Dec 2, 2012Guild Wars 2 is by far the best game to date when it comes to fantasy MMO's. I've been playing since launch and I am just as addicted to GW2 as I was to regular GW. Taking away the quest grind is a real + for me. All other MMO's focused way too much on questing. In GW2 I like the way you can just go out into the world and stumble upon an event. Exploration is quite fun, you never know what you might stumble upon. I have tried my hand at PvP and I still need some work. As for WvW I have not been there yet, but from what I hear from other players it can be quite an experience. The only thing in GW2 that I find needs work is the gathering aspect of it, If your getting into crafting, starting out seems to be quite slow. Harvest nodes can take an hour to respawn while farm nodes can take up to 23 hours to respawn, this seems to be a little too restrictive, but really that is the only gripe in the game that I have. I just totally love this game, Arenanet has delivered on it's promises for sure. I am looking forward to what the future has in store for this game. Will we be able to walk the streets of Kamadan or Kaineng City again? Is the Jade Sea still going to crystallized? What new lands will we be able to explore? I'm stoked about this game, and I will be playing it as much as I possible can.… Expand
Dec 1, 2012I love this game a lot, i don't find it boring at all as many people said. Graphically it looks like more Rift than other modern MMO. I could say GW2 and Rift are playing in same sandbox! There are thousand things to do: fight, climb, discover, craft, explore,... i don't have a HL character - my main is 32, that small but i never find time so short since i play GW2. I like to play alone, without guild or anything else and this MMO is so good for this. Public fights are great, copied on those exising in Rif… Expand
Dec 1, 2012I played this game for around 3 weeks from release and sold the account for $140 with a lvl 80 warrior alone. The game is fun and interesting with new mechanics for the first few weeks. The story is somewhat decent. The action is pretty linear and easy for anyone to use, so it appeals to more new players in the GW series. For the more experienced players, there is little customization of skills and weapons, so basically, everyone does the same thing. Compared to GW1, there is only single class so no adding a second, there are a small limited pool of skills for every class, there's a lot less strategy and skill involved since you can attack and use skills while moving and you can see your enemies' AOE landings before they hit the spot, and there are numerous game-breaking bugs. The PVP is very repetitive and doesn't give me any incentive to play it. Aside from these downs, the achievements systems is probably one of the best I've seen in any MMO. The graphics are pretty good even though they aren't optimized well for higher end systems yet. The quests are pretty average and mundane so yes you will do a lot of gathering wood for farmers and such. So for those of you considering the game, if you are new to MMOs and haven't played GW1, you will like this game. From the more experienced players, you will notice a lot of what made GW1 so great, has been removed and made it more geared towards new players. Interesting strategy considering it's much easier to keep your loyal customer base than trying to get new ones. They should have kept their strengths and simply tweaked and updated them. All around, some decent mechanics, but essentially, not much different from any other MMO out there.… Expand
Nov 30, 2012Played this game for a couple of months and found that its just too buggy. Many dungeons to not work and the new fractals dungeons crash constantly (usually toward the end). The game is full of cheaters and its just a very bad game would not recommend it to anyone. Give it a year or so for them to work out the bugs and stop the blatant cheating.
Nov 30, 2012I'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quite possibly the best job at bringing them together. - Graphics/Level design. you can tell they didn't intend the look of realism. Its more artsy. And they nailed it. Attention to detail is superb and the environments are captivating. CONS - There are very very few armor sets through 90% of your leveling up. You will literally wear the same thing for most if not all of those levels(appearance wise i mean of course). - The world feels like just 1 big single area because you can teleport to within 100 feet of anywhere. Because of this there is no mounts and that's why its a con. - Dungeons. There's about 8 in total. Sure you can repeat them in exploration mode for a bit more challenge. However you get caped down to the level of the dungeon and you need more then 3 people to even consider them making this part of the game useless if your a solo body or just wanna play with your game buddy. The scaling the designers talked about should have been put into dungeons. -Trinity system.. For the love of god this doesn't work at all. Certain jobs take naturally way less damage then other and other jobs deal brokenly high damage compared to others. it really needs an enmity system because of this. Most people enjoy certain job roles in a game -End game is really only World vs World and PvP. Too many games do this for all their end game now. The world vs world is great but the PvP is done better in other games. MMO's started out as PVE content rich games with very little in the way of PvP. You need a good mix of both don't just focus on one.- oh and mesmer is hyperly weak in PvE but way OP in PvP. A single Mesmer with just decent skill will wreck a entire group of 8-10 people of any other class. Doing that yourself is fun but its very unbalanced - LFG it needs a LFG system. You can go a few days (real life days) before you get a group to do a Story dungeon. Problem is mostly solved joining a large guild However you must remember that this game was advertised to cater to solo players alike.
Conclusion - This really is a must play game. A single player or duo will get bored of this nearing level 80 probably in a few weeks for the average player. The real fun is had in a large group working together at everything and you can get months and months. Overall you getting a ton of quality game play here however you look at it only for 59.99… Expand
Nov 29, 20128/10 from me. I'll start with the good. The content is overwhelming. You may say there isn't content, then I don't know what game you have been playing. Everything from WvW, to PvE, to sPvP is simply fun. I even enjoy crafting, something I never really enjoyed doing in a game. The graphics are phenomenal. I'm playing on a low spec computer and still enjoy the beauty. That is another point, I'm on a low end computer. The game plays decent on it, I'm happy about that. I really enjoy the big "group dynamic events" where 100+ people show up to take down a baddie. That is always a blast to enjoy. I'm also a World versus World versus World (WvW) nut. I enjoy fighting alongside 100+ people taking a keep or a castle while getting barraged with arrows and oil. That is fun. I enjoy it. The classes are all fun to play. And the races are equally amazing. The personal story is very well done as well. Granted, I think after a certain point it starts coming together at the end so it is the same, but that makes sense. The story of an MMO has to have the same ending point. It is very well done. My only concerns are the following. The Culling issue in WvW and the PvE side are just bad. If I am fighting people, how come I can't see them, but they can see me while I'm getting hit? This is especially bad in WvW where you do find quite a few people at the same time. Another are the bugs. The bugs are endless. Just when one gets fixed, another one pops up. It took me a month to get one map completed because of a bug where the skill point didn't show up. Kind of hard to complete content that way. Another is the "endgame". The whole game was supposed to be end game. But instead we have people "farming and grinding" gear which is the total opposite of what the game was marketed to be. There isn't any reward for going back and assisting new characters or doing lower level content. If there was some sort of reward for going back to a different map, even it is was farming, perhaps the population would spread out again. Kind of pointless to see a 30 man zerg just farming events in the end game areas. If that was what the PvE ends up being, I'll stick to my WvW. The Class balance is out of whack. Seems to be that if you want to dominate, go Mesmer or Thief. The other classes don't even matter is seems like. Re-balancing needs to be done for the classes.
All in all, the game is very well done. The best part, if you get frustrated or bored, you can always come back when new content comes out. That's always the best part, no worries about a subscription fee. If those small issues get fixed, and slightly more content for the little guy in WvW, it'll be a 10. Till then, a 8/10 it is.… Expand
Nov 28, 201210/10 for me. Reason: - this is one of those few games where you don't rush to max level so you can finally have some fun, but are having fun from level one. There's no point to fit it all in one short review, so rather then doing that i'll outline the end result of all they did:
A game where whole world is a playing field, where even starter maps can pose a challenge to max level player, where there's ton of stuff to do everywhere you go. All that packaged with innovative, skill-not-gear based combat wrapped around if some of the finest sceneries mmorpg has to offer. This world lives, this world breathes, this world kicks ass! And finally a world where you don't dread the appearance of another player on the horizon but are encouraged to team up with him and double the fun in a party, as there are no penalties or losses of any kind for either of you when you hunt same monster and do same quest.
This game plays like some best singleplayer titles with mmo aspect not being subpar in the least!
And the cherry on top - no hidden money drainage inside. Unlike certain "game with horns and tail v3", you don't need to pump $ to get the best out of this game. Cash shop is present here but it's very fair and not p2w one. Mostly aesthetics and some usable items that drop also from monsters, or aren't critical for your progression.
Only people i would not recommend this game are the 1337 damage hoes that want 30x the damage of normal joe after months of grinds in highest level maps. This is not a game for you, gear counts, but skill>gear in here and GW2 is not about being the most elite on the server - it's about plain good uninhibited fun:)
As it is now it's honest 10/10 from me and i hope arena.net will keep it that way in the future;)… Expand
Nov 27, 2012Guild Wars 2 progresses the MMO genre. There's no grind, there's collaboration galore, a wealth of PvP, and quite possibly the most scenic game I've ever laid eyes on. I'm constantly bewildered by its beauty, and fun. Buy this game. Get in a big guild. Play WvW, play sPvP, get in dungeons, play live events...etc, etc, etc,etc,etcet,cet,
Nov 26, 2012After playing this game since release, ArenaNet are probably one of the most inefficient developers ever to grace the MMO industry. The game is riddled with bugs only to be riddled with more bugs every update. These bugs rarely even get fixed let alone be noticed. Take note that they have a tendency to ignore genuine player complaints and they fail to keep their promises. The fact that their PvP side of the game doesn't even have a global leaderboard is certainly troubling (yeah, e-sport, right). The PvP is a huge let down (the only mode is conquest) and the PvE side is just subpar. Class balance is totally out of whack. The actual classes have bugs from the beta to this day. The developers are slow and incompetent and It's honestly inexcusable. They'll be the ones to actually kill their own game.
I originally gave this a 10 but it looked so great at release. Now they've shown their true colors when it comes to how horrible of a slow and inefficient development team they are. I'm pretty much fed up with MMO's after this.… Expand
Nov 26, 2012this is a great game the world events are great , the world vs world pvp is amazing and the crafting is probably the best in any mmo right now. But the questing is essentially the same thing as any other mmo whether its collecting things or killing things to complete a quest.
Nov 25, 2012I am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to play though I found the story a bit weak.… Expand
Nov 24, 2012I am a casual gamer, and I love this game. I can play at whatever speed I choose with no sub. There a certain amount of gamers trying to sabotage this games ratings by saying that they have introduced grind with the new armour. While this is true, the armour is not essential to progressing in the game. It is a choice. So take no heed from the people who are rating it below 5. Unless they have a truly valid point for not liking it.… Expand
Nov 22, 2012It much like WAR started off well and much like WAR was actually better in beta, however all they builds now are condition, crit builds and the maps are so small you end up in an endless and boring zerg every time. There is very little deviation or choice in specs and weaponry and the combat feels like a badly implemented 3rd person shooter, since you are all dps anyway. These are problems they could have fixed but instead they decided to betray their manifesto and introduce a gear grind without saying anything about doing it. PVP is a broken morass and now they are concentrating on Fluff and getting WOW kids. You ex WAR players know exactly what I mean, Except WAR actually has better pvp than GW2.… Expand
Nov 21, 2012All the promises that were made before release and all the selling points of this game have been thrown out the window with the latest patch.
There was supposed to be no grind, no gear treadmills, no gated content. Before 15 Nov 2012 this game was 9/10, now it's a clear case of bait and switch. Don't be fooled by all the old reviews, and read up some current information about the direction the game has taken.… Expand
Nov 21, 2012edit 70 hours of gameplay one warrior lvl 48 and map completed to 25%; after the first two weeks of intense play I found myself playing GW2 really casual and even if i stop tomorrow, the price of the game is money well spent. Advice do not expect to find a WoW clone because the two games are very different in everything from PvE to PvP.
Nov 20, 2012While I can't quite bring myself to rate this game as a zero even now, and while it is still enjoyable in many aspects, refugees from the hamster treadmill can no longer expect to find a home in Guild Wars 2. If you're a casual player or someone who enjoys large scale PvP but does not enjoy a dungeon gear grind, stay far away from this otherwise beautiful MMO.
Nov 20, 2012Overhyped. The graphics are excellent at the time of launch, but the good features stop there. It has a disguised form of grinding that tries to fool players into thinking they are not grinding while doing exactly what grinding is: repeated kills over and over.
The classes are a huge let down. Most have cool animations and effects but these have no impact on gameplay as the abilities are weak and generic. All classes can do all the functions as melee damage, ranged damage, healing and support and as such excel at none which just furthers the feeling of weak classes. Furthermore you can be up-leveled (rarely) or down-leveled (more commonly) to provide a fixed challenge level. While some people like the constant challenge, this only increases the feeling of weakness since you can never enjoy the power you accrued.
Mobs are repeated through several areas, just leveled up and with maybe a different name (not always), which contributes to the tedium after a while.
Add to all this that it has no demo nor trial nor the possibility to sell the game you bought (as per the aggreement) nor a money-back guarantee and we have a trap where we just sank our money. All this fear of losing money on the part of the company only reflects a lack of confidence on the tittle.
Bottom-line: not worth it.… Expand
Nov 19, 2012Guild Wars 2 was said by many to be the game to usher in the next generation of MMOs. In my view, it hasn't lived up to that distinction. Nevertheless, I would still commend ArenaNet on attempting to innovate rather than re-hashing same old tired generic MMO concepts.
The PvE (Player versus Environment, i.e. player versus computer) is probably the best part of GW2. The combat system, scaling and dynamic events breathe new life in to open world PvE. As someone who has done questing to death in other MMOs, I actually found I was perfectly happy to run around and do a few zones without getting bored. The two big criticisms I had of open world PvE was unoriginal/boring story-lines and hearts (very close to traditional quests).
Regarding the hearts. This was a feature announced basically at the 11th hour. Most zones were given X amount of heart quests to complete, each appearing on the world map. This encouraged people to run around doing them and move on to the next zone, hence, detracting from dynamic events (which were the real innovation with GW2). Furthermore, the hearts caused many people to wander in to the next zone under-leveled because they did not grant sufficient experience.
To elaborate on the "unoriginal/boring story-lines", I felt the stories had pretty generic MMO/DnD fantasy type plots. I can't remember any use of writing devices such as red herrings and plot twists to mix things up a bit and make them interesting. Additionally, I wasn't impressed with the setting outside of dynamic events/hearts either. Although the races are not standard fantasy Human, Elf and Dwarf (etc.) they do use the same old stereotypes we have seem time and time again. Lastly, I found the voice acting to range from acceptable, to downright bad to completely immersion breaking. Having multiple races (sometimes in the same zone) with "funny" Jar Jar Binks-like voices really irritated me.
The two major parts of PvE I have not mentioned are dungeons and the personal story. I would say much the same thing about personal story that I did in the last paragraph. Dungeons on the other hand were well done. However, I would liked there to have been more of them.
WvW (World v World v World) offers good large group siege warfare style PvP (Player versus Player) if you like that sort of thing. Nevertheless, be prepared to deal with technical problems (i.e. lag). I have a monster PC and average internet connection and I was still experiencing lag (most likely some kind of server-side bug). Furthermore, you should also be prepared to deal with a system where whoever has the greatest numbers generally wins and a rather arbitrary scoring mechanism. In other words, winning is not really about playing well, winning is about getting as many people as possible to play at silly 'o' clock in the morning.
WvW also fails to cater very well to the solo player, small group and guild. Solo players and small groups are very likely to encounter larger groups of people in their travels due to the relatively small size of the map (considering the amount of people in it). When solo players and small groups do manage to take appropriately sized objectives they will often find it is steamrolled by a larger group and taken back 5 minutes later. WvW could have potentially been a great environment for guilds, however, that was defeated by small population limits on maps and long queues; it takes a long time to get the whole guild in.
Structured PvP is the last big part of GW2 I haven't mentioned. Teams of 1-8 compete to take and hold 3 objectives within a small map. It is intended as the more competitive PvP option. As great as the combat system is for PvE, it doesn't really seem to compliment PvP at all. The dodge system, removal of energy and abilities in general seem to make for a very frustrating style of play. Remember those extremely irritating gimmicky builds from other MMOs (e.g. early WoTLK Retri Pala, early RIFT Saboteur and SW:TOR tracer spammer)? Well, it's not the occasional person running this type of build in GW2, it's everyone.
The dodge system is frustrating because it can add a huge element of luck in to winning and justifies the inclusion of insanely powerful dodge or die abilities. These dodge or die abilities have a disproportionately powerful considering how hard it is to dodge them. In addition, be prepare for limited field of view, excessive spell effects, lack of cast bars and an excessive amount of characters (e.g. pets/clones) on screen to make dodging these abilities even harder. The number of dodges does not scale with the number of attackers, so you can potentially get nuked down in a second, if focused by a large group.
If you enjoy doing solo and small group PvE I would recommend GW2 wholeheartedly. The fresh take on things is well worth experiencing. However, there is a limited amount of PvE content available so don't expect it to last months and months if you play a lot.… Expand
Nov 19, 2012This game has EVERYTHING for be, in 1 year, in the MMORPG most played in the world. More played than World of Warcraft also. You only have to pay the two discs, and then you can forget the money and enjoy this huge world of Tyria. A world bigger than Azeroth, I think. So much hours of playing, but not as "drug" as is World of Warcraft I think. I don´t play this game a lot, because of the class, because of the new PS3 games... But when I get bored, I know I have an amazing game in my computer which enjoys me for hours!
The best in this game, in my opinion, are the graphics ( Best visual desings in the MMORPG history), an amazing Soundtrack, the huge PvP *World vs World, thousands of players against thousands of players), and the different localitations of Tyria, like beaches, forrests or freezing mountains.
The worst for me is the small characters you can have, only 5. Sometimes, the dungeons gets too long and too difficult. The level decreasing in some areas is absurd.… Expand
Nov 19, 2012This game was originally a 9 or a 10, you could play as you liked and be rewarded for it. But with the addition of the new Ascended Gear, the game has suddenly become very limited: grind the new dungeon 1000 times or be left behind. This transition is a betrayal of the "no gear treadmill" philosophy and makes the game more like a lame version World of Warcraft.
After playing for a while you start to find the classes pretty limited and kind of dull. Only a few tactics are worth taking, leaving you with like 1 or 2 builds instead of the diversity promised.
After playing them, the dungeons are generally poorly constructed and not a lot of fun.… Expand
Nov 19, 2012So now we are 3 months into the game and after I gave a very favourable review I'm going to have to take it all back. It seems Arenanet are now turning this game into WoW 2.0 insofar as there will now be a gear treadmill which goes completely against their manifesto which they set out whilst developing the game.
This was a good game until Arenanet started lying to it's customers. Shame on you Anet, I thought better of you.… Expand
Nov 19, 2012Why Hello thar, first of all Guild Wars 2 isnt a bad Game at all, the Leveling is quite nice but htere could be more Models for the NPC enemies. The Problem with the Game is the Endgame once u hit Max Level the Game just falls a bit off, due to lack of Content. The PvP is a split Thing the WvW-PvP is quite nice and offers you options on how to play, for example you dont need to zerg around you can push the Logistics and make your team win.
All in all the Game is solid but the Motivation after you hit Max Level is just fallin off a bit too quickly.… Expand
Nov 16, 2012Whichever class you play, wherever you go, whatever you do, Guild Wars 2 feels the same. In making all choices equally valid and rewarding, they've made a game in which nothing is special. There is nothing much to find out, few tips or tricks to share, little player skill to develop. Just do anything and make progress. It doesn't matter. Press any key to continue.
Nov 16, 2012First of all, I am not a fanboy of World of Warcraft or Guild Wars, this review is based only on my overall opinion on Guild Wars 2.
Overall: excellent game, ArenaNet really showed everyone else how a true MMO must be made. If you have money for it and you like MMO's (and even if you don't, but you want to try something new), buy it! 10/10. Brilliant.
This game is hilarious, whether you play alone or with your friends. High fantasy setting can be felt actually, with so many things happening around you. Roleplaying part of the game is also great, as you can even write personal story to your character! Yes, yes, your own personal story! If you wish, you can complete plot missions to advance your character in the world, he is the part of it. Not a player's puppet, but a character with his own characteristics which can be set by you! Combat is great, also. Making combinations with players is also a nice way to make the game more social-specialized. However, there are few things that I don't like in the game: for example lack of trading option. There's much more to tell about this game, like no unholy-trinity system in dungeons and interesting crafting system, but it's way too hard to describe everything about Guild Wars 2, as it's too massive and great!… Expand
Nov 13, 2012I used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but still most of the dungeons were bad). Didn't Arenanet say that there wasn't much grind in this game? The end game is actually all about grind. It's too damn repetitive and boring. Also GW2 has problem with bots. The personal story is loads of crap too, your choices doesn't really affect to the story AT ALL. All and all, it's a good game, since there isn't subscription fee. I wouldn't really recommend to buy it if you're planning to rush to max lvl.… Expand
Nov 11, 2012I tried really hard to like this game, seeing how I played the first Guild Wars for 7 years. I'm mainly here to score the game because 8.1 is a farce. It was a huge let down for myself. However, i would highly recommend the game to people who may not be familiar with the first or don't want to pay subscription fees. The Graphics aren't that much of an improvement over the first... If you have a high end gaming machine like I do... you'll notice very little difference... you can tell they catered to the low to mid level gamer machine. Not that that's bad or anything but come on people... time to upgrade your computers, you're ruining it for the rest of us who do upgrade. It was said that the grind would be gone... no, the grind is still there, except now it has a dress on and its not that pretty. You're still going to grind. I was very very disappointed in the skill system, skills are now bound to weapons instead of having a choice. There are no longer dual professions and no way to create uber builds. You no longer have to use your brain to calculate a build. They've dumbed it down to make balancing the game easier for the company and the mediocre players. You now pay a fee to portal, which isn't so much a gripe if the wait time wasn't so ridiculous (and no, it's not my connection, I'm on a T3 line). There are many bugs within game play, sometimes I wonder if they didn't pay attention to the beta trials or if they even played the game themselves. The story line... is okay. Puzzles and W-v-W is okay. The dungeons are where its at... but again, here comes the grind. I give this a 3 because its a three for me... but for someone else... I would say a 5 or 6.… Expand
Nov 11, 2012This review contains spoilers, click expand to view. GW2 is a nice place to visit, but I wouldn't want to live there. Visually it's good, but not fantastic, and the game play animation has a strange feel to it. Some call it floaty, some call it bloaty. The game play itself is also average. Some interesting combat mechancis in that different weapon combinations open up different skills, and the crafting mechanics shared across all your characters, are welcome features i've not seem on the other mmo's, but as will all mmo's its go here kill that go here collect this. Not quite on red snapper levels but it's still there. The game heavily promotes the 'personal story' making out that its all about you creating your own legend. In this Anet has completely failed. Sorry Anet. It's a linear story line with poor voice acting. It doesnt even have real world animation, just odd cut scenes that detach you from the game. Most of the story isnt about what you do, its about you following instructions like a good little peon. The game lacks depth to a newcomer unfamiliar with the GW world and background. Very little draws you in to the world. For a one of price its a reasonable game with some interesting new touches but nothing to really get excited over. However, zones feel empty, servers are already struggling to attract new players, and there are the usual requests to merge servers or transfer to better ones. If this was pay to play it would be worrying.… Expand
Nov 10, 2012I personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. Not worth that price. Maybe for $40.… Expand
Nov 9, 2012Y U NO AWESOME? The game tries so hard to do everything right but does a lot of things worse than any other game in this genre. The combat system was announced to be action oriented, what did we got? Wow combined with tera but its neither as accurate as WoW's nor as good as teras'. The questsystem is nice but the levelflow is too confusing and a more indepth tutorial would have been great. The jobsystem is well done but rather confusing for a beginner because you have to produce so much trash to advance in the skills. In the end 3 charakter between 18-36 and los my interest after 2 weeks :/ disappointing… Expand
Nov 7, 2012This is a title that has something for everyone...well everyone except grief players. For the grief player, you are not invited. The game is more like an artists canvas that you manipulate. The graphics are simply beautiful, the races are very well done complete with histories, and the classes are perfect. When I say perfect, I truly mean that. You can play whatever you choose and not have to worry about waiting forever to find a pick up group that will let you in. If you want to group you can, or you can just adventure and help out where ever your ADD takes you. No monthly subscription nonsense, no grief players, and you have the freedom to play whomever you want and can still bring value to any group you happen to meet. There are so many more positives about the game it would be impossible to name them all. Suffice to say, If I could score this game higher than a 10, I would.… Expand
Nov 6, 2012Certainly the best MMO launch of 2012. While I had a blast playing TERA and The Secret World, they can't compete with the fun I'm having with Guild Wars 2. While I must admit that the so-called PvE in the game is more or less just an "alibi" feature of the game it is still fun. It's really stimulating to finish the small tasks ("Hearts") for different people and stumble from event to event. There are many things to collect that add up to daily and monthly tasks which, in the end, reward you with even more XP, Karma and other things.
The only thing I'm missing is more PvE content (yes, I know, GW is supposed to be about PvP ;) )...but it's okay so far.
Up until this, I would've given 10/10 nonetheless, but...here comes the stuff that I actually really don't like about GW2: The PvP. So far (11/06/12) the PvP is pretty much broken. Balancing is basically non-existent (Thieves and Mesmer kill everything using just two to three skills. One-hit-kills happen as well.) and there are certain class builds that are so ridiculously powerful that you barely see anything different. Plus, certain character combinations are more or less "indestructible" so if you're not playing one of the two "awesome" classes, you're gonna have a bad time.
I hope they'll fix this soon. 8/10… Expand
Nov 5, 2012Good game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.net should think about that, otherwise they will start loosing players.… Expand
Nov 3, 2012This game is worth the money, if only to go through the content once. I was a hard core WoW player for 4 years before giving it up. Guild Wars 2 makes it clear it is going head-to-head with WoW as evidenced by this "encrypted" saying that was on one of the tombstones outside of Divinity's Reach: "I played WoW and look at me now. If only I had been like you and stuck to playing GW2". It has since been removed, but it makes it clear what audience ArenaNet is going after. + Better than WoW
= Equal to WoW
- Worse than WoW
+ Dynamic quests keeps things fresh and exciting and making grouping up with people in the same area painless
+ Every class gets a self heal
+ Every class can rez another player
+ Access to trading post from anywhere in the world
+ Shared resource nodes (unlike WoW's every man for himself model)
+ No monthly subscription fee = Graphics: Pretty equal to WoW, although the text in GW2 is a bit weird/dated.
= Environment: World is alive and detailed with leaves flying around and visually stunning landscapes
= Sound/Music: Music is good; the sounds come from real life recordings for realism
= Holiday events and rewards on par with WoW's
- Different areas are instanced leading to "breaks" between traveling between them
- No LFG tool. Every modern MMO has this. This game needs a serious LFG tool like WoW
- No addon support
- Lack of content. I found myself trying to hunt all over for quests to level up with. WoW doesn't have this problem
- Dungeons can be frustrating
- Lack of a decent tutorial or guide system for crafting, travel and gameplay (Blizzard now gives you a PDF manual with everything you ever wanted to know and more about WoW)
- Lack of mounts
Overall, this game seems like WoW in a simpler time, like 2004/2005. Sit in a map or a city and spam the chat channels LFG. That's what I did years ago and don't feel like doing that anymore.… Expand
Nov 3, 2012• There is a long standing a gap between the action present in modern RPGs and MMORPGs, Guild Wars 2 is the next step in bridging that gap.
• The dodge mechanic present in the game helps to add to that "action" feel, requiring the player to keep moving while concentrating on their positioning in the combat at all times.
• Though the combat system is a great improvement over more traditional MMORPGs, the game still bears many of the trappings that are a given part of any MMORPG.
• Containing both a traditional arena based PVP and more open area mass battle grounds offers a wide range of PVP options where though not always competing on equal grounds, even new players are given a chance by being boosted to max level.
• Though grinding is not required, population levels in certain parts of the game may cause certain dynamic events to either not trigger or be impossible for an individual to complete thus throwing off the expected leveling path. Otherwise the quest system is great.… Expand
Nov 2, 2012I'm an avid fan of MMORPG and this game fall short of my expectations and many others by the looks of it. Yet I still recommend fans of this genre pick up this game as unlike most, it's none subscription based and will be a game I will come back to every now and again for years to come.
The games PvP, from what I've seen is pretty unbalanced but it's not a game breaker. The PvE is very different to any other MMORPG I've played. Each instance has a limit of 5 players which I found slightly disappointing yet they are very challenging and requires a lot more cooperation than any other multi player PvE experience, like World Of Warcraft for instance. What I found very interesting is the fact ArenaNet based the game on giving the player a choice of how to level. For example, one could level to 80 with just World PvP (A new feature which involves a server VS server VS server system. Which takes place in a huge battleground). Or Structured PvP (A smaller PVP environment). Or even just questing. The game hasn't got a compelling storyline but this can easily be avoided.
The game play varies greatly from profession to profession, depending on what type of profession you're playing. The thief and most melee classes consist of more button mashing then skillful play with ranged classes mostly bound to a powerful rotation.
Personally I recommend picking this up even if you don't plan on playing for a considerable amount of time. The soul fact that this game isn't a subscription is a must buy for me.… Expand
Nov 2, 2012Just pros and cons.
< > Pros: < 1 > Stunningly effective design (visual, graphics and music) < 2 > Innovative and convinient gameplay (anyone should try it) < 3 > Playstyles of different classes are really different < 4 > Wide character customization < 5 > Live world with continuous events
< > Cons: < 1 > Inexpressive storyline (especially the ending) < 2 > Annoying last locations (both design and mobs' behaviour) < 3 > Turmoil in dungeons due to "no tank, random aggro" mechanics < 4 > Lack of end-game motivation (after some level of familiarization the game becomes boring even without full progress achieved)… Expand
Nov 1, 2012The game, doesn't hold up to what I thought it would be from GW1. It annoys me how many bugs there are in the game, one of the level 45 story mode quests has been broken, since the game was released it is the second quest for Order of the whispers for the Skritt. I bought it while knowing there wouldn't be any tank or healer in the game, even through you can be semi, it is still not the same. My biggest complaint is how useless it makes you feel with crafting. On other MMOs, you could at least sell what you made through the leveling up of it, even if you don't break even you can still sell it, while GW2 everything you make until max level is practically trash. I witnessed so many times I tried to do a skill quest and there was no npc there or the same with a event, that they are gone because of a bug. Only reason I didn't give it a 0, but a 5 because it at least does show me a little bit of joy trying to reach max level. The dodge feature is another thing, that shouldn't of been introduced to mmos, at least it should of been, where you don't dodge everything, it makes why should I do a aoe, when people can just dodge out of it. I am still going give the game a chance to max level, but after I reach it not sure, if I want to continue due to no end game content other then dungeons that i have to sometimes wait 1 hour to find something or WVW where unless you are on a good server you can actually have fun, while it doesn't matter what server you are on, because eventually it will drop and another server will be better and make WVW suck for your server. I have played around 14 mmos and I plan to jump ship to FFXIV Realm reborn, as soon as it comes out it will give me more of a mmo experience and not a single player one, with multi-player.… Expand
Oct 31, 2012I've been playing since release and everything I have to say about this game is good - I recommend it to my friends and get lost and immersed in Tyria for hours at a time. In GW2 you are dropped into the world without much of a hint as to what you are supposed to be doing. That's because the point in the game is just to go explore and have fun. There is a massive and immersive world out there to enjoy and it's all breathtakingly beautiful. There are points of interest to visit, which when explored can often lead to secret jumping puzzles or hidden chests. There are breathtaking vistas to view and skill challenges to earn. All of these things can be challenging and puzzling at times. Levelling and gearing in this game almost seems secondary and you'll barely notice your levels flying up. There are two PvP modes, WvW and structured PvP (5v5 - 8v8 games). Both are very different things and I have found a lot of enjoyment in both. I recommend giving GW2 a chance because you just might LOVE it.… Expand
Oct 29, 2012I reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I refer to as the Naked Ranger Conga Line. All nodes can be harvested by each player or bot with impunity. A line of 5 ormore bots hits all the best areas before legit players can have a shot. They tag mobs and take drops and then all these basic mats glut the Trading Post. You would think this would bottom the price to nothing, but the forums cried for and got a barrier keeping the price from dropping below a sell price to an NPC vendor. They said that would keep new players from getting cheated on the Post. Instead it allows a set ROI for all the goldsellers and the armchair Economy experts in the forums never noticed. They are more bent on calling anyone expressing the desire for a free market chance a power mad moneygrubber. So this version of Trading post keeps the goldsellers in business while choking the playablity out of the TP. After spending time trying to handle this within the forums and being accused of
trying to gain an unfair advantage by players and having mods and John Smith "you guys got this thread handled" of ANET shout me down as trying to make a ton of money i give up handling this on the inside. The top tier items cost 400g .... who is trying to make a ton of money? almost RMAH-like. The goldsellers illegal influx of money generated from a stable ROI on basic mats has sent gems values up and gold from gems down. Example - I bought one character slot with in-game gold for under 3g shortly after the game got the TP up. Fair and nice...... that same slot would take over 8g now. Crafting is worhtless and a money sink ... like its needed.. with only xp having any value. I can farm mats and gain equal exp and more money. anyone who is looking for an enjoyable market experience with free enterprise and the ability to succeed or fail on your own... run fast and far the other direction. This is not your game. The game environment is good. The dyanmic events, POI, heart quests etc ... are wonderful. thats the 6 ... the rest is a zero. sorry to say any who thought GUILD WARS 2 was the no sub solution and successorto WoW will be disappointed. It's only slightly better in the quest and loses by a landslide in the rest... damn shame too. I had high hopes.… Expand
Oct 29, 2012This game is really amazing considering that it features a 60$ price tag and no monthly subs. The world is huge and is clearly designed for casual player. Hard-Core players may find the game disappointing because its pretty easy to level up and the lack of the end game content. The soundtrack is also amazing and is composed by Jeremy Soule who made the skyrim soundtrack. Overall the game is amazing and different from other games such as WoW and the WoW clones.… Expand
Oct 29, 2012not an mmo revolution, but still as wow's getting older and older, this is it's best alternative (also sub free!). i don't care about pve in general but there's very of it little even to my liking. pvp-wise it's much better, still there's no incentive in the long run (i mean spvp, which lacks ranked teams, arena ladders), also pvp feels like just burning all your skills asap and waiting on cooldowns. WvWvW is too hectic with too may people that makes the frame rate drop to single digit number (4 core cpu, 560ti, 8gig ram). i would be really interested in statistics about the active players as a function of time, i have a feeling that its a small fraction of the peak value. graphics are great, story and crafting and pve are well below swtor. level grindig is horrible, despite of or partially because of this "everything is a dynamic event" craze… Expand
Oct 28, 2012This is a shockingly good game, fully enjoyable either as a massive RPG campaign across a sprawling world, or as a highly challenging MMO with enough content and almost unachievable endgame goals (getting legendary gear or 100% dungeon completion is a worthy challenge). PvP offers an absolutely unforgiving environment to E-sport geeks, while World v World offers environment to fight enemy players that is easily accessible to everyone including newcomers. The world is rich, graphics amazing, engine flawless, character development has a distinctly fresh touch to it. If you have ever at all enjoyed the MMORPG genre, you absolutely owe it to yourself to try this one. There are people everywhere, whether to group up for PvE, or to compete with in PvP. No lag, no waiting time. Oh, and, you know... no subscription. Amazing. After a 100 hours, this game remains a source of ever-fresh enjoyment, and a lasting credit to its creators.… Expand
Oct 28, 2012The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!
Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works better that way. Working together alongside strangers is obviously even more devoid of sophisticated teamwork.
Next problem is the attack numbers, and this is something almost every bad review mentions. There are only 5 attacks per weapon and a few support abilities used more rarely. This in turn means that you'll be using the same tricks again and again and again until you start getting bored.
The World versus World is very well done though, and some features such as jumping puzzles can be a fun diversion.
Overall this is not a bad game, but the non-dedicated character classes don't quite work out, and it drags down the entire game.… Expand
Oct 27, 2012To sum up - GW2 is a fantastic and fun game that I have truly enjoyed in an exploratory and exciting way, something I haven't done in ~7 years.
I spent a good part of 6 years playing WoW after first playing Guild Wars original for a year or so, then on and off after that point. I've played several other MMOs but none of them ever really came close to WoW or original Guild Wars as far as I'm concerned.
GW2 has fresh and exciting ways of exploring and traversing the deep and detailed world. For once, an MMO has left the decision "How should I play the game" to the player, rather than boxing them in to stale and linear PvE experiences. As I'm still leveling, I don't know what end game will be like but GW2 definitely deserves a 9 even if end game is crap, considering just how awesome the leveling experience is.… Expand
Oct 26, 2012Mmmm game are beautiful, but need to refix and expand more.. i cant play more than 2hours, it come boring anywhere,,, pve: it have a very nice place, but have to do always the same think, annoying a lot... and havent the desert place!!!! ... pvp are Very annoying, well its good to play but... 30 minuts its my best before CLOSE computer... WvW it mu prefer but... need more interaction, more think, mount... need more object usable, more place, some WvW dungeon.. ecc... Game need to expand more and more and insert more and more feature for come to a best game ever, now.. it just a Beautifull Work in progress… Expand
Oct 20, 2012I failed to see what all the hype was about. This game is by no means special.
HOWEVER: having said that, it is a very good Online RPG. Many characters to play, tons of items, skills, spells, etc. But for me - what's important in an online RPG is to play with someone i know. Otherwise - it's just no fun - even less fun if there was a single player campaign.
Oct 20, 2012Haven't played the game in a little while, but will write a few thoughts about it anyways.
First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making something can take some grinding. The combat system is good, and I like how they implement a few action elements to it, so you don't feel like you're just clicking on something, and engaging you more into the fight. That if you participate in killing something, all the loot and experience is shared, so there isn't some manical battle for the item drops like in for example Runescape. The only PvP mode I played reminded me a bit of League of Legends, something that I find good. Overall - the game is very good. I liked it a lot the first three weeks I played it. Then...
I realized how redundant and repetitive the game became. While you get different areas to explore, you're just doing the same quests over and over and over again. Either it's kill this, or fetch a lot of this, and this goes on for EVERY area in the game. I've never really been a gigantic fan of MMORPG's, and this shows why. After a while you'll just get so bored with the game that you won't play it again for a long time. Maybe after a while I'll go back to playing it, but after a while I'll grow bored of doing the same things over and over. This pulls down my score of the game a lot, something that could've been a perfect ten. When I play games I need a bit of variety, and Guild Wars 2 sadly doesn't provide that.… Expand
Oct 19, 2012I often wonder whether people who give this game a negative review really put the time in the appreciate the mechanics of GW2. One person says there is no end game content and is infuriated. The other says there is end game content...and he is infuriated. I myself along with my group am enjoying this game thoroughly. I find the waypoint mechanic essential to getting around since there are no mounts, but being able to stay in the field longer means more gameplay, which in turns means time not wasted.
The combat is fluid enough for a MMORPG, the dodge mechanic especially useful for the larger bosses, and a sense of thrill as you feel the narrow escape of a lethal attack. The races and classes have fun diversities from other games of this setting and style. Fans of Skyrim may enjoy the Norn class, a Norse like people standing at 9 feet tall and following the ways of the mountain. In other parts of the world technology, nobility and nature may rule in place. It's steampunk at times without the self aware humor that sometimes comes along with it.
Ascetically the game has plenty to offer. Being able to change color patterns on the fly means never being bored of feeling mixed match unless you want that. Even items can be found that will combine the look of one item with the stats of another. Making a friendly PVE world has opened up the potential for this game. Taking down a monster with dozens of people gives a thrill as a complete stranger will lend you a buff, or even pick you up if you're knocked over.
PVP has great potential allowing anyone to dive in from the character screen, and leveling has been so much fun I'm working on three characters!… Expand
Oct 17, 2012I normally hate MMOs and their formulas but a friend suggested GW2 and I can't stop playing it. Truly a game changer in the MMO market. A very smart take on the questing systems of old that keep you busy and never feels like a chore or a grind to play.Not only that but it looks incredible too. Fantastic game.
Oct 16, 2012/age : You have played 242 hours played across all characters.
My first "mmo" was the original Guild Wars, I loved it from the first moment I started playing and I continued to play it for almost 5 years. When I started to loose interest in GW I tried out other mmo's but none could capture my interest long enough to warrant a subscription beyond the second month. Among them: WoW, Lotro, Conan, Tabula Rasa, Rift.
I came to a decision then to ignore subscription based mmo's as I really hated the feeling that I was wasting my money when I was not playing.
I tried GW2 first during the beta weekends, I was shocked to see how different it felt from the original GW and I must admit it did not convince me at first, it felt more like the other "classic" mmo's and I felt overwhelmed by all the content and lost, unsure what to do or what was happening.
Still, I put my trust in the dev team that brought me the original GW which I loved so much, closed my eyes and pushed that prepurchase button.
When the game launched I took 2 weeks off from work to indulge in some good old gaming marathon (much more modest now since the wife and the baby ;-) ).
It took me about 3-4 days learning to play the game, starting from running around like a headless chicken, rolling from one event to the next. Once I understood the basics of the game and the various reward systems it all fell in place for me, my trust in the dev team paid off. Now I am completely hooked, for the first time in 5 years I am again completely hooked to a game.
things I like
- the distinct pve areas, each with it's own setting (forest, snowy, desert,..) it's own story and special events
- the downleveling makes it possible to enjoy lower level area's as they were meant to be played
- dynamic events encourages players to fight together, a nice change in pace for someone like me who normally plays solo
- trading post/auction house, gem system, you never need to buy gems with real money because you can buy it with ingame earned gold, buying and selling is simplicity - ingame goals: maxing out titles, level, crafting skills, daily achievements, monthly achievements, exploring (vista's, points of interests)
- WvWvW, still a noob here but very thrilling, it's is basically the same as the pve areas, only there are enemy players of 2 other servers fighting in the same map, the maps are almost as big as the pve area's filled with all the same challenges (vista's, poi's, harvesting, quests and events,..) but also towers and keeps controlled by player factions that can be fortified and repaired and of course captured. You enter with your own gear but your level is boosted to max level in order to give you a fighting chance. - crafting and discovering new recipes (you will have to buy ingredients from the trading post if you don't want to grind harvesting jute, copper,...), the chef makes consumables that can be used to give time limited buffs, the tailor (and others) can make bigger bags...
- personal story: changes by race and choices made ingame, plenty of variety to make each story different things I haven't tried yet
- structured PvP
- high level (70+) areas
My current main is a level 67 guardian with 62% map completion.
My ranger is played to become a survivor, currently level 22 and going (slowly)
My mesmer is played to become max crafter in everything (and so also become a survivor) and sits permanently in Lion's Arch next to the mystic forge
My engineer was the first character I made and is currently waiting for my attention stuck at level 42.
My warrior, elementalist, necromancer and thief are still in their starting area's neglected for the moment.
Seeing how Arenanet supported the original GW, the enhancements that were added over the years, the special holiday events, I expect the same support for GW2 and I see myself enjoying at least the next 5 years playing GW2.… Expand
Oct 15, 2012A revolution in MMORPG design. Guild Wars 2 presents an amazing amount of positive disruptive changes to the status quo that it corrects so many of the problems the MMO industry has with existing game templates. Artfully designed and wisely thought game mechanics make this game a must-have for MMORPG fans the world over.
Oct 15, 2012I'll keep this short. The graphics and sound come together to form a breathtaking world. Unfortunately, this alone isn't enough to make a compelling game. The combat is fun and engaging (perhaps more so than in competing titles) for the first couple of days. But I have yet to play an MMO that manages to keep it interesting after that and GW2 is no exception. Unfortunately this hits GW2 hard, because as the developers pointed out many times: there is no "carrot" in GW2. What's supposed to keep you playing is the fun of playing the game itself (walking around killing things, exploring, doing dynamic events, etc.) and NOT loot rewards. Well, general game-play quickly becomes sleep-inducing. Crafting is a major gold-sink and feels like a waste of time, even if the interface itself isn't bad. The economy is a complete joke, with 99% of items selling at vendor price and the other 1% climbing to insane new heights every day. Unless you've played from release and speculated your way to huge profits when various recipes were changed or discovered, you are going to be dirt-poor from 1-80 and beyond. The dungeons are boring and frustrating at the same time, but to expect differently when you put 5 classes that all do everything in a dungeon that you over-tune to hell to make it "challenging" is madness. World-vs-World PvP is a zerg-fest of epic proportions and if you think that structured PvP will appeal to you, go play Dota2 or LoL instead for a much more complete and fun experience. The personal story is decent up to level 50 or so, then it looses pretty much all it's appeal and turns into another terrible, unrewarding grind.… Expand
Oct 15, 2012This game loses it's luster VERY fast. I had no reason to get to the end game (Which is 80 levels of doing "Grind Free" questing). I got a character to level 58. I started losing interest around level 50. My character has around 30 moves, all on short cool down, but they all generally do the same thing. Apply an effect, knock back, increase attack speed. Boring. Also, the whole gimmick on how there's no grinding is complete bull. The only thing end game is, is grinding to get cooler looking gear. You have to run dungeons THOUSANDS of times to get full dungeon sets, and don't get me even started on the ridiculous difficulty of dungeons. Also, Arenanet advertising heavily on a "role-less" game is a complete lie as well. You HAVE to have a tank, a designated healer, etc. in order to survive in these stupidly difficult dungeons. The story is rather lame, and the quests all start feeling the same. The world is nice looking, but I noticed repeats in designs and looks, the areas aren't varied very well and I got bored very fast of the style pretty fast as well. Also, anyone who thinks this game revolutionized questing is delusional, they just cover up the questing by making it an area where you can quest instead of having to turn it in. W v W is alright, but you can only do well if you have a solid in take of money, since the seige equipment costs lots of currency. This game was fun for about a month, which is all it needs to get a good review from most people (most people stop playing after that long anyways....) while you need to put in a LOT more time than that to get to the "end game".… Expand
Oct 14, 2012Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.
All the classes blend in with eachother, making every class try to do a bit of everything, and making pvp boring as all hell. There are really no counters to classes. Every class has their heal, their escape, etc. so PVP can last 4-5 minutes 1-on-1, until someone gets bored, misses a cooldown, or someone else comes along.
To reiterate, the main story is atrocious. You're thrown onto characters who are supposed to be interesting and dynamic, but end up being annoying cardboard cutouts. The worst part is the game acts like you feel deep compassion for them, with horribly played-up dialogue and dramatic cutscenes. There were points where I would rather kill the character myself just to save the time in saving them when something bad inevitably happened to them.
Overall fun, but not lasting more than a few weeks.… Expand
Oct 14, 2012If you were to chart an exciting quest, it might start out slow, and then ramp up and up, until the climax at which point you would face some thrilling final challenge, after which you would feel a flood of endorphins for having accomplished something. This is not how GW2 works. Instead, you wander around, and a little message says, "Go kill those things to save the farm or whatever." So you go kill whatever for a while with a hundred other people, and then the things are all killed, and you get a letter that says, "Hey, thanks for killing those things. Here's some gold." It doesn't lead anywhere, no story is built, it's not the start of some greater mission to work towards, and you don't feel more powerful or accomplished. Frankly, Guild Wars 2 is boring. I only feel compelled to play this game because I spent money on it. The story, lore, and dialog are paper thin, which would be forgivable if the gameplay was at all interesting.
The worst sin of this game, though? They've built a beautiful world, and given you a difficult to control, buggy, awful camera with which to view it. Super narrow FOV with no way to change it, collides with random objects and jerks around wildly (especially indoors), shows you more of the ground than the scenery, and always prefers to stick your character front and center, blocking whatever you actually want to look at. All of this makes exploring the world, which should be a fun diversion, a headache.… Expand
Oct 14, 2012This game is well worth the box price, I've put about 60 hours into GW2 and while they have been enjoyable; I will not likely be going back to it any time soon. Although it is a fantastically crafted world with wonderful new perks to the tried any trusted MMO formula; this game still has the basic hot-key combat and repetitive actions. While giving lots of different tasks to try such as exploring for Vistas, taking part in dynamic events and more formulaic 'heart' quests; after the 50th time of doing a slight variation it does, unfortunately; get boring (at least for me). As a great piece of escapism and for those happy with the existing MMO foundations; buy it without hesitation. If you've grown bored of the likes of WoW, ToR, Rift, Tera et al. this will provide a welcome refresh but will eventually get stale.… Expand
Oct 13, 2012Loot drops like Diablo
RvR better than DAoC
PvP better than WoW
Public Quests better than WAR
Crafting and Gathering that means something
Personal Story like SWToR
Exploration better than any MMO
Bosses are awesome
NO MONTHLY FEE
Dungeons are OK, not great
Some map completion bugs STILL
ArenaNet over-nerfs stuff habitually
WORTH EVERY PENNY!
Oct 13, 2012With the Combat Mode you can turn Guild Wars 2 into a true action experience. It displays a centered crosshair and moving the mouse now turns your character and camera. When ever you cast a spell or action it will temporarily lock on and perform on whatever is underneath the crosshair. Left Click auto attacks, Right Click dodges & Mouse Scroll can be assigned to whatever you want. all can be changed Your movement and targeting will be as intuitive, fluid and accurate as an FPS Bringing up panels such as Inventory, Map, Hero, etc will toggle you out of combat mode and give you your cursor back.… Expand
Oct 12, 2012I liked GW2 but i was disappointed that I did not LOVE GW2. While not a huge fan of MMO's i thought this would be the game that brought me into this genre. However, i was bored by the time i reached level 60 with my necromancer and i couldn't take how slow my character moved and how the camera had a little sway to it.. I alo hated how immersion breaking the story was. As a necromancer I would have not made the decisions my character was making. I wish there were more voice choices and speech options. Overall well polished game with fun PVP.....but just not for me.… Expand
Oct 11, 2012Because of the pricetag, Guild Wars was a title which I returned to many times. It was a cycle of death and rebirth which ended in misery each time it played out. This was due to the fact that Guild Wars was a mouse heavy, Asian MMO, and had the UI of a generation 1 RPG. It was unwieldy, grindy, and made you work to experience the story. This is, of course, the exact opposite of Arena Net
Oct 10, 2012This game is awesome, got it as a gift (was going to buy it anyway but my birthday came first :P) I did not play GW1 but have played many other MMOs. Its true that it takes quite a bit from games like Warhammer online, but it takes the good and improves on it. It also introduces new ideas and concepts I haven't seen in other mmos. The game handles lag very well (I play from South Africa) compared to games like WOW or Diablo 3. My only real complaint is the lack of proper learning content, its either not there or too boring to do. Its way more fun to just jump in and play like an idiot while you figure things out. I must say that this game is growing on me. The more I play the more fun it seems to get! Graphics are good, quests are fun, events are amazing, sounds are cool and personal quests add a fun single player element to the game(can be done multi, I like to single it). For those skeptical about the RM gem system, it is a little annoying but can be worked around, gems can be bought off ah with gold. 1 suggestion to A-net is please add more attacking animations haha… Expand
Oct 9, 2012Repetitive is something u should have expected. I'd play so many games, all looks repetitive, if u blame u need to push the same button in a game, please rethink noobs. I'd play COD and most of the time i clicked Left Mouse button for hours dude, opss kids. I'd played Starcraft 2, RE series, all using Left Mouse button mostly so stop blame repetitive on button. LoL
Oct 7, 2012This MMORPG has it all.
Good combat system, good loot system, good crafting system with a bank implemented so you don't have to run around grabbing everything and the coming to the conclusion you took the wrong items.
It's colorful warm graphics and cutscenes are just so well done. And the good part is: No monthly subs. You pay one time and bang you can play it without paying 12 euros every month.
By the way... Why are you still reading this? Go buy the game it is better then your average grab a quest or go to bank, craft and fail etc MMORPG.
Do it now!… Expand
Oct 7, 2012I followed Guild Wars 2 religiously for years. I played every single available minute during the beta tests and stress tests. The PvE is better than any MMORPG overall, especially because it is fun, never frustrating or tedious. Exploration is especially enjoyable. My only dislikes are the lack of public group options, and World versus World PvP. WvW PvP is an unbalanced frustrating mess. I spent over 100 hours over few weeks in WvW, and have since written it off. I have no plans of touching it until it is severely overhauled. However sPvP and PvE is very fun still. There is also a serious problem with hackers... something I've not seen hurt an MMO in nearly 8 years.… Expand
Oct 7, 2012This game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC and Warhammer Online had a better PvP system. If you enjoy a VERY casual game then this is your pick. I was hoping for a REVOLUTION in MMO gaming, but sadly this is more of a "been there done that" experience.… Expand
Oct 6, 2012It's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for free participation and rewarding all who do participate.
When you find a new area, rather than looking for a quest hub, you just explore and things will pop up on the side of the screen letting you know what's happening and how you can help. There are still quests out there that aren't like this, but for the most part you are adventuring to adventure.
Loot is useful in some way, either by salvaging or actually using for long spreads of game play making any reward at least partially valuable.
Even if you don't like the game play, or if you are a dedicated adherent to some other MMO, I recommend looking at GW2 and checking out the various tools for making playing with alts and crafting much less cumbersome. Crafting materials all go in to a shared character inventory with a limit I have yet to reach on how many of what can be stored. Banking is also shared. This allows a player to back up their main with crafting alts, allowing them to never leave the field, putting materials into their crafting inventory and then accessing their crafted goods from the bank later. This also gives your alts a way to levelup from crafting xp to help them along their way.
Equipment looks amazing also. While some items do suffer from the floating pauldrons effect seen in other titles, you can turn these items off visually. The armor slots are also far more interesting than the skin tight armor textured pajamas from DDO, WoW and others. A coat looks like a coat, skirts can go anywhere from just covering your bum to knee length or the floor. Using the whole body to add multiple shapes makes the world look a lot more reasonable than most other item designs we see in MMOs.
Without getting to endgame, I'm already very satisfied with this purchase. The only major short comings are the pay walls around keys to randomly dropped chests, you get way more chests than keys. and the pay wall around the amount of alts you can have (5 for free) and inventory space.… Expand
Oct 6, 2012Best MMO. I can't wait until another MMO improves on the direction this game has. From pvp to wvwvw to the story mode or just running out in to the wilds and bumping in to an engaging event. There is no right way to play this game. It is at your own pace and however you want to. I'm giving it a 10 for being the best there is right now. It is probably what vanilla WoW would have wanted to be before Blizz got high on cash cow subs and stopped caring about a good product. There isn't a thing I hate about GW2.… Expand
Oct 5, 2012I´ve been checking the bad reviews of the game, and mainly i read complaints of people who let themselves be fooled by all the hype around it. Just to be clear for the persons that are looking for some guidance about buying the game or not: it is a MMORPG, plain and simple, not that different from many others out there. But its the kind of game that can be released after many other games had done thousands of mistakes the guild wars developers learned from. I´m comming from playing mainly WOW (which i stop playing, i mean pandas?, give me a break!), and I´m enjoying guild wars 2 a lot. I really appreciate not having to talk to npcs for getting/delivering quests, the huge world to explore, the lack of armor grinding, and the feature that has to be a must for any other future MMORPGs: the scaling system. The fact that you dont have to explore the world in a linear way based on your character level is priceless. You get to enjoy the challenge of a 1-10 area even if you are a level 40 or whatever. The same about the fact that if i want to pvp, i don´t have to level my character, then grind countless hours for pvp armor in order to get to endgame pvp. You may now create a character just to pvp, you dont have to level it, just create, get to the pvp zone, and go kill people. If you are looking for a completely different experience from other MMORPGs: DONT LOOK HERE! If you want to play a MMORPG that is thoughtful about your time (no grinding for armor, not waiting for parties, etc) and gets you fast into action, this may be your game. One thing I have to agree with other reviewers in here is that the game is not very social. I see this as a very huge advantage because a hate having to waste my time waiting for a healer or a tank or whatever, or spamming text to find a party to do an elite quest, etc. But one thing they did right is the fact that there is not mob locking, everybody can benefit from a kill if they participated in it (same with gathering), so the sight of other players in that particular elite mob that you cant solo is great, you actually get happy about encountering others instead of seeing them as competition, although you dont even have to talk to them to work together. The players that enjoy feeling important (i´m the best healer, i keep everyone alive!), socializing too much in game or armor grinding are definitely going to be disappointed. Me?, i hate all that stuff, so i am really having a blast playing it. Concerning the critics about the combat being repetitive, with auto attack and cooldowns, well, its true. But i havent found a MMORPG that makes it that much better either, so, not much to comment on that.… Expand
Oct 5, 2012In my life i've played a lot og MMO's, and i thought than Guild Wars 2 would be an average MMO. But when I saw some trailers and read a bit more about this game, i found it very interesting and i was right. After playing on the closed beta test i understood that it was the most amazing game I've ever played. There is a lot of features and describing all of them can take a lot of time. Usually, as it often happens with games which are having too many "cool things", these games looks like cut piece of cake and when you begin playing for the first time you will say:"Yes, it's amazing, but after some hours you will understand that this game can't provide you everything it was told about in the beginning. But not in Guild Wars 2, each elements of the game looks like the hole piece of one cake.
In my opinion it is the best MMO game of last five years… Expand
Oct 5, 2012A great well rounded and well polished new MMO. 8 distinctive classes that all have their own feel and play style. Some great improvements to the MMORPG genre without trying to change what isn't broken.
Just like GW1, there is no subscription. Unlike many other MMOs out there where you're paying a monthly fee and getting very little for that fee, GW2 gives excellent value for the box price. I really don't think I could go back to standard MMO static combat that other titles in the genre seem content to offer. Combat in GW2 is a lot more fluid and active. Broker/AH/Trade Post is also the best I've seen in an MMO to date, not without flaws, but it's game wide, not limited by listing durations and you can set buy prices for items you're looking for.
Only thing I personally miss is raiding, some challenge PVE wise to bring players together to overcome. WvW just doesn't do it for me, fun sure, but not in the same routine way that raiding was in the older generation MMOs.… Expand
Oct 5, 2012Apart from a few niggly details mentioned by many others before me and none of which are showstoppers, the game is almost perfect. The combat system is actually quite a bit deeper than the amount of abilities, and some of the game's detractors suggest due to the dynamic weapon set swapping. As a thief sporting a sword/pistol and pistol/pistol I can shadowstep to my target, apply a venom and a high damage pistol whip attack, shadowstep back to my starting location, swap to dual pistols and strafe around the target to finish it off at range. The possible variations coupled with actively dodging incoming attacks are more than enough to keep things interesting.
The dynamic events system is fun too although the numbers of people joining in can make things seem a bit 'zergy'. The 'heart' quests aren't that much different from MMO quests you've seen before with the main difference being that you usually get a selection of activities to do in order to complete the quest of which you can do any combination you like. I haven't yet made it in to my first instanced dungeon yet but I'm looking forward to seeing how it plays out with no dedicated tank or healer classes.
PVP and WvWvW is a hoot! Especially if you are running with a group of friends in WvWvW. No gear grinding in order to be competitive in the Battlegrounds either, everyone is given the same quality gear so it's down to individual skill and even more so team play and tactics.
Visually and aesthetically the game is unmatched in this genre. It just looks fantastic and the soundtrack is suitably epic, written by Jeremy Soule of Elder Scrolls fame.
There is so much more I could discuss about other aspects of the game such as crafting, personal story line quests, character customisation options etc. etc. but in all honesty I don't want to spend any more time writing about the game when I could be playing it.
Cya ;)… Expand
Oct 5, 2012Guild Wars 2 is a wonderful game as it incorporates an innovative and completely new style to MMORPGs. The game has beautifully crafted environments and characters, an easy to pick up insanely hard to master combat style, fascinating lore with an intriguing storyline and an immersive, constantly changing world, there is never a time when you have nothing to do in Tyria. The community also feels generally friendly, there aren't as many trolls and flamers compared to many other MMORPGs, although the massive number of gold sellers spamming chat is quite irritating. That being said Arenanet has taken a rather anti-gold-seller approach to Guild Wars 2 by making it so that in-game currency can be traded for paid currency. In Guild Wars 2 finding groups for dungeons is fairly quick even without a feature similar to WoW's dungeon finder because there is no 'holy trinity' in the game, most combinations of any 5 professions will work, I've even once run a hard mode dungeon as 5 necromancers. There have been a lot of worries about the lack of an endgame in Guild Wars 2 but many of these worries are unfounded, there is PLENTY of endgame content and it's pretty fun as well. In every boss fight it's never the lack of gear that kills you, it's the incredibly difficult mechanics or lack of a player's skill that kills you. Guild Wars 2 PvE endgame consists mostly of explorable mode or hard mode dungeons. The bosses in the dungeons themselves tend to drop pretty crappy gear, but when a player finishes a dungeon they are rewarded with tokens which are specific to that dungeon, these tokens are used to buy better gear that has looks that are based on the dungeon which the tokens were acquired from. Most explorable mode dungeons have 1 very challenging boss and the rest aren't too bad, but the challenging boss has the tendency to be REALLY DAMN CHALLENGING. That being said, all of these bosses can be overcome without too much difficulty as long as everyone in the team contributes and covers each others mistakes. It's not about being perfect so much as it is about minimizing the number of mistakes you make and helping teammates out when they screw up. Getting enough tokens to complete a full set of gear is quite a grind as each piece of gear requires quite a lot of tokens, some may argue that it's a bit too much of a grind, I'm inclined to agree especially since it can take up to 2 hours to complete an explorable mode dungeon on a PUG and you don't get an awful lot of tokens per run. Overall Guild Wars 2 may not be a perfect game but it is certainly an amazing game and it is the next step in the evolution of MMORPGs.… Expand
Oct 5, 2012Like many of you I have been disappointed by so many games over the years but I decided to get Guildwars 2 yesterday and it is awesome!
I am a MMO fan and have enjoyed playing such games as WOW, SW:TOR, Everquest 2, Rift and Tera but I have to say Guildwars 2 blows them away. There is so much to do and see. Believe the hype!
Oct 3, 2012Pre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There is no true difficulty in the game since you will almost never really die and fighting PVE bosses is as simple as learning their one threatening move that is hidden in around 4-5 weak but flashy hits and then using your invulnerability dodge to get through it. A.Net had such potential with the open world bosses and they really could have made some interesting open raids such as they did with the earlier bosses, but the late game ones really don't even come close to that quality. Most will say the focus on GW has always been PVP, which is true so let's go to that. Currently PVP is entirely imbalanced which is alright I suppose due to it being new, but even then the PVP is for the most part slow and repetitive with very little reaction based combat for most of the classes and is in many ways worse than GW1 and honestly right now not even WvWvW is fun enough to make up for the core gameplay mistakes. Overall it's fun enough that I got my moneys worth and will still make alts for the fun low level content, but most players will want to look elsewhere for a good MMO. Both PVE and PVP players have much better options to choose from.… Expand
Oct 3, 2012First of all: Sorry about my english
Deception. That's how I define this game. I simply can't understand why big-official-reviews could give this a 10 out of 10. I loved Guild Wars. I have all 4 games and had a great time. So... If the production team is the same (which I don't think so) how could they turn a wonderful game franchise into this?
Graphics and environements are fancy, beautiful and epic. You really feel like you're in Tyria. Guild and crafting systems are the best I've ever seen in all MMO's or RPG's. Character customization, existent items and dungeons are cool too.
But that's it. Questing system is incredibly boring.. And not only the secondary quests are repetitive and boring. Primary quests too. Dialogues are sooo simple... They doesn't give you any explanations. It's just: 'This happened. Do this' You can easlily predict what they're going to say. Feels like NPC's were put for stetic and environement purposes only. That's what the game feels like: 60% stetic, 40% game. The game doesn't care if you played GW or not: No explanations about history or environement are given. Combat system might be cool at first, but then gets repetitive and boring. Mobs are few. You can walk from side to side without engaging a single foe. And if you engage anything, it should be a 1v1 fight. Even if there are a lot of types of weapons, the weapon-attached skill system it's a joke. You just spam what it's not cooldown. You don't need to think, just act. And that premise works for everything. You don't need to think about the stuff in your inventory, since you have a button that, no matter where you are, makes that you can put your crafting items in storage. Also, there are a lot of merchants en each map. And speaking about maps... Exploration is a joke too. Death doesn't feel like a burden. You can die over and over and you feel like: "Whatever man. I'll just keep going." Death penalty is almost non-existent and broken armors doesn't suppose much trouble, since there are a TON of waypoints. You don't even need to walk in this game. Looks like they made it for lazy players. Every single map consists in doing the same thing over and over. Around 11 quests per map (auto asigned. You don't even need to talk to a NPC to activate or finish it). Those 11 quest are exactly the same: Go to an area, interact with 3 or 4 things and kill some foes. Even if the purpose is different, it is exactly the same. After that, there are 6 or 7 challenges, wich consist on pressing F on a place and waiting 4 or 5 seconds or killing a strong foe. Then you got the views (get to a point, press F and admire the views) and the exploration thing (discover waypoints and places). And that's all you'll do from map to map. Doesn't matter if it's a 1-17 lvl map or a 50-60 lvl map) The only thing worth to enjoy on each map are those dynamic events. You can win them or lose them. But... Almost always victory is guaranteed because there are like 10 or 15 other players completing it. So you just need to watch.
Underwater playthrough feels like stated above but worse. That part it's boring, anoying, with awful control... I'll just state 'Oh my god'.
I could go on, and on, and on but I don't have more time and my english is not that great.
Conclusion: Comparing MMO's, this doesn't even get the 6 out of 10 I gave it... But... It depends on what kind of gamer you are. If you're a casual gamer, you might enjoy Guild Wars 2 and think about this as a 8 out of 10. You might enjoy it. If you're an experienced MMO player, I don't recommend this to you FOR NOW. (It might get better in the future). If you're an average gamer, I don't recommend this to you either.… Expand
Oct 3, 2012I'm not the biggest fan of MMO's. My time with WoW and SWTOR was expensive, time consuming and quickly uninteresting. Guild Wars 2 has changed that. I'm not paying every month for this and can play whenever I feel like it, instead of trying to cram in as much as possible to make the monthly payment worthwhile. There's a lot I could say about how this has raised the bar for MMO's, but this has already been said by thousands of people.… Expand
Oct 3, 2012This isn't an mmo. It's smash brothers with a F2P "world explore" mode tacked on. You can level straight to 80 and play the real game at any time. Items and "builds" (they're a joke) don't really effect much. Pve is a gank-fest, pvp is a gank-fest. You just find a group of madness to join and blaze through. Don't go here looking for strategy, community or depth. You'd be surprised how quickly it gets old (for god sake their are jumping puzzles). It's completely different than the original Guild Wars. I give six months.… Expand
Oct 2, 2012Fans of fantasy RPG have had to wait a long time for a game where they can imagine themselves as heroes in 'another world' without paying by the month for it. This game fills a gap that Witcher 2 and Dragon Age 2 both sorely failed to fill. Guild Wars 2 scratches the itch of Fantasy RPG fans with an expansive, beautifully presented world. There is exploration, crafting, swords and sorcery. There are guilds and social elements if you need them, or you can solo if you prefer. If you want PVP. There are plenty of different builds to play around with, and five races to delve into. The developers appear to be doing their best to offer a gamer-friendly experience and have certainly worked very hard to make this game big enough and flexible enough for everyone except the most head-up-the-arse hard core-nutters. The elements of killing mobs and bosses, and grinding levels are all familiar, and not really better than youve already seen elsewhere. But the art IS better. Many small details of presentation ARE improved. And the pay-once play-forever model is a SUPERB challange for Blizzard to start trying to earn money with better games rather than milking and exploiting their customer base all the way. If you are an RPG fan, you can't go wrong with this game. If you haven't tried an MMO before THIS is the place to start. If you play WOW and are curious, play some of a friends account and choose whichever game you prefer. Thanks Arenanet for expanding our choices, and thanks for Trying to upgrade and evolve the model. If this game gets Blizzard to try harder we all win. For that reason alone... for daring to compete we should all appreciate and applaud what this game represents. The trolls giving this game 0s and 1s should understand just how this game might end up helping them enjoy better games at better prices and repost with scores that reflect an understanding of how Arenanet efforts will finally IMPROVE their gaming experience. 8/10 for the game. 10/10 due to its entirely positive influence on game design for those games to come which will be better and cheaper because of Guild Wars 2.… Expand
Oct 2, 2012Good game, good graphics, but nothing too amazing. After about 15 levels of leveling it starts to feel very much like WaR. Very boring after level 15 or so.. I'm still playing to try to keep a feel for the game and hopefully something will peak my interest.
Experience: I've been playing MMOs ever since Meridian 59.
Oct 2, 2012This game is something new. I love that the questing system is not really there, and you have so much freedom to do whatever you want! The Event System is also genious. Despite all the bugs that has been since the early launch, I find this game to be very addicting, and is the best MMO I've played since WoW
Oct 2, 2012The game is brilliant. Contains action,exploring,pvp and group events. The idea of World Events is just great. The leveling is fun and its not boring and monotonic. There are various types of quests.From gathering through killing escorting and ending on defending certain points. The mechanics of the game are great.Combo mechanism really kicks the fun up. The trading system is awesome because you can trade while questing and doin your stuff. You dont have to run to Auction house or something. You just trade as you go and then pick your money or stuff at Trade Post. Pvp is also big part of the game and is ballanced. Additionally building siege weapons and team playing really makes the pvp hot. This game is not just for solo play. Bigger fun is when you co-operate with other ppl,make events together and work in guilds.
Awesome game… Expand
Oct 2, 2012This is as good as any MMO has ever been. If you're still playing WoW and the Mists of Panderia daily grind, it's because you underestimated and/or misjudged GW2. This is the game to be playing, and any fan of WoW, Rift, or DAoC owes it to themselves to call GW2 their home for the foreseeable future. This is not another incremental evolution, this is an MMO revolution.
The only thing you might miss are instanced raids at end-game. End-game now consists of open-world raids, 3-faction world vs. world PvP, character appearance and gear customization via dyes and dungeon systems, and legendary weapon grinds. In addition, there are still tons of places to explore, quests and events to complete, secret treasure chests to find, jumping puzzles to solve, scenario PvP, and plenty more surprises.
The game might feel a lot like WoW at first, but that just means you're playing it wrong -- seriously. Don't worry, much like anything new, you will begin to understand it with time and effort invested.
Ultimately, GW2 is a wholly unique experience that captures some of the magic that your favorite MMO used to have. Guild Wars 2 is as good as the genre has ever been.… Expand
Oct 2, 2012This game has its great and its not so great I loved the pvp it was great I love every second when i play, yet the questing and zones for me do not feel right, the quests feel like a grind always killing and collecting which for me is very annoying and quite tiresome the zones although beautiful do not feel like they apart of a world but more of a playground of stuff for you to kill. For me this game was also hyped up too much, I felt that when everytime i saw a trailer that i needed this game, well i do not believe it lived up to this hype.… Expand
Oct 1, 2012Arenanet made a number of improvements to MMO design with Guild Wars 2, but also made a significant number of questionable design decisions, effectively repeating the mistakes of the products they should have learned from. Positives: mob tapping is gone, grouping works automatically in the open world, the trinity is gone, graphics are very good, events help the world seem not-so-static.
There are some heavy negatives to consider though. The boosting system in WvW doesn't do much as level 80 characters can drop lower level players in literally 1 second flat. Crafting is yet again something of an afterthought, but does bring significant XP gains, without many sellable products. Some drops required to craft seem broken, as the rarity makes them non-viable for production. Not much of an endgame is available. The game still has significant bugs as of 10/1/2012, such as trait point NPCs disappearing. Character classes are wildly unbalanced, with some being orders of magnitude more powerful than others. Personal story quest difficulty is largely broken, with mobs wiping out players pretty quickly, leading to repair bills.
One last item to consider is the combat design. It is a bit..odd. Players have an active dodge, which can be used twice and then wait for recharge. Mobs tend to hit extremely hard, even on their plain vanilla attacks, and even from trash mobs. Mobs also are spawned on top of players already in combat quite frequently. Overall, the combat seems somewhat clunky. Defensive abilities tend to be weak, healing abilities almost not worth using, and both are usually on very long cooldowns. There are a number of other abilities than don't seem to have much to offer, and yet again, on long cooldowns. Range attacks are usually more advantageous then melee, mostly due to the damage mobs toss out to melee characters.… Expand
Oct 1, 2012A terrific blend of social questing, incredibly flexible game mechanics that engage rather than bore, and a deep, beautiful, and magical world to explore is something we've seen from many games in years past. But take that and apply it to an MMO...and do it incredible well...that is truly a remarkable accomplishment. It's fun, It's huge, and it's abounding with far too much content for a single human being to comprehend. The grind is there, but is masked by the ingenious social events and fun and varied quests that you accomplish. It's the art style that is truly wonderful, ranging from massive snow topped peaks to the depths of Tyria and everywhere in between. Jeremy Soule's score is, yet again, magic. I love it, and I hate MMO's. Consider me a believer; ArenaNet has produced a remarkable package, and if you pass for any reason you'll be missing out on an incredible adventure.… Expand
Oct 1, 2012It's my new main MMO. I'm a casual player, meaning I have a life outside of the game. Working 40+ hrs a week along with my hubby and child. I don't feel pressured to play the game to get my moneys worth. Questing known as hearts are still the same as any other MMO but hides it with a new way by giving options of what you want to do. No longer having to kill 50 lizards just for a small pecentage of experience and repeat. DE is just wow, just wow. No more griefing over others taking my kills or resorces.… Expand
Oct 1, 2012Got the game even at it's high cost because of the hype. Installed it levelled to 22 and still didn't like it. Graphically good yes but when I fight things, the moves you get just are not satisfying. I'm not sure why so many say WoW is graphically terrible, when I turn everything on Ultra with 4x AA and SSAO it's wonderful so clearly you either need to change the options or get a better card or LCD screen. The game still isn't a patch on WoW, I can see quests from explanation marks and not silly love heart icons. Joining PvP in wow is fun and easy, dungeons, raids, all because of integrated functions using the finder tool. This just doesn't have the edge at all and sorry but if your praising it just because it's free you need to open your eyes.… Expand
Oct 1, 2012I've personally been waiting for a game like this for a long time. The freedom to level how you wish is phenomenal. Being an artist though, the art direction is what pulls me in the most. This game is beautiful. I'm not saying that the graphics have to be "uber current" with today's technology, but just that it has a focused consistent appeal with it's design and personality. The races are really refreshing too, all of them, (less so with the humans) bring something new to the stereotypical races seen today in MMORPGs. The story may not pull me in quite as powerfully as say SWTOR, but WAY more than WOW. Don't get me wrong I actually play and enjoy all three, it's just that I still find myself attracted to GW2 the most even though MOP is fun. But I can only compare these three MMO's as they are the only ones I've ever played. Coming from a background of Baldur's Gate, Icewind Dale, Neverwinter Nights, Dungeon Siege, Age of Mythology, Unreal Tournament, Borderlands, Fable, Titan Quest, Warcraft III, and some other A+ titles, I have high standards for a games lore, and that is why WoW pulled me right in. But since I tend to swing back and forth between gaming moods for the slower pace of RPGs and the frenetic action of FPSs, I've been waiting for a game that has a good balance of both. That's where GW2's pulled me in. It's PvP has all I have been waiting for as the mechanics and level of freedom flow with the fluid controls and animations of your character. While in WoW I could never shake the feeling of controlling an agile paper doll, in SWOTOR I felt like I was trying to manipulate a stiff action figure. In GW2 my character actually controls much closer to the living being that I want as my character in an MMO or any game for that matter. It's simply refreshing to have that feeling while playing. My other biggest draw to this game was the limited number of skills to use, yes "limited". Having so many buttons to push and keep track of for skills always hindered my ability to stay immersed in whatever I was doing in-game. So maybe I'm not hardcore, but when I play a "game" I want it to be a game and not a "job". So having fewer abilities actually creates a nice balance for me, while it did not dumb down all the theory crafting I enjoy too. So in short this MMO offers something different and different in a very good way for gamers today. As a veteran gamer GW2 has firmly planted itself alongside WoW and all the other AAA games that have been my favorite franchises and IP's.… Expand
Sep 30, 2012Well I've been playing Guild Wars 2 since release,
It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore. It's just another of those games run to this spot and do this, run to the next spot and do it over again. Then after hit 80 should I expect to do grinds for gear or what is there for me to do other then go and gather all the map locations and point of interests that I haven't found yet? Just another leveling game that slows down to a crawl once you hit 80 with no hope other then doing PvP if you're a person that likes that sort of thing.… Expand
Sep 29, 2012One of the best games out there. It's clear as day that the large majority of these "negative reviews" are coming from people who have not even played the game and are either just trolling to be miserable trolls or are mad because their game might be failing in some way (SWTOR, Kung Fu Panda)
Sep 29, 2012This game is genre defining. It really sets the bar for everything coming up next. The quest system is fantastic, unlike any other mmorpg on the market, the classes are filled with possibilities and you never feel trapped into a system or "cookie cutter builds" that degrade the experience. Not to mention the great graphics, incredible soundtrack, colourful characters filled with personality, giant dragons to lay down... I know it may sound childish, but this game is full of win. This was the MMO we've all been waiting for. If you haven't played it yet, just go and get it.… Expand
Sep 29, 2012I played GW1 it was a decent game not great but decent. I played WOW it was a very poor game graphically and had the worst player base in any game I played but it had something that drew you back to it (gameplay). I now play GW2 (and others) graphically very nice not as spectacular as Tera but nice. Like Tera does not offer much at end game level. If you want to experience some different aspects of MMO I would suggest GW2 is a good place to start. Be aware though (WOW rips a monthy sub from your hands) GW2 is one off payment for game though the aggressive shop influence make it less attractive from a costing level. Its a mix mash of different good things taken mostly from Korean MMO's nothing particularly new but all in one game rather than spread over many MMO's. If you play MMO's it will be interesting for about a month then probably you will move on to next one (like me). The game plays like a cash shop mico payment game which is very sad but people seem to like this genre at the moment. People thinking free to play is actually that which in fact it is much more expensive than a sub game IMO and IME. The famous problem of bagsize is here in all its glory. Lastly the game whats new hmmmm well I have seen everything in this game in other MMO's I have played so nothing I could say the events as in other games they tend to be GM initiated but happen on a timer in this game so that :) Enough to keep me playing ? Not at the moment. I will give it an 7/10. I can return to the game at any time for no fee so that is a big plus but the rabid cash shop element makes it in the minus for me. On the whole the community is very nice so that is a big bonus.… Expand
Sep 29, 2012Guild Bores 2 would have been a more appropriate title. Bland character design, bland questing, dull, repetitive combat, no end game, bland voice acting. Couldn't play for more than two hours before getting tired of it and quitting. Story is completely forgettable, as well, and things like 'dynamic events' are little more than gimmicks. I had no fun what so ever with this over-hyped game.
Feb 6, 2013GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
Nov 28, 2012After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.