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Mixed or average reviews- based on 1481 Ratings

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  1. Sep 3, 2013
    Thank goodness I looked at metacritic and not just critics' reviews as I thought I was losing my sanity. Every site is raving about this game and I found it a complete and total waste of $20.00. First off, it's extremely short. My steam logged just over an hour for me to finish the ENTIRE game. Secondly, the story was not something I cared for whatsoever and wasn't ground breaking in any way shape or form. The only interaction you have in this game is scanning through objects and listening to diary entries. It feels like a fourth of what a complete game should be.

    If this game was 5 dollars it MIGHT be worth the purchase. For the 20 the developers are asking it's highway robbery. Whoever at that company got critics to write RAVING reviews to get schmucks like me to purchase it should get a medal. What a waste of time and money.
  2. Fre
    Sep 7, 2013
    This is not a game this is a one this is a first person lifetime movie with no real game play this is over hype and not worth anyone time unless you want a 2 hour 20$
  3. Sep 13, 2013
    This review contains spoilers, click expand to view. Two girls fell in love and ran away! The parents went to couple's counseling for an affair the wife had. That's why no one's home! That's it! I just saved you an hour of your life! The entire game is just exploring the house and listening to some girl monologue about her budding romance with a girl named Loni. Yes, you can open doors, turn on lights, pick stuff up and shallowly toss them aside. You can read countless bits of meaninglessly pieces of paper. Expand
  4. Sep 16, 2013
    Horrifying lesbian and feminist propaganda, that attempts to brainwash the player for 20$.
    The most exiting moment is at the beginning, when a light-bulb flickers. That's it. Do not buy.
  5. Sep 18, 2013
    Its not a game, it has no gameplay, it basically an walking simulator. next time they should create a book instead of a game like that. the "game" itself has no replay value and takes 30 minutes to 1 hour to finish. 0/10, not a game.
  6. Oct 30, 2013
    This is literally one of the worst games that I've ever played.
    Somebody must've gotten paid off to give this a high review score, because it's literally garbage.
  7. Oct 30, 2013
    Not a game, period. You walk around a vacant mansion while your sister whines about her first-world problems. Two hours playtime, max. Several people have "beaten" this in under a minute not exaggerating. Even those terrible Sega CD-era FMV games were more fun than this. There is nothing more to say. In the time spent reading this review, you could have beaten this "game!" If you really want to experience it, you won't be missing out on anything if you simply watch someone else "play" it on YouTube. Expand
  8. Feb 16, 2014
    Boring, short, and uncreative. This game has nothing to offer as a game; and it is hardly passable as a interactive story. Save your money guys, buy yourself something you'll actually enjoy.
  9. Dec 1, 2013
    This is not a game. This is a scam for money. The programming is so crappy you could glitch the game and finish it in a matter 60 seconds.

    The critics here are liars, they are paid to the bones to make this game look good. Please steer clear and save the video game industry by not touching anything like this.
  10. Dec 27, 2013
    This review contains spoilers, click expand to view. This is one of the worst games I've every played. I even created a Metacritic account to write a review. This game presents itself as a suspense/mystery/thriller. Even the trailers indicated such. My boyfriend got me this game for Christmas, because I had been interested in trying it out.

    It starts out with a creepy feeling, what with the music and the storm. The house looks like it was ransacked. The lights flicker. The house creaks. No one is home, and you don't know where anyone is. You find out your father had a psychopath for an uncle, and it might possibly run in the family. Your mother is on the verge of having an affair. The house might even be haunted! All of these are the ingredients for a perfect casual mystery thriller. But no, this ends up being a young lesbian love story, and a pretty stupid one at that. The house isn't haunted, your father is completely sane, your parents are in couples therapy, and your teenage sister just ran off with her lover.

    It was a complete waste of two hours, in my opinion. I only gave it a "1" because I finished it. Silly me, I thought the story would develop further than it did.
  11. Dec 28, 2013
    Absurdly overpriced (20$) for a game that only lasts 1-2 hours and has very simplistic gameplay. I kind of wish I had some sort of warning about this before I bought it. The story is engaging at first until you realize nothing really interesting is going on and they may as well have made the story into a short movie or at least cut the price down significantly, I mean for a game that has story as its main focus the whole thing felt very underwhelming and when I figured out what the game wanted me to figure out I thought there had to be more to the story but I was wrong. I think I'd have appreciated it a lot more if the price was significantly reduced and there were more gameplay mechanics besides walking around a house looking at things but unfortunately Gone Home just didn't do it for me. Expand
  12. Dec 31, 2013
    This is the result of the Femnazi Movement and will go down in history as such. It serves only as an indie glorified walking simulator. The developers could have made something worthwhile, like a new "myst-esque" type game. But decided to go down the political hipster route. The game has been bolstered unjustly in the media and has been shunned by actual gamers. This is a shining example of what is wrong with gaming. Expand
  13. Aug 27, 2013
    Gone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it is trying to do with grace and assurance.

    I am amazed at how negative the player response to the game has been... I think there are three reasons.

    1. The price. The game is going for $20 and it's a short game... between 90 minutes and 3 hours. That makes it shorter than most movies and for the first time we are being asked to pay more per hour for a game than a movie! Oh man the gall! How dare they! ...well they do dare and I think in this case it's on purpose. It's an ok thing to make an indie game that is revolutionary and then give it away because 'you know it's not a 'real' game... but to make a indie game that refuses to meet player expectations, to do it well with polish style and impact... and then to DEMAND that players acknowledge it's worth by asking them to pay a premium for it... it seems that that is not ok with a lot of players. I guess it's fair to want a longer game for your money. For me, well I say rock on, I got what I paid for.

    2. Presentation. The game presents like it's going to be a survival horror game. It plays with that expectation. Even new video game players feel it and say things like 'This is creepy, I think something is going to jump out at me!' The game wants you to feel that, but the game is not 'about' that, it's about atmosphere not monsters. Getting upset at that is like getting mad because your psychological drama didn't turn out to be a horror movie. I guess being upset at this is fair enough, if you don't like the games actual genera then I can see feeling tricked by it's atmosphere. That does not make it a bad game, it just means you don't like that kind of game.

    3. Subject matter. I won't spoil but a lot of the user reviews have a layer or discomfort or fear surrounding the subject matter of the game. I love it, and I love that it has gotten under these gamer's skins even if they would deny that. The gentle honest subtle presentation of the subject matter is the first time it has been addressed that way in games, and really one or the few times we see it addressed that way in media at all. You may not like the story, fair enough. Perhaps you should ask yourself why you don't like it. Despite what you may be telling yourself it's not because it's shallow, poorly told, or because (and one reviewing player actually said this) because 'the textures are bad'.

    In any case I hope you take the time to decide for yourself. I think in 20 years people will be looking back at this game as one of if not the moment games grew up.
  14. Oct 5, 2013
    This review contains spoilers, click expand to view. It's rare when I am completely surprised by a story in any medium. This a game that has been masterfully crafted to convey a powerfully emotional story, whilst throwing you completely off the scent on what you expect to happen. I loved the atmosphere this game creates with the most simple of storytelling aides: light, sound and the player's own mind.

    P.S. Soundtrack-wise, I loved the cassettes dotted around with its 90s punk on.
  15. Nov 5, 2013
    I want to start out by saying I enjoy the gameplay elements of this game and want to see it used in a horror game. But the story is poor and mediocre. The only reason the story is praised is because of the gay elements but it nothing more then a cliched, teenage angst story made to look like could have horror elements.
  16. Oct 23, 2013
    I LOVE adventure games so I really wanted to give it a shot. What I didn't expect was the terrible storyline. It feels like a LGBT organization created the story to push an agenda. While politics aren't the main focus of the game, the constant jabs are there. I would stay away if you don't like leftist politics jammed down your throat the whole game.

    I'll give it a 1 instead of a 0
    because other than the political slant, it's mildly entertaining. Expand
  17. Aug 24, 2013
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  18. Oct 3, 2013
    Decent voice acting doesn't save this game. I'm fine with exploring a house and discovering a story by piecing together scraps of info, but even that task was too challenging for the developers, who had to also use a voice-over of some sort of diary which you haven't found yet, which makes no sense in the context of the game. You had to piece together things in games like Myst too, but at least you weren't interrupted by a voice from the sky spouting drama and exposition and trying to fill in wholes in the story, what the hell? This is a game made by elitist idiots who think themselves "above" making an actual game, their only end goal is to tell a story that might have been provocative and ground-breaking if this was the 1950's, but it's 2013, nobody is shocked that you are homosexual and it doesn't make your life any harder or easier or anything other than anyone else's, you are not special and nobody cares about your overinflated drama. Avoid this at all costs, it's just a waste of time. Expand
  19. Dec 24, 2013
    Code-wise, it's poorly optimized, and the physics are poorly done. Not a game-breaker, nor is it unexpected, since it's an indie game.

    Nostalgia-wise, it got some things wrong, like the model of the old SNES cartridges. Again, not a deal breaker, but notable, since a key to triggering nostalgia is getting the details right.

    The big disappointment is the poorly thought out storylines.
    There are three (excluding the player) family members, each seemingly with their own stories, but only one of the three stories is properly fleshed out, since it's the focus of the vast majority of the game. The other two are ambiguous at best, and since most of the clues deal exclusively with the largest of the three storylines, the other two seem neglected. Furthermore, the "main" story plays out like a Hallmark movie, or one of those "very special episodes" of the old 90's sitcoms. It may speak to some, but to others, it's a bland, over-taught moral lesson that doesn't provide the motivation necessary to keep listening, let alone finish a game.

    I'm not surprised that most critics, with their collective emphasis on maintaining good PR and requirement for pandering to the lowest common denominator, have simultaneously jumped on this shallow vehicle of a game. I am surprised by how far they've taken it, however. This game is, at best, decent. A 60 if you're feeling optimistic, a 40 if you're not. It certainly isn't worth a GOTY award. But regardless, the world of video game journalism seems to have let down their followers in this respect. Perhaps out of fear for their own careers, they have given this game praise it does not deserve and misled their followers into expecting more from this hollow shell of a game.

    If there was ever any doubt in my mind that the integrity of the average video game journalist was next to non-existent, seeing it sold here for the price of a flimsy, political plot-device removed it.
  20. Sep 13, 2013
    Story-telling games are met with hesitation by many, personally I found it a tad contrived. As a game it should be judged in the usual video-game manner; things like game-play, re-playablitly and difficulty are non-existent.

    It has some good thoughts put into it, yet the over hyped media leap really misses the point of video-games as a storytelling medium.

    Testing the waters with the
    avant-garde is always a difficult task, sadly, Gone Home misses the mark and becomes quickly unmemorable. Many points could have been rethought and delivered to the audience in another manner, rather than shoving it down their throats. Video-games give the creators the option to make wonder and subtle story telling. Where what is told is only a small part, and only upon digging deeper into the world, characters, protagonists is is told.

    Gome Home just reads you a story, and whether you like it or not, it's going to tell it AT you.

    4/10 -
    +Something new
    o Focus on writing
    - Contrived
    - Lack of re-playability
    - Lack of game-play
  21. Oct 4, 2013
    This is one of the good sample of "ridiculously overrated short story types" which shouldn't be released to cruel and very elective PC platform. Especially for 20 dollars. Really?! You can buy bundles by that money. PC gamers expect much more than this however just because of it's an emotional story-even though it's a bad and very very histrionic one, so that i would almost puke- players want to experience it.
    Actually producers of this game can tell us what they want to in 2 paragraphs instead of making 1 hour game. Besides it is short, it is so boring, overly histrionic, average graphics but nothing.
  22. Sep 17, 2013
    I am not totally against story based games as the walking dead was excellent but gone home is horrible bad graphics which is important for atmosphere in these types of games all you do is collect notes with a forgettable story and all the blind thick skulled critics gave it a 10/10 $20.00 is $20.00 too much.
  23. Aug 26, 2013
    A beautiful and emotional experience that is not worth more than $5 in the grand scheme of things. That's not to say it isn't worth owning, but I'd wait until enough angry FPS fanboys have sufficiently badmouthed this game into the bargain bin at Steam before checking it out.
  24. Sep 9, 2013
    Don't understand why they gave this game 89 out of 100. I couldn't understand the whole story. The graphics are sluggish. It doesn't feel like a first person adventure game. Instead, its like from some part to some part. Worst game maybe. This game doesn't deserve this high amount of rating. The characters are interesting. The gameplay's too simple. Don't feel like playing a game.
  25. Aug 19, 2013
    After years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted by this game. I instantly bought it right then so I wouldn't get spoiled by any of the story(I wanted to go in blind as most games are always spoiled by some idiots on the internet even when trying to read an innocent review).

    I jumped right into the game and got sucked in. The thunder the ominous house the emptiness all gave a feeling something bad was going to happen. The game designers even try to allude that something creepy is going on by adding thunder clashes right when you read something "important." as well as the characters you're looking into keep describing the house as a psycho house with a past that everyone is afraid of. This is all complete b.s. its a clean and jerk operation where I can see the designers wanted to give the feeling of creepiness with the subject matter not actually being creepy, or new, or thought provoking, or anything other than a creepy fantasy that someone had. They even went as far as to find a girl who can make it seem real. I feel like someone had a bad time at home and needed to get it out, therapy costs money so why not get it out and get paid for it?

    I kept wanting to like this "game" I really did. But once I finished it within the same few hours upon buying it i was horrified. The game finally got me at the end with the real scary part where you realize you spent $20 on a game that lasted less than most movies and has the story of an mtv 2 sitcom. NO REPLAYABILITY. NONE. ZIP ZERO. If you think once you know the end it makes the story different you're wrong and completely misinformed. You already know whats happening about 20 minutes into the game and it just drags the silliness out for a while to tease you with something supernatural or otherwise worth spending money on.

    Overal 5/10

    Graphics 6 I struggled to even give it a six. the lighting is horrible for a game thats supposed to be hell bent on being atmospheric. The only thing it did was allow me to light a room that i couldn't see a damn thing before. I kept hoping the shadows would play tricks on me but in the end it was my own minds eye adding to the suspense. the only good thing about the graphics is the attention to detail on some of the 90s items to give them an authentic feel.

    presentation 8/10 the way the story comes together is actually kinda nice. Which is why I kept wanting to like this game. It has a way of immersing you and dragging you in, really making you feel like kate trying to figure out what has happened to her family while she was away. I just feel like it was too easy to find everything. There were no real hurdles to jump in the noggin department when it came to puzzles. oh wait, there were no puzzles at all. just stroll down to the only areas you can access, and point and peck what you need to, move on.

    Sound 8/10 this is by far the best part of the game. The noises of the house and thunder plus the voice acting is great. I kept wondering why reviewers referred to it as the voice acting and not sam. because shes the only one who talks. its not acting its one character, they probably spent 90% of the budget and time finding the perfect character to voice it.

    controls 2/10 worthless, trite, and baseless. you walk around and pick stuff up, you dont really affect the world. the physics are whatever. I threw a plastic cup at a pillow and it bounced to the ceiling. the controls serve no purpose other than to drag you through the story.

    replayability 0/10 theres really no reason you should have this installed 2 hours after you buy it.

    Con factor 10/10 The designers did a really great job of putting you to the task of creating the atmosphere. They make it so you're left to your own devices at first, and then ruin it by pulling the wool back to reveal the public service announcement of a story. I officialy hate Gone Home(to my so called life)
  26. Aug 20, 2013
    Got this game after seeing good reviews, but i was surprised and shocked when i completed the game, in disbelief i opened metacritic again n saw the low user scores which didnt surprise me, its a shame that games like this actually gets released, its way toooo short, the story is cool and all but it could've been fine for one single episode of a tv series, not for a game jeeeezz.
  27. Aug 23, 2013
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my
    computer screen playing Bioshock or Crysis as I was with this game. While those games are novel and have a unique set of features that make them enjoyable to play, Gone Home has an unparalleled level of depth that most modern games can't compare to.
    Its mature. Its thought provoking. It's the most realistic (situation/story line) game I have ever played.

    I think what most people who reviewed this poorly missed out on was how the game makes you feel. They get too caught up in the details instead of looking at the bigger picture and just experiencing the game for what it is instead of judging it for not having realistic enough graphics. I don't blame them. The first time my buddy eagerly showed me Minecraft and his elaborately built (and highly time consuming) castles, I though "your sh%$ing me right?" Not until I sat down and played the game did I realize its brilliance (just think back to your first night spent in Minecraft and you'll understand). These sorts of games are different but not necessarily wrong. Too many "gamers" are just trapped in the "better graphics, bigger explosions better game" mindset. Which, of course, couldn't be further from the truth.

    So to any of you who can appreciate a storyline that goes beyond the standard "hero's journey" narrative and woven into a realistic atmosphere, you'll be glad you played.
  28. Aug 25, 2013
    Many of the other user reviews I've read are very clearly submitted by people who haven't played Gone Home, many of which are perversely proud of that fact. While Gone Home isn't a perfect game, the 3.5 hours I spent with it were immersive, nostalgic, and hit surprisingly close to home. I honestly wouldn't award it a perfect score, but I am doing so to offset the goons who are submitting a score without having experienced the product itself. Expand
  29. Aug 26, 2013
    Without a doubt, the best interactive story that has been produced.
    At the risk of stereotyping, this isn't your average young guys game. It doesn't have the latest high tech graphics or sound. There isn't much screaming and at least 10% of the cast survive. Hardly much fun then. Well no, it isn't, because "fun" isn't a word I would use to describe this game. If fun is what you want then
    buy something else. This game is a wonderful experience. Unfortunately, the story is so critically important to the game, if you even find out what genre of story it is, then you have started to spoil the experience. It's best played with no knowledge or expectations. If I have a criticism, it is that the game is very short for the money. But hey, in my opinion it's worth it. Can I recommend it? Yes. Completely. It's the Marmite of the gaming world. You will love it or hate it. Just on the off-chance you love it, it's worth the risk. Expand
  30. Aug 27, 2013
    This review contains spoilers, click expand to view. I was super-excited for this game, after seeing the many rapturous reviews and being intrigued by the concept. I've always been a fan of adventure games, right back to when that meant walls of text and N, S, E. I don't think there's any doubt that Gone Home's web site presents it as a mystery adventure, and the game's opening certainly sets up that atmosphere and expectation.

    So I was somewhat disappointed when there turned out to be no puzzles in the course of gameplay, other than a couple of very obvious 'find the combination lock' obstacles, and I was bitterly disappointed when I was trammelled into an ending after about two hours. By that point, I'd realised that the 'game' was on rails anyway. Despite the illusion of being able to explore the house sand-box style, all you're really doing is triggering Sam's journal entries in linear sequence. And though you can pick up any object, it doesn't take long to realise that if it's not a piece of paper, you may as well not bother.

    The graphics aren't even that great. They serve to establish an atmosphere, but there are just too many reused textures and objects for an environment that sells itself on realism and interesting mundanity.

    The story unfolds interestingly enough, with some appealing voice acting. But nothing happens that you couldn't see coming a mile off, really. If Lonnie had turned psycho and buried Sam in the back garden (not that you have access to the back garden), that would have been cheesy but at least it would have been unexpected. In the end the end which comes so abruptly it feels like we're being asked to cheer for a 17 year old schoolgirl abandoning a college programme, and running off with an AWOL troublemaker. I can't help feeling that if the said troublemaker were male, this is not something an audience would be asked to feel warm and fuzzy about. We'd share Sam's parents quite reasonable concerns.

    That aside, my overriding reaction was to feel soundly cheated out of £14.99. My entertainment budget is not huge and I have to think carefully before spending money on video games. Usually, they're a cost effective form of entertainment. This 'game' certainly is not. There's no way I would have spent that money if I'd known how short it was, I would go as far as to say that the promotion of the game is actually misleading and false advertising, and like many commentators, I'm baffled by the professional critics' idolatry of it. People should be warned.
  31. Aug 27, 2013
    This review contains spoilers, click expand to view. You can beat this game way too fast. When the credits rolled, I was stunned. I really thought this was going to be some kind of horror game, but it turned out to be about a lesbian romance. Wish I would have bought something else. Expand
  32. Aug 30, 2013
    Felt a bit cheated on this one. I was pretty disappointed at the end. I played the entire thing in a few hours as my wife watched behind me which she like to do. She likes horror games and kept joking on the fact that nothing in this game is scary at all. It seems to try to be, with no payoff......ever.

    The entire thing seemed to be a tribute to girl-power homosexuality. Everything
    else in the game was just filler, or more like red herrings which tried to convince you that this was actually a game. I laughed when I saw all the critics giving it 10's. To the masses that are asking why, allow me to opine...Replace the name Lonnie with Lenny and the scores all drop by 3-4 points. It all has to do with being PC and our modern day politics. I have nothing against these issues, just stay out of my games. Expand
  33. Sep 2, 2013
    Seriously not what official reviews make it out to be... left me very.... meh. like i knew what it was from the start. how it ended. waiting for a scary monster or to finally meet the people in the notes.
  34. Sep 5, 2013
    Not worth the money on Steam, inferior to something similar like Dear Esther. Resonated even less since I am from the UK and it's very USA specific in it's attempts to evoke nostalgia. Don't buy it.
  35. Sep 8, 2013
    It was like I was playing a re-imagining of Hemingway's Old Man and the Sea. You are the Old Man, you play this game, and come back empty-handed. It was very boring.
  36. Sep 20, 2013
    This review contains spoilers, click expand to view. Gave it a four but only after looking around on the internet and finding and explanation to the story regarding the Dad and the Uncle. Look it up for a detailed explanation but essentially the gist is that the Dad was abused by the Uncle and his book about a time traveler going back in time to save JFK was a cover for his own personal tragedy as both events happen in 1963.

    I thought this a very intriguing story but only found out about it because I read about it on the internet. Why didn't I work this out when playing? Because the game doesn't seem to care much about it. All the focus is on the sister's story and the rest of the family's stories don't get resolved. What happened with the Mom's affair? What was the deal with the Uncle haunting the place? Was Kathryn at all interesting? (I guess no)... so an unresolved story around the Dad and Uncle was not surprising and I had no incentive to work the abuse story out on my own. That and I'm from Australia so had no idea what year JFK was assassinated so couldn't piece the events together.

    I echo the complaints that others had: the main story just wasn't that interesting, the ending was disappointing, 2 hours of rifling through drawers and reading notes is boring, and $20 for a game you only play once is a joke.

    Get it for free or don't bother.
  37. Jan 1, 2014
    Essentially a book with a boring old Seventh Heaven story and a clumsy interface for turning the pages. The "game" can literally be beaten in 1 minute.
  38. Oct 22, 2013
    This is an interactive story dressed as a game. The story is not that good and the interaction barely scratches the surface of what's possible inside a game world. Paying 9,49 euros on it during the 50% off period still feels like being ripped off. Also, Idle Thumbs can really hype the out of a bad experience.
  39. Oct 31, 2013
    Absolutely the WORST game I have ever had the misfortune to play! This was billed as a "mystery" and had rave reviews from the critics so I plopped down the $20 and was regretting it an hour later.

    The game is so badly designed that it is literally possible to finish it in 45 seconds and all it entails is walking around listening to tedious teenage drama and THAT'S IT! No murder to
    solve, no ghosts to lay to rest no secrets to uncover, just a sappy love story that we are somehow supposed to take seriously.

    Since lesbians are involved it seems that the professional critics are jumping all over themselves to give it a perfect score notice how NONE of them gave it a bad review while MOST user reviews were negative! That right there should tell you something!

    If your idea of fun is to listen to a teenage lesbian croon about her badly written 90210-style romance (something the game ironically makes fun of) for an hour then this is the game for you! If however you want an actual mystery game and like your writing to be on a level beyond age 13 then avoid this money trap at all costs!
  40. Jan 29, 2014
    A poorly written story that received undeserved positive praise because of its themes. Just because something tackles difficult issues in society does not automatically make it a good literary work or video game. The critic reviews reflect very poorly on the current state of video game journalism.
  41. Nov 26, 2013
    Metacritic, please remove this from the video games section because it's not a game. It's hard to describe this.... whatever the hell it is. All I know is that it promotes statutory rape and can be "beaten" in 2 minutes. Don't "play" it under any circumstances. Don't even pirate it.
  42. Dec 10, 2013
    One of the games that proved reviewing websites are terrible. With a incredible short and overhyped story this game was not worth playing for free. The story was incredible mediocre and cliche and I feel if anyone thought it was well written probably has never read a book in there life. Anyone saying it was special is either a LGBT shill or just a woman. Do not play this game or give the company money for garbage like this. Expand
  43. Nov 26, 2013
    Two hours max for $20. No gameplay. Think Myst without the puzzles, or Dear Esther that's a little more open-ended. That's what you're getting here...
  44. Dec 7, 2013
    You can't even call this a game, it's a pretentious media presentation which presents a narrative wank job for those with a persecution complex to satisfy themselves with. Utter crap.
  45. Dec 11, 2013
    This can barely be considered a VN since it's so short. This game doesn't do anything that hasn't been done before. Calling it new and innovative because of it's lack of gameplay just means it's a movie. And a bad one at that.
    Thank god I didn't pay for it. I wonder If I can get my bandwidth back.
  46. Dec 18, 2013
    This review contains spoilers, click expand to view. I am an older game player (62). I think this game is average in just about every way: graphics, sound, story line. Perhaps the thing that bothers me most is the ending. I think the fact that our young friend decided to be a runaway is disconcerting. Kids that age have all sorts of strange ideas and drives. This game seems to laud very questionable behavior. Let's face it: she has no money, and no real education. She is taking off with her friend to a life that will almost certainly be a miserable one, once the initial thrill wears off. I just to heck that this games does not encourage anyone else to do this sort of thing. Expand
  47. Dec 19, 2013
    Some people are saying that this is not exactly a game and that it doesn't contain the basic things to make it so, but I have to disagree on that part. Basing your score on such a notion is moronic and completely undermines the efforts that were put into the other aspects of the experience, like the storytelling, the sound design, the voice acting and so on. The reason I'm giving this game a 5 is simply because the story is flat out mediocre. It's literally something you've seen hundreds of times before in many different mediums, and you probably criticized it to death, but now that it's in game form and it tackles some mature concepts it suddenly becomes one of the greatest feats in recent gaming history. This has to be one of the most disappointing experiences I've had recently and I don't recommend you buy it for it's original price 20$ I payed 5$ for it and I still kinda feel like I've been ripped off. What bothers me is not the fact that they're asking 20$ for a 90 minute experience. I've payed 15$ for The Stanley Parable and it was worth it. It's the whole movement and critical praise behind this titles that makes me mad. Expand
  48. Dec 23, 2013
    This whole game's success is because muh feminism and muh LBGT. Why no games about divorced fathers living in a rented flat and struggling to live because needs to pay wages? Why no games about a man convicted with a fake rape accusation? Why no games about men losing jobs after coworker pretended he molested her? Why no games about men working an entire life for their family just to have his wife destroy 30 years of honest work in a month?
    Why no games about women using guilt to manipulate children into religions or other ideologies?

    This whole game's success is just a byproduct of the current society's hypocrisis.
    Makes you think to what low point we have come.
  49. Dec 26, 2013
    This is not a game, this is a pretentious interactive lifetime movie. There are literately no game mechanics to speak of. The story telling is on the same level of deviant art fan fiction. Absolutely horrible, avoid at all costs.
  50. Dec 26, 2013
    Can we stop with the obsession with this game? Gone Home has an interesting setup and completely falls flat after that. Sure the atmosphere is spooky but the game does nothing with it. I don't mind a game with minimal to no gameplay, such as The Walking Dead (which is amazing by the way), but Gone Home's story is very cut and dry, goes from point A to point B and then the game ends... IN UNDER 90 MINUTES!! Save your money and do not buy this "game" Expand
  51. Dec 26, 2013
    This is the most insulting way I've been conned into spending 6€ for anything. The 'official' reviews are obviously either biased or something worse, because there is no way one would appreciate this.
    I agree with some who said the reviews tell more about gaming journalism than they do the actual game. In fact, I think I won't buy a single 'real game' ever again.

    This is the most
    amateurish, cringeworthy nonsense that I happened to see on a monitor. It would be offending to read it, but having to 'play' though it was so disgusting that words and comparisons fail me.

    If you enjoy rummaging through an empty house filled with memories of a typical grunge/new wave problematic teenager girl, to the point of some idiotic and ineffective innuendo, you must be either:
    a) a very bored teenager (nothing wrong with it, but I think you could find the flatness of the story annoying)
    b) a new wave/grunge/etc hipster who when sees 90's stuff goes berserk and has Sonic Youth posters on the wall (you know the 'we killed our parents' one)

    It's not a bad game. It's a bad idea and a worse execution. It's uninteresting, boring and plain pretentious to the point it becomes offensive to anyone intelligence. It's like supposing you've got so little to do, that you better spend time piecing together a B-class teenage romantic novel, masqueraded as a mystery.

    It's not that, like some 'journalist' said "something different". Whatever it is, it's useless, meaningless and it's not different: it just tries to be different and fails miserably, becoming nothing.

    It's not a game. And no, the story isn't interesting. It's stupid and very very shallow.

    Donkey Kong had a better story
  52. Dec 26, 2013
    This is a barely interactive story. People have been sold a bill of goods by reviewers who have missed the point of what they are supposed to do, review a game based on its quality, not on its message or for what it is. Basically people have seen this in film for a long time now where films are overly praised by critics and even given awards because a certain group feels "noble" patting themselves on the back for praising such material and then basically think that others who are less enlightened than they are should view said material. Basically the way many religions work. Its just very misguided because people want objective reviews, not ones based on political bias. I personally have no issues with the issues of sexuality, I'm probably pro everything they are, but I don't need to be patronized to and be told I have play something because they think its good for me, not because it has objective quality. Basically, don't lie to me just because you think its for a good cause. That kind of thing is never justified. Expand
  53. Dec 29, 2013
    If you are unbearably board,and like mild a ass storyline this is a game for you.Who made this crap should unninstal all programs related to programing and buy a
  54. Jan 2, 2014
    This review contains spoilers, click expand to view. Pretentious garbage. Revolutionary story-telling of an interesting story...I think not. I made an account just to post all the things I hated about this game.

    From the first journal entry, my head hurt wondering "Where is this narrative coming from? I just picked up a matchbook, and for some reason a 2 minute clip about my little sister's bad school day is playing. Why?" The story should have unfolded in a way that makes sense.

    A supernatural-horror theme is presented throughout the game via clues and the well delivered spooky atmosphere. This theme is the only engaging element in the game. It compelled me to finish the game. However, it ended up being one of the most disappointing red-herrings I have experienced. It only distracted from and lessened the real story, which is less than mediocre.

    Of all the stories which could have been told, the worst one possible was chosen. Any of the houses other residents, including Katie, are more interesting than Sam. In particular, the stories of the mom and Oscar are far more intriguing in my opinion.

    The boring story of teenage angst and naive optimism relies on sentiment for impact. How much sentiment can I feel for someone else's whining, self-absorbed teenager. Sam is a lesbian and feels alienated from her parents and peers. That sucks. I get that. However, she lives in an enormous house, with two parents who love and care about her, are involved in her life, and encourage her to develop as a person in many ways. She makes her problems out to be much bigger and important than they actually are. She has absolutely no remarkable character traits.

    20$, are you kidding me?

    I played it for free, yet can't understand the glowing reviews despite the mind-bogglingly terrible decisions the developers made.
  55. Jan 14, 2014
    I bought this game and bought into the hype that surrounded it. And it was sorely disappointing. It has great atmosphere, but it doesn't do anything with it. No twists, and what little build up there is comes to a very poor payoff. If you want to get an atmosphere of a home, go save yourself 20$ and go around your own house and pick up random objects for 2 hours. You won't be missing much.
  56. Jan 29, 2014
    If you've never read a book before, then you'll probably be amazed at the depth of storytelling in this first-person house snooping simulator as you spend two hours listening to a teenage girl whine about how hard life is.
  57. Jan 30, 2014
    A complete waste of an hour and a half of my half. The only reason people would give this game a 10 (or even anything over a 1) is because of the lesbian storyline. There's no reason to rate a game based solely on the storyline. Despite the graphics being TERRIBLE the game was horribly lagging (and my system can play newer games fine). There was also no real gameplay. To just wander a house reading memos and listening to voice-overs. There is no mystery to solve (well, I guess there is a mystery about the parents, but you never solve it). Everything is laid out for you in memos. There's no skill required at all. It makes this thing (I can't bring myself to call it a game), mind numbingly boring. On behalf of Oregonians everywhere I apologize to anyone who wasted their $20 on this mess. Seriously, don't buy this. Don't even waste your bandwidth downloading a pirated copy. It isn't worth it. Learn from my (and many others) mistakes. Avoid at all cost. Want a coming-of-age gay story, pick up a book. Want a fun game, play anything but this. Expand
  58. May 25, 2014
    The reviews would have you believe this is worth your time and the price of entry - critics are meant to be critical, sadly, this game got a free pass for tackling a coming of age story with a mundane, predictable twist. Save yourself the trouble - read a book instead.
  59. Jun 26, 2014
    I really wish I could take my money back. This game was completely advertised wrong. There is no suspense, no mystery, and no real compelling characters. The only reason I can imagine this game received any critical acclaim was due to the fact they picked a hot topic somewhat controversial social issue and threw it in there, forcing critics to give the game a high review lest they appear to be bigoted and out of touch with society.. There were no new mechanics, including story telling mechanics in this game. In short, the game was flat, boring, and brought nothing new or compelling to the art of video games. Expand
  60. Jan 15, 2014
    This review contains spoilers, click expand to view. I'm usually VERY forgiving and interested in new game experiences. Reviews mention two key points: the interesting story, and the "freakiness" of exploring the house.

    First, the story. Over half of the things you'll find or read are totally extraneous and do nothing to further any sort of interesting plot (or sub-plot). I don't want to spoil anything in case you get this on sale (DO NOT PAY FULL PRICE), but the story is a massive letdown with each plot thread that it opens up.

    As for the the empty house situation, it could have been extremely freaky. Instead, they throw in some really obtuse references to some of the "creepy" things that happened and give you just the SLIGHTEST glimpse of problems in the house. A few diaries from the mom, or perhaps some really depressed letters from the dad would have made the experience A LOT freakier. I'd constantly have been worried that someone had gone nuts and done something horrible around the next corner.

    I can not believe this game got so many 8s, 9s, and 10s. Had the story of any of these characters been told in a traditional format (movie, book, even someone speaking over a campfire) you would be bored to tears.

    P.S. The contents of those locked containers were so bland. If I'm hunting for secrets, you better make it worth it.
  61. Dec 31, 2013
    I'm not sure how to rate this game because I think the way it tells a story is really good, however, I don't think it's 20$ good. There's about 3 hours of gameplay, maybe less, and literally 0 replay value to the game. It's very hard to miss notes because you pretty much have to get them all to complete the game. The story is good, but once again, the game is so short its frustrating. If the game had some sort of expansion pack or something like that, then I think the game MIGHT get it's value out of it. If this was a 1 dollar game or even a free game, then the score would be a different story. But the fact that the game is so short, and so pricey, I cannot give this game a good score. Expand
  62. Oct 28, 2013
    I love indie games, I love games that allow me to explore, I love good stories. What I don't love is wasting my money on a "exploration/story" game that I figure out all the interesting stuff about the family in like the first 30 mins of exploring. I was so excited to play this because it had my interests all sparked, how the hell this game got such good reviews I don't know, like I said any good information I found while exploring was found so fast that it made the game seem pointless. I could make a damn game about a troubled family, hide in a house and play some decent hipster music too... LOL but for real everyone, if you're super interested fine buy it but atleast wait for a big steam sale and for the love of god don't expect much. Havent been this disappointed in a game in a long time Expand
  63. Dec 21, 2013
    So i've heard great things about this game from reviews and dcided to try it. Trash, thats it. You arrive to an empty house and have to walk around and find hidden rooms and letters, it's boring, no puzzles or gameplay at all. The first 5 minutes i was neutral, it wasn't boring but not fun, then after 7 minutes i had to endure to complete the game, waste of time, the only reason someone would buy this is if level 1 tetris is to hard for them Expand
  64. Jan 23, 2014
    This is the worst attempt of a game I have ever played in 25+ years of gaming. Critics want to give the creators a medal for the agenda in this game which is homosexuality, like these game developers discovered it exists or something. It is nothing close to a game, it contributes nothing new to any genre and most importantly, it is not worth the value for your hard earned money. Stay away at all costs, or wait until it costs 99 cents. What a forgettable and pretentious experience. Expand
  65. Feb 14, 2014
    Over rated game that has a surprisingly boring plot.

    The only reason this even got decent scores from other ratings is because of political correct yuppies that think one relationship in the game should deserve it a 10/10 score.
  66. Aug 25, 2013
    If I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their empty house.

    It's difficult to write about Gone Home in-depth without saying more than I should; I certainly don't want to ruin the experience for others, and you should go into it as blindly as possible. I will say that it reveals a touching and complicated coming of age story set in the mid-90s, and as a man born in 1980, the atmosphere of re-creating 1994 was amazing, from the items in the house, to the music, to the references. None of it felt ham-handed or shoehorned it all just "fit." This isn't a game meant to be played by kids. There isn't anything graphic, but rather it's a game that would be difficult for someone to completely appreciate if they haven't gone through the slings and arrows of being a teenager.

    I'm very delighted to see Gone Home getting universal praise from professional reviewers, and I hope more developers will take a chance on original game development. Gone Home is currently on Steam for $19.95, and you should buy it.
  67. Aug 30, 2013
    What's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audio book, with one author. That's actually a common price, these days. Just to have someone read one of your favourite stories to you, because you might have poor sight. So it'd be fair to say that a good story is worth at least $20, wouldn't it? The question is: Are you willing to pay $20 for a good story?

    People are going to go into this with expectations. Jump scares aplenty, they'll expect, and find none. One might find cheap, schlocky horror in the vein of Slenderman, yet one would find none. One might expect puzzles to be forced in there, akin to Myst, just so that it can uphold a degree of gameness, and they'd find none. So, could one appreciate a good story contained not within a book, but presented as an interactive medium? Or would they just see the empty casing of where a game could be and complain?

    Sadly, many have done the latter, and it is a pity that the experience was lost on them. This isn't a Dear Esther style game, either. You don't merely hold W so that you may watch and listen. No, this game invites you to explore, learn, and unravel. You enter into a dark house, with an eerily cloying atmosphere, you progress through chapters of the story with each room you light up, with hints and clues dropped into your lap as the tale comes together in your head. No Slendermen jump out at you, no kitsch puzzles are jury-rigged into the experience either.

    It is what it is. It's a good story. And perhaps more suited for those who read, to experience a good story told in a different medium, rather than those who only game.

    Is a good story worth $20? I think so. I really think so. You can grind through a game that lasts 60 hours, cringing through cutscenes with some dialogue which varies between awkwardly written and just plain bad. Gone Home doesn't represent a good game, but it is a fantastic interactive experience, one that will linger in your mind for years to come. You won't be playing stabby-stabby with guards, you won't be trying to figure out what this peculiar jigsaw piece is for, you'll simply be experiencing. Living a story through the eyes of others. And it is a sublime experience.

    You've paid $60 for a bad story before. I know you have, because I know I have.

    Is a genuinely good story that you won't forget worth a portion of that?

    Everyone's going to have a different answer. Sometimes though it's nice to have an experience which sits apart from those same experiences you have every day. If you can keep an open mind and approach this as an interactive book, if you can put your intellect before your fear of the unfamiliar, if you can do that? Then I promise you, you'll have a good time.

    If anything, a good story is the measure of the quality of a person, as a good story will stay with you for the longest time. A good story will leave you pondering the unspoken but implied truths, it will have you read between the lines, and it will make you live in the Universe it's weaved for you.

    Some people just want stabby-stabby or shooty-shooty. This game isn't for them in the same way that Pan's Labyrinth wasn't meant for Michael Bay fans. It's not for raging homophobes either who see everything containing homosexuality as some kind of gay agenda, out to gayify their friends and children, which accounts for the vast majority of the negative reviewers.

    I've spent a lot of time picking apart the opinions of those who have such a passionate hatred for Gone Home and it ultimately comes down to 'this should have been a game about a straight romance.' It's all sexual insecurities, because a nontrivial amount of gaming men feel frightened, even terrified, by empowered women. I'm very much reminded of the "But I'm a nice guy!" video. (Google it if you haven't seen it.) Consider just how worryingly desperate some are to down-vote reviews pointing this out, it should tell you everything you need to know.

    I don't think a person's sexual insecurities should be used to score a game, and they should be able to recognise their own biases based upon them. If a game plays on their sexual insecurities, that means they need counselling. It's not a negative statement about the game. (To the contrary, honestly.) So it's not for them.

    Ultimately, I see Gone Home as a metric for the quality of a person as a whole, and it can be used as such. Gone Home will show whether a person is able to enjoy a good, emotionally mature story or not. And it will also tell you whether someone has sexual security issues. Some people won't measure up, some will. As such, maybe this game is for you, or maybe it isn't. It was definitely for me.
  68. Nov 24, 2013
    Filled with nonsensical ideological plugs, it's basically just a cardboard cutout screaming about grrrrrl power and the unpleasantness of coming out as gay to your parents. Would have been more interesting with less repetitive and flat gameplay. It's a poor general narrative, and largely unsurprising. More of a Feminist Theory 101 course than an actual game. Almost as terrible as Dear Esther.

    Tl;dr, next time; make a movie.
  69. Dec 27, 2013
    There isn't much to a game with edgy storytelling if there isn't much of a story to tell. Gone Home excels in pushing the boundaries of storytelling but suffers as the story it's trying to tell is bland and banal.
  70. Aug 19, 2013
    Gone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in the progression of the game. Despite the fact all the family members have allot going on. Wouldn't have cost much and added much needed overall play time, If ALL the family members had a voiced part in the story.

    Another thing I though could have been better is the atmosphere. While its pretty decent as is, it could have been way better. Lighting is already a big part of the feel, why not use the lighting and shadows to cause a few jumpy moments?

    The house has no mirrors, even in places that should like bathrooms. (A mirror in a bathroom is even mentioned in the story but its not there.)

    Its a good enough game just wait for it to go on sale.
  71. Aug 21, 2013
    This review contains spoilers, click expand to view. Sure are a lot of haters on here. First of all, this is most definitely a game. It's a linear game for sure, but it's still a game, and a great one at that. What's the difference between this and most adventure games? You click on or interact with every object you can find until something fits your puzzle and you move on. This game is no different in that aspect. Where it obviously differs is its narrative method, where it succeeds in conveying a unique (for videogames, anyway) and engaging story. The game does a fantastic job of capturing what it would really feel like to come home to a large, empty house for the first time. I think about how I would adapt this game in another medium. The book, and now film, "The Perks of Being a Wallflower" immediately comes to mind, as it is similarly a teenager's coming-of-age story set in the 90s, where the main story is told through letters (or journal entries in Gone Home). However, neither a film or a book would ever be able to capture the feeling of walking down an unlit hallway in search of a light switch, uncovering clues about how great of a student and athlete you were in high school compared to your sister, stumbling across details about your parents' strained marriage, or even just a walking through the greenhouse at night while the rain falls outside, punctuated by an occasional clap of thunder. This game was truly one of the most unique emotional experiences I have ever experienced in medium. The only thing I found a bit far-fetched was how everything was just strewn about the house like that, especially Sam's stuff. She had notes of paper in practically every single nook and cranny in that gigantic house. The mother also did poor job of hiding her affair. Also, the $20 price tag is a bit steep for this game. $10 bucks would've been the perfect price for this type of game. My suggestion for anyone wanting to play this game is to wait for a sale. Expand
  72. Aug 22, 2013
    Very short lived, simple, yet compelling gaming experience. Ultimately I enjoyed it, however, felt a bit empty. Some good ideas that weren't explored fully the way the game tells you the story (by letting you find scraps of paper with notes on them) gets old pretty quickly. I was expecting a more intricate storyline. It was almost like a tech demo and the actual "game" was an afterthought.
  73. Aug 27, 2013
    This review contains spoilers, click expand to view. what's the matter with the player reviews?
    Are you guys serious? This is not a freaking a-dime-a-dozen-warfare-terrorist-attatck-shooter.
    It's a game that has the extremely rare ability to create feelings in the player. I took my time to explore every nook and cranny for 3hrs during a rainy summer evening. The mood this game creates is just unbelievable. Although I'm a heterosexual male, the love between those two girls is something that touches you you get to want the world to understand them.
    Anyways, enough with the spoilers. This is NOT a game for kids/people with low IQs or those who are just un-cult you guys can go shoot the pew-pew fps games of which there are thousands.
    For the others it's a sublime assault on the feelings. Too bad there are not many like it.
  74. Aug 30, 2013
    This review contains spoilers, click expand to view. Let me save you $20.

    Your mom cheated on your dad and they're at a couples retreat to improve their relationship. Your sister is gay and skipped town with her lover.

    Nothing special here folks.
  75. Sep 3, 2013
    This game has very little interactivity and exploration that just does not fit it's $20 price tag. The game has very little to do and seems to think that exposition via letters that magic into your head is even necessary, despite the fact you can figure out what happened in less than half an hour if you're running through blind. Overall I did not enjoy the fact that the game had many of it's plots end ominously, such as uncle Jack's story. I would much rather a game about uncle Jack then the protagonist, who is barely even a part of the story despite being a member of such a small family. Expand
  76. Sep 13, 2013
    Gone Home is not a game in the strict sense, but rather it is art. It is nothing to play when you just want to relax and just shoot some anger off your soul, but it is the most fascinating, captivating game I've ever played. It is not just simple entertainment; it may even cause you to reflect on yourself. So if you are an apathetic hardcore gamer don't play this game.
    Although it lasts
    only for 3 hours, within this period of time the game won't let you go. And it maybe won't even some time after finishing it.

    PS. I hope that they release a collection of the tracks featured in the game so you could enjoy a bit of the great atmosphere in "gone home" also when you're not playing it.
  77. Sep 22, 2013
    I have to laugh about how people complain about how the game plays. It isn't really much of a game in that sense, it's basically just walking from point A to point B and clicking on something. No, what makes this game truly great is the storytelling. The way they explain the story, and play with the players expectations is brilliant. While it isn't perfect by any means, i personally think that it is much better than people seem to think it is, just if thought of in a different manner. If The Last of Us was presented in a similar way, would people be freaking out in the same way? I doubt it. Expand
  78. sdi
    Sep 27, 2013
    This finely crafted interactive movie can be hardly considered a game and definitely does not resemble what the deceptive marketing made it out to be.
  79. Jun 26, 2014
    Hello there childrens, join me today for the most boring, akward, not-interesting journey about Sam, some girl with no personality whatsoever!

    As first, let's get this through: this is a first person adventure, so I wasn't expecting much action or big stuff goin on since it's all based on the plot.
    But why do you even make a game like this if your plot it's usless? We'll focus more on
    this later.

    The map it's surprisingly good looking, and there are lot of stuff you can interact with, and most of them will bring you back the 90s feel (such as VHS, cassette tapes etc). Most of the models looks very good, and the graphic is fine.

    I don't really know what to say about the soundtrack. Sometimes it's really really good and it work well with the moment, sometimes well.. it's just silly. A sad song pops up almost out of nowhere, or you find a cassette tape with a song that will make your ear bleed and grow a mouth that will ask you to stop playing the game.

    The voice acting it's good, but in the end, there is just 1 actress, the main protagonist talking. She's good, but doesen't help the story to look interesting. Also, her laugh makes me unconfortable.

    And now, the main thing about the game. The story. Short, predictable and pointless. ****

    You have this setting: you're Sam, a girl that it's coming back home after a while to find out that no one it's home. But why? We'll see that later on.
    You have to explore the home to find out more about your past and to what happened to everyone. Turns out you're "not attracted to men" and you had a long complicated story with your partner. A love story that for most of the time it's **** akward to listen and really made me unconfortable BUT NOT because of the sexual iterest into someone of the same gender, don't get me wrong, it was akward BECAUSE IT GET REALLY **** RIDICULOUS FOR MOST OF THE EVENTS SHE'S NARRATING. And most of this event ends up with her crying. What a surprise.
    In the end, to be honest, the story could have been interesting or a little more enjoyable if something big whould happen, like some trama plot. But nope, in the end they tear apart, they never saw each other, teh edn. Boo-hoo ending I guess. Not working at all.
    Oh and what happened to the family, why they leave the house? I dunno. Why, do you care? Should we care? I think the story it's already good without some explanation. Effin-great.

    Also, this game looks easy as it can gets. There are almost no puzzles, just a bunch of combination or paper that tells you where to find hidden spots (just 2 or 3 in the whole game) and it's super short. I've beat this game in 77 minutes. And what's the best part? If you like to mess around, you could easly find the main hidden spot, get the key, go to the attic and beat the game in 3 minutes! Who designed this **** Aha!

    Final rating: 2/10

    You probably need to be some Tumblr feminist girl to enjoy this story. Probably even them find this game offensive.

    Oh, almost forgot, this won "Best PC game" over "Paper, please" and "Stanley Parable". Good.
  80. Dec 27, 2013
    This game makes for mixed feelings. From an artistic standpoint and the way the game goes about telling the story I may be hard pressed to not give it a 9 or 10. That being said from a video game standpoint, I settled on a 4. It's short, expensive, and at the end of the day is better suited as a youtube video than a game by itself. Interesting story, not what I expected but at the end of the day, this is worth it for $5 or so. $20 and you'll be left feeling robbed. Expand
  81. Jan 6, 2014
    This review contains spoilers, click expand to view. I completely don't get those positive reviews. They may show how low level of narrative is satisfying game critics. I don't treat this as a game, it's not. It's sort of a virtual novel. But novel written by 19 years old ambitious but mediocre student. Nobody would print a book with story like this. And movie would be booed for sure. I don't get that special pregnant-women-like treatment.
    Why game critics need so little to get excited? Look at critics score (around 85) and gamers (50).
    It says a lot about standards.
    Going back to the game itself.
    Retro environment is ok. Especially for hipsters but it's fun to see vhs with x-files on it. Misleading side stories are ok, they give something to keep You going to that completely predictable and infantile ending. She is a lesbian? Really?! Whoa! Sixth sense all over again.
    And...? Story should start here.
    Two points for expanding virtual novels world. But it's still like Harlequin in world of literature.
  82. Jan 14, 2014
    This review contains spoilers, click expand to view. $20 for a boring 1 hour game with a bad story....great. No idea why it's being showered with the critical praise it's been getting.
    The story is sub-par, the game is technically/graphically average, and it doesn't really bring anything "revolutionary" to gaming (we've been discovering stories by finding clues for a long time now...)

    The entirety of Gone Home's "gameplay" consists of walking around a house and looking at/ touching objects...seriously...that's the entire "game", no puzzles, nothing. Don't waste your time with this poor excuse for a "game".

    Again, I don't get why it is getting showered with praise unless it's some sort of industry-wide prank by the "professional critics" who, apparently, are so out of touch with gamers that they are giving this trash near perfect/GOTY scores while the majority of users are giving it near 0 scores... Is it the subject matter of a lesbian girl? I mean, who cares?? That doesn't make the story any better because the teenage sister is a lesbian and it doesn't improve the bare bones graphics and lack of gameplay!!! So what if people are gay??? Does it really matter that much? If so, why?
  83. Jun 14, 2014
    This review contains spoilers, click expand to view. Homosexual Political Correctness must get +3 points from the "professional" critics, because this is a complete disappointment. The game designers wanted to make an eerie haunted house adventure, while the writers wanted a boring lesbian love story.

    Seriously, the "big reveal" is that she's a **** Not a vampire-hunting girl team, or a pair of female detectives, they're just typical whiney lesbians. YAWN.....

    This isn't 1975 anymore. Homosexuals aren't especially interesting. Discovering your character is a boring **** should not be a game's victory, and is a numbing disappointment after such care was put into haunting atmosphere by the designers.

    Save your money and watch an hour of Lifetime on cable.
  84. Jun 30, 2014
    This is not a game, it is an audio log with the ability to walk around. "Unravel the mystery for yourself" Your sister is a homosexual, mystery solved, and I saved you $20.
  85. Koo
    Nov 3, 2013
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  86. Aug 27, 2013
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.

    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish
    line; now it is about experiencing the lives of individuals and see the world through their lens. The game shows the might of interactive story telling where other entertainment media falls short in delivering. Expand
  87. Sep 18, 2013
    Uh oh people there is no one to blow up or kill game must be horrible! And there aren't npc's to interact with? oh my god that's unbelievable?!?! Just reading most of the terrible reviews paints a picture of how pathetic most gamers are that can't see outside of their tunnel vision of what a game has to have in it to be enjoyable. This game is like a work of art, and it extremely engaging and interesting. The story is very unique and it tells a few other stories along with the main one. Very good game and I highly recommend Expand
  88. Sep 14, 2013
    Gone Home is a poignant interactive story with one main story line and a few subordinate story lines. Game play mechanics are simple enough, almost akin to a standard adventure point-and-click, and some would argue that's exactly what Gone Home is. They wouldn't be wrong for saying that. It's a bit more than that though. The entirety of the game (which lasts around four hours) takes place in a suburban home. The story unfolds as you walk around the home and find fraudulent artifacts which stitch the relevant story lines together.

    Mood is key in Gone Home. 90's kids will love this game as 90's ephemera is all over the place. Grunge rock, X-Files, a Twin Peaks-esque vibe is channeled with a Pacific northwest setting. VHS tapes and mix-tapes are laying around waiting to be viewed or listened too. A rainstorm rages outside. All of this could easily become cliche in the wrong hands, but is executed tactfully in Gone Home.

    Game play is almost non-existent. Think Dear Esther in terms of interaction with the game world. What it lacks in game play it more than makes up for with a compelling mystery and story. To say much more would be to spoil the game somewhat. Simply know that this is more an interactive story before committing to Gone Home. The story is satisfying and definitely worth your while.
  89. Sep 27, 2013
    A unique experience. Past games taught me to be afraid of dark, empty houses, and at first I was expecting monsters to jump at me from around the corners. By the end of the first half-hour, though, it's clear that this is about exploration and story, told through all mediums: text, audio, and graphical notes.

    It's a shame the story wasn't better...
  90. Sep 12, 2013
    People need to realize that this isn't a game in the traditional sense, but more so an experience. People that are complaining about there not being enough mechanics, or that it wasn't long enough, or that it was too easy, are all COMPLETELY missing the point. I thought the game was a fantastic way to show how you can tell a brilliant story without seeing another character. Not only that, but it instills that fear that everyone has felt when walking through a dark empty house when no one's there. I thought the game was wonderful, and it's a shame that people are bashing it so much. The ONLY complaint I have is that $20 is a little steep. The whole experience is about 2-4 hours tops with minimal replayability. Pick it up on a sale though. Expand
  91. Oct 17, 2013
    There's a group of people like me who have been yammering for years about the untapped narrative potential of games. These people will be delighted with Gone Home. Admittedly, it's more of a proof of concept than an actual game, and it's ugly, clunky, and overpriced. But it's very well-written, the voice acting is excellent, and if you're wired the right way, this small, ordinary story can be incredibly affecting. It lingered with me long after I finished playing. And, perhaps most importantly, Gone Home does prove something: that you can use games to deliver a narrative that would not work in any other medium. Watching a film about someone rummaging through an empty house would be a dreadful experience but doing it yourself makes all the difference. I sincerely hope that Gone Home will be an inspiration for other developers to pursue and expand this genre. Expand
  92. Mar 13, 2014
    I walked in expecting a psychological horror and what I got was a 3-hour lesbian love story. I'm pro-gay rights, but this was advertised as a horror game. The highlight of the game was steggy.
  93. Sep 7, 2013
    Just when I was getting invested into the just ends. I leave my pc with my jaw wide open uttering the words "That's it? That's the ending?" The final act of this game leaves you so cold it's terrible.
  94. Sep 13, 2013
    the most overrated game of all time i tried this game due to critics but i wish i didn't this game is not good at all it is the most boring thing i've ever played
  95. Dec 26, 2013
    I'm not going to say this "isn't a game" like lots of other people here. Art/mood/atmospheric stories are just as worthy as "games" as the shooter kill-em-all games they churn out near endlessly. In fact, most of my favourite gaming experiences are games with a similar emotional and atmospheric tone to them. But this game in particular, in my opinion, was poorly executed.

    Let me
    explain. The game begins in a foreboding way, entering an empty old house in the middle of a storm, one of the first clues involving a young girl crying over an answering machine. As you go on, the mood continues its intriguing pull, taking you through a father obsessed with conspiracy theories, the brief story of the "ghost" of the house, and other dark family secrets that could really go anywhere. As you follow the clues you gradually discover the sister's lesbian relationship and the trials they go through until you reach the very end, an attic surrounded by red lights with a note saying "Do not enter when lights are on". What horrible thing awaits you here? With all the buildup it's bound to be something intriguing.

    Nope. All that you find in the attic is a saccharine "twist" ending where the sister's girlfriend realizes she wants to be together more than any of her other life aspirations and they run away together. None of the foreboding atmosphere, the unsettling clues, any of it, pays off whatsoever. All of the families problems are resolved in a sugary sweet success and everyone goes home (yuk yuk) happy.

    Now, I feel I should clarify that I am very much pro-gay relationships. But basically, I felt betrayed by this game. It's like following an engaging abduction mystery only to find out that the victim wasn't kidnapped at all and was simply off visiting her mum in the next town. You shouldn't have to hijack another genre and pretend your game is one thing and then shift towards something else at the last minute in order to make it seem more compelling a story than it actually is. All of the red herrings just really made the ending feel cheap and essentially made all of the buildup and excitement I'd been feeling disappear in a disappointing huff. The story was not deep or profound. It relied on faking an atmosphere in order to get a point across that, these days, I don't really think needs to be snuck in under the radar anymore.

    The disappointment alone means I cannot in good faith recommend this to anyone else.
  96. Oct 17, 2013
    Where do you start with this game or so called game.
    It's nice enough looking I suppose but I can't help feeling it's riding on a PC wave because of it's subject matter which is fair enough but the critics have gone way way overboard on this work because of that.
    The truth is it's a poor example of digital media that is so over hyped that you feel like the little boy who screams the
    emperor has no clothes. This game will be important to some and that's fair enough but not to point out the games many flaws and indeed it's price for it's length as legitimate criticisms for the fear of being singled out as a bigot shows me where culturally we are at the present moment unfortunately. For the majority of people this game will grate and make you feel ripped off.
    Game critics should be ashamed of themselves but unfortunately political correctness makes them bold and arrogant and thus not given an honest review which I was under the impression that was their primary function.
    I would advise people to buy Dear Esther intead of this game unless the subject matter is relevant to you.
  97. Sep 14, 2013
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across
    the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.

    When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.

    Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.

    One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.

    I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.

    Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.

    I give Gone Home: 10/10



    -Great story

    -Excellent atmosphere

    -Undoubtedly, perfect voice acting.


    - This is an exploration game which can turn off some casual gamers. (but I would still recommend it)

    - Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.
  98. Jul 7, 2014
    This review contains spoilers, click expand to view. -TL;DR- Spoiler Free
    Rating: 2/10
    It is barely a game, and there are better stories out there more worthy of your time and money.
    It is about two hours long.
    -TL;DR- Spoiler Free

    Actual Review
    -Objective- Spoiler Free
    In Gone Home you come home from a journey to Europe to find your family home empty. You then wander around the house picking up things trying to find those that trigger auditory journal entries from your younger sister or give clues to where other entry triggering items may be. There are also subplots about your mother and father which do not have auditory journal entries. After one to two (realtime) hours of searching the house you discover why your family is not present, the screen fades to black, music plays, and credits roll.
    -Objective- Spoiler Free

    -Subjective- Spoilers
    The stories told in Gone Home are generic. They may seem unique to people who only play video games, but such stories have been told before, with superior presentation, and superior depth in other artistic mediums. The main story is focused on the player character's younger sister. PC's younger sister has a hard time making friends and gets in trouble with authority figures because of teenage angst. It is then revealed that the younger sister is a homosexual, and the rest of the story is about her romantic involvement with another teenage girl. PC's parents deny their daughter's homosexuality and ground her for a month and disallow her girlfriend being alone with her with closed doors afterwards. Naturally the younger sister dislikes this because she is unable to see her girlfriend for a month and afterwards they would not be able to have sex. Then younger sister and her girlfriend will have to break up because of reasons, but then because of feelings they decide to stay together and drive away together, which is why neither of them are at home.
    The dad is a struggling author.
    The mom works in the forest.
    They have relationship problems and head to a couples retreat, which is why neither of them are home.
    Little sister's former male friend took his SNES back after finding out she is a lesbian, leaving PC with no games at all in the house. Thanks a lot, you jerk.
    -Subjective- Spoilers
  99. Sep 2, 2013
    I thought the game was beautiful and could not have been done any other way. For the most part the people harping on the game seem to complain about the lack of "gameplay" or something of that nature and honestly I just feel like their missing the point. Videogames are about an experience and I thought this game offered an incredibly unique one. Look at the reviews, its about 50 50 love or hate. So buy at your own risk, but if you can really immerse yourself in it and love it for what it is, theirs a lot of emotional depth. Expand
  100. Aug 31, 2013
    Gone Home is not action-packed, but it is gripping. The excellent voice acting and atmospheric design pull you in to the touching story and keep you wondering what happened to these people you've never met but feel like you know. The gameplay is not difficult, but neither is it mindless. The game gives you just enough guidance to keep you on track while giving you the freedom to feel like you're in control.

    I have one complaint that keeps this from being a 10. $20 is a lot to pay for a game that took me 4 hours, and I probably spent more time exploring than most would. There is no replay value. I will still give it a 9, though, because as much as I may have preferred to pay less, I definitely don't regret buying this game. It's a one-of-a-kind experience, and I'll probably remember it much longer than the last movie I paid for.

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Jan 5, 2014
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  2. Dec 2, 2013
    A story that will move some and alienate others.
  3. Nov 10, 2013
    Gone home is a beautiful story told with talent. The total immersion and storytelling brings a sense of renewal in the world of video games. Unfortunately, lifespan is too short: 2 hours are enough to see the end.