- Summary: Grimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scaryGrimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone but is it certain... that you are there... alone? … Expand
Positive: 0 out of 2
Mixed: 0 out of 2
Negative: 2 out of 2
Apr 3, 2014There was a promising idea here but nothing in the game came together to make for an interesting experience. Instead, I was left frustrated and underwhelmed as I tediously hopped from platform to platform, wondering if I’d live to see the next checkpoint or die trying, and shaking my head as the latter became true.
Sep 18, 2016Conclusion:
+Good sound design +Good creepy atmosphere +Some good puzzles -Game mechanics can get relativelyConclusion:
+Good sound design
+Good creepy atmosphere
+Some good puzzles
-Game mechanics can get relatively tedious
-Story is very meh
-"Puzzles" that rely too much on platforming
Buy it on a massive sale if you really like indie-puzzle-platformers.
End of conclusion.
After seeing that Grimind has only 3 bad reviews (at least at the time of writing this review) I'd like to stress that it's NOT THAT BAD. It's a somewhat interesting indie title, which is clearly not done with a massive amount of money, and I tried not to raise my expectations too high. And I didn't. But it still wasn't that good, and towards the end I just wanted it to end already. And that's not a good sign.
Grimind is supposedly a puzzle platformer, and there are plenty of puzzles indeed. Some are really good, but some are based more on the 'platformer' thingy and the game, meaning that it depends more on you're timing and pressing the right key at the right time, rather than you're puzzle-solving skills. The controls of Grimind were basically alright but not 100% fluid, and this fact together with some level-design decisions made me often get to a point of feeling nervous and irritated as I simply couldn't get through a certain section of the game, again and again and again... Until it stopped being and fun.
I could forgive this, though, but unfortunately there wasn't much to keep me intrigued and motivated to actually want to finish this game, aside for a slight curiosity about how the story would end, and my terrible tendency to finish whatever game I play even if I don't enjoy it.
So, I did finish the game, and unfortunately I didn't reach any satisfying conclusion to the game. Found out the I missed one secret and that finding all the secrets in the game would grant me an additional ending.
Went to look for that missing secret, made it to the ending again, and got an even less satisfying conclusion.
Grimind presents you questions and wanderings throughout the entire game but leaves you with no answers, no real conclusion, no real story.
So, unfortunately, awkward story + awkward gameplay equals not such a good experience.
And that's a shame, because Grimind does show potential, there were some entertaining moments, the game had a brilliant sound design which fit the creepy atmosphere, the graphics are very simple and yet captivating, dark and gloomy and yet colorful.
This indie title does have some good features and could be really enjoyable if it only wasn't getting so tedious as the game progresses. It is rather short though, so you could probably get it on a massive sale if you really like this type of things.… Expand
Jun 19, 2014Paweł Mogiła is probably the sloppiest game developer in history. Who has the nerve to release a game in such a despicable state?
This gamePaweł Mogiła is probably the sloppiest game developer in history. Who has the nerve to release a game in such a despicable state?
This game is abominable. As soon as you start the game, the first problem you will notice is the awkward broken English and laughable monologue. Everything about this game is painfully amateurish, the art style is hideous, and the sound effects are repulsive. Just to give you some examples, when you spend too long underwater you start hearing a man gulping water, it's absolutely ludicrous. The art style is not consistent, the backgrounds are stretched and blurry but the most pathetic of all is the grabbing animation which consists of 2 single frames.
This guy failed miserably at everything but the level design which is decent for the most part. Avoid at all costs, even if you can get it for free.… Expand