Gone Home PC

User Score
5.4

Mixed or average reviews- based on 2022 Ratings

User score distribution:

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  1. Jan 15, 2017
    0
    This game is all hype. No ghosts. GAYEST. GAME. EVER. Literally. I wish I could get a refund for the time I spent playing it. I was optimistic all the way until the end. But on a positive note, my husband was right all along.
  2. Dec 14, 2016
    0
    I'm giving this game a 0 to counterbalance the biased reviews of the "professionals." I usually find most critics' reviews to be quite accurate, even if I disagree with certain points. But when it comes to anything "progressive," the game will get disproportionately high scores or anything that is "fanservicey" especially if Japanese-developed, the game will get disproportionately lowI'm giving this game a 0 to counterbalance the biased reviews of the "professionals." I usually find most critics' reviews to be quite accurate, even if I disagree with certain points. But when it comes to anything "progressive," the game will get disproportionately high scores or anything that is "fanservicey" especially if Japanese-developed, the game will get disproportionately low scores. Game Critics, please leave your need for social brownie points out of your reviews!

    Real score: 6.5
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  3. Dec 10, 2016
    2
    No, dura meno di 1 ora, la trama è di circa 30 frasi, devo scrivere piu io per pubblicare questa recensione che l'autore per pubblicare il gioco.
    Non vale nemmeno gratis, spendete questo tempo per guardare le macchine che passano in mezzo alla strada, è piu produttivo.
  4. Nov 28, 2016
    1
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a player. Also, there were lots of objects interacting with the player, but the story didn’t make a single interaction with the player. The story didn’t allow the player to participate. Instead, it forced and dictated the player to ‘study’ the whole story. This is why I can’t call Gone Home a ‘game’. Also, there was no single battle event in this game, and the puzzles were too boring. Combinations and secret pathways were not creative at all, and I’m pretty sure that most of the players didn’t get thrilled when they found the secret pathways.

    In the technical part, this program had some frame drop issues. I ran this program with GTX 980M and i7 skylake, and I could feel the frames drop while throwing an object or crouching.

    However, I didn’t give ZERO to this program just because the music in this game were so good. They fit well to the story and the mood. Especially the ending theme was quite touching, which changed my score from zero to one.

    This game could have been much better if they provided some choices and consequences, just like ‘Life Is Strange’. Actually, I think that this program is a downgrade version of ‘Life Is Strange’ in some points, such as interactions and storytelling.

    And the worst part of this program is the fact that it costs 20 BUCKS. The price is totally unreasonable since this ‘program’ is never worth it. You’d better buy Portal 2 or Stanley parable with your precious 20 bucks, if you still don’t have them. I also suggest you to add another 20 bucks to buy STEINS;GATE on steam, which is tenfold better than this ‘software’.
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  5. Nov 27, 2016
    4
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge mansion Katie, the main character we control and her family owns. Katie comes back from a long trip to find her home abandoned by her younger sister Sam and both of her parents. She has to go around the house and figure out what has happened in the house when she was gone away. Through the game as the user finds more clues about the whereabouts of the family members and especially Sam, Sam’s journals randomly play. These journals give critical information to what happened when Sam was not in the house. Overall the house is very detailed with many postcards Katie sent to the family and grade reports Sam got from School. The ending also has a twist plot which I will not spoil. The ending for me was unexpected.
    However the parts that I thought needed more work was amorphous details that does not conclude in the game. There are many clues to other characters in the game like Oscar, Katie’s grandfather’s brother and Rick, a new ranger assigned where Katie’s mother works.
    These cliff hangers and many unnecessary and amorphous details really draws the user out of the game when the game is finished. I hope the developers will develop these endings. That will make the game way more enjoyable.
    I actually got this game for free from a “source I cannot tell” but if I had to pay for this game, it would not have been worth the money. I think I will rather buy candies or another game than to play this game. Also since the game has no online material, after you finish the game, there is practically nothing you can do more.
    This is why I did not like the cliff hangers since even though you search everything in the house there are too many questioned unanswered and there is no way to figure them out. Therefore I give Gone Home a four.
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  6. Nov 27, 2016
    2
    Gone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and followGone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and follow the story line.
    Well, since it’s a game, it has some good and some bad like every other games. For the good aspects, it gives us well-implemented cultural stuffs in 20th century such as teenager rock group. We can also play this game as we want. We can clear the game as soon as possible. We can go inside every room, throw every things we can, read every papers and letter, and find every stories about this family. Also, its story line consists of some conflicts in real society, such as teenager standing against their parents, mother’s new boyfriend, and widespread taboo for homosexual love. This is very meaningful that dealing with such sensitive issues in the game.
    This game, gone home, has some negative points. To finish this game, we have find some paper and read about secret passage in this home. But this paper doesn’t indicate exactly where it is. I first found it by coincidence, and it may take much time to find it. This can be a big problem. Also, it is so non-addictive. When we first play the game, we are interested and concentrated to find a hint and strictly follow the story. But when we first clear the game and play it again, it has nothing new. We know where the every hint and key is and every passwords for safe. Place for hint and key are never changed and also the passage. There’s even video for clearing this game in less than one minute! I think we will play this game at most 5 times.
    Well, this was very new game for me. It was very fresh and interesting, but for the first time. Its story is profound and this game can be played in various ways. I think we have to take a very long time to play this game for each turn, reading and listening papers and find the storyline.
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  7. Nov 24, 2016
    4
    Although I myself is not much of a game-person, I am a big fan of puzzle-solving, adventure genre games, such as ‘The Walking Dead’ by Telltale Games, or ‘The Room’ by Fireproof Games, which are not only beautifully designed, but also come with great stories and some serious topics. I had high expectation about this game, ‘Gone Home’, as I loved games of this genre, and critics also gaveAlthough I myself is not much of a game-person, I am a big fan of puzzle-solving, adventure genre games, such as ‘The Walking Dead’ by Telltale Games, or ‘The Room’ by Fireproof Games, which are not only beautifully designed, but also come with great stories and some serious topics. I had high expectation about this game, ‘Gone Home’, as I loved games of this genre, and critics also gave great scores on it. After playing this game however, I was bit disappointed.
    To talk about story first, the plot itself has bit interesting parts, but is boring overall. There aren’t many twists and the story is too simple, which also makes the game itself boring. Another problem with the story is that it has too much unnecessary characters and stories related to them, while main story related to the key characters in this game is way too short. Stories of those minor characters, where most of them are members of Greenbriar family, represents typical American family, which brings extra reality to game. However, most of them are quite irrelevant to the main story, and make players get easily distracted. I think the developers should have get rid of these unnecessary stories, and should have invested more time in making main story more sophisticated.
    Second, let’s talk about actual gameplay. To talk about good things first, I really liked the user interface. It was really easy to use, and it didn’t take more than a minute to get used to controls. Also, the maps and journals helped me understand the general story and gameplay in depth. There were some minor bugs. Some objects disappeared when they were thrown away, but it didn’t affect gameplay much. Some disappointing aspects were limited map size, small number of in-game problems, and unnecessary clues. The map, which is the Greenbriar family’s house, is too small. Most of the areas in the house, including the hidden ones, are accessible within an hour or two, and they make players get bored quickly. Small number of problems that you actually have to solve in game also made gameplay boring. Most of them were quite easy; merely finding hints to get passwords for lockers, or finding keys and maps for hidden places. There weren’t much problems to solve by using objects in the game. There were a lot of stuff from 90s, but most of them were just left as a background, which had almost no effect in the main gameplay. Game graphics and sound effects were great, but I think they can still be improved.
    To sum up, ‘Gone Home’ is more of an interactive visual novel, rather than exciting puzzle-solving, adventure genre game, and can be disappointing. Although it features nice graphics and sound effects, it lacks in depth and length of main story, and contains some unnecessary details that can be distracting. While I don’t think this game worth anywhere near $ 20, it is still a game where you can sit back, relax, and enjoy.
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  8. Nov 12, 2016
    4
    boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short.........
  9. egn
    Aug 20, 2016
    0
    Pretentious, hipster nonsense. Presents itself as "art" but really feels more like a proof-of-concept for the real game they intend to build, but never did nor will ever actually create.

    Again: Pretentious, hipster nonsense.
  10. Jul 8, 2016
    0
    Entediante, sem emoção nenhuma... uma historinha bem fraquinha contada de uma forma chata. Nada de inesperado, nada de revelador, nada capaz de lhe envolver ou emocionar.
  11. Jun 22, 2016
    3
    Gone Home is quite possibly one of the most boring games I've ever played. It's a stretch to even call it a video game, as most of what you do it uncover narrative clues in order to find out the story. As the twist becomes more and more apparent, rather than becomes intrigued, like the game wants you to, I found myself collectively losing more and more interest in a world which failed toGone Home is quite possibly one of the most boring games I've ever played. It's a stretch to even call it a video game, as most of what you do it uncover narrative clues in order to find out the story. As the twist becomes more and more apparent, rather than becomes intrigued, like the game wants you to, I found myself collectively losing more and more interest in a world which failed to ever grab me. There's no real gameplay to be had, but the story itself, being all that the game has to hold on to, never comes to be anything interesting or gripping, instead making me go "ok, so that's why critics liked this game" instead of actually offering me anything worth liking myself. It doesn't help that the game hinges so much of its setup on 90's nostalgia either. This period is perfect for targeting the primary demographic of games reviewers, who have been the ones singing praise of Gone Home, but if, like me, you didn't grow up in the 90's and therefore have no connection to period, the references only become irritating rather than endearing as they are meant to be. If you're really inclined to know what this game's all about, do yourself a favor and look up a YouTube playthough rather than shelling out money on an actual copy. The level of interactivity here is so low that you'll lose nothing by seeing someone else click on the long list of "interactable" objects rather than doing it yourself. Expand
  12. Jun 4, 2016
    2
    This review contains spoilers, click expand to view. By game standards it's terrible, it does absolutely nothing to deserve it's high review scores, the graphics, art style, sound production, storytelling, everything about it is underwhelming, there are fan fictions and teen novels with better coming of age stories and the only logical reason you can come to explaining the critic scores is a combination of nepotism (which you can verify online) and the fact that it *SPOILER ALERT* reveals a forbidden lesbian relationship as it's climax, there's no chance in hell it would have scored so high if the relationship in question was heterosexual with the over-handed "diversity" peddling found in current games journalism, not to mention the whole marketing premise and initial gameplay leads you to believe this is a horror game or hides some dark conspiracy, rendering the end incredibly anti climatic. And with no puzzles or anything to provide entertainment other than the terrible narrative the fact it's reviewed so well utterly stinks. Even games that are considered barely games other more interactivity than this dross. AVOID (unless you're an SJW retard you'll love this crap). Expand
  13. May 18, 2016
    1
    No! Just No! Utterly pointless thing that provides no satisfaction. If I want a story, I'll read a book. When I play a game, I expect to actually play something. This is literally the worst so called game I've played in my entire life. And I'm old, so I've seen a lot of crap in my day, but this takes the cake! Saying that it sucks isn't nearly descriptive enough. Just NO!
  14. May 9, 2016
    0
    I actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wasted enough of my life. But after playing another shoe horned steaming pile of poo that rhymes with Halters fate: faugnqueirs I created this account to slam home a solid ZERO for another epic fail by Beam Dog. Lies and misdirection led sales of this game.I actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wasted enough of my life. But after playing another shoe horned steaming pile of poo that rhymes with Halters fate: faugnqueirs I created this account to slam home a solid ZERO for another epic fail by Beam Dog. Lies and misdirection led sales of this game. stay away. read user reviews. The critics are all bought. Expand
  15. d0x
    Apr 18, 2016
    1
    I have no issue with the walking simulator genre itself provided it tells a good story but this story is awfully generic. Based on professional reviews you would think it was written by Shakespeare. That is not the case.

    The "gameplay" itself is nothing more than walking, finding notes and keys and hearing things read to you. If you go super slow and look everywhere... Every possible
    I have no issue with the walking simulator genre itself provided it tells a good story but this story is awfully generic. Based on professional reviews you would think it was written by Shakespeare. That is not the case.

    The "gameplay" itself is nothing more than walking, finding notes and keys and hearing things read to you. If you go super slow and look everywhere... Every possible corner the game might take an hour to finish. There isn't $10 worth of quality story here let alone $20.

    The visuals aren't exactly ground breaking either nor is the audio so I'm not quite sure why the game released for $20.

    If the game was $5 I'd say go ahead and buy it but any higher and you are wasting your time and money. Luckily with steams refund policy you can return it after completion... If you can manage to suffer long enough to make it that far.

    There are ways to make "games" like this interesting. This developer did none of those things. Even that could be completely ignored if the story was compelling or even half way decent but you can find better stories on internet forums that are more artistically satisfying as well as free
    I bought this game on the day it came out based on what was certainly purposefully misleading information from what was at the time an independent gaming site that I had trusted more than any other.

    It was strongly insinuated that this was some type of horror title but it was never outright spoken in the name of "spoilers". The way they played and spoke and where they stopped was misleading to the point where I no longer trust a word this " journalist " writes and he's only gotten more deceptive since.

    .
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  16. Feb 28, 2016
    0
    This will be my second review, and I am only posting it because the undeserved Firewatch reviews reminded me of the time that all of the developers' friends in 'journalism' tried to trick users into thinking a 2 hour walking simulator comprised a great game. Gone Home sucks. **** off. Take a look at your user score and realize you didn't make a good game. Pretentious ****
  17. Feb 13, 2016
    0
    The only feelz this game gave me was an inpending feeling of doom that I just wasted $20 on such garbage. All this game is is basically walking from room to room, opening draws and cupboards, and listening to dialogue. Something VERY wrong with the gaming industry if stuff like this is getting perfect scores from game journalisys.
  18. Feb 13, 2016
    0
    This review contains spoilers, click expand to view. You're finally home and find out by interacting with pictures/books that your family is absolutely f*****, your father has a psycho for an uncle, your mother has pretty much an affair, your sister is a lesbian and ran away with her lover and that's all.

    Saved you $20.
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  19. Jan 29, 2016
    4
    The game is about a girl name Katie who been in Europe, and when she came home the house was empty. And she had no idea where her parents and sister could have been. She started to look after information on where they are. She found out that her parents had moved to new house and her sister Samantha was gone. And she found a lot of information about her sister that she don’t know before.The game is about a girl name Katie who been in Europe, and when she came home the house was empty. And she had no idea where her parents and sister could have been. She started to look after information on where they are. She found out that her parents had moved to new house and her sister Samantha was gone. And she found a lot of information about her sister that she don’t know before.
    The game is a typical mysterious game, and the house was fully with a lot of secrets. The house was huge, and we had to go everywhere to find out what we was looking for. The graphic was really good, and it was like we are there in real life. The narrator tell in chronological time, but you can find a lot of information that are in past time.
    I think the key message is when you are gone for a while, and when you came back everything could have been changed. You have to accept that not everything was as before, because everything can changes.
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  20. Jan 29, 2016
    4
    Gone Home
    Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. When Kaitlin enters the house she realizes that nobody is home. Kaitlin investigates the house and try to find out where the family is. Her mum Janice, her dad Terry and her sister Samantha (Sam) Greenbriar. The player, Kaitlin, find objects which open other
    Gone Home
    Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. When Kaitlin enters the house she realizes that nobody is home. Kaitlin investigates the house and try to find out where the family is. Her mum Janice, her dad Terry and her sister Samantha (Sam) Greenbriar. The player, Kaitlin, find objects which open other area in the house. She found a lot of letters in drawers and secret rooms. It was most letters about her sister Samantha, and her journal. You have to search for information and keys while you exploring. You have to find a key to the attic.
    Kaitlin didn’t find her family when she came home, and then I think this is the message. That it is not funny to don’t find her family. She didn’t understand what have happened whit them.
    The game was a bit fun, but it was difficult to find out what I search for, but it was easier when I find more and more information. You have to use the map and the information you have found a lot to find secret rooms.
    The photography was very good. The game was more realistic when the photography and pictures was good. It looks like you was in the game. It was also good music and sound effects, for an example thunderstorm. So that was a plus. It was also cassettes that was very fun to play.
    I didn’t like the game so much, because it was very much information to find. It took a lot of time to find all information’s and keys to open the attic. I was very excited for the end, but the end was very bad and boring. In the end I didn’t get a result on what have happened with the family, special Sam. I expected to find a dead body of Sam or something, but the only thing I found was a book. Just one little book. When I opened it, the game was over.
    Because of that I think I will give the game a 4/10.
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  21. Jan 29, 2016
    4
    Katie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is at home in the new house. As Katie wants you to find out what has happened and must lift and examine all kinds of things around the house. Perhaps there is a letter from the mother Greenbriar his job in a drawer, or half of a code to a cupboard underKatie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is at home in the new house. As Katie wants you to find out what has happened and must lift and examine all kinds of things around the house. Perhaps there is a letter from the mother Greenbriar his job in a drawer, or half of a code to a cupboard under the pizza box.

    The entire plot of gone home takes place in the family Greenbriars home. They have recently moved in, and around the house are evidence of this. Halfway unpacked moving boxes and things that are positioned exactly where it should be located everywhere.

    The action was set to 1995. How things were at that time was old, I think then. Cassettes with recordings, Nintendo games and postcards with stamps are some of the things you will recognize. The house is like a time machine where you traveled back to the 90s. Not all the things I found had useful information.
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  22. Jan 28, 2016
    4
    This review contains spoilers, click expand to view. Gone home

    Game review:

    Gone home was a game about a girl called Kaitlyn Greenbriar. She had been to Europe for a year. While she had been gone, her family had moved to this new house. But when she came home, there was no one there. The rain was pouring down and the wind was blowing.

    I think the main message in this game was to tell a short story about Kaitlyn’s little sister Samantha Greenbriar, and to show how to tell a short story in a game setting.

    The story is told in a chronologic order. With letters from Samantha every few months while Kaitlyn had been gone.

    It was quite a few important relationships in this game. Of course one of the relationships in the game was the family, but it wasn’t really the most important relationship in the game. In my opinion Samantha’s relationship to Loney was by far the most important in the game. But it also looked like Samantha had a pretty special relationship to her bigger sister Kaitlyn because of all the letters she wrote for her.

    Even though Kaitlyn is the controllable character in this game, I think that Samantha was the main person in this story. The reason I think Samantha was the main person is because the story told in this game was mainly about Samantha, and the whole point of the game was to find out about the story.

    I think the tone and setting in this game was quite creepy. With the empty house, the weather, all of the dark rooms in the house, and that the game was set in night-time made the whole setting both creepy and pretty mysterious.

    The gameplay in this game was at least in my opinion a bit boring. Without any action really happening and you just going around in a dark house all by yourself wasn’t the most exciting I’ve ever played. And I don’t know if it was the game or if it was just the computer I was playing on, but the frames per second rate seemed really slow and because of that the game had a lot of lag. And by doing nothing else than looking for letters and reading them made the game really bad in my opinion. But even though I wasn’t a fan of this kind of game, I could really see why some people would like it.

    If I were to rate this game I unfortunately wouldn’t be able to give it more than a 4/10.
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  23. Jan 28, 2016
    3
    This review contains spoilers, click expand to view. I would not recommend to spend 20$ on this game. It is no gamplay in this game, the story is flat, and the ending is horrible. So i would not buy this to play in my spare time.
    Now, the game is original. It is different, and creative. To be honest, i am not a fan of story-games at all. I mostly enjoy more action packed games. So i thought this was a bad game.

    You play as a young woman named Katilin Greenbriar. You are the oldest sister of the family. Kate has just arrived home after spending one year in Europe. The family has moved to a new home during your time in Europe, and when you arrive to the mansion, you find a empty house. Both the parents, and the younger sister is gone. During the time you play, you can pick up examine objects. Some of these objects triggers journals. The journals is the younger sister, Sam, talking about the year without her sister, the new school, friends and problems.
    If you pay attention to these journals, you will find out why Sam left almost instanly. So the storytelling, which i consider a major key to success in a story-game, was very bad aswell. And i was also frusterated by all the secret alleys, near the end of the game i became irritated and just wanted to smack the laptop down and go play some football/soccer.
    The graphics is not a important part of the game, but i will note that it was like Minecraft. And the FPS (Frames per Second) was also bad, prolly as low as the rating i gave the game.
    And in the end, after all the secret alleys, the searching for items to get to that attic, you of course come to the ending. Which is bad, very dissapointing indeed. You don’t even find out what happened to the parents. I have heard that they went on a vacation, but who does that when they’re daughter which they have not seen in a year, finally returns to the new mansion. Very dissapointing indeed.
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  24. Jan 28, 2016
    3
    This review contains spoilers, click expand to view. GONE HOME Review
    Story
    (The game is around 1995) the game is about Kaitlin Greenbear who came home to her parents but they have left and she is trying to find out why and where the family have moved, you walk around and explore a big mansion while discovering the secrets that lies within the house.
    The Message of the Game
    I think the games message is that they try to show you how it is to get home to an empty house without knowing where your family has left to without telling you.
    Symbols
    There`s symbols and books in the house that shows signs of exorcism in the house.
    Sound, graphics
    The background sounds gets very repetitive and boring, it`s supposed to make the house creepy but after a while it get very boring. The game has decent graphic cannot complain about that. But the game has performance issues that makes the game more disappointing
    Actual Review
    I think the game was actually boring because all you do is to explore and investigate the house until you finish it, and there is not as entertaining as you would think. You play for a couple minutes, decide the game is bad and quit playing it and waste of time and money but you decide yourself I am just a person who did not like the game. I give it 3/10
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  25. Jan 28, 2016
    4
    Gone Home is a short story game about a girl named Katie Greenbriar coming home from school in Europe to an empty house. She finds notes and clues throughout the game to find out what happened to her family and why they moved.

    The game is built in a way that makes you have to think and remember stuff like codes, clues and names etc. You really have to be on top and watch out for notes
    Gone Home is a short story game about a girl named Katie Greenbriar coming home from school in Europe to an empty house. She finds notes and clues throughout the game to find out what happened to her family and why they moved.

    The game is built in a way that makes you have to think and remember stuff like codes, clues and names etc. You really have to be on top and watch out for notes and clues wherever you go in the house.

    There are some symbols throughout the game that plays a huge role in not only the story itself but also for the feeling of the game. There is placed a lot of Bibles around the house to show that the family is a pretty religious family. In a place in the map there is also pentagram to give that grimey/dark feeling to the game.

    There are a lot of people in the story but its only 3 people that really stand out from the rest, these can be called major characters in the story. These are Kaitlin Greenbriar (Katie), Samantha Greenbriar (Sam) and Yolanda DeSoto (Lonnie). Katie is Sam's big sister. Sam thinks that Katie is very cool but mentions several times that she misses her. Lonnie is Sam's friend and later turns into something more.

    The setting of the game is a dark romantic type setting. I think that the dark/grimey setting comes from the uncle which lived in the house before the family. The uncle, Oscar Masan, died in 1993 and willed the house to the Greenbriar family. Oscar was looked on as a creep by the town. Oscar Masan left many things in the house which is both creepy and dark. He left and pentagram and a note about him that he might have eaten another human being, just to mention a few.
    I think the romantic tone of the games comes from the relationship Sam and Lonnie had/have together.

    The music plays a huge role in the game. It helps to make some clips in the game very creepy and scary. Every time you found a vital thing in the story, you will get a piece of Sam's journal that will start to play automatic. In these journals you get to hear everything from Sam having no friends to Sam falling in love with her friend. I personally think that the journals play a huge part in the game.

    The gameplay in the game is that it is an easy game to get "used to". It is not a very long game, I wished that it would be even longer. But you always have to be alert on finding clues, notes, codes and keys.
    My experience with the game is that it wasn’t very long and that it was unclear sometimes. There were a few characters that they could have explained more, like Oscar Masan. I also think that they could have stretched the storyline a little more. It felt very short and they could have made it longer in my opinion.
    All in all I think this wasn’t a great game. For a game that costs $20 it wouldn’t be worth it, in my opinion. On steam most of the reviews doesn’t recommend it, and I wouldn’t nether. I would rate this game 4/10. I give the game this rating because even through it was very short I still enjoyed some of it. It would of course be a lot better if it was longer. I think that the storyline of the game wasn’t that interesting and exciting. It wasn’t very variety in the game and the storyline was pretty much the same throughout the game. You found out a few things throughout the game. But all in all I wouldn’t recommend this game.
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  26. Jan 28, 2016
    3
    This review contains spoilers, click expand to view. The story in the game were mostly about Kathie Greenbriar’s little sister, Samantha Greenbriar and the story about what happened before and after they moved. Because they had moved without saying it to Kathie. So we`re just going around in the house and found different clues about where and why they are gone.
    I think that the game’s main theme where that some peoples didn’t care about the rules that were in the 90ths, and continued to be gay or lesbian because they were in love, and that love do no not have any rules and ending.
    The music in this game is meant to make the gameplay a bit more exciting. Like it can come sounds of thunder, and sounds of squeaking.
    The game has a romantic, scary theme. It were scary because you want find some weird things in this game like a sacrifice board and it were romantic because Samantha and her friend were in love and they did not care about the rules and how the gay peoples were treated so bad in the early 90ths.. IT were romantic because and you listens to Sam’s journals you will find out.
    The symbols in the game gave us a clue about how this family is and how they are.
    In the start of this game I were excited about this game, and a little later in the game it began to get boring, because you just walked around with no clue about what you should do. But closer to the end it started to get intense, when you found every hidden things, and secret objects like keys and maps.
    Personally i didn't like the game, because i don't like this type of game's.
    I would rate this game a 3/10, because it was a bit boring and they could have added a few more secret objects that was a bit more easier to find. And they could have made the game a bit more scary. Like with some things they thought were real in the 50ths to the 90ths, like ghosts.
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  27. Jan 28, 2016
    4
    The story in the game is about a girl named Katie who is 20 years old. She has been traveling for about a year. When she comes home, her family isn’t there. Katie starts exploring the house to maybe find out where her family is right now. Katie finds a lot of information, and from that information she starts thinking about that they have moved. But moved without their stuff?
    The games key
    The story in the game is about a girl named Katie who is 20 years old. She has been traveling for about a year. When she comes home, her family isn’t there. Katie starts exploring the house to maybe find out where her family is right now. Katie finds a lot of information, and from that information she starts thinking about that they have moved. But moved without their stuff?
    The games key message is about lesbians. How lesbians were respected in 1995 is not the same as in 2016. The game is trying to tell us about how hard it is to be a lesbian back in 1995. And according to the game that was not an easy thing.
    When you are playing the game you will play as a carracter called Katie. You cannot see your own bodyparts but you have a little dot in the middle of the screen which shows what you are pointing at. The game has good graphics but not the best. Some things just looks like a plastic bocks, like the sink. The sink looks like its’ plastic with white paint on it.
    The main character is Sam (Samantha), but we can not see her, we can only read stuff she left behind. You can hear it when Katie (the person you are) is reading the Journals. I think especially that makes the game a lot better.
    The game has a really realistic tone. You can hear the thunder when you are in the basement. The soundeffects is better than I expected. The ¨mood¨ in the house makes you feel a bit freaked out. All off the sounds makes the game a lot better.
    The gameplay is good. It has something that is good, but a lot is not very good. In my opinion the game could have been better. But in total the game was ok too play.
    For me I think this game should get a 4 out of 10.
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  28. Jan 20, 2016
    1
    This game sucks. I spent $20 on it for a class and it was slightly creepy and confusing and I had to look up what to do. And all you had to do was go to the attic. So the plot line is that my sister is a lesbian, and she has runaway with her lesbian lover. My parents are at couples counseling, they come home tomorrow. And the ghost of my uncle is in the house. Sounds intense right? BUTThis game sucks. I spent $20 on it for a class and it was slightly creepy and confusing and I had to look up what to do. And all you had to do was go to the attic. So the plot line is that my sister is a lesbian, and she has runaway with her lesbian lover. My parents are at couples counseling, they come home tomorrow. And the ghost of my uncle is in the house. Sounds intense right? BUT GUESS WHAT. as soon as i find out my sister and her lesbian **** ran away together, the thing ENDS. i have no idea about the ghost. this game was a huge disappointment and nobody should buy it. Expand
  29. Jan 19, 2016
    0
    I created an account here to post my review regarding this game. I recall seeing the high media reviews when it came out a couple years ago but alas I am a console game and the title was exclusive to PC till last week. This is my first review here, but I feel compelled to provide it. I have never purchased an indie game feeling I had been swindled of my money, however this title has meI created an account here to post my review regarding this game. I recall seeing the high media reviews when it came out a couple years ago but alas I am a console game and the title was exclusive to PC till last week. This is my first review here, but I feel compelled to provide it. I have never purchased an indie game feeling I had been swindled of my money, however this title has me feeling that way. I will not spoil the game in my review.

    My first gripe with the game is that it costs 20$, I spent 2 and a 1/2 hours from start to finish and found all hidden content. For a 2 and a 1/2 hour game to be worth 20$ it has to have some type of phenomenal experience or story, this game delivered anything but.

    Gone Home is a one trick pony, once you go through the game, there is no reason to return as there is only one linear experience you could go through while playing the game. This amplifies the cost of the game being egregious.

    The story is predicated on a couple plot twists, however once you know what those twist are there is no intrigue to the game. If you played with knowing the plot up front you would likely think there is no way this game could be interesting and you would be right.

    With all the renown this game has surrounding it from major gaming reviews, you would think this game to be a gem. However it is placed on a pedestal because it is likely deemed 'progressive' in that homosexuality is a significant portion of the plot. I support homosexuality, however if this game did not have this element to it and was structured on a heterosexual relationship I can assure you this game would have received nothing more than mediocre scores at best and likely low scores like I am providing.

    It's rare this is such a great disparity between media and user reviews however you will see a significant disparity regarding this game. In this case I believe that media reviewers praised this game solely for political reasons and not because the game is actually good. Users, such as myself or you reading this spend hard earned money to play games that are fun or entertaining, this game is neither.

    Because the game play is poor, the story is awful, there is no replayability, and the cost of the game is 20$ I cannot in good conscience recommend anyone play this game. If the game were free, I would not recommend this game be played, the only thing my memory will take from this experience is the let down from all the media hype surrounding it I got sucked up in.
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  30. Jan 11, 2016
    0
    The games review industry is riddled with political propagandists and fraudsters who've been brainwashed in liberal arts degree courses. The fact this game got 9s and 10s out of 10 proves this yet again. This is why gamergate happened.

    This isn't a game. You wander about an empty house picking up letters and it transpires that this "game" is simply an excuse to addle people's brains
    The games review industry is riddled with political propagandists and fraudsters who've been brainwashed in liberal arts degree courses. The fact this game got 9s and 10s out of 10 proves this yet again. This is why gamergate happened.

    This isn't a game. You wander about an empty house picking up letters and it transpires that this "game" is simply an excuse to addle people's brains with more homosexual propaganda. The guy who designed this is a feminist hipster who gets off on this stuff. The average person just doesn't want to play rubbish like this.

    I like lots of indie games and want more independent developers releasing alternatives to the usual Call of Duty clones, but this isn't enjoyable or interesting or fun. The graphics are okay, but what good are good graphics if it's not fun or interesting?

    If this had been about a love story between a man and a woman, i.e. a normal relationship, it would NEVER have got these high scores from critics. It would have got a 4 or 5 at most. At MOST. Blue Estate got 3/10 from Gamespot, yet it's far superior to this piece of rubbish. They didn't like Blue Estate because the protagonist was a man who wasn't "right-on" and PC who saved women and used "sexist" language, i.e. he was just normal and not a social justice warrior mangina with no balls.

    If you buy this game, you are throwing your money down the drain. It's up to you. But if you like slow-paced indie games which are actually interesting and fun, I suggest you instead buy The Vanishing of Ethan Carter, or Everybody's Gone to Rapture.
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  31. Jan 3, 2016
    4
    This is a true walking simulator. If you like that sort of thing, you might like Gone Home.
    It might be worth $5, but no more. It takes no more than 2 hours to complete.
    I actually liked the way the story unfolds and how the locked rooms become unlocked little by little, but the story is not that compelling. What really annoyed me is that is has a sense of foreboding that just doesn't
    This is a true walking simulator. If you like that sort of thing, you might like Gone Home.
    It might be worth $5, but no more. It takes no more than 2 hours to complete.
    I actually liked the way the story unfolds and how the locked rooms become unlocked little by little, but the story is not that compelling.
    What really annoyed me is that is has a sense of foreboding that just doesn't go anywhere. The dark rooms and thunder exist for no reason but to make you think something sinister might happen. And does it? Well yes: I spent $6 and two hours of my life on a walking simulator that went nowhere. It is pretty frightening to think people actually spent $20 on this and liked it.
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  32. Dec 16, 2015
    4
    Gone Home, a first person exploratory adventure game that allows the player to go through the family mansion. By family, I mean the Greenbriars. You play as Kaitlin who comes home from vacation to find her families house empty. The task of the game is to go through the story of tracing clues and ideas as to what has occurred to have no family there. The Game is created by the FullbrightGone Home, a first person exploratory adventure game that allows the player to go through the family mansion. By family, I mean the Greenbriars. You play as Kaitlin who comes home from vacation to find her families house empty. The task of the game is to go through the story of tracing clues and ideas as to what has occurred to have no family there. The Game is created by the Fullbright Company also famous for Minerva’s Den in BioShock 2.

    So, Gone Home allows you to go through your family mansion, which has many hidden secrets. The story of your family unfolds as you play the role of a detective figuring out different aspects of your family members lives. Oh and by family, I mean Terrence Greenbriar (your father), Janice Greenbriar (your mother), and your sister Samantha. All 3 of whom are not in your house and have left various pieces of their lives to be picked up and figured out by you. It’s a seriously cool twist of mystery and adventure.

    At many points in Gone Home, voices will speak to you. Usually it will be Samanthas or your own. After examining items or objects sometimes they will activate a voice recording that will normally tell you more information about whatever you’re on about. Walking through the house also gives a mysterious vibe as some lights are left on and off, and you have the power to turn on most lights open all doors and basically walk through the story. Without giving too much away you are taken through various past experiences that lead to future parts of the story and allow you to understand and appreciate the gameplay much more.

    In all honesty I myself did not enjoy playing Gone Home. I am not one for storyline exploratory games as they attract some for an exciting tale, they bore me. Gone Home had a lot I think that could’ve made the experience more fulfilling. A lot of what I found was boring useless achievements to figure out a story that didn’t reward you with anything at the end of the game. This is where the FullBright Company could have made a difference. Adding extra and bonus content and special unlocks to altar gameplay just makes everything more enjoyable. It allows the player to take exciting new approaches to games whilst enhancing the game itself for pure enjoyment.

    Overall Gone Home presented a fulfilling task of mystery and exploration. It created an environment of examination and thought rather then action and destruction. Gone Home gained much success but also much criticism from the gaming community. It is a fun slow paced game for those who look for more detail in a story mode, and will leave you wanting more!

    Thanks for reading!
    Max
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  33. Dec 14, 2015
    3
    This review contains spoilers, click expand to view. This is graphically a lightweight (< 1.5 GByte) Adventure, but decently looking. One plays the character Kaitlin who returns home and is to explore why her sister Sam isn't there and why she left an awkward note.

    This game is about taking you through a story, and it's far less about challenging your intellect, trigger amazement or boost your adrenaline like many other adventure games do! Be prepared to read a lot, because that's how you learn about Sam.

    Fundamentally it's a typical 3d Adventure, but confined to a single house. You walk around and interact with items to learn more about Sam's story. As the story progresses, you'll find out Sam is a lesbian and she ran off to her lesbian friend to live with her.

    Gaming-wise I have only one beef: your efforts as a player are not very rewarding. You have to read a lot of text but not much leads to a anything. You only gained more knowledge. You have to pick up almost everything (there's a lot to pick up) in the hope to find a secret code or a hidden key. When you finally found something, you're happy for a few seconds but then eons of boredom starts again; picking up stuff endlessly and hoping you didn't miss a thing.

    The biggest beef I have is about what the game does and about what kind of persons are behind this game.

    First of all this game is clearly an effort to celebrate LGBT issues and the method used is the good old "feel pity for the person, and when the desired emotions have been set, one automatically likes that person for being gay". For example this has been done in the movie "The Imitation Game" as well. Both the events in the movie and the flow of the game is a preamble to promote the LGBT culture.

    And, as often the case, the people behind such undertakings find reasons to stir some drama and artificially create victimhood: they refused to showcase their game at "PAX Prime" because they didn't like the convention managers' opinions. They (managers) don't buy too much into the usual political correct propaganda and therefore they are, according to the makers of this game, homophobes, transphobes and you name it.

    All in all this game is a project by, and for Social Justice Warriors, but you are not to find out until you're halfway into the game. Better not pay for this. It only encourages SJW's. Stay away from their world and focus on achieving something in your life; like saving money to buy a non-political, more challenging and rewarding game.
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  34. Nov 16, 2015
    4
    Severely overpriced for just about 1-2 hours. Not really a "game" since you can't loose. It's just an interactive story, although severely limited in it's interactivity. There was a lot of thought put into the story I guess, but not much more than that.
  35. Oct 2, 2015
    0
    Essentially a book with a boring old Seventh Heaven story and a clumsy interface for turning the pages. The "game" can literally be beaten in 1 minute.

    UPDATE: The developers have banned me from the Steam forums for summing up the game in 3 words when prompted: "People Buy Anything." Seeing as how this violates neither the Steam rules nor any local rules, and no reason was given other
    Essentially a book with a boring old Seventh Heaven story and a clumsy interface for turning the pages. The "game" can literally be beaten in 1 minute.

    UPDATE: The developers have banned me from the Steam forums for summing up the game in 3 words when prompted: "People Buy Anything." Seeing as how this violates neither the Steam rules nor any local rules, and no reason was given other than action being taken on that post (which was then deleted), I can only conclude that the developers either do PR censorship/cleanup or trawl ancient forum threads - this one was at least 3 months old at the time - to reassure themselves or immaturely silence their detractors. So bravo, Fullbright, you managed to do exactly what Derek Smart is infamous for doing but without catching any flack for it.
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  36. Jul 29, 2015
    0
    Played this because of the good reviews from professional sites. Geez, after playing this "game" I feel like the victim of a prank now.

    At first I thought it's some kind of horror game, but in the end it was just a little love story about your lesbian sister running away with her lover. Well great,,, what a wast e of time.
  37. Jul 26, 2015
    0
    A game perfect for hipsters and SWs, so a piece of **** for any sane person. I played it for 40 minutes and I could not continue because I was too bored. Much later, I checked the ending and was relived that I did not miss anything interesting. This game got good reviews from the "gaming press" because it is aligned with a SJW and hipster mentality. If you want a great meditative game, buyA game perfect for hipsters and SWs, so a piece of **** for any sane person. I played it for 40 minutes and I could not continue because I was too bored. Much later, I checked the ending and was relived that I did not miss anything interesting. This game got good reviews from the "gaming press" because it is aligned with a SJW and hipster mentality. If you want a great meditative game, buy Journey, or Dear Esther for a proper writing. Expand
  38. Jul 20, 2015
    1
    The numbers first:
    Graphics - 2/10
    Story - 2/10 Voice acting - 4/10 I was honestly disappointed that this even has the title of game! It would be better defined as an interactive story and not a very good one at that. There are elements that seem wildly out of place and do not add anything to 'the story' at all. I was sure that I just was not getting what this was about, so I had two
    The numbers first:
    Graphics - 2/10
    Story - 2/10
    Voice acting - 4/10
    I was honestly disappointed that this even has the title of game! It would be better defined as an interactive story and not a very good one at that. There are elements that seem wildly out of place and do not add anything to 'the story' at all.
    I was sure that I just was not getting what this was about, so I had two of my friends play it (both of whom are girls) and they also panned it.
    DO NOT BUY THIS GAME!
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  39. Jul 19, 2015
    3
    I only made a account on metacritic just to warn people of this game. Although it has a nice soundtrack and the intention of the game developers probably was in the right direction, the end results is an abomination. The gameplay is horrible (click on everything until you can proceed, even bad for a click and point), the story has a lot of red herrings and the game is just TWO hours long!I only made a account on metacritic just to warn people of this game. Although it has a nice soundtrack and the intention of the game developers probably was in the right direction, the end results is an abomination. The gameplay is horrible (click on everything until you can proceed, even bad for a click and point), the story has a lot of red herrings and the game is just TWO hours long! If this were a free game I would give it an okay score, but this isn't the case. This game gets a lot attention because of the 'deep message' it conveys to the player. But unless you're a homophobic red neck who still believes in male supremacy, you will find the story ( and especially the ending) not groundbreaking but boring as hell. Expand
  40. Jul 2, 2015
    1
    This isn't really a game, its just a boring marginal social justice story, it has no gameplay elements all yo do is walk around a house and find out that a girl has a lesbian lover and thats the story, no surprises twist interactive mutliple outcomes decisions nothing, this is not a game, and people who fall for this because the Social justice media tells them to like it are fools.
  41. Jun 29, 2015
    0
    A lesbian coming of age story!! The very least they could do is tell you that. I heard stories of finding yourself alone in your home looking for your missing family. Sounded interesting..but no one would say anything more about it. Not what I was expecting. Feeling duped. If that is what you are looking for then enjoy! But it needs to be said out front...this is the story of a lesbianA lesbian coming of age story!! The very least they could do is tell you that. I heard stories of finding yourself alone in your home looking for your missing family. Sounded interesting..but no one would say anything more about it. Not what I was expecting. Feeling duped. If that is what you are looking for then enjoy! But it needs to be said out front...this is the story of a lesbian family member! That is all. Expand
  42. Jun 19, 2015
    4
    At first sight, it's a decent-looking game and you can interact with a lot of what you can see, and it's something you are supposed to do to get some insight in your character and everyone else involved. Unfortunately the game is about it, exploring an empty house and piecing together minor facts from the characters that advances the story toward the ending (with a few plot twists). TheAt first sight, it's a decent-looking game and you can interact with a lot of what you can see, and it's something you are supposed to do to get some insight in your character and everyone else involved. Unfortunately the game is about it, exploring an empty house and piecing together minor facts from the characters that advances the story toward the ending (with a few plot twists). The challenge is non-existent, there are no puzzles or any other sort of minigame, so this is more like an interactive book than a conventional game. A very short book, I must add. Expand
  43. May 31, 2015
    0
    If you enjoy pink haired hipster pretentious "art" pieces, passing as a videogame... you will enjoy this... else avoid at all cost...
    Not worth a penny
  44. May 7, 2015
    1
    Frankly a supreme warning, this game is simply walking around a house for 20 mins, while you listen to a girl tell you why she's not home, where it then ends. Nothing special, at all, this game is over hyped beyond belief most likely for its support by "feminist" and "lgbt" groups, whether or not they think its good representation, it by no means makes a good game.

    Barely worth £4 or
    Frankly a supreme warning, this game is simply walking around a house for 20 mins, while you listen to a girl tell you why she's not home, where it then ends. Nothing special, at all, this game is over hyped beyond belief most likely for its support by "feminist" and "lgbt" groups, whether or not they think its good representation, it by no means makes a good game.

    Barely worth £4 or $6, it really isn't.
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  45. Apr 14, 2015
    0
    This is not a game. At all. Tetris is a game. Fallout 3 is a game. This is a walking-around-the-house-when-you-have-nothing-better-to-do simulator.
  46. Mar 24, 2015
    1
    This review contains spoilers, click expand to view. This is the game why I no longer trust big publication reviewers. I bought this game for $20 based solely on the hype from video game reviewers. If it had a perfect score, it had to be good right? I cannot stress enough: "This is not a game." You walk around an empty house and click items to read. You can beat it in an hour, and the twist is as dull as it comes. Expand
  47. Mar 16, 2015
    0
    a game with no gameplay,no way of losing ,no enemy's or challenges

    the focus is on the story ,a fanficion level joke that is so pretentious is laughable

    if you want a game with good LGBT characters go play a Telltale game
  48. Mar 4, 2015
    2
    i will give a two because the music wasn't so bad i guess.
    i sure love video games where you do nothing at all,not everything must be action-filled to hell and back,but i would have rather spend this money on a good book or movie.
  49. Feb 4, 2015
    0
    Dreadful. Note really a game at all - wander round a house, uncover a rather dull story about a tedious family. Ghosts? Nah. Puzzles? Nah. Surprises? Nah. Save your money.
  50. Jan 24, 2015
    0
    Why would any one play this. $20 for a **** story and no gameplay. You know what you should do with your $20 buy a better game such as LISA the painful RPG
  51. Jan 10, 2015
    0
    Don't let them fool you, this is a badly written "adventure" game... If a character in a play, book or videogame , it is not interesting enough for you to care or relate to it.... it is badly written....

    And I come from playing text games on old crt monitors, so I can tell you a few things about interesting experiences with adventure games... Recommended if you are a sjw hipster...
    Don't let them fool you, this is a badly written "adventure" game... If a character in a play, book or videogame , it is not interesting enough for you to care or relate to it.... it is badly written....

    And I come from playing text games on old crt monitors, so I can tell you a few things about interesting experiences with adventure games...

    Recommended if you are a sjw hipster... then you will love it...
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  52. Jan 10, 2015
    4
    The game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for a year who then returns home. Upon her return, her family has bought a new house. When she goes to the new house, it is abandoned with a note on the door. The concept of the story is to try and uncover what happened to her family and where they are.The game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for a year who then returns home. Upon her return, her family has bought a new house. When she goes to the new house, it is abandoned with a note on the door. The concept of the story is to try and uncover what happened to her family and where they are. Throughout the gameplay, you can find clues and snoop through their family home to uncover the story.

    Gone Home I thought would be a very interesting game to follow. My hypothesis was that the game was going to be very exciting and then would lead up to a bang, such as death. I personally thought the game was well written. The story play was fluent throughout and it really kept the player engaged. The graphics when on high do not run too good with low quality processes such as the Macbook Pro I was running on. As you decrease the graphic quality the speed improves and it is quite an enjoyable game to play. The amount of detail that was put into creating the little details of the house was clearly immense and the designer team should be applauded. The sound was also nicely integrated. As you clicked on some journals that would link to a voice over of somebody. I found that once you went and re-played the game, you got to notice many more of the technological aspects of the game.

    On the flip side, there were also quite a few noticeable problems with the game. The first major problem lies in the plot. Without spoiling it, overall it is an anti-climatical storyline. This is very dis-satisfying for the player and therefore it is less likely to be recommended among fellow plot enthusiasts. The other noticeable negative is the first hour of the game are not exciting. The last two hours keep the gamer on their toes and excited but the first hour is boring. The problem with this is that if someone is not dedicated to finishing the game, they may quit before ending the game.

    Overall I thought it was a mediocre game. The code for the game seemed well written and it had very little technological errors. The errors lied in the story. It is clear that who ever wrote this game originated with a more tech background and not as much a story telling background. I would recommend it to those gamers that are into completing stories and uncovering mysteries. Defiantly would not recommend it for gamers that are into action.
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  53. Dec 28, 2014
    3
    It's nice, but not overly compelling. There are no puzzles to solve, no mystery to uncover, and the player doesn't contribute at all, she's simply a consumer. There's really no game here, it's just pure exposition -- essentially, it's a short audio/visual story.

    The thing that really puts Gone Home into perspective is that the gameplay made me think of Myst, and in that context it
    It's nice, but not overly compelling. There are no puzzles to solve, no mystery to uncover, and the player doesn't contribute at all, she's simply a consumer. There's really no game here, it's just pure exposition -- essentially, it's a short audio/visual story.

    The thing that really puts Gone Home into perspective is that the gameplay made me think of Myst, and in that context it becomes clear how much more Myst achieved with a similar format (and far more limited resources) 20 years ago. Myst was superior visually, had a far more compelling story, real interaction with the environment, and the player had an important role in the story. Myst required the player's participation, and the player had to think hard and make decisions to move the story forward.

    So while I appreciate what Fullbright has tried to do with Gone Home -- focusing on a human story -- it feels very limited, even incomplete. It's nice to check out, but with its limitations, and at a 2+ hour runtime and zero repeatability, it's not worth anywhere near the retail price.
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  54. Dec 25, 2014
    0
    It's absolutely awful - this is a "game" that you can complete (without cheats) in 1 MINUTE, 58 SECONDS.

    I use the term "game" extremely loosely, because in reality, it's just the inner workings of a white whiny hipster's mind, with some awkward and clumsy lesbian wish fulfilment thrown into the mix.

    If you hate games, buy this. You'll LOVE It.
  55. Dec 25, 2014
    1
    With a total playtime of one hour there is little to uphold the $20 price tag. This could have been a demo but not a full title.

    The game sets up a good atmosphere for a thriller or horror.
  56. Dec 22, 2014
    1
    ..in short...
    This is NOT A GAME..it's an interactive story.
    And mostly streamlined, there's no player choice, action or reaction and there's not any effect from the surroundings, you'll just be reading letters from all around the huge house.
  57. Dec 22, 2014
    1
    I'm typically not a fan of games that focus on story rather than gameplay, but that's because typically the stories aren't very good and games need the gameplay to balance out the improbabilities or dullness or cliches of the story. I am a fan of Beyond Two Souls; I don't simply hate the genre, but I think it's difficult to pull off a game without putting in any gameplay.

    What you have
    I'm typically not a fan of games that focus on story rather than gameplay, but that's because typically the stories aren't very good and games need the gameplay to balance out the improbabilities or dullness or cliches of the story. I am a fan of Beyond Two Souls; I don't simply hate the genre, but I think it's difficult to pull off a game without putting in any gameplay.

    What you have with Gone Home is essentially a big empty house that you explore to learn about a story with characters not usually in games. I was disappointed by how bland the story ended up being after seeing such rave critic reviews, and there's no replayability. I feel like I was robbed of $20 when the game is probably worth no more than $5.

    Bottom line: I would not recommend this game because there are no fun gameplay mechanics, the story is rather dull (you can't just make atypical characters and call it a good story), it's over-priced, overhyped, and I don't believe it achieves what it set out to do. I really have no idea what all the critics are raving about.
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  58. Dec 11, 2014
    1
    This is quite the pretentious load of drivel. The game is about 90 minutes long and it wore out it's welcome 20 minutes in. This could have focused on the father's background or the "psycho" uncle, but nope...we get a load of crap about some antsy girl who thinks she's gay. The praise this game has received is mind boggling and makes me question the gaming review industry as a whole.
  59. Dec 5, 2014
    2
    It's awful! Genuinely, utterly awful! I didn't check the score for this one before playing, and I am flabbergasted at this title getting 100 from the likes of Polygon.

    Don't get me wrong, this ISN'T about the LGBT theme. You know what, a good game with this idea, executed properly, would be interesting, and I have to stress my review isn't a reactionary score to "social justice
    It's awful! Genuinely, utterly awful! I didn't check the score for this one before playing, and I am flabbergasted at this title getting 100 from the likes of Polygon.

    Don't get me wrong, this ISN'T about the LGBT theme. You know what, a good game with this idea, executed properly, would be interesting, and I have to stress my review isn't a reactionary score to "social justice warriors", whatever they are exactly.

    But, seriously, this is at best a demo of a game. You know those demo discs you used to get on the PS2 etc.? One of those. Because it's clearly not a finished game.

    Or it may be, actually. Maybe the intention of the devs was to create a pretentious short story, completely devoid of any semblance of reality. Who knows. But what I can't understand is how a game I finished in just over ONE hour can be a full priced, retail title. No exaggeration either, one hour.

    But let's pretend it could have been the best one hour of pure gameplay ever. Was it? Hell no. No, no, no. It's so painfully bland. The visuals are bland (yes, they're very 'nineties', but also quite blocky and unappealing), the gameplay consists of walking in first-person, picking something up, going "oh, look at that", putting it down, picking something else up, and so on.

    Immersion isn't there because the whole concept is so utterly stupid. Yeah, you go home, nobody is there, you find a note warning not to look in further, so what does your average teenager do? Well, without spoilers, if you asked 1,000 teenagers who were 15 years old in the mid-90s what they'd do, you wouldn't find one who'd do what this game portrays.

    So there you have it. A game that has absolutely no redeeming qualities whatsoever, getting perfect scores from respected review sites. So you have to look at the reasons why, and I can only conclude that the subject matter dealt with by the tedious narrative has resulted in reviewers who WANT flawless games about these subjects deciding that it IS the perfect game about this subject.

    It's not. It scores a 2 as there's no bugs to speak of and it wasn't stupid enough to charge $60 etc. But as a game, it's unplayably tedious.

    I hope a good dev out there plays this title, realises the inherent potential and comes up with a great game that deals with the issues this title wants to address but fails miserably at doing so. Avoid at all costs.
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  60. Dec 3, 2014
    0
    Ya man...this is totally a game...In opposite land...Because nonviolent games where you don't do anything and nothing happens is so much fun... Get that trash off my screen...Hipsters
  61. Nov 18, 2014
    0
    This isn't really a game, it's an overly long Youtube video with next to no gameplay. For an "adventure game" this wouldn't stand up to Kings Quest or even the old Dizzy games on Commodore 64. The price tag is ludicrous for what you're getting.

    TL;DR - A poncy "art" experiment with an inflated price tag.
  62. Nov 7, 2014
    1
    Terrible, boring, and short. This is not much of a game at all, not spooky or interesting at all. The soundtrack is annoying. If I was the main character, I would just stayed gone nothing to return too.
  63. Oct 30, 2014
    0
    Less of a game than The Vanishing of Ethan Carter, and also worse. Basically a short film with no plot to speak of and no game play other than walking around, makes you wonder how this is even a game.
    10/10 - Polygon
  64. Oct 28, 2014
    0
    I like stories in videogames. I even like videogames that are nothing but story, like The Stanley Parable. But this """game""" is one of the worst I have played recently.
    The story? Boring, cliched, and predictable. The ending? Boring. The atmosphere? Boring. The gameplay? What gameplay?
    Even if this was a movie instead of a videogame, it would be bad. Do not play it.
  65. Oct 27, 2014
    0
    What is this.. I don't even...

    This is it, indie games need a damn reorganization if it should be taken seriously. If you want to tell a story make a YouTube video ir a movie.. Especially if you're charging a 20 for it. Jerk.
  66. Oct 21, 2014
    0
    If your idea of fun is going through an empty house and looking at the same simple 3D objects over and over again and the occasional note or drawing, this game isn't for you.

    The narrative gets a lot of praise. But what narrative? finding a book or a letter can hardly be called a good narrative. You get some journal entries and that's where the whole of the story lies every now and
    If your idea of fun is going through an empty house and looking at the same simple 3D objects over and over again and the occasional note or drawing, this game isn't for you.

    The narrative gets a lot of praise. But what narrative? finding a book or a letter can hardly be called a good narrative. You get some journal entries and that's where the whole of the story lies every now and then. But when you finally get them all, and listen to every entry one after the other. You will see this game exposed for what it is.

    This is one of the most vile, putrid, disgusting and sorry ass excuse of a "video game" I have ever played. It's all about hating males, female SJW crap and lesbian "love story" that is so smearing and plastered all over your face over and over until you want to boil yourself alive.
    Bonus! It's anti-christian, anti-God and anti family + it has occultism too complete with satanic altar and everything!
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  67. Oct 12, 2014
    0
    terrible game, screen ingame looks awesome, but the gameplay 2 hours, and ending lol

    pleas no buy this scamm game, its not good, worst game i ever see it from indi
  68. Oct 8, 2014
    0
    I've seen many a poor game in my day; none as poor as this.

    I gave this "adventure" the benefit of the doubt and played it through. Needless to say, the banal experience I received is near impossible to put into words.

    The best part is the fact that it cost me 19,99€.
  69. Sep 28, 2014
    0
    This is not a game, it's an insult. The 'story' is simple, linear, cliched and soulless. The visuals are barren. Where is the tension? Where are the textures? Why would anyone pay any money for what could just as easily be experienced by means of a YouTube "Let's Play" installment?
  70. Sep 16, 2014
    0
    The game is extremely boring and linear. It's expensive as **** for what it offers, and the only people that stand by it are hipsters.

    Wouldn't even recommend if someone offered it.
  71. Sep 12, 2014
    2
    If i ever get asked to demonstrate what a anti-climax is, i'll glady point to this game. Everything it could have been, it failed miserably at.
    It was 20 minutes long for me, so, it's incredebly short. There is no carachter development, actually, there are no caracthers, the main protagonist could be a man, a women, a goat or an alien and the game would have been the same. The rest could
    If i ever get asked to demonstrate what a anti-climax is, i'll glady point to this game. Everything it could have been, it failed miserably at.
    It was 20 minutes long for me, so, it's incredebly short. There is no carachter development, actually, there are no caracthers, the main protagonist could be a man, a women, a goat or an alien and the game would have been the same. The rest could be same or the other "caracthers" who are only present through messages "ex: notes".
    I get that it tries to send a message of oppresed love wich drove the girls to run away, but because off the lack of emotional development, it fails at that too.
    It does create a horror like mood, but doesn't act on it.
    I guess were supposed to feel bad or emphathyze with Sam, but that doesn't happen either, not because she's a lesbian, or because she's a women, not only because she was not present, but because the story did not change due to her influence. Furthermore, between games with an absolutely amazing capabilyty of playing with the emotions of the one playing it (Ex: The Walking Dead series, ...), games with amazing storylines and worlds, worth exploring and diving into (Ex: TWD, Shadow of the Colossus, TES ...), Gone Home felt like it didn't even try to make it worth while, it didn't try to compete.

    TL;DR - 20 minutes of boring yet eerie gameplay that leads to no character development, no climax, only the revelation that two girls ran away together because of social stygma.

    PS: How did paid critics give this an average score of 86? I mean, i would get a 50 or even go as far as a 60, but a 86? How can this get a 86 while Alan Wake, a game much better crafted and tailored, with a much more interesting story and a much more lore friendly world, gets a 8.3?
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  72. Sep 11, 2014
    0
    That's it??? Really??? This is what all the hype was about? This "game" was a complete waste of my time and money. The graphics were underwhelming, the soundtrack (if you want to call it that) made me want to stick sharp objects in my ears, the characters were sad and pathetic, and the story was boring and predictable. On top of that, it's a very short game. DO NOT WASTE MONEY ON THIS!
  73. Sep 4, 2014
    3
    Extraordinarily mediocre game that is priced about seven times too high for the content the gamer plays. This is a game that can be completed in three hours at most with an emphasis on story. Unfortunately, the story leaves a lot to be desired, full of cliches and guessable outcomes. There are about three different side stories within the game that are far more interesting than the storyExtraordinarily mediocre game that is priced about seven times too high for the content the gamer plays. This is a game that can be completed in three hours at most with an emphasis on story. Unfortunately, the story leaves a lot to be desired, full of cliches and guessable outcomes. There are about three different side stories within the game that are far more interesting than the story Fullbright decided to highlight, and that is a shame, because these stories are never followed to a resolution or any true outcome. While it can be interesting to follow along to the story and go through the most private possessions of your character's family's belongings, it ultimately leads to disappointment and does not justify any interest that the gamer ever held in the game at all.

    In summary, this overpriced and cliched game is interesting enough to stick with for its incredibly short play time, but any interest in the story falters when one gets to the disappointing and lackluster conclusion.
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  74. Aug 28, 2014
    0
    Something that strips away all that we expect of video games that contain mechanics and leaves it bare with just a weak, trite, and overhyped "narrative". Here's the problem with this "game", there are actual games that present a compelling narrative FAR BETTER than this and also are fully fleshed out titles (Deus Ex: HR, rummage around Adam Jensen's apartment and you get to learn aboutSomething that strips away all that we expect of video games that contain mechanics and leaves it bare with just a weak, trite, and overhyped "narrative". Here's the problem with this "game", there are actual games that present a compelling narrative FAR BETTER than this and also are fully fleshed out titles (Deus Ex: HR, rummage around Adam Jensen's apartment and you get to learn about his past). There's an entire genre of point and clicks that do it far better than this, and there are even some third person games similar to this that offer a far more compelling plot (the recent Sherlock Holmes game that allows you to play it like a third person game or switch to a point and click style).

    Get this game if it goes on sale - the critic reviews vs. the user feedback should show you how messed up the game industry is - take everything you read with a grain of salt, including my own review.
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  75. Aug 7, 2014
    0
    This game is extremely tedious, predictable and the story, being the driving point of the game, was to basic and lacked creativity as it were to realistic and did not have any interesting twists or turns. This game definitely does not deserve the awards awarded to it but does have beautiful sounds and visuals which aid to create an eerie atmosphere. The story was revealed well (doesn'tThis game is extremely tedious, predictable and the story, being the driving point of the game, was to basic and lacked creativity as it were to realistic and did not have any interesting twists or turns. This game definitely does not deserve the awards awarded to it but does have beautiful sounds and visuals which aid to create an eerie atmosphere. The story was revealed well (doesn't mean it has a good story). So if you like games that describe boring love lives this is for you! But otherwise don't purchase this game it is a waste of your time. I gave this game a 0 as felt only really the story mattered as it was the driving point in the game, which I would rate a 0. Expand
  76. Aug 6, 2014
    3
    I dont know, what is going on. I played this game and when I looked for the metacritic score I thought:, well this is going to have a 4 or 3 or whatever. But 86? 86 dammit???
    I dont get this. This game is an example for a good Story and good ideas, but horrible execution. I mean, you already probably know that this game ist only an hour Long, but also the gameplay is really boring. The
    I dont know, what is going on. I played this game and when I looked for the metacritic score I thought:, well this is going to have a 4 or 3 or whatever. But 86? 86 dammit???
    I dont get this. This game is an example for a good Story and good ideas, but horrible execution. I mean, you already probably know that this game ist only an hour Long, but also the gameplay is really boring. The only good Thing going on, is the Story. I wont spoil anything, but it is very good. But for 15€ or $20 I dont get why this game gets that good of a score. There are more games out there worth buying for that Price.
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  77. Aug 3, 2014
    0
    Biggest act of betrayal from critics ever. Giving a game perfect score or anything close to a perfect score just because it deals with gay rights is not just deceitful, dishonest and suspect but is also perverse, not for the subject matter but for the bull#&$ pc way you've handled a professional job. I can no longer rely on professional reviews to make a judgment on if I will make a gameBiggest act of betrayal from critics ever. Giving a game perfect score or anything close to a perfect score just because it deals with gay rights is not just deceitful, dishonest and suspect but is also perverse, not for the subject matter but for the bull#&$ pc way you've handled a professional job. I can no longer rely on professional reviews to make a judgment on if I will make a game purchase,

    Thankfully we have user reviews on Metacritic which I WILL be using to avoid "games" like this in the future as I would AIDS. Although even with that you need to make sure it's not corporate shills typing their one off review with a 9/10 attachment, or some delusional art student, who's only game consists of this, pacman and portal. . You're not fooling anyone guys.

    Great idea, horribly delivered, the dialogue wasn't even good, the best friend subplot felt disjointed to the narrative, I mean I could go on and on and on.

    The atmosphere was great if it was a horror game as the blurb would lead you to believe, but it isn't, it's just a disappointing walking simulator that does ABSOLUTELY NOTHING to entice you. Thankfully the game only clocked in at an hour. First, (and hopefully last), game I will ever truly regret buying, leaving me with an awful taste, a slightly more full rubbish bin, and a lasting wish that I had some recourse for restitution i.e. a f$&**^ refund. Seriously, frak this game and all the reviewers.
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  78. Aug 1, 2014
    3
    15 minutes or less is enough to crack the mystery of the plot in this game. Remaining time is for getting a feeling of self satisfaction from each clue proving that you were right. Good job, Fullbright, if that's what you were aiming for.

    Some say it's not even a video game. I disagree. It is a game, and not one of the kind. Do you remember Scratches (2006) by Nucleosys? I see a lot of
    15 minutes or less is enough to crack the mystery of the plot in this game. Remaining time is for getting a feeling of self satisfaction from each clue proving that you were right. Good job, Fullbright, if that's what you were aiming for.

    Some say it's not even a video game. I disagree. It is a game, and not one of the kind. Do you remember Scratches (2006) by Nucleosys? I see a lot of similarities, except that Scratches 'did it right', so to speak.

    You are alone in big and scary mansion, your objective is to get to know other inhabitants by digging through their things. However, in Scratches, the atmosphere is better, the story cannot be made obsolete in such ridiculously short time, and the overall setting is more interesting. You can't play with lights and grab all the garbage lying around in Scratches, but would you even want to? You can do that in other games (like Resident Evil or Skyrim).

    Enough about the old, this review is about Gone Home. I give it 3 out of 10, because of it's good voice acting (+), because it made me feel very smart (+), and because it reminded me of better games (+) with same features. I DO NOT recommend this game to anyone, unless it's the only thing available.
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  79. Jul 11, 2014
    0
    Gone Home is a game that attempts to be art, and in its endeavours forgets to be a game. Its interactivity is limited to moving around and looking at objects, making it nothing more than a walking simulator. In fact, Gone Home cannot be considered a video game in many respects. As a game, it is definitely not worth playing. Gone Home serves as proof that video games should not try to be art.
  80. Jul 7, 2014
    2
    This review contains spoilers, click expand to view. -TL;DR- Spoiler Free
    Rating: 2/10
    It is barely a game, and there are better stories out there more worthy of your time and money.
    It is about two hours long.
    -TL;DR- Spoiler Free

    Actual Review
    -Objective- Spoiler Free
    In Gone Home you come home from a journey to Europe to find your family home empty. You then wander around the house picking up things trying to find those that trigger auditory journal entries from your younger sister or give clues to where other entry triggering items may be. There are also subplots about your mother and father which do not have auditory journal entries. After one to two (realtime) hours of searching the house you discover why your family is not present, the screen fades to black, music plays, and credits roll.
    -Objective- Spoiler Free

    -Subjective- Spoilers
    The stories told in Gone Home are generic. They may seem unique to people who only play video games, but such stories have been told before, with superior presentation, and superior depth in other artistic mediums. The main story is focused on the player character's younger sister. PC's younger sister has a hard time making friends and gets in trouble with authority figures because of teenage angst. It is then revealed that the younger sister is a homosexual, and the rest of the story is about her romantic involvement with another teenage girl. PC's parents deny their daughter's homosexuality and ground her for a month and disallow her girlfriend being alone with her with closed doors afterwards. Naturally the younger sister dislikes this because she is unable to see her girlfriend for a month and afterwards they would not be able to have sex. Then younger sister and her girlfriend will have to break up because of reasons, but then because of feelings they decide to stay together and drive away together, which is why neither of them are at home.
    The dad is a struggling author.
    The mom works in the forest.
    They have relationship problems and head to a couples retreat, which is why neither of them are home.
    Little sister's former male friend took his SNES back after finding out she is a lesbian, leaving PC with no games at all in the house. Thanks a lot, you jerk.
    -Subjective- Spoilers
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  81. Jun 30, 2014
    0
    This is not a game, it is an audio log with the ability to walk around. "Unravel the mystery for yourself" Your sister is a homosexual, mystery solved, and I saved you $20.
  82. Jun 28, 2014
    4
    Beautiful story and nice references, but it fails on what is the most important in games: Being fun to play. Gone Home is boring, it could have puzzles or something to make it fun, but it doesn't.
  83. Jun 26, 2014
    0
    I really wish I could take my money back. This game was completely advertised wrong. There is no suspense, no mystery, and no real compelling characters. The only reason I can imagine this game received any critical acclaim was due to the fact they picked a hot topic somewhat controversial social issue and threw it in there, forcing critics to give the game a high review lest theyI really wish I could take my money back. This game was completely advertised wrong. There is no suspense, no mystery, and no real compelling characters. The only reason I can imagine this game received any critical acclaim was due to the fact they picked a hot topic somewhat controversial social issue and threw it in there, forcing critics to give the game a high review lest they appear to be bigoted and out of touch with society.. There were no new mechanics, including story telling mechanics in this game. In short, the game was flat, boring, and brought nothing new or compelling to the art of video games. Expand
  84. Jun 26, 2014
    2
    Hello there childrens, join me today for the most boring, akward, not-interesting journey about Sam, some girl with no personality whatsoever!

    As first, let's get this through: this is a first person adventure, so I wasn't expecting much action or big stuff goin on since it's all based on the plot. But why do you even make a game like this if your plot it's usless? We'll focus more on
    Hello there childrens, join me today for the most boring, akward, not-interesting journey about Sam, some girl with no personality whatsoever!

    As first, let's get this through: this is a first person adventure, so I wasn't expecting much action or big stuff goin on since it's all based on the plot.
    But why do you even make a game like this if your plot it's usless? We'll focus more on this later.

    The map it's surprisingly good looking, and there are lot of stuff you can interact with, and most of them will bring you back the 90s feel (such as VHS, cassette tapes etc). Most of the models looks very good, and the graphic is fine.

    I don't really know what to say about the soundtrack. Sometimes it's really really good and it work well with the moment, sometimes well.. it's just silly. A sad song pops up almost out of nowhere, or you find a cassette tape with a song that will make your ear bleed and grow a mouth that will ask you to stop playing the game.

    The voice acting it's good, but in the end, there is just 1 actress, the main protagonist talking. She's good, but doesen't help the story to look interesting. Also, her laugh makes me unconfortable.

    And now, the main thing about the game. The story. Short, predictable and pointless. ****

    You have this setting: you're Sam, a girl that it's coming back home after a while to find out that no one it's home. But why? We'll see that later on.
    You have to explore the home to find out more about your past and to what happened to everyone. Turns out you're "not attracted to men" and you had a long complicated story with your partner. A love story that for most of the time it's **** akward to listen and really made me unconfortable BUT NOT because of the sexual iterest into someone of the same gender, don't get me wrong, it was akward BECAUSE IT GET REALLY **** RIDICULOUS FOR MOST OF THE EVENTS SHE'S NARRATING. And most of this event ends up with her crying. What a surprise.
    In the end, to be honest, the story could have been interesting or a little more enjoyable if something big whould happen, like some trama plot. But nope, in the end they tear apart, they never saw each other, teh edn. Boo-hoo ending I guess. Not working at all.
    Oh and what happened to the family, why they leave the house? I dunno. Why, do you care? Should we care? I think the story it's already good without some explanation. Effin-great.

    Also, this game looks easy as it can gets. There are almost no puzzles, just a bunch of combination or paper that tells you where to find hidden spots (just 2 or 3 in the whole game) and it's super short. I've beat this game in 77 minutes. And what's the best part? If you like to mess around, you could easly find the main hidden spot, get the key, go to the attic and beat the game in 3 minutes! Who designed this **** Aha!

    Final rating: 2/10

    You probably need to be some Tumblr feminist girl to enjoy this story. Probably even them find this game offensive.

    Oh, almost forgot, this won "Best PC game" over "Paper, please" and "Stanley Parable". Good.
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  85. Jun 14, 2014
    0
    This review contains spoilers, click expand to view. Homosexual Political Correctness must get +3 points from the "professional" critics, because this is a complete disappointment. The game designers wanted to make an eerie haunted house adventure, while the writers wanted a boring lesbian love story.

    Seriously, the "big reveal" is that she's a **** Not a vampire-hunting girl team, or a pair of female detectives, they're just typical whiney lesbians. YAWN.....

    This isn't 1975 anymore. Homosexuals aren't especially interesting. Discovering your character is a boring **** should not be a game's victory, and is a numbing disappointment after such care was put into haunting atmosphere by the designers.

    Save your money and watch an hour of Lifetime on cable.
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  86. Jun 9, 2014
    1
    "Mildly interactive fiction" might be a more appropriate term for this software, rather than calling it a game. Honestly, I've seen Japanese visual novels with more actual gameplay than this. Even then, it's not very good at what it actually does. It has no real skill-based elements, no replay value and the narrative isn't even very interesting.

    I cannot recommend this at any price,
    "Mildly interactive fiction" might be a more appropriate term for this software, rather than calling it a game. Honestly, I've seen Japanese visual novels with more actual gameplay than this. Even then, it's not very good at what it actually does. It has no real skill-based elements, no replay value and the narrative isn't even very interesting.

    I cannot recommend this at any price, really. If you want a game with story, you're probably better off playing an old Sierra point-and-click adventure. At least, those are more entertaining.
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  87. Jun 9, 2014
    0
    This review contains spoilers, click expand to view. Thanks, Fullbright... Thank you for relegating LGBT issues to being the punch-line of a terribly dreary, repetitive and rather pretentious interactive story and having the gall to charge $20 for the experience.

    ... End sarcasm mode.
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  88. Jun 8, 2014
    1
    I went into this game expecting it to be horror. Dark, stormy night, you're home alone and no one is to be found. Once I realized it wasn't, I was like, "well, okay, it's not what I thought, but hopefully it picks up soon.". Nope. It just gets more and more boring. This is not a game. You walk and click, without having any real impact on anything. I felt like a ghost floating around theI went into this game expecting it to be horror. Dark, stormy night, you're home alone and no one is to be found. Once I realized it wasn't, I was like, "well, okay, it's not what I thought, but hopefully it picks up soon.". Nope. It just gets more and more boring. This is not a game. You walk and click, without having any real impact on anything. I felt like a ghost floating around the house getting more and more pissed at my dumb little sister. So you're a teen lesbian in love, that's FINE, there is absolutely nothing wrong with that. But you expect me to be okay with her running away with someone who is now AWOL? That is a serious damn crime. It's nice the people writing positive reviews liked the story, but this is supposed to be a game. Something you participate in, help move along. Waste of money, seriously just bad. Expand
  89. Jun 1, 2014
    3
    A game with very little gameplay. Interaction is minimal and the length does not justify the 20 dollar price tag. The story was good but nothing deserving of a Pulitzer or any other award. If I want a good story I will always find better writing in literature.
  90. Jun 1, 2014
    2
    I really wanted to like Gone Home. I love story games and really like the idea of using graphics based games to tell stories like this one. I gave this one points for the atmosphere and the general idea. The house is not as bad as some people are making it out to be. It's full of little bits and bobs that will make you smile if you were growing up during the time it takes place. TheI really wanted to like Gone Home. I love story games and really like the idea of using graphics based games to tell stories like this one. I gave this one points for the atmosphere and the general idea. The house is not as bad as some people are making it out to be. It's full of little bits and bobs that will make you smile if you were growing up during the time it takes place. The voice acting is fantastic. I just wish they would've used all of this to tell a better story and build a better mystery. I had the entire story figured out in the foyer of the house, I just didn't realize that what I had figured out that early was going to be ALL of the story. I'm sure it appeals to some members of a certain demographic (so starved for stories featuring realistically drawn people like them that they'll flock to even this) but, as a member of that demographic myself I found myself entirely let down by the 'big reveal' at the end. Seriously. If story is all you're going to bring to the table in a game, it needs to be good. I want that feeling I get after a good movie or book. After Gone Home, I just felt blank and disappointed. Uninstalled immediately. Expand
  91. May 25, 2014
    2
    The reviews would have you believe this is worth your time and the price of entry - critics are meant to be critical, sadly, this game got a free pass for tackling a coming of age story with a mundane, predictable twist. Save yourself the trouble - read a book instead.
  92. May 23, 2014
    0
    A little worse than Soda Drinker Pro. A little better than Baise-Moi. A lot less detailed than the girl-on-girl stuff you can find on Pornolab. All in all a revolutionary, groundbreaking experience.
  93. May 21, 2014
    1
    Basically, you walk around a big house collecting notes that tell you your sister is gay. Should be called ''Big house full of not so subtle clues that your sister is gay simulator, also, light switches''
  94. May 19, 2014
    0
    This review contains spoilers, click expand to view. I had to sign up for an account just to let people know to avoid this game. It was horrible. Its like reading a little girls diary. At first you think, "oh neat, a ghost game or possible murder game" but it is just a story about her sister becoming a lesbian and running away with her girlfriend. It was a waste of time and money. Avoid this game. Expand
  95. May 5, 2014
    4
    After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.

    I was hoping
    After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.

    I was hoping for some big mystery--a story that keeps you guessing what happened to your younger sister, with a big reveal at the end--but the story lacks any real depth. I figured out how the story was going to end about 10 minutes in: nothing more than the melodramatic actions of an angsty teenage girl. The quasi-creepy atmosphere was meant to instill a sense of unease and mystery (old creaky house, flickering lights, a nice thunderstorm outside), but with such a predictable story it was just silly. The ancillary family members are given almost no development and are completely irrelevant to the story, making the game horribly one-dimensional. They might as well have handed you Samantha's diary and told you to read it.

    I gave the game points for a little 90's nostalgia and a few tracks from some riot-grrrl indie bands. Other than that the game is just a 90-minute Lifetime movie.
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  96. Apr 27, 2014
    2
    Gone Home game - 20$
    Can of lighter fluid - 15$
    Metal garbage can - 25$ Watching a game that wasted 2 hours of your life burn to hell - Priceless On a side note, it did manage to create an amazing environment to lure you in. However, the praise ends there. Do yourself a favor and don't buy the game. If you did by accident, instead of playing it, have more fun by burning the game onto
    Gone Home game - 20$
    Can of lighter fluid - 15$
    Metal garbage can - 25$
    Watching a game that wasted 2 hours of your life burn to hell - Priceless

    On a side note, it did manage to create an amazing environment to lure you in. However, the praise ends there. Do yourself a favor and don't buy the game. If you did by accident, instead of playing it, have more fun by burning the game onto a CD and then lighter fuild-ing the hell out of it.
    Expand
  97. Apr 6, 2014
    0
    This "game" is not actually a game, it's a very short interactive movie with lesbians. An interactive movie where you walk around and read notes for one hour. Critics wouldn't even look at Gone Home if it was a book, critics would ridicule Gone Home if it was a movie, but since it's a game and you can press "WASD" then it's suddenly a masterpiece. And that's why many people are angry,This "game" is not actually a game, it's a very short interactive movie with lesbians. An interactive movie where you walk around and read notes for one hour. Critics wouldn't even look at Gone Home if it was a book, critics would ridicule Gone Home if it was a movie, but since it's a game and you can press "WASD" then it's suddenly a masterpiece. And that's why many people are angry, because of the hype train (a hype you might understand if you read spoilers).

    "Story" is predictable and nothing happens. For most of the game you hope that there is some great mistery or something shocking, but you will receive nothing except boredom and disappointment. Expect nothing mind blowing, nothing that will touch you, disturb you, invoke any emotion or make you think. The only emotions I felt (besides boredom) is a slight feeling of nostalgia (90ies), but even that wasn't enough to keep me interested for more than 5 seconds.

    There is no replay value once you know the whole story (which can be summarized in one sentence) and there are so many books that people can read more than once, even if those books are average. That's pretty much how boring the game is.

    If you want a well written and enjoyable indie game/interactive movie, then you should try The Stanley Parable, an well written interactive movie-game that makes you think about....everything. Gone Home numbs your brain.

    If you want to see an example of a well written love story, then you should watch V ffor Vendetta movie and wait for scenes that could have been done with minimal budget, but are a masterpiece. One of the main character is reading notes written on a toilet paper and it's too bad that I cannot reveal more without posting spoilers, but these short scenes are better written than entire Gone HOme.

    Read, watch or play anything else. Don't waste your money on Gone Home
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  98. Apr 3, 2014
    2
    I decided to give this game a shot because of the polarized reviews it received, Gone Home has universal critical acclaim but is the subject of much scorn from the gaming community.
    In Gone Home you are cast as Samantha, who has just arrived home from an overseas trip.
    Gameplay consists of walking around and hunting for objects in the environment, occasionally one of these objects will
    I decided to give this game a shot because of the polarized reviews it received, Gone Home has universal critical acclaim but is the subject of much scorn from the gaming community.
    In Gone Home you are cast as Samantha, who has just arrived home from an overseas trip.
    Gameplay consists of walking around and hunting for objects in the environment, occasionally one of these objects will trigger an audio clip read from a diary. The rest of the story is told through text (letters, invoices ect) and left up to the player to slowly decipher.
    There is a decent amount of detail in the house, almost every draw and cupboard is usable and more often than not filled with something to read or a piece of 90's nostalgia, if you didn't grow up in that era then most of the references will be lost on you.
    I approached Gone Home with an open mind to give it a fair go, with the intention of playing it through thoroughly, but that experience was cut short when I accidentally stumbled across the endgame state, before uncovering the whole picture. Even after reading everything I came across, I couldn't form much of an interesting story, or any explanation for why the house was empty. Then the thing just ended.

    I'm sure your first reaction is "you played it wrong" but I don't feel that's fair. I was punished for exploring an area of the game intently, something that should be met with reward. This is just bad game design at fault; a combination of items should be necessary to achieve the endgame state to avoid reaching it prematurely.

    I don't know if a could have enjoyed gone home if things went differently, I'm a huge fan of old school adventure games and not one to rate anything lower for focusing mainly on story, but for me, this wasn't much of anything.

    I give Gone Home two stars for trying something different, but overall its an overrated piece of crap.
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  99. Mar 13, 2014
    4
    I walked in expecting a psychological horror and what I got was a 3-hour lesbian love story. I'm pro-gay rights, but this was advertised as a horror game. The highlight of the game was steggy.
  100. Mar 10, 2014
    1
    Nice graphics and attention to detail but ridiculously short. No way was is worth 20 dollars. If it was longer it would have been a great game. Compare it to similar old games like Titanic, story out of time, which is now years old and played on machines with a fraction of the capability of modern machines, this is a poor attempt. Unless you have money to burn, don't bother.
Metascore
86

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.