- Publisher: Matrix Games
- Release Date: Mar 25, 2005
- Critic Score
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85The actual movement of troops is the most accessible and obviously enjoyable part of the game but the rewards of managing your supply chains and setting production priorities are absolutely undeniable.
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84Provides a very rewarding way to relive WWII from the perspective of its top leaders.
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83Much deeper than "Axis & Allies," but just as accessible. A new strategy addiction. [June 2005, p.70]
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The AI is not disappointing, but you need human opponents to get the most from the experience, and the learning curve, while steep, is definitely less than that of other war games on the market.
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All good things are hidden and the interface is simply horrible. It takes a lot of patience and time to enjoy this one. [Aug. 05]
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It's about as thrilling as you can make learning history without wearing costumes.
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80The most comprehensive and detailed replication of the Second World War to date and we can't see anyone topping this in the foreseeable future.
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World at War is at once easy to play and challenging, making it a perfect game for those looking to refight World War II without getting bogged down in the details.
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71Tragically, we lost a man. Attempting to play World at War, very sadly, he died of the most painful kind of boredom. [Nov 2005, p.100]
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70With an attractive PBEM option and game durations that can be measured in hours rather than days, this is definitely the grand-strategy title for those of us lumbered with obligations like jobs and school.
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Fast paced and flawed, but ultimately enjoyable. [June 2005, p.88]
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50Perhaps if Grigsby makes a sequel, it'll be smarter and more manageable. As it is now, World at War is the work of an ambitious developer whose ideas are bigger than the capabilities of his game.
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User score distribution:
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Positive: 4 out of 7
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Mixed: 1 out of 7
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Negative: 2 out of 7
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DennisK.8Axis and allies on the pc just like the board.
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Chimp5
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JasonB.9