- Publisher: Crave
- Release Date: Mar 25, 2002
- Critic Score
- Most active
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94The gaming public has wanted a good team based game for a long time, now it has one.
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90Pure, unadulterated fun, especially when youre playing the game with other people.
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If you are patient, willing to work on developing an online gaming community, and looking to play a well-designed, team-based first person shooter Global Operations is the perfect fit.
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84It's a damn good game with a lot going for it if those with the machines to run it will give it a chance.
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81If you manage to go through all of the connection demands and find a fully functional server, the game can offer you a thrilling multiplayer experience.
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81Kind of like having to eat a banana split with your hands--just because it's a little sloppy doesn't mean it isn't still good...One of the deepest and most satisfying multiplayer tactical shooters currently available.
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I had a really difficult time adapting to the inconsistent accuracy of the weapons. [May 2002, p.92]
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80With versatile server options allowing operators with a dedicated machine to run a variety of servers, the potential is there for massive success over the net. We're more than happy to recommend it to you heartily.
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Its not the counter-strike killer we are all hanging out for but it definitely adds some fresh new options to the style of game.
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74I have a rock-solid DSL connection and a high-end Athlon rig and still suffered atrocious lag. [June 2002, p.74]
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The major problem holding it back is its poor network performance.
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66It feels like a game that was rushed out the door, failing to offer all the core features an online game should have.
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The AI, for both team and enemy, is absolutely atrocious. [July 2002, p.64]
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User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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CiaranGallagher9
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CiaranG.10This is a good game.