- Publisher: Bizarre Creations
- Release Date: Mar 7, 2007
- Also On: Xbox 360
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90It's a relentless, addictive yet difficult to master arcade game that epitomises everything that was fun about the classic games it takes its inspiration from - it's easy to pick up yet hard to put down and the perfect game to lose a few spare minutes in.
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90It's the Tetris factor -- the minimalist design and the addictive, score-chasing nature keep you mesmerized for what can stretch to hours at a time. It's when you reach hour no. three of a marathon session -- having entered a Zen-like state as you attempt to send your high score into seven-digit territory -- that you realize the simple truth at work here: In a world of interactive stories and photo-realism, Geometry Wars is just a really fun game.
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80A near perfect port at a perfect price point. [July 2007, p.76]
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75Even more annoyingly, it requires Windows Vista, although there's no real justification for this: it's Direct X 9 and could happily run on XP. [May 2007, p.72]
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73It's cheap ($3.95), quirky, flashy, and relatively fun. But I wouldn't recommend it in long doses, especially with most of the replay value cut.
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70It's still splendid - it's just infuriating that so much of what makes it such a delight has been lost in translation.
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67Geometry Wars is a classy arcade-style shooter, but this PC release is missing a ton of features that would make it last longer.