The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person gameThe eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.
The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.… Expand
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Gone Home - Gameplay Teaser Trailer
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Aug 30, 2013Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
Pelit (Finland)Oct 5, 2013Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
Aug 15, 2013As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
Aug 16, 2013I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.… Collapse
Dec 14, 2014Gone Home is a first-person interactive story video game. It is set in the year 1995, the plot focuses on exploring a mansion in Portland,Gone Home is a first-person interactive story video game. It is set in the year 1995, the plot focuses on exploring a mansion in Portland, Oregon, and you must examining common household objects within the home. It starts with you arriving at an empty mansion. Your name is Katie and you are the eldest daughter of the Greenbriar family, you have just returned after a year abroad in Europe. She expects her parents and sister to be there to greet her. Instead she finds only a deserted house, filled with secrets. It is up to you to explore the house and find out what has happened. Overall I thought that this was an incredible game, because it has a remarkable story and to me that is one of the most essential parts of a game. It was really entertaining to go around the house unlocking doors and solving the mystery of where your sister and parents are. The graphics in this game where mind-blowing, it was so good it almost felt like I was in an actual house. It was extremely realistic, it feels like your in a real house because there are all sorts of objects that you can pick up to examine that would be in a real house such as books to read and records to listen to. The kitchen is disorganized, and the bedrooms feel like someone is actually living there. The makers of the game put a lot of time and effort into all the small details such as all the objects that you can pick up, they all look very convincing. As you explore you come across notes, telephone messages, and diary entries that offer clues necessary for you to solve the mystery. The sound and graphics added a whole other level of complexity to it, because the lights flicker, there’s a thunderstorm outside, and the house seems to moan, which made it all scarier and more realistic at the same time. Throughout the game you get voice messages from your sister and they are really well done because they sound lifelike and give you hints about the plot but don’t give to much of it away. One of the parts that I didn’t enjoy was that there wasn’t a lot of action, you couldn’t jump or run which adds a layer of fun to a game. Over all I really admired the game. I had a lot of fun exploring the house and solving the mystery. I would recommend it to anyone I know because of its great mystery and story.… Expand
Jul 6, 2014This game surprised me with how brilliant it is. A great story told perfectly. I don't usually get too emotional with games, but felt theThis game surprised me with how brilliant it is. A great story told perfectly. I don't usually get too emotional with games, but felt the feels in the second half of this game. Awesome soundtrack and nostalgia plus for those who lived through the 90s.… Expand
Sep 3, 2013First of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it wasFirst of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it was time to play it myself. Is 1 out of 10 justified..? No but giving this a 10 out of 10 is just as bad.
This game is very interesting and I think a lot of people hating it, are not admitting they actually liked playing it, because arguably this is a very enjoyable game if you like story-focused games. The problem however, is that when everything in Gone Home is said and done, you'll leave house of the Greenbriar family with a feeling of emptiness. It offers what ends up being a very cut and dry, completely ordinary and nowhere near thought-provoking story.
If someone spoiled the story for you, you've already heard what there is to experience in this game. It offers nothing more and for a 1-3 hour game I don't think the price-point it launched with was justified.
Don't let this game fool you. It's not deeper than it seems. There is nothing to learn from this game aside from observing the way it tells its story. That's the true meal of Gone Home. It has a lot of great ideas to tell its story, because it uses red herrings as a means to distract the player from the main story and in the middle of the game the player might be unsure of whether it's actually a tragic tale or just an ordinary day for the protagonist.
I think all the 2s out of 10s this game is getting by the user base is a reaction on all the praise it gets from the bigger video-game reviewers. There's nothing particularly special about the story in this game, and in the end it feels like you've been cheated.
I'm letting Fullbright off the hook with my review. It was interesting to play Gone Home, and I enjoyed it a lot. But when I finally pieced everything together I realised I might actually have been wasting my time. This is a definitive "hipster-game"… Expand
Jan 28, 2016This review contains spoilers, click expand to view. Gone home
Gone home was a game about a girl called Kaitlyn Greenbriar. She had been to Europe for a year. While she had been gone, her family had moved to this new house. But when she came home, there was no one there. The rain was pouring down and the wind was blowing.
I think the main message in this game was to tell a short story about Kaitlyn’s little sister Samantha Greenbriar, and to show how to tell a short story in a game setting.
The story is told in a chronologic order. With letters from Samantha every few months while Kaitlyn had been gone.
It was quite a few important relationships in this game. Of course one of the relationships in the game was the family, but it wasn’t really the most important relationship in the game. In my opinion Samantha’s relationship to Loney was by far the most important in the game. But it also looked like Samantha had a pretty special relationship to her bigger sister Kaitlyn because of all the letters she wrote for her.
Even though Kaitlyn is the controllable character in this game, I think that Samantha was the main person in this story. The reason I think Samantha was the main person is because the story told in this game was mainly about Samantha, and the whole point of the game was to find out about the story.
I think the tone and setting in this game was quite creepy. With the empty house, the weather, all of the dark rooms in the house, and that the game was set in night-time made the whole setting both creepy and pretty mysterious.
The gameplay in this game was at least in my opinion a bit boring. Without any action really happening and you just going around in a dark house all by yourself wasn’t the most exciting I’ve ever played. And I don’t know if it was the game or if it was just the computer I was playing on, but the frames per second rate seemed really slow and because of that the game had a lot of lag. And by doing nothing else than looking for letters and reading them made the game really bad in my opinion. But even though I wasn’t a fan of this kind of game, I could really see why some people would like it.
If I were to rate this game I unfortunately wouldn’t be able to give it more than a 4/10.… Expand
Mar 4, 2015i will give a two because the music wasn't so bad i guess.
i sure love video games where you do nothing at all,not everything must bei will give a two because the music wasn't so bad i guess.
i sure love video games where you do nothing at all,not everything must be action-filled to hell and back,but i would have rather spend this money on a good book or movie.… Expand
Feb 13, 2016The only feelz this game gave me was an inpending feeling of doom that I just wasted $20 on such garbage. All this game is is basicallyThe only feelz this game gave me was an inpending feeling of doom that I just wasted $20 on such garbage. All this game is is basically walking from room to room, opening draws and cupboards, and listening to dialogue. Something VERY wrong with the gaming industry if stuff like this is getting perfect scores from game journalisys.… Expand
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