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5.3

Mixed or average reviews- based on 1702 Ratings

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  1. Feb 1, 2014
    5
    I finished the game in 2.5 hours and was really disappointed. The storyline kept you interested the whole time, and the 90s memorabilia lying around the house was fun, but that was about it. Other than that it was simply entering rooms, switching on lights, and listening to emotional voiceovers that walked you through a story worthy of Dawson's Creek. Really too bad because with a betterI finished the game in 2.5 hours and was really disappointed. The storyline kept you interested the whole time, and the 90s memorabilia lying around the house was fun, but that was about it. Other than that it was simply entering rooms, switching on lights, and listening to emotional voiceovers that walked you through a story worthy of Dawson's Creek. Really too bad because with a better story the medium would have made for a simply AWESOME game. This way: meh. Expand
  2. Sep 11, 2014
    0
    That's it??? Really??? This is what all the hype was about? This "game" was a complete waste of my time and money. The graphics were underwhelming, the soundtrack (if you want to call it that) made me want to stick sharp objects in my ears, the characters were sad and pathetic, and the story was boring and predictable. On top of that, it's a very short game. DO NOT WASTE MONEY ON THIS!
  3. Dec 22, 2014
    1
    I'm typically not a fan of games that focus on story rather than gameplay, but that's because typically the stories aren't very good and games need the gameplay to balance out the improbabilities or dullness or cliches of the story. I am a fan of Beyond Two Souls; I don't simply hate the genre, but I think it's difficult to pull off a game without putting in any gameplay.

    What you have
    I'm typically not a fan of games that focus on story rather than gameplay, but that's because typically the stories aren't very good and games need the gameplay to balance out the improbabilities or dullness or cliches of the story. I am a fan of Beyond Two Souls; I don't simply hate the genre, but I think it's difficult to pull off a game without putting in any gameplay.

    What you have with Gone Home is essentially a big empty house that you explore to learn about a story with characters not usually in games. I was disappointed by how bland the story ended up being after seeing such rave critic reviews, and there's no replayability. I feel like I was robbed of $20 when the game is probably worth no more than $5.

    Bottom line: I would not recommend this game because there are no fun gameplay mechanics, the story is rather dull (you can't just make atypical characters and call it a good story), it's over-priced, overhyped, and I don't believe it achieves what it set out to do. I really have no idea what all the critics are raving about.
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  4. Nov 1, 2013
    6
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores suggest. Unfortunately, the “twist” comes somewhat early, which really kills the mystery to the game. That feeling of unknowing mystery from the beginning quickly dissipates. There are a few times where you think that the game could reintroduce a sense of mystery, but those themes lead to nothing and feel like immensely missed opportunities. Luckily, The atmosphere at has a twinge of creepiness that just goes along with being in a mansion by yourself. It never really amounts to anything. Additionally, the gameplay isn’t too varied. Pretty much all clues are in the form of scattered documents. I found it too often that pages 1, 2, 3, 4 of one document are at completely different corners of the house. It really does feel like a contrived bread crumb for you to follow. The game is a great concept that I hope will be expounded (to a much greater extent) into the future. While there are a few surprises, this game could have been so much more and it is the first feeling I got when I had completed the game.
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  5. Dec 11, 2013
    1
    I can appreciate why the story of this game resonates with some people. Not just LBGT it's a story that can resonate with most any teenager.

    That said, the game is terrible. The story is delivered almost exclusively through audio diaries and a couple souvenirs that reinforce what the diary entries were about. There is no game here. It's a static environment that the player
    I can appreciate why the story of this game resonates with some people. Not just LBGT it's a story that can resonate with most any teenager.

    That said, the game is terrible. The story is delivered almost exclusively through audio diaries and a couple souvenirs that reinforce what the diary entries were about. There is no game here. It's a static environment that the player navigates, poking around for diary entries. There are no puzzles. There are no enemies to defeat. No skill challenges. No choices to be made. It barely qualifies as an interactive fiction, since most entries into that genre involve the player in the story with dialog choices or action decisions.

    It won game of the year based entirely on the social content it took on. That's laudable, but not worthy of a best game award.

    Oh, and it's very short.
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  6. Dec 25, 2014
    0
    It's absolutely awful - this is a "game" that you can complete (without cheats) in 1 MINUTE, 58 SECONDS.

    I use the term "game" extremely loosely, because in reality, it's just the inner workings of a white whiny hipster's mind, with some awkward and clumsy lesbian wish fulfilment thrown into the mix.

    If you hate games, buy this. You'll LOVE It.
  7. Jan 10, 2015
    4
    The game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for a year who then returns home. Upon her return, her family has bought a new house. When she goes to the new house, it is abandoned with a note on the door. The concept of the story is to try and uncover what happened to her family and where they are.The game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for a year who then returns home. Upon her return, her family has bought a new house. When she goes to the new house, it is abandoned with a note on the door. The concept of the story is to try and uncover what happened to her family and where they are. Throughout the gameplay, you can find clues and snoop through their family home to uncover the story.

    Gone Home I thought would be a very interesting game to follow. My hypothesis was that the game was going to be very exciting and then would lead up to a bang, such as death. I personally thought the game was well written. The story play was fluent throughout and it really kept the player engaged. The graphics when on high do not run too good with low quality processes such as the Macbook Pro I was running on. As you decrease the graphic quality the speed improves and it is quite an enjoyable game to play. The amount of detail that was put into creating the little details of the house was clearly immense and the designer team should be applauded. The sound was also nicely integrated. As you clicked on some journals that would link to a voice over of somebody. I found that once you went and re-played the game, you got to notice many more of the technological aspects of the game.

    On the flip side, there were also quite a few noticeable problems with the game. The first major problem lies in the plot. Without spoiling it, overall it is an anti-climatical storyline. This is very dis-satisfying for the player and therefore it is less likely to be recommended among fellow plot enthusiasts. The other noticeable negative is the first hour of the game are not exciting. The last two hours keep the gamer on their toes and excited but the first hour is boring. The problem with this is that if someone is not dedicated to finishing the game, they may quit before ending the game.

    Overall I thought it was a mediocre game. The code for the game seemed well written and it had very little technological errors. The errors lied in the story. It is clear that who ever wrote this game originated with a more tech background and not as much a story telling background. I would recommend it to those gamers that are into completing stories and uncovering mysteries. Defiantly would not recommend it for gamers that are into action.
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  8. Jan 21, 2015
    9
    This review contains spoilers, click expand to view. Gone Home, is a first person interactive story game set in year 1995, developed and published by The Fullbright Company. The player’s goal is to navigate Kaitlin Greenbriar, a 21 year old, through a mansion to finding clues. The game starts on June 7, 1995, when Kaitlin returns home to her family’s mansion in Arbor Hill, Oregon. When she arrives, she spots a note on the door from her sister, Samantha, telling her not to go looking for answers as to where she is. As she scouts out her new home, she realizes that no one is home. Where are her parents? What happened to Sam?
    The player takes control of Kaitlin, who can view objects in the game by picking them up and examining them. There is no direction given to you at all in the game, it’s an open world for you to discover, with much of the interactivity resting upon the player looking at objects and examining them on his or her own. The player does have a map, which they can access anytime in the game to see where they have been and where they are, some objects open new areas of the map for you, such as keys and old notes. The first puzzle in the game is to open the front door of the house. You are put in a small-enclosed space, which seems to be the front patio, the doors to the mansion are locked, and without direction, you must find the keys. Once the doors are open, you are submerged into the life of the Greenbriar family. For a game released in 2013, the design and graphics of the mansion and artifacts are at average. The developers who worked on Gone Home, also worked on a DLC pack for Bioshock II, and both show very similar art design and feel to each other.
    As you go deeper into the Greenbriar residence, you come across telephone messages, notes, and diary entries that give clues for you to unveil the dark corners of this family. You unravel the story of Kaitlin’s teenage sister coming of age, and the complicated details of your parent’s marriage. Kaitlin finds out through investigation that her sister is a lesbian, and has a girlfriend named Lonnie. As you uncover more of the map, queued narratives, voiced by Sarah Grayson (the voice of Samantha), start to play, unveiling the story of Sam and Lonnie, which eventually leads to the end of the game. The sound in this game is the most important factor. When you first enter the game it’s raining, you have no idea what is going on, you don’t know if this is suppose to be a horror game, or a murder mystery, you’re just put there. At first you feel a sense of fear, a fear of not knowing what’s to happen, and when you’re just casually strolling through the mansion, there will be a crack of thunder, put there to scary the bejesus out of you. The sound sets the mood; it creates mystery, causes you brain to come up with theories as to what is happening.
    Gone Home proves that a game focused on story and exploration, starring a non-traditional cast of characters can be quite enjoying. Even though I very much enjoyed this game, this may not be the game for the average gamer, but for someone like myself, who enjoys the combination of a good book and a video game, Gone Home is the perfect game. I would highly recommend this game, and give it a 9/10.
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  9. Jul 11, 2014
    5
    This review contains spoilers, click expand to view. Plain and simple, it's an interactive story. I'm not knockin' it for that. It's just that.....
    ....that ending was absolutely ridiculous! I cracked up so hard. To summarize, the main character's little sister has a lesbian love affair, and their Ouija board tells them to run off together, and the parents are gone looking for them. That's why you come home to an empty house, lol!
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  10. Dec 11, 2014
    1
    This is quite the pretentious load of drivel. The game is about 90 minutes long and it wore out it's welcome 20 minutes in. This could have focused on the father's background or the "psycho" uncle, but nope...we get a load of crap about some antsy girl who thinks she's gay. The praise this game has received is mind boggling and makes me question the gaming review industry as a whole.
  11. Oct 2, 2013
    5
    I bought this game because the very good reviews all around the Internet, I was so hyped as I love this kind of games which are very story (and narrative driven). I got the game, and it is by far one of the worst games I've ever played. It does not worth my time and money.

    Let's start with the good first. I loved the first 30 minutes of the game. It was very thrilling and well
    I bought this game because the very good reviews all around the Internet, I was so hyped as I love this kind of games which are very story (and narrative driven). I got the game, and it is by far one of the worst games I've ever played. It does not worth my time and money.

    Let's start with the good first. I loved the first 30 minutes of the game. It was very thrilling and well narrative. Reading documents and trying to analyze the mystery was fun at first. But here is the real problem, the game is just too short. When I say too short I mean really really short. It took me about two hours to go through everything on the game to finish it. Which is why this game does not worth the price tag 20$, not even half of the price. My second problem with the game is the story. I said I loved the atmosphere and the narrative, but when it comes to the story, I did not like it at all. I do not want to spoil anything, but the story simply bad.

    At the end, I regret every second playing the game. I really thought I might have fun with it. I was so looking forward to spend a good night with the game, but it turns out the game does not worth my time
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  12. Sep 3, 2013
    6
    First of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it was time to play it myself. Is 1 out of 10 justified..? No but giving this a 10 out of 10 is just as bad.

    This game is very interesting and I think a lot of people hating it, are not admitting they actually liked playing it, because arguably this is a
    First of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it was time to play it myself. Is 1 out of 10 justified..? No but giving this a 10 out of 10 is just as bad.

    This game is very interesting and I think a lot of people hating it, are not admitting they actually liked playing it, because arguably this is a very enjoyable game if you like story-focused games. The problem however, is that when everything in Gone Home is said and done, you'll leave house of the Greenbriar family with a feeling of emptiness. It offers what ends up being a very cut and dry, completely ordinary and nowhere near thought-provoking story.

    If someone spoiled the story for you, you've already heard what there is to experience in this game. It offers nothing more and for a 1-3 hour game I don't think the price-point it launched with was justified.

    Don't let this game fool you. It's not deeper than it seems. There is nothing to learn from this game aside from observing the way it tells its story. That's the true meal of Gone Home. It has a lot of great ideas to tell its story, because it uses red herrings as a means to distract the player from the main story and in the middle of the game the player might be unsure of whether it's actually a tragic tale or just an ordinary day for the protagonist.

    I think all the 2s out of 10s this game is getting by the user base is a reaction on all the praise it gets from the bigger video-game reviewers. There's nothing particularly special about the story in this game, and in the end it feels like you've been cheated.

    I'm letting Fullbright off the hook with my review. It was interesting to play Gone Home, and I enjoyed it a lot. But when I finally pieced everything together I realised I might actually have been wasting my time. This is a definitive "hipster-game"
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  13. Aug 30, 2013
    5
    This review contains spoilers, click expand to view. As a game, or explorable, interactive environment if the word "game" doesn't quite fit, Gone Home seems to work hard to tell a story, use a voice, that is not commonly, if ever, heard in games. There are laudable intentions and good ideas here, but, for all the critical praise it has been given, even if you enjoy or appreciate some or all elements, it's not something that is without flaw or fault. No creative endeavour ever is.

    So, under the hyperbole, what is Gone Home? It's an interesting and valid way to tell the story of a white teenager, Sam Greenbriar, in her own voice, expressing her experiences and sexual identity. The player as her older sister, Katie, gets to discover not just what has been happening in Sam's life during twelve months away in Europe, but also what has been happening in the lives of Terry and Jan, their parents.

    It's a great premise; if you have the opportunity to find out about the details and secrets of the people closest to you, do you actually want to know what you discover about them? This is where Gone Home is at its strongest. It treats most of the characters as complex, realistic people and regardless of whether you like or empathise with them personally, you get to know them through the material aspects that surround them.

    Unfortunately, it can also highlight the weakness of narrative technique. Sam's story and personality dominates with the voice over work (although the English-speaking voice actress is good) to the point that it leaves the other characters feeling a bit flatter and lacking in dimension by comparison. Although it is definitely Sam's story it doesn't have to be told to the detriment of an ensemble cast.

    There's also story pacing problems and this is where the technical limitations, like re-use of assets, can become noticeable. It's an understandable problem, but when you're beginning to notice that there seem to be a lot of the same pizza boxes, piles of scrap paper and envelopes or that Jan seems to really, really love the same three types of house plant, it's rather like when your attention is on the over-acting extras in the background of a film than the scene that is happening with the actors in the foreground. The scene becomes broken.

    One of my biggest issues with the game is the misdirection of the 'haunted house' themes that play out. There's a couple of jump scares and a consistently heightened atmosphere for the player, but if you're a fan of supernatural horror it's probably going to be a disappointment at the lack of pay-off you receive and that the game also consistently points out that the supernatural elements all have completely logical and in-game context reasons for happening.

    If you're not a fan and don't buy into the sometimes creaky deployment (e.g the looping lightning storm that stays at the same exact intensity no matter how long you take to reach the end of the game or where you are in the house) then it can seem an unnecessary use of tropes. It doesn't add anything in particular to the story that couldn't have been included by different means. The worst part of its use has to be with how it factors into Terry Greenbriar's backstory.

    This is the literal 'dark secret in the basement' which the player has to mentally piece together with evidence found elsewhere in the house. It's a piece of stereotypical genre writing that portrays something that absolutely doesn't need a re-telling for the nth time in this way, either through the imagery used or the basic awfulness of who it is that has the greater role in revealing it to the player. The Fullbright Company, in this case, you can do better, much better.

    Overall, it's a take on the exploration and discovery experience that is very much needed and has some good ideas and execution, if bound by technical limitations. If it's going to come down to the handing out of laurels; I'd say this is a company to watch from this point on rather than piling fulsome praise on what is a first full game that has its own particular growing pains.
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  14. Nov 30, 2013
    6
    I DON’T RECOMMEND THIS GAME AT FULL PRICE

    BUY ONLY AT 75% OFF. Gone home is a first person exploration game. Well maybe it’s not a game but more of an experience. There are no puzzles, no challenge and nothing to put your game skills to test here. This “game” is all about exploring a house, looking at items and basically learning more about the people who live in the house and their
    I DON’T RECOMMEND THIS GAME AT FULL PRICE

    BUY ONLY AT 75% OFF.

    Gone home is a first person exploration game. Well maybe it’s not a game but more of an experience. There are no puzzles, no challenge and nothing to put your game skills to test here. This “game” is all about exploring a house, looking at items and basically learning more about the people who live in the house and their background. Without spoiling the story because this is the meat” of the game I will have to say that it tries to create an emotional connection with the user but the problem here is that THIS connection is hard to be established on all people who play the game and it depends on their own norms/values. That is also the reason that some people like the game and others dont. Furthermore this game is full of Easter eggs. If you were born in the 80’s just like me you will find a lot of references here. Some items will bring back memories from your childhood. The “game” is all about creating nostalgia but nonetheless it covers a very sensitive topic.

    Personally the story for ME was not very touching and to tell the truth I enjoyed exploring the house and finding those 80’s and early 90’s easter eggs more. The main story was average and predictable to say the least.

    Pros: beautiful environment that looks and feels like a real house, lots of Easter eggs, 80’s nostalgia is everywhere, good voice work, the soundtrack is excellent and the music fits with the tone of the game

    Cons: main story it’s predictable and boring, there is no real gameplay here, no replayability, the game is only 2 hours long and it’s also very expensive for its duration.

    FINAL SCORE: 6.5/10
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  15. Sep 22, 2013
    6
    This "game" is hard to rate. Because although it fits the definition of a game, it isnt really. Its more of an interactive book played out through a house. Its only 2 hours but its meant to immerse you and learn the family only through look around the house. The problem is, it doesnt even do that very well. I like the story and the ending but it presence itself in a weird way. It reads youThis "game" is hard to rate. Because although it fits the definition of a game, it isnt really. Its more of an interactive book played out through a house. Its only 2 hours but its meant to immerse you and learn the family only through look around the house. The problem is, it doesnt even do that very well. I like the story and the ending but it presence itself in a weird way. It reads you journal entries from absolutely nowhere, serious where did it come from? There a notes scattered which are pretty interesting but there just isnt enough of them and they are so easy to find. Not to mention they are place in very stupid locations. Such as Sam's private diary being in Kat's room on a bedside table. The story about the haunted house is totally underdeveloped and leads to nothing.

    The house is very interesting and well designed for most of the time. I actually really enjoyed myself and the ending warmed my heart, but it was afterwards I realised the faults. Its fun just unfinished and underdone. Add more notes and make it longer and this would be with the absolutely ridiculous price. This game should not have been worth more than $5.
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  16. Sep 9, 2013
    6
    It's just not my adventure. The love story was nice, and it looked fairly good, but it's lacking substance for the price. This should be a $10.00 USD game for the two hours it took to complete it. I liked it, yet it needs another year of making it into a full game.
  17. Oct 28, 2013
    4
    I picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depthI picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depth really shows as you steadily progress to the finish in just a couple of hours. The latter part of the game feels extremely rushed as the intrigue declines and the narrative speeds up to a mediocre conclusion.

    It's a real shame as the potential here could've lead to a very broad and gripping story but many gamers will be disappointed that the final product is lacklustre at best. It's still a cheap indie game at best but I think the critics have been extremely generous in their scoring as Gone Home lacks in so many areas which could've been developed more in-depth to give a longer and more absorbing game. It's worth a fiver for a rainy weekend but don't expect too much in longevity or drama. A wasted opportunity of what was a promising concept.
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  18. Nov 10, 2013
    6
    Pretend yourself in a situation where you are left to be alone at your friend's house and they gave permission to "Do whatever you want, anything at all" and you thought of exploring the house. While you are at it, will you get disturbances like in horror movies? Find a secret passageway that leads you to new chain of adventures and secrets? Discover the mysteries of the family of yourPretend yourself in a situation where you are left to be alone at your friend's house and they gave permission to "Do whatever you want, anything at all" and you thought of exploring the house. While you are at it, will you get disturbances like in horror movies? Find a secret passageway that leads you to new chain of adventures and secrets? Discover the mysteries of the family of your friends that can be life changing to yourself?

    None whatsoever. and that is exactly what Gone Home is. a realistic own home exploration game that only focus on telling you family stories on top of putting nostalgic items from the 90 's for display.

    For myself, the main story are not as interesting. In fact, it gets predictable the further you go so there's not much surprises. Game-wise, it's very casual which could easily bore you. If you care about the game play, and storyline means nothing much to you, I won't suggest this game.

    I like the game as it is, but I'm not sure I enjoy it enough.
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  19. Dec 2, 2013
    6
    I liked this game for the most part. It makes you piece together the story yourself, through searching your house and discovering clues as to where your sister and parents have gone. It's a form of storytelling that I think should be in more games. I thought the story was superb... until I got to the end. I left my ninety minute experience angry and disappointed, because this game tricksI liked this game for the most part. It makes you piece together the story yourself, through searching your house and discovering clues as to where your sister and parents have gone. It's a form of storytelling that I think should be in more games. I thought the story was superb... until I got to the end. I left my ninety minute experience angry and disappointed, because this game tricks you into believing something interesting is going on... But it's not... seriously at the end it was a huge let down, and the game tricks you like this on purpose. It's also too expensive, don't pay more than a couple of dollars for this game it's way too short. Expand
  20. Dec 12, 2013
    6
    I agree with most of the people on here that say Gone Home is conceptually brilliant and essential, and I also agree with those that think the story is somewhat bland. I appreciate the unique perspective, and the game really drips with nostalgia for the 1990's Portland underground. It really does feel like it really understands time and place. However, there's actually little story, it'sI agree with most of the people on here that say Gone Home is conceptually brilliant and essential, and I also agree with those that think the story is somewhat bland. I appreciate the unique perspective, and the game really drips with nostalgia for the 1990's Portland underground. It really does feel like it really understands time and place. However, there's actually little story, it's more of a short interactive fiction work.

    It's also too expensive. If I had paid $20 for this like some on here, I'd be furious with the length and lack of interaction. At $10 it's still a bit pricey. I'm not sure if the high cost is due to a custom engine, but if that's the case, they should have likely got something off the shelf and made the game cheaper. Unless you can get this for $10 or less, I unfortunately cannot recommend it despite the fact that it's something everyone should play once.
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  21. Dec 22, 2013
    4
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting awarded is because of the "politically correct" theme of the story (that I won't spoil, but will be clear pretty soon), so the entire game it's just a slimy operation to gain easy consensus, thing proven by the fact that developers themselves tend to delete any thread on the Steam forum and ban users that dares to move even the slightiest complaint about their perfect game and don't treat it like a GOTY.
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  22. May 5, 2014
    4
    After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.

    I was hoping
    After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.

    I was hoping for some big mystery--a story that keeps you guessing what happened to your younger sister, with a big reveal at the end--but the story lacks any real depth. I figured out how the story was going to end about 10 minutes in: nothing more than the melodramatic actions of an angsty teenage girl. The quasi-creepy atmosphere was meant to instill a sense of unease and mystery (old creaky house, flickering lights, a nice thunderstorm outside), but with such a predictable story it was just silly. The ancillary family members are given almost no development and are completely irrelevant to the story, making the game horribly one-dimensional. They might as well have handed you Samantha's diary and told you to read it.

    I gave the game points for a little 90's nostalgia and a few tracks from some riot-grrrl indie bands. Other than that the game is just a 90-minute Lifetime movie.
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  23. Feb 11, 2015
    9
    Very powerful game. I'll freely admit this isn't going to be to everyone's tastes, but I absolutely loved it. I would compare to Dear Esther, so if you enjoyed that, then I think it's safe to say you'll enjoy this too. In case you aren't familiar with Dear Esther, this game is unlikely to be like anything you've ever played before. Rather than a "game" in the traditional sense, this is aVery powerful game. I'll freely admit this isn't going to be to everyone's tastes, but I absolutely loved it. I would compare to Dear Esther, so if you enjoyed that, then I think it's safe to say you'll enjoy this too. In case you aren't familiar with Dear Esther, this game is unlikely to be like anything you've ever played before. Rather than a "game" in the traditional sense, this is a semi-structured, interactive story. You're roughly guided along a path, but along the way your own curiosity will allow you piece together the events that preceded your arrival. I feel it did this extremely well, so it gets a good score from me.

    This game had me hooked from the premise, "girl arrives home from a year abroad to find her house empty and family gone," and from there it never let me go. If this sounds boring to you, then the game isn't for you. If this has whet you're appetite though, then I think you'l love it.

    You spend your time in the game (I'd say between two to four hours gameplay) searching through the house, digging into the history of your family and the property, piecing together the bits of information you find into a narrative so that you can untangle the events that preceded to your arrival. The game helps you construct an image of the characters described along the way through discovered notes, newspaper clippings, sound-byte journals, audio cassettes and visual cues.

    If I could give one, very slight criticism, it was that I had a pretty good idea of what the ending was going to be a good time before it happened. However, there were enough up and downs along the way to keep me guessing. Overall a brilliant, subtle, and I would add very touching, that would be more accurately designed as an "experience" than a game. Brilliant work, well done.
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  24. Dec 10, 2014
    8
    This review contains spoilers, click expand to view. Gone Home is a digital story, a game that is not based around how the game is played, but rather based around the content that is in it. The game starts with an answering machine recording that explains where the main character is, and that she has just returned from Europe after a year of being away. The first major thing that the player sees is a note on the door that says: “I’m sorry I can’t be there to see you, but it is impossible. Please, Please don’t go digging around trying to find out where I am. I don’t want Mom and Dad anyone to know. We’ll see each other again some day. Don’t be worried. I love you. – Sam” and this note, which is taped to the door, is the first piece of information that starts off the entire game.

    The first time that I played through this game, I was completely enthralled with the story, and since I am an avid fan of open world games, such as the Fallout series, I have a slight tendency to make sure that I check everything around the house. The game plays very slowly, mostly because of the speed of the character, which is always walking, and thus, almost ensures that you will find more items throughout the game, rather then physically and metaphorically running through the game.

    The game has an odd way of portraying its graphics, the game looks realistic, but it doesn’t have incredible detail, and so when the player is walking around the house, it feels like you are actually walking around the house, but when you go up to a piece of wood paneling, you can not see the grain, although the wood is not hyper realistic, it still looks real.

    The sound in this game is in my opinion what makes this game what it is, the small creaks of the house, the rain on the windows, walls and roof whenever you get close to them. The sporadic lighting and thunder throughout the game add a degree of scariness to the game.

    I thoroughly enjoyed playing this game; I loved the story, the ability to explore the house how I wanted. There is not much to complain about the game, your playing through it and its great; its when you play it again that the games has lost most of its luster and since you have already completed the story, and if you have found everything, there is nothing else to do, no other side to take, it is just done.
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  25. Dec 14, 2014
    8
    Gone Home, a game developed and designed by the Fullbright Company, combines the excitement and intrigue that are involved when solving mysteries, and turned it into an interesting and engaging video game. You are immersed into this surreal world, and in order to learn more about the situation you are in, you need to start exploring.

    The best part of this game, I believe, is its ability
    Gone Home, a game developed and designed by the Fullbright Company, combines the excitement and intrigue that are involved when solving mysteries, and turned it into an interesting and engaging video game. You are immersed into this surreal world, and in order to learn more about the situation you are in, you need to start exploring.

    The best part of this game, I believe, is its ability to pull you in and force you into the brain of Katie Greenbriar, which I believe is achieved through their audio tracks. If you play this game with headphones on, and make a point of listening to everything, along with exploring, it can give you a completely different experience. It brings you into the home, and triggers emotions in the players mind that can be believed to be felt by Katie as well. This makes the game so much more real, and it helps to connect with Katie and the other characters when their thoughts are expressed not just through words on paper, but with their voices.

    The worst part of this game is definitely the actual ways that clues are found. This game lacks excitement. To find out clues, all you have to do is pick something up and examine it. There are no puzzles or adrenaline affecting activities that help you push through this two hour search, they just made it a linear, strenuous task of searching every area of the house until you trigger Sam’s journal entries. The only known puzzle to solve in the game are the lock combinations, which were just minute obstacles to overcome.

    The last part of this game I am going to discuss are the graphics and the gameplay, which I believe are average. They are not great, but are not awful at the same time. I definitely could have done with them perfecting the opening of doors, but this did not defer me from my game experience whatsoever. Some of the items picked up could also not have been so pixelated, but to run the game on my computer I needed to use the lowest graphic possible, so this may be fixed on a higher resolution setting. These two things I believe would have made the game slightly closer to being perfect, but did not affect the gameplay enough for me to stop playing.

    All together, I enjoyed being able to transfer myself into Katie’s body, and search an abandoned house finding clues, but I found myself bored of searching drawers and rooms, which is a big downside for me. I would recommend this game, but it definitely requires a commitment to playing. You can’t just play the game to beat it, you have to play it to solve it.
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  26. Dec 15, 2014
    7
    Gone Home is a game created by the upstart Fullbright Company, a newcomer to the gaming community made up of former BioShock employees. It is as much an interactive story as it is a video game, and is a new experience in first person gaming.
    Since 2012, the year Gone Home was released, it has garnered positive reviews in the gaming world and even won a few awards, most recently the 2014
    Gone Home is a game created by the upstart Fullbright Company, a newcomer to the gaming community made up of former BioShock employees. It is as much an interactive story as it is a video game, and is a new experience in first person gaming.
    Since 2012, the year Gone Home was released, it has garnered positive reviews in the gaming world and even won a few awards, most recently the 2014 BAFTA Games Award for Debut Game. The story focuses on a rainy night in June 1995, when Kaitlin Greenbrier arrives home from a year backpacking through Europe to find a new house all moved into but with no one in it. The only clue you begin with is a note on the door from her sister Sam, telling Katie not to go looking for her.
    The game then becomes what you make of it, as you are free to explore the house at your liberty. The game does have a plot line, but following the story is contingent on you finding the clues found around the household. The story does take shape in the form of Sam’s journal entries, which can be found by interacting with the many objects strewn about the house. The house is full of mysteries, and it is up to you to unlock them.
    What I really enjoyed about the game was the fact that you control what you find and when you find it. You find things in no particular order, and it forces you to formulate the story on your own. While rummaging around the house, you find many old family heirlooms, you uncover family secrets and you find out who the family is. What really brings you into the story is the familiarity of what you find in the house and how it can relate to your own family.
    I would say the graphics of the game are more than decent, even good, yet the lighting of the game is poor in some respects. It is used effectively to convey certain tones, but it is really irritating to not be able to see what is around you. You are blind to many things in this game, in more respects than just visually.
    The game is set in 1995, which may not seem like an important fact, but it provides the groundwork for Gone Home. It provides the perfect chronological setting for Katie to be out of the loop in terms of her family matters, and allows the whole game to exist. The social movement of that time and other factors from the mid 90’s allow the narrative of the game to exist as it is and become what it does.
    Why would you want to play this game you may ask? If I had to pick a singular reason, it would be that the story will captivate you and make you want to play and finish the game. It is less of a game then an interactive story, but is that not what video games are? I find that you either really enjoy Gone Home or not at all, and I greatly enjoyed it. So if you have a few hours to kill, open up your computer and play it, you might enjoy it.
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  27. Dec 15, 2014
    8
    Gone Home is one of the most fascinating gaming experiences that I have come across. The game takes place in 1996, when a girl named Katie comes back from a yearlong trip to Europe to her family’s newly inherited mansion, only to find the house empty. Katie explores the house to find out where her family members have gone and, at the risk of giving too much away, uncovers an engaging andGone Home is one of the most fascinating gaming experiences that I have come across. The game takes place in 1996, when a girl named Katie comes back from a yearlong trip to Europe to her family’s newly inherited mansion, only to find the house empty. Katie explores the house to find out where her family members have gone and, at the risk of giving too much away, uncovers an engaging and often gloomy story.
    Gone Home has been one of the most polarizing games ever. Critics and players alike have raved about the story’s ability to invoke emotion as they slowly learn about all of the characters as they move through various rooms and examine items. However, there is a strong contingent of players who have strong feelings in opposition to the game, citing that there are “no game play mechanics besides walking around a house and digging through stuff” and that “it is remarkably short (around 2 hours)”. Some people were outraged that Gone Home would even be marketed as a game.
    Gone Home’s incredible polarization of players comes down to the different expectations people have of a video game. In traditional games, the expectation tends to be that there will be a significant amount of player-computer interaction, such as in shooting games, in which you shoot at the computer-generated characters and they shoot back at you. In Gone Home, however, we find that for the most part, your interactions with the game are one sided and are very rarely reciprocated. Therefore, people who expect the traditional style of game will ultimately be disappointed. What Gone Home creates is an experience that pushes the boundaries of what we define as a game and even makes us question if it is a game at all. Thus, assessing this game by the same criteria that you would any other would do it injustice.
    Whether Gone Home is a game or not, its novel technique for story telling is one that should be replicated in the future. Gone Home creates a way for storytellers to give their viewers freedom to explore the story in a unique way, according to what interests them. This means that any person consuming the story can explore certain pieces of the story in greater or lesser detail as they please. This form of story telling creates a sense of freedom and personalization to the story being told. This cannot be said about other popular means of story telling such as books, movies and plays, in which the consumer experiences exactly what the author or director wants them to experience. Steve Gaynor, the writer and designer of Gone Home compared the experience to Sleep No More, a theater experience that takes place in a building in which audience members may roam, such that a viewer of the play experience differs based on where the viewer decide to focus their attention making each experience different from everyone else’s.
    All that being said, the story of Gone Home certainly isn’t perfect. A common criticism of the game is that the main story of the game involving Sam, the main character’s sister, realizing her sexuality is depicted in a very shallow manner. Steven Brummel of Plus10Damage writes, “Today, it is not easy to come out of the closet. As long as there is stigma, it never will be. But twenty years ago — in Gone Home's setting — it was much harder. Gone Home is a game set in the mid-90’s with people from 2013 trying to duplicate those feelings, and it just doesn’t succeed.”
    Beyond the naïve depiction of Sam, in my playing of the game, I felt that much of the story was fairly predictable and often times I felt my exploration of the game was more of an obligation than a genuine hope of finding anything interesting. By the end of the game, I found that I ended up just being bored by the ending that could have been predicted a half-hour earlier.
    Beyond the storytelling, the graphics and the mechanics contribute to the overall feeling and emotion of the game as a whole. The graphics of the game add a lot to the experience that the game creates. When compared to modern, big company games, the graphics certainly aren’t realistic however the textures create a sense of creepiness that looms throughout. The mechanics of the game, which employs a pick-up and inspect system, also adds to this experience. This system allows us to analyze in detail important items to the storyline. This allows the story to be told through these items more easily.
    In conclusion, Gone Home is a new, interesting approach to games that has polarized debate in the gaming world. Though its story and gameplay isn’t perfect, the game has popularized a new way to tell stories and paves the way for future games of its kind. This bold new approach to story telling is its self worthy of praise and the overall good story on top of this is just the icing on the cake.
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  28. Dec 15, 2014
    7
    Gone Home is a first-person, single player, point and click, search and discover game where the player explores a storyline and eventually solves a mystery. The player enters the game, or interactive story, in the year 1995, from the narrative point of view of Katie Greenbriar, a 21-year-old who has just arrived back to Portland, Oregon from a backpacking trip in Europe, only to discoverGone Home is a first-person, single player, point and click, search and discover game where the player explores a storyline and eventually solves a mystery. The player enters the game, or interactive story, in the year 1995, from the narrative point of view of Katie Greenbriar, a 21-year-old who has just arrived back to Portland, Oregon from a backpacking trip in Europe, only to discover that her family appears to be missing from their gloomy, newly inherited mansion. Finding nobody home, it is up to Katie to discover what has transpired over the last year. The player begins the task of piecing together clues which objects around the mansion reveal. Some surprising details reveal the main plot while others simply enrich the background stories of the characters’ pasts and their intentions for the future.

    Gone Home was developed in 2013 by The Fullbright Company, which is owned and operated by three developers who had previously worked on a downloadable content expansion pack for BioShock Infinite owned by 2K, a big budget gaming developer. Such gaming developers typically produce games that are online multiplayer, involving leaderboards, high quality graphics, and which usually have a first-person shooter aspect to them. Gone Home is a completely different type of game where the focus is on a memorable storyline and the objective is to explore the lives and actions of the story’s characters to the point where you reach the conclusion of the story and thus the end of the game.

    The gameplay in Gone Home consists of self-determined exploration of different rooms where, for example, the gamer examines notes, objects, and audio journals spoken in the voice of Katie’s sister, Sam. Uncovering these well-thought-out details was the most captivating part of the whole game and did peek my curiosity as to what they would reveal about the story. Simulated ambient noises and audio effects were well done and professionally produced creating a realistic environment.

    A drawback and ultimate frustration about the gameplay was the complete focus on the steps of point, click and examine in order to make discoveries and keep the game going. There was a monotony to the clicking of a mouse in order to reveal the information the objects contained. The graphics fairly were fairly simple when compared with the photorealistic graphics of other games today, but it is what to expect from an indie game. Another downside for me was the fact that my actions did not determine any different outcome to the story, rather I was only making discoveries. The fact that the game has an ending that takes roughly two-hours to complete does not lend itself to being a good value for $20, especially as it has little to no replay value. On a final note, I had been hoping the story was going to make a turn into the occult or supernatural genre, and had thought that this was a possibility based on the creators’ past involvement with such genres in BioShock.

    Finally, I would give Gone Home a 7 out of 10 and would recommend it if you are looking for an interesting story exploration game, otherwise the gameplay format could leave you disappointed.
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  29. Mar 24, 2015
    1
    This review contains spoilers, click expand to view. This is the game why I no longer trust big publication reviewers. I bought this game for $20 based solely on the hype from video game reviewers. If it had a perfect score, it had to be good right? I cannot stress enough: "This is not a game." You walk around an empty house and click items to read. You can beat it in an hour, and the twist is as dull as it comes. Expand
  30. Aug 22, 2013
    2
    This review contains spoilers, click expand to view. Why even try to make it scary?
    I didn't pay for this game and it sounds like I was better off, as it is less than 2 hours long. It tries to be scary and atmospheric and then at the end you are left thinking, "is this it?" It's ground breaking in the slightest, point and click interaction isn't new, it's a favorite genre of mine but I was expecting more. To try to scare you with bad scare tactics and then have such an uplifting ending is bizarre to say the least. You know what would have been a better ending? A suicide pact and the mom leaving with the ranger. You could have been finding their bodies. So her father was distant, the mother would be running off, and she'd be loosing the girl. That would have kept the horror feel, the sadness of forbidden love. Although come on, it's the 21st century no-one is shocked by lesbians anymore, it's par for course. They exist, they're nice people, we're over it. Stop milking it just to get reviewed by people who think if they say the game is bad they are somehow bigots. Political correctness at it's best is what you can see from the reviewers. One thing that made me laugh about the game is all those bathrooms and no mirrors. Not a single mirror in the house, strange that. Kind of a cop out. Almost like they didn't have the budget but perhaps with the high price of this game they can show you looking in the mirror in a sequel. You can't do a scary atmosphere game without taking advantage of mirrors. I'd recommend you experience the game, it had some cool points, but don't pay full price for less than 2 hours.
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  31. Sep 18, 2013
    0
    Its not a game, it has no gameplay, it basically an walking simulator. next time they should create a book instead of a game like that. the "game" itself has no replay value and takes 30 minutes to 1 hour to finish. 0/10, not a game.
  32. Aug 21, 2013
    0
    A rendition of The Humpty Dance via Gone Home: Stop what you're doing cause I'm about to ruin an hour or so of your life. I'm glad my friend got this before I did.
  33. Dec 11, 2013
    0
    This can barely be considered a VN since it's so short. This game doesn't do anything that hasn't been done before. Calling it new and innovative because of it's lack of gameplay just means it's a movie. And a bad one at that.
    Thank god I didn't pay for it. I wonder If I can get my bandwidth back.
  34. Aug 22, 2013
    5
    Very short lived, simple, yet compelling gaming experience. Ultimately I enjoyed it, however, felt a bit empty. Some good ideas that weren't explored fully the way the game tells you the story (by letting you find scraps of paper with notes on them) gets old pretty quickly. I was expecting a more intricate storyline. It was almost like a tech demo and the actual "game" was an afterthought.
  35. Aug 20, 2013
    0
    I've played visual novels with more gameplay than this. Forced story elements and bland interaction leave a pretty empty experience. The fact that this can be completed in a mere few minutes makes any price over 1.00 a joke. If your interested in this, then you probably would be interested in the thousands of VNs already out there. They are much more worth your time, with prices starting at FREE.
  36. Dec 20, 2013
    0
    This is more a warning than a Review. Bought the Steam version (Windows) in October 2013. By then the game was out for some time but still in kind of alpha state.
    The controls are poorly programmed. In my case I have a joystick and rudder pedals. Searched in the forums and found that you have to disable the drivers of them to activate the keyboard and the mouse. Yes, not to just unplug
    This is more a warning than a Review. Bought the Steam version (Windows) in October 2013. By then the game was out for some time but still in kind of alpha state.
    The controls are poorly programmed. In my case I have a joystick and rudder pedals. Searched in the forums and found that you have to disable the drivers of them to activate the keyboard and the mouse. Yes, not to just unplug them but to disable their drivers. Next problem was a black screen, so I stopped the installation and requested a refund from Steam. Steam just played dumb and asked me to read the forums.

    So, this is a warning not to buy a game which is clearly not bug-free enough to be sold...
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  37. Aug 19, 2013
    5
    This review contains spoilers, click expand to view. Sam is a lesbian. Your parents are on vacation. Ghosts don't exist. Rosebud was his sled. There, you don't have to pay 20 bucks now, go buy some decent audiobook. This game is okay. It's definitely not 70+ that journalists give it, but it is okay to play once. Expand
  38. Feb 13, 2014
    10
    This was amazing. It's a prime example of the evolution of games into art. It's a really simple, and personally story told through the exploration of your character's home. I loved it, glad I bought it, glad I played it.
  39. Dec 15, 2013
    10
    Gone Home is a game about careful exploration and discovery. The main character is Katie Greenbriar, who’s recently returned from a year abroad. She arrives to a new house filled with artifacts about her sister and parents who have disappeared and are not at the house. Katie’s goal is to determine where her family is and what happened in the last year.

    The narrative of the game is
    Gone Home is a game about careful exploration and discovery. The main character is Katie Greenbriar, who’s recently returned from a year abroad. She arrives to a new house filled with artifacts about her sister and parents who have disappeared and are not at the house. Katie’s goal is to determine where her family is and what happened in the last year.

    The narrative of the game is through the eyes of Katie trying to figure out what happened to her sister after reading the note on the front door from her sister. Although, despite its initial setup, Gone Home actually tells several different stories. As you search through the dark and gloomy house, you uncover details not only about Sam's situation, but also about what has been going on with Katie's parents, and the home’s previous occupants, too. You'll get insight into the state of their marriage, obstacles in their careers and their interests solely from looking around. The many artifacts in the game allow the gamer to miss or ignore some details, which draws each gamer to their own conclusions. Therefore it is important to examine and read every object you can in the house.

    The graphics of the game are ok. The house is well rendered and lit in a way for you to feel the house is eerie and creepy. Although I wish there was more details with some objects I did not find graphics to be an issue. The music in the game is fantastic. The sounds of thunder, the creaky floorboards and doors keep you on the edge of your seat. As well the cassette tapes featuring bands such as Heavens to Betsy and Bratmobile give the real sense of the game's '90s Riot Grrrl setting. Lastly, the controls are simple, and it is easy to navigate with either mouse or trackpad and keyboard. The Fullbright Company made sure that the controls do not get in the way of the game and the unfolding of the story.

    Playing Gone Home was a new experience that I really enjoyed. Gone Home felt as if I was “playing” a novel. I would recommend this game to someone who would like to try a different type of game, and who enjoys adventures and stories.
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  40. Aug 19, 2013
    6
    Ok. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait forOk. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait for price drop or some humble bundle, then get it really cheap and enjoy this experience for the price that corresponds the amount of gameplay. Expand
  41. Aug 21, 2013
    0
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have to do is pick up papers.

    See I thought the secret passages, the light popping ONCE was a change of pace, but what for? The story is mainly about your sister who ran away for a loved one. Did it matter that she was a lesbian? No. It was another cheesy love story. Don't buy this. Just watch/read twilight.
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  42. Aug 18, 2013
    7
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories,Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  43. Aug 20, 2013
    2
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not allBland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  44. Sep 13, 2013
    1
    the most overrated game of all time i tried this game due to critics but i wish i didn't this game is not good at all it is the most boring thing i've ever played
  45. Oct 23, 2013
    9
    I enjoyed the game from the first second, it really sucked me in and I played from beginning to end in one evening because I simply couldn't stop. I wouldn't call the game and adventure but I also can't think of another genre (without inventing one) that describes it better. This game isn't for you if you want to solve riddles or if you don't like to read because there are no riddles andI enjoyed the game from the first second, it really sucked me in and I played from beginning to end in one evening because I simply couldn't stop. I wouldn't call the game and adventure but I also can't think of another genre (without inventing one) that describes it better. This game isn't for you if you want to solve riddles or if you don't like to read because there are no riddles and there is a lot to read. (If you don't read the letters, notes, etc. that you'll find in the house, than you leave the game no choice than to be disappointing and boring for you.)

    You are "playing" a story that unfolds as you go and that's it... a story. For me the game lives from it's atmosphere and is ONLY driven by the players curiosity to find out what's going on. Are the parents murdered or simply gone shopping? Is your little sister kidnapped or at a friend's house? If you are not curious about what happened because you simply don't care... stop playing, this game is not for you then.

    Till the end of the game I didn't knew what the conclusion might be but when it finally came it left me very unsatisfied. I turned off the computer, went to bed and thought: "This is the end? Really?" For me it sucked... well, at first. Thinking about it I have to say... I was stupid. Because what I expected would probably have happened in every other game. The ending of the game just fits and it's good it ended the way it did.
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  46. Feb 14, 2014
    10
    "What is so great about it? Why'd you give it a 10, AVODESKORM."

    Believe me, I wasn't approaching this with an open mind. With websites such as Destructoid praising this game. I wasn't impressed with all the good words people had to say about it. Hell even on a article previewing the game I commented that this game looks like absolute crap, if what I'm doing is just looking around at
    "What is so great about it? Why'd you give it a 10, AVODESKORM."

    Believe me, I wasn't approaching this with an open mind. With websites such as Destructoid praising this game. I wasn't impressed with all the good words people had to say about it. Hell even on a article previewing the game I commented that this game looks like absolute crap, if what I'm doing is just looking around at least give me graphics that impress the hell out of me.

    How different do I feel now! This is a great-ass game, and I stand by it as one of the greatest games to come out in recent years. Spouting expostition is one thing that many games have too much up their asses. This game is going mostly show don't tell.

    Remember when you were a child and you didn't know what was lurking around the next dark corner. I do. And this game brought back that feeling. And when all everything is lit and every door is wide open. You are no longer confused. I found myself intrigued all the way through and I think I might revisit this little adventure at a later date.

    Probably the one of the best things to come out of gaming for years. All that is out today is EARLY ACCESS TRASH and your GTA'S. So when you have your decision to spend your money on the next DLC that's coming out. Skip it and Buy Gone Home. (Your games are probably all trash compared to this game anyways.)
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  47. Jan 13, 2015
    8
    I'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways andI'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways and definitely left me disturbed but overwhelmed with joy and relief.

    I'm impressed with you, Fullbright Studios. Quite a game you have here.

    The gameplay may not be for everyone, as it is mainly just an interesting medium of telling a story - but I bought into it and definitely enjoyed and immersed myself. It did kind of drag out though as I got to the second portion of the house with the kitchen and greenhouse... I feel like they could've packed a lot of that information in the basement or even in the first half of the house. But the way everything is revealed in a sequential order even though it's not linear is fantastic.

    But come on, only ONE Twin Peaks reference in the game? It takes place in the 90's... you scattered 50,000 X-Files tapes throughout the living room... but only one Twin Peaks piece? Ughhhh.
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  48. Aug 23, 2013
    7
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got startled even for the most littlest of things. And most of the stuff you find around in this game are useless and is just to kill time. But for the price, this game ain't worth it. A game that just lasts for half an hour or more, shouldn't be priced this high. I'm going with a 7/10 for Going Home.
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  49. Nov 27, 2013
    5
    I am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world andI am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world and essentially without any of the mystery or intrigue. I just didn't find the story to be that remarkable and the ending of the game just left me asking "So...?" The game seems like it's trying to imply that you will eventually find something really interesting or shocking or something but it just doesn't happen. But again, it is difficult to criticize it when it seems to clearly have achieved what it set out to do. But really, it's not that remarkable at all. I'd say save your money. Expand
  50. Jan 22, 2014
    5
    An OK but not great story with an OK but not great game mechanic. Those two things combine for a game that is rather bland. It gets some points for dealing with subject matter that isn't usually covered in video games but that's not enough to make it a good game.
  51. Feb 4, 2015
    0
    Dreadful. Note really a game at all - wander round a house, uncover a rather dull story about a tedious family. Ghosts? Nah. Puzzles? Nah. Surprises? Nah. Save your money.
  52. Mar 16, 2015
    0
    a game with no gameplay,no way of losing ,no enemy's or challenges

    the focus is on the story ,a fanficion level joke that is so pretentious is laughable

    if you want a game with good LGBT characters go play a Telltale game
  53. Sep 22, 2013
    9
    I have to laugh about how people complain about how the game plays. It isn't really much of a game in that sense, it's basically just walking from point A to point B and clicking on something. No, what makes this game truly great is the storytelling. The way they explain the story, and play with the players expectations is brilliant. While it isn't perfect by any means, i personally thinkI have to laugh about how people complain about how the game plays. It isn't really much of a game in that sense, it's basically just walking from point A to point B and clicking on something. No, what makes this game truly great is the storytelling. The way they explain the story, and play with the players expectations is brilliant. While it isn't perfect by any means, i personally think that it is much better than people seem to think it is, just if thought of in a different manner. If The Last of Us was presented in a similar way, would people be freaking out in the same way? I doubt it. Expand
  54. May 24, 2014
    10
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path. The story itself was sweet and enjoyable and I
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path.

    The story itself was sweet and enjoyable and I found myself internally cheering for 'Sam' often while uncovering the story.

    The only real critique I can give this game, outside of it just not being in the taste of most mainstream gamers, is the price of twenty dollars USD. However you want to look at it, that is a steep price for a game that should last you one and a half to two hours in playtime.

    With that being said, if you really like story driven games and like to break away from the norm with your gaming It may just be worth a purchase,or in my case, play a friend's copy through Steam's Family sharing.
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  55. Oct 25, 2013
    10
    OK...To review a game like Gone Home is like reviewing strange modern art. Where your principles of good and bad don't really apply. More specifically your principles of "enjoyment."
    IS GONE HOME FUN? NO. Is it enjoyable? YES.
    Gone Home I finished with a friend and we both cried man tears. I was amazed that a game that was everything I hated and yet impacted me so much. It was short,
    OK...To review a game like Gone Home is like reviewing strange modern art. Where your principles of good and bad don't really apply. More specifically your principles of "enjoyment."
    IS GONE HOME FUN? NO. Is it enjoyable? YES.
    Gone Home I finished with a friend and we both cried man tears. I was amazed that a game that was everything I hated and yet impacted me so much. It was short, but concentrated. It was easy, but I didn't care. It told a story we all heard. But still kept you guessing till the very end. It has no replay value, but playing it once will touch you deeper than some movies and even a few books.
    Video games were created to be just that, GAMES! However there is this debate going around about video games potential to become 'art.' And that is why there is this split between the critics and the user reviews. Critics are evaluating Gone Home as a piece of art. While, the games are trying to find the game in Gone Home, and that's the problem. Gone Home isn't a game, it is work of art.
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  56. JRC
    Mar 2, 2014
    5
    This review contains spoilers, click expand to view. Oh splendid, I pay 20 dollars to play an one hour gameplay time, with the easiest puzzles ever and with a terrible story. Ok, it's an indie game, I give lots of support for indie developers, but really, 20 dollars. The gameplay, it's boring and have nothing out of the ordinary, it's just you all the time collecting papers that reveal the story, and worst, there is no obstacle, nothing that prevent you from achieving to the end of the game. And the ending is just stupid, you play it all just to know that your sister is a lesbian, wow. Expand
  57. Jun 8, 2014
    9
    First of all, this game is ONLY for who wants something more than a good story. So, if you want anything else, you won't like it, but if you are the right person for this game, you'll love it. At the beginning it could be a little slow, but when you start discovering what happened, you won't leave the pc. This game is poetic and moving, but not everyone (as you can see from the user score)First of all, this game is ONLY for who wants something more than a good story. So, if you want anything else, you won't like it, but if you are the right person for this game, you'll love it. At the beginning it could be a little slow, but when you start discovering what happened, you won't leave the pc. This game is poetic and moving, but not everyone (as you can see from the user score) can understand that. I read things like "at first i was excepting a murder and jumpscares but than it was boooooring". Well, than why did you buy it? The only reason why i don't give it 10 is the price, too much for a game like this, but if you find it in sale, just buy it. Expand
  58. Aug 26, 2013
    4
    I went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of anI went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of an interactive story, which I'd be okay with if it wasn't so simple. The length is another thing I find an issue. Upon completing the game for the first time, I went back and beat it again in literally 30 seconds, which is a problem. Games should never allow me to beat them in less than a minute if they're supposedly based on an emotional narrative. Overall, I enjoyed Gone Home. Those who watch it being played get the exact same effect as those who play it themselves, and I would not recommend it unless you're some civil rights person who's all about sexual equality. Expand
  59. Aug 20, 2013
    9
    Apparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you exploreApparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you explore your large, empty house filled with secret passages and alcoves, you slowly start to piece together what's happening, culminating in a touching and well-developed conclusion. Even though we don't get to see the game's central characters, I really felt for them and hoped that they can find happiness in their uncertain future.

    Many people have expressed disdain for what this game has accomplished, but these people are probably one of the reasons the late, great Roger Ebert believed that games could never be an art form. Surely a loud and vitriolic chorus like this, who apparently have no tolerance of a game that unfold a drama in front of you instead of laying out a string of achievements to make you feel validated, makes it look like the gaming public want to decry the artistic evolution of their medium. Don't show them "Bientôt l'Été", whatever you do. These are people that would have thought "Birth of a Nation" shouldn't have been made, and they should keep making more Keystone Cops films. These are people that would have preferred to watch "The Brady Bunch Hour" instead of "All in the Family". These are people that wonder why Jackson Pollock paintings are so expensive.

    It may be strange to talk about the cultural reaction to a game instead of the game itself, but the truth is you ought to simply experience the game (though I don't blame you if you find $20 excessive) for its earnestness, immersive story and daring new approach to the adventure game, and video games don't exist in a vacuum. It's important to commentate on the culture that surrounds it, and in this instance, it's a culture that has acted with hostility against something it doesn't understand, citing reasons such as "bribing the press", "hipster conceit" and other flimsy arguments to make it sound like they're right and everyone else is wrong.

    Well, as someone who's enjoyed games like Dear Esther, Heavy Rain, El Shaddai and Flower, I know I'm not alone. Some of us are pleased to see video game culture starting to grow up, and it's up to us all to show that it'll take more than nagging skeptics to keep gaming as a disposable-entertainment medium. Gone Home is a modest game that unfolds into a beautiful story, and it mustn't be marginalized because it didn't give you a score, put walls in your way, or attempt to hurt you. This is one of the rare games that rethinks what a game can do, and it shouldn't be struck down and called a freak for that.
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  60. Aug 18, 2013
    8
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house.
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house. It has some kind of creepy feeling because of the storm passing over, but the music is very releaving and not creepy at all. The sounds in this game are very well done.
    The gameplay however is very short. In about 45 minutes one can discover most things about the family and the character. Which is a shame, because the developers and writers could have done so much more with the story. The interactiveness of the objects in the game are well implemented and very smooth. Many objects can be picked up and examined up close. And these objects have good detail as well. Which is another good point of this game.
    The developer really has taken much attention to detail in the game. Everything is related to the story and it really looks like the family just moved in. Also the graphics of the game are nice and the developer has used very soft colours in the textures and so on.

    Gone Home is not for gamers who want action, but want to discover, explore and want to listen/read a story. And for those players Gone Home is a really good experience. The developer has done a great job on making this story driven game. Is it worth the money? Yes, but only on discount.
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  61. Aug 25, 2013
    9
    A fresh take on interactive story telling. I didn't know what to expect, but I played the entire game in one sitting and couldn't stop. It was very touching, but also very heartbreaking.

    Ignore the low scores based of "length and price", these are not reflections on the quality and the game doesn't deserve such hate. Its funny to me that folks can love TellTale's The Walking Dead
    A fresh take on interactive story telling. I didn't know what to expect, but I played the entire game in one sitting and couldn't stop. It was very touching, but also very heartbreaking.

    Ignore the low scores based of "length and price", these are not reflections on the quality and the game doesn't deserve such hate. Its funny to me that folks can love TellTale's The Walking Dead "Walking around and talking to people game" and gave it GOTY praise, but they can't give this one kudos for being effective on tugging at player's emotions and how it delivers effective storytelling?

    It was unique and fresh and I enjoyed the entire experience.
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  62. Oct 5, 2013
    10
    This review contains spoilers, click expand to view. It's rare when I am completely surprised by a story in any medium. This a game that has been masterfully crafted to convey a powerfully emotional story, whilst throwing you completely off the scent on what you expect to happen. I loved the atmosphere this game creates with the most simple of storytelling aides: light, sound and the player's own mind.

    P.S. Soundtrack-wise, I loved the cassettes dotted around with its 90s punk on.
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  63. Aug 19, 2013
    5
    After years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted byAfter years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted by this game. I instantly bought it right then so I wouldn't get spoiled by any of the story(I wanted to go in blind as most games are always spoiled by some idiots on the internet even when trying to read an innocent review).

    I jumped right into the game and got sucked in. The thunder the ominous house the emptiness all gave a feeling something bad was going to happen. The game designers even try to allude that something creepy is going on by adding thunder clashes right when you read something "important." as well as the characters you're looking into keep describing the house as a psycho house with a past that everyone is afraid of. This is all complete b.s. its a clean and jerk operation where I can see the designers wanted to give the feeling of creepiness with the subject matter not actually being creepy, or new, or thought provoking, or anything other than a creepy fantasy that someone had. They even went as far as to find a girl who can make it seem real. I feel like someone had a bad time at home and needed to get it out, therapy costs money so why not get it out and get paid for it?

    I kept wanting to like this "game" I really did. But once I finished it within the same few hours upon buying it i was horrified. The game finally got me at the end with the real scary part where you realize you spent $20 on a game that lasted less than most movies and has the story of an mtv 2 sitcom. NO REPLAYABILITY. NONE. ZIP ZERO. If you think once you know the end it makes the story different you're wrong and completely misinformed. You already know whats happening about 20 minutes into the game and it just drags the silliness out for a while to tease you with something supernatural or otherwise worth spending money on.

    Overal 5/10

    Graphics 6 I struggled to even give it a six. the lighting is horrible for a game thats supposed to be hell bent on being atmospheric. The only thing it did was allow me to light a room that i couldn't see a damn thing before. I kept hoping the shadows would play tricks on me but in the end it was my own minds eye adding to the suspense. the only good thing about the graphics is the attention to detail on some of the 90s items to give them an authentic feel.

    presentation 8/10 the way the story comes together is actually kinda nice. Which is why I kept wanting to like this game. It has a way of immersing you and dragging you in, really making you feel like kate trying to figure out what has happened to her family while she was away. I just feel like it was too easy to find everything. There were no real hurdles to jump in the noggin department when it came to puzzles. oh wait, there were no puzzles at all. just stroll down to the only areas you can access, and point and peck what you need to, move on.

    Sound 8/10 this is by far the best part of the game. The noises of the house and thunder plus the voice acting is great. I kept wondering why reviewers referred to it as the voice acting and not sam. because shes the only one who talks. its not acting its one character, they probably spent 90% of the budget and time finding the perfect character to voice it.

    controls 2/10 worthless, trite, and baseless. you walk around and pick stuff up, you dont really affect the world. the physics are whatever. I threw a plastic cup at a pillow and it bounced to the ceiling. the controls serve no purpose other than to drag you through the story.

    replayability 0/10 theres really no reason you should have this installed 2 hours after you buy it.

    Con factor 10/10 The designers did a really great job of putting you to the task of creating the atmosphere. They make it so you're left to your own devices at first, and then ruin it by pulling the wool back to reveal the public service announcement of a story. I officialy hate Gone Home(to my so called life)
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  64. Aug 19, 2013
    7
    Gone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in theGone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in the progression of the game. Despite the fact all the family members have allot going on. Wouldn't have cost much and added much needed overall play time, If ALL the family members had a voiced part in the story.

    Another thing I though could have been better is the atmosphere. While its pretty decent as is, it could have been way better. Lighting is already a big part of the feel, why not use the lighting and shadows to cause a few jumpy moments?

    The house has no mirrors, even in places that should like bathrooms. (A mirror in a bathroom is even mentioned in the story but its not there.)

    Its a good enough game just wait for it to go on sale.
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  65. Aug 23, 2013
    2
    Gone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking aGone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking a virtual tour of a house.". In other words, like many other of us non-paid gamers have said, either believe the "pro-getting-paid" critics hype or save your money, pick up a short story novel and use your imagination for a graphics processor. Expand
  66. May 5, 2014
    10
    The first game since "The Cat Lady" that has hit me this hard emotionally. I personally loved it and thought it was a great little story that many of us can relate to. When we were younger, more innocent, many of us have had a love that seemed eternal. This is before we realize all the responsibilities and things that change with adulthood. As such, many cases of "young love" are tried andThe first game since "The Cat Lady" that has hit me this hard emotionally. I personally loved it and thought it was a great little story that many of us can relate to. When we were younger, more innocent, many of us have had a love that seemed eternal. This is before we realize all the responsibilities and things that change with adulthood. As such, many cases of "young love" are tried and unfortunately do not last. I spent the entire game hoping for a happy ending, that maybe for once, love can prevail above all. Expand
  67. Dec 16, 2013
    9
    Gone Home is a 1st person video game created by The Fullbright Company that is based around a young woman coming home to an empty house. She has to go through the house, looking at different artifacts to solve the mystery of her missing family.
    I was impressed with how such a simple game kept me on my toes until the very end. I constantly found myself looking at irrelevant objects,
    Gone Home is a 1st person video game created by The Fullbright Company that is based around a young woman coming home to an empty house. She has to go through the house, looking at different artifacts to solve the mystery of her missing family.
    I was impressed with how such a simple game kept me on my toes until the very end. I constantly found myself looking at irrelevant objects, believing it had something to do with the plot line. Being able to pick up everything possible, added a reality factor to the game, making the player feel like he/she is deciding what and what not to do. It felt like you were in the game. Yes, I know its an over used line to try and state a point, but it’s true. This game is very open. There weren’t a lot of hints so the player has to use their brains to get to the end of the game.
    What added onto the story is that it is an effortless game to play. The controls are easy, the sounds around the house are pragmatic and most of all, the graphics are good enough to examine specific artifacts. Each of these elements plays a huge role in this game. Without simple controls, players will get frustrated and demotivate themselves to play. With this day in age, everything has the best graphics and sound, so in order for Gone Home to compete with Call of Duty or The Last of Us, they had to “get to their level.” Each room is completely different and custom to specific characters. For example, the teenager’s room looks like a teenagers room.
    As the game progresses, the protagonist, Katie, begins to learn more and more about her younger sister, Sam. Through Sam’s journal entries, she is able to narrate her story. We are entered into Sam’s world through the eyes of the older sibling’s. Sam’s journal entries are what Katie follows to find out where Sam and her parents are.
    In conclusion, I would give The Fulbright Company’s Gone Home a 9 out of 10. The game was perfect in every way. It was one of the most realistic games I've ever played. The one part I disagreed about was the way it ended. I don't want to spoil it, but I felt that it could've ended with an explosion instead of a lit candle.
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  68. Dec 22, 2013
    9
    Gone Home is an excellent game that proves that games don't need to just be about killing. The game has actual depth, emotion, and a unique narrative method. I can understand why many would be upset with this game. the game is roughly two hours long, so the full price is a bit much. Thankfully, Steam is known for its sales. It is best to wait until it is marked down. Otherwise, it isGone Home is an excellent game that proves that games don't need to just be about killing. The game has actual depth, emotion, and a unique narrative method. I can understand why many would be upset with this game. the game is roughly two hours long, so the full price is a bit much. Thankfully, Steam is known for its sales. It is best to wait until it is marked down. Otherwise, it is a very simple and engrossing game that I found myself completely absorbed in. Once I started it, I could not get up. I had to finish it. I had to find out what happened. I had to experience it. Many take this game as an actual game. Gone Home is more of an experience than a game. It is an experience in atmosphere, character development, and (most importantly) emotion. This is a game of patience that requires attention. If you feel that video games truly are a form of art, Gone Home should be near the top of your list. Expand
  69. Mar 24, 2014
    9
    I came into Gone Home with no real expectations, i had read a few things about how its not a game and it just crap. I remembered playing through Dear Esther, another "non game" as people like to call it, and hated it. Yes it was pretty but so boring.

    Gone Home is a totally different kind of "non game", it has a great story, amazing atmosphere and tricks you into thinking its a horror
    I came into Gone Home with no real expectations, i had read a few things about how its not a game and it just crap. I remembered playing through Dear Esther, another "non game" as people like to call it, and hated it. Yes it was pretty but so boring.

    Gone Home is a totally different kind of "non game", it has a great story, amazing atmosphere and tricks you into thinking its a horror game with the big mansion and the constant thunder. I think you have to come into Gone Home with a open mind, or else you will be disappointing. Do it a late night, headphones on with sound cranked up, in the dark and i think you will have a amazing time.

    The Fullbright Company has crafted a truly amazing game, amazingly detailed, engaging story and a setting that you want to explore even though its a normal house. The work they have put into just the items and clues are masterful. I am not going to talk any about the story because i think you should discover that on your own.

    My reason for not giving it a perfect 10 is the price is even though it is a great game in my eyes, i think the original $20 is a bit steep. Realistically you have a 70-90 min experience which is $3.5 - $4.5 pr min.
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  70. Jun 21, 2014
    10
    Many people dislike this game because they say it is stupid and pointless. They don't seem to understand the actual story itself in the game. It isn't for killing or to be very scary. I love it because of the story and it's simplicity. It doesn't have to be very complicated to make sense. I would not spend the full $20 on it, so wait for a sale. And when it does go on sale, buy it.
  71. Feb 10, 2014
    9
    There are a lot of negative reviews suggesting Gone Home would do better in another medium, but it's definitely where it belongs. It's a fairly straight-forward interactive short story and while it has its limitations, it is the sort of game that needs to exist. It's easy to say the story is predictable but most are in the medium. It's a game for people who think games can be more thanThere are a lot of negative reviews suggesting Gone Home would do better in another medium, but it's definitely where it belongs. It's a fairly straight-forward interactive short story and while it has its limitations, it is the sort of game that needs to exist. It's easy to say the story is predictable but most are in the medium. It's a game for people who think games can be more than they are artistically.

    I'd recommend it for anyone with a soul.
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  72. Nov 10, 2014
    10
    Easily the best game ever made, because there are no males in it. This includes the wonderful riot grrl soundtrack; riot grrl is great because once again, there are no males in riot grrl bands.
  73. Dec 16, 2014
    9
    Gone Home is a brilliantly thought out video game that exposes the life of a troubled family in the ‘90s and the rebellious nature of teenagers. Kaitlin Greenbriar returns to Oregon after a year touring abroad in Europe, expecting her younger sister and parents to greet her at their new home. However, Kaitlin arrives only to find a suspicious note on the front door, and her family missing.Gone Home is a brilliantly thought out video game that exposes the life of a troubled family in the ‘90s and the rebellious nature of teenagers. Kaitlin Greenbriar returns to Oregon after a year touring abroad in Europe, expecting her younger sister and parents to greet her at their new home. However, Kaitlin arrives only to find a suspicious note on the front door, and her family missing. Throughout the duration of the game, Kaitlin attempts to piece together different artifacts and clues left around the isolated house in order to conclude the reason behind her family’s mysterious departure.

    Gone Home beholds an intense storyline with many distinct features included throughout different parts of the game. Kaitlin is left distraught after discovering both her parents and Sam (her younger sister) have abandoned the house for unknown reasons. The isolated house instantly becomes the main setting and pinnacle of the game. Gone Home is a portal of discovery for the player to explore and cherish, with many different rooms, drawers, and shelves to search in order to find clues and different items that support the reason why Kaitlin’s family has disappeared. Throughout the entirety of the game, the house remains a creepy and unpredictable setting for the player. This enhances the overall experience for the player, as they are always aware of their surroundings in the game and are kept thinking about what will happen next. The storyline in Gone Home allows for the player to have an open world experience while searching for clues hidden throughout the mysterious house.

    The sound and graphics utilized in Gone Home are simply outstanding. Players not only play the game, they are immersed in the experience through the clever use of sound effects and various elements of graphics. Journal entries left by Sam are read to the players throughout the game, using Sam’s actual voice! The creaking of floorboards, the shuttering of blinds, the howling of wind, and the crack of lightning are dominant throughout the progressive course of the game. The graphics make the house and surrounding area seem very realistic, and contain architectural references to the year 1995, when Gone Home takes place. All these effects combined allow for a realistic and provoking adventure while exploring around the house.

    Although a short endeavor, Gone Home contains a very elaborate storyline that can be savored by the player. The game was very enjoyable not only because of its creative story, but because of the fantastic audio and visual effects that give the player a sense that they are trapped in the game too. Gone Home is a strong recommendation for those that like a thrilling mystery, a great audiovisual experience, and enjoy the elements of an open world game.
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  74. Dec 30, 2014
    10
    Fantastic experience. Notice i called it an experience and not a game. You have to enter playing it with a completely open mind to appreciate it - it's not like what you're used to. Very well told story that piques several emotions wonderfully.
  75. Dec 31, 2014
    8
    I loved this game for the story, which was very interesting. It's actually what made me keep going through the game.

    But be aware that this is a game where you have to think a lot and that is slow. Don't play it if you prefer games that have a lot of action because you may find it boring. Otherwise, it is very well done and the story is very intriguing !
  76. Jan 5, 2015
    10
    This review contains spoilers, click expand to view. Gone home, a game created by the Fullbright Company, shows the true brilliance of non-violent first person adventure games. The game brings you into the mind of Katie Greenbriar and forces you to think and use your mind to solve puzzles and unwrap the mysteries within the game. Now, let’s start exploring.
    The best part about this game, I believe, is the real life connection’s that are made throughout the game. The Fullbright Company really did well by creating references and objects that resemble real life things. Throughout the game you pick many items, from brochures to Mexican skulls this game has it all, but the items that are the most interesting are the ones that are real. Another fun thing about the game was the weirdly satisfying feeling of being able to snoop through someone else’s things. It’s almost like you as a person are the one that is finding the combination to a safe to unlock it and the secrets inside. The further I progressed into the game the more emotionally attached I felt.
    The worst part of this game would be the game speed. The game can be completed on average in about 2-3 hours, which is a decent amount of time to be playing a game on your laptop. Also the movement of your character in the game is very slow and there is no option to sprint or move any faster. With the long competition time and slow movement it makes this a very tedious game to play, and at points boring. Another thing about the game is the quality of the graphics and attention to detail. The graphics are alright; I believe Fulbright could have put a little more effort into this section of game development; especially considering the game was created in 2013. The game does have the option to change your resolution settings but anything about the lowest resolution created in game lag and long loading times.
    Overall I would definitely recommend this game to others, however, not to everyone. Firstly, I would not recommend this game for any teenager because the style of gameplay would not satisfy the growing video game market for teenagers. However, I would recommend this game to anyone who has passed through their years of being a teen because this game makes a lot of connections to the past, especially 1995, which is the year the game supposedly takes place. Another reason is because the game requires a lot of thinking and puzzle solving which is the non-violent substitute for TDM and Domination. All things considered I believe that Gone Home is unquestionably worth a shot.
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  77. Dec 28, 2013
    6
    Gone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined butGone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined but not much filled in (especially you yourself, as Katie).
    The exploring way of finding missing pieces of information has been done well and the voice acting is great. The house is big, there's a lot to see if you can stand the unnecessary messy state it's in. I liked rummaging through all that nostalgic 80's90's accessories and listening to the appropriately cringeworthy chickrock cassettes. And the main music is very nice as well come to think of it. There are many details in terms of design and stuff to be find, even though most of it is not of much practical use.

    All the pros and cons outweighing I would not recommend this game, unless you can get it very cheap. You might get disappointed if you're expecting as much as there has been said about it.
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  78. Dec 17, 2014
    7
    I enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spotI enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spot on.

    It's not a scary game. I don't like scary/tense games. This is not like that. Don't let concerns like that bother you. It's atmospheric - stormy night, big empty old unfamiliar house... but nothing there is gonna eat you!

    Other games that might have similar gameplay experience. Dear Esther (I liked Gone Home better than Dear Esther) and perhaps Lifeless Planet (which I really enjoyed). To The Moon is probably a similar experience (but different art aesthetic.)

    If this sounds the least bit interesting, I suggest you give it a try. I'm glad I played
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  79. Nov 6, 2013
    7
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As youGone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
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  80. Dec 22, 2014
    1
    ..in short...
    This is NOT A GAME..it's an interactive story.
    And mostly streamlined, there's no player choice, action or reaction and there's not any effect from the surroundings, you'll just be reading letters from all around the huge house.
  81. Mar 12, 2014
    7
    Good game but definitely NOT worth 20 dollars. hour and a half worth of playtime at most so get it on sale or free even. Fairly interesting story but kind of a let down at the end, it will leave you wanting more. All in all: worth the experience but I'd never play it again.
  82. Oct 23, 2013
    6
    Gone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is aGone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is a really pretty mundane love story which presents little in the way of surprise.

    What Gone Home does well though is provide a powerful injection of 100% pure, high grade nostalgia directly into the bloodstream. Nostalgia both for childhood and adolescence in general and the 1990s in particular. A story for the ages this is not. A story for people who were teenagers in 1995? Yes. Maybe.

    The writing is good and the voice actor who played Sam did an excellent job. That, coupled with the introspective and tender mood, is enough to carry you through at least one playthrough (80 minutes for me). That said, there's certainly no reason to play again. In fact, when you start looking back over the experience you begin to resent the numerous red herrings whose sole purpose seemed to be to obscure the real focus of the story for as long as possible.

    In the end I found Gone Home to be atmospheric and touching in a simplistic way, but also fundamentally shallow. The asking price of $19.99 on Steam is way, way too high. I'd recommend purchasing only when a big sale comes along, and then only if you're a fan of this genre of entertainment.
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  83. Oct 26, 2013
    6
    This story-telling game has an interesting story, and the theme is rarely seen in video-games. The tone, atmosphere and style are good and bring a new approach to this genre.

    But for 20 dollars, I expected to play more than 2 hours, and the technical realization was not satisfactory (mostly because of lags). On top of that, the game system becomes repetitive at the end of the two hours
    This story-telling game has an interesting story, and the theme is rarely seen in video-games. The tone, atmosphere and style are good and bring a new approach to this genre.

    But for 20 dollars, I expected to play more than 2 hours, and the technical realization was not satisfactory (mostly because of lags). On top of that, the game system becomes repetitive at the end of the two hours of playing. The right price would be around 5 dollars.

    Last thing, even if the subject of this game is interesting and challenging, it could have been developed more, and could have avoided some clichés. I hope that this game will encourage such "serious" subjects to be developed.
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  84. Dec 5, 2013
    4
    This review contains spoilers, click expand to view. I've been looking for a game to play in-between my regular Sims/Skyrim sessions, and this looked like a decent one. I'm a 90's kid (born late 80's actually) and a sucker for "exploration/mystery" type games, plus the 50% Cyber Monday sale didn't hurt either. I played for 2 or so hours first day, and finally got the chance to get back in on Thursday, only to realize I was literally 10 minutes away from completing the whole thing. What a bummer! Seriously, if this game cost 2£ then great. But it was a whopping 8£ with a 50% sale. I have never paid that much for any game that is completable in under 3 hours.. The story was ridiculously predictable as well, I could already predict what was going to the main narrator and her secret friend 20 minutes into playing. I also don't know if it's just me and my machine, but in most rooms I'd get annoying neon-coloured glitchy flashing patches on objects and walls. 4/10 Expand
  85. Dec 16, 2013
    8
    It’s refreshing to play a game like Gone Home, where the entire game is non-violent yet still intriguing, and draws attention from all types of gamers. The game plays like a movie that only focuses on character development, and the relationships between many of the characters. Being that I am not a gamer by any stretch of the imagination, the game still appealed to me because it really isIt’s refreshing to play a game like Gone Home, where the entire game is non-violent yet still intriguing, and draws attention from all types of gamers. The game plays like a movie that only focuses on character development, and the relationships between many of the characters. Being that I am not a gamer by any stretch of the imagination, the game still appealed to me because it really is different from many other games I have played in the past. This game appeals to a whole new gaming audience as well as the general gaming public.

    Gone Home truly is an exploration game. It is different from the plethora of exploration games that have preceded it in the sense that it explores something that many people would consider not worth exploring. It’s the subtleness of everything in the house building up and slowly becoming apparent to you as a gamer that really makes this interesting. From the second the game starts you’re left wondering where you are, why you’re there, and where everyone else is. Once inside you have to do your best to piece together the mystery that is this house and your family. Each character in the game has their own completely unique storyline, and as a gamer you can follow certain storylines or all at once. It’s the different storylines that continuously become more and more interesting as you go on that keeps players wanting more.

    There are many artifacts made by the game creators that help to reference and further establish a setting that I've never experienced before. The game is set in 1995. As you walk around the house you will find posters, video games, albums, and other historical references found in notes and letters. This too adds another dimension to the game. Whether it be the reference to a Pulp Fiction movie screening in a nearby theatre or the many references to the Riot Grrrl movement that was very prominent in that part of the U.S. at that time.

    Overall, I would rate this game an 8 out of a possible 10. Having said that, it wouldn’t necessarily be a game I would play again and I think this is where the game experiences its major fault. It really is a one-time deal with this game, with only few players venturing on for a second go. I would recommend this game to many of my friends because it is very interesting.
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  86. Dec 29, 2013
    5
    Here's the thing, when I first watched a friend of mine play through Gone Home from start to finish, it hit me it a very tender spot. I adored it. I cried. But after purchasing it myself and playing through it again, I realized how shallow it is.

    While it is debatable whether Gone Home is truly a "game", it is well know it is fully story based. I enjoy story games. I love more "artsy"
    Here's the thing, when I first watched a friend of mine play through Gone Home from start to finish, it hit me it a very tender spot. I adored it. I cried. But after purchasing it myself and playing through it again, I realized how shallow it is.

    While it is debatable whether Gone Home is truly a "game", it is well know it is fully story based. I enjoy story games. I love more "artsy" games. However, I feel this one just is not as good as most make it out to be. Yes, it is very good with hitting one with nostalgia. Yes, it good with hitting you in the feels. Honestly though, that's it. And after the second time though it, I just couldn't connect as easily as I could before. I knew the entire story, I knew how it was executed, so there wasn't much left for me to do. There is little to no replay value. And for $20 as an original asking price for a 2 hour experience, it just truly isn't that worth it. I waited until it was on sale which I am grateful for.

    Don't get me wrong. The story is really good for it only being told through notes and journal's left for you to find, but I just wish there was more to justify it.

    I'm in a love/hate relationship with Gone Home. But in the end I just can't recommend it.
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  87. Feb 17, 2014
    7
    This is a game that probably won't feel like a game for most. The voice acting was great and the story itself is one that I've never encountered in another game. While it was quite short (I beat the game with 101 minutes played on steam), it managed to have a few points where I wish there would have been less walking or backtracking, but this is really a minor complaint. The writing pullsThis is a game that probably won't feel like a game for most. The voice acting was great and the story itself is one that I've never encountered in another game. While it was quite short (I beat the game with 101 minutes played on steam), it managed to have a few points where I wish there would have been less walking or backtracking, but this is really a minor complaint. The writing pulls you in with several side stories, some of which you have to infer their meaning on your own. Even the main story may require some interpretation. I'll just say that everything isn't directly given to you, story-wise, if you don't pay attention to detail.

    The game play consists of traveling through the house and examining letters and other items. These things trigger audio messages of the player's sister and each one builds upon the last. By the end, I felt a series of emotions and had a few questions that the game just won't directly answer. But now I'm thinking about it and looking for other people's opinions. If a story having that kind of effect on someone doesn't make it a good story, then I don't know what does.

    That being said, there was probably ways that this could have been wrapped up tighter to my liking, but I'm sure that's not what the creators were going for anyway. All in all, it was a good use of 101 minutes.
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  88. Dec 15, 2014
    9
    This review contains spoilers, click expand to view. The game Gone Home, produced by The Fullbright Company is about a 19-year-old girl that returns from Europe to find that her family life is turned upside down. As Katie you have to investigate unknown territory of your new empty mansion and find out what happened to your family.
    One big pro of the game was that it was a 3D environment with a first person point of view. Typically what I find with detective style games is that you are standing still, looking out into an open room and can only progress in a certain chronological order after clicking the right objects. This game gave this genre a new style; it allowed for free exploration and allowed the player to move at his or her own pace. Free exploration is something I really like in a game, so this aspect is a big plus. It made the player feel more immersed; another aspect is that you can take different routes to completing the game so everyone’s experience is different.
    The graphics and audio were gorgeous; this added to the overall atmosphere and again, really changed the genre. If the player is in the right atmospheric setting, this changes the way you experience the game. When I played I was in my room with the lights out and with my surround sound headphones. This added a huge new level of realism and the way it changed the game for me is it made me take in the surroundings and feel very absorbed in the world of Gone Home. The voice work was amazing in this game and having a high quality headset really lets you appreciate what is being said and how much work they put into the game,
    Last but not least, the plot of Gone Home. The game did a good job of adding side stories and background information that the player could investigate if they’re motivated to do so. Although the game is mainly about Sam, the player could learn a whole lot about characters like Terrence, Oscar and Janice but it did not come as easily. One thing that I noticed is that you barely learn anything about Katie. Typically in games the person you are playing as is the protagonist but in this game I felt that Katie did not have much depth, she just seemed like a pawn that you use to learn about Sam.
    Personally I enjoyed the game, I got it for free and I could see why people would be upset having to pay such a hefty price for a short game. I would recommend it to people if they were looking for something to do on a rainy day.
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  89. Dec 15, 2014
    6
    Gone Home is a game about a girl named Katie who returns home from a year long trip to a new house. When Katie arrives she discovers that her family is not in the house and appear to be missing. Katie then searches the house to find clues to her family’s whereabouts. While Katie searches the house she uncovers shocking secrets about her family that have been carefully hidden for years.Gone Home is a game about a girl named Katie who returns home from a year long trip to a new house. When Katie arrives she discovers that her family is not in the house and appear to be missing. Katie then searches the house to find clues to her family’s whereabouts. While Katie searches the house she uncovers shocking secrets about her family that have been carefully hidden for years.

    Gone Home has one of the best stories that I have ever seen in a video game. (Though calling it a video game is a stretch). Gone Home takes the player on a 3 hour journey through one of the most densely packed stories in modern gaming. It is hard to talk about the story without ruining the ending. But what can be said is that the setting has the player thinking about one thing while the story is going in a completely different direction. The ending comes as no surprise to the player once they reach it, but the ending would seem absurd at the start of the game. The ending leaves the player with no loose ends and a certain happiness for the characters.

    The game doesn’t boast the most high definition graphics or the most cutting edge gameplay but the attention to detail makes up for it entirely. The not so high quality graphics even add to the atmosphere of the house. The graphics are meant to be played on a low brightness which has the player often turning around to see if that shadow was indeed a person or not. The attention to detail in the house was extraordinarily good. Everything in a 1995 home was there, with the exception of shoes, but one would not even notice this unless it was mentioned to them. The player learns all there is to know about a family in the mid 90’s, from tacky furniture to VCR’s it is all there.

    To call Gone Home a video game is a stretch. It is more of an interactive story in the form of a video game. In a contemporary video game the player makes choices and has different ways to overcome different puzzles or challenges. In some games the way one completes a task will affect what happens later on or the level of difficulty. Gone Home is extremely linear. There are no two ways of finding things or opening doors in Gone Home. Everything is laid out for the player to find, the only thing that can change is the order in which things are found.

    Gone Home is an excellent experience. The story was compelling, the setting was unique, accurate and added a level of realness to the story. But to call it a video game is a stretch. The game is definitely good there is no question about that, but if one does a excellent first run through they will feel no need to play it a second or third time. A truly good game would compel the player to play more than once, it is a game you can come back to years later and still have the same experience as you did when first played. Gone Home doesn’t achieve this. I would still highly recommend this game though.
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  90. Dec 15, 2014
    7
    The game “Gone Home” developed by The Fullbright Company uses a complex and developed story line as its main attraction. Players walk in the footsteps of Kaitlin Greenbriar as she comes home from a yearlong trip to find the new house, into which the family had moved into, empty. Through the course of the search through the house the character and player begins to uncover the events of theThe game “Gone Home” developed by The Fullbright Company uses a complex and developed story line as its main attraction. Players walk in the footsteps of Kaitlin Greenbriar as she comes home from a yearlong trip to find the new house, into which the family had moved into, empty. Through the course of the search through the house the character and player begins to uncover the events of the past year, a year she has missed. The discoveries slowly piece themselves together to explain the reason for her sisterís and parentsí apparent disappearance from the house.
    As a rule most games no matter how well designed have both their good and bad aspects, Gone home is no exception to this. The aspects that add to the game and make it an interesting run through are; the gameís interactive story, voice-overs and tangent stories. The game, which is centered on a rich and interactive story line, truly benefits from it. By generating a story line that can be revealed and played through in a few different ways but still leads to the same overall ending gives the player a feeling of greater control. To add to the experience the ways in which the voice overs which occur periodically at strategic points gives the game a more realistic feel as if the characters were real people enhancing the game play and overall story line. These aspects are then combined with a series of tangent stories that take place alongside the main story and can be unearthed and furthered throughout the course of the game. This I believe truly makes the game fun because it adds a series of extra layers that give more life to the game and donít truly end with a concrete answer keeping the player continuously guessing to their true meaning. Most important of all is that they do not clutter or subtract from the main story line of the game. The intriguing story and strategic use of voice-overs make the game a truly fun experience.
    Unfortunately there are some aspects to the game that are less than to be desired. Two specific things come to mind that are worth negatively critiquing; the brightness settings and the end of the game. Yes it is true that brightness settings can always be adjusted but overall the game has a rather dark vibe to it that understandably plays into the story thematic and adds to the game but it seems that at times even with higher brightness settings its difficult to see. Due to the difficulty of seeing objects I found that at times it was a chore trying to find objects in the semi darkness of the house. The second part that I found to be rather disappointing was the end. For such a build up in the game and all of the assumptions that one makes by the end, the ending chosen by the creators was rather bland and uninteresting. In my opinion the game could have been further enhanced with a more dramatic end, one that I was certain would happen when I reached the attic, but I wonít spoil the ending for you by telling you what doesn't happen. If the above listed things were to have been improved upon the game would be in my opinion a truly masterful work of digital and gaming art.
    Overall the game was fun and I enjoyed it. Though different from your everyday shooter with fast case action the story line was well thought out and interesting. I would recommend it to those that are more interested in the content of the game rather than looking for a way of killing a few hours with mindless game play due to the format of the game. If it were ever on sale I would tell people to try it out for they might like it, or not. The game is very specific in nature and hard to compare with an existing game due to its rather new look at what games should be and whatís more important, action and an okay storyline or a slower game with a well thought out story line.
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  91. Dec 18, 2014
    8
    Gone home is an interactive plot based game that takes players into the eyes of Kaitlin Greenbriar, a 21-year-old girl from Boon County, Oregon. Kaitlin (Katie) has just returned from a year backpacking in Europe. She comes home at 1 AM to a dark house, a distressing note from her sister and nobody left in the house.
    The game’s plot is revealed through an original medium and, as the
    Gone home is an interactive plot based game that takes players into the eyes of Kaitlin Greenbriar, a 21-year-old girl from Boon County, Oregon. Kaitlin (Katie) has just returned from a year backpacking in Europe. She comes home at 1 AM to a dark house, a distressing note from her sister and nobody left in the house.
    The game’s plot is revealed through an original medium and, as the central focus of the game, is very well thought out. Instead of Katie experiencing events or making decisions as a character would in a normal game, the player must uncover the entire plot through exploration of items. Character development and plot progression are found in the writing and media littered about the house. Each of the game’s characters is advanced through letters, notes and artifacts. Katie’s younger sister, Sam, writes journal entries to Katie, which are read to the player after finding related objects owned by Sam. In one sense this aspect of the game reduces the realism, however that is more than made up for by the increased character connection that is developed in these audio journals. This method of storytelling is very innovative, however it relies heavily on the player to take their time and read every paper they find. Furthermore, even with a cooperative player, some of the items are difficult to find or understand, which leads to players missing some of the key plot points.
    Gone Home’s gameplay has several flawed yet several redeeming elements. One of the major flaws is that the player moves too slowly. Most of the game is surprisingly linear despite the open nature of a house, which means the player doesn’t need to spend a lot of time in transition from one room to the next. However, there are several portions of the game that require revisiting old rooms, which results in some long walks through the house. In addition, if a player is replaying the game while listening to developer commentary or doesn’t need to view every object for some other reason, they are stuck moving at the same, slow speed. However, the sound and the atmosphere of the game are incredible. The music sets an accurately creepy tone, yet is somewhat nostalgic for the journal readings. The lightning also scares the crap out of you.
    Although there are some flaws, Gone Home is incredibly well made for an indie game, and has more in depth and relatable storylines than many big games. I would certainly recommend it to anyone who wants to experience a short, yet rich interactive story.
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  92. Dec 16, 2014
    8
    Gone Home is an independent first-person adventure game developed by The FullBrightCompany. It follows 21 year old Katie Greenbriar as she returns home after spending a year travelling Europe and tries to piece together what has happened to her family.

    The good: The game has an excellent atmosphere, and there is an impressive quantity of easter eggs and hidden backstory. Having to
    Gone Home is an independent first-person adventure game developed by The FullBrightCompany. It follows 21 year old Katie Greenbriar as she returns home after spending a year travelling Europe and tries to piece together what has happened to her family.

    The good: The game has an excellent atmosphere, and there is an impressive quantity of easter eggs and hidden backstory. Having to search for clues in order to progress the narrative adds satisfaction to what could have been a straightforward narrative. The connections that can be drawn between these clues is truly impressive, as is the way the characters are so fleshed-out and rounded. Visuals and sound are simplistic, adding to the game's realistic feel.

    The bad: As good as the narrative was, it often felt like some extremely interesting characters were sidelined. Navigating feels somewhat clunky and slow, but this only comes during the occasional backtrack. Without spoilers, the ending is definitely polarizing, providing a satisfying conclusion to some (but not all) of the threads introduced in the game.

    Overall, Gone Home will appeal to those who enjoy games for the plot as much or more than for the gameplay. This is the kind of game that has to be played patiently; the player will only get as much out as they put in.
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  93. Dec 16, 2014
    7
    This review contains spoilers, click expand to view. After a year abroad in Europe, Katie Greenbriar returns to the new house that her family has just moved into. Upon her arrival, she finds a note on the front door from her sister Sam, warning her not to go searching for the family. Once in the house, it is clear that there is nobody home. From this point on, it is Katie’s mission to find out where her family has gone.
    Overall, I believe that the greatest strength of this game is its plot. I thoroughly enjoyed looking through the various rooms and finding numerous clues that led me to the end of the game. I think that the allusion to external video games and significant figures makes the story more intertwined with the real world, causing the game to seem more realistic. Furthermore, I believe that although the game has a limited amount of story driven gameplay, it compensates through the various Easter eggs (such as the purple basketball) and deviating plotlines, which lead you to consider controversial theories. For example, consider the theory that Uncle Oscar abused his nephew Terrence, who is the father of Katie and Sam. Though never directly stating this theory, the creators of the game are able to lay the foundations for the player to make this interpretation.
    The mechanics of the game are actually quite good. Although the graphics are not amazing, they are sufficient for the user to easily play through the game without any issues. I don’t really think that it is necessary for the game to have top of the line graphics and visuals because aside from making the game more realistic, they don’t really serve a purpose. One of the stronger mechanical aspects of the game is the audio. Throughout various point in the game, you come across journal entries written (and dictated) by Sam. Instead of just finding pieces of paper with what Sam wrote in her journal, small sections are dictated after finding something relevant to that entry in the game. This is helpful because it adds emotion to the information Sam is providing.
    One of the weakest aspects in the game is the ending. I believe that the plot of the game is genuinely strong, and so the ending should do the plotline justice. However, I believe this is not the case. In my opinion, the ending should instill excitement in the player, especially since the game is based on the premise of mystery. I was left with a feeling of disappointment when I realized what had actually happened to the family, not due to the fact that they had been harmed, but due to the fact that the majority of the plot, including the link to Oscar, was of no relevance.
    Overall I enjoyed playing Gone Home and I would definitely recommend it to anyone who is interested in the mystery genre. The plot has extreme depth considering the total playtime given to the player, and the mechanics of the game are quite strong. With the exception of the ending, it is a great game.
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  94. Dec 28, 2014
    3
    It's nice, but not overly compelling. There are no puzzles to solve, no mystery to uncover, and the player doesn't contribute at all, she's simply a consumer. There's really no game here, it's just pure exposition -- essentially, it's a short audio/visual story.

    The thing that really puts Gone Home into perspective is that the gameplay made me think of Myst, and in that context it
    It's nice, but not overly compelling. There are no puzzles to solve, no mystery to uncover, and the player doesn't contribute at all, she's simply a consumer. There's really no game here, it's just pure exposition -- essentially, it's a short audio/visual story.

    The thing that really puts Gone Home into perspective is that the gameplay made me think of Myst, and in that context it becomes clear how much more Myst achieved with a similar format (and far more limited resources) 20 years ago. Myst was superior visually, had a far more compelling story, real interaction with the environment, and the player had an important role in the story. Myst required the player's participation, and the player had to think hard and make decisions to move the story forward.

    So while I appreciate what Fullbright has tried to do with Gone Home -- focusing on a human story -- it feels very limited, even incomplete. It's nice to check out, but with its limitations, and at a 2+ hour runtime and zero repeatability, it's not worth anywhere near the retail price.
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  95. Aug 22, 2013
    0
    This review contains spoilers, click expand to view. The so called "critics" need to check their state of minds.

    Dear critics, we turn to you to infrom us about games, when a game gets 9.5s we assume that we MUST play this game and it somehow revolutionizes gaming.

    The game costs 20 bucks, its a linear story based fps exploration game inside a house. You move around and pick up objects and twist them around, then you hear an audio log and you continue doing that till you get to the last one and the game ends.

    That is the essential gameplay, The graphics are pretty good and the game is optimized but its not a "game"

    Its a tech demo.

    Reviewers will tell you that the story is pretty good, yet its a about a lonely girl who thinks she is a lesbian when in reallity she never had a boyfirend so she justs runs away with another girl who actually is a lesbian, thats it, not much of a resollution either, yet it gets 9.5 and most importantly it costs 20 bucks.

    The consumer is ripped off 20 bucks for 1 hour and a half of linear exploring in a tech demo, rather an actual GAME.

    There are far better GAMES to play for 15 bucks, shadowrun returns,rise of the triad, call of juareze gunsliner, hell even mars war logs.

    Sure they have flaws, but they are GAMES with GAMEPLAY and the reason they are criticized by reviewers and have lower scores is because the so called "critics" criticize the flaws in their GAMEPLAY since this game has no gamplay whatsoever and you keep moving in a linear fashion and pick up objects and examine them, there is no gameplay flaws to criticize so that gives them 10/10.

    That is the truth and it hurts but this notion that the less gameplay the game has and less complex it is, the better, has to stop, or we will be playing movies instead of games pretty damn soon.

    The user score shows that the so called "critics" should og and criticize movies instead and not games.
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  96. Aug 22, 2013
    10
    What is the most fun of playing adventure games? you'll have to put everything you knew away because GONE HOME is not a usual video game that my come every year. games like this- i you find of course- is what called "Art Game" and that's true because of the story. story of GONE HOME is not an excuse for gameplay or something like that. its the reason. the reason you should play GONE HOMEWhat is the most fun of playing adventure games? you'll have to put everything you knew away because GONE HOME is not a usual video game that my come every year. games like this- i you find of course- is what called "Art Game" and that's true because of the story. story of GONE HOME is not an excuse for gameplay or something like that. its the reason. the reason you should play GONE HOME is story and in the end; story give you an important better-than-jewelry gold reward. it's a story about love, and it's not the matter of ages and gender... it's about love. Expand
  97. Aug 25, 2013
    10
    Many of the other user reviews I've read are very clearly submitted by people who haven't played Gone Home, many of which are perversely proud of that fact. While Gone Home isn't a perfect game, the 3.5 hours I spent with it were immersive, nostalgic, and hit surprisingly close to home. I honestly wouldn't award it a perfect score, but I am doing so to offset the goons who are submitting aMany of the other user reviews I've read are very clearly submitted by people who haven't played Gone Home, many of which are perversely proud of that fact. While Gone Home isn't a perfect game, the 3.5 hours I spent with it were immersive, nostalgic, and hit surprisingly close to home. I honestly wouldn't award it a perfect score, but I am doing so to offset the goons who are submitting a score without having experienced the product itself. Expand
  98. Aug 20, 2013
    5
    Got this game after seeing good reviews, but i was surprised and shocked when i completed the game, in disbelief i opened metacritic again n saw the low user scores which didnt surprise me, its a shame that games like this actually gets released, its way toooo short, the story is cool and all but it could've been fine for one single episode of a tv series, not for a game jeeeezz.
  99. Sep 14, 2013
    9
    Gone Home is a poignant interactive story with one main story line and a few subordinate story lines. Game play mechanics are simple enough, almost akin to a standard adventure point-and-click, and some would argue that's exactly what Gone Home is. They wouldn't be wrong for saying that. It's a bit more than that though. The entirety of the game (which lasts around four hours) takes placeGone Home is a poignant interactive story with one main story line and a few subordinate story lines. Game play mechanics are simple enough, almost akin to a standard adventure point-and-click, and some would argue that's exactly what Gone Home is. They wouldn't be wrong for saying that. It's a bit more than that though. The entirety of the game (which lasts around four hours) takes place in a suburban home. The story unfolds as you walk around the home and find fraudulent artifacts which stitch the relevant story lines together.

    Mood is key in Gone Home. 90's kids will love this game as 90's ephemera is all over the place. Grunge rock, X-Files, a Twin Peaks-esque vibe is channeled with a Pacific northwest setting. VHS tapes and mix-tapes are laying around waiting to be viewed or listened too. A rainstorm rages outside. All of this could easily become cliche in the wrong hands, but is executed tactfully in Gone Home.

    Game play is almost non-existent. Think Dear Esther in terms of interaction with the game world. What it lacks in game play it more than makes up for with a compelling mystery and story. To say much more would be to spoil the game somewhat. Simply know that this is more an interactive story before committing to Gone Home. The story is satisfying and definitely worth your while.
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  100. Oct 17, 2013
    9
    There's a group of people like me who have been yammering for years about the untapped narrative potential of games. These people will be delighted with Gone Home. Admittedly, it's more of a proof of concept than an actual game, and it's ugly, clunky, and overpriced. But it's very well-written, the voice acting is excellent, and if you're wired the right way, this small, ordinary story canThere's a group of people like me who have been yammering for years about the untapped narrative potential of games. These people will be delighted with Gone Home. Admittedly, it's more of a proof of concept than an actual game, and it's ugly, clunky, and overpriced. But it's very well-written, the voice acting is excellent, and if you're wired the right way, this small, ordinary story can be incredibly affecting. It lingered with me long after I finished playing. And, perhaps most importantly, Gone Home does prove something: that you can use games to deliver a narrative that would not work in any other medium. Watching a film about someone rummaging through an empty house would be a dreadful experience but doing it yourself makes all the difference. I sincerely hope that Gone Home will be an inspiration for other developers to pursue and expand this genre. Expand
Metascore
86

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.