Jul 6, 2011A pitiful attempt at combining Magic: The Gathering with elements of the Heroes of Might and Magic series. This game fails on all fronts. Creatures are generic, unit models are ugly, and animations are woefully simple and uninspired. Don't expect any redeeming game-play either, as the Campaign is a meagre 5 scenarios, though I was thankful for it's brevity merely 3 missions in. The game also loves to throw stats and numbers around, however, any tactical element is crushed by the battle system's sheer dependency on randomly drawn cards. I purchased this game for a measly $3 on Steam, and I have to say that it wasn't worth it… Expand
Mar 6, 2011This game is like most "We want to be Magic the Gathering" computer games, except for one small thing:
The people designing it never understood that when you buy a Turn-based strategy game you want a relaxing non-stressing game compared to Real-time strategy. At first I thought "Hmm well it's just these first maps that suck hard", but then I realized there isn't a map in the game that isn't based on a time limit!! I mean omfg! the level of idiocy from the designers is baffling, and trust me: I'm gonna use this game as an example as to how most computer game designers just don't grasp who their target consumer is...
I bought it cheep, but after the third Campaign map I was bored and annoyed. Then I tried the Custom Maps and EVERY ONE of them where at least as bad as the campaign maps.
Don't waste your time, the hunt for the heir to HoMM3 continues elsewhere... (Note how I DON'T mention HoMM 4 and 5, since they too are examples of the above mentioned lack of grey matter from the designers)… Expand
Jan 11, 2014Overly difficult game, the simplistic mechanics underlining the combats is rendered unbearable by a steep learning curve, poor interface, and a punishing AI. There are no strategies to win this game, only choices to what you can afford to lose. No way to develop your units, no way to attain all the goals of a map, the overpowering units of the AI will see to it. Maps are generic and allow only one tactic as they are all built around one bottleneck.
As you can not accelerate the animations, you are obliged to watch the snail paced movement of each single unit. Beware, managing your own cards is almost slower.
A frustrating game.… Expand