Guild Wars 2 PC

  • Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2918 Ratings

User score distribution:
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 20, 2012
    7
    I failed to see what all the hype was about. This game is by no means special.
    HOWEVER: having said that, it is a very good Online RPG. Many characters to play, tons of items, skills, spells, etc. But for me - what's important in an online RPG is to play with someone i know. Otherwise - it's just no fun - even less fun if there was a single player campaign.
  2. Jul 29, 2013
    5
    My story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-dependingMy story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-depending abilities system. Etc etc. Until I went into the first instance. It was like a bad Dead Mines run in WoW (i mean, during the vanilla WoW). The boss kept running at me (I was the mage and surely specced as a glass cannon, WoW-style). Everyone was dying. The tank couldn't keep the aggro. Some guys were telling me there is no aggro. I have to kite the boss. Ok, I went to the forums and found out, that the PvE is different here. Namely, it's like a bad noobish run in WoW. I was so frustrated I quit that very day. 4 months later I came back for 2 days to give this game another chance (since I paid for the CD anyway and there is no subscribtion) but alas, the fun was gone. I just didn't remember the spells anymore and didn't care about the zone progression etc. So, I still have it on my laptop, installed, with a shortcut on the desktop, but i never play it. I suppose, just like everybody else.
    A few other things I didn't like from the start were: the Asura characters (which I naturally took as a mage) are so ugly that I forced myself into playing them, yet there was emotional detachment compared to what I had to the gnome mage in WoW. Artists, you did really a bad job there! Whoever drew those Asura models deserves to be fired. Also, the storyline of the game was not fun. Was your goal to annoy all the mage players? What's the point of introducing an ugly class (but not a funny ugly, like undead in WoW)? In WoW, I had this immersion, the attachment to the world. Even though I didn't read every quest, it still was a very personal world to me. In GW 2 the world is very mechanical. I only read the quests in the first 1-2 zones, but after that it was just grinding.
    Since I don't play this game, I regret buying it. Also, a good lesson to NEVER buy a game without trying a demo (but those guys didn't offer a demo, how clever of them). They give a refund now, but just too much time has passed and I don't qualify.
    All in all, I feel like I was cheated by their marketing campaign. 2 weeks of playing are not worth 60 dollars. And surely I won't every buy anything from this developer.
    Expand
  3. Feb 12, 2013
    7
    Sure, GW2 was a fun game for a while, I enjoyed it, but after playing World of Warcraft for years before this, despite wanting to, I couldn't quite get into it and I stopped playing after reaching only level 16.
  4. Sep 17, 2012
    7
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you can't face roll content lower than you) and the dynamic events that alter the world - but what really shines is the PvP, both structured and WvWvW - Especially the WvWvW. I can lose days in that setting.

    The instances are decent and the lack of a trinity is AWESOME. However there are things that drive me nuts:

    - the game gets repetitious and leveling an alt is tedious at best
    - the dynamic events follow about 3 or maybe 4 templates and get old
    - there are some unresolved bugs that seem to continue to evade the devs
    - Its another -ANOTHER - fantasy game
    - Asura are annoyingly cutesy and should be exterminated like the rats that they are
    - The setup for the cash shop makes it seem like ArenaNet constantly has its hand out
    - There are parts of the game that should just be totally reworked (the abysmal writing and voice acting in places - especially the Norn area)

    So its a decent game and for $60, assuming you don't go CE or use the cash shop, is better than most single player games - and it has no sub fee so you can come and go guilt free.

    So its a decent game - but is it revolutionary? Not really. Its a very VERY safe game compared to other recent games and in the end will be a nice diversion from things that are truly revolutionary that I consume like a rabid animal.
    Expand
  5. Dec 2, 2012
    5
    This is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I haveThis is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I have tried a couple of different classes so far but they share one thing. Click target hit attack then repetetively hit one button (maybe 2 if you can be arsed) over and over. So many characters all the same as you wander around that it should be renamed clone world. This really kills the game for me. The skill tree just doesn't have diversity and the drip feeding of rewards is not satisfying enough. Compare this a game with much more diverse character development like Rift for an example of what is better. This is a new MMO. Massive Mediocrity Online. Nothing to detest here, but may as well move along because there is nothing to see here either. Collapse
  6. Dec 2, 2013
    5
    I really don't know about this game. It is not bad MMO, but it have some really weird parts like: skill system classes could be more interesting (esp. necromancer) underwater combat is total trash, when you wonder in world you complete events you don't even participate and so on.
  7. Jan 10, 2013
    6
    Guild Wars 2 does a lot of things right and is an enjoyable game However, there are already other big games like RuneScape which has got it 99% right, so in conclusion forget Guild Wars 2 and play RuneScape.
  8. Dec 31, 2014
    7
    Probably the best MMO available and fits a wide range of audience. Anyone can pick it up and be successful at the casual level yet there is enough intricacy that the hardcore crowd can do their customary min/maxing. They nice thing about this MMO is it receives a lot of love from its developer. World events are frequent and the stories are always moving along to keep people interested inProbably the best MMO available and fits a wide range of audience. Anyone can pick it up and be successful at the casual level yet there is enough intricacy that the hardcore crowd can do their customary min/maxing. They nice thing about this MMO is it receives a lot of love from its developer. World events are frequent and the stories are always moving along to keep people interested in raids and bosses. The bad news is that the game is easy... then again, all MMO's have devolve to this problem since WoW became successful and I cannot fault the developers for wanting to make enough money to keep their jobs. There are some nice features in this game that others lack, most notably, exploration is rewarded and it really is fun to run into random puzzles in the world and try to figure them out. Some of those jumping puzzles are very memorable and well placed. In fact, if you are not alert or reading a guide, you can miss them altogether which is really cool when you find them on your own. The game has your standard crafting professions as well as class trees that are fairly well balanced allowing for many viable builds. PvP is ok and world PvP is somewhat fun but I was never a PvP guy so I didnt play as much of it. I personally enjoy exploring new areas and getting the best gear within reason (kind of like trophies for me). The nice thing about Guild Wars 2 is that everyone has means to get some of the best weapons in the game. You can do it the old fashion way of raiding or your can earn it in other ways such as PvP or crafting or just through in game wealth. I like the mini-instances in the game but the one thing that I dont like is itemization. Loot in the game just feels useless and most items only have value because they are torn down via crafting. I suppose there is no way around this in an MMO (or even 1 player games) and it has been a gripe of mine since my early gaming days. Anyway, its a great MMO. No subscription fees to worry about and most anything can be bought with in game currency and time. You can buy some cosmetic upgrades or more storage slots but honestly, there is no reason to do so. I would recommend playing the game normally and saving up for the upgrades since there is nothing else worth spending in-game money on anyway. Expand
  9. Apr 5, 2014
    6
    When I initially played Guild Wars 2 I enjoyed the graphics and game play because it was something new. Sadly though I quickly got bored and stopped playing when I hit level 50. The world itself is massive and there are many quests, but it gets repetitive after a while and kind of stale in general. I know though that opinions on MMO's don't mean much because some people like them and someWhen I initially played Guild Wars 2 I enjoyed the graphics and game play because it was something new. Sadly though I quickly got bored and stopped playing when I hit level 50. The world itself is massive and there are many quests, but it gets repetitive after a while and kind of stale in general. I know though that opinions on MMO's don't mean much because some people like them and some people don't. I am starting to get the feeling that MMO's aren't for me, or maybe they need to release something innovative instead of the same thing over and over. Expand
  10. Feb 19, 2013
    6
    As a long time disillusioned WoW player I was looking forward to Guild Wars 2 as a new MMO to play. I prepurchased the game and began playing immediately in August. I enjoyed the game at first and liked that it tried to do a lot of things differently, although my friends didn't share my opinion. However I quickly became bored and within a month I was no longer logging on at all. The gameAs a long time disillusioned WoW player I was looking forward to Guild Wars 2 as a new MMO to play. I prepurchased the game and began playing immediately in August. I enjoyed the game at first and liked that it tried to do a lot of things differently, although my friends didn't share my opinion. However I quickly became bored and within a month I was no longer logging on at all. The game is not terrible by any means, but I can now safely say it is a rather lackluster MMO:

    Successful Mechanics:

    - Everything is rewarded with experience really simple and great idea to reduce the grind and give people motivation to try everything

    - Very nice sense of exploration with beautiful Zones and vistas

    - A social approach to quests dynamic events leveling in GW2 is not nearly as boring as standard MMOs and it can be fun to group up with other people constantly Skills being tied to weapons is an interesting and innovative idea

    - Gorgeous Graphics Poor Mechanics:

    - PvP is a horribly-designed, horribly balanced zerg fast. This is by far my biggest gripe with the game, as I was a hardcore PvP/arena player in WoW. WvW is just a huge zerg fest with little to no strategy, and the "battlegrounds" are boring and stale.

    - The combat and controls in the game just don't feel smooth. WoW players will know what I mean.

    - The "downed" mechanic is silly in PvP and adds a tedious element to killing enemies.

    - Every class has basically the same set of skills with slight differences (for example, damage, heal, escape, CC, etc). At first the classes look different but really the differences are quite small as everyone can do a little bit of everything and you can see how similar a 99% of the skills are. The story side of the game is very cheesy and boring
    Expand
  11. Nov 9, 2015
    6
    The most annoying thing in this Game is to explore the whole Map, i mean who gives a flying **** about some useless Houses inside of Caves or Camp with enemy Npc's inside? I don't. Cpu utilization is terrible, 80% cpu usage on 4,5 ghz cpu is a joke. This Game is an awful example of how coding can end if you smoke too much kush.
  12. Feb 20, 2013
    6
    Guild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long fewGuild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long few months so i soak up what this game is all about from the gameplay and 'is it fun?' perspective. But, after the things I have encountered... though high quality, the game seems to be unfinished. I will explain. CONs First thing that annoyed me unlike other MMOs, is there are certain things that must come as standard in every MMO. By these I mean, trading with other players, mounts and a well designed and easy to use Auction House. This game lacks all of those. No trading option still puzzles me, but the auction house feels unpolished since it was first created, the text is choppy and the filters are terrible, ontop of that, the way the auction house is set up makes is EASY for other players and gold farmers/seller to exploit and drive up the currency market. Mounts, I understand Arenanets solution to no mount is to create instant teleport points. Yea, that is convenient, but personally I like buying/earning mounts in a game. I also love galloping through the environments. But, (I may be speculating) That taking the mounts out of the game frees up time and money creating the animations, skins, programming ect, making this a cooperate decision and not a game one. Next is the combat system and skill system. No trainers, no weapon learning, no nothing. Around level 30 you will unlock all you skill slots and spell you will use for the rest of the game exspereince. You will only have 5 weapon spells (5 more for underwater) and 6 buffs/cooldowns. That is it. i personally could not bare with using the same 5 or so spells over and over till lvl 80. The combat is just not fun. The weapon skills and spells are so limited. I feel brain dead though right now. This maybe the worst review I have written, but I feel I touched on the things that greatly disappointed me about this game. So to sum things up. PROS: No monthly fee, Excellent Character creator, Amazing world and environments, refreshing questing and story concept, good graphics and animations, and finally fun exploration and puzzle mechanics. CONS: NO mounts, NO player to player trading, Poor (But tolerable) Auction House and currency system, Limited spells and abilities, no tank/dps/healer concept (Which makes boss fights nothing but freelancing spell spamming chaos with no team work.), and a boring and repetitive combat system. Expand
  13. Jan 31, 2014
    5
    Don't get me wrong, the game is good, but the way people were speaking and writing about it you would expect it to be the next huge evolution in the MMORPG genre. It is not.
    There are a few great improvements, such as "dynamic events" which let you join in on any world event regardless of your level (won't scale you up though). But if I am being honest this is more of a convenience than
    Don't get me wrong, the game is good, but the way people were speaking and writing about it you would expect it to be the next huge evolution in the MMORPG genre. It is not.
    There are a few great improvements, such as "dynamic events" which let you join in on any world event regardless of your level (won't scale you up though). But if I am being honest this is more of a convenience than a major game changer, it simply makes it faster to run around and engage in the world rather than having to find a party/guild, etc.
    The gameplay/battle is standard cookie-cutter MMORPG fare from 2006. If you enjoy pressing tab to target, then your character auto attacks or you use a few skills till its dead, then this game will live up to your expectations. I will say the dodge system is a nice small change, but it only goes so far.
    sPvP is your standard capture points, etc. While the game brings a few new welcome changes to the genre, it in no way redefines MMOs. Dull target/autoattack engine from WoW 2006.

    I spent about a month thinking over whether to buy this game, looking at gameplay, reviews, etc. I finally bought it on sale for $40. I was sorely mistaken. I had more fun with Terraria and I bought it for $2.50.
    Simply put, do NOT buy into the hyped up reviews from 2012 who reviewed it the day after it was released and use all sorts of nice words like "fantastic, amazing, beautiful, game-changer".
    Expand
  14. Nov 24, 2014
    6
    Quick, fast-paced and semi-fun. GW2 was a slight change of pace for the MMO scene. In honesty however, it couldn't manage to find myself spending much time with this game. Despite its relevant fun and semi interest, it quickly dried up and just became another MMO incapable of maintaining a flailing interest. Playable, not replayable.
  15. Feb 23, 2013
    6
    The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough).The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough). There's no reason to really care about that. Wander around the map hoping for events to pop up until you have gained enough experience to progress to the next map. Sure, there are VISTAS! Which serve no purpose, as they did in Assassin's Creed. Geez, there's a whole world around this point! Nope, no reason to care. There are a lot of fun things too, like the whole cattle launcher affair, but they're fun once only. Otherwise it's a grind and then some more grind. And tedious exploration for the sake of map completion achievements. As for the Multiplayer and Role-Playing parts... This is pretty much an anti-social MMORPG. You can resurrect others and you can work for a common goal if you are at the same event, but you don't even remotely care about others' classes or builds or whatever. This is especially bad in dungeons. You literally have no reason to bother with tactics just mash everything you have and maybe some combos will happen maybe, or maybe not, or whatever and you know, being a tank is not a good thing it's actually not a thing at all and rogues make the best tanks due to jumping around and I'm not even motivated to find flaws in this because it's BORING AND STUPID. Also you have 30-40 skills to unlock, out of which a whopping 5 (yes, FIVE) are available for use at any time and you pretty much don't even need anything beyond the five you actually like because if you want situational skill A you can't just use it anytime unless you unequip the always useful skill B beforehand. The personal story is good, somewhat personal and influenced by your character creation choices, but... After you're done with the first arc of it you are forcefully sent on an amazingly stupid and overwhelmingly boring and hugely pointless task of getting to know more of one of the lesser races of the world. WHY? WHY ON EARTH WOULD THE DESIGNERS THINK YOU WOULD EVER WANT TO DO THAT?! Oh, and as for the 8.0 user score can't help but notice the amazing amount of 10 points reviews published on 28/8/12 (the day after launch, no less). Expand
  16. Nov 9, 2013
    7
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely MASSIVE, it's just that, there isn't that much to do in it, pretty much every quest is the same generic "kill 5 rats and feed my cows!", the skill challenges are the same thing, fight this one guy, get a skill point and you're done. Another problem which I find huge is how utterly annoying the wildlife is. Say you want just relax and take in the scenery, while peacefully walking through the mountains, no can do sir. There are literally tens of mobs on your screen at ANY given moment and EVERYWHERE, even some towns are infested with mobs. The worst thing is that these mobs are extremely aggressive and attack on sight, which makes getting anywhere a real pain. I'm trying to walk to a quest objective, not fight a thousand wolves for two hours for god's sake!

    One last thing that I'd like to criticize is the lore of the game, I'm just not feeling it, it's pretty shallow and with all the barbie dolls and Halloween pumpkins frankly quite unbelievable. And the last thing I almost forgot to mention, daily events. What's the point of these? Kill thirty bunnies? Twenty-five underwater creatures? Collect twenty pieces of wood? Why would I wanna do that? Why force people to grind? Well whatever, it's not a mandatory thing to do, just completely pointless in my opinion.

    Other than that the game is fairly solid and can provide countless hours of fun if you have friends to play with, for solo action I would recommend a classic single-player RPG backed by a strong story and quality lore. I'm not going to review the PvP element, it's solid, don't really care about it, look elsewhere for that.
    Expand
  17. Mar 21, 2013
    6
    What I want in a MMORPG is incredibly designed bosses requiring great teamwork to kill. By abandoning the staple roles of RPGs in favor of some sort of a weapon-based skill system and self-healing, the game pushes itself way backward in that department. I appreciate Guild War's answer to the dead world instance-play of games like Warcraft, but what we need more is a game with Warcraft'sWhat I want in a MMORPG is incredibly designed bosses requiring great teamwork to kill. By abandoning the staple roles of RPGs in favor of some sort of a weapon-based skill system and self-healing, the game pushes itself way backward in that department. I appreciate Guild War's answer to the dead world instance-play of games like Warcraft, but what we need more is a game with Warcraft's raid bosses and Guild War's leveling and vibrant world. We don't need a game to be 100% different in every way from the competition. I'm not just looking for the next WoW when I play a MMORPG I can deal with games diverging from WoW in a variety of ways but can we please have any other game which features PVE raid bosses as well designed as WoW? Warhammer Online nailed its coffin by specifically ignoring PVE raiding in an attempt to be different. Now Guild Wars 2, a beautiful game with so much to do, manages to do something similar, preventing itself from well-designed content by abolishing the tried-and-true staples of RPG gameplay that have worked so well. I'd maybe recommend this game for people who want PVP over PVE in a MMORPG. Expand
  18. Dec 3, 2012
    6
    Guild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I seeGuild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I see no increase of FPS. The gameplay: I love how you actually need some skill to be good in this game, it's not just about the gear, but about your skill of playing. This falls apart though, because the PVP system is not very good I'd say. SPVP is a nice addition for those WHO wants completely fairplay, but where does that leave the progression? You can't get stronger, faster or better by this. In WvWvW all your progression Means nothing, because 1 man can't make any difference. The Dungeons: Not rewarding at all, I hate how it's all bout those emblems and not about what bosses actually could be dropping. I loved in WOW how I always was so excited when we were in raids. Oh yeah, raids those doesn't exist in GW2. There is also a lack of dungeons. It's all just the same, there really isn't such big difference about them. I'm giving this a 6 because of the great idea and there is no monthly subscription. It lacks of content though. As said before, reach lvl 80 and feel the pain of nothing to do. Expand
  19. Dec 6, 2014
    5
    GW2 is an acceptable MMO with innovative features, including auto quest pop-ups, a dynamic world, and world vs world pvp. Also, there is no subscription fee. However, this game suffers from a few unfortunate problems. My breakdown is as follows:

    1. Graphics: 8/10 - detailed with great art style 2. Gameplay: 3/10 - large world to explore, but after a couple of hours of play, game
    GW2 is an acceptable MMO with innovative features, including auto quest pop-ups, a dynamic world, and world vs world pvp. Also, there is no subscription fee. However, this game suffers from a few unfortunate problems. My breakdown is as follows:

    1. Graphics: 8/10 - detailed with great art style
    2. Gameplay: 3/10 - large world to explore, but after a couple of hours of play, game becomes stale - new skills aren't innovative or satisfying, and becomes a grind
    3. Progression: 2/10 - not challenging at all, gear is also unappealing
    4. Story: 5/10 - average story

    Overall, average game.
    Expand
  20. Nov 25, 2012
    7
    I am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to playI am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to play though I found the story a bit weak. Expand
  21. Aug 29, 2012
    6
    maybe my expectations were just too high. It isn't a bad game, nice graphics and smooth gameplay, but everything in the game is just a rehash of every other MMO, nothing innovative, nothing to really get you excited that this is something new and different, also nothing really to get you hooked early on.
  22. May 18, 2013
    5
    3rd review all in all this game was meh and i wish I hadn't wasted my money on it tbh. the first few months of when it came out was good because you had people all over the starting zones etc. they're now dead graveyards with noone in them. all the casual gamers have left the game and u hv a load of people at end game wondering what to do. its lost its edge for me as a casual gamer. i3rd review all in all this game was meh and i wish I hadn't wasted my money on it tbh. the first few months of when it came out was good because you had people all over the starting zones etc. they're now dead graveyards with noone in them. all the casual gamers have left the game and u hv a load of people at end game wondering what to do. its lost its edge for me as a casual gamer. i think the thing is mmorpgs get good when u devote a lot of time to them. i hate running around a map getting somewhere for ages, and u hv to do that quite a bit in gw2 but if ur willing to put the time in the game is hella awesome and im sure ull hv a blast. i just find the events hv dried up now, noone does them in the starting zones. Expand
  23. Oct 3, 2012
    7
    This isn't an mmo. It's smash brothers with a F2P "world explore" mode tacked on. You can level straight to 80 and play the real game at any time. Items and "builds" (they're a joke) don't really effect much. Pve is a gank-fest, pvp is a gank-fest. You just find a group of madness to join and blaze through. Don't go here looking for strategy, community or depth. You'd be surprised howThis isn't an mmo. It's smash brothers with a F2P "world explore" mode tacked on. You can level straight to 80 and play the real game at any time. Items and "builds" (they're a joke) don't really effect much. Pve is a gank-fest, pvp is a gank-fest. You just find a group of madness to join and blaze through. Don't go here looking for strategy, community or depth. You'd be surprised how quickly it gets old (for god sake their are jumping puzzles). It's completely different than the original Guild Wars. I give six months. Expand
  24. Aug 28, 2012
    5
    Fisrt, i am no fanboy and no hater, i am here to give my honest opinion, hope to help you design if this is your game or not.

    gameplay~ i was told by a friend this is an action based mmo, but it is not. it is another wow kind of point and clikcer. you hold your left mouse button to perform autoattack. the action feels very limited when i am spoiled by true action mmo like DCUO and Tera,
    Fisrt, i am no fanboy and no hater, i am here to give my honest opinion, hope to help you design if this is your game or not.

    gameplay~ i was told by a friend this is an action based mmo, but it is not. it is another wow kind of point and clikcer. you hold your left mouse button to perform autoattack. the action feels very limited when i am spoiled by true action mmo like DCUO and Tera, it makes me feel going back in time, playing wow holding my right mouse button to get a better angle,so i can stand there and hold tight to my left mouse button. plus, i cant even lock my camera to make the game feels better.
    QUESTING~ questing is a big plus for me, it is not like other mmo that u pick up a quest from npc then returning. they have pop up live event, so suddenly everyone on the map goes to the area and do quest togethor, which is interesting as i remember when i was playing other mmo i always feel like a lone wolf when my friend is not online questing by myself.
    pvp~ still didnt get to that part but i seriously doubt it when i dont like the combat system at all.
    graphic ~ not the best but surely live upto todays standard. and detail of the world is very rich, which creates an enjoyable enviorment. sound ~ wonderful
    charactor customization~ very very limited for mmo released in 2012
    other thoughts, this game is hyped up too much and i just make another other mistake buying a game before doing enough research. and my friend has never played either dcuo or tera so he doesnt know what action mmo means. i wont play alot of it until they improve the gameply. one more thing, this game has the worst community i have ever seen. i was just asking in the map chat that if there is a way i can lock my camera. response are " omg another console gamer" " go back to your xbox" "the camera is design for having better position yourselve, u should play that way...... i am like wtf...... i was expect answer like "yes you can, go to...... or "no you can not" , but hue hue .. guess too many fanboy in game u shouldnt even ask question
    Expand
  25. Mar 23, 2013
    6
    First of all let me state this: It is one of the best MMOs out there and you can find lots of reviews that will tell you all the reasons why it deserves a high rating, but here are the reasons why I didn't really like it.

    1. There is no traditional leveling: Each weapons uses another skill set but you can unlock all of them really quickly in under 30 mins. What's left to unlock are just
    First of all let me state this: It is one of the best MMOs out there and you can find lots of reviews that will tell you all the reasons why it deserves a high rating, but here are the reasons why I didn't really like it.

    1. There is no traditional leveling: Each weapons uses another skill set but you can unlock all of them really quickly in under 30 mins. What's left to unlock are just skills that I would consider minor and mostly not worth playing for. Leveling up is one of the biggest motivational points for me in such a game and GW2 doesn't offer enough for me to keep me interested

    2. If there is no real leveling system the game needs something else to keep you involved like the story and here lays the next problem. The emotional arc of your character concludes after the second arc is finished. From that point onward you are, just a tag-along. The story is affecting other people, and you're just along for the ride. A good part of this is due to the segmented nature of the quests 3. Crafting: You need to level up your crafting skills in order to be able to craft valuable gear and that's when crafting becomes an exercise because creating one level 10 recipe does not increase your level to 11 as it would appear. No, you get experience toward level 11, meaning that the problem of leveling up by making useless items is exacerbated.
    Expand
  26. Nov 15, 2014
    7
    I have a little over 1000 hours into GW2 and I really enjoy it.
    The only real complaint I have is with the devs.
    The game just isn't growing the way it really should. They've added 2, maybe 3, new PvE areas and a new World vs World vs World area since release. They've added a lot of cosmetic items and items to craft, but I wouldn't call that something that all players could enjoy.
    I have a little over 1000 hours into GW2 and I really enjoy it.
    The only real complaint I have is with the devs.
    The game just isn't growing the way it really should.
    They've added 2, maybe 3, new PvE areas and a new World vs World vs World area since release.
    They've added a lot of cosmetic items and items to craft, but I wouldn't call that something that all players could enjoy.
    Wheres the new dungeons, the new classes, the new PvP maps??
    The combat for PvP is great, its mostly based on your timing so its fairly rewarding and doesn't stale too easily...Except you play the same handful of maps.
    PvE combat isn't too good, the first few hundred hours are exciting, but then the flare goes away and it becomes a bit boring. You run dungeons for gold, but there is little to no challenge anymore. Open world content is equally easy. There are ways to challenge yourself, like soloing a dungeon , but its not really supported. No achievements from it, no loot bonus, much slower than a full group which is easy to find.

    Given the cost, I would encourage everyone to atleast try GW2. The cheaper heroic version is good enough. the extra $20 for the deluxe edition has very little impact on your gameplay.
    Expand
  27. Sep 2, 2012
    5
    Im sorry, i really reallt tried to like this game, but i just cant bring myself around to like this "revolutionary" mmo. The combat is stale at its best, the term "Dynamic combat" may be something cool for a WoW player, but if you have played a game with a true dynamic combat system (TERA) you will find the fighting in GW2 just as autonomous as in for exampe Warhammer online.

    Speaking
    Im sorry, i really reallt tried to like this game, but i just cant bring myself around to like this "revolutionary" mmo. The combat is stale at its best, the term "Dynamic combat" may be something cool for a WoW player, but if you have played a game with a true dynamic combat system (TERA) you will find the fighting in GW2 just as autonomous as in for exampe Warhammer online.

    Speaking of Warhammer online, this game has to be compared to that game, leave out games like WoW. GW2 has taken alot of the things from the Warhammer game and tried to make it better, the result is a lukewarm mix where nothing really feels thought thru. The exploration part is uninspired and offers little to the game, im Warhammer Online, you were also encouraged to explore and more then often you were rewarded with some unique cloack, title or decoration for your armor. In GW2 all i get is a xp boost and a camerashot of something the devs are perticulary proud of. Shure, you get a chest when you complete all the different Heart quests, points of interest and vistas in an area, but the journey to that reward is long and tedious. Another feature lifted from the Warhammer game is these "Dynamic events". You get to an area where an event is happening, you participate in this event and get a reward upon completion. On some events there are maybe two three stages, with new rewards for each stage completed. Warhammer did this to, but had a problem with scaling depending on the amount of ppl there. Most of the time you would get nowhere since the event dident scale down and the world was fairly empty. GW2 sees to fix this issue and does it pretty good, most events are managable no matter how many are participating, but the reward system is a joke. I once came to an event, shot one spell towards one mob and got a Gold Medal for my role in the event. One time six out of eight cubs i was set to protect died, still got a gold medal. In Warhammer, the event would count the acctual amount of work i did (dmg, tanking, healing, mobs killed) and add that amount to a random dice roll, the higher the score the better the loot. This was a system that encouraged people to do their role and do it well for the phattest loot. In GW2 i can just afk thru the whole event and still get a great reward.

    The mentioned combat is very chaotic. In events with more then five people attending im having a heard time figuring out who does what, what spells are hostile towards me and what my character actually is doing. This is part to this "role-less class system" where there are no clear "Tank" or "Healer", everyone can do everything and they all do it equally bad. Insead of having clear class-roles that you need to protect (help the tank, heal the tank, make shure healer is not getting killed) the GW2 approach seems to be to "zerg" everything. Shure, it looks pretty awesome when 20+ people cather at one spot to do an event, but in the end it feels like none of us have a real identity. I cast some spells, i gave some buffs and debuffs, but so did everyone else. Playing GW2 feels to me like beeing an ant. Im a small insignificant person with generic abilities and skills. Im in a huge world with tons of stuff to see but when i do get to that ellusive mountain top, all i get is a nice view and then have to face the long walk back down again. The world keeps on going without me, events will keep on happening and quests will be solved. I dont feel like a hero, i feel like me, an ant in a big world that manages to go on just fine without me, and thats not what i want.
    Expand
  28. Sep 9, 2012
    7
    Its a good Casual Game, with great PvP. But it is NOT the best MMORP of the last Years. The story is lame and presents acts thrown together, Events seem to have nothing like quests ( kill XY 90% of the Events) still to often as a Hack & Slay ( more then 3 Players at a Event)
    There are many other examples where you realize that it's just standard, only the PvP is great! But it is Guild
    Its a good Casual Game, with great PvP. But it is NOT the best MMORP of the last Years. The story is lame and presents acts thrown together, Events seem to have nothing like quests ( kill XY 90% of the Events) still to often as a Hack & Slay ( more then 3 Players at a Event)
    There are many other examples where you realize that it's just standard, only the PvP is great! But it is Guild Wars, I expected this.
    My Score ist 8.5 /10
    Expand
  29. Apr 13, 2015
    5
    Yet another overhyped MMO that turned out mediocre. Basic gameplay feels really clunky here, perhaps even worse than Warhammer Online. It's missing that MMO feel of games like World of WarCraft and EvE and feels more like a kindergarden. Somewhere in the construction of this game ArenaNet missed many of the important things of the genre. Building your character, the feel of being in aYet another overhyped MMO that turned out mediocre. Basic gameplay feels really clunky here, perhaps even worse than Warhammer Online. It's missing that MMO feel of games like World of WarCraft and EvE and feels more like a kindergarden. Somewhere in the construction of this game ArenaNet missed many of the important things of the genre. Building your character, the feel of being in a world, and perhaps most importantly, HAVING FUN. Expand
  30. Sep 22, 2012
    5
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the lacklustre crafting mechanism, the stupid "personnal story" system that for some quests is just so close to impossible that it is frustrating beyond relief (with no hope of overpowering the quest... my engineer has been stuck on a lvl 28 quest since the beginning...)

    It could have been fantastic but it is barely passable due to these limitations. It is not a hazard if blizzard has simplified the silly things in wow... guild wars should have thought about it too...

    WvW is very well thought but individual contributions are pretty much close to zero so the strategy is either zerg grouping or smaller "pro" groups which is boring after a while

    I see this game performing very well over time but will require a LOT of refining to keep players in. NC Soft does not care because there are no subscription.

    In some respect this game gave me the same feeling as TOR: an initial "Waouw" and then "but..... why did they... why didn't they....?"

    Sad...
    Expand
  31. Oct 7, 2012
    6
    This game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC andThis game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC and Warhammer Online had a better PvP system. If you enjoy a VERY casual game then this is your pick. I was hoping for a REVOLUTION in MMO gaming, but sadly this is more of a "been there done that" experience. Expand
  32. Feb 17, 2013
    7
    Overall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to toOverall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to to activate the tasks and what not. Some people really hate the new weapon skill system, but I'm fine with it. I understand that balancing all those skills in GW1 must of been a nightmare but one part of me still misses all those build possibilities... ESPECIALLY with Mesmers. I feel the game kind of favors soloing a bit too much, but its not entirely a bad thing either.

    My main concern is with NCSoft however. I feel like its been rushed out by them, and apparently they have been involved in nearly eradicating all Asian related things (Tengus not included... kinda). Rumors about how they wanted Anet to remove the Canthan District and a possibility of never having a return trip to Cantha is... odd. I really hope NCSoft does not block Anet from doing this as a possible expansion set, and that Anet can start pumping more life into this game. It's not bad really, but it feels... Well, incomplete. My hope is that this goes the way of the old GW and that an expansion will breathe more life into it.
    Expand
  33. Jun 22, 2013
    5
    This review contains spoilers, click expand to view. Graphics are pretty, but that's all. Combat is rubbish, especially for classes that require close combat. Enemy targeting and camera positioning is such an excruciating pain to manage, and often gets your character killed, because you are either targeting the wrong NPC and aggroing something you didn't intend to, or because the NPCs kill you faster than you can turn your camera around to target them. Preset skills based on the weapon of choice really doesn't work at all. It limits your choices and force you to stick with skills you don't enjoy using and/or don't fit in with your playstyle. I like to pick up my own skills, than you very much. Scaling your character down to enemy/area level is also a very bad idea, because when you go to a lower level area you'll always have your posterior kicked hard, no matter what your level is. Now crafting is a chapter apart: unless you are multi-billionaire and can afford spending large amounts of in-game cash only in materials, then you better forget it. Why do MMO developers have to make crafting so difficult and unrewarding is beyond my comprehension. Overall, for nerds who just want something difficult for the sake of difficulty, either because they are bored with life and have got nothing else better to do with their time, this game is a feast. For people like me, who want to enjoy something challenging but at the same time rewarding, we are better off playing something else. After all, I play games to relieve stress, not to increase it. Expand
  34. Jun 9, 2014
    5
    This game should have two reviews, one pre-megaserver and one post it.
    The pre-megaserver game was great. It had servers with their own communities and faces that you will most likely recognize. It also bolster the World V World population by how easy it is for guilds to recruit.
    Each server/world has their own pride, much like a nation. And it was very easy to organize guild events.
    This game should have two reviews, one pre-megaserver and one post it.
    The pre-megaserver game was great. It had servers with their own communities and faces that you will most likely recognize. It also bolster the World V World population by how easy it is for guilds to recruit.
    Each server/world has their own pride, much like a nation. And it was very easy to organize guild events.
    ---------------------------------
    With the advent of the megaserver, everything I mentioned above were destroyed.
    Everyone now pve in one server which feels very bad to me because it's like helping your enemies in WvW get items/gold which they will use against you in WvW. What a stupid concept. Before this patch you know at least that most of the people you're helping on events were your own server pop with a few guests, now it's just mostly strangers. It's like taking a road trip, but instead of going with friends you pickup unknown peeps.------------------------------

    Now, the only people that would like gw2 is newbies who didn't know about the pre-patch gw2. It's like Anet deliberately culled the veteran population of gw2 so they could appease the casual newbie players(newbies who will realize later on that there is now no meaningful endgame content). ------------------------

    I don't know what anet is thinking. Besides, vets are the ones most likely to spend real money in the gem store. The only money they'll get from casual/newbie players are the game initial purchase. If it is their plan to gain short term money instead of guaranteed long term then it's probably an indicator that gw2 won't last much longer, and they're trying to get as much money before bailing out.---------------------------

    This is why I'm leary of Wildstar too. The same publisher(NCSoft) in gw2 manages wildstar. It's easy for me to think that what changed the gw2 into a megaserver is a financial decision(so they would incur less bandwidth). And I have a nagging suspicion that NCsoft has a hand in that. If that's the case then what would NCsoft do in wildstar that changes game mechanics so much like the gw2 megablunder.
    ---------------------------------------
    I gave a 5(average) for the review because it is now just one of the one world generic mmo out there.
    Expand
  35. Nov 30, 2012
    7
    I'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quiteI'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quite possibly the best job at bringing them together. - Graphics/Level design. you can tell they didn't intend the look of realism. Its more artsy. And they nailed it. Attention to detail is superb and the environments are captivating. CONS - There are very very few armor sets through 90% of your leveling up. You will literally wear the same thing for most if not all of those levels(appearance wise i mean of course). - The world feels like just 1 big single area because you can teleport to within 100 feet of anywhere. Because of this there is no mounts and that's why its a con. - Dungeons. There's about 8 in total. Sure you can repeat them in exploration mode for a bit more challenge. However you get caped down to the level of the dungeon and you need more then 3 people to even consider them making this part of the game useless if your a solo body or just wanna play with your game buddy. The scaling the designers talked about should have been put into dungeons. -Trinity system.. For the love of god this doesn't work at all. Certain jobs take naturally way less damage then other and other jobs deal brokenly high damage compared to others. it really needs an enmity system because of this. Most people enjoy certain job roles in a game -End game is really only World vs World and PvP. Too many games do this for all their end game now. The world vs world is great but the PvP is done better in other games. MMO's started out as PVE content rich games with very little in the way of PvP. You need a good mix of both don't just focus on one.- oh and mesmer is hyperly weak in PvE but way OP in PvP. A single Mesmer with just decent skill will wreck a entire group of 8-10 people of any other class. Doing that yourself is fun but its very unbalanced - LFG it needs a LFG system. You can go a few days (real life days) before you get a group to do a Story dungeon. Problem is mostly solved joining a large guild However you must remember that this game was advertised to cater to solo players alike.
    Conclusion - This really is a must play game. A single player or duo will get bored of this nearing level 80 probably in a few weeks for the average player. The real fun is had in a large group working together at everything and you can get months and months. Overall you getting a ton of quality game play here however you look at it only for 59.99
    Expand
  36. Apr 4, 2014
    5
    Although good, very overrated. If you're looking for the next big MMO, this wont be it. It's a simple distraction which will last you about 200 hours max, which aren't always that fun. It is good value per money if you only account for the play time, although it is quite boring sometimes and if you want good value for your money that you will actually enjoy, just buy a single-player RPG.Although good, very overrated. If you're looking for the next big MMO, this wont be it. It's a simple distraction which will last you about 200 hours max, which aren't always that fun. It is good value per money if you only account for the play time, although it is quite boring sometimes and if you want good value for your money that you will actually enjoy, just buy a single-player RPG. It's overrated, since it's buy-to-play and doesn't require a 15 dollar-per-month subscription, although chances are, you're not going to play past that month anyways. Expand
  37. Sep 24, 2012
    5
    i bought this game because of the great review it had gotten, but i found the gameplay to be so slow and sluggish. I didn't feel compelled at all to play it, so now it is just collecting dust on my harddrive (so to speak). I regret buying it, since i feel Star Wars TOR is a better overall experience.
  38. Nov 13, 2012
    6
    I used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but stillI used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but still most of the dungeons were bad). Didn't Arenanet say that there wasn't much grind in this game? The end game is actually all about grind. It's too damn repetitive and boring. Also GW2 has problem with bots. The personal story is loads of crap too, your choices doesn't really affect to the story AT ALL. All and all, it's a good game, since there isn't subscription fee. I wouldn't really recommend to buy it if you're planning to rush to max lvl. Expand
  39. Jan 11, 2013
    6
    I cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet II cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet I should not have to spend 100 hours or so to bloody well get there, it's ridiculous! Around 30 or so hours is more than enough time to dedicate to one character and a player should be rewarded more appropriately for their time invested.

    As for being in a guild - it's a sense of belonging to something, yet it aside from that, the game does indeed feel like a single player game with other people jumping in and out of it at times. As an older gamer (37) I play for perhaps different reasons than others. One of my main reason for playing while I'm distanced from more interesting things to do (my girlfriend for one), is the social aspect of a multiplayer game. And for me this game has very little meaningful interaction. People jump in, kill, jump out of your area. For all it was promised to be, guild wars is STILL and end level game. That for me makes it rather disappointing as I'll most likely never get there.

    Another BIG mistake they did was make the level's to high - to big of a spread. 40 levels would have been more than sufficient and make it take longer to achieve them. That way more people could have played together, with there being more characters of a similar level. Instead you have a situation where you are pretty well ALWAYS playing without your fellow guild members and by yourself to level. Hence little reason to be a part of a guild until you reach end game... my opinion. :-)

    It was fresh in many ways and combat is fun. Looks pretty and great with no monthly subscription, yet it's far from enough to get me to give in any more of my time until MAJOR changes take place... which they shall not.
    Expand
  40. Feb 3, 2013
    7
    I bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in andI bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in and play with my level 80 character, I started to feel the impact of the design decisions Anet continues to make that are aimed at herding players toward the TP/ Gem Store. In spite of the famous "no grind" manifesto policy, each of the areas of the game presented me with some sort of time/ gold sink, including the infamous "DR" that prompts so much conspiracy discussion. For every inconvenience the game presents, there is a solution that can be purchased in the gem store. It is a delicate balancing act, and GW2 will continue to run the risk of losing players when the obvious F2P greed drives away customers- like myself. I decided I got my money's worth out of my one play through. The fun of playing the game was not worth the time and effort for me, and I personally will not start buying gems/ gold in order to enjoy the game. I would rather pay a sub or full price for expansions than get continually nickel and dimed to ride all the rides. Still a good game, but I am not going to keep throwing money at it. Expand
  41. Apr 30, 2013
    6
    I will keep this short and snappy for you guys. This game is good fast paced, beautiful environment, characters look amazing and so do weapons and armor, Dungeons amazing, PVP & PVE are my fav in a game absolutely amazing. However there is a couple of things for me which are important in a game which for me guild wars 2 ruined for me. First and most important the skills system is awfulI will keep this short and snappy for you guys. This game is good fast paced, beautiful environment, characters look amazing and so do weapons and armor, Dungeons amazing, PVP & PVE are my fav in a game absolutely amazing. However there is a couple of things for me which are important in a game which for me guild wars 2 ruined for me. First and most important the skills system is awful basically when you get a weapon you level it up and only 5 skills are available thats it thats your skill system right there basically kill 4 monsters and you hit max level for your weapon which for me sucks what happend to choosing skills. This is extremely important in this type of game and if it aint right it ruins gameplay. Also lastly the crafting system is not very good in my opinion but thats just me others do enjoy the crafting and others do enjoy the gameplay however the end game content sucks at the moment which I know everybody gets pissed off about so because of the skill system and crafting and end game only a 6 for me as they are really important in a MMO Expand
  42. Nov 13, 2013
    5
    I really liked Guild Wars (1). It wasn't the best of games but it had something in it.
    GW2 while improved and looking nice (not great, it could have been better) is missing that something that GW had.

    I like what they did with skills and how they change according to what weapon type character is wealding but in a longer run the game was just boring.
  43. Aug 28, 2012
    7
    This game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that wayThis game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that way it is truly innovative as it is its own game in its own right. Now, I do think this game is NOT the second coming of Jesus, nor does it live up to all the hype. Why? First of all, I think one of the most hyped up aspects of the game, World vs World (realm vs realm) is probably one of the more boring aspects of the game. You'll spend at least 5 minutes simply running around trying to find the action and when you die, and you will, you'll spend another 5-10 minutes running around looking for action. It's almost as if Anet designed it to be a time sink, but why they would I don't know, again there's no monthly fee. If you don't mind it the fights are really fun (always make sure to carry supplies around with you!!!) and the charm of it all is simply inescapable. My biggest pet peeve of the game, which is a good game mind you, is leveling in PvE. I'm a level 14 elementalist as I write this and I've had to grind on dynamic events several times just to catch up to my story quest, which can jump from level 10 to 15 easily. There aren't enough heart missions (area quests) and unique dynamic events to get you through, so you either have to repeat dynamic events or gain levels through World vs World. Not a favourable aspect of the game for me. I will end this review on one note though...the exploration in this game is simply amazing, fantastic, wonderful. If you like to explore you'll love this game. I didn't like exploring before but now I'm getting addicted to it. Anyways, it's a 7.5 to 8 game out of 10 in my humble opinion, I don't think this game deserves a 10 or anything less than 6. Expand
  44. Sep 1, 2012
    7
    Short version: Nice, but nothing(literally nothing) special. Sound fx are hit and miss, at the worst annoying as hell. Some of them forced me to turn off sound. Too much particle effects kill any enjoyment from combat. Graphics go from good characters to bad textures. World is pleasant too look at only from a distance. Did I mention overblown particle effects? The world is big but theShort version: Nice, but nothing(literally nothing) special. Sound fx are hit and miss, at the worst annoying as hell. Some of them forced me to turn off sound. Too much particle effects kill any enjoyment from combat. Graphics go from good characters to bad textures. World is pleasant too look at only from a distance. Did I mention overblown particle effects? The world is big but the size feels like forced. Story can described in one word: filler. It has good parts, mind you. But too far apart to call it good as a whole. Whole dynamic event thing is glorified filler. Only thing that makes this game is combat. It is too "spam the same button" for my taste but still good. In summary: It is worth the box price but doesn't ask for a sub fee because it isn't worth a sub fee. Expand
  45. Sep 8, 2012
    5
    Gameplay: 4/10 Why so? Because It's always fun to do some stuff with people around. But harvesting eggs and washing cows is no fun after 80+ hours of playing is no fun at all. Maybe some people enjoy it. Not me. And I also take X and bring it to Y kind of stuff is annoying (90% of quests I've done). There are many games around which makes you to do so.

    Graphics: 5/10. (Textures) Well
    Gameplay: 4/10 Why so? Because It's always fun to do some stuff with people around. But harvesting eggs and washing cows is no fun after 80+ hours of playing is no fun at all. Maybe some people enjoy it. Not me. And I also take X and bring it to Y kind of stuff is annoying (90% of quests I've done). There are many games around which makes you to do so.

    Graphics: 5/10. (Textures) Well it's 2012. And if you ask full price for a game, you must at least try to be good at everything.

    Locations: 9/10 Fact is a fact. Locations are beautiful. They did a good job on this one.

    PvP/PvE: 3/10
    PvP require skill. Because in MOST cases you will be able to take down 1 or 2 enemies and die immediately after. Because of skill system, which is terrible. It just forces you to spam everything what's out of cooldown. If you are not doing so, you're doing it wrong.
    PvE is another weak point of this game. Let's start with "events". In most cases you see a mob, random spells flying everywhere. You don't even feel like you're doing everything. Not a challenge at all. Just be there, make sure to press 1, 2, 1, 3, 1 ,4. And your work is done.

    Audio: 4/10
    Well I don't feel the music. Voice actors are TERRIBLE(!). Spell sounds are fine.

    Also ingame shop? Really? After paying 60
    Expand
  46. Nov 7, 2014
    6
    Stealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever youStealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever you do.
    Can someone who uses stealth be killed, defeated? Sure. You need to learn what to do and what not, but that’s true always.
    Can any class and build defeat any class and build? Certainly will be more difficult to do it on some or next to impossible on other (even if network latency, lag, player skill and so on is ignored).
    Then what’s wrong with stealth? “Learn and adapt, and stop crying” – true… just do that, but some will end with a bitter taste after these fights, and no fun at all. That’s the problem – games meant to be fun. For some, it is, no matter what, they like it. Let those who don’t like to tell you why we lose players…
    I despise stealth and I feel shame, guilt and I know I almost cheated, whenever on my thief I decide to use stealth, to get away from a fight that vent badly, or just recover and try again. Since that can be done endlessly, most of the time, unless you are not skilled enough. I know that rarely, if ever, my opponent enjoyed that fight. It all comes down to your personality: if you can be proud and taunt after such fights, then stealth is for you. That’s you, have fun. Play with those who feel like this.
    The others will post things like the OP, will play other games, or like me, will prefer to play on other class, and ignore thieves – I fight back if attacked, but don’t care to chase them and don’t care to kill them – they are just like other negatives in this game, such as lag when occurs – you have to endure these and find something else to do. Can stealth be changed, so it’s use or playing against won’t “kill” the fun in some of us? Can everything be improved? Can we listen to each other and try to find solutions together? I hope so. Very much.
    Expand
  47. Oct 14, 2012
    7
    This game is well worth the box price, I've put about 60 hours into GW2 and while they have been enjoyable; I will not likely be going back to it any time soon. Although it is a fantastically crafted world with wonderful new perks to the tried any trusted MMO formula; this game still has the basic hot-key combat and repetitive actions. While giving lots of different tasks to try such asThis game is well worth the box price, I've put about 60 hours into GW2 and while they have been enjoyable; I will not likely be going back to it any time soon. Although it is a fantastically crafted world with wonderful new perks to the tried any trusted MMO formula; this game still has the basic hot-key combat and repetitive actions. While giving lots of different tasks to try such as exploring for Vistas, taking part in dynamic events and more formulaic 'heart' quests; after the 50th time of doing a slight variation it does, unfortunately; get boring (at least for me). As a great piece of escapism and for those happy with the existing MMO foundations; buy it without hesitation. If you've grown bored of the likes of WoW, ToR, Rift, Tera et al. this will provide a welcome refresh but will eventually get stale. Expand
  48. Sep 2, 2015
    6
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the excellent job they did in creating a fast paced, all encompassing game for younger and casual players. Would not recommend it as a serious game however for veterans of mmorpgs, or those seeking a mature game.
    Expand
  49. Aug 28, 2012
    7
    Being a fan of the original Guild Wars I decided to buy the second one. I was very pleased, the gameplay is smooth, has a lot of customization and the story (in my experience) was entertaining. Also the graphical quality is very nice for an MMO. The game was however streamlined to be more like other MMO's which might turn off a few of the original Guild Wars fans. However it is wellBeing a fan of the original Guild Wars I decided to buy the second one. I was very pleased, the gameplay is smooth, has a lot of customization and the story (in my experience) was entertaining. Also the graphical quality is very nice for an MMO. The game was however streamlined to be more like other MMO's which might turn off a few of the original Guild Wars fans. However it is well executed and well done. Expand
  50. Jun 3, 2016
    7
    Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add anPlease add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Thank you. Expand
  51. Sep 29, 2012
    7
    I played GW1 it was a decent game not great but decent. I played WOW it was a very poor game graphically and had the worst player base in any game I played but it had something that drew you back to it (gameplay). I now play GW2 (and others) graphically very nice not as spectacular as Tera but nice. Like Tera does not offer much at end game level. If you want to experience some differentI played GW1 it was a decent game not great but decent. I played WOW it was a very poor game graphically and had the worst player base in any game I played but it had something that drew you back to it (gameplay). I now play GW2 (and others) graphically very nice not as spectacular as Tera but nice. Like Tera does not offer much at end game level. If you want to experience some different aspects of MMO I would suggest GW2 is a good place to start. Be aware though (WOW rips a monthy sub from your hands) GW2 is one off payment for game though the aggressive shop influence make it less attractive from a costing level. Its a mix mash of different good things taken mostly from Korean MMO's nothing particularly new but all in one game rather than spread over many MMO's. If you play MMO's it will be interesting for about a month then probably you will move on to next one (like me). The game plays like a cash shop mico payment game which is very sad but people seem to like this genre at the moment. People thinking free to play is actually that which in fact it is much more expensive than a sub game IMO and IME. The famous problem of bagsize is here in all its glory. Lastly the game whats new hmmmm well I have seen everything in this game in other MMO's I have played so nothing I could say the events as in other games they tend to be GM initiated but happen on a timer in this game so that :) Enough to keep me playing ? Not at the moment. I will give it an 7/10. I can return to the game at any time for no fee so that is a big plus but the rabid cash shop element makes it in the minus for me. On the whole the community is very nice so that is a big bonus. Expand
  52. Oct 3, 2012
    6
    Pre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There isPre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There is no true difficulty in the game since you will almost never really die and fighting PVE bosses is as simple as learning their one threatening move that is hidden in around 4-5 weak but flashy hits and then using your invulnerability dodge to get through it. A.Net had such potential with the open world bosses and they really could have made some interesting open raids such as they did with the earlier bosses, but the late game ones really don't even come close to that quality. Most will say the focus on GW has always been PVP, which is true so let's go to that. Currently PVP is entirely imbalanced which is alright I suppose due to it being new, but even then the PVP is for the most part slow and repetitive with very little reaction based combat for most of the classes and is in many ways worse than GW1 and honestly right now not even WvWvW is fun enough to make up for the core gameplay mistakes. Overall it's fun enough that I got my moneys worth and will still make alts for the fun low level content, but most players will want to look elsewhere for a good MMO. Both PVE and PVP players have much better options to choose from. Expand
  53. Oct 28, 2012
    5
    The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!

    Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works
    The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!

    Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works better that way. Working together alongside strangers is obviously even more devoid of sophisticated teamwork.

    Next problem is the attack numbers, and this is something almost every bad review mentions. There are only 5 attacks per weapon and a few support abilities used more rarely. This in turn means that you'll be using the same tricks again and again and again until you start getting bored.

    The World versus World is very well done though, and some features such as jumping puzzles can be a fun diversion.

    Overall this is not a bad game, but the non-dedicated character classes don't quite work out, and it drags down the entire game.
    Expand
  54. Jun 3, 2013
    6
    Played the game for about 2 months. The graphics are good but cared little for the gameplay. Did not like any of the races and the lore was meh. The one time purchase fee is a plus. Not much PvE and I am not a pvp oriented person.
  55. Jun 21, 2013
    5
    Ah, I just wrote a five thousand character review. I reached the limit, and prepared to backspace a few times, then a few seconds later everything I wrote was gone. I don't think I'll be writing another review on this site. Nonetheless, an extremely brief summary of what I wrote:
    -Reasonably good graphics, though that's not really important
    -Arenanet lied to their fans and a lot of the
    Ah, I just wrote a five thousand character review. I reached the limit, and prepared to backspace a few times, then a few seconds later everything I wrote was gone. I don't think I'll be writing another review on this site. Nonetheless, an extremely brief summary of what I wrote:
    -Reasonably good graphics, though that's not really important
    -Arenanet lied to their fans and a lot of the stuff promised in the promotional content isn't true the 'dynamically changing world' is utter claptrap (all it comes down to is you being unable to teleport to certain waypoints at times and a bunch of monsters roaming around those areas, wahey) and the game was going to lack a gear treadmill 'fixed' in the Southsun Cove patch (another promise broken)
    -Abilities are not enjoyable, and you're far more limited than you think one ability is just an autoattack, elite skills are next to useless, so you're practically limited to eight abilities (with one being a mere generic heal). You'll find your preferences quickly and probably never change out again, meaning you're using the same eight abilities with very little strategy no complexity equates to no enjoyability or actual 'gameplay'
    -Events are quite literally nothing more than 'Zerg rushes'. This is an undeniable fact; the more people involved, the better spam your eight abilities and hope for victory. If repeating this over and over sounds fun to you, Guild Wars 2 has you covered
    -The game DOES have some positive points, such as four unique races not seen in any other fantasies that have some genuine lore and personality behind them; something I'm sure any fantasy fan would appreciate who's tired of the typical 'orcs and humans' format (or just humans in the case of some fiction)
    -The personal story is a joke. The first half; you'll feel like you're experiencing the outcome of those background choices you made and truly enjoying your own 'personal story'. Around half way through, you encounter a sylvari called Trahearne, and without spoiling anything (though why you'd care about spoilers for the plot devoid of quite literally... er, everything, emotion, intrigue, drama etc), the story is now about Trahearne, not you. You are his mere accomplice and sidekick; enjoy taking a back seat for the rest of what was meant to be your 'personal story did I mention Trahearne is a character without any distinguishable personality and likeability and is something most people would consider a 'Mary Sue'? That's the guy who's taking over, folks!
    -Arenanet has committed to some particularly scandalous behaviour. There have been several controversies over so-called 'exploits' that were merely poor programming on the behalf of Arenanet. The most well known of which was the case where over four thousand accounts were banned within the first month for simply purchasing items that Arenanet had mistakenly given a low price no other company to my knowledge would take such a brash action; certainly not the exemplary Blizzard of which almost all MMORPGs are compared to the infamous WoW. However, evading comparing the two, Arenanet made some ridiculous decisions that simply boggle the mind and suggest inexperience on their behalf they damaged their reputation while banning players who could potentially purchase from the real money store in the future, rather than fixing a simple error that was undeniably THEIR FAULT you should never be punished for taking advantage of an opportunity; especially when it's extremely vague that it's an 'exploit' anyhow

    Overall, would I suggest you buy Guild Wars 2? Actually, yes. Because despite all these immense drawbacks, it's still an undeniably fun game. However, with its many flaws, I have to give an extremely mixed review as it feels like the game is outright broken in some regards while spectacular in other ways. As of current, I believe any future content will only improve the game although that could just me being optimistic. Good luck, Arenanet.
    Expand
  56. Jan 25, 2014
    5
    Very good looking game. Great quest system, doesn't feel like a grind to get to 80. Mechanics are well-polished. Good sound effects and ambience.

    Crafting is a complete and total waste of time. Very very very few customization options for your toon. You can dye your armor. That's it. There are only about 3 different "skins" for gear for each class for about every 20 lvls. As
    Very good looking game. Great quest system, doesn't feel like a grind to get to 80. Mechanics are well-polished. Good sound effects and ambience.

    Crafting is a complete and total waste of time.

    Very very very few customization options for your toon. You can dye your armor. That's it. There are only about 3 different "skins" for gear for each class for about every 20 lvls. As you lvl you look like everyone else. When you hit 80, you look like you did when you were 20 and still like everyone else. Sure sure you can run 9000000000000 raid instances and maybe get something different. No thanks.

    There's not even anything in the in game cash shop worth buying. Total waste of a cash shop IMO.

    PVP.... game is supposed to be built around it. Q up, only 1 of 2 things happens. You wander around with NOTHING to do, and NOONE else in the zone.... OR you get insta zerg raped. Hooray.
    Expand
  57. Mar 12, 2014
    5
    GW2...bought it because of all the hype, all the adverts and reviews. Well, once again disappointed. Feel as though people rant and rave about this mmo for some hidden agenda or reason. I bought it and played it for awhile. Then after a few months hiatus I thought my interest or viewpoint would be renewed so I returned and lo and behold; Nope....It just feels generic and the visuals areGW2...bought it because of all the hype, all the adverts and reviews. Well, once again disappointed. Feel as though people rant and rave about this mmo for some hidden agenda or reason. I bought it and played it for awhile. Then after a few months hiatus I thought my interest or viewpoint would be renewed so I returned and lo and behold; Nope....It just feels generic and the visuals are hollow and flat.

    The music is great though and the character creation and classes are unique enough to warrant a small bit of interest, but beyond that it seems bland. The dialogue is atrocious and does nothing to move the story. Most of the time I was just clicking "next" or "skip" really fast. Overall Guild wars 2 is sorely lacking and unfortunately most games published in markets outside Europe and America are sorely lacking in the development department...they always seem "aloof" or "floaty" for some odd reason. No offense to any, but it's to much of a fact to be disregarded or dismissed.
    Expand
  58. Aug 30, 2012
    5
    There is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fear that is not to be the case. My review is of the game AS IT IS NOW, not of some 'future' GW2 after it has had months and months of refinement. That sort of refinement should have been done before launching. *Player Market is broken. * WvWvW is broken.There is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fear that is not to be the case. My review is of the game AS IT IS NOW, not of some 'future' GW2 after it has had months and months of refinement. That sort of refinement should have been done before launching. *Player Market is broken. * WvWvW is broken. * Cross-Server Guesting is Broken. * Dungeon group management is broken. * Many World Bosses are broken. * Game Stability (crashes & lockups) is broken. * Game Balance scaling is broken (Solo challenges are to hard, and Group challenges are to easy). * Overflow Server mechanics are broken. * Crafting scaling and balance is broken. **** Overall, GW2 needed another 6 months to 12 months 'in the oven', so to speak. I do not know why it was rushed out in this condition, but there were indications of known issues at the Beta Weekend Event 2. At that time, they had 100 servers online. That must have led to empty worlds, as they very quickly cut that down to 15ish for the next beta. That led to a host of stability and overflow issues that persist to this day; not fun. GW2 is worth a look, but one needs to play a character to Lvl 30ish or so to get a real feal as to how the game plays, and what to look forward to. Or not, as the case may be. Expand
  59. Sep 20, 2012
    5
    Like many others - Ive now played alot more and Ive got abit of diffrent opinions about few things. The big bad thing about the game is the dungeons. They are just bad in so many ways. The settings are underwhelming. The encounters are just boring most of the time, unbalance and now ANet devs have changed alot of things and broken ALOT and created alot of new bugs that make them evenLike many others - Ive now played alot more and Ive got abit of diffrent opinions about few things. The big bad thing about the game is the dungeons. They are just bad in so many ways. The settings are underwhelming. The encounters are just boring most of the time, unbalance and now ANet devs have changed alot of things and broken ALOT and created alot of new bugs that make them even worse. FOr example - ppl are not getting rewards cause of a bug that penalies ppl that run the dungeons to quickly. THe thing is - some ppl that are not doing speed runs are still getting low or no rewards.

    SO stay away from the dungeons if you want to enjoy the game abit longer. If your like me - you would probably quit when you see how badly they are designed and implemented.
    Expand
  60. Sep 10, 2012
    7
    I agree with alot of the mid-range user reviews posted so far. After purchasing the game, i can see where all the hard work and development time went, the game looks great stylistically, and i like how they have attempted at every turn to make the game different from the mass produced MMORPG norm. Breaking the holy trintiy of Tank Heals and DPS and making it work is no easy feat in anI agree with alot of the mid-range user reviews posted so far. After purchasing the game, i can see where all the hard work and development time went, the game looks great stylistically, and i like how they have attempted at every turn to make the game different from the mass produced MMORPG norm. Breaking the holy trintiy of Tank Heals and DPS and making it work is no easy feat in an MMORPG. but for me it doesnt work. im enjoying the game immensely dont get me wrong, and can see why people will love it. but for me its a filler game i will play out untill i get bored, it hasnt quite grabbed my attention in the same way other games in the genre have. which is no fault of the game itself, maybe thats me as a player?. in summary, the game is excellent for what it is. worth the purchase. but for me personally, i will probably put it aside when the WoW expac or similar comes out. Expand
  61. Oct 2, 2012
    5
    This game has its great and its not so great I loved the pvp it was great I love every second when i play, yet the questing and zones for me do not feel right, the quests feel like a grind always killing and collecting which for me is very annoying and quite tiresome the zones although beautiful do not feel like they apart of a world but more of a playground of stuff for you to kill. ForThis game has its great and its not so great I loved the pvp it was great I love every second when i play, yet the questing and zones for me do not feel right, the quests feel like a grind always killing and collecting which for me is very annoying and quite tiresome the zones although beautiful do not feel like they apart of a world but more of a playground of stuff for you to kill. For me this game was also hyped up too much, I felt that when everytime i saw a trailer that i needed this game, well i do not believe it lived up to this hype. Expand
  62. Oct 20, 2012
    7
    Haven't played the game in a little while, but will write a few thoughts about it anyways.

    First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making
    Haven't played the game in a little while, but will write a few thoughts about it anyways.

    First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making something can take some grinding. The combat system is good, and I like how they implement a few action elements to it, so you don't feel like you're just clicking on something, and engaging you more into the fight. That if you participate in killing something, all the loot and experience is shared, so there isn't some manical battle for the item drops like in for example Runescape. The only PvP mode I played reminded me a bit of League of Legends, something that I find good. Overall - the game is very good. I liked it a lot the first three weeks I played it. Then...

    I realized how redundant and repetitive the game became. While you get different areas to explore, you're just doing the same quests over and over and over again. Either it's kill this, or fetch a lot of this, and this goes on for EVERY area in the game. I've never really been a gigantic fan of MMORPG's, and this shows why. After a while you'll just get so bored with the game that you won't play it again for a long time. Maybe after a while I'll go back to playing it, but after a while I'll grow bored of doing the same things over and over. This pulls down my score of the game a lot, something that could've been a perfect ten. When I play games I need a bit of variety, and Guild Wars 2 sadly doesn't provide that.
    Expand
  63. Nov 19, 2012
    7
    Why Hello thar,

    first of all Guild Wars 2 isnt a bad Game at all, the Leveling is quite nice but htere could be more Models for the NPC enemies. The Problem with the Game is the Endgame once u hit Max Level the Game just falls a bit off, due to lack of Content. The PvP is a split Thing the WvW-PvP is quite nice and offers you options on how to play, for example you dont need to zerg
    Why Hello thar,

    first of all Guild Wars 2 isnt a bad Game at all, the Leveling is quite nice but htere could be more Models for the NPC enemies.
    The Problem with the Game is the Endgame once u hit Max Level the Game just falls a bit off, due to lack of Content.

    The PvP is a split Thing the WvW-PvP is quite nice and offers you options on how to play, for example you dont need to zerg around you can push the Logistics and make your team win.

    All in all the Game is solid but the Motivation after you hit Max Level is just fallin off a bit too quickly.
    Expand
  64. Jan 21, 2013
    5
    Guild wars 2, good graphics, nice maps, fun dynamic events, and... that's about it!

    Classes feel weird, too few skills to choose from and don't feel solid whatsoever, Spammable PvP is not really fun, WvWvW its just repetitive pug battles, and the worst of all, it has reduced camera Field Of View that reminds me all the bad quality games out there, which completely breaks the game experience.
  65. Jan 21, 2013
    7
    I find it hard to review GW2 since the only other mmo's i've played are aq worlds(aka the worst mmo there is) and runescape which has graphic worse than an n64. That being said, i coudnt find a ton of enjoyment in guild wars 2. The classes were interesting and alot of the game is simply beautiful, but rip it down to its core its still an MMo. I found the system of just telling youI find it hard to review GW2 since the only other mmo's i've played are aq worlds(aka the worst mmo there is) and runescape which has graphic worse than an n64. That being said, i coudnt find a ton of enjoyment in guild wars 2. The classes were interesting and alot of the game is simply beautiful, but rip it down to its core its still an MMo. I found the system of just telling you everything u need to do at the beggining of the area nice, but still i've never like fetch quests as doing the same thing 200000 times has never interested me. I cant recomend the PVP though. Dear god i played it for 10 mins where we wated and decided to breach a walll. we finaly do and what happens? ANOTHER WALL. Ugh it got so boring i just decided to stay on the PVE and work with that. After a week i was about to log on and i ask myself am i have fun? the answer was no. No, this is not fun and there are better games to play, even if there off line. In conclusion if u like mmo's you will enjoy this, but if not it most likly wont be the big converter or "wow killer" people thought it could be Expand
  66. Feb 2, 2013
    7
    Guildwars 2 is a decent game, is supported well but the game is pretty overhyped. The game is also arguable "pay2win"(Even though people might disagree with it).
  67. Aug 28, 2012
    6
    Is it a good game? Well, it's not a bad one... however you should know that the hype has painted an unrealistic picture of how good the game really is. On the surface its a solid, well crafted game with few technical flaws and a good eye for details that shines through in things like the crafting. It's certainly among the better MMO's to have been released in recent years. But... at theIs it a good game? Well, it's not a bad one... however you should know that the hype has painted an unrealistic picture of how good the game really is. On the surface its a solid, well crafted game with few technical flaws and a good eye for details that shines through in things like the crafting. It's certainly among the better MMO's to have been released in recent years. But... at the end of the day it's really not much more fun than it's fantasy MMO contemporaries. At least where PvE is concerned.

    Sure it mixes things up somewhat, and the dynamic events that temporarily changes the "lay of the land" are interesting. However it is still very much like the questing in all the other MMO's you have played. Same old, different wrapping. Grind X or collect Y, often longer and with less variety than other games due to the open nature of the events. I guess my main gripe is that GW2 is almost to streamlined, most of the time there is little challenge to be had, all while moving at a really fast pace. And that may be one reason why I found it difficult to get attached to several aspects of the game. While the graphical design is good and certainly doesn't bother me, it does however look dated in places if that should be a concern.

    Many will find pleasure in GW2, but I'm afraid I'm not one of them. GW2 simply doesn't bring anything profound to the table. So if like me, you are tired of the same old easy cookie cutter fantasy MMO's, chances are your time in Tyria would be short lived as well.

    It's simple, mindless fun, no more, no less.
    Expand
  68. Aug 28, 2012
    6
    I'm quite unsure with my feelings on Guildwars 2. First of graphically it's not a terrible game, how ever it feels a bit dated in terms of it. Textures for anything other than armour and weapons is rather "meh" nothing special about them, they all appear somewhat blurry and lacking in detail. Water reflections are beautiful as well as shadows, but the water does lack allot of tessellation.I'm quite unsure with my feelings on Guildwars 2. First of graphically it's not a terrible game, how ever it feels a bit dated in terms of it. Textures for anything other than armour and weapons is rather "meh" nothing special about them, they all appear somewhat blurry and lacking in detail. Water reflections are beautiful as well as shadows, but the water does lack allot of tessellation. Its just seems to be an animated texture. They need more options for those with higher end systems, I understand this is an MMO and they target a broad market of people and systems, but it's quite disappointing to have system that could do so much more.

    In terms of gameplay, it feels lackluster. Yes it's a completely new system to Guildwars 1, but I feel the new improvements have no place. Even though you can roll to try get away from opponents, it does nothing they still with out fail deal damage to you. So the rolling system is just pointless to have. When It comes to questing its all the things we are familiar to. They do throw in a few quests where you get to control a giant cannon etc etc they still feeling kinda boring.

    The way point and point of interests are just repetitive and will drain hours of time trying to reach all of them in areas. You will find the majority of the game is just doing these anyway, they "Help quests" (The gold heart ones) Are pretty much all the same "Clear an area of X monster and fix X or collect X"

    PVP is a large chunk of the game (as was Guildwars 1) But Guildwars 2 pvp is pretty much the same as Guildwars 2 except Guildwars 2 introduces the concept of World vs World. Which is quite addictive, but the large amount of players on causes a fair amount of lag. If you loved PVP in the first you will love it in the second.

    I personally am not attached to the game as I was with the first. The first Guildwars I could play for 6 hours+ straight easily. Everything I did had a charm to it, which made the game more enjoyable. I fail to have this connection with Guildwars 2, It's NOT a bad game by all means. I'm sure there are plenty who will love it. I just believe it lacks something to it, I can't play for more than 2 hours with being bored or over it, everything I do seems all the same and quite bland.

    How ever this is all JUST my opinion. Which I am sharing to you all.
    Expand
  69. Sep 11, 2012
    5
    Guild Wars 2 was hyped as a revolutionary breath of fresh air in the MMO genre, so what did we get? Let's take a look.

    Gameplay mechanics: combat was a big disappointment, with fixed weapon skills creating some of the most shallow combat mechanics I've ever seen. My Guardian deals with every enemy in the game in the same way: 4, 2, 3, 1-1-1. It gets dull after 3,000th enemy. Events and
    Guild Wars 2 was hyped as a revolutionary breath of fresh air in the MMO genre, so what did we get? Let's take a look.

    Gameplay mechanics: combat was a big disappointment, with fixed weapon skills creating some of the most shallow combat mechanics I've ever seen. My Guardian deals with every enemy in the game in the same way: 4, 2, 3, 1-1-1. It gets dull after 3,000th enemy. Events and champion fights turn into a huge zergfest where the much-vaunted inter-player combo system gets lost amidst a hail of skill FX and isn't required anyway. +Power/+Precision/+Critical Damage (PPCD) items are the only thing of any importance, since you take so much damage from enemies (sometimes up to 75% of your max HP in a single hit from some standard enemies) that any pretense of boosting your defence is a joke. As a result, PPCD equipment costs 10x as much as other equipment on the trading system (which is thankfully now up). However, balance issues are to be expected on a new MMO release and so I'll give ArenaNet some leeway on this.

    Crafting is done better than in most MMOs, with little things like speeding up crafting of large numbers of items and the deposit all collectibles being welcome additions to a feature that can be a painful experience in other MMOs. The amount of EXP that can be gleaned from crafting, however, is in my opinion far too high and I reckon I got at least 1/3 of my levels from crafting (Lv.80 max, so 25-ish levels).

    Story: since this game is a true persistent-world MMO, the story takes a back seat, unlike the original Guild Wars where instancing (whatever you thought about it) did allow for an unusually good story-driven experience in PvE. Guild Wars 2 lacks the suspense and intrigue of the original story, since you know who the big bad is right from the start, and plays out largely forgettably and predictably. Discussion and cutscenes have been relegated to little conversations on a background, which is disappointing, lacking the cinematic story-driven experience of Guild Wars. My advice: do not play GW2 for the story.

    World PvE: The Renown Heart system and Dynamic Events were pedalled as the best thing since sliced bread by both ArenaNet's marketing division and various professional reviewers. Obviously these people had not done their research, as Warhammer Online had done this sort of public quest system back in 2008, to quite considerable success. GW2 lifted it, divided it, and gave us Renown Hearts, which are fetch/kill quests under any other name, but they work okay; and dynamic events, which can be fun but often suffer through having either too many players (zerg) or too few (impossible to complete). The Vistas and Skill Point Challenges are a nice touch, but the whole game feels very meta as a result and it ruins immersion somewhat.

    PvP: I have personally found PvP to be a mixed bag in this game. sPvP with teams of randomly assigned players going up against each other is quite fun and requires some degree of tactical skill. Lobbing trebuchets at your guildmates (who happened to be assigned to other team) is great fun. The WvW unfortunately is not so good at the moment as, like the major PvE events, it degenerates into a monstrous zergfest where the server with the most players (usually the French in my case) online always controls everything and everyone else gets diddly-squat. ANet needs to balance this, perhaps by limiting the number of players on each battlefield to an amount equal to that of the smallest actively represented server, but we shall see.

    Graphics: this game is beautiful, boasting the highest graphical fidelity I have ever seen in an MMO, and it is impressive. On the other hand, the game's engine optimisation and netcode are poor at the moment to say the least, but hopefully there will be some patches that address my 3 frames per second in a zerg against a champion boss. With regards to the art style, some people will like the new, more vibrant art style, while others (especially some fans of the original Guild Wars) will lament the move to a world that is more like WoW in both colour and feel, including the cheesiness of the NPCs.

    Music/SFX: The music is almost entirely ripped from the first Guild Wars, so it's a bit of a cop-out frankly. Otherwise sound effects are solid, but unspectacular. There really is not much more to say about it.

    Verdict: ArenaNet took everything that was great about Guild Wars...and threw it into a fire. Instead, they made a WoW clone and stole WAR's public quest/event system as its driver. In fairness, the aspects that have been borrowed are well implemented. But there is nothing innovative about Guild Wars 2. Shallow combat and lack of high-end content mean you will probably drop this game after a couple of months. If ANet can get balance updates and new content in my opinion may improve, but right now this game is a rough diamond at best.
    Expand
  70. Sep 12, 2012
    6
    After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing.After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing. Structured PvP part of the game is disconnected from the rest, and really feels and plays like a separate game with the same engine - it sports its separate level treadmill, items and crafting. The only redeeming quality this game brings to the table is - no subscription. Expand
  71. Sep 25, 2012
    7
    Overall not too bad of a game. The best thing about this game is still the PvP. The pvp became better with the WvWvW system implanted that could affect your PvE. Many times people resort to just clicking everything they can when it is off cd. Not a particular effective way of going about PvP. Theres a certain element of anticipation and knowing your enemy before engaging recklessly.Overall not too bad of a game. The best thing about this game is still the PvP. The pvp became better with the WvWvW system implanted that could affect your PvE. Many times people resort to just clicking everything they can when it is off cd. Not a particular effective way of going about PvP. Theres a certain element of anticipation and knowing your enemy before engaging recklessly. Everyone will start off reckless, myself included, but as you play your character class more, you realize theres more than just spam can save your tail. Perhaps waiting for them to start channeling then stun them would be wiser than just stunning them upon seeing them. dodge roll back as you see them charging toward you. Stealth the moment you enter a fray (people don't even know you are there) and start reviving downed allies. Many more possibilities can be explored. Unfortunately PvE of this game is kind of lack luster. Daily achievements helps you level up your character, but always the smae thing. Dynamics events attracts your attention for the early game, then after a while it all became the same. Defend spot/character/building for x waves of enemies, kill the leader of y group to disband, collect z items and deliver. However theres a few very interesting dynamic events. Early dynamic events has almost no consequence for failing. However some would actually have a town wiped out and events will follow to try and restore the town back to normal. Other really interesting events includes bosses that rarely spawns, like a dragon that will be almost 100x bigger than you. These although fun to try and kill, there will be too many people around, it lags the crap out of you. Story for the characters seems rather generic. Each choices in the character creation affects your story line for like the first 30 levels. After that all the stories are just the same. There are some choices in paths of the story like using brute force, sneak and assassinate, or like gather info. Ultimately it just makes you fight in a different setting and still merge back to main story afterwards. Fighting in PvE is purely spamming. auto set your first skill to auto cast. This just means that is your normal attack. everything else have a cool down you will probably use the moment it is off cd. PvE has auto adjust to level of surrounding if surrounding is weaker than your total level. This way you will still feel like doing something in the beginning areas (esp areas of other races) don't feel like you were simply overpowered. There are some rather intricate mazes/jump quests layed out in just about every map. Can try to find the secluded entrence by your self and everything afterwards is pretty straight forward with the jump quest. Each level up is not too difficult. It feels nearly the same as going from lvl 8 to 9 as lvl 79 to 80, there really isn't your typical grind fest of like 10 days to get 1 level. Aside from the few set backs, I think this is a game that deserves and good look at Expand
  72. Sep 30, 2012
    6
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore.
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore. It's just another of those games run to this spot and do this, run to the next spot and do it over again. Then after hit 80 should I expect to do grinds for gear or what is there for me to do other then go and gather all the map locations and point of interests that I haven't found yet? Just another leveling game that slows down to a crawl once you hit 80 with no hope other then doing PvP if you're a person that likes that sort of thing.
    Expand
  73. Oct 12, 2012
    7
    I liked GW2 but i was disappointed that I did not LOVE GW2. While not a huge fan of MMO's i thought this would be the game that brought me into this genre. However, i was bored by the time i reached level 60 with my necromancer and i couldn't take how slow my character moved and how the camera had a little sway to it.. I alo hated how immersion breaking the story was. As a necromancer II liked GW2 but i was disappointed that I did not LOVE GW2. While not a huge fan of MMO's i thought this would be the game that brought me into this genre. However, i was bored by the time i reached level 60 with my necromancer and i couldn't take how slow my character moved and how the camera had a little sway to it.. I alo hated how immersion breaking the story was. As a necromancer I would have not made the decisions my character was making. I wish there were more voice choices and speech options. Overall well polished game with fun PVP.....but just not for me. Expand
  74. Dec 25, 2012
    6
    This game may have a lot of positive things, but for people adicted to MMORPG. My experience from this game it´s just fight the same enemys in the same place, in the same way, over and over again until I level up to go to a new place and repeat it all.
    Think before buy this game, it´s not for everyone.
  75. Sep 27, 2013
    7
    I have played Guild Wars 2 since the day after it was released. I played the original as well. Pros are fast leveling, craftable items (weapons, armor, food) interesting dungeons, lots of metaevents, lots of dynamic events particularly with regard to the "living world".

    For me, Guild Wars 2 falls short due to the silliness of gated crafting materials (i.e. even if you have the materials
    I have played Guild Wars 2 since the day after it was released. I played the original as well. Pros are fast leveling, craftable items (weapons, armor, food) interesting dungeons, lots of metaevents, lots of dynamic events particularly with regard to the "living world".

    For me, Guild Wars 2 falls short due to the silliness of gated crafting materials (i.e. even if you have the materials and the skill you can only craft/harvest one of these every 24 hours), gear treadmill seems to be the way that the game is keeping people playing, the daily "to do list" of things that are worthless and eat up your time to get a reward that you can only get through doing our little daily and monthly "to do lists" (i.e. kill x number of champions, harvest 30 items, kill 5 veterans, participate in 2 group events, and 25 underwater kills for a daily chore list example). By the time you get all of your daily crafting, rotate through the metaevents to get your bonus chest for each, and then finish your daily chores its already been 3 hours that you could have been in a dungeon, doing guild missions, or just about anything else. I had to quit the time sink to live in RL with my SO and RL Friends.

    TLDR: GW2 is a modified to do list.
    Expand
  76. Jul 16, 2014
    6
    This is a game a really wanted to like and I did give it a good six months. It has beautiful character models, an fun combat system, a non-gear based pvp system, and dynamic content (DC). The latter, DC, is what really got my attention, and is, in fact, what the publisher hyped about the game.

    Other things are interesting too, from the little (account wide banks and currency) to the
    This is a game a really wanted to like and I did give it a good six months. It has beautiful character models, an fun combat system, a non-gear based pvp system, and dynamic content (DC). The latter, DC, is what really got my attention, and is, in fact, what the publisher hyped about the game.

    Other things are interesting too, from the little (account wide banks and currency) to the big, especially the hub-free questing.

    Yet, somehow, for me, the whole is much less than the sum of its parts. I did enjoy maxing out a few characters and exploring the world. But after all, it just seemed a bit stale. The DC is quite weak in the end, much less interesting to me than RIFT's DC. The questing gets tedious and, quest-granting method aside, is still the same old kill-this/fetch that.

    Maybe they fixed this in the last few months but when I left, many folks were doing a very dull zone boss spawn loop in the starting zones collecting goodies. It was quick, it was efficient, and it was terribly boring. It's also a travesty of dynamic content: yes you had to wait for a boss to spawn but they spawned in the exact same order. No variation in timing or bosses.

    Pre-launch they promised that your actions would affect the world. If those in zone don't stop the bandits poisoning the water supply, it remains poisoned. Trouble is, while sometimes it does get poisoned, it doesn't really have any effect and more typically, if an event fails, you just immediately go to the next "fix it" step in the chain, essentially getting a slightly longer version of the quest.

    PVP was fun for a while and I think the cosmetic gear only rewards is interesting but A) why couldn't I wear this gear as town-wear so I could show it off outside of PVP and B) after level 30 or so, there was 50 or more levels of grind before there was any more gear I was interested in.

    In the end, I just got bored with it. I do sometimes pine for those gorgeous character models and sexy gear but when I pop on again after the publisher sends me their latest hook, I feel the same distaste for the game that I felt for WoW after playing it for three years solid. I just can't face the tedium. There's too little to hold my attention.

    Most of the gamers I know are the same way- fun for a while but easy to move on to something else. So if you can get it cheap, I think you can expect a few months of play out of it but don't be surprised if it does not hold your long term interest.
    Expand
  77. Aug 29, 2012
    7
    The problem with metacrtic... well there are many... but one big thing is the inflation/deflation by all the fanboys and haters. Not to mention that the critic reviews are almost always worthless, critics pretty much love any AAA or AA title. Ok this is not a 10/10 game... and it is not a 0/10 game either. If you are thinking about buying this game, the most honest thing I can say isThe problem with metacrtic... well there are many... but one big thing is the inflation/deflation by all the fanboys and haters. Not to mention that the critic reviews are almost always worthless, critics pretty much love any AAA or AA title. Ok this is not a 10/10 game... and it is not a 0/10 game either. If you are thinking about buying this game, the most honest thing I can say is WAIT. Wait till the dust has settled, remember SWTOR, started out with a metacritic score of around 8.5... its now in the 5.6 - 5.8 range. This game is still an mmo, it does a few thing different, but if you've played mmo's, it will still feel like an mmo. Questing does feel a little less grindy and seems to be an improvement from the standard quest chain; its implemented differently in GW2 so it is more fluid, but essentially the same. The world/graphics are well made, however there are limited FOV options and camera pull in and pull back it too limited atm. They say its by design, but in the end limited FOV makes certain dungeons and small area fights more annoying than fun. The lack of a true trinity system makes 1 v 1 skirmishes feel more dependent on skill... however most pvp encounters will not be 1 v 1. The lack of a trinity is an interesting and bold attempt to do something different... I found however, that it creates more of a zerg mentality, whether in pve or pvp. Attacks are well coordinated with a tank or dps initiating, and a healer for support. People don't seem to target assist during multiple mob encouters in GW2. In the end World Events and PvP feels a bit zergy and more chaotic than truly requiring skill and strategy. But this is a new system, so it could be that in a month people will find ways to be strategic without a trinity system. However, I'm not that optimistic, I do like the dodge mechanic, but still feel that battlegrounds or large scale pvp in other mmo that employed the trinity resulted in more tactical thinking and more natural coordination. Also there is no dueling system atm, which is sort of a pity, especially when there is no open world pvp. You have to zone into a pvp area in order to pvp.

    Limited options in some of the keybindings... for instance now the "F" seems to do everything, from interact with objects/players to looting/ to rezzing other players... this gets really annoying at times when you are trying to loot but can't since there is an npc or other items there. Trading post is still not in, but probably will be soon; Also, there is no system for personal trading or C.O.D. in the game, which seems bizarre, particularly for a modern mmo with a large crafting system. The crafting system seems good, although I didn't really get into it; There is an annoying thing about not being able to auto use crafting items stored in your bank. In the end it makes crafting a bit annoying at times. The Game still has psuedo-ques to get into your server, you log in right away but into an overflow server, probably in a few weeks or less this will remedied as server populations and login times stabilize. That said, zoning while in group can sometimes still be problematic and annoying, sometimes you will go to a new area, but members of you party will be in another instance of that area.

    The questing and story telling are a step up from WoW for sure, not as immersive as SWTOR with everything fully voiced, but an improvement from the standard mmo fare, albeit a small one. There are definitely plenty of moments of weak voice acting or just poor writing that snap your immersion. If you are an mmo player used to complete free speech in your game, also be warned. GW2 devs are not shy about using the ban hammer if you choose an inappropriate name or choose to say something offensive to another player. In some ways this does sort of force a respectful environment, but it does treat you like a kid. I don't know, if people want to curse and insult each other in pvp or pve I doesn't bother me. In some ways it adds a little flavor to the community... yes it can get excessive. But it does seem they've drawn the line a bit too close; although I wasn't banned... the internet seems rife with the complaints of several banned players (note banns are usually only for a day or 2). If people are offended with another player, they should just add them to the ignore list. It also seems at the moment that there are security issues with accounts getting hacked/stolen etc. I'm sure that this a high, maybe the highest priority issue for Arenanet atm. But it is a little disconcerting that they really seemed to have missed the boat here on account security. Pick a strong password if you play and make sure it is different from the email password for your email account tied to the game. In this day and age I think a AAA/AA mmo should probably always ship with an authenticator or have authentication software available.
    Expand
  78. Sep 5, 2012
    6
    Hi all. I'm writing this review because i feel like there are too many "personal" reviews (you know, the 10 or 0 score ones...) and i'd like to write the most objectively i can. I also know that one should play for some months before talking about a game, but i feel like this review can help those wondering whether to buy the game or not. There have been a lot of hype (not from me) aroundHi all. I'm writing this review because i feel like there are too many "personal" reviews (you know, the 10 or 0 score ones...) and i'd like to write the most objectively i can. I also know that one should play for some months before talking about a game, but i feel like this review can help those wondering whether to buy the game or not. There have been a lot of hype (not from me) around this game, mainly because of its "revolutionary" features. I honestly admit that there are some innovations, but the question is: are those innovations good? Let's talk about the combat system. You have 5 attack skills based on your equipped weapon/s, 1 healing skill chosen from a pool of 3, 3 so called "utility" skills and an elite one. You just can't customize your weapon skills: this means that every ranger wielding a greatsword will have the same 5 skills. Quite a constrain, in my opinion. The fact that almost no skill uses a resource (i.e. mana) makes the fights usually boring, since you will spam your skills when off from cooldown. The roll lets you evade an attack, but it is rare that a couple of rolls actually make the difference between a won and a lost fight; moreover, rolling is pretty much useless against both weaker enemies (you can take all of their hits) and champion-like foes (evade a couple of attacks, but when out endurance bar you're doomed). The "dynamic events" are just server-open quests, spawning every now and then and always requesting you to collect stuff - kill things. When a lot of fighting is involved it is common to have swarms of players overwhelming enemies just by numbers, not by skill. Even boss fights may become pretty boring, and you may feel useless since your efforts can be like a drop of water in an ocean. It should be mentioned that you will likely be unable to challenge yourself by trying and completing an event with only your 4 or 5 friends because everyone in the area will come and fight. Environments are well made and fascinating, with highly different locations and architectures. The graphics are acceptable although character customization is not so high (i.e. male human faces look pretty much the same). I was expecting a highly addictive and well made pve, but i'm sorry to say that my expectations were a little too high. If you don't play your personal story, the pve gets boring really fast. I'm sure that the devs expected this to happen, in fact they have added the gathering system, the point of interest / vistas "completion run", the daily / monthly achievements, etc. to break from the fight-move on-fight-move on-event-move on scheme. I'm not talking about pvp since i think it is too early on and still there are people not actually knowing what to do to play at a good level. All in all, pve wise (and please note that this is not like gw1, where pvp was predominant), Guild Wars 2 should be given a 7 or 7.5 but i'm lowering my score to 6 - 6.5 because i feel that all the innovations we should have seen in the game were either fake or simply unnecessary. Too much hype for a game that is actually good, but absolutely not a revolutionary one nor a mmorpg champion like WoW is. Expand
  79. Sep 9, 2012
    6
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring since there wasn't any artificial intelligence with the bosses. But hey, that game was all about Pvp and yes Pvp was awsome , there were keep raids , siege situations and much more. In certain ways that game felt epic. Then wow came around and Wow was a hell of a game. Coming from a game where questing was non existant and you had to grind all your way to the max lvl and going to a game where you had a tons of quests to lvl up was a big step ahead. Yes Wow's Pvp sucked hard, Wow never delivered hero classes, siege weapons, raid honor from Thrall or other Town bosses. But it had the best Pve experience one could ever hard. Vanilla wow was an epic game and encounters like Onyxia or Ragnaros can confirm that.

    Why am i speaking of past games? Because those games were REVOLUTIONARY. One for it's pvp , the other for it's pve. Obviously both of the games after a couple of years became boring and repetitive but when they were launched they were AWESOME.

    I reached Naxxramas with my own guild on Wow and on Daoc i reached rank 6.

    Afterwards i played many mediocre games like Aion and Rift. Tbh i stopped playing Aion around 25 lvl since the game didn't have enough quests and it was all about grinding something that i actually hate nowadays. I managed to get much higher on Rift but Rift was like Wow with portals spawning everywhere, something that was also boring after a while.

    Then i tried Diablo 3 , which is not an mmorpg , but it's something time consuming much like an mmo. Diablo 3 is probably the biggest letdown in gaming history and so i was looking for something to move forward.(yes i ve played also Diablo 2 ) And then i started reading about Guild Wars 2 and how the game was unconventional and how questing was not boring and how Pvp was awsome and bla bla bla. Yes i don't expect that the producers tell me that the game sucks or that they didn't actually add anything but hey the game seemed to be something totally new and fresh. I tried to like the game but it was all in vain. Game doesn't offer anything new, graphics aren't great tbh, might be if you compare them with Wow but it's 4 years i don't play that game, Pvp seems Daoc WvW only that you have to button mash all the time useless skills that actually don't make the difference. And yes lvling up is still boring. There were a couple of quests that were kinda cool, one with the ogre transactions but the rest was always the same thing. Crafting was copy paste from all the other mmos, gathering resources same thing and the whole thing was not rewarding. The combat system is boring , it's boring since lvl 5, pressing 5 buttons without consequences is boring. Don't get me wrong running around , evading attacks is awesome but this combat system is extremely flawed. My personal opinion is that either there is a combat system like Demons/Dark Souls either the combat system has to be more elaborated. You can't have something in the middle. Either something very simple but yet difficult to master , either something very complex that needs to be executed perfectly.

    How about the world? Well since i ve not been stuck in wow for the last 4 years and since i ve tried Age of Conan, Aion and Rift i have to say that the world isn't anything fresh. It's the usual mmo world , exploring and puzzles were on Rift also but i found out that jumping games were a good idea, poorly implemented. I think that the next serious MMO in the industry will be a game which will actually allow you to move and jump in the same ways as Mario does. Otherwise it becomes boring after a while since there isn't any REAL difficult in the jumping process but the obstacles are crows or ravens or stuff like that.

    WvW pvp is bad , Zerging has ALWAYS BEEN BAD since 2003 ! And it is still bad in 2012, there is no skill in zerging and with 5 buttons and no group play Pvp is bad. Also slow movement in the pvp map is one of the worst things ever seen. 9 years ago you had Minstrels with movement buffs ...

    The worst part of the game is that thanks to their dynamic events there is no reason to socialize and meet new people through the game in order to party up and get things done. You just attack a mob with other 20 people and that's it. For all i care they can all die i ll just keep hitting.

    My conclusion is that the game is super Hyped, many people got the usual 5$ for each post and the game in a couple of months is gonna be kinda dead, not from the lack of pve but because Pvp is bad and doesn't reward players.
    Expand
  80. Sep 10, 2012
    5
    The game has very little variety. There's nothing about the PvE system that is different than any other MMO, except maybe GW2's system is rather bland. I have yet to try PvP, but from what I am hearing from others who have, it's just as boring as PvE. Anyone who gives this game a 10 or even a 9 hasn't played the game enough to discover the monotony in store for them.
  81. Sep 10, 2012
    5
    Game play is enjoyable, security isn't up to par though which can ruin any good game... numerous people getting hacked and account name can be changed is easier than password changes makes one question why release a game with such a huge flaw...
  82. Sep 21, 2012
    6
    Guild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are noGuild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are no interactions between players, the event starts, they come, the event ends, they disappear, there is no talking, no grouping, you really think that you're just playing a single player RPG with a ridiculous story line and a bunch of NPCs.

    The SPvP is good, thanks to the simplified gameplay, the problem is the lack of many support systems like "Look for group", more statistics and a better glory distribution, today playing on pubs is really annoying because most players just want to duel and farm glory, playing on tournaments solve this problem but is too hard to find a group.

    So i do not recommend this game, the PVE is not a MMO and paying 60 dollars for a PVP is not worth, there are better options.
    Expand
  83. Oct 1, 2012
    7
    Arenanet made a number of improvements to MMO design with Guild Wars 2, but also made a significant number of questionable design decisions, effectively repeating the mistakes of the products they should have learned from. Positives: mob tapping is gone, grouping works automatically in the open world, the trinity is gone, graphics are very good, events help the world seem not-so-static.Arenanet made a number of improvements to MMO design with Guild Wars 2, but also made a significant number of questionable design decisions, effectively repeating the mistakes of the products they should have learned from. Positives: mob tapping is gone, grouping works automatically in the open world, the trinity is gone, graphics are very good, events help the world seem not-so-static.

    There are some heavy negatives to consider though. The boosting system in WvW doesn't do much as level 80 characters can drop lower level players in literally 1 second flat. Crafting is yet again something of an afterthought, but does bring significant XP gains, without many sellable products. Some drops required to craft seem broken, as the rarity makes them non-viable for production. Not much of an endgame is available. The game still has significant bugs as of 10/1/2012, such as trait point NPCs disappearing. Character classes are wildly unbalanced, with some being orders of magnitude more powerful than others. Personal story quest difficulty is largely broken, with mobs wiping out players pretty quickly, leading to repair bills.

    One last item to consider is the combat design. It is a bit..odd. Players have an active dodge, which can be used twice and then wait for recharge. Mobs tend to hit extremely hard, even on their plain vanilla attacks, and even from trash mobs. Mobs also are spawned on top of players already in combat quite frequently. Overall, the combat seems somewhat clunky. Defensive abilities tend to be weak, healing abilities almost not worth using, and both are usually on very long cooldowns. There are a number of other abilities than don't seem to have much to offer, and yet again, on long cooldowns. Range attacks are usually more advantageous then melee, mostly due to the damage mobs toss out to melee characters.
    Expand
  84. Dec 1, 2012
    7
    I played this game for around 3 weeks from release and sold the account for $140 with a lvl 80 warrior alone. The game is fun and interesting with new mechanics for the first few weeks. The story is somewhat decent. The action is pretty linear and easy for anyone to use, so it appeals to more new players in the GW series. For the more experienced players, there is little customizationI played this game for around 3 weeks from release and sold the account for $140 with a lvl 80 warrior alone. The game is fun and interesting with new mechanics for the first few weeks. The story is somewhat decent. The action is pretty linear and easy for anyone to use, so it appeals to more new players in the GW series. For the more experienced players, there is little customization of skills and weapons, so basically, everyone does the same thing. Compared to GW1, there is only single class so no adding a second, there are a small limited pool of skills for every class, there's a lot less strategy and skill involved since you can attack and use skills while moving and you can see your enemies' AOE landings before they hit the spot, and there are numerous game-breaking bugs. The PVP is very repetitive and doesn't give me any incentive to play it. Aside from these downs, the achievements systems is probably one of the best I've seen in any MMO. The graphics are pretty good even though they aren't optimized well for higher end systems yet. The quests are pretty average and mundane so yes you will do a lot of gathering wood for farmers and such. So for those of you considering the game, if you are new to MMOs and haven't played GW1, you will like this game. From the more experienced players, you will notice a lot of what made GW1 so great, has been removed and made it more geared towards new players. Interesting strategy considering it's much easier to keep your loyal customer base than trying to get new ones. They should have kept their strengths and simply tweaked and updated them. All around, some decent mechanics, but essentially, not much different from any other MMO out there. Expand
  85. Dec 2, 2012
    6
    I played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-monthsI played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-months into launch, the game is incredibly buggy, the market sell/purchase system makes productive enterprise almost impossible (you're taxed 20% just to sell an item), and the controls are disappointingly clunky. On top of that, game-play gets incredibly repetitive and boring. Also, GW2 is a grind-heavy game. I appreciate the extension of the level-cap, however you spend the first 60 levels looking stupid aesthetically, with rewards in the form of items and gold only really coming from intense dungeon runs. There are ups and downs to the game, but in my opinion, and only comparing it to GW1, this game has taken a lot of the fun and a lot of the magic right out of the series. GW2 might compare more favorably to other contemporary MMO's, but I feel that Arena Net took a big step backwards in some critical areas with disappointingly executed new-content that generally detracts from the single most important question of any game: is it fun? Expand
  86. Jan 23, 2013
    5
    ArenaNet's Core Dev team thought up a wonderful change for the MMO genre. But the game was so big to develop, that they had to bring in more employees. And as with any big company, leadership needs to be strong en directive. This is not a cosy and warm enthusiast project. This is a real gargantuan challenge. And sorry to say: it fails for me. It is judged by the criterium that all gamesArenaNet's Core Dev team thought up a wonderful change for the MMO genre. But the game was so big to develop, that they had to bring in more employees. And as with any big company, leadership needs to be strong en directive. This is not a cosy and warm enthusiast project. This is a real gargantuan challenge. And sorry to say: it fails for me. It is judged by the criterium that all games are judged by: engagement. Remember the 8-bit games? Visually prehistoric, but by times excellent to keep you interested due to the mechanics of the game-design. Fast-forward to GW2. It does not commit you to your character development, role or affairs in the GW2 world. The player does not matter to the world, and the game mechanics autonomously does its thing. This is not a MMORPG, it's a MMO. I know that over time it will enhance on its features and get more polished. But will not change in its core design that sins on the first rule of successful gaming: engagement. Expand
  87. Mar 31, 2013
    7
    Guild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is theGuild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is the support for random cooperation between players. No issues over loot rights, kill rights, or even crafting material nodes. Everyone gets credit.

    These items alone forced me to give GW2 a 7. The rest of the MMO problems remain. Repetitive content, tiresome combat, loot grinds, and forced grouping at the end game. I recommend GW2. Enjoy the trip to the level cap but logout once you get there
    Expand
  88. Aug 7, 2013
    7
    I really wanted to play this game, i found some new friends and i really tried to play this game, but i found a lack of spells, i just wanted lots of useless spells with cool animations, all so the quests, or the yellow hearts was repetitive
  89. Dec 5, 2013
    7
    This is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from theThis is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from the game on these aspects. Don't get me wrong, the lore for the world and the various weapon and armor skins were amazing, but the voice acting counterbalanced the interesting lore, and the lack of interesting items left the item hunt feeling a bit lackluster. Those problems being taken into consideration, and I still give it a 7/10. Expand
  90. Aug 28, 2012
    5
    Game is fantastic, support is an unholy abomination. On top of taking days to get a response, all bans are treated the same as the system and accuse you of wrongdoing. If say someone from china tries to access your account, you immediately boot them off and change your password. A few hours later they'll helpfully ban you and a message accusing you of "unacceptable behavior" pops upGame is fantastic, support is an unholy abomination. On top of taking days to get a response, all bans are treated the same as the system and accuse you of wrongdoing. If say someone from china tries to access your account, you immediately boot them off and change your password. A few hours later they'll helpfully ban you and a message accusing you of "unacceptable behavior" pops up when you log in, but they won't even email you to let you know the real reason so you need to wait a day to get an automated response and it's probably going to be a few more days to get it fixed. Additionally you can't party up with your friends because the overflow system is broken. Gameplay is enjoyable however, and very beautiful scenery. Expand
  91. Aug 30, 2012
    6
    I did not attend any beta events for Guild Wars 2, but after all the hype surrounding this game I took the chance and purchased it. I was really disappointed I did. The animations are horrible, and the controls/combat feel very clunky. As do quest mechanics, and interface. I am not too keen on the character models either. Performance wise, I have an Intel i5 3570k and nVidia GTX 680 butI did not attend any beta events for Guild Wars 2, but after all the hype surrounding this game I took the chance and purchased it. I was really disappointed I did. The animations are horrible, and the controls/combat feel very clunky. As do quest mechanics, and interface. I am not too keen on the character models either. Performance wise, I have an Intel i5 3570k and nVidia GTX 680 but my FPS still dips to 30 FPS regularly. The environments and ambient music are both nice, but that is about all. I paid 75 Euro for this and I expected much more from ArenaNET. Expand
  92. Aug 30, 2012
    5
    1..Creating character:
    At start you chose your Home -server.
    There is a decent amount of options for character customization. You can chose from 5 races and 8 professions. That's all nice but you can create only 5 characters in game (not on server, but in whole game). You can unlock more slots buying it for real money. So you can't even try all professions. 2.PvE Personal story- you
    1..Creating character:
    At start you chose your Home -server.
    There is a decent amount of options for character customization. You can chose from 5 races and 8 professions. That's all nice but you can create only 5 characters in game (not on server, but in whole game). You can unlock more slots buying it for real money. So you can't even try all professions. 2.PvE
    Personal story- you have this personal story which are linear story's in instanced part 's of world. Story is in my opinion generic fantasy and not so good and it's badly voice over-ed and narrated. It can+t go even in same sentence with SWOTOR story's and story quests.
    Questing- there is no actual questing but you still go to NPC with black heart mark over head and take quest. Than everybody doing that quest (event) until it's over. There is also those "you entered this area help legion and kill 10 ghosts" quests (but hey game don't have quests!). It's so sad because they said there will never be those "mobs just standing near road and you have to kill 10 or 5 of them" quests but there are. Other event-ing (questing) is basically you have this text what to do and a progress bar. Everybody is killing something or collecting something and when bar is full you get your XP, karma and money based on your contribution. Nice idea. You also have this big event's who are basically escort this guy, than kill those, than fight boss or defend/attack outpost. Problem is when there is not enough players events are smaller, often not doable or even frustrating. The same is for those heart/quests where you see like 50 enemies spawning and just standing or fighting. If you don't engage them you don't care what is happening. They just keep standing still or fighting. If you engage you can change that part of world (for example black polluted lake becomes clean blue). But we saw all that in wow. In Litch King you take quest, game fazes, enemies are rushing on the hill, you kill them all and you get new flight point and new base. So it's all old news but now on every step. And that is the main concerns for PvE . When you clean one area it all starts again in other so it's quickly becomes all seen - all boring but with less seans of progression because there is not that i compleated quests feeling. The second concern is that if you only do hearts and some events you can't level fast enough to follow zone difficulty. You need to explore,do story quest and go in pvp or do vistas to keep your level high enough to continue. The final concern for me is that there is no reason to level to level 80 or even do those few dungeons while questing. You got nothing at that level. There are no raids and all equipment have the same stats but just looks different.

    3.Combat
    What weapon you equip that 5 skills you get. Why is only one unlocked at start and 4 you need to unlock i don't know when unlocking those is 5 minute job. Combat is mouse clicking like in wow but here you can move all the time and you can manually dodge. Rest 5 skills are basically your class buffs, heals, and one epic ability. That and traits are only things you unlock. So sad for RPG.

    4. PvP
    You have WvWvW which is nice in idea but it's almost unplayable and not so fun, at least for me. You have this ever ongoing 3 server battles on special map(4 big maps). Playing is now really lagy, unplayable when there is like 30 players on same place and half a day i spent destroying doors spamming my ability's. And you have classic PvP in which you can enter from start and play like a level 80 character. That's why i say there is no sens to do PvE leveling because it quickly get boring and it don't have any sense or reward. So this is basically a game for PvP-ers which will enjoy WvWvW and same gear pvp maps all over again... 5. Graphics:
    Graphic is a little out of my taste but very pretty on max settings. Problem is that on average PC you will look at very ugly textures and you will have a real hassle with a FPS which gave me a headache. 6. Social
    Current problems are -you can't play with your friends. Finding in world your 4 friends in 5 man group is a 30 minute job. You are on same server in same area but who knows in what instance. Constant overflowing and phasing get you lost. Guild's are very buggy and often GM can't see any players. Auction house is down. Adding friends had some issues but now is ok. 7. Conclusion
    A nice game especially for PvP players. It's trying to be different and in some way it succeeds. It don't have subscription because it couldn't sustain it, it miss so much (raids, PvE daily's, heroics, mounts, flying...) and imo it don't have really long - life time. It put some nice things from other MMO's and try to sell it for revolutionary. It's not but it's nice done. It's ok game but missing so much to compete with other AAA MMO's and lacks optimization
    Expand
  93. Aug 31, 2012
    6
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it should. And all you hear is "We are working on it".
    Dynamic events aren't as dynamic, as they seem to be. They are more like static-events-that-appear-at-random-times.
    XP balancing is not working right now.
    All the lore, that can be found in the wiki and the books is not really in the game. Even TOR had better a story. They could have put lore in the vistas, some text with information about the place. Something. But no, there's nothing.
    Over all, the game is nice. I play it, I will go on playing, but only because it is F2P. Otherwise, I wouldn't.
    Expand
  94. Sep 1, 2012
    6
    Game feels fairly uninspired. Not the revaluation in gameplay I was lead to believe from vocal fans and game promotions. Controls feel sluggish and you're still pressing your number keys on cool down. Just like World of Warcraft and Everquest did before it. Astheticly pleasing, but dialogue feels clunky and the voice acting can be cringe inducing. Lastly, lots of trouble even logging inGame feels fairly uninspired. Not the revaluation in gameplay I was lead to believe from vocal fans and game promotions. Controls feel sluggish and you're still pressing your number keys on cool down. Just like World of Warcraft and Everquest did before it. Astheticly pleasing, but dialogue feels clunky and the voice acting can be cringe inducing. Lastly, lots of trouble even logging in also. 4 days out from release as well. That's something that I think even the maligned Diablo 3 launch fixed fairly quickly by comparison. Expand
  95. Sep 12, 2012
    5
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills? Was disappointed in that.
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills?

    Was disappointed in that. Otherwise its good solid game, Just skills on engineer sucks, thats why im not playing it.
    Expand
  96. Sep 27, 2012
    7
    I Loved the game, excellent quests, unique combat and even has a separate story quest line. However, the love for this game quickly died when i started doing dungeons. The fun, reward, and sense of purpose for GW2's dungeons is one of the biggest fails I've experienced in any MMO and by far the worst mechanics. However due to not having a holy trinity i don't think they would be able toI Loved the game, excellent quests, unique combat and even has a separate story quest line. However, the love for this game quickly died when i started doing dungeons. The fun, reward, and sense of purpose for GW2's dungeons is one of the biggest fails I've experienced in any MMO and by far the worst mechanics. However due to not having a holy trinity i don't think they would be able to properly recover from this fiasco, so i got a refund. If you want this game i would avoid dungeons till they are patched. Expand
  97. Oct 9, 2012
    7
    Great artwork, clean combat, and a VERY nice PvP system. However, the game simply couldn't hold my attention for more than a month. Definitely worth trying out though.
  98. Oct 14, 2012
    5
    Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.

    All the
    Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.

    All the classes blend in with eachother, making every class try to do a bit of everything, and making pvp boring as all hell. There are really no counters to classes. Every class has their heal, their escape, etc. so PVP can last 4-5 minutes 1-on-1, until someone gets bored, misses a cooldown, or someone else comes along.

    To reiterate, the main story is atrocious. You're thrown onto characters who are supposed to be interesting and dynamic, but end up being annoying cardboard cutouts. The worst part is the game acts like you feel deep compassion for them, with horribly played-up dialogue and dramatic cutscenes. There were points where I would rather kill the character myself just to save the time in saving them when something bad inevitably happened to them.

    Overall fun, but not lasting more than a few weeks.
    Expand
  99. Nov 2, 2012
    7
    I'm an avid fan of MMORPG and this game fall short of my expectations and many others by the looks of it. Yet I still recommend fans of this genre pick up this game as unlike most, it's none subscription based and will be a game I will come back to every now and again for years to come.
    The games PvP, from what I've seen is pretty unbalanced but it's not a game breaker. The PvE is very
    I'm an avid fan of MMORPG and this game fall short of my expectations and many others by the looks of it. Yet I still recommend fans of this genre pick up this game as unlike most, it's none subscription based and will be a game I will come back to every now and again for years to come.
    The games PvP, from what I've seen is pretty unbalanced but it's not a game breaker. The PvE is very different to any other MMORPG I've played. Each instance has a limit of 5 players which I found slightly disappointing yet they are very challenging and requires a lot more cooperation than any other multi player PvE experience, like World Of Warcraft for instance. What I found very interesting is the fact ArenaNet based the game on giving the player a choice of how to level. For example, one could level to 80 with just World PvP (A new feature which involves a server VS server VS server system. Which takes place in a huge battleground). Or Structured PvP (A smaller PVP environment). Or even just questing. The game hasn't got a compelling storyline but this can easily be avoided.
    The game play varies greatly from profession to profession, depending on what type of profession you're playing. The thief and most melee classes consist of more button mashing then skillful play with ranged classes mostly bound to a powerful rotation.
    Personally I recommend picking this up even if you don't plan on playing for a considerable amount of time. The soul fact that this game isn't a subscription is a must buy for me.
    Expand
  100. Nov 19, 2012
    7
    Guild Wars 2 was said by many to be the game to usher in the next generation of MMOs. In my view, it hasn't lived up to that distinction. Nevertheless, I would still commend ArenaNet on attempting to innovate rather than re-hashing same old tired generic MMO concepts.

    The PvE (Player versus Environment, i.e. player versus computer) is probably the best part of GW2. The combat system,
    Guild Wars 2 was said by many to be the game to usher in the next generation of MMOs. In my view, it hasn't lived up to that distinction. Nevertheless, I would still commend ArenaNet on attempting to innovate rather than re-hashing same old tired generic MMO concepts.

    The PvE (Player versus Environment, i.e. player versus computer) is probably the best part of GW2. The combat system, scaling and dynamic events breathe new life in to open world PvE. As someone who has done questing to death in other MMOs, I actually found I was perfectly happy to run around and do a few zones without getting bored. The two big criticisms I had of open world PvE was unoriginal/boring story-lines and hearts (very close to traditional quests).

    Regarding the hearts. This was a feature announced basically at the 11th hour. Most zones were given X amount of heart quests to complete, each appearing on the world map. This encouraged people to run around doing them and move on to the next zone, hence, detracting from dynamic events (which were the real innovation with GW2). Furthermore, the hearts caused many people to wander in to the next zone under-leveled because they did not grant sufficient experience.

    To elaborate on the "unoriginal/boring story-lines", I felt the stories had pretty generic MMO/DnD fantasy type plots. I can't remember any use of writing devices such as red herrings and plot twists to mix things up a bit and make them interesting. Additionally, I wasn't impressed with the setting outside of dynamic events/hearts either. Although the races are not standard fantasy Human, Elf and Dwarf (etc.) they do use the same old stereotypes we have seem time and time again. Lastly, I found the voice acting to range from acceptable, to downright bad to completely immersion breaking. Having multiple races (sometimes in the same zone) with "funny" Jar Jar Binks-like voices really irritated me.

    The two major parts of PvE I have not mentioned are dungeons and the personal story. I would say much the same thing about personal story that I did in the last paragraph. Dungeons on the other hand were well done. However, I would liked there to have been more of them.

    WvW (World v World v World) offers good large group siege warfare style PvP (Player versus Player) if you like that sort of thing. Nevertheless, be prepared to deal with technical problems (i.e. lag). I have a monster PC and average internet connection and I was still experiencing lag (most likely some kind of server-side bug). Furthermore, you should also be prepared to deal with a system where whoever has the greatest numbers generally wins and a rather arbitrary scoring mechanism. In other words, winning is not really about playing well, winning is about getting as many people as possible to play at silly 'o' clock in the morning.

    WvW also fails to cater very well to the solo player, small group and guild. Solo players and small groups are very likely to encounter larger groups of people in their travels due to the relatively small size of the map (considering the amount of people in it). When solo players and small groups do manage to take appropriately sized objectives they will often find it is steamrolled by a larger group and taken back 5 minutes later. WvW could have potentially been a great environment for guilds, however, that was defeated by small population limits on maps and long queues; it takes a long time to get the whole guild in.

    Structured PvP is the last big part of GW2 I haven't mentioned. Teams of 1-8 compete to take and hold 3 objectives within a small map. It is intended as the more competitive PvP option. As great as the combat system is for PvE, it doesn't really seem to compliment PvP at all. The dodge system, removal of energy and abilities in general seem to make for a very frustrating style of play. Remember those extremely irritating gimmicky builds from other MMOs (e.g. early WoTLK Retri Pala, early RIFT Saboteur and SW:TOR tracer spammer)? Well, it's not the occasional person running this type of build in GW2, it's everyone.

    The dodge system is frustrating because it can add a huge element of luck in to winning and justifies the inclusion of insanely powerful dodge or die abilities. These dodge or die abilities have a disproportionately powerful considering how hard it is to dodge them. In addition, be prepare for limited field of view, excessive spell effects, lack of cast bars and an excessive amount of characters (e.g. pets/clones) on screen to make dodging these abilities even harder. The number of dodges does not scale with the number of attackers, so you can potentially get nuked down in a second, if focused by a large group.

    If you enjoy doing solo and small group PvE I would recommend GW2 wholeheartedly. The fresh take on things is well worth experiencing. However, there is a limited amount of PvE content available so don't expect it to last months and months if you play a lot.
    Expand
  101. Dec 2, 2012
    0
    This is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I haveThis is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I have tried a couple of different classes so far but they share one thing. Click target hit attack then repetetively hit one button (maybe 2 if you can be arsed) over and over. So many characters all the same as you wander around that it should be renamed clone world. This really kills the game for me. The skill tree just doesn't have diversity and the drip feeding of rewards is not satisfying enough. Compare this a game with much more diverse character development like Rift for an example of what is better. This is a new MMO. Massive Mediocrity Online. Nothing to detest here, but may as well move along because there is nothing to see here either. Collapse
Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. PC Master (Greece)
    Feb 6, 2013
    90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.