- Publisher: Dead Mage Studio
- Release Date: May 9, 2011
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Jul 13, 201135There are average hack & slash games that have their faults, like Conan or Viking: Battle for Asgard, but fans of the genre can usually overlook them in favor of having fun. Garshasp, however, sadly doesn't come close to being one of those games.
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Jun 19, 201133Dead Mage Studios have said they are going to put out an update to fix these issues but for the time being we will just have to make do. Garshasp shows potential but it needs some fixes to make it worth that $19.99. At only three and a half hours of gameplay and with all the constant bugs and glitches, I can't condone the pricing when you are going to be regretting it more and more as you play through.
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May 17, 201140Garhasp was developed by a nine people studio, and taking this into account, it's impressive. But that's the only way it is. It's not enough to deliver 3 hours of gameplay with poor production values, especially considering its current price.
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May 24, 201125Rather than a careful exposition of Persian themes and stories we get a shambling mess of a game that fails to deliver on any front. What's most disappointing is that rather than making the classic text accessible, Garshasp's narrative just mires too deep in forgotten lore to be interesting to anyone who doesn't already know what it's about. This is definitely a game about Persians and by Persians but it lacks the fundamentals to be enjoyed by anyone, including Persians.
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Jun 11, 201149Only the fact that games like this are rare on PC may make Garshasp an interesting game for some people. But we hardly had any fun with it. What did the developers do during the three years of development time?
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Jul 14, 201144Garshasp falls short of genre standards in nearly every way, and its shortcomings are too numerous to compensate for. [Sept 2011, p.75]
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May 24, 201140On a good day, it's even approaching mediocre or average. Then you fall into the swamp because the killing animation took you over the edge of your small raft and you die instantly.