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Generally favorable reviews - based on 55 Critics What's this?

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5.4

Mixed or average reviews- based on 1605 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
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Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Aug 30, 2013
    100
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Aug 15, 2013
    100
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
  3. Aug 15, 2013
    95
    Gone Home is not only an important game in its own right, but is absolutely vital to the advancement of how we approach narrative in games, as well as the subjects we tackle.
  4. Aug 15, 2013
    90
    Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
  5. Aug 17, 2013
    90
    By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
  6. Nov 4, 2013
    80
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
  7. Aug 15, 2013
    60
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 55 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    10
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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  2. Sep 15, 2014
    10
    This is a master piece of storytelling. something like I've not experienced before.
    The people who have given this a low score do so for a
    This is a master piece of storytelling. something like I've not experienced before.
    The people who have given this a low score do so for a few valid reasons, one of which is that technically I would not call this a 'game'. At its core it is simply a well told story which you as the 'player' unravel as you explore the house and try to uncover the mystery as to where your family has gone to.
    The main plot about your sister 'Sam' whilst at time it may feel cliched, is very accurate to life growing u up in the 90's, an example of which are the hand written notes passed between her and her school friend Lonnie scattered about the house, with silly drawings on them etc. These and other factors make the experience given by Sam to be memorable, believable, compelling and emotional.
    There are several other sub-plots focusing at the core of each on a family member, your parents and your great Uncle all have their own stories to tell.

    If you want action and adventure and car chases and guns, stay VERY far away from this as you will likely hate it. (see the negative comments/bad reviews of the game)

    For me, 'Gone Home' did something I've not experienced in a long time from games, and that is the feeling of being truly immersed into the game, into the characters, and their story. I lost track of time, and found myself rummaging through cupboards and boxes looking to try and find out what had happened, and at several moments during the unfolding of the stories thinking to myself as the protagonist 'okay but where the hell is everyone?!?!" out of genuine concern. and that is an experience i have not gotten from a game in many years!
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  3. Dec 15, 2014
    9
    Gone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home afterGone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home after a year of back packing to find that her family is missing. Through clues that she finds around the house, she begins to put together the shocking tale of what happened to her mother, father, and younger sister.

    In terms of gameplay, Gone Home did not have much to offer. From the get go, it was known that Gone Home was created to be a very narrative driven game, rather than a game that was purchased for its gameplay mechanics. Although there wasn’t much gameplay, there were some elements that were integral for the game and its story. One of these includes the idea that you are able to interact with almost all of the objects in the house. This helped enforce the idea that you were actually in a house, and it gave you more freedom to do whatever you wanted, even going as far as being able to throw everything in the kitchen on to the ground.

    The graphics were pretty typical of an indie game, primarily due to the fact that game was created on the Unity engine, a common engine used by indie developers. However, some of the items around the house contain numerous references to other video games, including references to the Bioshock franchise, most notably the Bioshock 2 DLC, Minerva’s Den. This is because all of the creators worked together on the DLC before the creation of the game at 2K Marin, and left the company due to the fact that they wanted more creative freedom.

    The sound and music in this game is very well composed. The sound in this game consists of the storm that is occurring outside, the creaking of opening doors and the eerie sounds that naturally occur in the house. This helps enforce the ominous feeling of going around a house that you have never been to before to find your missing family. The music, which was composed by Chris Remo, is able to convey very strong emotions whenever a journal entry by Sam is played. The music hits the nail on the head when trying to show emotions such as confusion, sadness, happiness and hopefulness.

    Gone Home goes above and beyond in its writing. The story touches on something that we can all relate to, being a teenager in high school and going through tough situations, which is shown by Sam and her issues with her family and friends. Along with the story of Sam, there are multiple other stories, such as the love life of Janice Greenbriar, and the dark childhood of Terrence Greenbriar. The novelty of these stories is that they are only found in the game through extension exploring, due to the fact that the stories are found through clues that can lie just beneath the surface.

    In conclusion, Gone Home is a brilliant game, and can be a great experience for a certain type of gamer. This may not be the game for the average FPS gamer, but for someone who has enjoyed the narrative aspects of a game, and wants a combination of a good book and an interactive video game, Gone Home is an absolutely fantastic game for that.
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  4. Aug 25, 2013
    6
    Gone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied awayGone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, and maybe some more significant interaction here and there, the game has potential to be pretty fantastic. Expand
  5. Aug 25, 2013
    3
    Could have been a 4/10 movie but ended up getting a 9/10 videogame by critics.
    Bad writing, bad "gameplay" bad bad bad bad
    Not worth the
    Could have been a 4/10 movie but ended up getting a 9/10 videogame by critics.
    Bad writing, bad "gameplay" bad bad bad bad

    Not worth the time to watch it on youtube much less buy it like I did.
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  6. Aug 22, 2013
    1
    While the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative isWhile the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative is trite and boring. There is no conflict, there is no mystery, nothing happens. You get some audio logs detailing the relatively boring and uninteresting lives of a family, learn where to go, go there, and the game is over. Perhaps, if this game was five dollars or less, it might be worth looking at merely to expose yourself to something which is experimental. But for 20? Gone Home is barely worth your time even if you want new experiences and certainly isn't worth your money. Expand
  7. Oct 27, 2014
    0
    What is this.. I don't even...

    This is it, indie games need a damn reorganization if it should be taken seriously. If you want to tell a
    What is this.. I don't even...

    This is it, indie games need a damn reorganization if it should be taken seriously. If you want to tell a story make a YouTube video ir a movie.. Especially if you're charging a 20 for it. Jerk.
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See all 646 User Reviews