- Publisher: Sierra Entertainment
- Release Date: Jun 23, 2004
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88I've had a blast playing Ground Control II: Operation Exodus. It's fast and fun and was certainly one of the most entertaining games that I've played in quite some weeks.
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85Deliver[s] a stunning presentation coupled with solid gameplay and a lengthy campaign.
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88One of those RTS games that gives you enough to be familiar with it, but leaves enough extras and surprises to make it a unique and fantastic experience unlike other games in the same genre.
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The campaign is challenging without being cheap, and my units' behaviors never caused my mouse to get launched across the office. [Aug 2004, p.105]
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90The intense gameplay makes it one of the best strategy games we've played this year.
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80Once you get the hang of the units (which takes an extra-long time) and the tricky camera, Ground Control II can be relentless, fast, and furious fun.
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70We missed some of the more intricate aspects of the original, and the ability to carry veteran troops forward between missions is a glaring omission, but despite a few niggling faults, it's still one of the best single-player RTS titles we've ever played, and is well worth the price of entry for that alone.
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The game play is engaging if you’re willing to work through some control issues. I only wish the multiplayer mode was better and more popular.
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A snazzy tactical RTS that breathes some life into the genre without necessarily redefining it.
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Despite its stripped down gameplay, Ground Control finds a perfect balance between action and strategy. The result is a game that will appeal to explosion-addicted gamers and tactics fans alike.
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The workings of the game are more mature. Besides some minor annoyances, Exodus culminates into a solid real-time strategy title where the term 'real-time' is not a compromise for strategy.
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60As someone who wanted a true sequel to the original Ground Control that continued to break away from the generic mold things like the "Command & Conquer" series has become, I was ultimately disappointed.
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80While Operation Exodus is not without flaws, it offers modes and innovations you won't find in competing real-time strategy games and is a very refreshing take on the genre. It also looks gorgeous.
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Despite having to baby-sit your troops, and play with the same objective over and over, the game still had me coming back for more.
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50Despite being a relatively original take on the RTS genre, this suffers from the same problems that have been around since Command & Conquer - eventually you'll just throw masses of troops at your opponent, hoping for the best. [Aug 2004, p.120]
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84Hardly revolutionary, but still a hell of a lot of fun. RTS fans should pick it up. [Sept 2004, p.64]
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If you love a lot of real-time strategy in your real-time strategy games, then Ground Control II is for you. It’s a great looking game that delivers some exciting real-time strategy action for gamers who need a break from base-building and resource collecting.
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The real missed opportunity in Ground Control II is that such great visuals are built into a game design that smothers you in too much busy work to enjoy them. [Sept 2004, p.64]
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90Basically, what all this goodness translates to is a fantastically well-balanced and tremendously fun fast-paced tactical RTS.
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89Extremely visually appealing and mentally stimulating.
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But every game has its weaknesses, and as far as the complete picture is concerned, Ground Control 2’s aren’t enough to excessively interfere with what is, whichever way you look at it, a very good game.
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Although I personally prefer to have myself a nice little base I can call home, with turret defenses tracking the moves of all my enemies before they even see my base, this was a nice step away from the norm.
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80Regardless of the often frantic pace, there’s bountiful strategic potential here, which should keep potential Sun Tzu’s happy.
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A thrilling and beautiful RTS that sucks you into its world of war and carnage, shakes you up with its intensity, plot-twists and booming aural assaults, then spits you back out into reality as the end credits roll. It's by no means a masterpiece, but it is one of the most tactical, rewarding and entertaining RTS games money can currently buy.
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80You can't help but get the impression that this was a sequel made out of obligation, rather than creative drive. [Apr 2006, p.95]
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82Eminently likeable; as moreish as chocolate kittens, more addictive than smack-sprinkled kebabs. All the key ingredients of an RTS are here: well-balanced varied units, interesting missions, a surprising plot.
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80The most impressive aspect of GC2 comes from its multiplayer capabilities. The support of drop-in gaming, which allows players to join in while games are already in session, completely changes the multiplayer dynamics around.
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93The multiplayer matches are very frenzied. Add to this first-rate production values thanks to excellent visuals and a compelling soundtrack and you have a winner.
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70Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]
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80The AI routines and its "wealth" of strategy elements are nothing to write home about, but the fun and dynamic mission design as well as its great looking maps and spectacular battle sequences will keep you glued to your screen while it lasts.