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  1. Dec 18, 2014
    GEARCRACK Arena is an incredibly simplistic arcade game wherein you control a tiny little round probe which moves around a 2D arena, trying toGEARCRACK Arena is an incredibly simplistic arcade game wherein you control a tiny little round probe which moves around a 2D arena, trying to destroy some enemies that are shooting at it. Each round, more enemies spawn, and every two rounds, your character becomes permanently more powerful. You must restart the entire game if you die, but your character remains upgraded. There are four “classes” in the game, each of which has variable amounts of the abilities that you possess. The game contains only eight or nine rounds, and once you beat them, the game is over.

    Your character has two abilities: the ability to aim and shoot at enemies, with a very limited number of shots per round, and the ability to “hack”, which prevents the majority of enemies on screen from shooting at you. There is a third, passive ability called “armor” which is, presumably, the ability to take hits, but I was never really able to discern what it did.

    The game so incredibly simplistic one would think it was a flash game on a website, as there is no variety in enemies each level is essentially identical save for the number and starting positions of enemies. It took less than fifteen minutes to beat the game, and that’s including the time spent figuring out the controls of the game, which are not very well-explained, appearing in the background of the first stage. Even after the game ended, I wasn’t sure that I had really understood all of its mechanics.

    I bought the game when it was on sale for south of 20 cents; many reviews of the game stated that the sole purpose of the game was to idle in it in order to accumulate steam trading cards, which could then be sold to recoup the cost of the game. However, given that it takes actual time and effort to do these things, even if you could turn a small profit on the game (which you probably cannot, due to the very low price of the trading cards) it still wouldn’t be worth the time to do so. Still, I fear this may be an effective strategy for some developers – many folks think themselves “clever” for discovering tricks like this, and thus a program whose sole purpose is to be cheaper than the cards that it produces (cards which the developer of the game will benefit from the sales of) is potentially an effective if rather questionable practice on Steam.

    This game isn’t worth your time, and it isn’t worth your money, even if it ends up giving you a couple of extra cents off of the trading cards.