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Mixed or average reviews- based on 1554 Ratings

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  1. Dec 28, 2013
    Some games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movie but in a fully interactive and nostalgic trip back to the 90's. This is a story about love, relationships and growing up. If you want an experience like no other game out there, Gone Home is worthwhile.

    A "Thank You" to the team that put this together, I appreciate what you did and look forward to your next effort. I wholeheartedly recommend this game.
  2. Aug 27, 2013
    Gone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it is trying to do with grace and assurance.

    I am amazed at how negative the player response to the game has been... I think there are three reasons.

    1. The price. The game is going for $20 and it's a short game... between 90 minutes and 3 hours. That makes it shorter than most movies and for the first time we are being asked to pay more per hour for a game than a movie! Oh man the gall! How dare they! ...well they do dare and I think in this case it's on purpose. It's an ok thing to make an indie game that is revolutionary and then give it away because 'you know it's not a 'real' game... but to make a indie game that refuses to meet player expectations, to do it well with polish style and impact... and then to DEMAND that players acknowledge it's worth by asking them to pay a premium for it... it seems that that is not ok with a lot of players. I guess it's fair to want a longer game for your money. For me, well I say rock on, I got what I paid for.

    2. Presentation. The game presents like it's going to be a survival horror game. It plays with that expectation. Even new video game players feel it and say things like 'This is creepy, I think something is going to jump out at me!' The game wants you to feel that, but the game is not 'about' that, it's about atmosphere not monsters. Getting upset at that is like getting mad because your psychological drama didn't turn out to be a horror movie. I guess being upset at this is fair enough, if you don't like the games actual genera then I can see feeling tricked by it's atmosphere. That does not make it a bad game, it just means you don't like that kind of game.

    3. Subject matter. I won't spoil but a lot of the user reviews have a layer or discomfort or fear surrounding the subject matter of the game. I love it, and I love that it has gotten under these gamer's skins even if they would deny that. The gentle honest subtle presentation of the subject matter is the first time it has been addressed that way in games, and really one or the few times we see it addressed that way in media at all. You may not like the story, fair enough. Perhaps you should ask yourself why you don't like it. Despite what you may be telling yourself it's not because it's shallow, poorly told, or because (and one reviewing player actually said this) because 'the textures are bad'.

    In any case I hope you take the time to decide for yourself. I think in 20 years people will be looking back at this game as one of if not the moment games grew up.
  3. Oct 5, 2013
    This review contains spoilers, click expand to view. It's rare when I am completely surprised by a story in any medium. This a game that has been masterfully crafted to convey a powerfully emotional story, whilst throwing you completely off the scent on what you expect to happen. I loved the atmosphere this game creates with the most simple of storytelling aides: light, sound and the player's own mind.

    P.S. Soundtrack-wise, I loved the cassettes dotted around with its 90s punk on.
  4. Aug 19, 2013
    Unbelievable. If only games journalism was a licensed field of work, then we could strip it from everyone who rated this game higher than a 3 out of 10. This is not a game, and is an "interactive story" in only the loosest sense of both words. Yet another high watermark in a long-standing tradition of prominent games journalists broadly failing to do their jobs properly.
  5. Feb 13, 2014
    This was amazing. It's a prime example of the evolution of games into art. It's a really simple, and personally story told through the exploration of your character's home. I loved it, glad I bought it, glad I played it.
  6. Oct 20, 2013
    Prior to playing this I had heard so many praising it as one of the greatest stories in any video game. Upon finishing I questioned whether those people had any idea what a good story actually is, because Gone Home; despite it's reputation as a great story-focused game; is executed so poorly that it barely qualifies as a game or even a story.

    There is nothing of interest to discover
    here but a teenage girl's struggle with her friend. It's different sure, but in the end it's a conflict that has already been resolved and means there is nothing to become involved with or witness here. After 30 minutes to 2 hours of nothing but wandering this empty house, your reward is minimal emotional payoff, and then you're greeted with the credits as trashy 90s punk rips through your ears.

    I'm upset to see this proclaimed as a good story when the only reason to care for it is if it resonates with your life in some way. There are no events to behold or become hooked by, or even a narrative to experience. It's the artistic equivalent of a poetry piece posted to tumblr. No craft has been put into making this something genuinely great or interesting. It feels like a self-serving vanity project that possesses no substance as story or game. The only merit I found in Gone Home is that it is a display of how terrible something in this medium can be without being broken or offensive.
  7. Aug 25, 2013

    This is not a traditional game. It's a short story.

    I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all
    come out at, say, $60 and you would grade one 9/10. Does that mean that the game is a better game at $20 on sale? Or that it's garbage at $80? No. Same great game, different price. Might be you wait for it to go on sale, that's fine. But you shouldn't trash the game based on this.

    Having said that, on to the game.

    I enjoyed every minute I played. There weren't that many minutes, but I was thoroughly engaged throughout. There are multiple stories presented, many in very few words. Putting together clues to build the story in your head is a wonderfully fantastic method to bring the player into an experience.

    To say too much would spoil the game. I won't do that.

    I enjoyed the game very much. As to whether it's worth whatever cost is attributed to it is up to each individual person. There isn't really any replay value, but the story is fantastic to me. Perhaps my favorite aspect of the game is that it made me feel like I was a kid in 1995 again. Remembering home made copies of movies, 2 to a VHS tape. Making mix tapes. Being scared of dark room (I was 7 then). And those punch button light switches were the same we had in my childhood home.

    I am fully behind this game and I hope that this game serves as a catalyst for change in gaming. It's possibly the beginning of a new genre!
  8. Jan 15, 2014
    This review contains spoilers, click expand to view. I'm usually VERY forgiving and interested in new game experiences. Reviews mention two key points: the interesting story, and the "freakiness" of exploring the house.

    First, the story. Over half of the things you'll find or read are totally extraneous and do nothing to further any sort of interesting plot (or sub-plot). I don't want to spoil anything in case you get this on sale (DO NOT PAY FULL PRICE), but the story is a massive letdown with each plot thread that it opens up.

    As for the the empty house situation, it could have been extremely freaky. Instead, they throw in some really obtuse references to some of the "creepy" things that happened and give you just the SLIGHTEST glimpse of problems in the house. A few diaries from the mom, or perhaps some really depressed letters from the dad would have made the experience A LOT freakier. I'd constantly have been worried that someone had gone nuts and done something horrible around the next corner.

    I can not believe this game got so many 8s, 9s, and 10s. Had the story of any of these characters been told in a traditional format (movie, book, even someone speaking over a campfire) you would be bored to tears.

    P.S. The contents of those locked containers were so bland. If I'm hunting for secrets, you better make it worth it.
  9. Aug 16, 2013
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
  10. Jan 2, 2014
    Although it's very short I found this game to be fun to play and very touching in the end. It's also a great reminder that a fun and rewarding game doesn't have to involve killing stuff
  11. Jul 11, 2014
    This review contains spoilers, click expand to view. Plain and simple, it's an interactive story. I'm not knockin' it for that. It's just that.....
    ....that ending was absolutely ridiculous! I cracked up so hard. To summarize, the main character's little sister has a lesbian love affair, and their Ouija board tells them to run off together, and the parents are gone looking for them. That's why you come home to an empty house, lol!
  12. Dec 28, 2013
    Gone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined but not much filled in (especially you yourself, as Katie).
    The exploring way of finding missing pieces of information has been done well and the voice acting is great. The house is big, there's a lot to see if you can stand the unnecessary messy state it's in. I liked rummaging through all that nostalgic 80's90's accessories and listening to the appropriately cringeworthy chickrock cassettes. And the main music is very nice as well come to think of it. There are many details in terms of design and stuff to be find, even though most of it is not of much practical use.

    All the pros and cons outweighing I would not recommend this game, unless you can get it very cheap. You might get disappointed if you're expecting as much as there has been said about it.
  13. Aug 23, 2013
    It's a nice thought, but it wasn't worth $20. It wasn't that great a story. It seemed like something a sexually confused high school girl would write in her diary. Roger Ebert is laughing in his grave.

    If you want to play an interactive visual novel that has a truly gripping emotional story, check out Katawa Shoujo or Analogue: A Hate Story. And Katawa Shoujo is freeware!
  14. Koo
    Nov 3, 2013
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  15. Aug 27, 2013
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.

    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish
    line; now it is about experiencing the lives of individuals and see the world through their lens. The game shows the might of interactive story telling where other entertainment media falls short in delivering. Expand
  16. Aug 19, 2013
    I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister, Sam's, story is incredibly heartfelt and the voice-acted diaries are very high quality. It is a very short game, but I would compare it to a good novel. I felt quite satisfied after finishing it. There is also the novelty of such a well realised physical environment that is so familiar no caves or fantasy kingdoms or WWII bunkers, but the sort of home many of us might have grown up in (okay maybe the richer half). I found myself opening the dishwasher, pulling out the rack, and then stacking the cups in the kitchen cupboards because I can do that in a game now, and not to fill some sort of predestined game task, but because I wanted to see if I could. I can't wait to see where these sorts of games end up. Expand
  17. Aug 18, 2013
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really
    did, and I don't want to come down on it too hard, but... again, two hours of non-replayable gameplay is just not enough for the price tag. I hope the developers make more games like this; maybe they can release them cheaper using the same engine? I hope so because I will not be purchasing any of their releases at full price after this. Expand
  18. Dec 27, 2013
    I wish I could give a lower review than a zero, this "game" would deserve it.

    In short, this is NOT a game. This is not worth 20 bucks, this is not even worth 2 bucks. It's an interactive walk and pick up simulator, on a backdrop of 3deep5me nonsense. Just another case of how big time reviewers don't give a about the quality of the game at all, just the bull**** they can get out of it.
  19. Aug 26, 2013
    If this is a game then I'm Michael Jackson.
    Jesus christ people please check your privileges this is NOT worth 20 dollars or even 5 dollars..........
  20. Feb 15, 2014
    This review contains spoilers, click expand to view. I cant believe the thoughts of the negative scores of this game. You should be all ashamed of yourself to criticizes a girl being different as a child and growing up finding herself. The game is really well made even if it was like 3 hours its the experience that got to me. Expand
  21. Nov 5, 2013
    I want to start out by saying I enjoy the gameplay elements of this game and want to see it used in a horror game. But the story is poor and mediocre. The only reason the story is praised is because of the gay elements but it nothing more then a cliched, teenage angst story made to look like could have horror elements.
  22. Sep 22, 2013
    Shameful display of what video games have turned in recently. Most of objects in game look like filler. Yes, there are notes papers anything you can read but can I use pens, highlighters? I could manage to find a way to microwave myself a bucket of ice-cream. So called "interactive enviroment" doesnt live up to its name, the game is basically walk-and-read which makes it quite simillar to run-and-gun games mechanics wise (if there were any...). Story is trivial, the only "new" feature is trendy "homosexual" theme. Writing is "why?.."-grade. Last but not least: horrible optimisation. Game took 2 gb of ram, I had fps spikes in some areas Expand
  23. Aug 19, 2013
    10 minutes. That's what will take you to finish this "game".
    Not even worth a pirate, don't waste your time with this garbage.
    You can find much better stories in books, and if you're playing games for the story I really suggest you get the out of gaming altogether.
  24. Aug 17, 2013
    So... yeah, it was good.

    Got trough in good one hour and a half but there's probably double the length if you really digg into it. It wasnt bad since it made me go trough several emotions. Is it worth 20$? Well, i dunno. Think 10$ would be more appropiate but on the other hand the game actually is pretty unique.

    Short, if you liked Dear Esther you will probably love this one. If
    you're expect a real adventure, think it over twice. Expand
  25. Aug 19, 2013
    Ok. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait for price drop or some humble bundle, then get it really cheap and enjoy this experience for the price that corresponds the amount of gameplay. Expand
  26. Aug 21, 2013
    Quite possibly the worst game of all time. Bad story/writing, no gameplay whatsoever, lasts 1 hour if you're generous, 1 minute if you do a speed run. No atmosphere to pull you in, no nothing. And they have the audacity of charging 20 bucks for this. A joke. A complete joke.
  27. Aug 29, 2013
    This review contains spoilers, click expand to view. I'm not going to get into a discussion of "what is" or "is not" a video game. I think that is a silly conversation.

    Gone Home is a great story, that had me right from the beginning to the very end. I checked every bit of that house, no Kleenex box was left unturned. It captured how I felt when I was alone at home with a storm outside. Everything was creepy, shadows looked sinister, etc, etc.

    The story also hits really close to home (pun intended), and for that.. for that I thank the developers. I honestly didn't think I would play a game that told a queer story, and told it so simply, and so well.
  28. Sep 18, 2013
    Uh oh people there is no one to blow up or kill game must be horrible! And there aren't npc's to interact with? oh my god that's unbelievable?!?! Just reading most of the terrible reviews paints a picture of how pathetic most gamers are that can't see outside of their tunnel vision of what a game has to have in it to be enjoyable. This game is like a work of art, and it extremely engaging and interesting. The story is very unique and it tells a few other stories along with the main one. Very good game and I highly recommend Expand
  29. Aug 17, 2013
    As these reviews here undoubtedly made clear, 'Gone Home' isn't a game that will appeal to everybody. It's definitely a difficult game to review or even describe. People will say that all you do is walk around a house and look at stuff. That is very much true. It's all you do in this game, but it seems to me like a lot of people fail to understand why that is or at least can be a good thing. Gone Home is in essence a story based exploration and puzzle game, but not quite in the way you might expect. Talking about puzzles in Gone Home means that the game challenges you to puzzle out its characters through the things you find in the house. You learn all these little details about the Greenbriar family by finding their belongings, investigating them and drawing your own conclusions as to what they might mean. Remember the Ratman hideouts in Portal and your thought process as you tried to figure out what might have happened there? Gone Home has a ton of these little moments of environmental storytelling, but instead of an abandoned sci-fi research facility, it takes place in a setting you know, that you can completely relate to. There was one moment in particular that involved the father of the house who we never see or hear but through several notes and clues I found I was able to understand his inner struggles and his character better than I would ever have any other way. It was a proper 'holy crap' moment and it was glorious. This is why Gone Home is very much a game. It doesn't have the traditional gamey challenges you might expect, but instead sets out to challenge you in very different and new ways and in my humble opinion brilliantly pulls it off. This kind of storytelling is simply impossible in any other medium.
    It is short at about 2 to 3 hours of playtime and it's understandable that at the current price point that may not be enough for a lot of people but I think it's well worth it. It's an experience unlike anything else and at least for that it should be appreciated even it isn't you cup of tea.
  30. Aug 25, 2013
    At 2 hours odd there is certainly the question of whether you get your moneys worth out of this game, and I really understand the negative criticism leveled at Gone Home on this issue. For this review however I am going to put that to one side in the scoring. If you don't want to waste the price of the game on a couple of hours, don't buy it.
    Gone Home is a short story told bloody
    brilliantly. The story develops as Katie, the returning daughter/sister finds written notes around the abandoned house. This has always been a problematic device for furthering a plot line, and is used extensively on a lot of AAA games. If I wanted to read a book I wouldn't grab for my console and controller right? However in Gone Home the place and time is set by the visual surroundings:the books, video and cassette tapes found around the house along with the posters on the walls and decor evoke a wonderful sense of the '90's. Apart from the main story, there are written and visual clues to a number of other characters and side stories that draw you in and deepen the mystery.
    Where the game does fall down in my opinion, is the developers overriding wish to subvert the deserted mansion tropes that are so carefully set up. 7 outta 10 may be a little harsh, but this really left a bad taste in my mouth at games end.
    If its action, rpg,puzzle solving, strategy or platforming you want, this game is going to disappoint.
    But as far as story telling goes this is a nice example of what video gaming can do
  31. Aug 17, 2013
    It just wasn't for me. For a game that is $20, its far to short (2 hours); the design/architecture of the house is oddly in-normal and amateur, and the story just didn't do anything for me. I guess this one just fly's over my head as I cannot understand the critics answers for a 100%. I give it a 3 for its creepy atmosphere.
  32. Sep 8, 2013
    Not sure why there are so many negative user reviews on this game. But I found this game to be absolutely brilliant. I really enjoyed the atmosphere, discovering clues and piecing together what happened to everyone. I highly recommend this game to anyone looking for something a little different and unique.
  33. Aug 17, 2013
    Not much of a "Game" but rather an interactive story. Could have been an interesting experience if the story wasn't so obvious, I knew the entire plot within the first 15 minutes of the game, and the ending was so stereotypical which left me closing the game in major disappointment after finishing it. Also with only 2 hours of gameplay and literally zero replayability it is quite a steep price.
  34. Sep 13, 2013
    This is the worst "game" I have ever played. I bought into the hype and purchased Gone Home a day or two after release. Late-night Lifetime Network-tier story, Bad graphics, bad aesthetic, boring environment, poor sound quality, 90 minutes long, and $20. This is the first time I have ever had buyer's remorse toward a game. The meta score shows just how out of touch journalists are with what a majority of gamers want out of a video game. Expand
  35. Aug 18, 2013
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  36. Sep 8, 2013
    A fantastic narrative with great exploration and detail in every corner. A great indie title any exploration fan needs to play. Great graphics, atmospheric setting to the point of being unnerving exploring the house alone. Accompanied with the great voice acting make this game a winner.
  37. Feb 3, 2014
    Terrific experience and quite memorable. Holds your attention by keeping what happens next uncertain and since you care about the characters this holds the tension, espacially towards the end. Probably is a new genre, not quite a game and yet is a game, an interactive story where you do not determine the outcome... we need a new category. The great voice acting and emotional honesty bump up the score for me. Expand
  38. Oct 23, 2013
    I LOVE adventure games so I really wanted to give it a shot. What I didn't expect was the terrible storyline. It feels like a LGBT organization created the story to push an agenda. While politics aren't the main focus of the game, the constant jabs are there. I would stay away if you don't like leftist politics jammed down your throat the whole game.

    I'll give it a 1 instead of a 0
    because other than the political slant, it's mildly entertaining. Expand
  39. Aug 25, 2013
    You go around a house to read and check things out and unfold a poorly written story. Like a shallow interactive book, 95% of stuff you explore will add up to NOTHING. That load of stuff you just learned about the family? It means nothing, the game never puts it to a test or challenge. There is not even a challenge to this game. That whole time you wasted reading useless information about useless characters WILL BE IRREVOCABLY THROWN INTO THE VOID.

    You'd expect like a more serious back story as to "why the hell is nobody home after I arrive from a long ass trip to another continent" other than a bunch of sweet love stories and meaninglessness. Don't listen to people blindly praising this for "being different" (which is not an excuse to be crap). You'll even notice that some people are praising this for homosexual relationships. Truly the end of times this is.
  40. Dec 28, 2013
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just
    people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.

    As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.

    If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.
  41. Sep 14, 2013
    Gone Home is a poignant interactive story with one main story line and a few subordinate story lines. Game play mechanics are simple enough, almost akin to a standard adventure point-and-click, and some would argue that's exactly what Gone Home is. They wouldn't be wrong for saying that. It's a bit more than that though. The entirety of the game (which lasts around four hours) takes place in a suburban home. The story unfolds as you walk around the home and find fraudulent artifacts which stitch the relevant story lines together.

    Mood is key in Gone Home. 90's kids will love this game as 90's ephemera is all over the place. Grunge rock, X-Files, a Twin Peaks-esque vibe is channeled with a Pacific northwest setting. VHS tapes and mix-tapes are laying around waiting to be viewed or listened too. A rainstorm rages outside. All of this could easily become cliche in the wrong hands, but is executed tactfully in Gone Home.

    Game play is almost non-existent. Think Dear Esther in terms of interaction with the game world. What it lacks in game play it more than makes up for with a compelling mystery and story. To say much more would be to spoil the game somewhat. Simply know that this is more an interactive story before committing to Gone Home. The story is satisfying and definitely worth your while.
  42. Aug 28, 2014
    Something that strips away all that we expect of video games that contain mechanics and leaves it bare with just a weak, trite, and overhyped "narrative". Here's the problem with this "game", there are actual games that present a compelling narrative FAR BETTER than this and also are fully fleshed out titles (Deus Ex: HR, rummage around Adam Jensen's apartment and you get to learn about his past). There's an entire genre of point and clicks that do it far better than this, and there are even some third person games similar to this that offer a far more compelling plot (the recent Sherlock Holmes game that allows you to play it like a third person game or switch to a point and click style).

    Get this game if it goes on sale - the critic reviews vs. the user feedback should show you how messed up the game industry is - take everything you read with a grain of salt, including my own review.
  43. Dec 27, 2013
    A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help. Expand
  44. Aug 18, 2013
    No one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else is home. As Katie, you search your house in an attempt to discover where your sister Sam went. Sam left clues for you, scattered throughout the house. As I played, I really felt as if I had come home to my (creepy) house and was trying to solve a mystery that my sister had left for me. And as time went on, I got more comfortable with the house. As the story picked up, I found myself unable to stop playing. I'm so impressed that this was made by only a few people. I'll definitely pick up whatever they release next.

    P.S. Many people are complaining, "It's only a few hours long and it costs $20!" But the length is exactly what it needs to be. There's no useless padding like there is in most games. If you value your time, you will appreciate the length.
  45. Dec 1, 2013
    What a mystery! I don't mean the story, I mean why some reviewers have given this game a high score.

    It's too basic, lacking action, not scary at all, very short, and the story will likely only strike a chord with teenage girls going through sexual identity issues. Perhaps this is the reason why some reviewers have been kind, because it gives you a kind of "creepy house game" with some
    "notes on young lesbian lovers". It's a strange mix, seemingly forced together, but is awkward as a result.

    There's some enjoyment to be had with exploring, but soon it becomes apparent that there's nothing much happening with this "game" and that it's basically just a boring story told via a simple "pick up this key"... "walk upstairs"...."open door"... the end.

    Anyone who describes this game as "art", either doesn't get out enough, or doesn't know what games are capable of, or has an agenda to push this game for whatever reason. This game could have been a lot more. It feels like level one. Now, where's the rest?
  46. Dec 28, 2013
    Luckily I got this "game" on a Steam special. I normally believe the story to be the most important part of a game, but there's no game here. Added to that the story is lame and I've read Sweet Valley High books with better plots. The writers were smart though cause this ~10 page story (didn't really keep track) woulf never have got anywhere as any other medium.

    If I could score it less
    than 0, I would. Expand
  47. Sep 21, 2013
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you
    play, all effortlessly moving at a brilliant pace. Since it's set in the 90's, I felt a great sense of nostalgia as I rummaged through items I used to play with as a child. This game made me feel something completely different from anything else I've played, something completely BETTER than all the action-packed, ultra-violent and incredibly DUMB games I've gotten so used to over the years.

    I'm not awarding this game a 10 because I want to see its miserable and downright SHAMEFUL user score go up, I'm awarding it a 10 because it is damn near perfect and deserves it. It's an experience you'll want to revisit. It raises the bar for immersion and realistic story-telling. It grabs you and doesn't let you go until you're finished, with an ending that will make satisfied tingles shoot up down your spine.

    This is the kind of game the industry so desperately needs to pay attention to, and I personally thank The Fullbright Company for taking risks and making the game they wanted to make, not trying to appease the trigger-happy ADHD CoD generation of gamers that can't stand to sit still for an entire second without blowing something's head off. This game is not for them, and I couldn't be happier about that.

  48. Dec 31, 2013
    I'm not sure how to rate this game because I think the way it tells a story is really good, however, I don't think it's 20$ good. There's about 3 hours of gameplay, maybe less, and literally 0 replay value to the game. It's very hard to miss notes because you pretty much have to get them all to complete the game. The story is good, but once again, the game is so short its frustrating. If the game had some sort of expansion pack or something like that, then I think the game MIGHT get it's value out of it. If this was a 1 dollar game or even a free game, then the score would be a different story. But the fact that the game is so short, and so pricey, I cannot give this game a good score. Expand
  49. Aug 20, 2013
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  50. Aug 24, 2013
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  51. Oct 3, 2013
    Decent voice acting doesn't save this game. I'm fine with exploring a house and discovering a story by piecing together scraps of info, but even that task was too challenging for the developers, who had to also use a voice-over of some sort of diary which you haven't found yet, which makes no sense in the context of the game. You had to piece together things in games like Myst too, but at least you weren't interrupted by a voice from the sky spouting drama and exposition and trying to fill in wholes in the story, what the hell? This is a game made by elitist idiots who think themselves "above" making an actual game, their only end goal is to tell a story that might have been provocative and ground-breaking if this was the 1950's, but it's 2013, nobody is shocked that you are homosexual and it doesn't make your life any harder or easier or anything other than anyone else's, you are not special and nobody cares about your overinflated drama. Avoid this at all costs, it's just a waste of time. Expand
  52. Jun 9, 2014
    This review contains spoilers, click expand to view. Thanks, Fullbright... Thank you for relegating LGBT issues to being the punch-line of a terribly dreary, repetitive and rather pretentious interactive story and having the gall to charge $20 for the experience.

    ... End sarcasm mode.
  53. Jan 1, 2014
    This is one of those few "believe the hype" games. A unique and interesting way to tell a story but... As the mixed reviews on here show, if you're not willing to immerse yourself in a gentle story of discovery then this isn't for you. I found it touching, satisfying and bold. A turning point for what games can be.
  54. Aug 22, 2013
    This is not a game. To be considered a game there needs to be some way to lose, but that's not the case here. All you do is walk and look at stuff and it can be beaten in less that 50 seconds. Why does this cost $20 again? To give you an idea of how bad this is, FEZ was more of a game and Dear Esther was more engaging. It really is that bad. Only buy this if you get off to burning money.
  55. Oct 28, 2013
    I love indie games, I love games that allow me to explore, I love good stories. What I don't love is wasting my money on a "exploration/story" game that I figure out all the interesting stuff about the family in like the first 30 mins of exploring. I was so excited to play this because it had my interests all sparked, how the hell this game got such good reviews I don't know, like I said any good information I found while exploring was found so fast that it made the game seem pointless. I could make a damn game about a troubled family, hide in a house and play some decent hipster music too... LOL but for real everyone, if you're super interested fine buy it but atleast wait for a big steam sale and for the love of god don't expect much. Havent been this disappointed in a game in a long time Expand
  56. Aug 21, 2013
    A “video game” about walking around an abandoned house, reading letters and whatnot, while a narration explains everything to you, doesn't sound all that remarkable. The plot seems to be getting a lot of praise, but I found it utterly vapid and a complete waste when compared to the game's atmosphere. It astounds me as to how this “game” is receiving perfect scores. I think a lot of the approbation being dumped on Gone Home is merely because of the homosexual subject matter. Expand
  57. Aug 18, 2013
    Perfectly OK title, but there is nothing innovative or special about it. It only takes about 2 hours to play through, has no puzzles or intellectual challenge, and the story is dull as dishwater. The reason I'm even inclined to write a review is because I paid $17 for this, which is WAAAY too much. It should have retailed for $5 max. People praising this game as extraordinary either have no exposure to other games or have terribly low standards. Expand
  58. Dec 21, 2013
    So i've heard great things about this game from reviews and dcided to try it. Trash, thats it. You arrive to an empty house and have to walk around and find hidden rooms and letters, it's boring, no puzzles or gameplay at all. The first 5 minutes i was neutral, it wasn't boring but not fun, then after 7 minutes i had to endure to complete the game, waste of time, the only reason someone would buy this is if level 1 tetris is to hard for them Expand
  59. Sep 1, 2013
    Overpriced, way too short, and not much of a game. It is being pushed on the merits of it's story, which isn't all that great. This game has a bunch of positive reviews from people trying to push the politically correct agenda and rate it highly because it features social issues they support, but they are completely ignoring it's lack of merit as an actual game.
  60. Jan 23, 2014
    This is the worst attempt of a game I have ever played in 25+ years of gaming. Critics want to give the creators a medal for the agenda in this game which is homosexuality, like these game developers discovered it exists or something. It is nothing close to a game, it contributes nothing new to any genre and most importantly, it is not worth the value for your hard earned money. Stay away at all costs, or wait until it costs 99 cents. What a forgettable and pretentious experience. Expand
  61. Sep 16, 2014
    Gone Home is a game that touches on "sensitive" issues and has a political agenda which is the only reason why this game has been praised by "critics." For $20 you'll get 1-2 hours worth of gameplay. You'll walk around your house searching for what happened to your sister and parents. You'll open doors, search drawers, and shuffle through socks to find notes and other items that will lead your on your journey. It's actually fairly linear since you're basically set to "Find X key to open X" And then you find the key, move to the next area and repeat until the game is over. The twist is that the story deals with a (spoiler!) oppressed lesbian. Honestly, the story itself sucked. I was never given a reason to care about this girl and she never seemed interesting in the first place. Yet, I enjoyed my time with the game. It was fun to roam through the house learning new things and I never got annoyed trying to find a specific item so it was quite casual. However there really wasn't anything great about it. The only possible reason i can see people giving this such a high score is because for some reason if you don't agree with a feminist or LGBT you'll be deemed intolerant or some other crap. This game only seeks to put fuel to the fire which is quite disappointing. Expand
  62. Oct 30, 2013
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as
    having to perform some kind of skilled actions to gain rewards, then Gone Home is certainly a game.
    You use your skills to find the clues around the house and piece together the events leading up to your arrival, and the reward is a skillfully told story that will either bounce right off you, or break your heart, depending on who you are. You can be any age or gender to enjoy the story, but if you only play games for action or excitement, then this game is not for you.
    It beggars belief that there are people who bought this game without doing at least a little bit of research first. Do people really just buy games without reading their description? Baffling.
    Is it worth £14.99? Will I ever play it again? I'm not sure I can answer either of those questions, but I certainly didn't feel short changed, and it was an experience I'll always treasure (besides, I bought in it the Steam sale!).
    Developers who harp on about how important stories are in games should play Gone Home to experience how good stories can be told and that they don't required feature film levels of action, special effects and dialogue to achieve it. You just need talent, and that's what the Fulbright team have in spades.
  63. Sep 5, 2013
    This game was EXTREMELY disappointing, the story is just dumb, and this type of game is all about story. I don't care for gameplay, i don't care for enemies or puzzles, i LOVE a good -story only- game (To the Moon being one of my favorite games of all time) But the story of "Gone Home" is flat, the ending is terrible and inconsequential. You don't care what happens to this stupid sister of yours, I was expecting a great shocking revelation or something and what we got at the end is just DUMB. DON'T BUY THIS. Expand
  64. Aug 25, 2013
    This visual novel gets this score from me because of 2 things: the price and the length (also probably because they don't state its a visual novel, which it is.) $20 for 20 minutes of audio clips and the screaming female punk music of the 90's scattered across an hour of walking around a house. The story is probably the only thing that gives this any points in my book, and you can see why there are some very positive and very negative reviews. But even with what the story is about, the length to price is unforgivable. Expand
  65. Sep 27, 2013
    A unique experience. Past games taught me to be afraid of dark, empty houses, and at first I was expecting monsters to jump at me from around the corners. By the end of the first half-hour, though, it's clear that this is about exploration and story, told through all mediums: text, audio, and graphical notes.

    It's a shame the story wasn't better...
  66. Dec 24, 2013
    Code-wise, it's poorly optimized, and the physics are poorly done. Not a game-breaker, nor is it unexpected, since it's an indie game.

    Nostalgia-wise, it got some things wrong, like the model of the old SNES cartridges. Again, not a deal breaker, but notable, since a key to triggering nostalgia is getting the details right.

    The big disappointment is the poorly thought out storylines.
    There are three (excluding the player) family members, each seemingly with their own stories, but only one of the three stories is properly fleshed out, since it's the focus of the vast majority of the game. The other two are ambiguous at best, and since most of the clues deal exclusively with the largest of the three storylines, the other two seem neglected. Furthermore, the "main" story plays out like a Hallmark movie, or one of those "very special episodes" of the old 90's sitcoms. It may speak to some, but to others, it's a bland, over-taught moral lesson that doesn't provide the motivation necessary to keep listening, let alone finish a game.

    I'm not surprised that most critics, with their collective emphasis on maintaining good PR and requirement for pandering to the lowest common denominator, have simultaneously jumped on this shallow vehicle of a game. I am surprised by how far they've taken it, however. This game is, at best, decent. A 60 if you're feeling optimistic, a 40 if you're not. It certainly isn't worth a GOTY award. But regardless, the world of video game journalism seems to have let down their followers in this respect. Perhaps out of fear for their own careers, they have given this game praise it does not deserve and misled their followers into expecting more from this hollow shell of a game.

    If there was ever any doubt in my mind that the integrity of the average video game journalist was next to non-existent, seeing it sold here for the price of a flimsy, political plot-device removed it.
  67. Aug 20, 2013
    This review contains spoilers, click expand to view. After picking up a tissue box for the tenth time and realizing that there was no point in clicking on anything except notes and postcards, I realized I was simply being lead through an Oprah Book of the Month. Every time the story made me believe something amazing was going to happen, it turned out it was just a typical story of an angsty teenage girl who was mad at her rich daddy and mommy. Typically people don't buy "games" to experience something they could otherwise do by breaking into the house of an upper class high school girl and pilfering through her drawers. If you step back for a moment and think about it. this interactive story is creepy as all get out. Expand
  68. Aug 17, 2013
    This game is more akin to an interactive movie. That could be okay, but the point is, this game is short. Too short. One hour short. And it's not good.
  69. Sep 13, 2013
    Story-telling games are met with hesitation by many, personally I found it a tad contrived. As a game it should be judged in the usual video-game manner; things like game-play, re-playablitly and difficulty are non-existent.

    It has some good thoughts put into it, yet the over hyped media leap really misses the point of video-games as a storytelling medium.

    Testing the waters with the
    avant-garde is always a difficult task, sadly, Gone Home misses the mark and becomes quickly unmemorable. Many points could have been rethought and delivered to the audience in another manner, rather than shoving it down their throats. Video-games give the creators the option to make wonder and subtle story telling. Where what is told is only a small part, and only upon digging deeper into the world, characters, protagonists is is told.

    Gome Home just reads you a story, and whether you like it or not, it's going to tell it AT you.

    4/10 -
    +Something new
    o Focus on writing
    - Contrived
    - Lack of re-playability
    - Lack of game-play
  70. Aug 22, 2013
    This review contains spoilers, click expand to view. The so called "critics" need to check their state of minds.

    Dear critics, we turn to you to infrom us about games, when a game gets 9.5s we assume that we MUST play this game and it somehow revolutionizes gaming.

    The game costs 20 bucks, its a linear story based fps exploration game inside a house. You move around and pick up objects and twist them around, then you hear an audio log and you continue doing that till you get to the last one and the game ends.

    That is the essential gameplay, The graphics are pretty good and the game is optimized but its not a "game"

    Its a tech demo.

    Reviewers will tell you that the story is pretty good, yet its a about a lonely girl who thinks she is a lesbian when in reallity she never had a boyfirend so she justs runs away with another girl who actually is a lesbian, thats it, not much of a resollution either, yet it gets 9.5 and most importantly it costs 20 bucks.

    The consumer is ripped off 20 bucks for 1 hour and a half of linear exploring in a tech demo, rather an actual GAME.

    There are far better GAMES to play for 15 bucks, shadowrun returns,rise of the triad, call of juareze gunsliner, hell even mars war logs.

    Sure they have flaws, but they are GAMES with GAMEPLAY and the reason they are criticized by reviewers and have lower scores is because the so called "critics" criticize the flaws in their GAMEPLAY since this game has no gamplay whatsoever and you keep moving in a linear fashion and pick up objects and examine them, there is no gameplay flaws to criticize so that gives them 10/10.

    That is the truth and it hurts but this notion that the less gameplay the game has and less complex it is, the better, has to stop, or we will be playing movies instead of games pretty damn soon.

    The user score shows that the so called "critics" should og and criticize movies instead and not games.
  71. Aug 18, 2013
    Be prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint idea of what the game is about, if you'll like this game or not. I do feel like this "game" is a bit overpriced at 20 bucks as it's literally just a story and nothing else, especially for the length (barely an hour and a half long). But it's a very nice, thought provoking story. It's truly a nice surprise to see how far media has gone in the last few years when dealing with certain kinds of subject matter and this is no different. However, this is still being billed as a "game" when it should have been more of a book than anything else. I can't give anything about a 7 to something that pretends to be a game and isn't one. Expand
  72. Sep 6, 2013
    The fact that this game has a 90% from critics is really going to have me second guessing any future reviews i read, in this game you literally do and accomplish nothing. A ridiculous waste of money.
  73. Sep 1, 2013
    don't buy or play this game. Watch Pewdiepie or Macaulay Culkin playing it. The game maybe could look funny if they dont realize that they are playing a game
  74. Sep 4, 2013
    Gone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you like stories or want to see the possibilities of gaming, I promise you will not regret the few hours it takes to play through this. Expand
  75. Aug 21, 2013
    It's a good idea that does not pan out. They could have done so much more with this story and blew it on a sappy plot that still leaves a bunch of guess work. You can analyze every 3d detail of every 3d object in the game but you will end up pretty disappointed.
  76. Sep 12, 2013
    it's cool experiment about environment story telling. not worth 19€ but you should buy it anyway if you interested in games that are more than button smashers.
  77. Feb 3, 2014
    Probably the best "non-game" I've played yet with a comprehensible plot, fitting music and decent graphics. Just make sure you don't go in expecting any puzzles as this is another of those games where discovering the narrative is the sole focus.
  78. Sep 11, 2014
    I had no idea what to expect from the game, other than that I knew it was a "figure out what happened using evidence" type game. At first, I was confused and didn't really see the point, but as small portions of the story popped up, my interested spiked. I wanted to find out more and what exactly was going on. I noticed things and began to understand. I had "Ahhhh yes, now I get it" moments, and the story grew. I kept playing, kept going; just to find out more. Played it from start to finish all at once.

    Top Notch!
  79. Nov 6, 2013
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
  80. Aug 11, 2014
    I disagree. 9 or 10 is too much. Gone home is just a good game nothing more. It feels real, but I think it still lacks many things to be that perfect.
  81. Aug 19, 2013
    This review contains spoilers, click expand to view. Sam is a lesbian. Your parents are on vacation. Ghosts don't exist. Rosebud was his sled. There, you don't have to pay 20 bucks now, go buy some decent audiobook. This game is okay. It's definitely not 70+ that journalists give it, but it is okay to play once. Expand
  82. Mar 1, 2014
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely
    untidy & empty. As you explore the house you find notes left by your younger sister Sam, explaining what she has done in your absence, as the seemingly unconnected notes begin to link together following a story of growing up as a teenager that nobody seems to care for or understand, you are left with one question. What is in the attic?
    Gone Home first appears to be a horror game, however you will never encounter any enemies, nor should you be scared. However due to the ominous mystery of what is lurking at the top of the house and the excellent atmosphere being alone in a big house in the middle of a storm, you will regularly feel uncomfortable.
    Exploring themes such as bullying, homosexuality, the paranormal and domestic family life, Gone Home is a story we can all relate to in some way and despite being one of the less gameplay intensive items on the market, it is something that is worthy of your time.
  83. Aug 25, 2013
    This review contains spoilers, click expand to view. Gone Home is one of those game that tries to be different. Instead of focusing on gameplay, one of the main pillars of video games, it focuses on story. There is nothing wrong with that and many games did this successfully. Gone Home however, doesn't. You find yourself returning from a road trip and arrive at your home. Nobody is there, but a note on the door explains your sister Sam has left and cant welcome you back home. The gameplay consists of a maximum of 2 hours of you picking up and examining your family's private possessions. Maybe the story has peaked your interest somehow up until this point, but prepare to be disapoint. Your sister has left home because she found out she was a lesbian and your parents didn't approve. Why she was unable to write this on the note on the door is completely left out. Also, the reason your parents aren't home is because they are on an anniversary trip. Incredible anti-climax. The rest of the story seems to contain loose fragments of information.

    My recommendation? Either buy a game that has actual gameplay value with or without a good story. Otherwise, read a book. If you actually want to play a video game that acts more as an interactive book, maybe try "Dear Esther". Gone Home however, fails to produce an interesting or good story.
  84. Dec 17, 2013
    Again with the walking simulators. Indie developers, take a note; WHEN MAKING A GAME, DO NOT FORGET TO IMPLEMENT GAMEPLAY. It's that simple.
    This game IS better than Dear Esther, though. At least this game has SOME form of interactivity.
  85. Nov 1, 2013
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores
    suggest. Unfortunately, the “twist” comes somewhat early, which really kills the mystery to the game. That feeling of unknowing mystery from the beginning quickly dissipates. There are a few times where you think that the game could reintroduce a sense of mystery, but those themes lead to nothing and feel like immensely missed opportunities. Luckily, The atmosphere at has a twinge of creepiness that just goes along with being in a mansion by yourself. It never really amounts to anything. Additionally, the gameplay isn’t too varied. Pretty much all clues are in the form of scattered documents. I found it too often that pages 1, 2, 3, 4 of one document are at completely different corners of the house. It really does feel like a contrived bread crumb for you to follow. The game is a great concept that I hope will be expounded (to a much greater extent) into the future. While there are a few surprises, this game could have been so much more and it is the first feeling I got when I had completed the game. Expand
  86. Aug 25, 2013
    Gone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, and maybe some more significant interaction here and there, the game has potential to be pretty fantastic. Expand
  87. Aug 17, 2013
    This review contains spoilers, click expand to view. Negatives points: extremely slow paced (give sprint for revisiting rooms!). Unneeded/useless crouch function. Unneeded right-click and object rotate function. Besides Sam's notes, all other notes added nothing but bore. No puzzle solving or anything, game is about reading paper notes. Denying access to the most interesting (dirty) note was NOT a good idea. 99% of objects were useless and did not need a pickup function, they were not even interesting (pens, magazines, toilet papers). Game was promising a twisted ending but delivered nothing at all (yes... you are so smart and unique!). 2 hours later, conclusion was my sis has gone gay and has fled, but not a single foke was given by me, at least if it was Terry I could have laughed about it.

    Positive points: Game keeps you interested from start to finish, because it promises you with lies! Sam's story unfolds well and her voice journals are good, pretty shame it's rather basic. The bit in the first secret room, I picked up the cross and as i was reading it, and the light bulb went out, that bit sh!t me up real good, if only there was a lot more of that in the game.

    /Overhyped, basic game at best...
  88. Aug 16, 2013
    This review contains spoilers, click expand to view. I was very excited after reading the reviews to play this game, but equally disappointed after finishing it in 2 hours. You arrive back home after a year abroad in Europe learning in the first few minutes that your house is known throughout the small Oregon town setting as the "Psycho House," and that it might be haunted by your dead uncle. The house is big, the lights flicker, the noises are offsetting, and there are secret panels and passage ways. However, all of that is a big red herring. About 30 minutes into the game, you learn that you kid sister is probably a lesbian, and that's the big reveal at the end of the game you learn your sister ran off to be with her female lover, Lonnie, to the chagrin of your dysfunctional parents. Throughout the obvious but slow "coming out" of your sister through reading her diary entries and listening to her very Sleater-Kinney-esque mix tapes, you learn that your mom is probably having an affair with a park ranger and that your father is a failed aloof scifi writer who enjoys his whiskey. I did enjoy all the 90s indie music, x-files, twin peaks, videogame, and movie references, but really the whole game came off as an interactive version of Tracie Chapman's song, "Fast Car." Expand
  89. Aug 17, 2013
    Really great game. Different than I though. Too short though or I would have given 10/10. However, the detail and story they put into it makes up for any other issues. They need to make more indie games like this.
  90. Sep 2, 2013
    This is not a game.

    There is literally no gameplay here, and the developer makes a selling point of it, saying "No Combat, No Puzzles." I got the game from a friend and didn't read anything about it before playing. There was some tension before I realized that nothing in the game world was going to kill me, but once that dawned on me the sense of suspense drained away. I was still
    curious about where the story was going to go, but I figured out what was going on about a third of the way through and wanted my character to just go to bed and talk to people in the morning.

    This is an interesting experiment in alternative storytelling, but that starts to fall down as it progresses and relies less and less on user discovery and more and more on linear narration via voiceover. It shows hints of what can be done with this approach, but it feels experimental. As such, it isn't worth paying money for, even if you you're not looking for an actual game.

    The story lasted me about 3 hours, and while it was initially engaging it became more and more tedious as I continued. There's a good bit of 90s nostalgia scattered about, but that only goes so far when the main experience falls flat.

    Ultimately this is an art project, and like most art projects reviewers are afraid to give it low scores for fear of looking like they don't "get it." I think genuinely good things could be done with this approach, but this is essentially a prototype for the process. A promising prototype, but charging $20 for it is frankly insulting. Calling it a game is misleading.
  91. Dec 29, 2013
    Is there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot of great games that otherwise wouldn't exist.

    In that regard, Gone Home is actually more of a game than GTA5 or The Last of Us or COD: Ghosts. It doesn't have cinematic cutscenes which feel more like a movie than a game, it doesn't have high-end motion capture with professional actors. It doesn't have elaborate set pieces with Frostbite 3 engine. It tells its story through playing; through the basic tenant of video games: interactivity. You experience the story, not by cutscenes, but by playing it. Just because it doesn't have combat or violence doesn't mean it's not a game. In fact, it's even more of a game than most triple-A games we play today; it utilises the potential of the medium. It shows what we can do with minimalistic gameplay meaning a lot. It's up to the player to decide how deep they want to dive in to Gone Home.

    With all that said, it's capable of delivering a story so powerful and unique that you can't help but be impressed with its sheer bravery. It shows what we can do with gaming, and it shows the power of gaming over other media, like film or literature. Therefore, Gone Home is as true a game as you can hope for.
  92. Aug 20, 2013
    It seems that a lot of people are missing the point of Gone Home. It's unfair to call this a game, it is truly a piece of interactive story telling. If Gone Home is anything, it's a glimpse into a future of entertainment where the task of thinking is given back to the viewer rather than the program maker. Gone Home tells a tail of familiar teenage development in a beautifully haunting way. Think of this in the same way as you would a thoughtful piece of television drama but with the magical twist that you're the director. Being able to dictate the pace and flow of the piece really does open up a whole new perspective in drama and I for one applaud the team behind Gone Home for being brave enough to complete this vision.
    Yes it has a step asking price, and frankly I think it's too high a price for most. However, ignoring the economics of the situation Gone Home gives me hope that 'gaming' can continue to become a medium more and more accessible but at the same time, more engaging and enlightening. Supporting this game (even with it's ridiculous asking price) gives hope to the medium.
  93. Aug 17, 2013
    A very short lived, exploratory, quasi adventure game for PC. Take on the role of a character that has just come home, wander around a house, rummage through people's belongings and uncover some very minor story details along the way.

    Game play length is roughly 90 minutes long, that includes finding everything. No game play mechanics besides walking around a house and digging through
    stuff, it's less entertaining then a "search and find" adventure game and costs twice as much.

    The developers would have been better off writing a 'choose your own adventure' book then programming a game. Avoid at all costs.
  94. May 24, 2014
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path.

    The story itself was sweet and enjoyable and I
    found myself internally cheering for 'Sam' often while uncovering the story.

    The only real critique I can give this game, outside of it just not being in the taste of most mainstream gamers, is the price of twenty dollars USD. However you want to look at it, that is a steep price for a game that should last you one and a half to two hours in playtime.

    With that being said, if you really like story driven games and like to break away from the norm with your gaming It may just be worth a purchase,or in my case, play a friend's copy through Steam's Family sharing.
  95. Sep 3, 2013
    i got this game because of all the hype made out there. but honestly.. this kind of game isnt for me, i played 15 minutes and bored the out of my mind, and couldnt finish it. i would rather read a book. good job on the marketing dough.
  96. Jan 1, 2014
    Well, what to say? This is probably 1st game I'll give score 0. It's first extremely bad graphics, but that's not crucial because lately we have few indie efforts with bad graphics but extremely fun games!!!
    In other side, Gone Home have nothing. It's just walking through house and read some letters. It would probably be more fun as textual adventure from 80's.
  97. Aug 19, 2013
    I have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get me wrong it's great overall, but that rain effect it's a bad loop that you can hear in every room, they should just fix that. The launch price is also a little high and i got some sluggish frame rate look speed.
    After hours I'm still in the uplifted state this experience put me in. Use the try before buy it formula, if you are not sure. But i guess that after you will see the credits rolling you will be throwing money at your screen!
  98. Aug 17, 2013
    This game has so much action that it is quite difficult to describe it. Imagine searching through big house and reading diaries. Just amazing way to spend a day if you are working on a ship or if you are in prison.
    Not my cup of tea, but it has some thriller effect inside. I will rate it 6,0 just because it is different then modern brainless shooters and because you actually need to use
    your brain. Expand
  99. Aug 21, 2013
    WARNING Not for consumption by males! This is not a game, but an interactive chick story.

    No action, no enemies, no threats, no obstacles, no puzzles, no excitement, no fun but don't worry because there's... reading! Lots and lots of reading! Explore a house, read a whole bunch of notes (most of which have nothing to do with anything) and... well that's it.

    I won't post the ending
    because everyone knows how it ends already. We all agree that it was really, really stupid. Save your $20 for something else anything else! The critics really dropped the ball on this one (or were paid off, maybe). Expand
  100. Feb 14, 2014
    Over rated game that has a surprisingly boring plot.

    The only reason this even got decent scores from other ratings is because of political correct yuppies that think one relationship in the game should deserve it a 10/10 score.
  101. Sep 29, 2013
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play
    that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased. Collapse

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Jan 5, 2014
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  2. Dec 2, 2013
    A story that will move some and alienate others.
  3. Nov 10, 2013
    Gone home is a beautiful story told with talent. The total immersion and storytelling brings a sense of renewal in the world of video games. Unfortunately, lifespan is too short: 2 hours are enough to see the end.