Oct 2, 2013I bought this game because the very good reviews all around the Internet, I was so hyped as I love this kind of games which are very story (and narrative driven). I got the game, and it is by far one of the worst games I've ever played. It does not worth my time and money.
Let's start with the good first. I loved the first 30 minutes of the game. It was very thrilling and well narrative. Reading documents and trying to analyze the mystery was fun at first. But here is the real problem, the game is just too short. When I say too short I mean really really short. It took me about two hours to go through everything on the game to finish it. Which is why this game does not worth the price tag 20$, not even half of the price. My second problem with the game is the story. I said I loved the atmosphere and the narrative, but when it comes to the story, I did not like it at all. I do not want to spoil anything, but the story simply bad.
At the end, I regret every second playing the game. I really thought I might have fun with it. I was so looking forward to spend a good night with the game, but it turns out the game does not worth my time … Expand
Jul 20, 2014~Please note, that I have only seen a Let's Play of Gone Home, and have not actually played it~
Gone Home's story is nothing out of the ordinary, and consists of a girl called Katie coming home to see her parents after travelling the world. When she returns, they are missing, and she has to try and find out what happened to them. It sounds a bit like a plot from NCIS, even though it's a setup for something truly different, yet sadly becomes easy to predict what happened to Sam Greenbriar very early into the game. It's not particularly unique, but it portrays what it's trying to get through beautifully.
Much like a lot of "Walking Simulations" (Adventure games, as we used to call them), the gameplay is extremely basic and slow-paced. It involves you finding a series on letters from your sister, as well as side-clues to help you figure out what's going on. The gameplay isn't the core focus, but it's still functional. No issues here.
Graphically Gone Home is quite nice. It looks fairly cartoony for the most part, and has a nice amount of detail on everything. The lighting effects are basic, but atmospheric, and it all looks very clean and well done, with a couple of badly textured areas.
Gone home isn't for everyone, but if you like Adventure games, you'll be right at home here. Don't be fooled by thinking it's a horror game (Which may have been why some were disappointed, looking through Metacritic), it's actually a very heartfelt and beautiful game, that I strongly recommend, however, I understand that this game isn't for everyone.
-Nice graphical style
-Fairly good detail
-Voice acting is really good
-Some poorly textured areas
-A little too short.… Expand
Nov 9, 2013I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours.… Expand
Aug 30, 2013It was short, expensive but definitely more worth it than a movie ticket these days. I love the voice acting, the atmospheric tone of the whole house. Being 39, this was an awesome journey in the mind of teen that I once was. It reminded me of a lot of old memories. I've been a gamer for 30 years and I've shot way too many zombies, bad guys and collected way too many chests, spells, ammos and this movie really appealed to me as an older gamer. I am hopeful that there's going to be a lot more games like this (and better) for the aging gamer group.… Expand
Oct 23, 2013Gone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is a really pretty mundane love story which presents little in the way of surprise.
What Gone Home does well though is provide a powerful injection of 100% pure, high grade nostalgia directly into the bloodstream. Nostalgia both for childhood and adolescence in general and the 1990s in particular. A story for the ages this is not. A story for people who were teenagers in 1995? Yes. Maybe.
The writing is good and the voice actor who played Sam did an excellent job. That, coupled with the introspective and tender mood, is enough to carry you through at least one playthrough (80 minutes for me). That said, there's certainly no reason to play again. In fact, when you start looking back over the experience you begin to resent the numerous red herrings whose sole purpose seemed to be to obscure the real focus of the story for as long as possible.
In the end I found Gone Home to be atmospheric and touching in a simplistic way, but also fundamentally shallow. The asking price of $19.99 on Steam is way, way too high. I'd recommend purchasing only when a big sale comes along, and then only if you're a fan of this genre of entertainment.… Expand
Jul 7, 2014This review contains spoilers, click expand to view. -TL;DR- Spoiler Free
It is barely a game, and there are better stories out there more worthy of your time and money.
It is about two hours long.
-TL;DR- Spoiler Free
-Objective- Spoiler Free
In Gone Home you come home from a journey to Europe to find your family home empty. You then wander around the house picking up things trying to find those that trigger auditory journal entries from your younger sister or give clues to where other entry triggering items may be. There are also subplots about your mother and father which do not have auditory journal entries. After one to two (realtime) hours of searching the house you discover why your family is not present, the screen fades to black, music plays, and credits roll.
-Objective- Spoiler Free
The stories told in Gone Home are generic. They may seem unique to people who only play video games, but such stories have been told before, with superior presentation, and superior depth in other artistic mediums. The main story is focused on the player character's younger sister. PC's younger sister has a hard time making friends and gets in trouble with authority figures because of teenage angst. It is then revealed that the younger sister is a homosexual, and the rest of the story is about her romantic involvement with another teenage girl. PC's parents deny their daughter's homosexuality and ground her for a month and disallow her girlfriend being alone with her with closed doors afterwards. Naturally the younger sister dislikes this because she is unable to see her girlfriend for a month and afterwards they would not be able to have sex. Then younger sister and her girlfriend will have to break up because of reasons, but then because of feelings they decide to stay together and drive away together, which is why neither of them are at home.
The dad is a struggling author.
The mom works in the forest.
They have relationship problems and head to a couples retreat, which is why neither of them are home.
Little sister's former male friend took his SNES back after finding out she is a lesbian, leaving PC with no games at all in the house. Thanks a lot, you jerk.
-Subjective- Spoilers… Expand
Oct 5, 2013Gone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the full story. I can guess that many negative reviews are due to players expecting something more of a "game" you must be advised that this is more of a story but a very well executed one.… Expand
Oct 30, 2013This review contains spoilers, click expand to view. Well, Gone Home isn't the usual game you'd expect. It's mainly about exploration and even that part is fairly limited. The further you explore the house you will unfold the events that led to the "abandoned" house. But it still manages to give you a good ending where you rethink your playing experience and how the game was able to play with our expectations. I liked that and that's why it stayed in my mind. It also manages to deliver a strong statement because despite the media tolerance for gays and lesbians it is still a huge problem in a lot of families when your offspring isn't developing the way you expect them to be.… Expand
Sep 3, 2013First of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it was time to play it myself. Is 1 out of 10 justified..? No but giving this a 10 out of 10 is just as bad.
This game is very interesting and I think a lot of people hating it, are not admitting they actually liked playing it, because arguably this is a very enjoyable game if you like story-focused games. The problem however, is that when everything in Gone Home is said and done, you'll leave house of the Greenbriar family with a feeling of emptiness. It offers what ends up being a very cut and dry, completely ordinary and nowhere near thought-provoking story.
If someone spoiled the story for you, you've already heard what there is to experience in this game. It offers nothing more and for a 1-3 hour game I don't think the price-point it launched with was justified.
Don't let this game fool you. It's not deeper than it seems. There is nothing to learn from this game aside from observing the way it tells its story. That's the true meal of Gone Home. It has a lot of great ideas to tell its story, because it uses red herrings as a means to distract the player from the main story and in the middle of the game the player might be unsure of whether it's actually a tragic tale or just an ordinary day for the protagonist.
I think all the 2s out of 10s this game is getting by the user base is a reaction on all the praise it gets from the bigger video-game reviewers. There's nothing particularly special about the story in this game, and in the end it feels like you've been cheated.
I'm letting Fullbright off the hook with my review. It was interesting to play Gone Home, and I enjoyed it a lot. But when I finally pieced everything together I realised I might actually have been wasting my time. This is a definitive "hipster-game"… Expand
Aug 23, 2013As someone who honestly enjoys a good playable story, this hits relatively high. The gameplay is smooth, the sound is smooth, everything regarding the game is smooth. Unfortunately, the game is quite short and on top of that, the story is a bit lacking at points.
Aug 24, 2013The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.
What will determine how much you like this game is how much you like the stories. Two of the stories are delivered very well. You have to put the pieces together on your own which makes them very intriguing. The other story is the one the game dedicates itself to most. It is pretty heavy handed and is the most poorly delivered and the least interesting. This is where the game failed with me. If you are annoyed by teenage infatuation then this isn't for you. If you love the 90s and lifetime dramas then you'll be all over this.
6/10 for an interesting idea that could have communicated an interesting story but failed… Expand
Aug 30, 2013This review contains spoilers, click expand to view. As a game, or explorable, interactive environment if the word "game" doesn't quite fit, Gone Home seems to work hard to tell a story, use a voice, that is not commonly, if ever, heard in games. There are laudable intentions and good ideas here, but, for all the critical praise it has been given, even if you enjoy or appreciate some or all elements, it's not something that is without flaw or fault. No creative endeavour ever is.
So, under the hyperbole, what is Gone Home? It's an interesting and valid way to tell the story of a white teenager, Sam Greenbriar, in her own voice, expressing her experiences and sexual identity. The player as her older sister, Katie, gets to discover not just what has been happening in Sam's life during twelve months away in Europe, but also what has been happening in the lives of Terry and Jan, their parents.
It's a great premise; if you have the opportunity to find out about the details and secrets of the people closest to you, do you actually want to know what you discover about them? This is where Gone Home is at its strongest. It treats most of the characters as complex, realistic people and regardless of whether you like or empathise with them personally, you get to know them through the material aspects that surround them.
Unfortunately, it can also highlight the weakness of narrative technique. Sam's story and personality dominates with the voice over work (although the English-speaking voice actress is good) to the point that it leaves the other characters feeling a bit flatter and lacking in dimension by comparison. Although it is definitely Sam's story it doesn't have to be told to the detriment of an ensemble cast.
There's also story pacing problems and this is where the technical limitations, like re-use of assets, can become noticeable. It's an understandable problem, but when you're beginning to notice that there seem to be a lot of the same pizza boxes, piles of scrap paper and envelopes or that Jan seems to really, really love the same three types of house plant, it's rather like when your attention is on the over-acting extras in the background of a film than the scene that is happening with the actors in the foreground. The scene becomes broken.
One of my biggest issues with the game is the misdirection of the 'haunted house' themes that play out. There's a couple of jump scares and a consistently heightened atmosphere for the player, but if you're a fan of supernatural horror it's probably going to be a disappointment at the lack of pay-off you receive and that the game also consistently points out that the supernatural elements all have completely logical and in-game context reasons for happening.
If you're not a fan and don't buy into the sometimes creaky deployment (e.g the looping lightning storm that stays at the same exact intensity no matter how long you take to reach the end of the game or where you are in the house) then it can seem an unnecessary use of tropes. It doesn't add anything in particular to the story that couldn't have been included by different means. The worst part of its use has to be with how it factors into Terry Greenbriar's backstory.
This is the literal 'dark secret in the basement' which the player has to mentally piece together with evidence found elsewhere in the house. It's a piece of stereotypical genre writing that portrays something that absolutely doesn't need a re-telling for the nth time in this way, either through the imagery used or the basic awfulness of who it is that has the greater role in revealing it to the player. The Fullbright Company, in this case, you can do better, much better.
Overall, it's a take on the exploration and discovery experience that is very much needed and has some good ideas and execution, if bound by technical limitations. If it's going to come down to the handing out of laurels; I'd say this is a company to watch from this point on rather than piling fulsome praise on what is a first full game that has its own particular growing pains.… Expand
Nov 30, 2013I DON’T RECOMMEND THIS GAME AT FULL PRICE
BUY ONLY AT 75% OFF.
Gone home is a first person exploration game. Well maybe it’s not a game but more of an experience. There are no puzzles, no challenge and nothing to put your game skills to test here. This “game” is all about exploring a house, looking at items and basically learning more about the people who live in the house and their background. Without spoiling the story because this is the meat” of the game I will have to say that it tries to create an emotional connection with the user but the problem here is that THIS connection is hard to be established on all people who play the game and it depends on their own norms/values. That is also the reason that some people like the game and others dont. Furthermore this game is full of Easter eggs. If you were born in the 80’s just like me you will find a lot of references here. Some items will bring back memories from your childhood. The “game” is all about creating nostalgia but nonetheless it covers a very sensitive topic.
Personally the story for ME was not very touching and to tell the truth I enjoyed exploring the house and finding those 80’s and early 90’s easter eggs more. The main story was average and predictable to say the least.
Pros: beautiful environment that looks and feels like a real house, lots of Easter eggs, 80’s nostalgia is everywhere, good voice work, the soundtrack is excellent and the music fits with the tone of the game
Cons: main story it’s predictable and boring, there is no real gameplay here, no replayability, the game is only 2 hours long and it’s also very expensive for its duration.
FINAL SCORE: 6.5/10… Expand
Sep 22, 2013This "game" is hard to rate. Because although it fits the definition of a game, it isnt really. Its more of an interactive book played out through a house. Its only 2 hours but its meant to immerse you and learn the family only through look around the house. The problem is, it doesnt even do that very well. I like the story and the ending but it presence itself in a weird way. It reads you journal entries from absolutely nowhere, serious where did it come from? There a notes scattered which are pretty interesting but there just isnt enough of them and they are so easy to find. Not to mention they are place in very stupid locations. Such as Sam's private diary being in Kat's room on a bedside table. The story about the haunted house is totally underdeveloped and leads to nothing.
The house is very interesting and well designed for most of the time. I actually really enjoyed myself and the ending warmed my heart, but it was afterwards I realised the faults. Its fun just unfinished and underdone. Add more notes and make it longer and this would be with the absolutely ridiculous price. This game should not have been worth more than $5.… Expand
Sep 9, 2013It's just not my adventure. The love story was nice, and it looked fairly good, but it's lacking substance for the price. This should be a $10.00 USD game for the two hours it took to complete it. I liked it, yet it needs another year of making it into a full game.
Feb 16, 2014There will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles to solve you just play through and discover the story is an incredibly emotional and real you can't help but to become near obsessed with putting all the little pieces together to figure out the stories behind the characters… Expand
Oct 28, 2013I picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depth really shows as you steadily progress to the finish in just a couple of hours. The latter part of the game feels extremely rushed as the intrigue declines and the narrative speeds up to a mediocre conclusion.
It's a real shame as the potential here could've lead to a very broad and gripping story but many gamers will be disappointed that the final product is lacklustre at best. It's still a cheap indie game at best but I think the critics have been extremely generous in their scoring as Gone Home lacks in so many areas which could've been developed more in-depth to give a longer and more absorbing game. It's worth a fiver for a rainy weekend but don't expect too much in longevity or drama. A wasted opportunity of what was a promising concept.… Expand
Oct 26, 2013This story-telling game has an interesting story, and the theme is rarely seen in video-games. The tone, atmosphere and style are good and bring a new approach to this genre.
But for 20 dollars, I expected to play more than 2 hours, and the technical realization was not satisfactory (mostly because of lags). On top of that, the game system becomes repetitive at the end of the two hours of playing. The right price would be around 5 dollars.
Last thing, even if the subject of this game is interesting and challenging, it could have been developed more, and could have avoided some clichés. I hope that this game will encourage such "serious" subjects to be developed.… Expand
Nov 1, 2013The game is well done from the voice acting to the graphics. It is very original and is able to keep you hooked until the very end. However, is it a very short game. I had 1.6 hours of game play. Personally I feel this is over priced for a game that is this short. I would give this game a better score if it was longer or cheaper.
I cannot say I was mislead when purchasing this game, because they did not really give any direction. However, it was not what I expected. Without giving away spoilers, they cannot do a better job describing this game.… Expand
Nov 10, 2013Pretend yourself in a situation where you are left to be alone at your friend's house and they gave permission to "Do whatever you want, anything at all" and you thought of exploring the house. While you are at it, will you get disturbances like in horror movies? Find a secret passageway that leads you to new chain of adventures and secrets? Discover the mysteries of the family of your friends that can be life changing to yourself?
None whatsoever. and that is exactly what Gone Home is. a realistic own home exploration game that only focus on telling you family stories on top of putting nostalgic items from the 90 's for display.
For myself, the main story are not as interesting. In fact, it gets predictable the further you go so there's not much surprises. Game-wise, it's very casual which could easily bore you. If you care about the game play, and storyline means nothing much to you, I won't suggest this game.
I like the game as it is, but I'm not sure I enjoy it enough.… Expand
Nov 27, 2013I am not against games as an art form or turning the world into the narrative, for example I was a fan of Dear Esther but this game just isn't really worth it. It accomplishes what it set out to do but it's ambitions aren't all that high. It's difficult to criticize it for what it is and what it meant to be. To put it very simply, it is Dear Esther in an enclosed game world and essentially without any of the mystery or intrigue. I just didn't find the story to be that remarkable and the ending of the game just left me asking "So...?" The game seems like it's trying to imply that you will eventually find something really interesting or shocking or something but it just doesn't happen. But again, it is difficult to criticize it when it seems to clearly have achieved what it set out to do. But really, it's not that remarkable at all. I'd say save your money.… Expand
Dec 8, 2013Gone home has a very short story but it doesn't mean that the it isn't good, in the game you just have to go through the story without trouble there isn't guns or something like that, Gone Home is boring sometimes it hasn't amazing graphics, just some persons will like this game, but if story is just what you are looking for in a game you will enjoy it.
Dec 2, 2013I liked this game for the most part. It makes you piece together the story yourself, through searching your house and discovering clues as to where your sister and parents have gone. It's a form of storytelling that I think should be in more games. I thought the story was superb... until I got to the end. I left my ninety minute experience angry and disappointed, because this game tricks you into believing something interesting is going on... But it's not... seriously at the end it was a huge let down, and the game tricks you like this on purpose. It's also too expensive, don't pay more than a couple of dollars for this game it's way too short.… Expand
Dec 5, 2013This review contains spoilers, click expand to view. I've been looking for a game to play in-between my regular Sims/Skyrim sessions, and this looked like a decent one. I'm a 90's kid (born late 80's actually) and a sucker for "exploration/mystery" type games, plus the 50% Cyber Monday sale didn't hurt either. I played for 2 or so hours first day, and finally got the chance to get back in on Thursday, only to realize I was literally 10 minutes away from completing the whole thing. What a bummer! Seriously, if this game cost 2£ then great. But it was a whopping 8£ with a 50% sale. I have never paid that much for any game that is completable in under 3 hours.. The story was ridiculously predictable as well, I could already predict what was going to the main narrator and her secret friend 20 minutes into playing. I also don't know if it's just me and my machine, but in most rooms I'd get annoying neon-coloured glitchy flashing patches on objects and walls. 4/10… Expand
Dec 12, 2013I agree with most of the people on here that say Gone Home is conceptually brilliant and essential, and I also agree with those that think the story is somewhat bland. I appreciate the unique perspective, and the game really drips with nostalgia for the 1990's Portland underground. It really does feel like it really understands time and place. However, there's actually little story, it's more of a short interactive fiction work.
It's also too expensive. If I had paid $20 for this like some on here, I'd be furious with the length and lack of interaction. At $10 it's still a bit pricey. I'm not sure if the high cost is due to a custom engine, but if that's the case, they should have likely got something off the shelf and made the game cheaper. Unless you can get this for $10 or less, I unfortunately cannot recommend it despite the fact that it's something everyone should play once.… Expand
Dec 16, 2013It’s refreshing to play a game like Gone Home, where the entire game is non-violent yet still intriguing, and draws attention from all types of gamers. The game plays like a movie that only focuses on character development, and the relationships between many of the characters. Being that I am not a gamer by any stretch of the imagination, the game still appealed to me because it really is different from many other games I have played in the past. This game appeals to a whole new gaming audience as well as the general gaming public.
Gone Home truly is an exploration game. It is different from the plethora of exploration games that have preceded it in the sense that it explores something that many people would consider not worth exploring. It’s the subtleness of everything in the house building up and slowly becoming apparent to you as a gamer that really makes this interesting. From the second the game starts you’re left wondering where you are, why you’re there, and where everyone else is. Once inside you have to do your best to piece together the mystery that is this house and your family. Each character in the game has their own completely unique storyline, and as a gamer you can follow certain storylines or all at once. It’s the different storylines that continuously become more and more interesting as you go on that keeps players wanting more.
There are many artifacts made by the game creators that help to reference and further establish a setting that I've never experienced before. The game is set in 1995. As you walk around the house you will find posters, video games, albums, and other historical references found in notes and letters. This too adds another dimension to the game. Whether it be the reference to a Pulp Fiction movie screening in a nearby theatre or the many references to the Riot Grrrl movement that was very prominent in that part of the U.S. at that time.
Overall, I would rate this game an 8 out of a possible 10. Having said that, it wouldn’t necessarily be a game I would play again and I think this is where the game experiences its major fault. It really is a one-time deal with this game, with only few players venturing on for a second go. I would recommend this game to many of my friends because it is very interesting.… Expand
Dec 20, 2013Maybe I was not in the mood for this kind of game or that my terrible OCD's keep me off from these games
The "game" was cheesy, with a predictable story, overly annoying and too much open stuff up, read and proceed. It felt like an exploration grind for nothing quest, with a story that wouldn't get us closer to the character's emotionally.
To turn the game experience a better one I did one thing: I picked everything I could and would pile it in floor hall as I proceeded (well I turned this to a 5 hour game), then I had a scale of how this game was.
To finish, I believe that this hype has started from a review from gamespot that lacks rationality, and spotlights the politic views from the reviewer and the necessity "she" has to stand ground on this business.… Expand
Dec 22, 2013Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.
The only reason this game is getting awarded is because of the "politically correct" theme of the story (that I won't spoil, but will be clear pretty soon), so the entire game it's just a slimy operation to gain easy consensus, thing proven by the fact that developers themselves tend to delete any thread on the Steam forum and ban users that dares to move even the slightiest complaint about their perfect game and don't treat it like a GOTY.… Expand
Dec 28, 2013Ignore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play time ratio is quite high, but when the quality of the time in game is factored in, I would rate this near (if not at the top) of this years' games. A beautifully somber piece of art that deserves a second chance by those who wrote it off.
The way the story is doled out through Kate's exploration of the house cannot be achieved in any other medium to the same effect, something ignored by the lobotomized swine who claim that this piece should have been a film or a short novella.… Expand
Dec 29, 2013Here's the thing, when I first watched a friend of mine play through Gone Home from start to finish, it hit me it a very tender spot. I adored it. I cried. But after purchasing it myself and playing through it again, I realized how shallow it is.
While it is debatable whether Gone Home is truly a "game", it is well know it is fully story based. I enjoy story games. I love more "artsy" games. However, I feel this one just is not as good as most make it out to be. Yes, it is very good with hitting one with nostalgia. Yes, it good with hitting you in the feels. Honestly though, that's it. And after the second time though it, I just couldn't connect as easily as I could before. I knew the entire story, I knew how it was executed, so there wasn't much left for me to do. There is little to no replay value. And for $20 as an original asking price for a 2 hour experience, it just truly isn't that worth it. I waited until it was on sale which I am grateful for.
Don't get me wrong. The story is really good for it only being told through notes and journal's left for you to find, but I just wish there was more to justify it.
I'm in a love/hate relationship with Gone Home. But in the end I just can't recommend it.… Expand
Jan 5, 2014If you are going to build a game that pushes the definition of the medium through the wholesale elimination of things like combat and problem solving, and focus entirely on atmosphere, exploration and story, you'd better do a damn good job of it. And Gone Home does a damn good job of it.
In Gone Home you are Kaitlin Greenbriar, 20-year-old white female, and you have come home from a year abroad, and no one is home. But you are greeted by a disconcerting note on the front door and so you find the key, enter the house, and explore, trying to find what, if anything, happened to your loved ones.
You will open cabinets and rummage through drawers and play cassette tapes full of rock and roll songs. You'll search upstairs and downstairs and behind hidden passageways. And in the process you'll learn more about your mother and your father and your long-dead great-uncle than you probably ever wanted to know. But most of all you'll learn about your sister, and the trials and tribulations of being a teenage girl in rural Oregon in the summer of 1995.
I know something about being a teenager in the summer of 1995 because I was one. Granted, I was a boy (still am) and I lived in Northern California, not Oregon, but let me say that this is one of the most pleasantly nostalgic experiences I've ever had. Everything from the cabinet full of pre-recorded X-files VHS tapes to the SNES cartridges to the late 80's holdover furniture to the handmade zines and concert posters is spot on. Nothing felt out of place or inaccurate at all, which goes to show the level of care and detail that went into crafting gone home.
That dedication to creating an authentic experience is also reflected in the voice acting, the writing and even the penmanship. Everything feels that it was written by a teenage girl or a well meaning parent and not just a writer trying to sound like one. At no point is your immersion broken at every point you feel like a young woman exploring her empty childhood home who just wants to make sure that everyone she cares about is okay. Maybe they will be. Maybe they won't be. You're never sure until the end.
The only flaw of the game that stands out and is worth mentioning is that there is a mild paranormal component hinted at during exploration that is completely unnecessary, adds nothing to the ambiance or the gameplay or the storytelling. Perhaps answering the "does the spirit of a long-dead relative haunt these halls?" question could have been another sidequest of sorts. As is, it feels tacked on and is distraction to the main story. It should have been played up or eliminated completely.
8/10. A good story well told in a complete if smallish world. Roughly 2 hours of gameplay with little to no replay value. Quality realistic art and graphics that lend to believability and immersion. Excellent voice acting and music completes the package. Great feels. Highly recommended.… Expand
Jan 3, 2014So, I'm 26 and with the exception of the odd iPhone one, I haven't played a video game in about 10 years.
I'm not a big book reader either and so the storyteller in my life is usually a TV screen, and so is why 'Gone Home' intrigued me, it was hailed as a story 'experience'. Not one I needed razor sharp reaction speeds to finish, but one with simple controls, simple graphics, and an incredible story.
It took me about two hours to complete, I think, I lost track of time to be honest thats just how captivating it was. Much like an brilliant movie or tv show I just want all my friends to finish it, not just so they can experience it's brilliance, but just so I have someone to talk about it with!
Next time you have a few hours free, instead of staring at a LED screen watching garbage stories, interact with one instead with 'Gone Home'. It's turned a total non-gamer into one craving more just like it.… Expand
Jan 9, 2014I have never reviewed a game before but this has been such a refreshing and awesome experience that I wanted to share my thoughts on this game. It is amazing and deep! Finally something different and truly engaging. Usually I find games of this type boring but not this one! I played it to the end in one setting. So very need and cool! Thanks Fullbright Company.
Jan 14, 2014A clear cut 10, and here's why:
I approached the game knowing nothing of it, aside that it had gotten good reviews from critics I respect. If anything that makes it harder for a game to fly by well for me. Well the moment the game started I was mostly curious to see where it would lead. I'd try go through every bit of content for clues...
The sound effects in this game makes out atleast 40% of why it scores so well with me, its a frightening lonesome experience at first, but as you grow used to your enviroment you are more at home.
The fact that the game never gives you your goal, but the fact that it lets you realize yourself as the game progresses makes it so much more believable in the kind of story-setting it provides.
I think the story in itself in this matter is irrellevant, it could just as easily have been a story about something completely different, but presented in a similar matter the game would still have been as good.
As a challenge to the production company, I'd like to see the complete opposite of this story for their next game.… Expand
Jan 18, 2014Gone Home is an absolute masterpiece. Mix excellent atmosphere with an engrossing story and intuitive gameplay, and that is Gone Home. You play as Kaitlin, a girl who just arrived home from traveling abroad. Instead of coming home to see her sister and parents, she finds the house inexplicably empty. You proceed to spend the next two hours or so digging around the house to figure out what's going on. Along the way you get to hear audio diaries by your sister, Sam. These are the main structure of the story in Gone Home and by far my favorite element. The voice acting is superb, the music is beautiful and Sam's story had me in tears by the end of the game.
The gameplay in Gone Home is very simple. There is no combat. There are no interactions with other people, and hell, you can't even jump in this game. However, this makes for a very compelling game. There are many people who say the gameplay is too basic for Gone Home to be a game, and that this story is better suited for a short film. I don't think those people could be any more wrong. Playing the game and exploring on your own makes it so that you see what you want to see, and you learn what you want to learn about the story. You feel as if you are finding out what happens as opposed to someone telling you what happens.
All in all, Gone Home was a fantastic example of an indie game. I've never spent $20 in a better way than buying this game. If you love good, simple stories and want to be enveloped in a game for two hours or so, I highly recommend that you buy this game.… Expand
Mar 11, 2014Over all was interesting. I like how the story of it unraveled. Seemed to have just enough clues to help solve what ever simple puzzle was going on, and, or on where to go next.
It really kept me glued to it most of the time for the few hours it took to play/walk the game.
I think they are on to something here, but in the end I was a bit cheated and disappointed.
I was starting to feel let down when it was obvious where the story was headed. What was the main story I thought was just a side story.
Either at one time, or, it's just to throw you off, you play because you hope there is something supernatural in the house. For a while I suspected that maybe I would find "Sam" hanging to death in
some secret passage.
Instead I am forced to hear some homosexuality story. Not that I have some hatred towards homosexuals, but then at the same time I don't really need to know all the details of it.
I don't really care if you want to have sex with animals or inanimate objects, etc., for the most part I'd be like okay, yea, please don't tell me about it, I'm not asking.
But like a lot of homosexuality in the media, etc., as in this game you are forced to know about it, and it ends up being the story.
I don't like all the "haha you thought you would see ghosts, or something (interesting)". Yea I'd rather see those things then rather have it all be about homosexuality.
I don't see how people gave this the "game of the year" last year.
Other then like Hollywood it seems obligatory for like minded people to give such subject matter high praises. Like it was no big surprise that "brokeback mtn" got so many Oscars et al.
Okay, just over hyped and shallow in the end.… Expand
Feb 5, 2014This game is something else, than the mainstream out there. Its game mechanics are minimalistic. You 'just' search the house for clues what happened to your family, nothing more.
Its emotional story telling is great. As with every emotional story you have to be in the mood for the experience. The story captured me like few games before. I wanted to know what happened at first. But as I got more information, I also got a bad feeling about the possible endings.
In the end this 'game' entertained me more than 'you regular shooter'. Its something special. Don't expect the game of the year. Don't play it just because of the high score. Do it because you want a slow, tense, atmospheric, frightening, funny and emotional story about the difficult life as a teenager.… Expand
Feb 10, 2014There are a lot of negative reviews suggesting Gone Home would do better in another medium, but it's definitely where it belongs. It's a fairly straight-forward interactive short story and while it has its limitations, it is the sort of game that needs to exist. It's easy to say the story is predictable but most are in the medium. It's a game for people who think games can be more than they are artistically.
I'd recommend it for anyone with a soul.… Expand
Feb 17, 2014This is a game that probably won't feel like a game for most. The voice acting was great and the story itself is one that I've never encountered in another game. While it was quite short (I beat the game with 101 minutes played on steam), it managed to have a few points where I wish there would have been less walking or backtracking, but this is really a minor complaint. The writing pulls you in with several side stories, some of which you have to infer their meaning on your own. Even the main story may require some interpretation. I'll just say that everything isn't directly given to you, story-wise, if you don't pay attention to detail.
The game play consists of traveling through the house and examining letters and other items. These things trigger audio messages of the player's sister and each one builds upon the last. By the end, I felt a series of emotions and had a few questions that the game just won't directly answer. But now I'm thinking about it and looking for other people's opinions. If a story having that kind of effect on someone doesn't make it a good story, then I don't know what does.
That being said, there was probably ways that this could have been wrapped up tighter to my liking, but I'm sure that's not what the creators were going for anyway. All in all, it was a good use of 101 minutes.… Expand
Feb 17, 2014You need to be willing to step away from the thinking that good games require violence (e.g. guns, zombies) or a supernatural plot to be compelling. I would recommend that players be at least in their teens because of the subject matter. (I cringed when my eight-year-old nephew uncovered some of the narrator's very personal letters.)
Good story-telling is my #1 requirement for me to stay engaged with a game. Gone Home accomplishes that. It's game in that you have to work out the plot-as-a-puzzle via an exploration vehicle, and the area of exploration is her parents' house. You see, Kaitlin has just returned from an overseas trip, and her family is mysteriously missing...… Expand
Mar 12, 2014It may have taken me a long time to get around to finishing Gone Home but damn am I glad I did. I cannot recommend this game enough (If you can call it a game). The story is immerse and very powerful, the sense of everything clicking into place and revealing the truth as you explore the expansive house is the driving force. While the story may become predictable towards the end it's still gripping and beautiful, the voice acting is haunting yet warm at the same time and the ambient sounds of the storm outside caught me off guard more than once, the beautiful story works well in contrast to the creepy and empty feel of the environment. Gone home is proof that a different idea will work in the gaming world and is a strong shout from the indie scene. While there may be limited replay value I would strongly suggest you should play through it at least once.… Expand
Mar 14, 2014Gone Home is original, and magical. You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find the house empty. Where is everyone? What happened to your mother, father, and sister? The house is fun to explore, and the music and sound effects are top-notch. The endless rainstorm outside the house just adds to the creepiness.
This game was successful because I felt I WAS the daughter coming home. I wanted to know what happened to my sister. I wanted to explore this old house, and got the thrill of discovery as I opened drawers and desks to find clues and notes as to what happened while I was away. I was worried, I was uneasy, I was scared. Just like in real life, the scariest things are not zombies or running out of ammo. It's the worries we have for the health and safety of our families and friends.
The end of the game was a little disjointed for me though, so I award this game an 8. I ended up finishing the game by seeming mistake, clicking on things before (I suppose) I was meant to. It ended rather abruptly and pulled me out of the magic, which is a shame since I fully enjoyed the one hour to 1.5 hour journey I had in getting there.… Expand
Mar 24, 2014I came into Gone Home with no real expectations, i had read a few things about how its not a game and it just crap. I remembered playing through Dear Esther, another "non game" as people like to call it, and hated it. Yes it was pretty but so boring.
Gone Home is a totally different kind of "non game", it has a great story, amazing atmosphere and tricks you into thinking its a horror game with the big mansion and the constant thunder. I think you have to come into Gone Home with a open mind, or else you will be disappointing. Do it a late night, headphones on with sound cranked up, in the dark and i think you will have a amazing time.
The Fullbright Company has crafted a truly amazing game, amazingly detailed, engaging story and a setting that you want to explore even though its a normal house. The work they have put into just the items and clues are masterful. I am not going to talk any about the story because i think you should discover that on your own.
My reason for not giving it a perfect 10 is the price is even though it is a great game in my eyes, i think the original $20 is a bit steep. Realistically you have a 70-90 min experience which is $3.5 - $4.5 pr min.… Expand
May 5, 2014After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.
I was hoping for some big mystery--a story that keeps you guessing what happened to your younger sister, with a big reveal at the end--but the story lacks any real depth. I figured out how the story was going to end about 10 minutes in: nothing more than the melodramatic actions of an angsty teenage girl. The quasi-creepy atmosphere was meant to instill a sense of unease and mystery (old creaky house, flickering lights, a nice thunderstorm outside), but with such a predictable story it was just silly. The ancillary family members are given almost no development and are completely irrelevant to the story, making the game horribly one-dimensional. They might as well have handed you Samantha's diary and told you to read it.
I gave the game points for a little 90's nostalgia and a few tracks from some riot-grrrl indie bands. Other than that the game is just a 90-minute Lifetime movie.… Expand
Jun 17, 2014This game is not a game, and it is a game. But it is not a game. But it is.
You have to look at the "User Score distribution" here in Metacritic to understand why critics are praising this game. Half the users love this game, half the users hate it. I think there are different type of positive and negative reviewers posting here, and studying their love and hate IS an interesting way of reviewing this game for me.
Some of them are praising or hating the game because of the context of the story told, and their love/hate is conscious regarding the "topic", because they feel, wether for love or hate, the main "issue" in the story is what matters most in order to love or hate this game. In case of haters, they dont have any problem on saying things like "gone homo" and so on. In case of said lovers, they express their feelings on how much they relate to the girl´s suffering in this story because of their personal experience, other peoples love was centred on how much they felt "back in the 90´s". This people wouldnt care much about gameplay or graphics, or at least not that much.
Others are loving or (mostly) hating this game also because of same story context, but rather in a more or less UNCONSCIOUS way. They start their review talking about graphics and "sound issues" (yah, I swear I saw someone complaining about the quality of the sound in THIS game) but more or less at some point they start going VERY aggresively towards the thing that they really care about regarding the storyline. This people wont be openly hateful, but you can "feel" it in their review (wether they are trying to hide it by complaining about "graphics", or they are totally unconscious about the truly source of their dislike or like, they concentrate their fire on the "this is propaganda!" issue.
And at last we have a group of gamers who dont care about the storyline, or have mixed feelings, but they complain about the "this is no game!" issue. And they say things like "There is no plot twist!". One of them says "there is nothing wrong in the house! I thought i was about to find something but there was NOTHING!"
I have nothing to say to the first group or the second group of reviewers (the ones who consciously or unconsciously centered their review on the sexual orientation of the characters) But I WANT to say something to those who complain in the third group
This is a game that is not meant to be played again and again, if you play it thoroughly from start to finish. If you rush through the house finding the way to the end of the road, concentrating on finding "the doors" and opening them all till you see the credits rolling, you will get to what may call "the end" of this game very quickly, but you will not have "finished" the game. You didnt "play" the game.
A game like Skyrim, for example, how many people can say they have really get to "the end" of it? Yes, there is a main quest, and it takes a finite amount of hours to finish it, but to really "finish" the game, it would take months I presume. Most people probably didnt walk through ALL the possible roads of that game. But is it a matter just of "lenght" what defines the quality of an experience in front of a computer?
Is it a 2 hours movie inherently better than a short film then? just because it has "much more minutes to watch"? Couldnt we say that there are good and bad movies, and good and bad short films? Gone Home is an amazing short-game, but the thing is, as same as it happens with many short films, it doesnt appeal to every audience. You dont eat pop corn during short-films.
The word that comes to my mind when I think about this game is HONESTY. No tricks, no aliens kidnapping people, no ghosts attacking us from behind, no matter how much x-files or JFK references, we finally understand that this 90´s house was....a 90´s house. And that teens play with ouijas.
The thing is MANY people don´t like honesty in their media. They want to KNOW what they are "consuming" before getting it, even from the trailer itself, they want to know what they are up against.
This is the kind of people that RAGED against HBO at the end of the first season of Game of Thrones. Because the people running that show TRICKED them into watching something and then BETRAYED them by not doing a magic trick to save a character that was CLEARLY on the path to his own demise. Seeing any similarities?
That is why I give this game a score of 10. Because for me it should be a 7.5. But I HAVE to say 10, because I have to take part in this "clash of reviews" to fight for "the balance", against the haters in the "user score distribution" of Metacritic. Because haters have been too much vocal against this game, and it doesnt deserve so much hate. Because this game is DIFFERENT, and ironically, being hated for being different has a lot to do with this game, and I fear, with many of these reviews
I dont know winter, but the oculus rift is coming, and this "not-games!" are here to stay.
Jul 1, 2014The bad thing about reviewing this game is that the game is not very depth mechanics wise. This review is basically hindered on the fact of how well I liked the story and the few characters that are in it.
I enjoyed the story quite a bit, I did find myself really enjoying the character development and recording. It really let you into the life of you (Kaitlin) and your sister you hear through recordings (Sam).
The audio was pretty great. The voice acting was solid, not that this was an extremely difficult job but great nonetheless. The music was pretty solid queuing in when needed and the song at the ending makes a nice parallel to something you hear from your sister earlier on it hit home with the song at the end.
Graphics... I am not one to talk about graphics too much because I do not care about them unless they take you out of the experience the game is going for. For this game I think they are okay, nothing spectacular in the sense the textures are a little messy which take you out of the "zone" but for what it is it's okay. Period.
The length of the game is very short. Even with someone like me who read every document and what not, it only took me ~2 hours. That is good and bad... Good because the story could only really a hold a 1-3 hour length. Bad because some people have paid $10-$20 for this game and it is not worth that price at all. I picked it up today on the steam sale for $2.99. Yes it was worth that price tag and maybe a $5-7 price range but nothing more.
For those saying this shouldn't be a game, I disagree wholeheartedly. The reason being this game could not exist as is in another medium. It is far too short and lacks depth to be a book or a movie.
Overall, it is a good game, with a huge emphasis on story so don't expect anymore mechanics from a interactive story. Should you pick it up? Yes, if you enjoy JUST a story and ONLY if you can find it from a $0-5 price range. I feel very bad for the people who spent $20 on the game so I do understand where there frustrations come from.… Expand
Jul 11, 2014Gone Home is a game that attempts to be art, and in its endeavours forgets to be a game. Its interactivity is limited to moving around and looking at objects, making it nothing more than a walking simulator. In fact, Gone Home cannot be considered a video game in many respects. As a game, it is definitely not worth playing. Gone Home serves as proof that video games should not try to be art.
Aug 29, 2013This review contains spoilers, click expand to view. I'm not going to get into a discussion of "what is" or "is not" a video game. I think that is a silly conversation.
Gone Home is a great story, that had me right from the beginning to the very end. I checked every bit of that house, no Kleenex box was left unturned. It captured how I felt when I was alone at home with a storm outside. Everything was creepy, shadows looked sinister, etc, etc.
The story also hits really close to home (pun intended), and for that.. for that I thank the developers. I honestly didn't think I would play a game that told a queer story, and told it so simply, and so well.… Expand
Sep 8, 2013Not sure why there are so many negative user reviews on this game. But I found this game to be absolutely brilliant. I really enjoyed the atmosphere, discovering clues and piecing together what happened to everyone. I highly recommend this game to anyone looking for something a little different and unique.
Feb 3, 2014Terrific experience and quite memorable. Holds your attention by keeping what happens next uncertain and since you care about the characters this holds the tension, espacially towards the end. Probably is a new genre, not quite a game and yet is a game, an interactive story where you do not determine the outcome... we need a new category. The great voice acting and emotional honesty bump up the score for me.… Expand
Dec 28, 2013This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.
As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.
If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.… Expand
Dec 27, 2013A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help.… Expand
Jan 1, 2014This is one of those few "believe the hype" games. A unique and interesting way to tell a story but... As the mixed reviews on here show, if you're not willing to immerse yourself in a gentle story of discovery then this isn't for you. I found it touching, satisfying and bold. A turning point for what games can be.
Aug 25, 2013Gone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, and maybe some more significant interaction here and there, the game has potential to be pretty fantastic.… Expand
Nov 23, 2013It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.
Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a first-person perspective while manipulating your environment *must* have danger or shooting or at least some put-tab-A-in-slot-B puzzles, then Gone Home is not for you. If you require that your short stories be presented in linearly ordered paragraphs of printed text on paper, then Gone Home is not for you.
If, on the other hand, you think it might be kind of cool to experience a short story presented as a first-person adventure game, then Gone Home is for you. (I'll call it a game now, because we have no other word for exactly what it is.) You'll do some reading and some listening, and put together what happened over the past year. It took me 3-4 hours to finish the game. (I can only imagine that the people who got through it in an hour were just blowing through it as fast as they could, trying to "beat" the game. Hell, they were probably hoping for a boss fight.)
I don't regret spending money on this at all.… Expand
Dec 27, 2013A remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, Gone Home is able to drop you into a strange environment and unravel the story out of it like a tangled ball of yarn.
It's certainly not a game for everyone. It's very quiet, and the narrative is very discreet. But beyond the people enthusing about it being a 90s time-capsule, or whining that it's not "scary," you have a stark, gorgeous, and solemn game that offers a touching, conflicted coming-of-age story that is worth appreciating for its subtlety and honesty in a way that few other games are able to capture.… Expand
Sep 17, 2013I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.
Many people argue this is not a game, or say something like "just read a novel or watch a movie", I disagree, the experience of finding out the story behind each object is very different from a novels or films, because as a game it makes you feel like you are really there, in that big house trying to find out what happened (which is a bit of creepy at times, another good point of this game.) as a video game developer can convey many things that other medium can't express, like the little touch to the 90's style in the game, it resonates with a lot of people, but it doesn't feel the same if you see in a movie, it's a totally different experience.
This game alone proves that video game CAN and IS an art form, it can tell a good narrative story, but also offers the feeling of involvement as a video game, it's the perfect combination in my opinion.… Expand
Sep 29, 2013Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.
When i started playing it.. I could already tell within just an hour of play that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased.… Expand
Sep 28, 2013It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though.… Expand
Jan 29, 2014This review contains spoilers, click expand to view. What an amazing game! This game has me at 50/50. On one hand, I was relieved that it wasn't a typical scare-in-your-face kind of game with cheap scare tactics or ghosts or anything. The game keeps you guessing whether it's a horror or not, but as you play more and more you get the feeling it doesn't take itself seriously and isn't forcing you to fear anything, it's simply what it is. An empty house with many nooks and crannies to explore at your own pace. There is no amount of time you have to do anything, the game even gives you an option to start with all lights on, or all doors unlocked so you can just wander around and explore at your own leisure. However I would highly recommend your first playthrough with the default settings to feel the game as the designers intended. I was a little disappointed that the end came so quickly without any aftermath/alternate scenes/endings. I was hoping for at least a stats sheet at the end showing amount of time played, room most visited, combinations not yet found etc but understandable seeing as it is an indie game :) Really refreshing game however if you just in the mood to spend a couple of hours discovering the unknown at your own pace without the stress of other horrors like Amnesia etc.… Expand
Nov 12, 2013Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels, you're scared, curious, and thus starting the game experience itself.
It flows greatly despite it's 2 hour gameplay, and although it's not very wide or abroad, or uniquely fun to play, it is made so artistically that really stands out a potential that many companies fail to see in games, it is wonderfully made in it's own way and should be recognized as a step forward for game creators to look up to,not by making a story a must have in every game, but to show how well you can tell a story or involve a player.… Expand
Jan 28, 2014There are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell a story.
Never thought I would play this game, as I thought it was a horror game. But the praise started coming and I said to myself "This must be a very good horror game, in fact, one of the best of this generation" and I had to play it as I am totally hooked when reviewers said "The Story is absolutely amazing".
So I went into Gone Home, half-scared, half-having-high-expectations. The result was surprising. This is not a horror game, in fact, it is barely a video game. You arrive at your house and find it alone, with your family missing. You start collecting cards, audio logs and diaries to get to know what happened.
You probably expect everything to be video game clichés: Someone died probably, and everything gone to hell, and you will find a body, blah blah blah. But Gone Home's story isn't a Video Game Story. It's a human story, something completely normal, familiar and devastating. The Love for a family or for our lover. Once you discover the secret behind the disappearance of your family, you will not be astonishingly shocked Bioshock-style, but begin to think how what happened was what had to happened. Don't want to get into spoilers, but let's say there is barely a "twist" here. It's just a family story, from beginning to end.
The 2 hour campaign finishes, and the game is immediately a decoration. A book. You can read it again, although it will never be as good as the first time. Gone Home is meant to be played once, stress-free and with little knowledge as possible. It is one of the most interesting games of this generation.… Expand
Oct 20, 2013i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.
every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste it. remember your home alone theres no one there but you... or is there??? dun dun duhh!
You have to explore and find things to get more of the story, the setting reminded me of being a kid snes cartridges ect..
Give it a shot its different.… Expand
Oct 28, 2013This review contains spoilers, click expand to view. Wow
Its been a good two months since I first played this game the day it was released, and let me just tell you I was surprised the community was so divisive over it. I decided to wait for the hype to wear off before I wrote anything.
I paid 18 dollars for this game. I did not get my money worth. Do not get me wrong, the actual game (if you still want to call it that) is incredible. Engaging story, well-rounded characters, and a sense of discovery that rarely comes in games anymore. However, this whole "adventure" took me only 90 minutes. That's it. 18 bucks for 90 minutes. I don't care what I am playing, that is an absurd asking price. My advice to potential consumers? Wait for the price to drop. Or even better, wait for a steam sale. I just saw it go for 5 bucks last weekend and that my friend is a steal.
I think everyone should try out this fresh take on storytelling from the people behind Bioshock 2: Minerva's Den. Just wait for the right price.… Expand
Jan 30, 2014You either love it or hate it . For me , the game contains a beautiful story ... the price is unreasonable though ... just buy it on sale , like i did . Its about 45 minutes long , and you explore a house uncovering the life of your smaller sister ... Just this...and its sooo beautiful... .
Dec 3, 2013I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.
I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I dropped the groceries on the counter and went to see if it was done.
After everything booted OK, I planned on finishing up bringing things in, but after the first couple of seconds I was drawn in. Three intense hours later, I looked over and my girlfriend was crying, who I had no idea had been watching the entire time, the front door was still open and my ice cream on the counter was all melty.
This game is one of the most powerful experiences I have ever had, not in a video game, but in any medium.
Some people say this isn't a game, but who gives a it's 1994.… Expand
Dec 17, 2013I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…
About when I first opened the game to play it in the middle of the night and then I was just so creeped out by the atmosphere and the strange noises that the house was making I just decided to leave it for the next day when the sun was up. That’s how perfectly this game grasps that feeling about being scared of your own house at night when your own imagination begins to playing tricks on you. I would even say it rivals most horror games out there, despite not being one. Subtlety is something many videogames lack today and the gentle attention to detail in this game refreshing. Every objects has it's purpose. Whether it's a large plot point, or a small nail polish bottle with a witty label, they all come together to make this large, almost mansion like building, into a home.
About how Sam reminded me of myself, so much so that at the end of the game I was crying. Crying because I was happy that Sam got to do what I was so afraid of doing, and because she was so lucky to even find someone she could be with, and that someone actually made a videogame about my demographic, and not your typical straight white male protagonist with little to no personality. Yes I am a queer woman who grew up in the 90’s, who’s a big X-files fan (Finally Gillian Anderson!), grew up with Lisa Frank products, and day dreamed about being a pirate. And yes there are other games with female protagonists, but not a single one of them I could relate to like this. They’re all incredible woman with amazing powers, but how many of them are just… normal? This is a story about two normal girls doing normal freaking things that isn’t a Barbie adventure game, and it’s revolutionary for that alone and that is beautiful, but also a horrible reflection of what is seriously lacking in this industry, and that made me cry.
After playing games for as long as I can remember I finally found one that I truly relate to.
But you don’t have to be a girl or a lesbian to enjoy this (as some close minded people would like to proclaim). This is a game that exposes a family. We’re finding their porn stashes, dirty diary entries, letters of hopeful marital affairs, discovering the wonder and consumption of first love and exposing a dark family secret. This is an awesome point and click adventure and anyone who calls this game a clickateverythingfestwalkinglesbiansimulator has never had the pleasure of truly enjoying the genre. If they can’t enjoy this game I don’t think they could ever have the patience for classics like The Longest Journey and the Monkey Island series. This is a game that creates an amazing living environment. This is a game that creates dynamic unique characters. This a game where the narrative didn’t settle for the mediocre. This is a game that tackled real discriminatory issues. This is a game that dared to be different, and it deserves every bit of praise it’s getting.
And we need more games like this. More games that represent other cultures, races, genders, and people so everyone can have this wonder feeling of inclusion and immersion that’s just… awesome.
I WANT TO BELIEVE that we can get more games like this.… Expand
Nov 11, 2013Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then meeting her true love. Kinda meh sounding on paper. But what really brings Gone Home to life is the way the story is told. As you wander your home, you find different things that cue a short audio clip where Sam tells you about her endeavors in a new town and a new school. The way she talks to you as her sister makes the game very intimate. Not to mention some stellar voice acting. Unfortunately the ending was a bit of a let down and was very predictable.
As for the gameplay, the only complaints I have were the unbelievably slow walking speed got very tedious very quickly and the fact that there were a lot of drawers in the house with nothing important in them. I felt like I was promised a game jam packed with stuff to play with, while the only interactable objects seemed to be cassette tapes and papers to read (unless you count throwing dishes across the room).
The graphics were not great but not unbearable. About what I expected from an indie game.
All in all. Gone Home was pretty good. Maybe worth the $20 price tag, but i would probably wait for a sale.… Expand
Sep 13, 2013The people saying Gone Home is not a game failed to describe what "is" a "game". When Cinema began it has no sound and color, and then it has no computer generated content and so one. Now Cinema is a whole different thing than it was in the beginning of the 20th century. Video game is a new medium and no one know what will be a game tomorow. I need to applause to this studio to bringing us a non-violent experience. I myself dont like the LGBT agenda being put everywhere but still i liked the story, it remind me of my teen years.… Expand
Aug 28, 2013This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.
the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience, which is damn expensive, I could see a 2 hour long summer blockbuster in IMAX for that. I think the price is kind of justified based on the sheer amount of detail in this game (I mean you can read the ingredients on the back of a carton of milk for heavens sake), but it's still pricey.
This game is a must play if you want a fantastic and engrossing story and interesting world to explore. But I'd wait till it's on sale due to the high price to length ratio.… Expand
Dec 25, 2013I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game, allowing the player to put the story together. Which brings us to a heartbreaking conclusion, in a game that tells a better story in just two hours than most games in 20.… Expand
Jan 5, 2014Gone home is a game with simple mechanics, but an incredibly deep and engaging story. Gone Home does a masterful job of detailing it's characters. Through notes and well placed objects, each character's personality and story absolutely come to life through the course of the game. The house is almost a supporting character in itself whose rooms are very delicately crafted and add very observable details to the main characters of our story, and might even hold some secrets of it's own. A strong mysterious mood is crafted through the storm outside and the very warm soundtrack underneath. The lone voice actor is magnificent and delivers a very believable performance.
Don't let the spooky atmosphere or light game mechanics deter you though, what lies deep within Gone Home are many story threads weaved into a beautifully delivered drama, you just have to do some digging and observing.… Expand
Aug 29, 2013This review contains spoilers, click expand to view. Gone Home is a game which will divide opinion on if it is actually a game, however there is no denying that it is an excellent experience which should be embraced.
Do I consider it a game? Yes, I do. It just not a game we're used to, it has a huge emphasis on atmosphere and story and emotions.
The game is set in the 90's, Ands as the player you're lead around a beautiful yet creepy large American house looking for clues to where your family are after returning to a new home from traveling around Europe for 2 years, during your journey around your new house you pick audio logs from your sister who "guides" to various places.
You get a real sense of what the family is like and feelings towards your sister truly develop as she tells you about her life as you've been away.
I really enjoyed my 3 hours and have recommend this game to my friends, even ones who don
't play games have enjoyed it.
Well worth the money.… Expand
Oct 25, 2013Again I have to say in a game review that people by default try to rate a game as if it was made by the big game companies that produce big series. However, The Fullbright Company is a team that tries to bring their fresh view onto gaming from a virtually unknown reputation.
The comments about it being a slightly repetitive, short game with little action are definitely true and if you really need to have this in a game you better can skip this one.
However, I personally found the narrative to be of such a quality that I kept on looking for new rooms and items, all the way until the end.
Granted... it is not the best game by far and to say that it is good is already a heavy statement, but for the 10 euros I paid for it, it was well well worth the spending and I'll be keeping a sharp eye onto this fledgling company!… Expand
Aug 26, 2013At the center of this game is a beautiful coming of age story, a story about young love. The emotional resonance this game left me was astonishingly profound. By the end, I was in tears. There are many other side stories in this game, but the main story is what left the largest emotional impact. Its games like The Last of Us and Gone Home that really show how the video game medium is maturing. They prove that you don't have to rely on exhausted game mechanics like 'point and shoot' to produce a satisfactory game experience. Instead, tell a compelling story. In a way, stories can be more impact in video games do to the interactivity of the medium. You as the player feel a part of the story. In Gone Home, I felt as if I was piecing the story together myself. Things I uncovered in the beginning finally made sense at the end, and that made the ending all the more moving. If you are looking for a first person shooter this is not your game. If, however, you want something with more substance, I could not recommend this game highly enough.… Expand
Aug 27, 2013There are 4 things that make a game, the graphics, the story, the gameplay and how they all come together. In the case of Gone Home, the graphics are modern, the gameplay is fitting for the story they are trying to tell and the story is exemplary. For those who are tired of the same cheesy played out story line that most games spit out from time to time and are looking for something a bit more heart warming and fresh that doesn't involve killing zombies, ghouls or human npcs, this is the game for you.
As one user said who rated this low a combatless detective mystery solving the mysterious disappearance of your family. But what it essentially boils down to is an hour and a half or two of reading notes."
The irony of this statement is, how many detectives do you know go around killing, gunning and running? Most in fact do.... read notes and clues... And this game offers that, better than any mystery/detective game I've played (that wasn't point and click) and via First Person.… Expand
Aug 28, 2013This review contains spoilers, click expand to view. i give this game a 5 cause i just played a whole game about lesbians and didn't see one tit or growler in the whole game, lame. there is a letter in the basement where she is taking about some steamy sex and when you read it you get cut off saying i don't want to read that, you game i wanted to read it!! lol story is good though keeps you locked in but is too short 20 bucks is a little steep for this.… Expand
Aug 28, 2013This game is very difficult to rate. I was enthralled with the details in the house and of the story; the problem is that there are just no puzzles or anything to solve. Every answer is plane and simple. This game started off with a creepy feeling, and if they would have gone the horror/adventure/puzzle route, this would have been an amazing game.
Instead they just told a touching story, that I still found interesting nonetheless.
If I knew going into this game what it was, I'd give it a 10. Based on what I thought it was going to be, it's a 1 however. I enjoyed the story, and I was constantly waiting for some kind of twist that just never came. I'll settle on a 6 for effort.… Expand
Aug 30, 2013This is a fantastic game, I bought it so that developers, and even more specifically this developer, make more games like it. It is entirely up to you how much you get out of it. If you rush through and just get to the end you are missing the point. You need to scour every room, read every document. Everything feels so authentic towards life in the 90s, from the magazines to the video game references to the magic eye posters. It all adds up to an amazing experience that is paced beautifully and is the perfect length.… Expand
Dec 29, 2013While not for everybody, Gone Home is a perfect example of how exploratory storytelling can work so well. No you're not shooting things, nothing is blowing up, there's also no other characters to interact with, but Gone Home does a great job of telling you the story, regardless.
Aug 30, 2013This is an interactive story that lasts only an hour. It is not really a computer game in the sense you normally think. The story is about solving a mystery all set in a house that is abandoned and quiet, and quite creepy.There are some nicely forbodding moments as you explore, and pick up clues.
You can interact with lots of stuff but only key items advance the game--notes pictures and music of really bad garage bands. It's all set in the nineties, which really doesn't matter at all.
The solution to the mystery is politically correct for these times, and may turn some off.
On the other hand, it is GUARANTEED TO BE OVERRATED by the critics because it's politically correct.
worth the money for such sliver of a story? Good question.… Expand
Sep 11, 2013If you play games for an atmosphere, a setting, immersion, or most importantly a narrative, this will utterly blow you away. The amount of bad reviews is quite upsetting. The reason a lot of people are upset, and claim that the devs should have made a film not a game, is because this 'game' fits neither the former or latter demarcation. It stands on its own.
Sep 15, 2013You are Katie Greenbriar, an independent-minded 20 year old student who has just arrived home from a self-discovery trip through Europe. But where is everybody? Mom and Dad are gone, your younger sister Sam nowhere to be found and she left a note on the front door that gives the impression something worrisome has happened. A storm is raging outside, thunder rumbles, lights are flickering...an eerie atmosphere is created that immediately draws you in. It is now your job to find out what happened and to reconstruct the lives of the Greenbriar family via means of exploration. Opening drawers, cabinets, going through personal belongings, reading letters, documents, viewing photos and listening to their music. Soon you realize that the picture which is slowly forming is utterly mundane and every sense of menace a red herring. You will read about Mom's upwards career in the forestry department and her failed advances towards "Ranger Rick", some kind of idealized male object of sexual desire. The story of the previous inhabitant: the paedophile, remorseful Uncle, who has passed away and bequeathed the mansion to Katie's father. The fluctuating career of Dad who is a drunkard-loser-failed-sci-fi-writer. And of course the centerpiece story of Sam, a highly intelligent, creative and rebellious mind who is in a troubled friendship with another girl. Or is it more than just friendship?
Yet even though it becomes apparent relatively early what the story is all about, the game still managed to glue me to my seat until the very end. So captivating and effective are the voyeuristic means of telling this story through discovery, so compelling the atmosphere, so engaging the act of empathizing with the family members that it was impossible to stop playing.
Gone Home manages something no game has ever done before: To masterfully tell a story that is ultimately generic, contrived, cliché and anticlimactic.… Expand
Jun 27, 2014I really loved this game. It was a unique and personal experience and also a kind of sentimental / retro feeling to it for me because it is set in the 90s and remembered me of my childhood a lot. Play it while you are alone at home! It was intriguing and tense for me.
I found this truly to be a masterpiece.
If you are interested in life and intellect, you will love it. If not, go and masturbate to your favourite Call of Duty game.… Expand
Oct 11, 2013This review contains spoilers, click expand to view. Gone home is one of the best story telling games that i have played since the walking dead, when i started playing this games i was very jumpy and i was moving slowly around the house waiting for something to jump out at me. When i got to the end of the game i instantly restarted the game just to find all the secrets and all the awesome tapes.
if you have £15 spare i suggest to buy gone home and play through the story twice. Thanks for reading my review… Expand
Dec 9, 2013This games is an example of how games truly can be art. I wouldn't go as far as to call it a masterpiece but the game creates a unique experience that transcends that of other games in the industry. There is no combat, there is no fighting, its just pure exploration as you try to uncover why Katie's family is not home to greet her, and why her sister Sam is not around either. The entire house begs to be explored. You pick up anything from a cup to one of the many letters and notes scattered around the house, each one adding on to the emotional and touching story. The story is also narrated though Katie's sister Sam using narrated Journal entries- as the player continues to find more notes and letters that tell Sam's story. The Journals outline Sam's relationship with a girl named Lonnie, and how close the two of them become. It's a touching relationship that continues to grow throughout the game. The house has a lot to say to you should you take the time to pay attention to every detail. It not only outlines the relationship between Sam and Lonnie but it also gives insight into Katie's Parents and what they are like along with their own story ark (particularly about the Father). There is also a very creepy and unsettling atmosphere that is generated around roaming around a big empty mansion in the middle of the night with a massive storm outside. I found myself looking up and towards the doorway while examining something whenever I heard a loud creaking in the floorboards. There is no danger but that doesn't make the game feel any less unsettling.
This game is not trying to be a game in the traditional sense. Its trying to be more than that. Its trying to tell a story and provide a unique and immersive experience that goes beyond complex gameplay mechanics. If you look at the game in this way and understand what this game is truly trying to be, then it can be a beautiful experience for you. That being said the game really isn't for everyone. If you want more out of the gameplay beyond simple exploration you may find yourself disappointed and among the masses of people who want to bash on a game that they don't appreciated for what it is trying to be.… Expand
Oct 18, 2013The story was captivating; I lost sense of time while playing. Music was a treat, art was great, voice acting was creepily believable. I wish there had been some puzzle features or replayability factors for the price, but overall worth playing and will probably play through again in a year or two.
Oct 26, 2013As you can probably see by the rather polarised reviews, you'll probably either love or hate this game. For me it was love wonderful moving story that at many times had me both dreading and longing for each new reveal. If you enjoy games that are more about the story than the mechanics, then pick this up.
Jul 6, 2014This game does something unique in the current gaming scene, it conveys the narrative from an almost second person perspective.
The story the game presents and the world it builds is very well done and nuanced with a lot of it up to the players interpretation
However the asking price for this game being 20 dollars for only two hours of content is questionable and the game may of suffered from some false advertising as its presented almost as a horror game
Overall though i thoroughly enjoyed is game and i can see why this game has such a low user score as it is defiantly not a game for everyone and the asking price is a bit steep… Expand
Nov 10, 2013I'm rather surprised by the number of people who claim that this isn't a game. By the simplest definition, this indeed can be called a video game. And to say that this shouldn't have been a game is equally as invalid. As many have mentioned, to try to develop the same experience in another medium is nearly impossible. Neither a book nor a movie could provide the same level of interaction and freedom that a game can, and to get as much from this experience as possible, such interaction and freedom is a necessity. Likewise, to call this a visual novel is to disregard the fact that the added interactivity of a 3d environment is an essential part of the experience. Also, looking through these user reviews, I understand why main stream gaming relies more heavily on melodrama and relentless sensory stimulation rather than subtle details, and meticulously crafted realistic emotional narratives. Not to say that there aren't some more standard games that I've enjoyed greatly, it's just that no other game has managed to be as poignant or emotionally engaging for me, and I never even had any experience in being an adolescent lesbian, nor have I ever went through a sexual awakening. But every player for himself/herself, I suppose. With all that said, the following is my review (warning: it's got some spoilers):
I began Gone Home expecting some sort of horror game, similar to amnesia perhaps, and for the most part, that's how I played the game. I cautiously crept from room to room, expecting at any moment for something supernatural to happen, or for some kind of intruder or ghost to show up and terrorize me. Being one familiar with the point and click genre, and noticing the amount of significance that was put into the small details of the house, I also made sure to scrutinize everything with care and constantly interpret what I found. That proved to be useful. Initially, I thought the written notes and voice journals were only added for flavor, but regardless, I found the friendly and pleasant tone of the voice journals to be a welcome (almost comforting) reprieve from the ominous aura of the house. As I progressed and pieced together more details about characters, I found myself getting more and more attached to them. The dad was turning out to be a rather quirky, but good-natured, author with deeply rooted emotional issues, going through a rough patch in his career. The mom seemed like something of a power woman who, unsatisfied with her husband's distractedness, is turning to others for support. And I couldn't help but admire Sam's intelligence, creativity, and genuineness of characterization, which was impressively fleshed out with the great voice performances. Just the way that Sam was developed, with all the little details about her personality learned from the environment, notes, and the voice journals, it was almost as if Sam was a real person, someone who I can care about.
It took me a while to realize that the characterization was the main part of the game, partly due to the lingering fear from that one popping light bulb, but I wasn't disappointed. On the contrary, the change was refreshing, and I was impressed the game had me going for so long. That fear, combined with the intimacy of the characterization, the impressive detail put into the house, the sound design, and the music (which I initially thought to be strange for a horror game, but ultimately found to be most fitting) served to create an immersive and rich atmosphere that I have never experienced to such an extent before in a game.
I finished the game deeply touched by almost every aspect of the experience. I admit, the narrative at times brought me close to tears. It was able to bring out some emotions that I haven't felt for a very long time. I was glad that everything turned out alright for the characters, the dad was able to get a break and overcome his past, he and the mom are in progress of fixing their marriage, and Sam finally found fulfillment and is able to be with the love of her life. The ability to learn everything at my own rate and piece together certain details myself made the experience more rewarding and, in my opinion, gave everything more emotional weight. Overall, I'd say Gone Home is an impressive feat of game development, and is an experience that is distinctly human. I only wish that I can forget everything about this game so I can play through it afresh and experience everything over again.
An absolute 10/10… Expand