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Gothic 3 Image

Mixed or average reviews - based on 39 Critics What's this?

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Mixed or average reviews- based on 396 Ratings

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  • Summary: You have saved the island Khorinis from the forces of evil in "Gothic I" and "Gothic II." Now it is time to travel to the realms of the mainland. Invading Orcs have enslaved the human kingdom. There are but a few free humans in the icy north and the southern desert and a handful of rebels hiding in the forests and mountains of Midland. You may either join the rebellion or serve the Orcish Usurpers but you will ultimately tip the scales and decide the outcome of the last war to save humanity. There is no simple linear story in Gothic III – every game will be different and unique – but all will ultimately lead to you deciding the fate of Myrtana. [JoWood Productions] Expand
Score distribution:
  1. Positive: 13 out of 39
  2. Negative: 7 out of 39
  1. The sunrises and sunsets as just as beautiful as they were in "Gothic 2." It’s an incredible feeling to contemplate vast landscapes or ruins and people in the distance while sitting on a hill, being gently touched by the rays of the sun, with wonderful violin accords in the background.
  2. At times gorgeous, at other times frustrating, it's worth persevering with just to bask in its snug atmosphere.
  3. It was meant to be the ultimate installment that would bring the franchise closer to the US gamers, but given all the technical errors I'm not sure that's possible.
  4. Gameplay-wise, there’re a lot of things that might turn off some players, but there’s a lot to go through, and a huge amount to explore.
  5. More frustrating than fun as we saved, loaded, and crashed our way through this epic, yet tedious title.
  6. 60
    It’s a glorious mess of an RPG with incredible potential, but released much too soon, and therefore bound for the bargain bins.
  7. Rating this game has never been easier. Stay the hell away from Gothic III. The amount of glitches in this game instantly ruins whatever experience it aimed to achieve. There are not enough patches in PC gaming history to sort this one out.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 50 out of 72
  2. Negative: 13 out of 72
  1. KingRhobar
    Nov 29, 2006
    I know the true potential of this game and even though it was launched prematurely I am sure that all the bugs will be removed with the patches.
  2. Mark
    Nov 22, 2006
    Absolutely fantastic game, the world is alive, breathing and kicking. The game has a lot of atmosphere, much better NPCs than the sterile Oblivion and I admit has some bugs, but to me they are nothing compared to the feeling of being a part of a living, interactive world where choices have REAL consequences as opposed to Oblivion, to which this game often gets compared. I sincerely hope that the PB guys do another game in this style. For everyone who really loves RPG`s or simply an atmospheric , enjoyable world with memorable NPCs, Buy it and play it. Expand
  3. Jun 19, 2012
    The largely negative reviews that this game received upon its release, were largely justifiable at the time due to the bug ridden train wreck of an unfinished game which Jowood decided to release. First thing to make clear, is the game which I am awarding a 9/10 for, is not the game as it was released back in 2006, but the game as it is now thanks to the Community Patch 1.75 and the Community Mod Pack 2.4. Gothic 3, running smooth as silk on a decent 2012 gaming PC, more or less bug free, with overhauled combat mechanics, is nothing less than a stunning work of electronic art. This blows every other single player RPG right out of the water bar none. Although the graphics may not be as advanced as the graphics in more recent titles such as Skyrim, the world of Gothic 3 is somehow much more appealing to the eye than that of Skyrim, with the Gothic 3 world having a much more handcrafted quality to it, with huge attention having been paid to the tiniest of details. Whilst the world of Gothic 3 may not be quite on the same scale as the world of Skyrim, it is nontheless massive and distinguishes itself head and shoulders above the world of Skyrim due to the fact that the Gothic 3 world is immensely interesting to explore as opposed to mainly serving as a Bethesda style space/time barrier between the cordoned off towns and dungeons. Whilst the Gothic 3 towns/camps are indeed the main components of where the story unfolds, they blend seamlessly into the rest of the stunning, dark, but majestic world of Gothic 3, in which dozens of hours can be spent immersed in sheer exploration. In addition to the beautiful and captivating landscape, what Gothic 3 masters more so than any other game is providing for an interaction with the flora, fauna, and minerals of the world, in a way that the player is always on the look our for certain combinations of potentially character enhancing resources and facilities. The combination of loot driven kleptomania and danger lurking around every corner and in every nook n cranny of a masterfully crafted world, makes 'exploration' an absolute delight in this game. Indeed, due to the clever placing of some highly valuable objects in various secret and also not-so-secret, the course of the game and the decisions that are made can be hugely influenced by the fruits of exploration. One of the proclaimed weaknesses of Gothic 3 when compared with its predecessors (G1 + G2), was the simplistic nature of the quests, or in otherwords, the sheer volume of 'go there, kill them, get that' quests in the game. Whilst this may ring true when analysing the game close up, if one takes a more macroscopic view of the quests then what emerges is an epic power struggle in which the gamer must ultimately weigh up the pros and cons of some crucial decisions. Whether these decisions reflect the desires that the gamer has for particular individuals or factions in the game or the need for expediency and sacrfice of otherwise favoured characters and units in the Gothic 3 world, as the game progresses the gamer will increasingly find that no decision is to be taken lightly and will have the constant urge to postpone certain things, in the hope of alternative solutions opening up (which they often do). The whole shebang culminates in the Nameless Hero rising to the position of a demi-god, in which his will (and thus the will of the gamer) decides the fate of the entire continent upon which Gothic 3 is based. There are three possible 'Grand Finales' open to the Nameless hero depending on his actions througout the course of what is probably the most open ended RPG game ever made. With that said, the 'openess' of the Gothic 3 world also contributes to one of its potential flaws whereby if the game fails to understand the mechanics of the 'in-game poltics', then he can make the game practically incompleteable at a very early stage. This was particularly true in the unpatched version of the game where it was possible to start 'liberating' towns or 'crushing' rebel camps from the very outset of the game. However, with the CP 1.75, the stun-lock click fest combat (which made simultaneously wiping out dozens of human/ork foes possible in the unpatched version) has been completely fixed. Thus it is no longer possible for the gamer to successfully embark on such uninformed rash decisions at such an early stage of the game.

    With almost 6 years having passed since I purchased Gothic 3, I have just completed the game for the first time ever and have got to say it ranks amongst my most pleasureable gaming experiences ever.
  4. anonymous
    Dec 31, 2008
    Better than Oblivion. Has milloin gliches and bugs but after community patch 1.6 its finally playable! (Well I had the Where is the Guru bug in Vista and XP 64bit so it only works great in XP 34bit... One of the best RPGs ever. Expand
  5. Aug 24, 2011
    this game disappointed me because it was nowhere near as good as gothic II but it was still a good game

    the world map is huge with three
    different terrains (snow, woodland and a desert) but the story is still very immersible and the graphics are also better

    but what killed 2 points of the game for me is the combat, the combat is horrible it has no gameplay whatsoever you just keep tapping the mouse button like a mentally ill until everyone dies

    because when you hit something he gets stunned for a second and when he recovers you hit him again which causes a very boring cycle of pressing the mouse but what is also a problem is that this also happens to you
    you can have a lvl 50 character that still gets murdered by a **** lvl 1 boar because the thing give you no chance to hit it and when you die you have to watch at the loading screen for an entire minute

    overall it is a good game but the combat butt **** the **** out of this game
  6. Jun 22, 2014
    I played with the community patch, and a high-powered rig (GTX 780, Intel i7). The game is built on an engine without any occlusion capabilities, and it has only one resolution distance threshold, which means the graphics look like you're in a "resolution bubble" -- hideous. The game ran well on my rig, but the engine is so bad that I have no idea how anyone managed to run this on a playable frame rate back when it was released. It's truly a monument to poor engineering for a graphics engine.

    The game itself feels like a Gothic game in the spirit of Gothic 1 and 2 and it has a few moments when it is genuinely fun, but a lot of the magic has faded. Gothic 3 is thin on everything except exploration. C&C comes down to an opinion score for each faction. You don't change the world a whole lot except for wiping out entire towns, which is what you have to do to finish the game. (It feels awkward to have to kill people who were sometimes your earlier quest givers.) The plot fizzles out suddenly and the game ends abruptly and is unsatisfying.

    Questing consists of too many fetch and fedex missions, and not enough C&C between quests. Still, a few quests were interesting and managed to captivate me.

    I only finished the game once, but I get the impression that there comes a point when you can't do some of the quests anymore and the game doesn't bother to tell you that and fail them. Instead, you're expected to pick a side and start wiping out entire villages. The discontinuity is a bit immersion-breaking, a relief though it may ultimately be.

    Combat is very difficult at first, and then it suddenly becomes very easy. I became a mage and had a lot of trouble until I learned the fireball spell, which is what I used to kill almost everything for the rest of the game. I finished the game with well over 100 unspent talent points, and the second half of it lacked any challenge. Because your character cannot aim spells, they made it easier to hit targets by making your projectiles seek them. It's like having an infinite supply of heat-seeking missiles that destroy everything.

    As you might have guessed, the variety of spells (and other talents too) is much smaller in this game.

    Most of the game seems to consist of looting, and you end up with an overabundance of everything. I finished the game with hundreds of thousands of useless gold pieces and hundreds of unneeded potions that I saved up for that big final fight that never came.

    The variety of armors and weapons is lacking compared with earlier versions of Gothic. My mage wore 3-4 armors for the whole game, and spent 50% of the game wearing one set, which wasn't even appropriate for his class. I used roughly 3 weapons the whole game.

    Level design can be quite pretty in points. The desert and grasslands are pretty, even if they overdo it with the waterfalls. The transition to the wintery Nordmar part is atmospheric, but unfortunately the level design in Nordmar is annoyingly labyrinthine, and it becomes a long boring maze after all the enemies in it have been wiped out.

    The music is good in some areas, such as the desert, but in others it is inappropriately sentimental and sometimes outright jarring. The lack of variety in music for such a huge area really wore me out after a while. My girlfriend said I must be watching Lassie re-runs.

    Over all the game still feels unfinished, like there isn't enough of anything and as if the C&C is too shallow. On the other hand, Gothic 3 does (barely) maintain world consistency, which is more than can be said of modern titles like Skyrim, which don't really have C&C and are essentially a modular bundle of fetch quests.
  7. Sep 6, 2011
    Dont buy this game !
    its a game with 999999999999999999999999999999999999999999999 different bugs !
    i was playing it for 9 hours and i was
    keep telling to my self to try to play it maybe its worth it but....
    there is no way u can play it without having tons bugs ! even from the start
    i try to install it again but again the same problems i was waiting for an update nothing....
    if u want to play a game like this buy two worlds its better but its not awesome either

See all 72 User Reviews