You manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat isYou manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" game, frequent permadeath is at the core of the experience.
While exploring the galaxy you will encounter a variety of situations requiring decision making that can result in many outcomes. Since all events are randomly generated, each play-through will be significantly different.… Expand
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Oct 4, 2012Faster Than Light is kid's dream becoming a video game. On the deck of a piece of metal, at the helm of its crew, you will start by sticking out your chest like a 10 years old boy, shooting on sight. Then the harsh truth of the reality of a boundless space will come to bite you in the ass, your decisions will cost lives, and you will end up being the chief of your own demise. But his is why you will love offering, once more, your innocence to FTL.
CD-ActionOct 24, 2012In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
Sep 28, 2012Having the most fun playing this game that I've had in a looong time. Love the permadeath. And remember people the fights are just as hard onHaving the most fun playing this game that I've had in a looong time. Love the permadeath. And remember people the fights are just as hard on "easy" you just get a bit more money. When I was very young about 24 years ago there was a turn based Mech Warrior RPG.......I loved that then. And I love this now. They seem very similar.… Expand
Mar 15, 2015It's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.
Truly, this is a game that has never been doneIt's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.
Truly, this is a game that has never been done before. It blends strategic/tactical starship combat, time management, RTS, role-playing, and an interactive novel together in a roguelike experience.
The game is bleepin' hard! And that's the point. Expect to lose about 20 times for every 1 time you (almost...!) win.
In all seriousness, the game's mechanics blend together masterfully to offer the player complete control over what is very often a hopeless scenario. The whole point of a roguelike is to offer the player about the same chance of winning the game as being hit by lightning. (Granted, FTL's "Easy" mode is really that, and most games set to Easy can at least be played into the final stages...once you know what you're doing.)
What I cannot praise enough is the level of gameplay you get even if you do lose. Many roguelikes can put you in a bad spot within 10 minutes of beginning a new character. And a "bad spot" in a roguelike usually means instant death by laceration, impalement, incineration, bludgeoning, infection, curse, malfunction, hallucination, insanity, implosion...or a pleasant mixture of them all. FTL allows for a level of player skill that actually affects your ability to succeed. It's not all, or even mostly, up to the RNG. Players will actually begin to get the idea of what they need to survive and can pursue it. In worst-case scenarios, I know I'm dead long before my ship actually blows.
Controls, interface, and graphics are simple, clear, and I would not alter them in any way. Text scenarios are quick, interesting, and the number of variables that may appear based on your ship's systems, crew, weapons, etc. keep them from becoming old-hat on subsequent playthroughs. Ship designs are widely varied with many strengths and weaknesses, and the only game I can think of that matches the options you are given, moment-to-moment, during combat is Starfleet Command: Orion Pirates.
Does the game have it's flaws? Yes.
Is it occasionally very cheap in its reward/punishment randomization? Yes.
Is the last mission an exercise in frustration with virtually no chance of success? Yes.
That...is it's magic. Expect to lose. I'll put it this way: I didn't jump up out of my chair, raise two fists above my head, and proceed to do the butt dance when I beat Skyrim. (Oddly enough, my girlfriend didn't stare at me concernedly for two days after I beat Skyrim, either.)
Play. This. Game.… Expand
Sep 19, 2012I write this review 45 hours later... Wait, what? 45 hours?!?
This game sucked me in extremely fast. I didn't buy it until a friend startedI write this review 45 hours later... Wait, what? 45 hours?!?
This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.
To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.
However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.
No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.… Expand
May 1, 2013Very fun game. Check it out if you like a challenge. This game is really hard but I think that is half the fun. You always strive for betterVery fun game. Check it out if you like a challenge. This game is really hard but I think that is half the fun. You always strive for better results than the last time. It's really cool when you get new ships, and it makes me want to see how I fare with those. I have played about 15 time, and I've only beat it three times on easy. On normal I haven't even made it to the final boss.… Expand
Jun 7, 2013FTL: Faster Than Light (because you know you are too stupid to figure out that that is what FTL stands for) is a game that WILL kill you. ItFTL: Faster Than Light (because you know you are too stupid to figure out that that is what FTL stands for) is a game that WILL kill you. It will unexpectedly murder knife you repeatedly. 9 games out of 10 it will slaughter you dead. On "normal".
It is the hardest game I played since Baldur's Gate 1.
And guess what?
Thats what makes this game so frigging fun!
While I would liked to have had an "easy" mode in this game, and also the ability to save during a campaign. And I think that the "rebel" fleet should advance a little bit slower than it does.
I genuinely think this game was probably my best purchase of last year.
The game has its flaws certainly, but it is addictive, challenging, and fun.
I wish the game did a better job of "explaining" itself. What you need to do, why you need to do it, and where you are going; better than it does. But if you have half a brain you will get the hang of it sooner or later.
Worth buying.… Expand
Sep 30, 2012In this game you control a spaceship on the run from the rebel fleet. Your goal is to get to the 8th sector with the information you'reIn this game you control a spaceship on the run from the rebel fleet. Your goal is to get to the 8th sector with the information you're carrying but to do that you'll need to outfit your ship for combat along the way. The game is luck driven but once you have a feeling for the game and its mechanics than you can make do with what you have.
The mechanics are the real highlight of this game. Much of the game will be spent in combat with other spaceships of different alien races and they are all outfitted differently. There are a wide variety of weapons you can buy or find and each have their own tradeoffs. You can blow up the other ship or you can board it and wreck havoc or you can kill the crew with anti-personnel weapons; and you have to remember they will be trying to do all these things to you. Another large part of this game is upgrading your ships systems and subsystems. You can opt for heavy shields, powerful engines for manoeuvring, or a bit of both. This greatly affects how you play the game since scrap(the money of the game) is in limited supply and scrap used on upgrading your medical bay can't be used for the **** In this way ships become very specifically skilled or jacks of all trades. For the above mentioned reasons, this is why the game is tough and gets your adrenaline pumping. You'' often notice a critical shortcoming far to late or have incredibly bad luck. You can easily dispatch another ship only for your own to be engulfed in flame leaving you with one crew member and a wrecked ship that needs to be repaired.
With all that being said, it does have its shortcomings. In between fighting the game has random events that occur when you jump to a location and these cycle too frequently;although with different ship layout and crew members you may have different options. The sprites for the crew are quite small and it's easy to open a door instead of selecting them and they end up killed by their enemy's hand or some other danger. Opening doors and hatches is also similarly difficult in the heat of battle. There is however a pause function that should be used often to avoid just these sorts of difficulties. You can also be infuriatingly unlucky no matter how much skill you have. Overall, this a very fun game with excellent mechanics. Anyone who as ever wanted to command their own starship is in goods hands with this game.… Expand
Jan 21, 2016Game is based purely on luck. I have spent too long just reading guides to make a ship viable for system 5 let alone come close to evenGame is based purely on luck. I have spent too long just reading guides to make a ship viable for system 5 let alone come close to even beating the game. Save yourself some time and trouble and avoid this one.
Basically you have to treat this like any other crap tier roguelike and if you don't get a perfect run in the first system(take too much damage, don't find the right weapons, make 1 wrong decision) you need to restart. Basically you have to streamline every possible combination and then have super good luck or restart until that happens.
If there were some way to actually customize your load out before starting the game or not making certain pieces of equipment a requirement to proceed then the game might be enjoyable, as it stands now its the "space cookie cutter ship with the identical build to everyone else is the only way to proceed" game and is not fun at all.… Expand