Mar 12, 2014GW2...bought it because of all the hype, all the adverts and reviews. Well, once again disappointed. Feel as though people rant and rave about this mmo for some hidden agenda or reason. I bought it and played it for awhile. Then after a few months hiatus I thought my interest or viewpoint would be renewed so I returned and lo and behold; Nope....It just feels generic and the visuals are hollow and flat.
The music is great though and the character creation and classes are unique enough to warrant a small bit of interest, but beyond that it seems bland. The dialogue is atrocious and does nothing to move the story. Most of the time I was just clicking "next" or "skip" really fast. Overall Guild wars 2 is sorely lacking and unfortunately most games published in markets outside Europe and America are sorely lacking in the development department...they always seem "aloof" or "floaty" for some odd reason. No offense to any, but it's to much of a fact to be disregarded or dismissed.… Expand
Mar 6, 2014It was a good game, lot of potential. The premises (and prOmises) were amazing: No grinding, no gating...
Sure, it would have needed some bit of changes and fixes here and there (the greatest being the lacking of a proper LFG tool), but it was overall pretty great for a new MMO.
But with the Lost Shores patch they trashed it all. They broke ALL their promises, they went against their own manifesto. They went for an HEAVY grind style, a terrible gear treadmill. On top of that, the economy is ruined and prices are a real problem, especially for new players. So, if you want to buy or craft something now you pretty much have to buy money from their shop, making this a Pay to Win game.
Really disappointed, it had potential, but now it's just another WoW clone, and WoW still does those things better.… Expand
Mar 4, 2014Best MMORPG so far. The best things in the game that count in score : graphics, background, personal story, living story and dynamic events. Teleportation points, vista, skill points, most jumping puzzles are good choices. We have 8 different class with some special bar per class Dungeons in scenario mode are relatively nice but need a certain level (80) and looking for group interface which existed lately. Dungeons in explorer mode is mush difficult and buggy. We can't do all 33 paths. We have also fractals with different levels. More accessible then dungeons at low level between 1 and 10. But after a certain level around 15 it is very difficult.
Pve is far better then pvp. pvp is unbalanced in general, maps smaller then pve and often the same and mush more lag. Their is 2 kinds of pvp : WvW and structured. WvW and structured pvp contributes like pve to the duration of the games. They are complementary. WvW is nice because you have to take castle, garrison, tour, camp in a raid group using siege weapons. Structured pvp is nice because we need to take control of places and need some group tactic. Structured pvp is disappointing because we don't have nice skins affordable for characters.
We have also a lot of activities for players how are bored from fighting.
We can have up to 5 guilds per account. Not limited members. 10 levels of responsibility. Guild craft and missions. Need to represents a guild to chat with every member
Game play : 8/10, graphics : 8/10, back ground : 8/10, lifetime : 8/10, sound : 8/10, community : 7/10, world : 8/10,
personal story : 8/10, dynamic events : 8/10, living story : 7/10, normal pve : 8/10, jumping puzzles : 7/10,
vistas : 7/10, teleportation points : 7/10, remarkable sites : 7/10, skill points : 6,5/10,
yellow hearts : 5/10, achievements : 7/10
fractals : 6/10, mini-dungeons (Vexa Lab, etc...) : 6/10, dungeons in scenario mode : 6/10, dungeons in exploration mode : 5/10,
edge of the mists (WvW) : 7/10, wars of the mists (WvW) : 6/10, heart of the mists (structured pvp) : 6/10, activities : 5-6/10
craft : 7/10, trade (auction house) : 7/10, character customization : 6/10,
races : 7/10, classes : 7/10, mini-pets : 7/10, pets (ranger) : 7/10
skills : 6/10, attributes : 6/10, fights : 5/10,
titles : 5/10, guilds : 5/10,
swim : 7/10, jump : 6/10, dive : 6/10, climb : 6/10, dodge : 6/10… Expand
Feb 25, 2014Pretty amazing MMO to say the least. Beautiful world and very engaging. Leveling the character was enjoyable! As you level the game engages the player by telling a story and continues as you level. Along with the story, zones have "events" or aka quests that players can take part in and help out npc's earning xp and karma (form of currency). Plenty of dungeons to enjoy once at a certain level but once you are capped at 80 you can go back and try "explore" mode which provides a higher difficulty.
PvP and WvW content plenty of action to take part in.
Crafting professions were well done.… Expand
Feb 25, 2014By far the best MMO I have ever have the joy of playing, Guild Wars 2 never fails to impress whether your fighting a world boss, going on a raid with 50 or so other players, exploring the vast detailed polished world of Tyria or even the very well made and addicting WVW/PVP game play which adds the competitive play to GW2. All in all the game feels smooth and easy to get used to while also taking skill and patience in other areas of the game at later levels. The constant monthly living world updates also leave more to do after the end game or reaching the final level. 10/10… Expand
Feb 24, 2014Очень хорошая игра, если вам надоели бесконечные квесты варкрафта, незаурядное вырезание пяти тысяч монстров в л2 - это ира для вас. Отличная графика, хорошая физика, интересная история у каждой расы, осады в режиме пвп, открытые ворлд боссы, тысячи рандомных событий в мире и многое другое. 9 из 10. Поставил бы десятку, но для меня шалит пинг на Eu регионе, ну и нет ру-локалицазии :)
Feb 24, 2014Even though I no longer play Guild Wars 2, I still think it probably is the best MMORPG currently on the market. The developers got many things very much right and some of the mechanics are spot on. I spent very long time in this game, levelled one character to the max. level and explored a significant part of the world. The graphics look very nice, the combat system is extraordinarily good for an MMO, crafting works pretty well, exploration is by far the best in the MMO genre and there is even a decent story telling. There is no monthly fee, yet the game is updated quite often. The atmosphere is mostly fine. If you play as a human that is. The other races have far less immersive setting in the starting areas. Some of the class quest suffered of bugs after release. Overall however, this game is outstandingly good.… Expand
Feb 23, 2014This game is as a welcomed change from all the other MMORPGs on the market. It's not like LOTRO where you have to pay for any kind of additional content (you can buy cosmetics as stuff like that, but that won't give you an advantage over other players). It will completely change your view on all MMORPGS and they bring out new content every two weeks which is amazing since you don't pay a monthly subscription.
Overall it's a great game where you get an unbelievable amount of content for your money.… Expand
Feb 21, 2014This review contains spoilers, click expand to view. Better than TOR, The Secret World, and TERA, all things considered.
I've been purchasing every major MMO release this year and have left extremely disappointed each time. I would log in, see "kill X and Y", do the standard number mashing combat that you find in every MMO, and end up unsubscribing. I did try to give these games my all and see if I could break past the tedium, but I could not.… Expand
Jan 31, 2014Don't get me wrong, the game is good, but the way people were speaking and writing about it you would expect it to be the next huge evolution in the MMORPG genre. It is not.
There are a few great improvements, such as "dynamic events" which let you join in on any world event regardless of your level (won't scale you up though). But if I am being honest this is more of a convenience than a major game changer, it simply makes it faster to run around and engage in the world rather than having to find a party/guild, etc.
The gameplay/battle is standard cookie-cutter MMORPG fare from 2006. If you enjoy pressing tab to target, then your character auto attacks or you use a few skills till its dead, then this game will live up to your expectations. I will say the dodge system is a nice small change, but it only goes so far.
sPvP is your standard capture points, etc. While the game brings a few new welcome changes to the genre, it in no way redefines MMOs. Dull target/autoattack engine from WoW 2006.
I spent about a month thinking over whether to buy this game, looking at gameplay, reviews, etc. I finally bought it on sale for $40. I was sorely mistaken. I had more fun with Terraria and I bought it for $2.50.
Simply put, do NOT buy into the hyped up reviews from 2012 who reviewed it the day after it was released and use all sorts of nice words like "fantastic, amazing, beautiful, game-changer".… Expand
Jan 28, 2014having played this for a year these are my impressions
this game has a lot going for it excellent animation and art, several good improvements on the genre standard ( node sharing, quests that complete when in range) much of the good design is front loaded into the starting levels however after around level 30 the game starts to suffer and become repetitive
the dungeon design is good thematically, but terrible in terms of a gaming standpoint, there are arbitrary difficulty spikes everywhere ( this boss will 1 shot you dodge or die) there is improved difficulty across most enemies but no comparable reward increase with many of your trash mobs dropping nothing or grey items,
this is worsened by not having standard loot tables, instead each player is individually assigned a roll on everything in the game, with a few added dungeon specific items thrown in i.e. dungeon themed consumables. and a meager amount of tokens/gold for your accounts first run of the day
the above issue is more widespread than dungeons however, with the majority of loot at any time being down to luck, there is no way to gravitate to more rewarding content as all content is equally unrewarding, beat the hardest content in the game ? have some vendor trash while that guy that was face down for the fight gets something cool, the entire loot system is based on RNG
which ties in nicely with their monetisation, RNG cash shop boxes for weapon skins pets and so on are prevalent, as is the option to convert your real money to in game gold, this is further encouraged by allowing the legendary weapons (BIS forever) to be bought with gold (current exchange is ~$300 worth)and through the coming replacement of things like pvp currency with gold. They have further added diminishing returns to all open world mob drops so that you cannot farm for the required end game components to craft yourself, and must instead farm gold to buy them.
over the last year they have have used their frequent update schedule as a marketing point, however over 90% of all the content in these updates is no longer in the game, and will never be experienced by new players, in addition to removing content to keep the players on each server focused in one area to mitigate population issues the game has repeatedly added more vertical progression widening the gap between old and new players, with the new ascended tier taking over 6 months to acquire for one build, which they may then nerf in a balance patch.
ultimately this game is a classic example of bait and switch, the released marketing advertising a game with no grind and, easy to quire bis and more horizontal design, it has delivered the opposite with ridiculous grinds of 100 000 tokens for a pet
a new tier of gear drip fed to players over a year and repeated vertical progression paths that lock you into a specialization with no way to refund them if you change your mind.
they have repeatedly reset players progress by resetting achievement points, changing cash shop items after people have bought them changing gear stats after waiting till people had invested in a full set and so on while leaving exploitable bugs in the game for over a year, allowing players to exploit walls etc in dungeons to solo bosses and so on, many of the problems made in this game are so jarring because we have seen them before, the better part of a decade ago, when other mmos fixed them
it seems Anet is determined to repeat the mistakes of the past as a result i would not recommend this game
if your looking for a game with vertical progression this isn't for you
if you are looking for a game with horizontal progression this definitely isn't for you… Expand
Jan 25, 2014Very good looking game. Great quest system, doesn't feel like a grind to get to 80. Mechanics are well-polished. Good sound effects and ambience.
Crafting is a complete and total waste of time.
Very very very few customization options for your toon. You can dye your armor. That's it. There are only about 3 different "skins" for gear for each class for about every 20 lvls. As you lvl you look like everyone else. When you hit 80, you look like you did when you were 20 and still like everyone else. Sure sure you can run 9000000000000 raid instances and maybe get something different. No thanks.
There's not even anything in the in game cash shop worth buying. Total waste of a cash shop IMO.
PVP.... game is supposed to be built around it. Q up, only 1 of 2 things happens. You wander around with NOTHING to do, and NOONE else in the zone.... OR you get insta zerg raped. Hooray.… Expand
Jan 24, 2014This is the only MMO I still enjoy after 3000 hours. I've done all the content, built a 300-adult superguild, made legendaries, full top-tier everything, a 600gold emperor title just for fun... And there's STILL STUFF COMING OUT! Sometimes the living story gets kinda boring but this is definitely redefining what good MMO's require. Kudos arenanet.
Jan 21, 2014Absolutely incredible. I'm not an MMO guy at all, really. I played WoW, Aion, ERA, The Secret World, SWTOR, all of the cheesy stuff put out by the P2W item mall companies, and this game had something the others did not. It was different. Very different in its presentation. It was gorgeous like TERA, but the
combat was a little more challenging because you couldn't dodge as much as you wanted. It finally did away with standards set by WoW. There were more options in ways to level, it let newbies PvP as soon as they wanted, and best of all every class could play any role in their own unique ways. That sort of This game is the only reason I do not hate every MMO. Literally, this degree of flexibility is unprecedented in the genre, except maybe by SWG, though I never got to play it.
Being a relatively shy player, getting into a party was a pain in the average MMO, and it was a requirement to progress most of the time since dungeons/raiding is a staple in many if not all MMOs. Which is sad, because the alternative staple is to grind away at generic quests. TERA said its quests would be different, the devs lied. GW2 said it'd be different and they delivered. Sure you could kill stuff most of the time to do quests, but you had other avenues to progress through your quests. The alternate ways to complete quests were often reasonable and creative. Anyway, I digressed, but the dynamic party system is fantastic and puts an end to the kill-stealing of mobs by other players in some of the genre's other games.
The game may be a little P2W, but it is only technically so. You can convert the item mall and in-game currency between each other, allowing paying players to buy in-game items with essentially purchase gold. It's likely a glaring issue to many players, but it doesn't affect PvP or World vs World vs World in meaningful ways, and it doesn't affect the small-scale PvP at all as it uses its own special set of gear in place of your normal gear. In World vs World vs World stats aren't as noticeable because everyone is level 80 while there. Bought gear gives an advantage, but in the midst of 50+ vs 50+ battle, these advantages play a negligible role, which shows when you look at the WvWvW leaderboards. They are usually very close.
I think sour players dislike the game for the wrong reasons. Maybe it's because it isn't a clone of GW? Or WoW? I think they are a minority. I think most people dislike this game because they saw currency conversion and looked no further before quitting/brushing the game off. Maybe they didn't like how they didn't have 100+ skills littering their screen to distract them from the game's beauty. Or how you could join as many guilds as you wanted, but could only represent one at a time. There's also the 'level grind' that doesn't exist. I level fast. I went up twenty levels in a day with WvWvW. The XP rewards scale.
The only downside to this game is the currency conversion. Yes I know I shrugged at it earlier, but for people who gauge success by level(which hardly applies to GW2 outside of gear aesthetic), it can be lame. You can use gems to get gold to get crafting materials, and use the crafting system to max a character and a buy a set of max gear. As far as player interaction goes, this matters very little, as explained earlier.
Kudos to Arena Net/NCSoft for having the courage to take risks and execute them well. May they carry this innovative philosophy on to other games they produce.… Expand
Jan 17, 2014Guild Wars 2 is the MMO that has been awaited for years. With an enormous amount of content, diverse quests, and an overall enhancing experience, Guild Wars 2 is a spectacle. The personal story is only average, but it isn't what the game is about. This MMO is a milestone for the genre; an achievement for the year, if not the decade.
Jan 10, 2014Before 2011 i was not a fan of MMORPGS. I liked my ARPGS like Diablo 2 Diablo Itself. It was World of Warcraft that i originally purchased subscribed and played my be for a month. My initial experience with MMOs was not what i expected and i hated WOW. I knew about Original Guild Wars from a friend but never got around to play it because Arenanet had announced Guild Wars 2. Purchased the Game on its release date and started to play. The immediate Impact of the presentation was overwhelming. It is an absolute achievement to have graphics and art blending seamlessly to produce such beautiful and memorable environments. Events happening left right and centre with regularity. There was always something to do. But although Graphics were awesome they also taxed my machine to the max for getting reasonable game play. This fact did put me off and i decided to go back to SWTOR. In December 2012 i played solely SWTOR for well over 18 months Just because of loyalty to Star wars Universe. During this time Guild Wars 2 Struggled as well to keep the Numbers on there servers. Although i kept on coming back for more GW2 but performance of my Machine always made me return to less Graphic intensive Games on the time. It was June of 2013 when i decided to Quit SWTOR (because of Continuing disappointments with server mergers and poor repetitive content). Guild wars 2 this time practically blew me away it was more polished and keeping it going without a subscription is in fact an achievement. Thus far i have created 3 level 80 characters and spent Countless hours in various areas of the game.
Story : Guildwars 2 character story is probably its weakest point. but it does not bother me as it is the gameplay and MMO part that i am interested in. Story has it moments but largely i will not recommend purchasing the game based on that.
Character Classes : You have multiple options and multiple classes to play with 5 main races 8 main characters each character can than be customised with weapons and traits in various combinations to suit you play style. This combination is unique and strongest feat of GW 2 as there is infinite amount of customizing to max out your potential.
Grouping : LFG tool is still in beta but you can group up with people from your server or cross server. There is lots you can learn in these groups. Dungeons have Story Mode and Explorable Mode which opens up as you progress 3 paths. So essentially you can play the same dungeon in 4 different ways and each way is very different for the original. Guildwars 2 does follow the Holy Trinity (that is Each group has a Tank /dps / healer) It promotes experimentation.
In Game Events and Content Updates are very frequent. What WOW has achieved in almost 10 years of existence GW2 has managed to achieve in 18 months. Each Content update would probably a New Expansion for WOW. or a module worth so many dollars in other MMOs.
PVP: There is sPVP which puts you against other teams it is well balanced and quite rewarding for regular players.
Gameplay mechanics are very fluid. All professions play differently so its matter of your practise and control.
WVW where each week server population goes up against 2 other servers is another extremely strong and popular mode for GW 2. But it promotes Zerging (large number of people trying to achieve an objective) in the game
Loot Recipes Gear is plentiful and you can do lots with it again in terms of improving your character and grinding for Legendary weapons. There are no shared loot drops so it prevents scavengers and ninja activity when it come to distribution.
If you are a regular MMORPG player i can safely recommend you GW2
If you are new to MMOs i do suggest that GW2 will grow on you given enough time.
Its a Masterpiece in terms of Gaming and currently the best MMORPG on the market.
Its Flaws High Graphics Requirement ( when buying please check your system can handle it well or not)
Lack of Holy trinity can be troublesome for certain people. Not knowing ones role can be troublesome.
Its game where exploration and experimentation will pay off and rewarded.
Developers are not focused on just earning money. Quality of Content and being free was something unthinkable just a couple of years ago.… Expand
Jan 9, 2014This game is still awesome with great graphics and great game play. The intuitive interface is still one of the best. The constant expansions, upgrades, updates etc... keep this game interesting. The satisfying feeling of discovering new areas and new things keeps coming all the time. After one year one notices the growth of the game to maturity. So with the rate te growth is going now, imagine what the game will be offering next year. Awesomeness I think all over again. The style of the graphics is catching and sucks one into the world of Guild Wars 2.… Expand
Jan 3, 2014The good: - good to look at - something different - dynamic events The bad : - gets old quick - grindy despite what anet tells us - you will spend a considerable amount of time in overflow or queus - If you want to join anything awesome, you have to show up 1hr ahead of time due to overflow/queu - you can get in-game cash by paying anet real money - No end game - Moderated like game for children (names containing poop, pee, puke will not be tolerated. Cussing may land you a temporary ban)
Good/Bad depends on what you like:
- Very casual
- Relatively easy learning curve
Unless you have 60$ lying around and does not have any games to spend it on. I would suggest you get a different game. It's fun at first but it will get old quick. Once you hit 80 and realize you simply do the same thing rinse and repeat everyday and the fact that you can buy in-game cash from Anet... yeah it's different than your average mmo. The saying the more they change the more they stay the same rings true in my experience. How is this not like any chinese free-to-play mmo when you can buy in game cash?… Expand
Dec 29, 2013This game sucked my life away, so many hour of my time have been put into this game. This game offers a plethora of replayability. There's the standard open world play and there's also personal stories. There are multiple races to chose from and customizable stories for each, ensuring a different play through each time.
Teamwork is one of the biggest points in the game, most events cannot be completed without the help of other players. The use of guilds really brings this all together, the community's very tight knit and friendly making it very easy for beginners to hop in and learn.… Expand
Dec 22, 2013This review contains spoilers, click expand to view. GW2 feels like an extra-grindy Korean MMO. PvE, PvP, WvW everything’s a grind. Daily grind, monthly grind… They even turned world exploration into a grind. In other MMO games exploration is you wandering around the world as you like (maybe looking for a place and angle for a nice screenshot). In GW2 exploration is you watching the minimap of a YouTube zone completion video.
The LFG tool was “beta” one year ago and it still is. Obviously, ANet doesn’t even care. I admit I haven’t been in a dungeon once because the very thought of gathering a group manually turns me off. I did that to my heart’s content in vanilla WoW but we aren’t in MMO stone age anymore, are we?
Dynamic content is a joke. Seriously, it’s been done and it’s been done better. At least in Rift you could actually see invasion rifts on the map so you knew where to run. Just logged in and want to join the action? Sorry, you can’t take the nearest waypoint because it’s contested. Grind your way through half a zone please (it feels immensely ironic in a strictly PvE world where mindless zerg is THE solution to everything anyway).
Combat is dumbed down and awkward. Even though you can channel some skills on the run it still feels less fluid than in other MMO. Ranged skills are mostly OK but melee is a constant pain with low FOV (tunnel vision) and camera going crazy in tight spaces.
The promised absence of gear progression was just one big lie. Finer nuances put aside it’s still your old trusty treadmill where new gear obsoletes old (e.g. berserker’s assassin’s).
The entire WvW is actually 2 no so large maps, ‘nuff said. Oh yeah, they promise to add another one. Hey fellow player do you feel like a dog waiting for a bone?
I’m sure I would have some nice words to add about SPvP but I just can’t be bothered to do any serious PvP in a game where all kinds of hacks are easily available (zoom hack, speed hack, free teleport, noclip you name it).
TL;DR: GW2 is an extremely grindy MMO that adds nothing, absolutely nothing new to the genre. Same s..t, different game.… Expand
Dec 18, 2013Guild Wars 2 is gorgeous, very fun to play and definitely very different to the plethora of other MMO's out there. It is undoubtedly among the best. You are able to jump as well as swim, leading to very interesting ideas such as jumping puzzles and huge explorable underwater areas.
Skill simplicity and lack of customisation. This is especially apparent after having played the original guild wars. Having your skillset predetermined by what weapon you are holding feels very restrictive, and ultimately you tire of always using the same skills. I understand that this was done to reduce complexity, but instead there should be a larger set of skills predetermined by your weapon, from within which you select what skills you would like to use. There doesn't have to be many, just enough to give you the freedom to choose your own play style.
Players who play more have access to better gear. This was not the case in the original guild wars, which rewarded extensive gameplay instead with better looking gear, rather than with superior stats.
The lack of skill customisation leads to PvP feeling somewhat restricted. You will immediately know most of the skills that your enemy is about to use against you based on their profession and weapon chioce.… Expand
Dec 18, 2013Dynamic events? Epic quests? Evolving world? Revolutionary mechanics? A crafting system to die for? Exciting WvW? If all that sounds familiar, then you might've heard it once before as it was all part of the marketing hype for Guild Wars 2.
Sadly it seems it was just that, hype, and nothing more. We are now close to entering 2013, and a reflective look upon GW2 shows that it has certainly not revolutionised the mmo market. At best it serves to provide the best F2P mmo on the market, but that isn't saying much since the F2P mmo competition is mostly subpar.
Lets start with the quest system. How dynamic are they exactly? Well, if you consider repeating timed quests as dynamic then clearly a new definition for its meaning needs to be invented. But it isn't the lacking dynamic part that is the issue here, it's the content. GW quests and the writing involved has never been engaging. GW2 takes this to a whole new level. One can only imagine the content writers must all be hello kitty fans because thats exactly the direction in which GW2 takes the player.
Got a mighty big burly warrior? Well, how mighty will he be helping some poor farmer feed her piglets? Or how about the mighty adventurer helping to build snowmen or throw snowballs at kids for some strange obscure reason about lack of parenting.
Yes, boys and girls, the quests in GW2 are simply lame. Not much effort seems to have gone into even giving the player some sense of self-worth. It's as if the content writers made up half of the stuff as they went along. How about the personal storyline in general? Well, at first its not bad, but it ain't great. But the big letdown comes at the end which I can't say otherwise this becomes a spoiler. Lets just say its a bit of a cop-out for a final confrontation.
If the goody heavenly mundane quests are not enough to deter you, perhaps the crafting system might. Every mmo has a crafting system of some kind, GW2 ain't no different. But expect no surprises here. The crafting system is absolutely pointless and only serves as an extra grind for players to commit to. Low-level crafting serves no purpose, while high level crafting involves a lot of grinding for gear with very slim profitable margins which leaves the entire crafting system solely geared towards end-game content. There is really nothing for the low-level, mid-level player here. The system has been designed to accommodate the end-game user which in itself is also lacking.
The loot system is another issue since its flooded with useless gear that serves nothing but to bog the player down with endless inventory management that can take its toll trying to weed out whats useful and whats not. Granted this mostly only effects new players, a veteran will easily start learning to distinguish from whats worth and whats not but the whole system still remains what it is, an overbloated loot mechanic with worthless junk.
When GW2 first came out, I was enjoying it. I was playing it along with my clan and we had a decent guild going. I was actually having fun, for a time, in an mmo. But it didn't take long for the rose-tinted glasses to disappear and reality to seep in. GW2 is lacking in almost every department and it shows with its current server population.
If you enjoy epic adventures such as feeding piglets, helping children across the road, completing extremely mundane quests that you would rather just skip (but can't because the whole reward system/leveling up is based around doing them and not avoiding them) then you might just feel right at home here.
But for me, I woke up to what GW2 is and I hope others do as well. We are still a long way away from a revolutionary MMO and sadly GW2 isn't it and its a safe bet that GW3 will not be it either.… Expand
Dec 15, 2013I am impressed. After putting some hours into it and understanding some of the basics. I think I have a good feel on most of the game. I like how the map layout is just so the way it is. Enemies are scattered all over the place and keep their distances for the most part. The automated leveling up on everything was a great idea but i think the player should choose if or not to. When you go into a too high leveled area, the game will sometimes set the level right where it should be so its comfortable enough to sit back and level up all day long. I think 8/10 should do it. Good game.… Expand
Dec 8, 2013Fantastic visual look and music. A great atmosphere and feel as you are introduced to the game. Quests well done. The overall setup with the pvp and public events add a level of dynamics that are missing from some other MMOs today. I've been in the midst of trying many different games the past 6 months and this one was one of the best.
Dec 5, 2013This is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from the game on these aspects. Don't get me wrong, the lore for the world and the various weapon and armor skins were amazing, but the voice acting counterbalanced the interesting lore, and the lack of interesting items left the item hunt feeling a bit lackluster. Those problems being taken into consideration, and I still give it a 7/10.… Expand
Dec 2, 2013I really don't know about this game. It is not bad MMO, but it have some really weird parts like: skill system classes could be more interesting (esp. necromancer) underwater combat is total trash, when you wonder in world you complete events you don't even participate and so on.
Nov 27, 2013This game is at this point quite horrible. Over one year, nearly no additions. They added 'Living story', a giant flop: achievement grinding for empty rewards, a very very stereotype story. Next to that they are going on to the path to a grind: Ascended gear, Characterbound everything, Crafting... this game is becoming worse every single patch.
Nov 25, 2013After one year of playing GW2 I can tell you with honesty that this game is NOT what the developers told the public that they were going to create. The game is top to bottom full of grind. The combat is repetitive and boring. Expect to Zerg when in open world events. Expect to Zerg in WvW. Expect terrible performance with top end hardware. Expect most items that you would like to be in the gem store only(you can pay with ingame gold but the exchange rate is rediculous).
Expect one shots
Expect time gated content...yes you look at a timer for things to do....
Expect the worst story from an MMO ever, even the Living Story updates are akin to an episode of Scooby Doo.
Expect terrible class balancing
Expect these things because that is what you're going to get with GW2. Future updates will in all likelihood NOT change the core issues that are mentioned.
GW2 has no Guild Wars...yes not even guild halls. The game should be called Zerg Wars 2, the rise of Trahearne.
The positives are that the game does look pretty good. The world is well designed but that is all I can pretty much think of really … Expand
Nov 21, 2013In my opinion, this is the best MMORPG ever. Better than the first Guild Wars, better than WoW and better than Lineage. Awesome graphics (artistic style), fantastic world, interesting story, balanced PvP, awesome soundtrack, good gameplay, monthly events, no monthly fee and more!
Nov 14, 2013Sound: Great voice acting, nice memorable theme soundtrack. 10.
Graphics: Probably the best MMORPG graphics I have seen to date, alongside Rift. 10.
Gameplay: This game is much different than your typical MMO. Its quests are all based on areas you walk into. So for example you walk to a farm, you get an objective list that pops up and as you work towards completion it fills a heart on the map. There are map completions which require you to get certain things such as vistas, viewpoints, and etc., from each continent (which is how you level up). The game also lowers your level if you enter a zone lower than your achieved level. Which balances it out if you want to quest with a lower level friend. Dungeons do the same. The annoying aspect is that you may be a high level and still not be strong enough to finish that dungeon, plus it lowers your level. So it’s an interesting take, but at the same time a con. Samething with questing, after a while it gets way to repetitive but sure it’s like any MMO, but the thing is this games questing grows old on you much quicker. The game updates with special events like Super Adventure Box which pays a homage to classic Nintendo games, and is actually really fun. So overall it’s a great MMO but at the same time there are features you wish were in this game. The whole fact of having no support class really hurts the game (no healers for dungeons). Also, the dungeons are scattered all over the place, and the game could use a tune up for easier access to dungeons (such as ques). Also, there are no mounts what so ever but that’s because you can teleport to areas, but still that’s no excuse. Still a fun game, still worth picking up. 9.
Story: There’s heavy focus on story, it has some interest but that quickly fades away. The way the story is presented could be better. It’s mostly presented in dialog with only a few cutscenes. 7.
Replay Value: Definitely has replay value, it’s got PVP, world VS world (servers on servers), you will still get your money’s worth. 10.
Overall Score: 9.2 out of 10.… Expand
Nov 13, 2013I really liked Guild Wars (1). It wasn't the best of games but it had something in it.
GW2 while improved and looking nice (not great, it could have been better) is missing that something that GW had.
I like what they did with skills and how they change according to what weapon type character is wealding but in a longer run the game was just boring.
Nov 10, 2013I will never understand why so many critics and people love this game both at the "good" beginning and now. I was never enthralled playing this game, the combat that was so widely heralded as amazing is just mashing five buttons. The only way to pvp is by queing for it which I find very odd in a game for in MMOs like SWTOR and WoW these races have reasons to fight, although here your servers just fight. All species work together in peace even though the beast characters are said to be savages. I was never into this game from the start of it, it just felt like another boring MMO with a bad combat system, and story which I could not care less about, just dragons invading cough cough Skyrim. This game is boring and offers nothing new to MMOs that others like WoW should copy or iterate. Do not buy into the hype of this game it is not worth it at all.… Expand
Nov 9, 2013I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
First of all, the world is absolutely MASSIVE, it's just that, there isn't that much to do in it, pretty much every quest is the same generic "kill 5 rats and feed my cows!", the skill challenges are the same thing, fight this one guy, get a skill point and you're done. Another problem which I find huge is how utterly annoying the wildlife is. Say you want just relax and take in the scenery, while peacefully walking through the mountains, no can do sir. There are literally tens of mobs on your screen at ANY given moment and EVERYWHERE, even some towns are infested with mobs. The worst thing is that these mobs are extremely aggressive and attack on sight, which makes getting anywhere a real pain. I'm trying to walk to a quest objective, not fight a thousand wolves for two hours for god's sake!
One last thing that I'd like to criticize is the lore of the game, I'm just not feeling it, it's pretty shallow and with all the barbie dolls and Halloween pumpkins frankly quite unbelievable. And the last thing I almost forgot to mention, daily events. What's the point of these? Kill thirty bunnies? Twenty-five underwater creatures? Collect twenty pieces of wood? Why would I wanna do that? Why force people to grind? Well whatever, it's not a mandatory thing to do, just completely pointless in my opinion.
Other than that the game is fairly solid and can provide countless hours of fun if you have friends to play with, for solo action I would recommend a classic single-player RPG backed by a strong story and quality lore. I'm not going to review the PvP element, it's solid, don't really care about it, look elsewhere for that.… Expand
Nov 1, 2013I'm not one for long, drawn-out reviews, so I'll keep it short and sweet. Every MMO I've tried in the past e.g. Star Wars: TOR and WoW, bored me tears within the first 30 minutes. I really didn't understand why people played MMOs, until I tried GW2. This game is crazy fun, and it runs really well. I'm thoroughly enjoying GW2. To me, GW2 feels like if Torchlight 2 (one of my favorite games of all-time) and Skyrim had a baby.
I would advise to have a decent CPU and GPU for this game, and at least 8 GB of RAM. I'm running a FX-4100 (overclocked to 4.4GHz) and a EVGA GTX 560 non-Ti (overclocked to a superclocked version of my card). I get 40-60fps most places, almost maxed out, but I need to turn off shadows and reflections for boss fights or WvW. Next step, FX-8350 and maybe an AMD 7950 or GTX-670.… Expand
Oct 29, 2013Warning: Long Reading
Guild Wars 2 is a well thought out MMORPG. The game is a "Buy once, no monthly fees". The engine of the game is really good and its community is even better. The game encourages players to take change and be nice to other players. Players don't need to be in a group to do stuff together as all players will get their own reward. Also, you know how most MMOs have you being super overpowered if you're in low level areas? In Guild Wars 2, you are sort of still powerful, however, you are a lot more equal to other players in that area, to prevent annoying players coming around and stealing a kill before you can even hit them. The choice of weapons on your character always changes, example would be wielding a Greatsword, you would get certain skills, then you change to a Sword or Staff, you get a completely different skill sent making very few players the same. The game also allows you to choose traits, which are like special skill points in other MMOs, not to mention you can choose many other "utility" skills. The World vs World system is very good too and the PvP is amazing. The crafting in the game is extremely unique though kind of boring to watch. As you create and item, you speed up the crafting depending on how many you craft. Example would be Iron Ingots, 1 taking about 10 seconds, and once you hit 10 Ingots, it's almost instant, making crafting fast and easy. You then got the PvE style of the game. You have not quests, but instead "events". Events are worldly problems in the game where you can choose to partake in it and get rewards, or even skip it. No matter what happens, almost every event affects the area around you, such as Centaurs have taken a town and now attacking another, or players/NPCs have started an assault on a boss or a camp or town or whatever. The game even has Dungeons where you have to do the Story first, then you can do the Exploration version of it. Making dungeons twice as fun, along with different paths you can take with it. What makes Guild Wars 2 even more fun is the fact you can have your very own story, making players not having the same stories as other player, though it can happen. Other players can also join your story (if they are the required level) if you're in a party with them. There is really nothing you can't do in Guild Wars 2, besides wearing armor that is either higher or lower than what you can wear, or wield certain weapons. The money of the game is also great, with a patch a month or 2 ago, you share money with all of your characters, and certain Dungeon rewards and Karma (Another Currency). You can even trade in Gold for Gems, which is the Real World Money currency of Guild Wars 2, making it an alternative source than actually going and buy about 2000 Gems for $20 or so.… Expand
Oct 26, 2013Guild Wars 2 is a bad game Let me spell it out for you.
The whole game can be defined by one coin phrase that is used over and over by the GW2 community. The phrase I am reffering to is, "ZERG!" Yeah, you know The Zerg... zombi-esque space aliens that infest victims they overrun with their sheer numerical advantage. The ironic part of this is that the origin of the zerg comes from a game that's not a total steaming pile of dog crap. This must be why people can relate to the zerg so well, because most people know what game they are from. Even more ironically, the same people that developed the zerg... also developed another little fantastic game that goes by the name of World of Warcraft The single biggest and ruthless MMORPG out there that caters to PvE and PvP players alike.
This one single term (ZEEEEEEEEEEEERG) pretty much sums up the entirety of PvP and PvE in GW2.
For instance early level gameplay revolves around farming... Now if that doesn't sound boring already let me extrapolate on that even more. In the low level zones, people form a "zerg" (a large group of people who skip around the map without a care for zone content). The sole purpose of the group is to farm a few specific bosses on a spawn rotation over and over until they either get bored, give up, get trolled by other people farming the same bosses, or are satisfied to move on to other content.
Further continuing on the explanation of PvE, are instances (dungeons). These group based zones consist of simply overwhelming enemies, running through them, or beating them by exploiting clearly broken mechanics that have not been fixed by ArenaNet since the games launch. Example being something along the lines of killing a group of enemies through a wall, while they cannot fight back and would normally be a challenge if the exploit did not exist.
Now the game rewards high level players for playing low level content. I like this because it encourages group play, but when this aspect of the game BECOMES the endgame, it gets pretty boring pretty fast.
So, what about PvP? The original Guild Wars had a fantastic PvP setup, so surely GW2 would expand upon that system right? No... Not at all. The game adopts an identical model to World of Warcraft.
There are 2 different types of PvP.
There are small arenas consisting of around 5 players. These PvP instances require you to obtain PvP specific gear. Before joining one of these instances you enter a lobby where you have access to vendors, all skills you would have at level 80, and all usable item types. Just another grind earn currency and spend it on PvP gear, which is only usable in the instanced pvp arenas.
World vs World is pretty much the most disappointing thing I have seen in the game. This “crowning” development of PvP has been prasied by GW2 fans since pre-release. The sad fact is that it isn't anything we haven't already seen in World of Warcraft. Several realms (servers) compete over control of instanced zones for +benifits to things like crafting and experience gains. The zones have large keeps and trade routes making it seem very expansive. However, in order to get to these zones you have to queue for them through the interface. Yes they are instanced and yes their is a limit as to how many people can be in them. The only difference from WoW is that these zones are an ongoing conflict. In WoW a battleground lasts 30 minutes. In GW2 these WvW zones are essentially perpetual, resetting weekly to match the highest rated realms against one another. In WoW you can expect to wait about 30-40 seconds before your PvP queue pops and you can queue for ALL battlegrounds available to you. In GW2 you are limited to queuing for one WvW zone at a time and expect to wait anywhere from 30min to 4hours in queue. Once inside WvW we move back to that word again... A commander plays follow the leader by creating a zerg. People follow the commander and attempt to take out objectives along the way.
However, TRUE WORLD PVP does exist in WoW, where it does not exist in GW2. In WoW a player can go to any zone (aside from the newbie zones) and slaughter people mercilessly. There are also world PvP objectives (that start around level 50) that players must take to secure PvE benefits for their faction.
I am honestly surprised that no system like this was implemented into GW2. Why is that? Well the answer comes to us in the solo quest storyline. (I am level 68/80 and it’s fair to say that I gave an honest effort at attempting to enjoy this game.) The storyline pointed out that the races of Tyria (GW2) are banding together and setting aside their differences to play nicely together and live in harmony after they defeat the evil dragons. So, it's possible ArenaNet didn't want to make this type of hostile PvP enviorment simply due to the nature of the story.… Expand
Oct 22, 2013Best game I've ever played.
To be precise I don't like MMO's. But this isn't another grind-centered MMO. It's a first real massive multiplayer RPG, where you have your story, you're making decisions, etc. Plus everything else is great: frequent updates, dungeons, community, even graphics, sounds and music are awesome for the MMO. When someone says that there are quests where you have to kill or gather something, be serious: what other things do you do in most games? … Expand
Oct 21, 2013This is a refreshing additon to the MMORPG genre. The devlopers have chaned almost everything since GW1 and have changed several of their design goals since launch, however, it is still a wonderful game. It has its goods and bads just like any other.
Grinding for basic end game gear is minimal, but the option is there for a small bonus if you are addicted tot he farming aspect of MMOs. The WvW is fun and a unique experience, I would recommend finding a guild or leveling in PvE before trying it though, that way you don't die due to being outgeared.
The combat is fun and dodging is refreshing. It is something you wish you could do in every other MMO but usually can't. The right click camera is a little weird, but there is an overlay that can change that if you are into Tera-like targeting. All in all, this game is fun, not perfect, but definitely not as terrible as some people say. Best MMO in a while,… Expand
Oct 20, 2013This game could have been good if it's creators had been more humble and sensible.
Graphics are really beautiful and there are some nice ideas events instead of quests, bank accessible from any crafting location, send crafting material to the bank from anywhere, instanced mining nodes, etc.
But the core of such a game, combat, is rotten because its creators wanted to "break the mold". Oh sure they've succeeded it's completely different. But it's also completely *awfull*
It's neither target selection (wow) nor aiming (neverwinter) it's both. It's cumbersome, boring, impractical and uninteresting.
Of course it doesn't help that the difficulty is completely off, with most encounters really easy and some randomly crazy difficult (and some other probably buggy too). Being ganked by an army of small crabs that keep repoping forever isn't really funny for example.
You often can't help but wonder what the developers smoke when they made this game.
So do yourself a favor and avoid this crappy game.… Expand
Oct 13, 2013This game is so different than Guild Wars Prophecies, Factions, Nightfall and EotN. It is a massively multi-player game that feels so so singleplayer. There are no more Cooperative missions and every explorable area has dynamic quests that can be done with anyone. Despite this, there is little player to player interaction in the PvE mode and it has nothing compared to the thrills of Cooperative Missions in the first Guild Wars games. I don't like the graphics as much either and I prefer the art direction in Guild Wars 1. It's really too bad Guild Wars 1 is a dying game because it was such a great game and much better than Guild Wars 2.… Expand
Oct 9, 2013A year ago i rated it 9.
It was willing to bring some fresh air in the mmorpg panorama, no trinity, no gear grind, do whatever you like and obtain whatever you want.
Well now this is only a fable that someone used to tell. They took their own manifesto and how-different-is-our-mmorpg-from-the-others and flush it into the wc.
The ascended tier and living story brought more and more farm and grind every 2 weeks. This is not the game it was supposed to be.… Expand
Oct 8, 2013From this game, you can tell GW2 is trying to evolve the standard MMO genre to be somewhat more engaging. So I'll try to cover the things it tries to add, that are a bit different from other games. Before I start, let me say that on a base level, GW2 does it well: balance, graphics, sounds, story, character creation, replay-ability.
- Somewhat customizable story line based on answers to different questions during character creation (leads to replayability among same classes/races)
- Random large events that happen which everyone is free to join in (if you're passing by that area)
- EXP for exploring, logging, mining, gathering and pretty much everything you do asides from walking
- No subscription based billing, Buy to play (B2P) system no penalizing players that don't pay like F2P model often does
- Continuously added content
- Grouping for team quests is quite good and significantly improved
- Dying and getting downed, doesn't necessarily mean you're down and out if you can kill an enemy and get back up
- items do not give you so much of an advantage in playing, more rewarded for good play style and personal skill
- ability to dodge attacks (sort of doesn't really always work)
- It would have been nice if you got to choose the first 5 skills related to each weapon/secondary weapon instead of being only able to choose the latter 5 skills (this was actually what made gameplay a bit too repetitive for me) yes you can swap weapons sets and this gets you more variety, but thinking high level, if I'm using a bow shouldn't I have more than 5 ways of shooting it...and be able to choose how to shoot it?
- crafting was a bit tedious and difficult to figure out without an actual tutorial (I might have missed the tutorial somewhere in the game) downplayed by the fact that items didn't make or break your character really
- the game tries to vary the quest a bit so that it's not just Kill X number of Y monster, but in the end was still quite repetitive (i.e. Kill X number of Y monster OR pick up X item and bring to Y location). If the individual quests were more like events, it would be much more fun as you'd have a sense of urgency to kill Y monster instead of counting each one and hoping you reach the amount required to end the quest
- I'd probably would have like advanced classes to be included in the game as well (for variety), but I guess that's personal preference
Still a great game, with room for improvement. World is engaging, story keeps you entertained and is still a great MMO to explore.… Expand
Sep 30, 2013There are big risks associated with buying this game in terms of account security. If you buy the game you may never be able to play it. if you play there are few guarantees your account won't be hacked or the game won't become unplayable if you had an old Guild Wars account and you forgot that password after a few years of doing other things. In short this fails the vital test of safety and security in a modern internet environment. Buy at your own risk. You have been warned.
Sep 29, 2013This is the first review i have ever written for a game having read many to help me decide upon whether a game is worth purchasing. GW2 offers fun game play has a great payment model and offers great value for money. However after not playing for several months I have returned to find that my account has been deleted due to accusations of altering game files. I have no way now of contacting support regarding this and find that I am unable to even find out when this apparently took place. I will not be purchasing any future games by Arena Net.
Use caution when purchasing any of their products as they will not inform you of the ban or reasons for it.… Expand
Sep 28, 2013After experiencing an MMO like guild wars 2, the thought of playing a game with backtracking fetch quests makes me shudder. The innovation in this game is like no other. Even though some MMOs such as DCUO eliminate backtracking it still has fetch quests and a ruptured community. In gw2 the graphics are stunning. The community is very pleasant due to the dynamic events system in the game which require you to cooperate with other players instead of camping there and waiting for someone to kill it and loot its chest. It also paves the way for new MMOs as previous MMOs have either a pay-to-win or a monthly subscription fee, GW2 however doesnt need either of those. In game purchases are mostly for aesthetics and you only need to make one payment to play the game as long as you'd like.… Expand
Sep 28, 2013I wanted to try the free account offered by Guild wars 2, because I've heard of it many good things. Now I'm confused: the first thing was when I tried to download the installation file (25 gb) the net failed, and I had to try again from the begining I mean it's 2013, for God's sake. No pause, no nothing?
After finally downloading it, I made an account, verified, and played a bit. Next day when I wanted to get on the servers, it asked me for authentication, an email that didn't arrive. I tried a few times, then tried logging into my account from a browser still no authentication email... I went to support, but I couldn't get a ticket, because I have no serial... So that was about it. Try it its free, but you won't get anything.
About the game (to be correct, about the hour I could play with the game): This was my 1st MMO, I was always interested to play one, but I never had (or wanted to pay) the money for a subscription or the time. Now I think I didn't lose anything... Soulless NPCs walking around, I know that there would be PvP and stuff, with real gamers, but if I revive, heal or help someone a 'thank' would be a minimal effort. They get up and walk by like nothing happened.
I have to climb up somewhere on a rock to get some egg, but the model is soo blocky. Quake 1 was way better. So it 'jumps', falls of course, and dies of course. Revive on resurrection point and walk back to try again. Gave up after 2 tries.
It's like playing Gears of war after Skyrim or Assassins Creed, feels like you're a tank, not a human.
If a baddie monster kills me I should do something to survive, but no indication what. What should I do, which button to press, etc, nothing. A little help would be great, but no. Although there's place enough to nag me to buy the full version. No, sir no!
The controls are dumb. Holding the right mouse all the time. Maybe I could get used to it, if it was worth it... But given the fact that I couldn't go back AND won't buy full after these experiences, I will never know...
Many user says here that this is the best MMO of all times. If this is true, then MMO as a game genre is just not for me.… Expand
Sep 27, 2013I have played Guild Wars 2 since the day after it was released. I played the original as well. Pros are fast leveling, craftable items (weapons, armor, food) interesting dungeons, lots of metaevents, lots of dynamic events particularly with regard to the "living world".
For me, Guild Wars 2 falls short due to the silliness of gated crafting materials (i.e. even if you have the materials and the skill you can only craft/harvest one of these every 24 hours), gear treadmill seems to be the way that the game is keeping people playing, the daily "to do list" of things that are worthless and eat up your time to get a reward that you can only get through doing our little daily and monthly "to do lists" (i.e. kill x number of champions, harvest 30 items, kill 5 veterans, participate in 2 group events, and 25 underwater kills for a daily chore list example). By the time you get all of your daily crafting, rotate through the metaevents to get your bonus chest for each, and then finish your daily chores its already been 3 hours that you could have been in a dungeon, doing guild missions, or just about anything else. I had to quit the time sink to live in RL with my SO and RL Friends.
TLDR: GW2 is a modified to do list.… Expand
Sep 18, 2013An amazing MMO especially for buy to play. I still play WvWvW occasionally and the ability to level via pvp was a godsend. The gem store is kind of annoying but tastefully done and you can easily get gold from 3rd party sites cheaper than you can by converting from gems if you want it but you don't NEED it. 10 times better than the original GW which I hated.
Sep 17, 2013I like Guild Wars 2 a lot, but feel the MMO genre as a whole is losing touch with the world. There will always be a fan base and this is clear by the number of reviews. However, having played through the MMO's of years gone by I'm finding it a struggle to get through GW2. Maybe I'm just getting older and the patience reqired to climb the level ladder eludes me. It's a beautiful game and I applaud the creators. The combat is solid, graphics are very good, the score top draw and gameplay as near to perfection (in an MMO) as I've experienced. It is missing some basic tutorials (crafting in particular). There's logic to it but for the novice MMO player some hand holding would have been nice. GW2 is a stellar release and if MMO's are your thing it's worth you money. Having now monthly sub fees alone makes this an essential buy. Enjoy.… Expand
Sep 17, 2013This game is one of the most beautiful I have played, includes such features as armor recoloring anywhere for FREE, tho some dyes have to be found or purchased.
Leveling is not a chore, you just run around having fun and gain levels without any real grind, the leveling isn't fast its just FUN!
The only reason i don't give this game 9/10 is that i couldn't find anything to keep me playing, it didn't have an addiction for me, i still play it on occasion just to walk around and enjoy the beautiful world.… Expand
Sep 14, 2013Best MMO of 2012 for me. This game's worth downloading. I have really enjoyed the gameplay of this game. The graphical details in this game is above any other MMO. I love all those powerstyles. Those power effects are well programmed. There's almost no glitches. The game runs smoothly. It clearly deserves a rating of 10.
Sep 10, 2013I don't like MMORPG's. But I do like RPG's. And I see Guild Wars 2 more as a RPG than a MMORPG. The gameplay is perfect. No Quests that go like this: "Kill X and bring Y to Z". They all just Pop up and if you dont do them, some other guys do.
The graphics are awesome, too. The music is made by Jeremy Soule, who also made the music for Skyrim. The sound-effects are really good, too!
I highly recommend this game! Buy it!… Expand
Sep 6, 2013I’ve played a lot of MMO’s in my time as they are the main type of game genre I play. I got Guild Wars 2 upon launch just over a year ago now and I still play it today. The game for me in short is a master peace as it still has that wow factor for me even now. It really mixes up a lot of the old fashion MMO formulas and improves on them. Combat is fun and engaging, questing is interesting making you always wanting to do one more thing before logging off. PVP is fun and has a great changing player community. Visually maybe not the best looking MMO but defiantly in the top 3 as its art style is absolutely beautiful. The game is also updated approximately every 20 days with new content, this is a good thing but some may not like it. Updating every 20 days brings some new things to do keeping the game feeling fresh but they are not large patches like other MMO updates. This to some may feel that the changes are not enough however for me I enjoy it. I rather have small changing addressing issues and adding new contact faster then waiting for months for an update to add big content or fix issues.
The community is friendly and I’ve never had an issue finding or meeting new people to do stuff with, defiantly one of the best mmo communities out there. Guild Wars 2 is a buy it once with no monthly fees to pay after, however there are alternatives to support the game through micro transactions. Before you think it’s a pay to win I’m here to tell you it’s not, the items found in the store are visual changes or convenience items and are not required to buy. The music is fantastic and Jeremy Soule really does a great job of capturing the lore of the game and adding to the atmosphere. The controls are great and I love the way the abilities are done. You have 10 abilities you can have equipped plus the option to swap weapons on the fly witch will change you abilities, however it goes way deeper then that. Each class can you almost use every weapon in the game giving you assess to a wide range of abilities. Further you can dual wield but not only the same weapon, for example as a thief I may have a dagger equipped in my main hand with a pistol in my off hand. I know it may sound confusing but once you play it, it just makes sense and its easy making it very difficult to go back to a mmo that is so strait and narrow with weapons. Combat is very fun and you have the ability to roll/dodge out of the way in real time to incoming attacks so it make combat more engaging no more standing there just watching animations of state only based combat play out. Crafting is fun and well organized as in your bank, each item has a place and a category making it easy to find things you have or items you need to get. Once you have the items crafting is fast and easy no more sitting though long animations doing nothing just craft it and you done.
In closing Guild Wars 2 ranks for me either 1st or 2nd as far as my favorite mmo’s of all time. It’s a great mmo an industry changer in my eyes that will not be for everyone however if your looking for a fun innovative new look at mmo’s it’s only been a year since release get in on it now and enjoy.… Expand
Sep 2, 2013Terrible RvR system where the map is too big, Planetside 2 did it better tbh. Loot is boring, always crap, you craft your gear and then you're done...you don't even need to grind/hunt for gear. Event drops are crap too. Puzzle drops are even worse. Raids are a terrible bore because enemies have tons of health. Stat system is simple there is no allocation and only a few secondary stats. The grind is pretty easy but boring because you have 4-8 skills and no tactics required to level in high level areas...you can just solo and mechanics and skill required is no problem. Gear is generic with no interesting abilities/stat variations. GW2 is pretty though.… Expand
Aug 21, 2013This is not entirely the greatest game on earth but its not the worst and it shows. I took a break after a while because I was a wee bit disappointed in how long it takes to find certain events to get XP because this game doesnt hold your hand very much (Consider this a grateful thing) but it still shows promise basically because of almost everything you do gets you XP and thats what I needed from a MMO for a long time. Because basically I dont last one very long and if I did, I would get bored but this game doesnt get you bored as fast as other MMO's however if you play long enough you feel like you want to take it easy and move on to something else which is totally fine. Its still money worth spent and please ignore these negative reviews because these people LOVE to complain about how much they dont like it and thats the problem with certain people's attitudes these days. Anyways this is still pretty fun and a great gem, you will not be disappointed. Unfortunately you still need a good computer to run it at ULTRA graphics that being said playing it on low settings isnt all that disappointing considering thats all my laptop can do for now till i get a better computer. This is revolutionary because its the first game to choose what you want to do without restrictions. World is really big and you can go to other races locations if you feel like it. However the personal story needs a really big facelift because I want it to be more personal rather than choosing what they made... THAT ISNT PERSONAL UNLESS YOU MAKE THE STORY YOU WANTED! Other than that I love this game I love the dialogue that non important characters say and the Asura is the most clever race I ever played on. GO ASURA! Thank you Arenanet for impressing me and not making me look bad. Yes I played the original but its nowhere near as fun as this one. This a truly a great gem you should try out and plus check the website because there is signup for a three day trial coming up this week!… Expand
Aug 9, 2013Guild Wars 2 is an exciting new MMO. Instead if hardcore gear grinding and repetitive questing, thre are dynamic events. These can occur anywhere in the world, with a huge boss at the end sometimes )
If I have any complaints, it's the dungeons. They are way to hard, and you should be level 80 with moderate gear to actually do them well.
Aug 2, 2013This is a great game, I was a little overhyped at first but this a quality MMORPG with a really unique way to play it, it isn't for people who want to farm 24/7, it's more for the people who want to explore and get lost in various of activities in the world, I didn't play it much at launch, but 1 year after the release I can say that this feels like a great game and it has very solid ground to grow on. I'm looking forward to how this game is gonna grow in the future.… Expand
Jul 30, 2013This MMO is the best out of every single one. I logged alot of hours in this game and I just love the secrets puzzles and the BOSS FIGHTS. HAVE YOU SEEN THESE DRAGONS IN ANY OTHER GAMES NO! They are the best boss fights I have encountered. Guild Wars 2 is easily a 10/10
Jul 30, 2013The game is constantly evolving. The world is changing and ArenaNet is doing something that has never been done before with its 2 week cycle of living game content. Not only does the extend the game past level 80 If you do not care for PvP or WvW), but it also is a genius move by ArenaNet to keep players logging in and buying gems for their store. The game is fresh, and the absence of the holy trinity, spawn tagging, and loot steeling has completely quashed any and all player griefing. And if you like griefing...there's always WVW… Expand
Jul 29, 2013This is one of the best MMOs in recent years. Not only because of the amount of content that is available, but because they constantly add more, for free, with no subscription cost. It has gorgeous, relevant graphics, fun and unique races, great storylines and every little detail is amazing. Not just graphic details, which are far above any current MMO, but the details in the NPC dialogue, and the way that quests try to involve your character rather than just be "go to this place, kill 15 kobolds and then talk to me again".
Probably one of my favorite things about this game is that it is extremely accessible to a casual player, to people with jobs and families and responsibilities. You could spend all day playing it and be entertained, but you won't miss out on tons of progression if you need to spend a couple weeks away. There is no "tiered" gear progression that only begins at max level and quickly becomes outdated if you don't keep playing. There are other rewards to work for at max level instead of just gear upgrades.
I could go on forever about how much I love this game, but I will just say that I hope it paves the way for future games and becomes the new standard. I hope when people are developing a game, they stop thinking "How can we be like WoW" and start thinking "How can we be like GW2".… Expand
Jul 29, 2013My story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-depending abilities system. Etc etc. Until I went into the first instance. It was like a bad Dead Mines run in WoW (i mean, during the vanilla WoW). The boss kept running at me (I was the mage and surely specced as a glass cannon, WoW-style). Everyone was dying. The tank couldn't keep the aggro. Some guys were telling me there is no aggro. I have to kite the boss. Ok, I went to the forums and found out, that the PvE is different here. Namely, it's like a bad noobish run in WoW. I was so frustrated I quit that very day. 4 months later I came back for 2 days to give this game another chance (since I paid for the CD anyway and there is no subscribtion) but alas, the fun was gone. I just didn't remember the spells anymore and didn't care about the zone progression etc. So, I still have it on my laptop, installed, with a shortcut on the desktop, but i never play it. I suppose, just like everybody else.
A few other things I didn't like from the start were: the Asura characters (which I naturally took as a mage) are so ugly that I forced myself into playing them, yet there was emotional detachment compared to what I had to the gnome mage in WoW. Artists, you did really a bad job there! Whoever drew those Asura models deserves to be fired. Also, the storyline of the game was not fun. Was your goal to annoy all the mage players? What's the point of introducing an ugly class (but not a funny ugly, like undead in WoW)? In WoW, I had this immersion, the attachment to the world. Even though I didn't read every quest, it still was a very personal world to me. In GW 2 the world is very mechanical. I only read the quests in the first 1-2 zones, but after that it was just grinding.
Since I don't play this game, I regret buying it. Also, a good lesson to NEVER buy a game without trying a demo (but those guys didn't offer a demo, how clever of them). They give a refund now, but just too much time has passed and I don't qualify.
All in all, I feel like I was cheated by their marketing campaign. 2 weeks of playing are not worth 60 dollars. And surely I won't every buy anything from this developer.… Expand
Jul 28, 2013Absolutely excellent MMO. Great graphics, excellent story lines, variety of classes that are fun to play, constant influx of content, best events in the industry. PvP stands out with both completion based combat, and world conquest. No subscription fee, and micro transactions cannot effect competitive PVP.
Jul 24, 2013Guild Wars 2 is an MMO that is not for the average MMO players. If you like grinding mobs, you will be disappointed. If you like grinding quest, you will be disappointed. If you like grinding for god like equipment, you will be disappointed. If you like more endgame grinding to feel like God, boy are you going to be disappointed. In short, if you are looking for old school MMO qualities, this is -NOT- the game for you. If you are not, welcome to the future.
Guild Wars 2 is the ONLY MMO that allows me to level in multiple ways. To get my exotic equipment in multiple ways. To complete "achievement/task" in multiple ways.
In old school MMO, everyone and every character level up the same way, either grinding quest or grinding mobs. In Guild Wars 2, there are many ways to get yourself to level 80 because everything you do reward you with EXP proportional to your level. You can craft your way to level 80. You can travel the world and explore your way to level 80. You can grind dungeons to level 80. You can join WvW and fight (pvp) your way to level 80. Of course, the gods of grind can even grind themselves to level 80 (I do not recommend this though).
Gears are no different. You can get them from multiple sources. You do not have to rot in certain dungeons to get IMBA gears only to be obsolete come next update. Top tier equipment are equal in power and they can be obtained from multiple sources. If you want to look good (like me), then you will have to play harder to earn the "best" looking skins. (Beauty is in the eye of the beholder)
The art-style in this game is "beautiful" and simply brilliant. Instead of trying to be too realistic or too flamboyant, the entire game looks like a painting, with brush strokes even. This gives the game a unique and lasting visual appeal. I believe it will age very well.
I feel that ArenaNet is sincere in trying to make a revolutionary game and they are financially very generous. You buy the game once and you can enjoy living update every 2 weeks a month for as long as Guild Wars 2 is running. They deserve no less than a 10.
p/s: If you do join us in Guild Wars 2 and find yourself in a rather empty zone, it may not mean that the game has not enough players as some would claim. Unlike -OLD- MMO games, players in Guild Wars 2 do not need to cluster in some quest hub or leveling zone doing the same thing to level. Players are more spread out but you can still find enough of them around world boss spawn points.… Expand
Jul 21, 2013Ok, i will try to be as impartial as i can be. The game itself isn't really SO bad. I can't say it's innovative, anyway. Only somebody who clearly didn't play enough different MMORPGs in his life can say this game is innovative. The PVE is basically a re-adaptation of the "public questing" introduced by Warhammer Online and already more or less adopted by Rift. The game on the first months feeled playable but on the end really empty, you had a various number of things to do to achieve a single thing: lvl80 and achievement points.
What i really don't like about this game is the incredible overrating about it.
Seriously guys, did you even play anything else which wasn't complete crap?
This game is playable, but it's not awesome at all, it's just a mediocre readaptation of things already seen on a lot of different MMOs.
The thing that really makes me angry instead is the fact that EVERYBODY IGNORES that this is actually Not only a Item Mall freemium game (despite having a high retail price) But it's also pay2win, mostly on the beginning.
Is it really sufficient to hide the "money selling" behind a couple of steps you need to do... to make it completely invisible? people doesn't feel like the game is pay2win, they doesn't even seem to notice that is actually possible.
The whole game is full of anti-goldseller mechanics (like not being able to send money throught mail/ no direct trading avaiable) and they state it's because goldsellers spoils the game.
But, OMG, you are doing it!! you are selling golds, how can you say something like that when the only reason for doing that is not wanting to have competitors?
I'm seriously embarassed by a lot of things, several sites state this game as "free 2 play" while they state other games like Path of Exile as "item mall" games, SERIOUSLY?
Are they at least getting money for doing things as ridiculous as this one, i wonder?
By the way this game isn't either good or bad overall, if you force yourself to believe this is the best MMORPG of the moment you can maybe actually get to believe it, hopefully that's not true.
So try to open your eyes and notice that there are many other games offering better things at a lower prices than this one.… Expand
Jul 15, 2013Don't be deceived. The game is grindy, has a terrible story, and ruined the Guild Wars name. The PvE is grindy and repetitive. The game has some serious balance issues with classes as well. The PVP is a joke and doesn't exist in my opinion. Most everything in the PvE and PvP is just done by zerging. It's like they buff the enemies so you have to zerg them then say "SEE? THIS GAME IS FOR THE PROS!". There is limited freedom in choosing a build which is something I loved about the original. Lastly, the community is godawful. Stay away. I regret wasting my time in this "sequel".… Expand
Jul 13, 2013GW2 tem sido de longe o melhor jogo de mmo que joguei (e joguei WoW desde o vanilla), sistema de combate muito interessante somado a uma customização perfeita de cada char, o jogo possui uma infinidade de builds com traits e o set de arma e os itens que se usa tornando o jogo único, tenho um warrior suporte que cura com estandartes e bufa com gritos de guerra, temos finalmente um RANGER, capas de ser meele ou ranged, o jogo eh muito dinamico sem ser exaustivo, eventos massivos e muito bem trabalhados e um world PVP capas de remeter as guerras medievais de outrora (coisas como um cerco de 2 dias nos murros de um castelo), o único ponto fraco até agora o fato de o jogo não possuir raids (10-20 man) porem suas dungeons são muito boas e unicas, FINALMENTE um jogo que valorize o individual mais q o teoricraft, como não há tank healer dps, esqueça os gurus da interne e jogue. jogo muito bom, recomendo a todos que querem algo realmente inovador e que não trai as origens do MMO.… Expand
Jun 30, 2013Too simple, but better than wow. There could be a lot more to do though...pvp is too accessible and there seem to be very little rewards since they completely removed the gearing and skill allotment features. I understand that the gear grind of other MMO's like wow is ridiculous (and this is better), but there should be some unlockables and other stuff to work towards. I actually miss the system from GW 1 to be honest. If they put those classes and skill systems into this game would have been better. But all in all this is a good game- not better than the first but still as good and different enough to not be a rehash. I quit WoW a while ago and settled on Skyrim as my temporary "mmo" (the npc's in skyrim are more entertaining and engaging than most players on WoW). This game has brought me back online.… Expand
Jun 23, 2013The idea of a new MMORPG was a normal idea but somehow something came after I played for 5 months leveling felt like a big chore it took way to long there was no raids, horrible gear' bad spells, each of the level requirements sucks badly it was a bad idea for Arena Net to release this game in such of a disappointment. I say the environments are so pretty and the idea of combat and magic in each class is quite astonishing. WVWVW is broken because of the very long queue times. I hated about this game it was a big chore for me I tried to level higher but SEREOUSLY IT SUCKS FOR EACH QUEST THERE SHOULD BE MORE QUEST.… Expand
Jun 22, 2013I played and enjoyed GW1 the day after it was released and overall I played around 100-150 hours. I was therefore looking forward to GW2 and had high expectations after they talked about how it would be so different to all those other boring mmos. Well, after 35 hours I know, not very much), I am very bored and not sure if I will play much more.
The combat is the dull combat from every other mmo I've played, with the dull kill this, kill that quests, but done slightly differently. Also,there has not been one interesting quest because there are no interesting stories or characters. The main story has some charm (I'm playing as an Asura), but overall I just don't care. You just do the same things over, and over, and over, and over again. That being said, this game is better than gw1, but gw1 came out 8 years ago and I need a lot more innovation and tricks to impress me than what GW2 offers.
There are good things about this game. It is very pretty. Everything from the character designs to the world to the UI are great. The music is also great and there are no subscription fees.
In the end, if you enjoy other mmos like WOW, or TOR then you will probably really enjoy this. If you don't enjoy those mmos, and you think this game is going to be some great leap forward, I think you will be quite disappointed.… Expand
Jun 22, 2013This review contains spoilers, click expand to view. Graphics are pretty, but that's all. Combat is rubbish, especially for classes that require close combat. Enemy targeting and camera positioning is such an excruciating pain to manage, and often gets your character killed, because you are either targeting the wrong NPC and aggroing something you didn't intend to, or because the NPCs kill you faster than you can turn your camera around to target them. Preset skills based on the weapon of choice really doesn't work at all. It limits your choices and force you to stick with skills you don't enjoy using and/or don't fit in with your playstyle. I like to pick up my own skills, than you very much. Scaling your character down to enemy/area level is also a very bad idea, because when you go to a lower level area you'll always have your posterior kicked hard, no matter what your level is. Now crafting is a chapter apart: unless you are multi-billionaire and can afford spending large amounts of in-game cash only in materials, then you better forget it. Why do MMO developers have to make crafting so difficult and unrewarding is beyond my comprehension. Overall, for nerds who just want something difficult for the sake of difficulty, either because they are bored with life and have got nothing else better to do with their time, this game is a feast. For people like me, who want to enjoy something challenging but at the same time rewarding, we are better off playing something else. After all, I play games to relieve stress, not to increase it.… Expand
Jun 21, 2013Ah, I just wrote a five thousand character review. I reached the limit, and prepared to backspace a few times, then a few seconds later everything I wrote was gone. I don't think I'll be writing another review on this site. Nonetheless, an extremely brief summary of what I wrote:
-Reasonably good graphics, though that's not really important
-Arenanet lied to their fans and a lot of the stuff promised in the promotional content isn't true the 'dynamically changing world' is utter claptrap (all it comes down to is you being unable to teleport to certain waypoints at times and a bunch of monsters roaming around those areas, wahey) and the game was going to lack a gear treadmill 'fixed' in the Southsun Cove patch (another promise broken)
-Abilities are not enjoyable, and you're far more limited than you think one ability is just an autoattack, elite skills are next to useless, so you're practically limited to eight abilities (with one being a mere generic heal). You'll find your preferences quickly and probably never change out again, meaning you're using the same eight abilities with very little strategy no complexity equates to no enjoyability or actual 'gameplay'
-Events are quite literally nothing more than 'Zerg rushes'. This is an undeniable fact; the more people involved, the better spam your eight abilities and hope for victory. If repeating this over and over sounds fun to you, Guild Wars 2 has you covered
-The game DOES have some positive points, such as four unique races not seen in any other fantasies that have some genuine lore and personality behind them; something I'm sure any fantasy fan would appreciate who's tired of the typical 'orcs and humans' format (or just humans in the case of some fiction)
-The personal story is a joke. The first half; you'll feel like you're experiencing the outcome of those background choices you made and truly enjoying your own 'personal story'. Around half way through, you encounter a sylvari called Trahearne, and without spoiling anything (though why you'd care about spoilers for the plot devoid of quite literally... er, everything, emotion, intrigue, drama etc), the story is now about Trahearne, not you. You are his mere accomplice and sidekick; enjoy taking a back seat for the rest of what was meant to be your 'personal story did I mention Trahearne is a character without any distinguishable personality and likeability and is something most people would consider a 'Mary Sue'? That's the guy who's taking over, folks!
-Arenanet has committed to some particularly scandalous behaviour. There have been several controversies over so-called 'exploits' that were merely poor programming on the behalf of Arenanet. The most well known of which was the case where over four thousand accounts were banned within the first month for simply purchasing items that Arenanet had mistakenly given a low price no other company to my knowledge would take such a brash action; certainly not the exemplary Blizzard of which almost all MMORPGs are compared to the infamous WoW. However, evading comparing the two, Arenanet made some ridiculous decisions that simply boggle the mind and suggest inexperience on their behalf they damaged their reputation while banning players who could potentially purchase from the real money store in the future, rather than fixing a simple error that was undeniably THEIR FAULT you should never be punished for taking advantage of an opportunity; especially when it's extremely vague that it's an 'exploit' anyhow
Overall, would I suggest you buy Guild Wars 2? Actually, yes. Because despite all these immense drawbacks, it's still an undeniably fun game. However, with its many flaws, I have to give an extremely mixed review as it feels like the game is outright broken in some regards while spectacular in other ways. As of current, I believe any future content will only improve the game although that could just me being optimistic. Good luck, Arenanet.… Expand
Jun 16, 2013ArenaNet promised a masterpiece and they did deliver it. It is, unlike the other common known MMOs, unique in its own way, the only thing that disappointed me a little bit is that it gets boring after a while. Unless you are a active PvP or WvW player.
Jun 16, 2013Let me begin with saying I played the original Guild Wars since launch(off and on anyway) along with all the expansions. I loved the game and 2000+ hours should sadly speak for itself. Guild wars 2 was no different for me in terms of that I got the digital copy on launch day and played the heck out of it within a week.
I found myself max level and no one to play with, which was my own problem because no one had gotten level 80 yet. I found guild wars 2 very fun although I played through the majority of the game solo and will probably never play it again. I applaud anet for doing something different with an MMO and although i only put 100-150 hours into gw2, it was still worth my money and I would do it again if I had a choice.… Expand
Jun 7, 2013I have been playing the original Guild Wars for 6 years. When I first started playing GW2 on launch day, I was disappointed to see many of the features I enjoyed in GW1 were changed, e.g. I can no longer build my skills from a pool of 100+ skills, neither can I acquire a specific skill from killing a specific boss, and teleporting is not free anymore.
However, I soon realized many of the skills in GW2 are interesting and actually take some practice to maximize their potentials. Not to mention to pull off a series of combo and/or cross-profession combo.
Other than that, the combat animation is fluid and smooth, the trading system is superb, environment is artistically crafted and the dialogues and interactions between NPCs make the world lively.… Expand
May 28, 2013Really a poor game and disappointing if you were expecting a game somewhat similar to the earlier Guild Wars installments. I was expecting a game that would at least somewhat resemble Guild Wars 1 but this game was entirely different, missing all the traits that made Guild Wars 1 such an addicting game. I missed the cooperative elements such as the co-op missions even more. This game is just another WOW clone, and the graphics are the same if not worse than the earlier Guild Wars games.… Expand
May 26, 2013The game is not great, that is for sure. Its not that bad if you are only looking for weeks worth of gaming. But as a lasting MMO it leaves much to be desired.
First of all GW2 is nothing like GW1. The PVP in GW2 is very generic, and pretty much crap. They made it so you can get to max level in a very short amount of time.. You can probably do it in 2 3 days if you really try, but will take the average player about a week maybe two.
The dungeons are all broken with all the players just exploiting their way to bosses that they kill for useless loot. For the amount of time this game has been out they should have fixed a lot of the exploits that allow players to complete dungeons in 5 10 minutes.
You can obtain the best gear in the game in a very short amount of time, (less than a month of game time), and whats left to do is basically repeating the same mindless content every day so you can get loot that looks different. It wont improve your character or change your stats, but you can make yourself look different. You basically continue playing so you can earn different skins.
The world bosses are very mindless. 10 50 players just chaotically attacking a giant mobs foot. No strategy is required, and no skill in using your generic weapon based skills.
So after you do basically everything this game has to offer in 3 weeks of playing all you are left with is World vs World. WvW is the large server vs server PvP. Its ok, but not great, and definitely doesn't give a reason to continue playing. Its no Esport that's for sure.
All in all, the game isnt horrible, but its not good either. Its a meh. Play it for a month, and you are pretty much done.… Expand
May 21, 2013Though i did not play Guild Wars 1, i was excited about Guild Wars 2 when i saw it, there are ups and downs in this game but you can overcome it if you are willing to go the length, you can't just expect everything to be falling out from the sky, and for those who got banned for exploiting in the game i am sorry for your loss, good luck to those still playing!
May 18, 20133rd review all in all this game was meh and i wish I hadn't wasted my money on it tbh. the first few months of when it came out was good because you had people all over the starting zones etc. they're now dead graveyards with noone in them. all the casual gamers have left the game and u hv a load of people at end game wondering what to do. its lost its edge for me as a casual gamer. i think the thing is mmorpgs get good when u devote a lot of time to them. i hate running around a map getting somewhere for ages, and u hv to do that quite a bit in gw2 but if ur willing to put the time in the game is hella awesome and im sure ull hv a blast. i just find the events hv dried up now, noone does them in the starting zones.… Expand
May 9, 2013I started playing GW2 end september and I'm still playing it. I have over 1000 hours of gameplay already and I keep coming back. GW2 enjoyed me every moment: When I was leveling, I loved exploring the maps, on my way to a Point of Interest A thing you need to 'complete' you map I encountered countless Dynamic Events. Some of them were boring, others were fun and interesting, sometimes even a small story that is told with Dynamic events. This form of PvE is only one of the few amazing things in GW2. Honestly, I love every aspect of the game.
When I hitted Lvl 80 (Max level), I started playing WvW more often, first it seemed a bit confusing, but I learnt fast, there are awesome, large scale battles. Many people think that WvW is just running around mindless on the map... It really is not, you need a sense for tactics. You need to place siege on the best locations possible and you need to learn to use your supplies when the time is right. The two other forms of PvP are sPvP and tPvP. Both focus on smaller scale battles, on smaller maps. Not many tactics are involved, just kill and take areas for points that will contribute to your victory. There also are alternate objectives that differ for any map, these give extra points or bonus stats that makes you more powerful. Both sPvP and tPvP are part of a different leveling system called glory, though this rank really doesn't matter, unless you want good looking armor and weaponskins.
Back to PvE now, apart from Open World PvE and Dynamic Events, there also are dungeons. Dungeons for me are not that exciting. Dungeon mobs are very strong, and regular mobs can kill you in a few hits. Because of those reasons, I don't run Dungeons that much.
Then you also have your "Personal Story", not that amazing, unlike you are like me and be a lover of the GW lore and story and you just want to know what happens.
Come with that ANet rolls out a major content update every month, useally with both permament and temporary content. All this awesomeness packed in a game that you only have to pay once, because there is no monthly fee. It was absolutly worth my 55 bucks.
Why not a 10? There are still annoying bugs ingame that need a fix.… Expand
May 5, 2013Now I want to start of saying 10/10 does not mean a perfect game. It simply means it is worth every penny you spend on it. Now on the the review
GW2 (short to save characters) is an amazing MMO. While other MMOs have your teams compete for loot and the reward for killing something, GW2 rewards everyone, and better yet, you get even more rewarded for helping each other. So MMO camping is eliminated. The combat and skills are amazing, since all professions and weapons are balanced, and there is no "best weapon". Truth is, it's based on your skill and your preference. This also applies to professions.
The bosses are also spectacular. They are usually massive battles, spawning amazing loot everyone can get. This accompanied by the beautiful environments and music create the perfect atmosphere for this game. You can do small things as well, like cook food or break up fights in a bar, which I love to do in this game whenever I do not feel like exploring, which is also recommended. Exploring gives exp, and if you explore a whole area, you get a huge exp boost plus some items as a reward.
Social interaction is recommended, as they keep you playing the game. This is why when you first play, I recommend you quickly ask the map for an open guild. PVP is also fun and requires strategy to it, so definitely check that out.
A game is not a game without flaws, and there are plentiful.
First dungeons feel a bit overpowering, especially for new players. Also some low level equipment do not look to special, and skins can only be used once. However these are just some nit picky problems, and are not to bothersome.
Again, BUY THIS GAME!… Expand
May 2, 2013This review contains spoilers, click expand to view. Im not a mmorpg fan but this one is must try for anyone who is not even in to mmorpg like my self.....played tera free version and blade and soul (korean version) and raidrerz but gw2 does such good job of keeping players fun while doing quests, especially with yhe dynamic event quest. These event quest develop in to another quest. For example, the quest will ask u to escort this caravan to a certain location and on the way you will fight some enemies and when u reach the destination, you and the gruop who helped the event quest will get the exp for escorting the caravan but as soon as the quest is completed a giant worm will come out of the ground and you wil have to defeat him. This mmorpg is probably the only rpg that I played for the stories too. The story quest is actually engaging and has interesting storyline with full voice acting. Also there are lots choices in every quest for you to chose changing the storyline little by little compare to other peoples play thorugh. There are 5 differemt races to choose from: charr (lion beast looking race), human, norn (bigger version of human), asura (tiny midget race) and some plant looking race that I dont remember the name of. Each of the race has different story line and this goves so much replay values which I cannot find in other mmos. It mmo yet feels like a good singleplayer rpg games like skyrim. I will not go deep in to world vs world and pvps but those are hell lot of fun to its great pve gameplay....must have game for anyone calls themself gamers… Expand
Apr 30, 2013I will keep this short and snappy for you guys. This game is good fast paced, beautiful environment, characters look amazing and so do weapons and armor, Dungeons amazing, PVP & PVE are my fav in a game absolutely amazing. However there is a couple of things for me which are important in a game which for me guild wars 2 ruined for me. First and most important the skills system is awful basically when you get a weapon you level it up and only 5 skills are available thats it thats your skill system right there basically kill 4 monsters and you hit max level for your weapon which for me sucks what happend to choosing skills. This is extremely important in this type of game and if it aint right it ruins gameplay. Also lastly the crafting system is not very good in my opinion but thats just me others do enjoy the crafting and others do enjoy the gameplay however the end game content sucks at the moment which I know everybody gets pissed off about so because of the skill system and crafting and end game only a 6 for me as they are really important in a MMO… Expand
Apr 27, 2013Guild Wars 2 is by far the best MMO on the market, it is a revolution in the payment methods done for MMO's. With solid and realistic gameplay, awesome concept art on loading screens, a massive amount of customization and new events that Arena net make showing the fans that they actually care what we think! As much as I don't think the endgame is done very well it would be unfair to say as I always find myself coming back to this game.… Expand
Apr 22, 2013This is one of the best MMORPG's of the decade. It has a lot of rich content, with random events popping up all the time, taking out most of the grind in the game. Its extremely balanced and there is no monthly fees. The quests feel natural and fun to do without getting tedious. This game is amazing and I recommend it to anyone who wants an amazing game!
Apr 22, 2013One of the best value for money games I've ever played. No monthly subscription means it's an MMO which you can choose when to play and you're not forced to log-in every single day. Live team were clever enough to spend the first few months fixing bugs and polishing existing content, along with adding a few new pieces. The only real downside I can say is that I need MORE of it. Expansions please! 10/10… Expand
Feb 3, 2013I bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in and play with my level 80 character, I started to feel the impact of the design decisions Anet continues to make that are aimed at herding players toward the TP/ Gem Store. In spite of the famous "no grind" manifesto policy, each of the areas of the game presented me with some sort of time/ gold sink, including the infamous "DR" that prompts so much conspiracy discussion. For every inconvenience the game presents, there is a solution that can be purchased in the gem store. It is a delicate balancing act, and GW2 will continue to run the risk of losing players when the obvious F2P greed drives away customers- like myself. I decided I got my money's worth out of my one play through. The fun of playing the game was not worth the time and effort for me, and I personally will not start buying gems/ gold in order to enjoy the game. I would rather pay a sub or full price for expansions than get continually nickel and dimed to ride all the rides. Still a good game, but I am not going to keep throwing money at it.… Collapse
Feb 6, 2013GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
Nov 28, 2012After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.