Powered by a handful of developers, Gear Up is a funny and honest multiplayer action game, able to give many hours of fun even without opening your wallet.
An interesting free to play arcade. It's not too complex, but skills will make a difference. Shame for the lack of maps and game modes, but those will probably be added in the near future.
An amusing little free game that reminds me of the better arena shooters of yore, with a user-friendly interface, bright and colorful graphics and lots of customization options for your tank. As with the best multiplayer shooters, the combat is simple at first glance but this belies a high degree of tactical depth and a need to understand the various tank parts and how they affect your performance. Combine this with a welcome absence of microtransactions and you have a F2P game that is a cut above its contemporaries.
Gear up is a fast-paced game with guns, missiles and explosions around every corner. There are four gameplay modes: Deathmatch, Team Deathmatch, Conquest and Tag. It's really fun to play with your friends (especially fun to blow them up).
PROS:
- Graphics are nice
- There are lots of different maps
- If you buy expensive parts you feel like you have an advantage but you still aren't too overpowering to new players
- There are lots of different parts that give different benefits leading to lots of strategies
- The matches are fast (usually ten minutes)
CONS:
- There are very good players who try to farm kills off new players (This can be avoided by simply looking at the average rank on the server displayed under the title of the map from the lobby page)
- It can get boring, and has low replay value after you've gotten good
I can't think of anything else that's wrong with gear up. I am very pleased with the engaging gameplay it has to offer.
Gear Up is a funny game, with some problems with controls (using both keyboard or pad), useful to entertain groups of friends without any need to have high-performing PCs, starting maybe with the free-to-play version and decide later if basic or premium pack are worth it.
At first the game is fun and exciting but loading to a public server to play against other players will take quite a long time especially when I went premium. When I first got the game which was around a few months ago, jumping into servers was so much easier when I was playing free to play. This game has lots of potential and it shouldn't be overlooked because of this flaw. I have seen the reviews on steam from the day they released with it's poor review to today with much more positive reviews. This game certainly improved a lot in just less than half a year of its release.
A fun, cartoony customisable tank game, where you play in teams to complete objectives (capturing points) or alone in death-match. Don't be surprised by it's appearance though, it has a high skill ceiling. As I review this, it's still in development, and has kinks to work out and features to add. The game is not pay-to-win, but purchasing the game allows you to design more tanks (giving more freedom like a non-limited parts storage and multiple quick load-out slots) and change aesthetic features, it is almost, but not p2w. There is some un-symmetrical gameplay which means successful teams need to co-operate well. The game started out with a good amount of content, but it is slowly becoming boring and we are waiting for more. Expect some lag, especially when the game sets up the maps. A great game to play with friends, because it is f2p and requires teamwork. The community is small, but will likely grow as the game becomes more complete. it's free, so feel free to try it.
I wish this game was better. I truly wish it was.
I was one of the first people who was invited into the beta. Yeah, those names you see that show who was around the longest? I'm up there. From the beginning this game had promise: bright and colorful customizable tank shooter? Sign me UP! And when I had gotten in, it was like a dream come true. I was so excited to try it.
Come that time around when I booted the game for the first time. Now I knew it was a beta, I knew it was going to have glitches, problems, unfinished things, etc. But I was still having fun. Sure, there was a bunch of silly glitches and imbalance problems (Anyone remember the quad-gun plague?), but really it was all in good spirit, and we knew it could only get better, right?
Short version: I was wrong. Yes, the devs made a few changes here and there for the better, (fixing the quads) but they failed to address something that had been a problem since the game's inception: the controls.
To put it lightly, they are a bit awkward. To put it bluntly, they **** balls. Try and imagine a shooter where your character randomly flips over and stops moving for a while. Now throw in parts that actually limit how fast you can aim, and limit how high and low you can even look around. Now take away the simple and effective WASD controls, and replace them with tank controls. In a shooter. From 2015.
In any game other than one like this, that would be ABSOLUTELY UNACCEPTABLE. And yet somehow, the developers and the fans both seem to think that because it's a tank shooter, they can get away with that. I won't accept that. Game feel is integral to the very fundamental of our medium, and for the devs to ignore something so critical and basic for the entire game beta is just baffling. Maybe its just me, maybe I just need to "git gud", but when I play a lighthearted tank shooter, I think **** that I can pick up and enjoy right from the word go. This is gear up, not Dark Souls.
Speaking of how the game feels, doesn't it **** when you have tons of customization options available to you, but then you find out that that cool looking weapon or chassis/turret/whatever turns out to ****? Well gear up has that aplenty. I already mentioned the restrictive aim parts, but the biggest issue is a lack of balance between them. Not only do many of the more zany and wacky parts/weapons just plain **** because of how unreliable are, but more or less an entire classification of parts have been rendered moot by the metagame. There is basically no reason to use anything leaning towards the heavy end of the spectrum: Slow tanks are not only easier to hit and therefore failing to achieve the one thing that they are built to do (lasting longer in a fight), but the healing packets on the maps don't restore any more health than they do on any other tank. This on top of the fact that there are honest to god powerups on the maps means every single match turns into "Who can get to all the stuff first".
That is not fun. Dying and losing over and over simply because your tank just isn't as good as everyone else's is not fun. That goes against the very game's principle: You are being punished for daring to experiment and be creative. How about no.
Again, I wish this game was better. A colorful and silly shooter that anyone can enjoy. Its not a bad pitch for a game. But as it stands now, you may as well just go play Team Fortress 2 if you want to have a fun shooter for free.
TLDR: Controls are bad, balance is bad, just go play TF2.
SummaryGear Up is an online multiplayer game where you build tanks and participate in online challenges such as battles, races and other missions. The game features lots of weapons, turrets, chassis and tracks that can be put together in thousands of different tank configurations. Experimental parts such as spider legs, hoovers and wings are al...