Global Ops: Commando Libya PC

  • Publisher: Kalypso
  • Release Date: Oct 26, 2011
User Score
3.7

Generally unfavorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 4 out of 24
  2. Negative: 16 out of 24

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  1. Nov 17, 2011
    6
    I don't get all this 'global disappointment' around the game. Sure, GOCL's budget roots can be traced easily, still people tend to exaggerate the bad points and mindlessly follow other negative opinions. What shall we start with? Plot? It's rather thin, cliche and more an excuse for killing spree of our protagonists. Any inspiration by 80s Arnie movies? Perhaps. Dialogues are usuallyI don't get all this 'global disappointment' around the game. Sure, GOCL's budget roots can be traced easily, still people tend to exaggerate the bad points and mindlessly follow other negative opinions. What shall we start with? Plot? It's rather thin, cliche and more an excuse for killing spree of our protagonists. Any inspiration by 80s Arnie movies? Perhaps. Dialogues are usually limited to help us navigate through the level rather than to introduce any depth, still, they seem to be right in the spot. However, the amount of **** during the playtime is quite impressive which I like personally, but I understand people who prefer less juicy language in favour of more elaborate and consistent writing. Let's see the gameplay. Here, I really can't undertstand people who describe the game as unplayable. What's wrong with the game mechanics itself? It's nearly identical with GOW, SOCOM and other notable TPS titles. An if I say 'IDENTICAL', I really mean it, FFS! So the same **** thing is good in one title and wrong in another? C'mon, you must be jokin'! The game itself is mainly around the cover-based shootouts but at points we participate in scripted vehicle sequences which aren't that bad and keep tension. Gameplay is generally slick, we don't get stuck or suffer from unfair moments, covers are well placed and allow for different options during the fight. It has some moments which are quite memorable but I'd rather not reveal plot. Unfortunately, AI is no good, really. Our foes are usually blind, deaf and handicaped in any way. They either run straight upon us or pretend not to see us at all. If they sit behind the cover, they usually stick to it, however, sometimes they also change positions and try to shoot us from different angle. I haven't noticed any illogical ambushes by popping up from behind which is good. What about technical side? Game has some serious bugs which, unfortunately, spoil the overall impression. What's more, they are seen reqularly throughout the game. The graphics, sadly, doesn't seem to be on par with AAA titles or even decent budget titles and is apparently rushed and repetative. Everything shines and blurs as in 2006 games. Still, it's not the worst one you ever see, it just serves its purpose. Well, I wonder about the location design - they seem not quite authentic and life-like. Animations are stiff and there are no facial expressions whatsoever. Pity, especially that we have already 2011, sigh. I also miss throwing foes into the air with grenades. Well, we can do it on some occasions (e.g. if enemy is in the air while jumping through the obstacle) but I'd expect more spectacular deaths. There are some cutscenes which are brief and rather uninspired. Low budget, again? ;) Soundwise it's nothing near Battlefield series, still it's suitable. Some weapons sound better some weak, my favourite one is the submachine gun. Main heroes' voice acting is even comparable with some bigger titles, still their lines tend to be amusing and rather low brow. Enemies shout in their mother languages which is good. To sum up, the game doesn't deserve that much of negative aura, it's just a typical budget AAA-wannabe. BTW., I've gone through the whole game, looked at the credits and my jaw dropped - cannot believe that such a microscopic team managed to release such a title. Luckily, they'll release more polished games in the future, maybe they should aim at smaller titles with more innovative gameplay. I wish them luck. Expand
Metascore
37

Generally unfavorable reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 4 out of 6
  1. 10
    Extremely below-average product in all aspects sets an example of how a low-budget game can go wrong. [March 2012]
  2. Dec 27, 2011
    45
    A low budget shooter with unbelievably dumb AI, rather ugly visuals (even though it uses Unreal Engine 3) and ridiculous dialogues. [January 2012, p.64]
  3. Nov 28, 2011
    15
    An utterly rubbish game.