The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person gameThe eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.
The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.… Expand
Aug 30, 2013Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
Pelit (Finland)Oct 5, 2013Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
Aug 15, 2013As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
Aug 16, 2013I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.… Expand
Apr 21, 2015Short and sweet first person point-and-click game. The story is the main selling point, so do not expect any heavy action. Do not buy this ifShort and sweet first person point-and-click game. The story is the main selling point, so do not expect any heavy action. Do not buy this if you want anything action packed. Do buy this if you want to play a game that unfolds a really touching story. Excellent voice actiong.… Expand
Nov 26, 2014This review contains spoilers, click expand to view. Straight off the bat, the people who rant about Gone Home not actually being a game may be absolutely right. While there are a few "puzzles" for the player to work out, these are hardly a challenge to work out, and Gone Home can hardly be called a game any more than a film or a novel can. However, the important thing to remember is that this doesn't matter! It is a form of media that aims to deliver a story to a player and cause an emotional response, and Gone Home does that better than the vast majority of books I've read or films I've watched.
Many people seem to be saying, "If the story is all that matters, then why would you bother making a game, (or an interactive narrative experience, if you want to be a dick)?" Let me put it this way. have you ever seen a horror film. Now, I don't know about you, but I find that horror films never have much of an effect on me. They make me jump, sure, but they very rarely cause me to fee fear. Horror video games, on the other hand, are a different matter entirely. While watching a young defenseless woman hide in a cupboard, with a horrendous monstrosity only feet away, I feel very little. Put me in Amnesia however, and suddenly the drop of a pin can have me cowering in fear. Interaction, for many people at least, helps a form of media to get to them. Immersion is the word. Without immersion, a story such as this would be nothing more than average, maybe even boring. However, put the player into the story, make them feel as if they are part of it, and everything becomes a little more real, and because of this it has a greater effect on your emotions. I can honestly say that Gone Home had a greater effect on my emotions than any form of storytelling I've experienced in the last year.
Another complaint I've heard is that although the story focused element is fine, more gameplay could easily be added alongside. References to Heavy Rain, or The Walking Dead are often present. These people have once again missed a crucial detail, Gone Home is not a game. It does not need gameplay. While it is true that I find Telltale games' content more enjoyable than Gone Home, One thing I honestly believe their games could go without are the few incidences of gameplay the game has to offer. I am of course referring to the Quick Time Events. Every gamer knows that quick time events are pretty much the worst thing you can put in a game. They're Boring, repetitive, fluctuate from extremely hard to insultingly easy with the drop of a hat, and worst of all, they break immersion. Nothing takes you out of a game faster than a bunch of letters flashing onto your screen. While The Walking Dead and Heavy Rain waste time trying to be something they're not, Gone Home focuses entirely on what matters, the story.
In regards to the story, you can take it or leave it. Whether you enjoy the story, or think it's a load of pigswill is completely subjective. I would personally be in the former, but don't take that as any sort of proof.
Overall, if you're solely a gamer, look elsewhere. Gone Home has little to offer you, other than possibly a different perspective on the gaming media. However, if you're feeling pretentious and want to be thoroughly absorbed into a mundane yet moving story, settle down for an hour or two of Gone Home.… Expand
Jan 28, 2016Gone Home game review
This is a short novel game. The game is about a girl named Katie that comes home after traveling and finds her familyGone Home game review
This is a short novel game. The game is about a girl named Katie that comes home after traveling and finds her family missing. She can’ find her parent or her sister Sam. She then decides to investigate the house and finds the shocking truth about her sister.
The way the story is told is chronologic because you start from the beginning. You do see back on old memories sometimes, and that is very good.
The main character in the game is Katie. It is good that it is the sister who is there but actually it doesn’t matter who is the main character. I mean anyone could have been the main character. A friend, an uncle, maybe the mailman or some stalker. Just someone is in the house and investigates
I think the area where the house is perfect. It is in no man’s land, it’s an old house and it’s raining. I mean I couldn’t be better because you wouldn’t have the same excitement if it’s in the city or it’s sunny or something like that.
I don’t play so many games but I do believe that the graphics could have been better.
This game is in the mystery genre because you would find any of those things in the game in a comedy or a romance.
My experiences with the game was that it was really exciting. I was bored sometimes but it was fun.
I give this game 6/10… Expand
Jan 29, 2016Gone Home
Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. WhenGone Home
Gone home was about a girl named Kaitlin Greenbriar that returns home in June, 1995 to a mansion in Arbor Hill, Oregon. When Kaitlin enters the house she realizes that nobody is home. Kaitlin investigates the house and try to find out where the family is. Her mum Janice, her dad Terry and her sister Samantha (Sam) Greenbriar. The player, Kaitlin, find objects which open other area in the house. She found a lot of letters in drawers and secret rooms. It was most letters about her sister Samantha, and her journal. You have to search for information and keys while you exploring. You have to find a key to the attic.
Kaitlin didn’t find her family when she came home, and then I think this is the message. That it is not funny to don’t find her family. She didn’t understand what have happened whit them.
The game was a bit fun, but it was difficult to find out what I search for, but it was easier when I find more and more information. You have to use the map and the information you have found a lot to find secret rooms.
The photography was very good. The game was more realistic when the photography and pictures was good. It looks like you was in the game. It was also good music and sound effects, for an example thunderstorm. So that was a plus. It was also cassettes that was very fun to play.
I didn’t like the game so much, because it was very much information to find. It took a lot of time to find all information’s and keys to open the attic. I was very excited for the end, but the end was very bad and boring. In the end I didn’t get a result on what have happened with the family, special Sam. I expected to find a dead body of Sam or something, but the only thing I found was a book. Just one little book. When I opened it, the game was over.
Because of that I think I will give the game a 4/10.… Expand
Aug 17, 2013Gone Home is, well, not a game. It's a $20 "experience" that puts you in a house and tells you to rummage through your sister's things. NotGone Home is, well, not a game. It's a $20 "experience" that puts you in a house and tells you to rummage through your sister's things. Not much happens. In fact, nothing happens. It's on the level of other "interactive stories" such as Dear Esther. If you were into that kind of stuff, then by all means purchase this... thing. If you were looking for a game then you're in the wrong place, brother.
Probably the worst part is that, for all its emphasis on story, Gone Home doesn't say much. It provides limited commentary on a social issue, but nothing that hasn't been said before.… Expand
May 9, 2016I actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wastedI actually played this a while ago on steam but quickly got a refund. I didn't write a review until now because playing this game wasted enough of my life. But after playing another shoe horned steaming pile of poo that rhymes with Halters fate: faugnqueirs I created this account to slam home a solid ZERO for another epic fail by Beam Dog. Lies and misdirection led sales of this game. stay away. read user reviews. The critics are all bought.… Expand
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