Great Invasions: The Darkages

Mixed or average reviews - based on 16 Critics What's this?

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  • Summary: Great Invasions covers three periods from AD 375 to 1066 with over ten scenarios and a Grand Campaign. Dozens of races, realms and empires to choose from, play with more than 160 nations, tribes and states of all sizes and forms. A mix of strategy and action, Great Invasions thrusts you back into Europe of the Dark Ages, a time in history where hundreds of nations and barbarian tribes rush to assault the civilized world, from AD 375 (arrival of the Huns) to AD 1066. Expand
Score distribution:
  1. Positive: 1 out of 16
  2. Negative: 6 out of 16
  1. If you are looking for an intelligent and very deep strategy experience in an under-explored time period, look no further.
  2. While there is a lot of complexity in the game play it is hard to grasp the many aspects due to the unpleasant interface.
  3. A very large game with a large amount of strategy, if you have the patience to learn how to play. To really be a great game, the interface needs to be totally redesigned, along with the manual.
  4. I don’t want to discourage the intrepid few who might find some real pleasures here or are so excited about the time period that they’re willing to endure Great Invasions’ abundant frustrations.
  5. Bluntly, depth doesn't automatically mean satisfaction, and even within this very small strategy niche, "Europa Universalis II" is a much better choice if this is the kind of warmongering that floats your trireme. [May 2006, p.93]
  6. If you're willing to invest a lot of time and deal with a lot of frustration, there's a sweet core waiting under that difficult shell. However, unless you're particularly dedicated (or have a masochistic streak) I wouldn't bother with Great Invasions.
  7. A proper historical simulator is a great idea, but as it stands I would much rather play Risk then ever look at this one again.

See all 16 Critic Reviews