Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Gratuitous Space Battles isn't for everyone, as its brand of strategy is entirely weighted towards the setup phase - and the execution is almost completely hands-off. Still, the prospect of building your own ships and using your own unique combinations of general strategies and offensive and defensive loadouts is very compelling for anyone who is a sci-fi space battle enthusiast.
  2. A deeply satisfying game, beneath a humble facade. [May 2010, p.92]
  3. In the end, for all its talk of being "gratuitous," Gratuitous Space Battles is actually quite a lean, mean game with a unique premise and singularly charming personality. If you're even marginally interested in seeing heavily armed tin cans tear each other a new hull breach with beam lasers and torpedo missiles, give it a try.
  4. Still, the game retails at $20 and offers a far more satisfying level of capital ship space combat than any other game I've seen released over the last year.
  5. 74
    Gratuitous Space Battles is an interesting mix of puzzles and strategy. Action fans won’t find this interesting, but those tactical puzzling fans who love a steep learning curve will definitely enjoy this game. It’s quite expensive for an indie game, but luckily, there’s an extensive demo for those who want to make sure they buy the right thing.
  6. Imperfect spaceship engineering and asynchronous online dueling combine to deliver a flawed star. [Dec 2009, p.94]
  7. Dec 23, 2010
    I do like Gratuitous Space Battles. I think it's a great concept, beautifully presented. I just wish it would let me like it more.
  8. Gratuitous Space Battles manages to strike a respectable balance between casual gaming and deep, engaging strategy.
  9. Managerial point of view to epic space battles. Good planning is necessary to enjoy this "Tower Defense" variation. [Issue#187]
  10. It's definitely worth trying though, and you may very well find yourself hopelessly addicted. With thousands of online challenges, as well as a rampant moding scene, you'll be playing this for awhile.
  11. The type of player that will enjoy the gratuitous space battles might well be put off by al the number crunching and preparation involved in just getting an effective fleet together. [Feb 2010, p.63]
User Score

Mixed or average reviews- based on 75 Ratings

User score distribution:
  1. Positive: 16 out of 31
  2. Negative: 9 out of 31
  1. Dec 26, 2011
    Now I'll freely admit that I'm not massively into strategy games, but having picked this up in one of the recent indie bundles, I thought I'd give it a go. If ever there was a game that threw up barriers to introducing people to the strategy genre, this would be it. I get that strategy games are often complex, but when the tutorial involves reading screeds of text, going through numerous pages of options and ten minutes later, you finally get to see the battle take place? I'm sure the hardcore strategy nuts are frothing at the mouth reading this already, but from someone who wanted to see what all the fuss was about, I'll try and find a more accessible entry into the genre. Full Review »
  2. Dave
    Jan 19, 2010
    This game could be very good if not for a few major flaws. The worst of which is that you can't tell anything about the fleet you're going up against. In a game where the only decision you ever make is how to construct your own fleet, this is absolutely the most vital information you could have, and you don't have it. The best you can do is build ships you think *might* work, see if they do well or not, and then go back and revise based on your best guesses as to why they failed. Full Review »
  3. Jan 2, 2013
    A very interesting concept with lots of potential that misses several key points. The art is very pretty and simple so it can work even on older PCs and laptops. The concept is interesting but poorly executed. You can design your own star-ships with different weapons and attachments, but most need to be unlocked first and don't do much but perform slightly better than previous iterations. no huge weapon variety either it is mostly lasers, missiles and ion weapons. DLC races don't have much differences except cosmetic slight stat changes and a few unique weapons. During battles you can't really tell what is working and what isn't or what kind of weapons the enemy has. After battles there are charts you can look at but don't really explain much. It tells you your best and worst ships and weapons but doesn't go into much detail so it's kind of useless. Pretty much the only way to win is to just throw lots of cruisers and one or two frigates at the enemy but that doesn't get you much reward to improve your ships and still suffers massive casualties to an apparently inferior enemy fleet.. Also campaign mode is a paid DLC which seems kind of stupid to me. Collapse Full Review »