Metascore
80 out of 100

Generally favorable reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. Clever design, brilliant gameplay, and a good sense of humor (not to mention its $19 price tag) make Gish a must buy.
  2. Despite the flawed enemy AI, the gameplay was incredibly solid.
  3. A very fun, and very strange, take on the 2D platformer. Yet another example of why we need to continue to support our independent game developers.
  4. A great sticky glob of gaming goodness.
  5. Rather than making a dull, no-frills copy of a popular game, Chronic Logic has taken a well-worn genre--the 2D side-scrolling platformer--and used it as the launching pad for some exuberant and largely successful experimentation.
  6. One of the most original games released this year, not to say ever, and it's perfect for those breaks between two "UT2004" deatmatches.
  7. The question really has to be do you like platform games… if you do then Gish certainly wouldn't be out of place in your collection, it's just whether a ball of tar is going to hold your attention for long enough. But it's certainly good for a blast.
  8. 74
    My only real reservation with Gish is the simplicity of the gameplay and the fact that, despite the unique physical properties of the character it is still a 2D platform/puzzle game...But if you do like this style of game then Gish really is a superb piece of work, and the talented folk over at Chronologic will entertain you for a very reasonable sum of money.
  9. A neat platformer that misses the final leap to triumph. [Oct 2005, p.98]
  10. The graphics could use as much TLC as the physics received, the sound and music could be fleshed out, and the controls could use some tightening to work more organically.
User Score

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 10 out of 17
  2. Negative: 3 out of 17
  1. RockyA.s
    10
    Innovative, fun, addictive, and somewhat disturbing. Gish is one of the most innovative platform games I ever played. Its not just like any Super Mario games or Megaman games. This game have a new twist on platform games, were you must use you body "Properties" to finish the scenario. Gish is a blob of tar that can stick on walls, slide through small spaces, increase his density to dive in water, and use his elasticity to jump higher. This game is Highly recommended for all those who like 2d platform games. Full Review »
  2. I liked the idea and the concept, and this seemed to get a lot of positive reaction from critics and players alike, but I found the control scheme in Gish to be... frustrating and unforgiving. Having to time the jumps, jiggle the sticky mode, etc, seemed unnecessary. I wanted to enjoy it, but after the first few levels when most of my emotion was around the frustration around the timing of the button pushes, it just wasn't fun for me. Full Review »
  3. The idea of mechanics in Gish are innovative and creative, but the controls and implementation are absolutely horrible. The music gets repetitive, as it remains the same for several levels without changing. Then, there is the awful pseudo metal music with wailing that is completely unbearable. The game does not fit the entire screen even if you selected full screen in the settings. There are additional bonus levels as well as fan made levels that can be downloaded, but there aren't any reasons to bother. Plus, there are the local Versus multiplayer and Collection modes, with multiplayer possibly being where Gish may shine, as two people suffering through the horrible controls, physics, concept, and design might actually be funny. Each level is short but of adequate length because of the horrible controls, mechanics, and the time it actually takes to complete many of them. The story is nearly nonexistent, and the few parts where you are given a bit of background information on the character, it cuts off prematurely, without giving you a real chance of reading it. The level design is not well done, nor is it clever. They rely on the repetition of them for longevity and game play. The more difficult levels will force you to repeat them an extreme amount of times until you are able to get the horrible controls tamed. Once you are able to pass these levels, there is no feeling of accomplishment, and you are not rewarded for any of your success. The artwork is plain and unmemorable, going along with the game's general lack of charm. There is simply nothing interesting to look at while playing. Gish is not a platformer. It is an exercise in frustration and patience. The controls, mechanics, and physics are the worst I've ever experienced in a game. Accomplishing a simple, single jump, is something synonymous with a miracle, or some kind of supernatural phenomenon, if you believe in these sorts of things. The platforming (if you can call it that) is so disastrous, it is comparable to bouncing jello/jelly off of pieces of Legos, and hoping for the best. The controls are outrageous. I have never attempted a game with controls this unreasonable. It's like playing with a severe physical handicap. Gish is nearly unplayable. In the later levels, the only reason why they are able to be completed is almost by pure luck. The skills garnered by playing this game are so unprecise, that they can not be considered actual skills at all. It is a matter of chance that the physics of this train wreck behaved a certain way in order for you to proceed through the levels. I am a veteran of old school platformers, and never have I been so frustrated at the shortcomings of games of the genre before Gish came along. It is an example of game development malpractice and poor implementation of all aspects involved. Gish is quite possibly the worst game I have ever played. There is no excuse for a game of such rotten design to come out in 2004, let alone charge people to play it. Gish is a perfect example of how not to make a game. It took me about 7 hours to complete. Full Review »