User Score
5.3

Mixed or average reviews- based on 1695 Ratings

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  1. Sep 22, 2013
    10
    If you are looking for a game purely based on gameplay, this is not the game for you. That doesn't stop this game from being amazing. This game is more of an interactive story than a game, but whatever the hell it is, it is brilliant. The focus of the game is to explore the house you've come home to, and find out why no one is home, which is a lot more interesting then it seems. This gameIf you are looking for a game purely based on gameplay, this is not the game for you. That doesn't stop this game from being amazing. This game is more of an interactive story than a game, but whatever the hell it is, it is brilliant. The focus of the game is to explore the house you've come home to, and find out why no one is home, which is a lot more interesting then it seems. This game tugs at your emotional chords like no other I have ever played, and by the end of it, you will not know whether to cry or just sit there with heart warmth. The downside to this game is it's replay value is nil, as by the end of it you know the story. That being said, on your first playthrough, explore EVERYTHING, and find as many of the bonus information as you can. I hope you enjoy the game, but just be aware that if you're not invested in story, it may not be the thing for you. Expand
  2. Oct 23, 2013
    10
    One of the best experiences I've had from a game. When they say there is no fighting or puzzle solving they mean it and, in my opinion, adding any of that to this game would have ruined everything. Without distractions I was able to completely immerse myself in this game, feeling what the character may have felt at that moment. I was emotionally invested. This game is about story andOne of the best experiences I've had from a game. When they say there is no fighting or puzzle solving they mean it and, in my opinion, adding any of that to this game would have ruined everything. Without distractions I was able to completely immerse myself in this game, feeling what the character may have felt at that moment. I was emotionally invested. This game is about story and immersion, period. If you are into those things check it out. Expand
  3. Aug 18, 2013
    7
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really did, and I don't want to come down on it too hard, but... again, two hours of non-replayable gameplay is just not enough for the price tag. I hope the developers make more games like this; maybe they can release them cheaper using the same engine? I hope so because I will not be purchasing any of their releases at full price after this.
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  4. Aug 23, 2013
    10
    This is the most beautiful game I have played in my entire life. I thought I knew what emotions a video game could give me when Mordin died in mass effect. And this orchestral game made me feel for the characters in a way that made Joel and Ellie's relationship in Last of Us seem like something you would find in a gears of war game. Honestly, this game is the next gen point and clickThis is the most beautiful game I have played in my entire life. I thought I knew what emotions a video game could give me when Mordin died in mass effect. And this orchestral game made me feel for the characters in a way that made Joel and Ellie's relationship in Last of Us seem like something you would find in a gears of war game. Honestly, this game is the next gen point and click adventure. Every cliche you think it would fall into it does not. It is absolutely beautiful. Now people have a right to their opinions, but I do not understand people disliking this game. This is the interactive story-telling at it's finest. If you are looking for a combat game go play Battlefield or Skyrim (not being disingenuous I love both of those games the latter the most) but if you want to play a game where you get a story as beautiful as the Last of Us but distilled to a point that every action grips at your heart, and no zombies just real beauty this is your game. If I paid $60 for this game I would be just as happy, this isn't a great "Indie game", this is just a great game period, no modifiers needed. Expand
  5. Aug 26, 2013
    10
    Without a doubt, the best interactive story that has been produced.
    At the risk of stereotyping, this isn't your average young guys game. It doesn't have the latest high tech graphics or sound. There isn't much screaming and at least 10% of the cast survive. Hardly much fun then. Well no, it isn't, because "fun" isn't a word I would use to describe this game. If fun is what you want then
    Without a doubt, the best interactive story that has been produced.
    At the risk of stereotyping, this isn't your average young guys game. It doesn't have the latest high tech graphics or sound. There isn't much screaming and at least 10% of the cast survive. Hardly much fun then. Well no, it isn't, because "fun" isn't a word I would use to describe this game. If fun is what you want then buy something else. This game is a wonderful experience. Unfortunately, the story is so critically important to the game, if you even find out what genre of story it is, then you have started to spoil the experience. It's best played with no knowledge or expectations. If I have a criticism, it is that the game is very short for the money. But hey, in my opinion it's worth it. Can I recommend it? Yes. Completely. It's the Marmite of the gaming world. You will love it or hate it. Just on the off-chance you love it, it's worth the risk.
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  6. Jan 2, 2014
    10
    Although it's very short I found this game to be fun to play and very touching in the end. It's also a great reminder that a fun and rewarding game doesn't have to involve killing stuff
  7. Mar 12, 2014
    9
    It may have taken me a long time to get around to finishing Gone Home but damn am I glad I did. I cannot recommend this game enough (If you can call it a game). The story is immerse and very powerful, the sense of everything clicking into place and revealing the truth as you explore the expansive house is the driving force. While the story may become predictable towards the end it's stillIt may have taken me a long time to get around to finishing Gone Home but damn am I glad I did. I cannot recommend this game enough (If you can call it a game). The story is immerse and very powerful, the sense of everything clicking into place and revealing the truth as you explore the expansive house is the driving force. While the story may become predictable towards the end it's still gripping and beautiful, the voice acting is haunting yet warm at the same time and the ambient sounds of the storm outside caught me off guard more than once, the beautiful story works well in contrast to the creepy and empty feel of the environment. Gone home is proof that a different idea will work in the gaming world and is a strong shout from the indie scene. While there may be limited replay value I would strongly suggest you should play through it at least once. Expand
  8. Jun 12, 2014
    9
    If you grew up and/or raised teenagers in the late 1980's to early 90's you will probably have a lot to relate to here. If you can relate to this story and it clicks, you will absolutely love it. I think this is the reason for so many low user review scores. This game will probably not meet expectations for anyone born later than 1985, as today's current generation may be unable toIf you grew up and/or raised teenagers in the late 1980's to early 90's you will probably have a lot to relate to here. If you can relate to this story and it clicks, you will absolutely love it. I think this is the reason for so many low user review scores. This game will probably not meet expectations for anyone born later than 1985, as today's current generation may be unable to appreciate the glee of going back in time and reliving a very special period in recent history. In this "game" you are essentially playing through a short story. This story brings us back to 1995 and takes place in a single night at the Greenbriar family's new home. The game is more of a storytelling simulation than a proper game and will take most players approximately 2 hours to complete. In those couple of hours I laughed, I cried, I felt suspense and fear for the family, and especially the sister's, well-being. By the end of the story I genuinely cared about the Greenbriar's and their stories outcome. For me, more interactive objects, more storytelling details and slightly better graphics would have probably earned this title a 10/10. Expand
  9. Aug 18, 2013
    7
    Be prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint ideaBe prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint idea of what the game is about, if you'll like this game or not. I do feel like this "game" is a bit overpriced at 20 bucks as it's literally just a story and nothing else, especially for the length (barely an hour and a half long). But it's a very nice, thought provoking story. It's truly a nice surprise to see how far media has gone in the last few years when dealing with certain kinds of subject matter and this is no different. However, this is still being billed as a "game" when it should have been more of a book than anything else. I can't give anything about a 7 to something that pretends to be a game and isn't one. Expand
  10. Aug 21, 2013
    10
    Just... Incredible. I started the game and thought it would be scary... Then, I got so enthralled into Sam´s story, that I´m just out of words. It´s not a game per se, it´s an experience and a beautiful story.
  11. Aug 27, 2013
    10
    This review contains spoilers, click expand to view. what's the matter with the player reviews?
    Are you guys serious? This is not a freaking a-dime-a-dozen-warfare-terrorist-attatck-shooter.
    It's a game that has the extremely rare ability to create feelings in the player. I took my time to explore every nook and cranny for 3hrs during a rainy summer evening. The mood this game creates is just unbelievable. Although I'm a heterosexual male, the love between those two girls is something that touches you you get to want the world to understand them.
    Anyways, enough with the spoilers. This is NOT a game for kids/people with low IQs or those who are just un-cult you guys can go shoot the pew-pew fps games of which there are thousands.
    For the others it's a sublime assault on the feelings. Too bad there are not many like it.
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  12. Aug 25, 2013
    9
    This is a game which, probably, you will either love, or hate.

    Your parents and younger sister (Samantha) have moved into an atmospheric old mansion, while you (Katie) have been traveling Europe. You arrive to this new home, only to find your family missing. As you navigate the mansion, you reveal insights into the lives of your family members by examining every day objects and reading
    This is a game which, probably, you will either love, or hate.

    Your parents and younger sister (Samantha) have moved into an atmospheric old mansion, while you (Katie) have been traveling Europe. You arrive to this new home, only to find your family missing. As you navigate the mansion, you reveal insights into the lives of your family members by examining every day objects and reading notes left by them.

    What drives the game forward is your personal desire, as a player, to explore this home, and uncover who your parents and sister are, and why they are not there. Sure, you can quickly learn how to open the locked doors, and find out the answers, but then, you will miss the details necessary to make the characters come to life.

    In some sense, it is fair to compare this game to a book. The true experience is found between the lines. Here, it is found in your own relation to the characters, as you infer their traits and aspirations from the environment, and, inevitably, draw from your own personal experiences. However, Gone Home differs from a book, in that it lets you decide where to look next, which provides an immersive presence. This showcases the unique expressiveness of the gaming medium.

    If you possess the patience and interest to really probe into these characters, you have here a short yet rewarding emotional journey. Otherwise, this is just an empty house, and a simple love story.
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  13. Aug 20, 2013
    10
    I gave it a 10, my actual score would be 9.6 but i guess I cannot do that.
    If the game was a littlebit longer with some unexpected plot twists, it would be an instant classic. But still its a great game with an unique style and story, godlike voice acting (best I've ever seen since the Last of Us) and amazing atmosphere. Definitely better than garbages like mass effect or dragonage with
    I gave it a 10, my actual score would be 9.6 but i guess I cannot do that.
    If the game was a littlebit longer with some unexpected plot twists, it would be an instant classic. But still its a great game with an unique style and story, godlike voice acting (best I've ever seen since the Last of Us) and amazing atmosphere. Definitely better than garbages like mass effect or dragonage with their long but repetitive unimaginative dumbed down gameplays.
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  14. Aug 21, 2013
    10
    Gone Home is what I imagine that William Faulkner would have created if he had made video games. You really should not be put off by the mediocre overall user score. This is an art house game, but it is truly incredible. The voice acting is superb and the aesthetics are spot on. The nostalgia made me feel like I was in my own house, growing up in the nineties. There were moments ofGone Home is what I imagine that William Faulkner would have created if he had made video games. You really should not be put off by the mediocre overall user score. This is an art house game, but it is truly incredible. The voice acting is superb and the aesthetics are spot on. The nostalgia made me feel like I was in my own house, growing up in the nineties. There were moments of suspense, and you spend a good part of the game afraid, but everything you do in the game ends up turning into this beautiful mosaic that will stay with you for a long time after you finish it. Games have potential that no other art form as, because of interactivity, and Gone Home is a game that capitalizes on this, and provides an incredible experience that helps you walk a mile in someone else's shoes. Expand
  15. Aug 22, 2013
    7
    Great story, like most people say, but it's too short and for about three hours play time at maximum (to say nothing of the lack of replay value), it's not worth $17.95 or whatever Steam wanted for it. For $5 like Dear Esther was, then yes, this game would rate a 9 or a 10. But yes, if you like stories of empowerment and self-discovery, this game is right up there.
  16. Aug 25, 2013
    7
    For me I thought it was Okay.
    Not great, but also not the abomination people are trying to make it out to be.
    Other than the main journal story which came across as underdeveloped, cliché, and uninspired, I actually found the house engrossing to search and read through and explore. I thought it was pretty atmospheric, additionally, I actually liked the supplemental material about the
    For me I thought it was Okay.
    Not great, but also not the abomination people are trying to make it out to be.
    Other than the main journal story which came across as underdeveloped, cliché, and uninspired, I actually found the house engrossing to search and read through and explore.

    I thought it was pretty atmospheric, additionally, I actually liked the supplemental material about the father, and mother and was more invested in the notes left behind about the father, his failing career as a writer and possible hints at a past affair with another woman.

    It's a shame the whole thing got bogged down in a side story about her sister, that may have been interesting as a side story, but not the main story.

    I also didn't see the point of setting the game in the middle of a severe storm, it didn't add tension and was a major missed opportunity for dramatic tension.

    As a game it could have worked if the house was more complex and the focus being changed in the story.

    If game developers and gamer really wish to elevate the medium to the level of art it takes a level of seriousness in the story. This has been done maybe one or two times in the history of the medium. but this is not one of those occasions. For any game like this that wishes to be taken in as an experience and wants to tell a story, these should all be viewed under a light similar to a movie. And in that regard, this was a very bad made for TV movie. It's great that devs are trying to push the medium in new directions, but these devs clearly need to take some of those creative writing classes that were being advertised to the main characters sister.

    As for gamers, and I think this is true in this case on Metacritic, really need to stop loving something just for the sake that it's doing something different. Different good, and this is true in the case of Gone Home

    Better writing would have definitely saved this game, but as it stands it's just a sub-standard video game plot trying to pass it self as some Higher Art.

    Pros:
    Good atmosphere
    Side plot very interesting
    Interesting house to play around in

    Cons:
    Simplistic Main Plot
    Lack of Complex Puzzles
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  17. Oct 24, 2013
    5
    Gone Home has an excellent story, I dare say its one of the better love stories I've ever heard but that's the only thing this game has going for it. The game is very short and offers no replay value whatsoever. The mechanics are solid but limited in that you can pick things up, read them and then put them back down and that's it. It's definitely a good game but I wish I had only spentGone Home has an excellent story, I dare say its one of the better love stories I've ever heard but that's the only thing this game has going for it. The game is very short and offers no replay value whatsoever. The mechanics are solid but limited in that you can pick things up, read them and then put them back down and that's it. It's definitely a good game but I wish I had only spent 3 dollars on it instead of 10. Expand
  18. Dec 15, 2014
    9
    Gone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home after a year of back packing to find that her family is missing. Through clues that she finds around the house, she begins to put together the shocking tale of what happened to her mother, father, and younger sister.

    In terms of gameplay, Gone Home did
    Gone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home after a year of back packing to find that her family is missing. Through clues that she finds around the house, she begins to put together the shocking tale of what happened to her mother, father, and younger sister.

    In terms of gameplay, Gone Home did not have much to offer. From the get go, it was known that Gone Home was created to be a very narrative driven game, rather than a game that was purchased for its gameplay mechanics. Although there wasn’t much gameplay, there were some elements that were integral for the game and its story. One of these includes the idea that you are able to interact with almost all of the objects in the house. This helped enforce the idea that you were actually in a house, and it gave you more freedom to do whatever you wanted, even going as far as being able to throw everything in the kitchen on to the ground.

    The graphics were pretty typical of an indie game, primarily due to the fact that game was created on the Unity engine, a common engine used by indie developers. However, some of the items around the house contain numerous references to other video games, including references to the Bioshock franchise, most notably the Bioshock 2 DLC, Minerva’s Den. This is because all of the creators worked together on the DLC before the creation of the game at 2K Marin, and left the company due to the fact that they wanted more creative freedom.

    The sound and music in this game is very well composed. The sound in this game consists of the storm that is occurring outside, the creaking of opening doors and the eerie sounds that naturally occur in the house. This helps enforce the ominous feeling of going around a house that you have never been to before to find your missing family. The music, which was composed by Chris Remo, is able to convey very strong emotions whenever a journal entry by Sam is played. The music hits the nail on the head when trying to show emotions such as confusion, sadness, happiness and hopefulness.

    Gone Home goes above and beyond in its writing. The story touches on something that we can all relate to, being a teenager in high school and going through tough situations, which is shown by Sam and her issues with her family and friends. Along with the story of Sam, there are multiple other stories, such as the love life of Janice Greenbriar, and the dark childhood of Terrence Greenbriar. The novelty of these stories is that they are only found in the game through extension exploring, due to the fact that the stories are found through clues that can lie just beneath the surface.

    In conclusion, Gone Home is a brilliant game, and can be a great experience for a certain type of gamer. This may not be the game for the average FPS gamer, but for someone who has enjoyed the narrative aspects of a game, and wants a combination of a good book and an interactive video game, Gone Home is an absolutely fantastic game for that.
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  19. Aug 22, 2013
    10
    This review contains spoilers, click expand to view. Gone Home is a video game that is triumphs in tapping into the one thing we all seem to share an imagination gone wild in the face of uncertainity. It's an experience all of us likely had at some point in our lives you're home, alone, with the sounds of a creaky house settling, maybe with or without a nasty storm outside. Any sound, any shadow evokes a response of fear when, in reality, the logical side of your brain knows there is nothing there. Gone Home takes all of that and wraps it up into one fantastic package.

    The setting of Gone Home immediately forces gamers back into that lonely situation just described. The raging storm coupled with a creaky old house that is immediately dubbed the "psycho house" immediately forces our minds to jump to the wildest of conclusions, much like any time you were home alone as a kid. Also, the fact that you're playing a video game certainly helps, as there are very few games that do not have some sort of fantastical moment associated with them.

    And despite pouring everything on with the setting and entertainment medium, the developers keep trying to convey the same message over and over again: you're letting your imagination run wild, and there is typically a perfectly good explanation for everything. The bathtub is the perfect example of this. Who didn't see that and immediately think "Oh there it is! There's the first clue to this murder mystery!" when all it was was a hair dye job gone awry? And then there is the parent's messy room. You probably thought "Oh! They had to hurry out of here! See! Something nuts happened!" when, really, they're probably just lazy slobs. (How else can you explain a family who still has moving boxes in their entry hallway nine months after moving in?) Then we start seeing things about a possible affair, leading to "OF COURSE! THE DAD MURDERED THE MOM!" when of course they're just gone for the weekend. By this point, if you believed any of the occult stuff was going to go anywhere, well, I don't know what to tell you.

    Of course, all of this doesn't really feel clear until making it to the attic. Personally, my heart was pounding as I raced to the attic, expecting full well to see something horrific b/c, well, it's a video game. Then, nothing. And it all made sense at that point. Of course! I let my imagination run wild! We all did! This game might as well have been called "Occam's Razor."

    All the while, learning about the four family members is a fascinating character study that all of us can likely relate to personally. I would say all of us have experienced feelings of sibling jealously, not understanding our parents/kids, work frustration, relationship frustration, or living up to impossible expectations. This could be an entire other story.

    Judging this game by the graphics or gameplay is, frankly, unfair. It shouldn't even be part of the grading scale on a game like this. Movie and music reviewers have had to learn this in the past, and video game reviewers are just starting to scratch the surface of it. When I evaluate a game, I ask myself "Did the developer achieve their goal? And was their goal one worth striving for?" In the case of Gone Home, I say yes.

    Gone Home takes some of our most base expectations of the world around us and the video game medium and shines a light on them in a way most of us have never experienced. Sometimes, the simplest answer is the correct answer. No, that creaky floorboard isn't a murderer who crawled through the window. Stop letting your imagination get the best of you.
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  20. Aug 21, 2013
    9
    This review contains spoilers, click expand to view. Sure are a lot of haters on here. First of all, this is most definitely a game. It's a linear game for sure, but it's still a game, and a great one at that. What's the difference between this and most adventure games? You click on or interact with every object you can find until something fits your puzzle and you move on. This game is no different in that aspect. Where it obviously differs is its narrative method, where it succeeds in conveying a unique (for videogames, anyway) and engaging story. The game does a fantastic job of capturing what it would really feel like to come home to a large, empty house for the first time. I think about how I would adapt this game in another medium. The book, and now film, "The Perks of Being a Wallflower" immediately comes to mind, as it is similarly a teenager's coming-of-age story set in the 90s, where the main story is told through letters (or journal entries in Gone Home). However, neither a film or a book would ever be able to capture the feeling of walking down an unlit hallway in search of a light switch, uncovering clues about how great of a student and athlete you were in high school compared to your sister, stumbling across details about your parents' strained marriage, or even just a walking through the greenhouse at night while the rain falls outside, punctuated by an occasional clap of thunder. This game was truly one of the most unique emotional experiences I have ever experienced in medium. The only thing I found a bit far-fetched was how everything was just strewn about the house like that, especially Sam's stuff. She had notes of paper in practically every single nook and cranny in that gigantic house. The mother also did poor job of hiding her affair. Also, the $20 price tag is a bit steep for this game. $10 bucks would've been the perfect price for this type of game. My suggestion for anyone wanting to play this game is to wait for a sale. Expand
  21. Aug 19, 2013
    10
    I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister,I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister, Sam's, story is incredibly heartfelt and the voice-acted diaries are very high quality. It is a very short game, but I would compare it to a good novel. I felt quite satisfied after finishing it. There is also the novelty of such a well realised physical environment that is so familiar no caves or fantasy kingdoms or WWII bunkers, but the sort of home many of us might have grown up in (okay maybe the richer half). I found myself opening the dishwasher, pulling out the rack, and then stacking the cups in the kitchen cupboards because I can do that in a game now, and not to fill some sort of predestined game task, but because I wanted to see if I could. I can't wait to see where these sorts of games end up. Expand
  22. Dec 9, 2013
    10
    This was a game experience that was unlike anything I've ever had. It has a very human story that haunted me afterwards. I couldn't stop thinking about the game when I'd finished it. This game is a work of art.

    I recommend you read as little as possible about this game before playing it. It's very easy to read something that would spoil the experience of the game. After playing it,
    This was a game experience that was unlike anything I've ever had. It has a very human story that haunted me afterwards. I couldn't stop thinking about the game when I'd finished it. This game is a work of art.

    I recommend you read as little as possible about this game before playing it. It's very easy to read something that would spoil the experience of the game.

    After playing it, though, I recommend reading some of the analyses of the game that various bloggers have posted. This game has an emotional depth that's just unheard of, and it's difficult to understand the whole thing on one play-through. So, save your reading about the game until after you've played it.
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  23. Oct 24, 2013
    10
    This is a great game. It doesn't have the feel of any game I've played since 11th Hour, though less about solving puzzles and more about exploring a family's problems and relationships.

    I beat it in about 2.5 hours, and I wouldn't say it has much replay value, but it was going for 10bux, and I felt it was a phenomenal value.
  24. Jan 14, 2014
    10
    A clear cut 10, and here's why:

    I approached the game knowing nothing of it, aside that it had gotten good reviews from critics I respect. If anything that makes it harder for a game to fly by well for me. Well the moment the game started I was mostly curious to see where it would lead. I'd try go through every bit of content for clues... The sound effects in this game makes out
    A clear cut 10, and here's why:

    I approached the game knowing nothing of it, aside that it had gotten good reviews from critics I respect. If anything that makes it harder for a game to fly by well for me. Well the moment the game started I was mostly curious to see where it would lead. I'd try go through every bit of content for clues...

    The sound effects in this game makes out atleast 40% of why it scores so well with me, its a frightening lonesome experience at first, but as you grow used to your enviroment you are more at home.

    The fact that the game never gives you your goal, but the fact that it lets you realize yourself as the game progresses makes it so much more believable in the kind of story-setting it provides.

    I think the story in itself in this matter is irrellevant, it could just as easily have been a story about something completely different, but presented in a similar matter the game would still have been as good.

    As a challenge to the production company, I'd like to see the complete opposite of this story for their next game.
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  25. Aug 21, 2013
    10
    Gone Home may not deliver what many are expecting. Some argue that it is not a game at all, and yet the way it tells its story is utterly unique to games. This is not "interactive fiction," nor is it cinematic, because it doesn't ape other media. Instead, it plays to the strengths of the medium in a way that makes its admittedly simple story more emotionally resonant than it would haveGone Home may not deliver what many are expecting. Some argue that it is not a game at all, and yet the way it tells its story is utterly unique to games. This is not "interactive fiction," nor is it cinematic, because it doesn't ape other media. Instead, it plays to the strengths of the medium in a way that makes its admittedly simple story more emotionally resonant than it would have otherwise been.

    Games often struggle with storytelling because gameplay convention limits the kinds of stories you can tell. Narratives fall apart as they give way to zombies, ghosts, and robots consistently in order to give players something to shoot. Gone Home toys with these expectations, and is filled with a sense of foreboding and dread, but rather than giving in to these gamey impulses, it uses that sense of urgency to help build a connection to the unseen cast of characters that have vanished from this house.

    It's a two hour game, almost devoid of challenge, and without replay incentives, but I think it's a mistake to divide a game's price by its length to determine its value. Gone Home offers something unique and tells the kind of story that most games never would. Stop reading, check your expectations at the door, and open your mind. This is not one to miss.
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  26. Sep 18, 2013
    9
    Uh oh people there is no one to blow up or kill game must be horrible! And there aren't npc's to interact with? oh my god that's unbelievable?!?! Just reading most of the terrible reviews paints a picture of how pathetic most gamers are that can't see outside of their tunnel vision of what a game has to have in it to be enjoyable. This game is like a work of art, and it extremelyUh oh people there is no one to blow up or kill game must be horrible! And there aren't npc's to interact with? oh my god that's unbelievable?!?! Just reading most of the terrible reviews paints a picture of how pathetic most gamers are that can't see outside of their tunnel vision of what a game has to have in it to be enjoyable. This game is like a work of art, and it extremely engaging and interesting. The story is very unique and it tells a few other stories along with the main one. Very good game and I highly recommend Expand
  27. Sep 15, 2013
    10
    This isn't a game. This isn't a movie. This is an experience. Taking the role of Kaitlyn Greenbriar you arrive at your home in April of 1995 after a whole year in Europe. During that past year many things have happened which may change all character's lives forever. You must read notes and listen to dialog as you attempt to piece together one of the most realistic and most heartwarmingThis isn't a game. This isn't a movie. This is an experience. Taking the role of Kaitlyn Greenbriar you arrive at your home in April of 1995 after a whole year in Europe. During that past year many things have happened which may change all character's lives forever. You must read notes and listen to dialog as you attempt to piece together one of the most realistic and most heartwarming stories of our generation. The notes are beautifully written. The voice acting is top notch. The environment around you greatly reflects on the story revolving around it. Although the textures could have been worked on a bit more, there is no arguing that the game's style looks exactly how it would have during the year in 1995 and there are no reasons why the textures take away from the experience as a whole. This world is highly interactive which adds to the overall immersion, even if the interactions are just opening doors and panels or turning off lights, all of these interactions really add to the beautiful story telling that this game has. As the story grew deeper you found yourself really beginning to grow attachments for these characters and you want to know more about their very interesting lives. Although the game does come short to about 2 hours of total playtime during a first playthrough, there are still so many things around the house that you may have missed that you may want to go back and play it again. For a price of $20 this is without a doubt a game that is worth playing. Expand
  28. Aug 27, 2013
    10
    Gone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it isGone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it is trying to do with grace and assurance.

    I am amazed at how negative the player response to the game has been... I think there are three reasons.

    1. The price. The game is going for $20 and it's a short game... between 90 minutes and 3 hours. That makes it shorter than most movies and for the first time we are being asked to pay more per hour for a game than a movie! Oh man the gall! How dare they! ...well they do dare and I think in this case it's on purpose. It's an ok thing to make an indie game that is revolutionary and then give it away because 'you know it's not a 'real' game... but to make a indie game that refuses to meet player expectations, to do it well with polish style and impact... and then to DEMAND that players acknowledge it's worth by asking them to pay a premium for it... it seems that that is not ok with a lot of players. I guess it's fair to want a longer game for your money. For me, well I say rock on, I got what I paid for.

    2. Presentation. The game presents like it's going to be a survival horror game. It plays with that expectation. Even new video game players feel it and say things like 'This is creepy, I think something is going to jump out at me!' The game wants you to feel that, but the game is not 'about' that, it's about atmosphere not monsters. Getting upset at that is like getting mad because your psychological drama didn't turn out to be a horror movie. I guess being upset at this is fair enough, if you don't like the games actual genera then I can see feeling tricked by it's atmosphere. That does not make it a bad game, it just means you don't like that kind of game.

    3. Subject matter. I won't spoil but a lot of the user reviews have a layer or discomfort or fear surrounding the subject matter of the game. I love it, and I love that it has gotten under these gamer's skins even if they would deny that. The gentle honest subtle presentation of the subject matter is the first time it has been addressed that way in games, and really one or the few times we see it addressed that way in media at all. You may not like the story, fair enough. Perhaps you should ask yourself why you don't like it. Despite what you may be telling yourself it's not because it's shallow, poorly told, or because (and one reviewing player actually said this) because 'the textures are bad'.

    In any case I hope you take the time to decide for yourself. I think in 20 years people will be looking back at this game as one of if not the moment games grew up.
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  29. Aug 21, 2013
    9
    Judging from other user reviews, this game isn't for everyone especially if you're main concern with a game is all-out action. If, however, you respect a game's atmosphere and narration, this is among the best games I have ever played. Some may say it is just pointless exploration and it is just a movie in a game. But Gone Home tell its story like only a game can, full of emotion thatJudging from other user reviews, this game isn't for everyone especially if you're main concern with a game is all-out action. If, however, you respect a game's atmosphere and narration, this is among the best games I have ever played. Some may say it is just pointless exploration and it is just a movie in a game. But Gone Home tell its story like only a game can, full of emotion that can't be replicated in the form of cinema. Perhaps the price is a bit excessive for a short, two-hour game, but when you consider the price of a cinema ticket and popcorn, I believe you are definitely getting value for money for such an emotional journey.

    This game was not created for outstanding gameplay and graphics or starting WWIII; rather, it presents a house and story full of life, amazingly conveyed in such a short time
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  30. Aug 24, 2013
    9
    Gone Home has a very touching story which moved me close to tears a few times, and I think it manages to not tip over the edge of being too sentimental, although it's a close call in a few parts.
    I understand people bashing the game for not having actual gameplay, but you can't judge all games from the same criteria. Looking at what the game (or, more accurately, interactive story) tries
    Gone Home has a very touching story which moved me close to tears a few times, and I think it manages to not tip over the edge of being too sentimental, although it's a close call in a few parts.
    I understand people bashing the game for not having actual gameplay, but you can't judge all games from the same criteria. Looking at what the game (or, more accurately, interactive story) tries to accomplish it does it very well.
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  31. Aug 17, 2013
    7
    The story is good, the exploration is exciting, but at the end, it just ends. It reminds me of Dear Eshter, but with more paths and more things to interact with. With so much stuff laying around, this could have been a first person adventure game with puzzles and secrets. Anyway, it feels like a good experience and a bit overpriced.
  32. Aug 18, 2013
    10
    No one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else isNo one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else is home. As Katie, you search your house in an attempt to discover where your sister Sam went. Sam left clues for you, scattered throughout the house. As I played, I really felt as if I had come home to my (creepy) house and was trying to solve a mystery that my sister had left for me. And as time went on, I got more comfortable with the house. As the story picked up, I found myself unable to stop playing. I'm so impressed that this was made by only a few people. I'll definitely pick up whatever they release next.

    P.S. Many people are complaining, "It's only a few hours long and it costs $20!" But the length is exactly what it needs to be. There's no useless padding like there is in most games. If you value your time, you will appreciate the length.
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  33. Aug 19, 2013
    10
    I have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get meI have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get me wrong it's great overall, but that rain effect it's a bad loop that you can hear in every room, they should just fix that. The launch price is also a little high and i got some sluggish frame rate look speed.
    After hours I'm still in the uplifted state this experience put me in. Use the try before buy it formula, if you are not sure. But i guess that after you will see the credits rolling you will be throwing money at your screen!
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  34. Aug 18, 2013
    10
    This is not really a "game". It is, however, an excellent experience. Playing (experiencing? watching? interacting with?) it, I was most reminded of going to a theatrical installation in a house in London-- the house was set in Victorian decoration, as if the residents had just left; you had to learn about the residents and their story by viewing their ephemera. However, the installationThis is not really a "game". It is, however, an excellent experience. Playing (experiencing? watching? interacting with?) it, I was most reminded of going to a theatrical installation in a house in London-- the house was set in Victorian decoration, as if the residents had just left; you had to learn about the residents and their story by viewing their ephemera. However, the installation being in the real world, you couldn't touch anything; to move anything would ruin the experience of others.

    Gone Home has a similar setup, replacing Victorian London with 1995 Portland. However because it is set in a virtual world, the designers allow the audience to interact with all the objects in the house, while allowing each audience member to experience the story untainted by the experiences of others.

    Negative reviewers, looking for a fun, replayable "game", are no doubt disappointed. But as theatre? it is excellent. The voice acting is good, the characters extremely well-drawn and entirely believable. The objects in the world thoroughly represent the time of the story and teach you about the characters, and the stories of said characters intertwine in a surprising and challenging way.

    As to length/depth of story of which some complain. There is indeed one arc along which one is easily guided. Those seeking to "beat" the game as quickly as possible have ample opportunity to cheat themselves out of the other arcs and much of the character depth. I myself completed the main arc and had mixed impressions; only after realising I had missed some things, and returning, did I realise just how deep this story is.

    That said, the world of Gone Home is finite. In your budget you should think of this as a film or a theatre visit. If you're on a limited budget and your entertainment spend per hour is limited, this may not be for you, or you should wait for a sale.
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  35. Aug 18, 2013
    10
    a very good game of exploration and emotion,i was been touched at the end of this adventure!the songs are great and so punk!so i promise you you will pass a beautiful moment in Gone Home
  36. Aug 18, 2013
    9
    In the last few years, games have taken to using exploration as a storytelling tool. Whether it be the audio diaries found in Bioshock or the various letters seen in The Last of Us, developers are realizing that oftentimes exploration and discovery can paint a better picture of the world than dialogue can. With Gone Home, The Fullbright Company takes this idea and runs with it.

    You
    In the last few years, games have taken to using exploration as a storytelling tool. Whether it be the audio diaries found in Bioshock or the various letters seen in The Last of Us, developers are realizing that oftentimes exploration and discovery can paint a better picture of the world than dialogue can. With Gone Home, The Fullbright Company takes this idea and runs with it.

    You play as a girl named Kaitlin who has just returned to a new home from a yearlong trip in Europe. As you arrive on a late stormy night, you quickly realize the house is deserted. A note taped to the front door from your little sister states that she has left and not to worry about her. And so the game begins.

    The game plays in the first person, but do not mistake this for a FPS. You're given no guns, no weapons, and fight no enemies. There are no jump scares, no one you're running from, and you're never in any real danger. For this reason, the game is not for everyone. People who get bored of exploration and must always have someone to shoot at will write Gone Home off almost immediately. That's okay, it wasn't made for them.

    Gone Home is all about exploration. The game tasks you with finding out what happened to your family, and most importantly your little sister, Sam, just by combing through the house. This would seem very mundane if you were given a mediocre setting, but thankfully that's not the case. The house, while very large, is brimming in realism. Every room has a great "lived in" look to it; I was reminded a countless number of times of my own home growing up. This is a place that begs to be explored. As you make your way through the mansion, you'll come across letters, manuscripts, homework assignments, and most importantly diary entries spoken to you by Sam herself. Every room has things to pick up and examine, and you'll want to see everything.

    Every house has a story to tell, and this one is no different. Through studying the various items you'll come across, a story will slowly start to come together. Mostly given out of chronological order, the collectibles act as the pieces to a larger puzzle. Piecing together the narrative with the little tidbits you're given is one of the most powerful experiences I've ever had in gaming. The connection you feel to the characters is immediate and strong; so much so that you forget that you've never actually come face-to-face with any of them. I'm not going to say anything else regarding the story, because you really need to unravel this one for yourself. Just prepare for it to tug at your heartstrings.

    Gone Home is a game that makes us rethink the definition of a videogame. It's story is novelistic in nature, and its gameplay consists only of exploring a house void of people. Yet in the way that only the best art can, it does so much by doing so little. This is a game that will keep you thinking long after the credits roll, and one you won't forget anytime soon. Highly recommended, go buy this game now!
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  37. Aug 22, 2013
    10
    This is the best game I played for a very long time. Luckily I hadn't have any spoilers and I did not know what to expect. After I get used to the spooky atmosphere I was consumed by the story and couldn't stop to play it. I even caught myself turning around (ingame) as I heard a creaking noise... Beautiful!
  38. Aug 24, 2013
    10
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  39. Sep 13, 2013
    10
    Gone Home is not a game in the strict sense, but rather it is art. It is nothing to play when you just want to relax and just shoot some anger off your soul, but it is the most fascinating, captivating game I've ever played. It is not just simple entertainment; it may even cause you to reflect on yourself. So if you are an apathetic hardcore gamer don't play this game.
    Although it lasts
    Gone Home is not a game in the strict sense, but rather it is art. It is nothing to play when you just want to relax and just shoot some anger off your soul, but it is the most fascinating, captivating game I've ever played. It is not just simple entertainment; it may even cause you to reflect on yourself. So if you are an apathetic hardcore gamer don't play this game.
    Although it lasts only for 3 hours, within this period of time the game won't let you go. And it maybe won't even some time after finishing it.

    PS. I hope that they release a collection of the tracks featured in the game so you could enjoy a bit of the great atmosphere in "gone home" also when you're not playing it.
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  40. Koo
    Nov 3, 2013
    10
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gamingLike Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  41. Sep 14, 2013
    10
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.

    When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.

    Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.

    One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.

    I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.

    Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.

    I give Gone Home: 10/10

    Summary:

    Pros:

    -Great story

    -Excellent atmosphere

    -Undoubtedly, perfect voice acting.

    Cons:

    - This is an exploration game which can turn off some casual gamers. (but I would still recommend it)

    - Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.
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  42. Aug 31, 2013
    9
    Gone Home is not action-packed, but it is gripping. The excellent voice acting and atmospheric design pull you in to the touching story and keep you wondering what happened to these people you've never met but feel like you know. The gameplay is not difficult, but neither is it mindless. The game gives you just enough guidance to keep you on track while giving you the freedom to feel likeGone Home is not action-packed, but it is gripping. The excellent voice acting and atmospheric design pull you in to the touching story and keep you wondering what happened to these people you've never met but feel like you know. The gameplay is not difficult, but neither is it mindless. The game gives you just enough guidance to keep you on track while giving you the freedom to feel like you're in control.

    I have one complaint that keeps this from being a 10. $20 is a lot to pay for a game that took me 4 hours, and I probably spent more time exploring than most would. There is no replay value. I will still give it a 9, though, because as much as I may have preferred to pay less, I definitely don't regret buying this game. It's a one-of-a-kind experience, and I'll probably remember it much longer than the last movie I paid for.
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  43. Oct 4, 2013
    10
    I found this game to very moving and loved aspect of the narrative. My only complaint is that I wished it was longer. I would love to see more from this developer.
  44. Aug 20, 2013
    8
    This review contains spoilers, click expand to view. I can truly understand where the negative reviews are coming from. While I thought that the atmosphere created was haunting and incredibly detailed, I too felt a little disappointment when I saw the calendar and realized that the parents were simply out of town. The game sets itself up as a horror adventure game. Dead of night, abandoned mansion with a haunted history, in the middle of a severe thunderstorm. It's perfect!

    The story told is truly beautiful and touching, I felt connected to the characters in a way in which I thought was incredible, despite the game only being about 2-3 hours if you take it slow. It's just disappointing in ways, because I think we all wanted to find the parents murdered in the basement, or the Sam hanging in the attic. Not for any morbid reason, that is simply how the game sets itself up.

    What the game ultimately becomes is a wonderful lesson on keeping calm in a strange situation, and waiting for the truth to emerge. I still really enjoyed this game, I just am writing because I sympathize with the people that felt let down that the game's dark and creepy tone became all for nothing.
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  45. Feb 4, 2014
    10
    I debated about buying this game for months because of the wide disparity in reviews, which was ultimately why I ended up buying it; why was there so much disagreement I wondered? Now having spent the last few days with it I understand. You will either love it, or hate it, period.

    I loved it, in fact I was quite haunted by it and have re-visited the home dozens of times since
    I debated about buying this game for months because of the wide disparity in reviews, which was ultimately why I ended up buying it; why was there so much disagreement I wondered? Now having spent the last few days with it I understand. You will either love it, or hate it, period.

    I loved it, in fact I was quite haunted by it and have re-visited the home dozens of times since finishing it (yes it is a very quick play, about 2-3 hours). Had I learned everything there was to learn about the family? Had I found every clue? Discovered every Easter egg? (No spoiler alerts here but there are a few excellent ones!) I needed to be certain and so I have returned, over and over again, to what has become so familiar to me that I have to keep reminding myself the characters don’t actually exist; yet in my mind they seem so real. I’m sure I know them, the house as familiar as the one I grew up in...

    Take a chance, if you love it the game will stay with you long after you are done playing it; if you hate it, hey it’s only twenty bucks.
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  46. May 17, 2014
    7
    This is a good little interactive story. The graphics are good and the single voice actor gives her character some soul. In my opinion interactive stories are a genre of gaming like RTS or RPG to first person shooters. But it is very niche. Only buy this game at under $10 because of the length per dollar you get.
  47. Mar 2, 2014
    8
    Gone Home has everything that's great about video games. You're dropped into this certain situation given absolutely no instruction as to what you're supposed to do, and you explore. You come home from college to see that everyone is gone, and given the setting of the 90's where there is lots of physical media, you find clues around the house to try to piece together where everyone hasGone Home has everything that's great about video games. You're dropped into this certain situation given absolutely no instruction as to what you're supposed to do, and you explore. You come home from college to see that everyone is gone, and given the setting of the 90's where there is lots of physical media, you find clues around the house to try to piece together where everyone has gone. Anyone who tells you this game has no gameplay has no idea what they're talking about. The very nature of the exploration of this game has elemets from the puzzle genre. The atmosphere is great, the exploration is interesting and it's all packed into 1.5-2 hours, making it a short and sweet experience. Expand
  48. Nov 9, 2013
    4
    I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play.I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours. Expand
  49. Oct 30, 2013
    8
    This review contains spoilers, click expand to view. Well, Gone Home isn't the usual game you'd expect. It's mainly about exploration and even that part is fairly limited. The further you explore the house you will unfold the events that led to the "abandoned" house. But it still manages to give you a good ending where you rethink your playing experience and how the game was able to play with our expectations. I liked that and that's why it stayed in my mind. It also manages to deliver a strong statement because despite the media tolerance for gays and lesbians it is still a huge problem in a lot of families when your offspring isn't developing the way you expect them to be. Expand
  50. Nov 1, 2013
    7
    The game is well done from the voice acting to the graphics. It is very original and is able to keep you hooked until the very end. However, is it a very short game. I had 1.6 hours of game play. Personally I feel this is over priced for a game that is this short. I would give this game a better score if it was longer or cheaper.
    I cannot say I was mislead when purchasing this game,
    The game is well done from the voice acting to the graphics. It is very original and is able to keep you hooked until the very end. However, is it a very short game. I had 1.6 hours of game play. Personally I feel this is over priced for a game that is this short. I would give this game a better score if it was longer or cheaper.
    I cannot say I was mislead when purchasing this game, because they did not really give any direction. However, it was not what I expected. Without giving away spoilers, they cannot do a better job describing this game.
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  51. Dec 8, 2013
    6
    Gone home has a very short story but it doesn't mean that the it isn't good, in the game you just have to go through the story without trouble there isn't guns or something like that, Gone Home is boring sometimes it hasn't amazing graphics, just some persons will like this game, but if story is just what you are looking for in a game you will enjoy it.
  52. Jan 5, 2014
    8
    If you are going to build a game that pushes the definition of the medium through the wholesale elimination of things like combat and problem solving, and focus entirely on atmosphere, exploration and story, you'd better do a damn good job of it. And Gone Home does a damn good job of it.

    In Gone Home you are Kaitlin Greenbriar, 20-year-old white female, and you have come home from a
    If you are going to build a game that pushes the definition of the medium through the wholesale elimination of things like combat and problem solving, and focus entirely on atmosphere, exploration and story, you'd better do a damn good job of it. And Gone Home does a damn good job of it.

    In Gone Home you are Kaitlin Greenbriar, 20-year-old white female, and you have come home from a year abroad, and no one is home. But you are greeted by a disconcerting note on the front door and so you find the key, enter the house, and explore, trying to find what, if anything, happened to your loved ones.

    You will open cabinets and rummage through drawers and play cassette tapes full of rock and roll songs. You'll search upstairs and downstairs and behind hidden passageways. And in the process you'll learn more about your mother and your father and your long-dead great-uncle than you probably ever wanted to know. But most of all you'll learn about your sister, and the trials and tribulations of being a teenage girl in rural Oregon in the summer of 1995.

    I know something about being a teenager in the summer of 1995 because I was one. Granted, I was a boy (still am) and I lived in Northern California, not Oregon, but let me say that this is one of the most pleasantly nostalgic experiences I've ever had. Everything from the cabinet full of pre-recorded X-files VHS tapes to the SNES cartridges to the late 80's holdover furniture to the handmade zines and concert posters is spot on. Nothing felt out of place or inaccurate at all, which goes to show the level of care and detail that went into crafting gone home.

    That dedication to creating an authentic experience is also reflected in the voice acting, the writing and even the penmanship. Everything feels that it was written by a teenage girl or a well meaning parent and not just a writer trying to sound like one. At no point is your immersion broken at every point you feel like a young woman exploring her empty childhood home who just wants to make sure that everyone she cares about is okay. Maybe they will be. Maybe they won't be. You're never sure until the end.

    The only flaw of the game that stands out and is worth mentioning is that there is a mild paranormal component hinted at during exploration that is completely unnecessary, adds nothing to the ambiance or the gameplay or the storytelling. Perhaps answering the "does the spirit of a long-dead relative haunt these halls?" question could have been another sidequest of sorts. As is, it feels tacked on and is distraction to the main story. It should have been played up or eliminated completely.

    8/10. A good story well told in a complete if smallish world. Roughly 2 hours of gameplay with little to no replay value. Quality realistic art and graphics that lend to believability and immersion. Excellent voice acting and music completes the package. Great feels. Highly recommended.
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  53. Mar 11, 2014
    6
    Over all was interesting. I like how the story of it unraveled. Seemed to have just enough clues to help solve what ever simple puzzle was going on, and, or on where to go next.
    It really kept me glued to it most of the time for the few hours it took to play/walk the game.
    I think they are on to something here, but in the end I was a bit cheated and disappointed. I was starting to
    Over all was interesting. I like how the story of it unraveled. Seemed to have just enough clues to help solve what ever simple puzzle was going on, and, or on where to go next.
    It really kept me glued to it most of the time for the few hours it took to play/walk the game.

    I think they are on to something here, but in the end I was a bit cheated and disappointed.
    I was starting to feel let down when it was obvious where the story was headed. What was the main story I thought was just a side story.

    Either at one time, or, it's just to throw you off, you play because you hope there is something supernatural in the house. For a while I suspected that maybe I would find "Sam" hanging to death in
    some secret passage.

    Instead I am forced to hear some homosexuality story. Not that I have some hatred towards homosexuals, but then at the same time I don't really need to know all the details of it.
    I don't really care if you want to have sex with animals or inanimate objects, etc., for the most part I'd be like okay, yea, please don't tell me about it, I'm not asking.
    But like a lot of homosexuality in the media, etc., as in this game you are forced to know about it, and it ends up being the story.

    I don't like all the "haha you thought you would see ghosts, or something (interesting)". Yea I'd rather see those things then rather have it all be about homosexuality.

    I don't see how people gave this the "game of the year" last year.
    Other then like Hollywood it seems obligatory for like minded people to give such subject matter high praises. Like it was no big surprise that "brokeback mtn" got so many Oscars et al.

    Okay, just over hyped and shallow in the end.
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  54. Jul 1, 2014
    6
    The bad thing about reviewing this game is that the game is not very depth mechanics wise. This review is basically hindered on the fact of how well I liked the story and the few characters that are in it.

    I enjoyed the story quite a bit, I did find myself really enjoying the character development and recording. It really let you into the life of you (Kaitlin) and your sister you hear
    The bad thing about reviewing this game is that the game is not very depth mechanics wise. This review is basically hindered on the fact of how well I liked the story and the few characters that are in it.

    I enjoyed the story quite a bit, I did find myself really enjoying the character development and recording. It really let you into the life of you (Kaitlin) and your sister you hear through recordings (Sam).

    The audio was pretty great. The voice acting was solid, not that this was an extremely difficult job but great nonetheless. The music was pretty solid queuing in when needed and the song at the ending makes a nice parallel to something you hear from your sister earlier on it hit home with the song at the end.

    Graphics... I am not one to talk about graphics too much because I do not care about them unless they take you out of the experience the game is going for. For this game I think they are okay, nothing spectacular in the sense the textures are a little messy which take you out of the "zone" but for what it is it's okay. Period.

    The length of the game is very short. Even with someone like me who read every document and what not, it only took me ~2 hours. That is good and bad... Good because the story could only really a hold a 1-3 hour length. Bad because some people have paid $10-$20 for this game and it is not worth that price at all. I picked it up today on the steam sale for $2.99. Yes it was worth that price tag and maybe a $5-7 price range but nothing more.

    For those saying this shouldn't be a game, I disagree wholeheartedly. The reason being this game could not exist as is in another medium. It is far too short and lacks depth to be a book or a movie.

    Overall, it is a good game, with a huge emphasis on story so don't expect anymore mechanics from a interactive story. Should you pick it up? Yes, if you enjoy JUST a story and ONLY if you can find it from a $0-5 price range. I feel very bad for the people who spent $20 on the game so I do understand where there frustrations come from.
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  55. Dec 15, 2014
    8
    The Fullbright Company’s “Gone Home” is an interactive first person adventure game, where the player assumes the role of Katie Greenbriar, who has just come back from a trip around Europe. She finds a note on the door, and is tasked with finding out the mystery as to where her family is. As the player ventures through the house, you can start to understand how it will unroll, based offThe Fullbright Company’s “Gone Home” is an interactive first person adventure game, where the player assumes the role of Katie Greenbriar, who has just come back from a trip around Europe. She finds a note on the door, and is tasked with finding out the mystery as to where her family is. As the player ventures through the house, you can start to understand how it will unroll, based off the vibe that the house gives off, the constant noises from outside and voice recording's Sam has left.
    Throughout the journey that the game is, there are many different reasons why on game sites such as Metacritic and IGN it is rated so highly. The narrative is phenomenal and the way The Fullbright Company has captivated this story through the eyes of one of the protagonists is very interesting. The graphics are really good considering independent video game designers almost always have less money then big time game developers such as Infinity Ward, or Bethesda. The sound of the game helps to set the mood as a dark and mysterious setting, which adds to the scare factor that could pop-up and scare you at any moment. The game play is a first person narrative which allows the player to go anywhere in the house and explore from end to end the boundless references and artifacts the storyline of Gone Home has to offer.
    Gone Home is a great game which gives many different experiences which most people aren’t used to because it is not like Call of Duty or Halo, except the game has many flaws too, which takes away from having a 10/10 from myself, and other critics. The ending for example is very anti-climatic, which hindered my experience of the game because I was expected a ghost or a murder. As well, there are restrictions as to what can be put in your inventory just being able to put keys in is a bit disappointing because if you need to take screenshots of letters, and pictures then its tough to go back and find it rather than just having it in the inventory. Lastly, the game lacks excitement because it is slow, you cannot run and seems tedious at times to maneuver around the house.
    The game for me was enjoyable but I wouldn't recommend it because it was a bit slow and could have had much more pleasure playing it. It was fun although if I had to pay full price for it I would not as the game only allows for three hours roughly of in game, play, which does not represent the true value as a consumer.
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  56. Dec 15, 2014
    9
    Framed as a mystery, The Fulbright Company took a different approach when tackling the odd life of a family living in the mid to late 1900s. Gone Home kicks off with Katie Greenbriar, a young woman who had been travelling Europe for a year, arriving back at home on June 7th, 1995 – on a dark and stormy night – to a deserted house. With her parents missing, and her sister nowhere to beFramed as a mystery, The Fulbright Company took a different approach when tackling the odd life of a family living in the mid to late 1900s. Gone Home kicks off with Katie Greenbriar, a young woman who had been travelling Europe for a year, arriving back at home on June 7th, 1995 – on a dark and stormy night – to a deserted house. With her parents missing, and her sister nowhere to be found, Katie’s only resort is to snoop around the house for any clues or objects that are seen to be out of the ordinary in which can help her come to a conclusion.

    Arriving at her families newly moved into house, never before seen by Katie Greenbriar, Katie is left to reminisce the halls, sifting through objects, notes, photos and so on, in search for answers. The player takes on a first person role as Katie Greenbriar, whose task is to use the clues around the house to figure out where her family’s whereabouts are. The game-play leads you through dark, long hallways throughout the house, not knowing what is going to happen next – if someone is going to kill you, or if someone is going to pop out of the darkness and scare the living hell out of you. Gone Home does nothing but leave you on the edge of your seat, but without the first-person shooter or thriller aspect users have always been used to.

    Gone Home always keeps the player in up most awareness at all times because of the intense features of very realistic gameplay throughout the entire game. From the story line, to hearing Sam’s actual voice, Gone Home makes the player feel like he is actually in the mansion searching and reminiscing for clues. It is very easy to get swept up in Gone home because the environment is so realistic and convincing that it makes you feel as if you are searching through a real mansion, at very specific points in time. All of these realistic features help capture a player’s attention for hours on end, adding depth and excitement no matter where you are in the house.

    Gone home attempts to explore the boundaries in a video game that have never been explored before. The Fulbright Company took a risk, and with an accomplished risk, there is always a large payoff. Despite the very short experience, the accumulative acts of walking through hallways, examining objects and searching for clues become a bitter adventure dealing with a families personal issues which feel as if they are your own. For that, Gone Home has displayed a brilliant storyline with a strong basis for a great video game and is definitely worthy of anyone’s time.
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  57. Aug 25, 2013
    10
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story. I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story.

    I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all come out at, say, $60 and you would grade one 9/10. Does that mean that the game is a better game at $20 on sale? Or that it's garbage at $80? No. Same great game, different price. Might be you wait for it to go on sale, that's fine. But you shouldn't trash the game based on this.

    Having said that, on to the game.

    I enjoyed every minute I played. There weren't that many minutes, but I was thoroughly engaged throughout. There are multiple stories presented, many in very few words. Putting together clues to build the story in your head is a wonderfully fantastic method to bring the player into an experience.

    To say too much would spoil the game. I won't do that.

    I enjoyed the game very much. As to whether it's worth whatever cost is attributed to it is up to each individual person. There isn't really any replay value, but the story is fantastic to me. Perhaps my favorite aspect of the game is that it made me feel like I was a kid in 1995 again. Remembering home made copies of movies, 2 to a VHS tape. Making mix tapes. Being scared of dark room (I was 7 then). And those punch button light switches were the same we had in my childhood home.

    I am fully behind this game and I hope that this game serves as a catalyst for change in gaming. It's possibly the beginning of a new genre!
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  58. Aug 19, 2013
    10
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a fantastically realistic and matter-of-factly way the human condition. Though this is not yet the Citizen Kane of the game media (and who could ask for such), it is a great stride for interactive storytelling.
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  59. Aug 22, 2013
    10
    A lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting yourA lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting your intelligence at every turn or demanding you experience a story through violence. It's beautiful, well-crafted, and a fresh of breath air against the backdrop of countless shooters and fantasy escapism. It's an adventure game where the adventure takes place in your own imagination instead of force fed in little chunks. Some people can't handle a truly great game when it comes around, which is perfectly okay. Expand
  60. Sep 12, 2013
    9
    People need to realize that this isn't a game in the traditional sense, but more so an experience. People that are complaining about there not being enough mechanics, or that it wasn't long enough, or that it was too easy, are all COMPLETELY missing the point. I thought the game was a fantastic way to show how you can tell a brilliant story without seeing another character. Not only that,People need to realize that this isn't a game in the traditional sense, but more so an experience. People that are complaining about there not being enough mechanics, or that it wasn't long enough, or that it was too easy, are all COMPLETELY missing the point. I thought the game was a fantastic way to show how you can tell a brilliant story without seeing another character. Not only that, but it instills that fear that everyone has felt when walking through a dark empty house when no one's there. I thought the game was wonderful, and it's a shame that people are bashing it so much. The ONLY complaint I have is that $20 is a little steep. The whole experience is about 2-4 hours tops with minimal replayability. Pick it up on a sale though. Expand
  61. Aug 17, 2013
    9
    More of a gorgeous and elegiac tone poem than a conventional video game, Gone Home clearly won't be for everyone. By now you'll likely be aware that the game's mechanics are light even by adventure game standards.

    So what? To place some kind of requirement for interactivity and manipulation on games is insulting to the medium and limits its ability to tell more abstract and artful
    More of a gorgeous and elegiac tone poem than a conventional video game, Gone Home clearly won't be for everyone. By now you'll likely be aware that the game's mechanics are light even by adventure game standards.

    So what? To place some kind of requirement for interactivity and manipulation on games is insulting to the medium and limits its ability to tell more abstract and artful stories. To say that a video game must be some form of escapism is condescending as well. We welcome games that challenge our reflexes or even our intellect, but why do we shun games that invite us to embrace our emotional depth? It almost every other medium, it is a token of high art to be able to imitate life. Genre fiction rarely wins Pulitzers, and when it does, it's celebrated for the depth of its characters, not the inventiveness of its technology or the distance of its planets. Films that win Oscars are by-and-large about ordinary people, not giant robots or superheroes. Yet the high watermarks for video games are, at best, lauded for inserting human depth into otherwise violent, chaotic, and distant adventures.

    That's what makes Gone Home so remarkable. It claims that games can instead be about that most precious, difficult, and rich of all things life. It is an obstinate, uncompromising mission statement to that end. It postulates that video games CAN at the very least aspire to be art, and submits an early, if somewhat rough-hewed, demonstration. There are, yes, elements of the game that could use more polish. Some textures leave detail to be desired, and there is occasionally a repetition in less important objects that can break the otherwise masterful trance the game places on its players. But otherwise, the home that The Fullbright Company has created is teeming with humanity, with a lived-in, painterly feel not unlike the sorts of world favored by literary authors. There is, from the start, an immense solemnity to the game (it does take place on a dark and stormy night a rare misstep), but as one unravels the stories lurking inside the Greenbriar estate, there are moments of surprising humor, made all the more poignant from the furrows of sadness from which they spring. The music, most of it diegetically found through cassette tapes, is an incredibly well realized throwback to the riot grrrl era of the early and mid-nineties. In fact, the house is littered with nostalgia porn; the folks at The Fullbright Company have either cleverly designed their cultural touchstones to maximize appeal to retro-obsessed late-twenties hipsters for whom the concept of this game will likely hold the most appeal. After all, the dream of the nineties is alive in Portland (!)

    The sort of game Gone Home is couldn't be more clearly advertised. It is a deeply ponderous, subtle experience. Some have heralded it as the next evolutionary step for gaming as a storytelling medium. I would contend that is false. Video games still offer a way to combine tremendous interactivity, emotional investment, and philosophical gravity to narrative that allow for games like Bioshock: Infinite and The Last of Us to be possible in only this medium. That will continue to be the mainstay of what we consider quality gaming, and rightly so. But Gone Home offers a radical alternative, a game without clear cut objectives, without targets and points. A game that allows you to just exist and enjoy and uncover and explore without the typical urgency or high stakes. That, to me, is something that is truly special and fantastically courageous. I can't wait to see what comes next.
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  62. Aug 23, 2013
    10
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my computer screen playing Bioshock or Crysis as I was with this game. While those games are novel and have a unique set of features that make them enjoyable to play, Gone Home has an unparalleled level of depth that most modern games can't compare to.
    Its mature. Its thought provoking. It's the most realistic (situation/story line) game I have ever played.

    I think what most people who reviewed this poorly missed out on was how the game makes you feel. They get too caught up in the details instead of looking at the bigger picture and just experiencing the game for what it is instead of judging it for not having realistic enough graphics. I don't blame them. The first time my buddy eagerly showed me Minecraft and his elaborately built (and highly time consuming) castles, I though "your sh%$ing me right?" Not until I sat down and played the game did I realize its brilliance (just think back to your first night spent in Minecraft and you'll understand). These sorts of games are different but not necessarily wrong. Too many "gamers" are just trapped in the "better graphics, bigger explosions better game" mindset. Which, of course, couldn't be further from the truth.

    So to any of you who can appreciate a storyline that goes beyond the standard "hero's journey" narrative and woven into a realistic atmosphere, you'll be glad you played.
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  63. Aug 19, 2013
    10
    Engrossing and touching. The fact that metacritic is filled with angry user reviews about how this is a "non-game" is depressing and reflects on the lack of empathy that certain gamers have. It's another group of people who refuse to let video games as a medium evolve from just a platform for shooting people in face.
  64. Aug 18, 2013
    10
    Gone Home is a game that succeeded in bringing me into its virtual reality world. The player is Katie, who comes back to an empty house with a note to not look for her sister. Soon, it's tough to not pick up every breadcrumb left while exploring the house you've never been in.

    I've found that little touches immersed me in Katie's world. I was able to put back explored items in its
    Gone Home is a game that succeeded in bringing me into its virtual reality world. The player is Katie, who comes back to an empty house with a note to not look for her sister. Soon, it's tough to not pick up every breadcrumb left while exploring the house you've never been in.

    I've found that little touches immersed me in Katie's world. I was able to put back explored items in its original location. The 4th wall was cleverly broken at one point that I had a habit of turning on all the lights. Rather than holding shift key to run to the next checkpoint, I wanted to walk and think about my own personal past. Now, as a parent, how can I help prevent my own previous mistakes or be closer to a loved one. By the same token, I've felt similarly to Sam, and I wanted to be able to tell her of the future: it gets better.

    Gone Home is a game that forges new ground on a new way to tell a story and it succeeded. It's not a game in the sense that it challenged me to do something faster or gave me an achievement for solving a puzzle. It was a personal challenge to see if I could keep from tearing up. Though many may not recognize it as a game, the freedom of exploring around the house and the constant atmosphere through the storm to tell Sam's story cannot be provided by any other medium as effectively as this game did.
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  65. Aug 21, 2013
    8
    This was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn'tThis was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn't mind the limited game-like elements you'll probably enjoy this game. Be aware that you will probably be done putting together the stories in under 2 hours.

    Also while some of the negative reviews have some legitimate criticism about the games length and limited replayability, ignore the "hurr durr I though there wus gunna be poltergeist or witches" reviews. At no point does this game ever give that impression, unless you are very young or very stupid.
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  66. Aug 20, 2013
    7
    Gone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really drawsGone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really draws you in. Atmospheric sounds, great 90's references, and excellent voice-work accompany you on your journey through the house to discover why the home you've come home to is vacant. I only have one real criticism (be warned, my criticism does not reveal any plot points, but it does regard the general mood at the end of Gone Home). The story is fantastic, but I couldn't help feeling like the ending was too cathartic for all parties involved. Expand
  67. Gua
    Aug 20, 2013
    5
    I appreciate compelling story and innovation that this game has. Also I appreciate the fact that they didn't filled this game with non sense puzzles.But it's hard to ignore game downsides like the amount of text you'll need to read and a fact that this is barely a game.
  68. Aug 24, 2013
    9
    I've only written one game review before this, but I had to since online love coming up with excuses to hide their intolerance. It is simply amazing. As a 90's kid, alot of nostalgia was brought back to me and the atmosphere is definitely the game's strongest trait. Most reasons I see for why the "core gaming kids" are hating on this is a) they feel the story is "immature and generic"I've only written one game review before this, but I had to since online love coming up with excuses to hide their intolerance. It is simply amazing. As a 90's kid, alot of nostalgia was brought back to me and the atmosphere is definitely the game's strongest trait. Most reasons I see for why the "core gaming kids" are hating on this is a) they feel the story is "immature and generic" and b) It's "not a real game, but a movie." For a) If you can find me just FIVE games that have a similar story to this (spoiler alert: you won't), then I'll consider your excuse for it being "generic." As for b) This isn't a "real game" worth a high user score, yet minimalist adventure games like Journey and Walking Dead are? Expand
  69. Aug 30, 2013
    10
    What's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audioWhat's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audio book, with one author. That's actually a common price, these days. Just to have someone read one of your favourite stories to you, because you might have poor sight. So it'd be fair to say that a good story is worth at least $20, wouldn't it? The question is: Are you willing to pay $20 for a good story?

    People are going to go into this with expectations. Jump scares aplenty, they'll expect, and find none. One might find cheap, schlocky horror in the vein of Slenderman, yet one would find none. One might expect puzzles to be forced in there, akin to Myst, just so that it can uphold a degree of gameness, and they'd find none. So, could one appreciate a good story contained not within a book, but presented as an interactive medium? Or would they just see the empty casing of where a game could be and complain?

    Sadly, many have done the latter, and it is a pity that the experience was lost on them. This isn't a Dear Esther style game, either. You don't merely hold W so that you may watch and listen. No, this game invites you to explore, learn, and unravel. You enter into a dark house, with an eerily cloying atmosphere, you progress through chapters of the story with each room you light up, with hints and clues dropped into your lap as the tale comes together in your head. No Slendermen jump out at you, no kitsch puzzles are jury-rigged into the experience either.

    It is what it is. It's a good story. And perhaps more suited for those who read, to experience a good story told in a different medium, rather than those who only game.

    Is a good story worth $20? I think so. I really think so. You can grind through a game that lasts 60 hours, cringing through cutscenes with some dialogue which varies between awkwardly written and just plain bad. Gone Home doesn't represent a good game, but it is a fantastic interactive experience, one that will linger in your mind for years to come. You won't be playing stabby-stabby with guards, you won't be trying to figure out what this peculiar jigsaw piece is for, you'll simply be experiencing. Living a story through the eyes of others. And it is a sublime experience.

    You've paid $60 for a bad story before. I know you have, because I know I have.

    Is a genuinely good story that you won't forget worth a portion of that?

    Everyone's going to have a different answer. Sometimes though it's nice to have an experience which sits apart from those same experiences you have every day. If you can keep an open mind and approach this as an interactive book, if you can put your intellect before your fear of the unfamiliar, if you can do that? Then I promise you, you'll have a good time.

    If anything, a good story is the measure of the quality of a person, as a good story will stay with you for the longest time. A good story will leave you pondering the unspoken but implied truths, it will have you read between the lines, and it will make you live in the Universe it's weaved for you.

    Some people just want stabby-stabby or shooty-shooty. This game isn't for them in the same way that Pan's Labyrinth wasn't meant for Michael Bay fans. It's not for raging homophobes either who see everything containing homosexuality as some kind of gay agenda, out to gayify their friends and children, which accounts for the vast majority of the negative reviewers.

    I've spent a lot of time picking apart the opinions of those who have such a passionate hatred for Gone Home and it ultimately comes down to 'this should have been a game about a straight romance.' It's all sexual insecurities, because a nontrivial amount of gaming men feel frightened, even terrified, by empowered women. I'm very much reminded of the "But I'm a nice guy!" video. (Google it if you haven't seen it.) Consider just how worryingly desperate some are to down-vote reviews pointing this out, it should tell you everything you need to know.

    I don't think a person's sexual insecurities should be used to score a game, and they should be able to recognise their own biases based upon them. If a game plays on their sexual insecurities, that means they need counselling. It's not a negative statement about the game. (To the contrary, honestly.) So it's not for them.

    Ultimately, I see Gone Home as a metric for the quality of a person as a whole, and it can be used as such. Gone Home will show whether a person is able to enjoy a good, emotionally mature story or not. And it will also tell you whether someone has sexual security issues. Some people won't measure up, some will. As such, maybe this game is for you, or maybe it isn't. It was definitely for me.
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  70. Aug 25, 2013
    7
    At 2 hours odd there is certainly the question of whether you get your moneys worth out of this game, and I really understand the negative criticism leveled at Gone Home on this issue. For this review however I am going to put that to one side in the scoring. If you don't want to waste the price of the game on a couple of hours, don't buy it.
    Gone Home is a short story told bloody
    At 2 hours odd there is certainly the question of whether you get your moneys worth out of this game, and I really understand the negative criticism leveled at Gone Home on this issue. For this review however I am going to put that to one side in the scoring. If you don't want to waste the price of the game on a couple of hours, don't buy it.
    Gone Home is a short story told bloody brilliantly. The story develops as Katie, the returning daughter/sister finds written notes around the abandoned house. This has always been a problematic device for furthering a plot line, and is used extensively on a lot of AAA games. If I wanted to read a book I wouldn't grab for my console and controller right? However in Gone Home the place and time is set by the visual surroundings:the books, video and cassette tapes found around the house along with the posters on the walls and decor evoke a wonderful sense of the '90's. Apart from the main story, there are written and visual clues to a number of other characters and side stories that draw you in and deepen the mystery.
    Where the game does fall down in my opinion, is the developers overriding wish to subvert the deserted mansion tropes that are so carefully set up. 7 outta 10 may be a little harsh, but this really left a bad taste in my mouth at games end.
    If its action, rpg,puzzle solving, strategy or platforming you want, this game is going to disappoint.
    But as far as story telling goes this is a nice example of what video gaming can do
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  71. Mar 1, 2014
    8
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely untidy & empty. As you explore the house you find notes left by your younger sister Sam, explaining what she has done in your absence, as the seemingly unconnected notes begin to link together following a story of growing up as a teenager that nobody seems to care for or understand, you are left with one question. What is in the attic?
    Gone Home first appears to be a horror game, however you will never encounter any enemies, nor should you be scared. However due to the ominous mystery of what is lurking at the top of the house and the excellent atmosphere being alone in a big house in the middle of a storm, you will regularly feel uncomfortable.
    Exploring themes such as bullying, homosexuality, the paranormal and domestic family life, Gone Home is a story we can all relate to in some way and despite being one of the less gameplay intensive items on the market, it is something that is worthy of your time.
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  72. Dec 29, 2013
    8
    Is there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot ofIs there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot of great games that otherwise wouldn't exist.

    In that regard, Gone Home is actually more of a game than GTA5 or The Last of Us or COD: Ghosts. It doesn't have cinematic cutscenes which feel more like a movie than a game, it doesn't have high-end motion capture with professional actors. It doesn't have elaborate set pieces with Frostbite 3 engine. It tells its story through playing; through the basic tenant of video games: interactivity. You experience the story, not by cutscenes, but by playing it. Just because it doesn't have combat or violence doesn't mean it's not a game. In fact, it's even more of a game than most triple-A games we play today; it utilises the potential of the medium. It shows what we can do with minimalistic gameplay meaning a lot. It's up to the player to decide how deep they want to dive in to Gone Home.

    With all that said, it's capable of delivering a story so powerful and unique that you can't help but be impressed with its sheer bravery. It shows what we can do with gaming, and it shows the power of gaming over other media, like film or literature. Therefore, Gone Home is as true a game as you can hope for.
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  73. Aug 23, 2013
    6
    As someone who honestly enjoys a good playable story, this hits relatively high. The gameplay is smooth, the sound is smooth, everything regarding the game is smooth. Unfortunately, the game is quite short and on top of that, the story is a bit lacking at points.
  74. Aug 24, 2013
    6
    The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.

    What will determine how much you like
    The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.

    What will determine how much you like this game is how much you like the stories. Two of the stories are delivered very well. You have to put the pieces together on your own which makes them very intriguing. The other story is the one the game dedicates itself to most. It is pretty heavy handed and is the most poorly delivered and the least interesting. This is where the game failed with me. If you are annoyed by teenage infatuation then this isn't for you. If you love the 90s and lifetime dramas then you'll be all over this.

    6/10 for an interesting idea that could have communicated an interesting story but failed
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  75. Mar 14, 2014
    8
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find the house empty. Where is everyone? What happened to your mother, father, and sister? The house is fun to explore, and the music and sound
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find
    the house empty. Where is everyone? What happened to your mother, father, and sister?

    The house is fun to explore, and the music and sound effects are top-notch. The endless rainstorm outside the house just adds to the creepiness.

    This game was successful because I felt I WAS the daughter coming home. I wanted to know what happened to my sister. I wanted to explore this old house, and got the thrill of discovery as I opened drawers and desks to find clues and notes as to what happened while I was away. I was worried, I was uneasy, I was scared. Just like in real life, the scariest things are not zombies or running out of ammo. It's the worries we have for the health and safety of our families and friends.

    The end of the game was a little disjointed for me though, so I award this game an 8. I ended up finishing the game by seeming mistake, clicking on things before (I suppose) I was meant to. It ended rather abruptly and pulled me out of the magic, which is a shame since I fully enjoyed the one hour to 1.5 hour journey I had in getting there.
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  76. Dec 15, 2014
    9
    Fundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the familyFundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the family member’s deep secrets and hidden relationships. Arriving back from Katie’s trip around Europe and exploring the house that your family moved into while you were away it slowly becomes clear that some major developments have occurred.
    This game, or as I like to think of it interactive book, was developed by four people, most of whom met through their work on Bioshock. They left to start Fullbright and Gone Home is their first game. Steve Gaynor the seeming leader of the company has been praised for his story telling through adventure-based, detailed worlds in his previous endeavour Minerva’s Den, dlc for Bioshock 2. This experience is worthy of equal praise. The point of Gone Home is to provide a meaningful story about growing up and conflict through an engaging format, but it does double duty to remind the ever growing list of fps’s that first-person doesn’t have to be so rough.
    The graphics in this game are another major talking point. Today, for a game to be considered modern it generally has to have state of the art graphics and high-level engines, neither of which Gone Home has. (You can’t even jump!) For me this actually added to the experience because it led the player to look past the visuals, some of which were stunning anyway, and focus on the story. It also let the developers put in some quirky references. It’s partially because of the graphics limitation that the story came about (one more argument for indie games) because of the low poly graphics rendering and animating humans would have been clunky and looked stupid, so poof! empty house and interesting story line.
    The final area that needs to be mentioned is the musical score. Throughout the game it changes but always fits the mood and just sounds pleasant. The Riot Grrl sound scene that accompanies Sam in the game is both applicable and historically accurate, something that resonates with a lot of the games players.
    In all I would say I enjoyed playing this as an interactive story not a game. If that appeals to you, great, if not you might feel cheated by getting this. The game requires a lot of deep thinking and is meant to connect with the player, everyone has something.
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  77. Dec 25, 2014
    1
    With a total playtime of one hour there is little to uphold the $20 price tag. This could have been a demo but not a full title.

    The game sets up a good atmosphere for a thriller or horror.
  78. Dec 16, 2014
    10
    This is an awesome experience. You arrive at an empty house, and have to figure out what happened to your family while you were travelling.

    I really felt my character's discomfort and fear as I tried to understand. Arriving home in the middle of the night, in a storm, and finding no-one there... it's probably nothing, right? You'll all laugh about it tomorrow... right? If you were
    This is an awesome experience. You arrive at an empty house, and have to figure out what happened to your family while you were travelling.

    I really felt my character's discomfort and fear as I tried to understand. Arriving home in the middle of the night, in a storm, and finding no-one there... it's probably nothing, right? You'll all laugh about it tomorrow... right?

    If you were around in the 90s, you'll enjoy seeing cassette players and hand-written notes and other objects you remember from back then. These made the game feel very personal to me.
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  79. Dec 16, 2014
    9
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less focused on the action aspect of gaming and instead is oriented towards storytelling and exploration. Although plenty of people disapproved of the main storyline for being cliché, I thought it was interesting and suspenseful. There are plenty of unexpected twists that we find out about Katie’s sister Sam. The game’s approach to plot discovery is interesting, as it makes the player feel like they are figuring things out themselves, instead of being spoon-fed a plot. We find clues about the family’s past throughout the house through newspapers, letters and other items that could be found in anybody’s house. Using these, we are able to piece together backstories for all the main characters, as well as many of the supporting characters in the game.
    One issue I had with the game was how short it was. The game takes about 4 hours to play through completely the first time. This is very short for a video game, and since there is very little replay value in the game, that’s all you get. On top of this, there is a shortcut which allows the player to finish the game in less than 5 minutes, which I discovered my first time playing the game. The length of the story being told limited the game length, and it couldn’t have been any longer without it dragging on.

    Gone Home is an innovative game that tells multiple stories at once, powered by the player’s exploration. It is a very plot-based game and has many intriguing backstories hidden throughout the house. Although it was short, I don’t see any way of making it longer without the main story getting boring. I definitely enjoyed this game and look forward to it spawning many other games of the same style.
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  80. Dec 28, 2013
    10
    Some games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movieSome games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movie but in a fully interactive and nostalgic trip back to the 90's. This is a story about love, relationships and growing up. If you want an experience like no other game out there, Gone Home is worthwhile.

    A "Thank You" to the team that put this together, I appreciate what you did and look forward to your next effort. I wholeheartedly recommend this game.
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  81. Sep 4, 2013
    10
    Gone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you likeGone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you like stories or want to see the possibilities of gaming, I promise you will not regret the few hours it takes to play through this. Expand
  82. Sep 6, 2013
    10
    This game scared the crap out of me, it has no reason to be afraid of it but you always doubt, there is a beautiful story to be discovered, just play it.
  83. Sep 20, 2013
    10
    I am a pretty picky person when it comes to media. If I have a favorite, its really something amazing, and this game is one of those pieces of media. The story is a great one which will make you feel something if you take your time with it and discover what the house has in store for you. The price may seem steep for a two hour game, but it is totally worth the price and I would even payI am a pretty picky person when it comes to media. If I have a favorite, its really something amazing, and this game is one of those pieces of media. The story is a great one which will make you feel something if you take your time with it and discover what the house has in store for you. The price may seem steep for a two hour game, but it is totally worth the price and I would even pay more now that I have played it. You will not die, this is not a hard to challenging game, but it is a meaningful game. And it sucks that so many do not see that games do not have to be about action and killing people, they can be stories that you can participate in. Im glad the designer is not offended by the low user scores because he knows that what he made was what he wanted, and fans have told him the impact it had on them. Expand
  84. Feb 16, 2014
    9
    There will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles toThere will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles to solve you just play through and discover the story is an incredibly emotional and real you can't help but to become near obsessed with putting all the little pieces together to figure out the stories behind the characters Expand
  85. Jun 23, 2014
    10
    Gone Home is a fantastic game, and it's a shame that so many Metacritic users have rated it poorly just because they can't do a 360 noscope in it. It's true, Gone Home isn't a competitive game. But, it's a beautiful game nonetheless. The sense of exploration and emotion that this game gives is astounding. 10/10 don't believe anyone who says otherwise.
  86. Sep 2, 2013
    9
    I thought the game was beautiful and could not have been done any other way. For the most part the people harping on the game seem to complain about the lack of "gameplay" or something of that nature and honestly I just feel like their missing the point. Videogames are about an experience and I thought this game offered an incredibly unique one. Look at the reviews, its about 50 50I thought the game was beautiful and could not have been done any other way. For the most part the people harping on the game seem to complain about the lack of "gameplay" or something of that nature and honestly I just feel like their missing the point. Videogames are about an experience and I thought this game offered an incredibly unique one. Look at the reviews, its about 50 50 love or hate. So buy at your own risk, but if you can really immerse yourself in it and love it for what it is, theirs a lot of emotional depth. Expand
  87. Aug 25, 2013
    10
    If I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their emptyIf I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their empty house.

    It's difficult to write about Gone Home in-depth without saying more than I should; I certainly don't want to ruin the experience for others, and you should go into it as blindly as possible. I will say that it reveals a touching and complicated coming of age story set in the mid-90s, and as a man born in 1980, the atmosphere of re-creating 1994 was amazing, from the items in the house, to the music, to the references. None of it felt ham-handed or shoehorned it all just "fit." This isn't a game meant to be played by kids. There isn't anything graphic, but rather it's a game that would be difficult for someone to completely appreciate if they haven't gone through the slings and arrows of being a teenager.

    I'm very delighted to see Gone Home getting universal praise from professional reviewers, and I hope more developers will take a chance on original game development. Gone Home is currently on Steam for $19.95, and you should buy it.
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  88. Sep 21, 2013
    10
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you play, all effortlessly moving at a brilliant pace. Since it's set in the 90's, I felt a great sense of nostalgia as I rummaged through items I used to play with as a child. This game made me feel something completely different from anything else I've played, something completely BETTER than all the action-packed, ultra-violent and incredibly DUMB games I've gotten so used to over the years.

    I'm not awarding this game a 10 because I want to see its miserable and downright SHAMEFUL user score go up, I'm awarding it a 10 because it is damn near perfect and deserves it. It's an experience you'll want to revisit. It raises the bar for immersion and realistic story-telling. It grabs you and doesn't let you go until you're finished, with an ending that will make satisfied tingles shoot up down your spine.

    This is the kind of game the industry so desperately needs to pay attention to, and I personally thank The Fullbright Company for taking risks and making the game they wanted to make, not trying to appease the trigger-happy ADHD CoD generation of gamers that can't stand to sit still for an entire second without blowing something's head off. This game is not for them, and I couldn't be happier about that.

    Bravo!
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  89. Dec 28, 2013
    10
    Ignore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play timeIgnore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play time ratio is quite high, but when the quality of the time in game is factored in, I would rate this near (if not at the top) of this years' games. A beautifully somber piece of art that deserves a second chance by those who wrote it off.
    The way the story is doled out through Kate's exploration of the house cannot be achieved in any other medium to the same effect, something ignored by the lobotomized swine who claim that this piece should have been a film or a short novella.
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  90. Oct 30, 2013
    8
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as having to perform some kind of skilled actions to gain rewards, then Gone Home is certainly a game.
    You use your skills to find the clues around the house and piece together the events leading up to your arrival, and the reward is a skillfully told story that will either bounce right off you, or break your heart, depending on who you are. You can be any age or gender to enjoy the story, but if you only play games for action or excitement, then this game is not for you.
    It beggars belief that there are people who bought this game without doing at least a little bit of research first. Do people really just buy games without reading their description? Baffling.
    Is it worth £14.99? Will I ever play it again? I'm not sure I can answer either of those questions, but I certainly didn't feel short changed, and it was an experience I'll always treasure (besides, I bought in it the Steam sale!).
    Developers who harp on about how important stories are in games should play Gone Home to experience how good stories can be told and that they don't required feature film levels of action, special effects and dialogue to achieve it. You just need talent, and that's what the Fulbright team have in spades.
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  91. Sep 3, 2013
    7
    This game is an intense story-telling experience. If you are interested in story based games rather than shoot'em up games then it is definitely for you. My rating is just 7 because i was expecting even more from this game after i reached the end.
  92. Oct 5, 2013
    8
    Gone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the fullGone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the full story. I can guess that many negative reviews are due to players expecting something more of a "game" you must be advised that this is more of a story but a very well executed one. Expand
  93. Feb 5, 2014
    9
    This game is something else, than the mainstream out there. Its game mechanics are minimalistic. You 'just' search the house for clues what happened to your family, nothing more.
    Its emotional story telling is great. As with every emotional story you have to be in the mood for the experience. The story captured me like few games before. I wanted to know what happened at first. But as I
    This game is something else, than the mainstream out there. Its game mechanics are minimalistic. You 'just' search the house for clues what happened to your family, nothing more.
    Its emotional story telling is great. As with every emotional story you have to be in the mood for the experience. The story captured me like few games before. I wanted to know what happened at first. But as I got more information, I also got a bad feeling about the possible endings.
    In the end this 'game' entertained me more than 'you regular shooter'. Its something special. Don't expect the game of the year. Don't play it just because of the high score. Do it because you want a slow, tense, atmospheric, frightening, funny and emotional story about the difficult life as a teenager.
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  94. Dec 17, 2014
    9
    Gone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almostGone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almost every object in the house, you are free to discover the lives of each member of the family.

    Gone Home is known for its immersion, and it does a fantastic job of accomplishing complete immersion. Beginning with the scenery, the house is adorned with hardwood floors, antiquated wall covers and light fixtures, and a creaky floorboard sound heard every so often. The house is designed to make the player feel as though something is wrong with the house, and encourages the player to explore. There are sounds that come from the house and the environment outside of the house such as thunder from the storm outside, the floorboards creaking, and the rain storming down onto the house. With sounds on randomized timers, there is a possibility for picking up an object from the floor to be a much more special event, with the possibility for lightning and thunder to provide a jump scare.

    The game gives itself to be interpreted more as an interactive story than a game. The 3 possible paths of the family members in the story are hard to follow, unless you take your time to savor the game, and delve deep into their stories. The story is centered around Sam’s development as she moves into her new high school, and meets a new friend, but you can also look around the house to discover the past of Terrence and Janice. The game will give you what you give it, and if you spend time to discover what Fullbright has left, you will have a wonderful time experiencing the immersion of the story.

    I immensely enjoyed this game and would recommend it to everyone who enjoys discovering a world with a deep story. I would rate the game 9/10.
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  95. Aug 26, 2013
    10
    A beautiful and emotional experience that is not worth more than $5 in the grand scheme of things. That's not to say it isn't worth owning, but I'd wait until enough angry FPS fanboys have sufficiently badmouthed this game into the bargain bin at Steam before checking it out.
  96. Aug 27, 2013
    9
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. Yet...in just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.
    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. Yet...in just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.

    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish line; now it is about experiencing the lives of individuals and see the world through their lens. The game shows the might of interactive story telling where other entertainment media falls short in delivering.
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  97. Sep 3, 2013
    10
    This IS a game and it's fantastic. Probably the best of 2013 about as good as "The Last of Us" in completely different ways (although both use environmental storytelling). We learn so much about these characters without necessarily interacting with them directly and the way it uses subversion is masterful. Easily worth $20.
  98. Oct 25, 2013
    10
    Definitely worth the time and effort the hype proved to be true and succinct; as I played Gone Home I was reminded of a familiar experience with Silent Hill Shattered Memories on the Wii, where the experience was more of a real-life sim but was nonetheless fully engaging.
    I feel wrong saying "I love this GAME" when expressing the joy brought on from this experience, because it is indeed
    Definitely worth the time and effort the hype proved to be true and succinct; as I played Gone Home I was reminded of a familiar experience with Silent Hill Shattered Memories on the Wii, where the experience was more of a real-life sim but was nonetheless fully engaging.
    I feel wrong saying "I love this GAME" when expressing the joy brought on from this experience, because it is indeed more of an interactive experience. This marks one in a select few that begin a new trend in hyper-reality, gameplay narrative games. Although there is nothing to shoot, no one to buddy-up with or blow up, there are keys to collect, doors to open and switches to activate and in a sense. The joy in "playing" Gone Home is in immersing oneself into an emotional, investigative and nostalgic journey through a girl's house finding out about her family members; what they were each going through around the time your character was on holiday. In searching through the rooms, you find more letters, diary entries, and other miscellanea which implies or explicates elements of the family members' character; the trials and quandaries which face(d) them.
    In the end, you are emotionally engaged in the characters and their stories, and feel inclined to take another step further to see just what more this rainy night has in store for Kaitlin.
    Gone home is a story about desires and dreams, about being true to the self and integral. It is about the past, nostalgic emotions, family ties, and above all love.
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  99. Nov 8, 2013
    9
    People seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gamingPeople seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gaming industry can deliver realistic and emotional stories. This game reminds me the old times when I was playing to see and live through characters' story. Expand
  100. Dec 28, 2013
    9
    It pushes the boundaries of how stories can be told within video games and is totally immersive. Play it in the dark with headphones. You really do become the player character and become wholly emotionally invested in the stories being told within the house, both the main story and the stories you have to piece together yourself from clues around the house.
Metascore
86

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.