• Publisher: Aspyr
  • Release Date: Nov 14, 2006

Mixed or average reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 13 out of 39
  2. Negative: 7 out of 39
Buy On
  1. The game manages to blend just the right amounts of combat, NPC interaction, character development, exploration, and epic save-the-world storytelling into the sort of potion that your typical beardie will gulp down with wild-eyed abandon. [Dec 2006, p.94]
  2. The sunrises and sunsets as just as beautiful as they were in "Gothic 2." It’s an incredible feeling to contemplate vast landscapes or ruins and people in the distance while sitting on a hill, being gently touched by the rays of the sun, with wonderful violin accords in the background.
  3. Pelit (Finland)
    Gothic 3 has an amazingly large world to explore and tons of things to do, but also a lot of rough edges. The AI is slow-witted and the combat system is mere button smashing. Still, with some faith, Myrtana is a great place to get lost into. [Dec 2006, p.82]
  4. The vast world offers so much freedom that you could easily think you are lost. But you are not, because you can do whatever the hell you want, so even if you’re not able to complete a quest there will be plenty to keep you occupied until you can.
  5. At times gorgeous, at other times frustrating, it's worth persevering with just to bask in its snug atmosphere.
  6. AceGamez
    Unlike the horrific launch of Dungeon Lords, which eventually revealed that there wasn't much of value beneath the buggy exterior, Gothic 3 has a tremendous world of role-play available for those willing to persevere - and I strongly recommend the game to players in this category, who also have the behemoth computer power needed to run the game in the first place.
  7. Games Master UK
    A technically stunning rehash of "Gothic 2," but that's no bad thing. [Jan 2007, p.82]
  8. PC Gamer
    A good RPG provides players with the opportunity to role-play characters of their choosing through an experience that's ultimately personalized by their decisions. Judged on that basis, this game delivers in spades. [Feb. 2007, p.60]
  9. It was meant to be the ultimate installment that would bring the franchise closer to the US gamers, but given all the technical errors I'm not sure that's possible.
  10. Gothic 3 is a deep and rich world, waiting for your guidance to free or subjugate mankind. Any RPG lover must have this, but you may want to wait a while for the patches to arrive and then settle down.
  11. Players who enjoy RPGs will enjoy the dickens out of this title, but they need to be sure they have a really awesome system to run it on, and all the patches that go with it.
  12. If you can get past its technical issues, Gothic 3 offers a substantial, open-ended role-playing experience.
  13. If not for the countless bugs, the watered down melee and magic combat, the uninteresting NPCs, the sometimes weak design, the horrible performance, the missing dialogue, and the overall lack of polish, perhaps it could have been.
  14. Gothic III is solidly entertaining, a great upgrade from "Gothic II," but lacks the polish of "Elder Scrolls IV: Oblivion."
  15. PC Gamer UK
    For now, unless you're desperate for a new RPG today, hold fire and see if the inevitable post-release patches will fix up the leaky bits. If so, add 15% or so to the score. [Dec 2006, p.112]
  16. Gothic 3 is a game that punches above its weight. To a certain degree it holds out well against competing RPG games but with so many bugs and lingering issues, it would be wise to hold off for a while until the dust settles.
  17. Computer Games Magazine
    It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]
  18. Gothic 3 takes some role-playing aspects to a new high with its excellent quest system and fully interactive world. Too bad other critical elements, from combat to graphics performance, fall so short.
  19. The core for a good role playing game is evident, it just lacks the polish that we hardcore gamers have come to expect from our RPG's.
  20. Gameplay-wise, there’re a lot of things that might turn off some players, but there’s a lot to go through, and a huge amount to explore.
  21. PC Format
    Ditch your standards and enjoy shaping a mediocre world to your will. [Dec 2006, p.105]
  22. It's unfortunate that Gothic 3 was basically released in an unfinished state. As the game is now, though, nobody should be forced to go through the hell I went through to get to the enjoyable parts.
  23. Gothic 3 feels like a missed opportunity. It's the biggest RPG tragedy I've seen in years, honestly, as this game could have been so much more enjoyable without all of these issues constantly plaguing it.
  24. Ultimately, Gothic 3 is like getting into a cold bath on a hot day - it's refreshing, but somehow painful, and no matter how much you love it, you have to admit that it isn't much fun to do.
  25. More frustrating than fun as we saved, loaded, and crashed our way through this epic, yet tedious title.
  26. 60
    The game just feels so dull and a real letdown considering the game’s amazing detail and depth.
  27. 60
    A good game still lurks somewhere under all this garbage. Gothic's approach to the open-ended RPG is a good deal more compelling than Oblivion's, and it surpasses it in other areas too. But if there was ever a game in need of a few more months of development, Gothic 3 is it.
  28. 60
    It’s a glorious mess of an RPG with incredible potential, but released much too soon, and therefore bound for the bargain bins.
  29. The world of Gothic 3 is filled with bugs you can not slay.
  30. Too many bugs for the Orkin Man to handle, too much amateur laziness in the storytelling, too little character drawn into the cast, and not enough good ideas put to any good use.
  31. 50
    Nine patches in, Gothic 3 has a long road to hoe before rating "close enough for government work." Try it if you're hardcore and even-tempered. But yep, here we go again -- closing with another "until it's adequately patched, caveat emptor."
  32. It’s sad to see so many good ideas go to waste. From the exploration of the wondrous world to the intricate political situation of its denizens, Gothic 3 nails a good chunk of the role-player’s wet dream. The character progression is solid and the core mechanics are good, yet I will never ever recommend this to anyone that I even remotely like. Yes, one broken system can ruin a game this completely.
  33. 49
    In a game where the illusion of a dynamic, realistic world is so crucial to the experience, technical bugs and awkward design decisions do a marvelous job at hamstringing Gothic III's gameplay.
  34. If the developers give us some heavy handed code-bandages, I predict that one day this will be at the very least an enjoyable RPG, if not the epic and sprawling adventure it was supposed to be.
  35. 42
    Gothic 3 is not a budget title, for $40 I expect a pleasant gameplay experience not frustration. That’s like paying a guy $40 to punch you in the face repeatedly.
  36. games(TM)
    It’s a real shame that a game with such promise has to be scored so low because of inefficiencies within the industry, especially if the version that’s on retailers’ shelves is now far tighter than the copy in our possession. [Dec 2006, p.125]
  37. 30
    The basic design of the game is quite sound and if Piranha Bytes could clean the game up, it might end up becoming a classic. As it stands now, my nightmarish trip through the world of Gothic 3 made me want to send my disc on a one-way trip into an incinerator.
  38. So the world looks great, the people look awful, the factions aren’t paying any attention, the wolves are murderous, the combat atrocious, and the music fantastic. It’s as if a team of good programmers, and a team of evil programmers worked on different parts of the game and then their efforts were combined at the last minute and jammed in a box.
  39. Rating this game has never been easier. Stay the hell away from Gothic III. The amount of glitches in this game instantly ruins whatever experience it aimed to achieve. There are not enough patches in PC gaming history to sort this one out.
User Score

Generally favorable reviews- based on 631 Ratings

User score distribution:
  1. Negative: 94 out of 631
  1. Jun 19, 2012
    The largely negative reviews that this game received upon its release, were largely justifiable at the time due to the bug ridden train wreckThe largely negative reviews that this game received upon its release, were largely justifiable at the time due to the bug ridden train wreck of an unfinished game which Jowood decided to release. First thing to make clear, is the game which I am awarding a 9/10 for, is not the game as it was released back in 2006, but the game as it is now thanks to the Community Patch 1.75 and the Community Mod Pack 2.4. Gothic 3, running smooth as silk on a decent 2012 gaming PC, more or less bug free, with overhauled combat mechanics, is nothing less than a stunning work of electronic art. This blows every other single player RPG right out of the water bar none. Although the graphics may not be as advanced as the graphics in more recent titles such as Skyrim, the world of Gothic 3 is somehow much more appealing to the eye than that of Skyrim, with the Gothic 3 world having a much more handcrafted quality to it, with huge attention having been paid to the tiniest of details. Whilst the world of Gothic 3 may not be quite on the same scale as the world of Skyrim, it is nontheless massive and distinguishes itself head and shoulders above the world of Skyrim due to the fact that the Gothic 3 world is immensely interesting to explore as opposed to mainly serving as a Bethesda style space/time barrier between the cordoned off towns and dungeons. Whilst the Gothic 3 towns/camps are indeed the main components of where the story unfolds, they blend seamlessly into the rest of the stunning, dark, but majestic world of Gothic 3, in which dozens of hours can be spent immersed in sheer exploration. In addition to the beautiful and captivating landscape, what Gothic 3 masters more so than any other game is providing for an interaction with the flora, fauna, and minerals of the world, in a way that the player is always on the look our for certain combinations of potentially character enhancing resources and facilities. The combination of loot driven kleptomania and danger lurking around every corner and in every nook n cranny of a masterfully crafted world, makes 'exploration' an absolute delight in this game. Indeed, due to the clever placing of some highly valuable objects in various secret and also not-so-secret, the course of the game and the decisions that are made can be hugely influenced by the fruits of exploration. One of the proclaimed weaknesses of Gothic 3 when compared with its predecessors (G1 + G2), was the simplistic nature of the quests, or in otherwords, the sheer volume of 'go there, kill them, get that' quests in the game. Whilst this may ring true when analysing the game close up, if one takes a more macroscopic view of the quests then what emerges is an epic power struggle in which the gamer must ultimately weigh up the pros and cons of some crucial decisions. Whether these decisions reflect the desires that the gamer has for particular individuals or factions in the game or the need for expediency and sacrfice of otherwise favoured characters and units in the Gothic 3 world, as the game progresses the gamer will increasingly find that no decision is to be taken lightly and will have the constant urge to postpone certain things, in the hope of alternative solutions opening up (which they often do). The whole shebang culminates in the Nameless Hero rising to the position of a demi-god, in which his will (and thus the will of the gamer) decides the fate of the entire continent upon which Gothic 3 is based. There are three possible 'Grand Finales' open to the Nameless hero depending on his actions througout the course of what is probably the most open ended RPG game ever made. With that said, the 'openess' of the Gothic 3 world also contributes to one of its potential flaws whereby if the game fails to understand the mechanics of the 'in-game poltics', then he can make the game practically incompleteable at a very early stage. This was particularly true in the unpatched version of the game where it was possible to start 'liberating' towns or 'crushing' rebel camps from the very outset of the game. However, with the CP 1.75, the stun-lock click fest combat (which made simultaneously wiping out dozens of human/ork foes possible in the unpatched version) has been completely fixed. Thus it is no longer possible for the gamer to successfully embark on such uninformed rash decisions at such an early stage of the game.

    With almost 6 years having passed since I purchased Gothic 3, I have just completed the game for the first time ever and have got to say it ranks amongst my most pleasureable gaming experiences ever.
    Full Review »
  2. Jun 11, 2012
    Maybe it's worth 9/10 but ill give 10 just to balance negatives. Yes it was buggy in release but now all of it was resolved by patches made byMaybe it's worth 9/10 but ill give 10 just to balance negatives. Yes it was buggy in release but now all of it was resolved by patches made by community. The combat system standardised same click left in oblivion whats up with comments about combat. Huge world with beautifull scenery. Epic music ,nice atmosphere. Game lacked on actual story line though. Playing it patched with alternate AI on hardest is just enough challenge for anyone. 3rd game lacked some things what first 2 parts had , but this is definitely worthy to play game , atleast 2 times better than oblivion (unless you love to run first person around every 15 mins to sell crap and encounter bandits on same road again) . Full Review »
  3. May 30, 2012
    IF you need someone to hold your hand and tell you where to go, this game isn't for you. You literally have to follow sign posts and find yourIF you need someone to hold your hand and tell you where to go, this game isn't for you. You literally have to follow sign posts and find your way around the HUGE world without the quest markers. YOU have to die many times and suffer. Such is life. Such is this game. That's why I enjoy it. I'd recommend it to fans of elder scrolls since it's familiar in that it's an open world RPG. However, unlike elder scrolls the game is actually challenging, albeit with weaker combat mechanics. The best part to me is the environment which is beautiful. You can pick up plans and interact with it anywhere. ABOUT the bugs - many people complain about them, do they not know there is a COMMUNITY PATCH that has been in the works for years and fixes everything? I've been playing with that patch and nothing is broken, the game has crashed only twice in 30 hours of play. SO overall - great RPG, I wouldn't say the best due to mediocre story and fighting mechanics, but pretty damn good. Full Review »