Guild Wars 2 PC

  • Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2749 Ratings

User score distribution:

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  1. Aug 28, 2012
    10
    So people are going to complain about certain things broke? Fine, but when you're dealing with 400k CONCURRENT users online, unforeseen issues will occur. For what it's worth, it is THE smoothest launch of ANY game. Yes, even Warcraft. They have delivered on numerous occasions, spilled their souls into the story, content, and technical systems. It's not about pressing "1" multipleSo people are going to complain about certain things broke? Fine, but when you're dealing with 400k CONCURRENT users online, unforeseen issues will occur. For what it's worth, it is THE smoothest launch of ANY game. Yes, even Warcraft. They have delivered on numerous occasions, spilled their souls into the story, content, and technical systems. It's not about pressing "1" multiple times: it's about knowing when to use your abilities at the proper times. There is something that has been missing to MMO's: fun. This game delivers that on so many levels WITHOUT Skinner box feelies through the levels. This allows the person playing to feel fulfilled even to the end of their PVE route of levels, without the taste of ash. Those who base their judgments or parallel this game with others: you just can't. You can't say that every fantasy setting is the same as the next. You want to parallel it with a game then do it with Warhammer--the game it was set out to be for in the first place. Guild Wars 2 has no hype train: it's the people playing the game telling others it's time to try something unique and higher quality. As for graphics, if you don't apply some kind of spectrum of quality for people, you limit the amount of people to play the game. Sure, it doesn't have SUPER QUAD GRAPHICS OF NEXT GENNING but there is a masterwork level of art direction with ALL of their choices in that regard.

    If you are looking to sink your teeth in with tons of story, get this. If you are looking for hardcore PvP--siege or battlegrounds-esque fighting--get this. There will always be the naysayer, but everyone will ALWAYS have their preferences either way.
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  2. Aug 29, 2012
    10
    Best MMO-RPG in many years. Beautiful graphics, fun and great game play. PVE is excellent but what takes this game on another level is best PVP ever. And world vs world vs world is even better.
  3. Aug 28, 2012
    10
    This game is just too AWESOME! No problems with the game has had any impact on me 'cause the PVE and WvW has been designed in a great way. THANK YOU ARENANET for this great game, one of the absolute best I've ever played!
  4. Aug 29, 2012
    10
    There is simply no way this game could receive anything less than a 5 in a legit manner. It pains me to say this but obstruction of user score by another company appears to be what is happening here. On reddit there is several documented instances of user reviews here giving a 0 but giving Diablo 3 a 10.

    http://www.metacritic.com/user/Tamer http://www.metacritic.com/user/RasputinMD
    There is simply no way this game could receive anything less than a 5 in a legit manner. It pains me to say this but obstruction of user score by another company appears to be what is happening here. On reddit there is several documented instances of user reviews here giving a 0 but giving Diablo 3 a 10.

    http://www.metacritic.com/user/Tamer
    http://www.metacritic.com/user/RasputinMD And here are some for The Secret World

    http://www.metacritic.com/user/kennethx
    http://www.metacritic.com/user/st185cs
    http://www.metacritic.com/user/Miramaxx11

    This obvious trolling is the only thing keeping the user score out of the 9 range.

    But no matter, onto the reason why it deserves a high score:

    -The promotion of exploration and multiple routes of solid leveling paths is excellent in relation to the rest of the mmo market. Vistas and waypoint/poi discovering provide solid complimentary experience while levelling up and in some cases keep you up to date with your zone. I've actually played for hours without bothering about what l am, which leads into point two.

    -Scaling down in lower level zones keeps you on your feet and stops the standard steamroll of lower level zones. Even if you are a high level player you will have to pay attention when seeking completion of lower level zones that aren't yours. Being able to assist friends that are just starting without ruining their fun is also a solid gameplay choice.

    -The combat itself is rock solid and feels responsive, with the ability to dodge and roll away bringing unique gameplay choices to what would otherwise be standard mmo combat. There is some complaint about underwater combat but its such a minor issue that it doesn't deserve to overshadow anything else.

    -World vs World is very fun and highly rewarding. The thrill of large scale combat is there for those who wish to enjoy it. PVP itself hasn't been an area I've spent much time in outside of a few hours in WvW but what I have done has been rich and exciting. There is nothing like storming through a gate of an opposing realms keep and slaughtering the players inside. -Questing has been ingeniously dressed up to get away from the old yellow exclamation point style. Multiple ways to complete the same quest give options for players to perform actions the way they want, not by a rigidly defined set of requirements. -I've found myself with plenty of things to do despite several large parts of the game not being touched yet. Auction house playing is something I usually spend hours with but they haven't even enabled that and I'm still enjoying myself greatly. Once the launch issues are resolved the game can move forward to address its list of minor issues. The overall feel while playing this game can't be matched except by the wonder that I got out of play the first iteration of world of warcraft back shortly after its launch. That kind excitement hasn't been felt by me for a long time and its refreshing. I've played SWTOR and RIFT but neither have approached the level of enjoyment I am getting right now. Give this game a try, because there is something for everybody. You won't be punished for doing what you love to do. You will be rewarded for all of your exploits, all the way down to making your first crafting items.
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  5. Aug 29, 2012
    9
    Great game. The graphics are in fact wonderful if they aren't your computer is to blame not the game. It's a good plot and although it doesn't feel like the old guild wars I am enjoying it all the same. It's not a pay2win. You can get exp boosts with them but there isn't an exchange for gold using gems! You would have to trade it to another player for gold. It has a good plot and a betterGreat game. The graphics are in fact wonderful if they aren't your computer is to blame not the game. It's a good plot and although it doesn't feel like the old guild wars I am enjoying it all the same. It's not a pay2win. You can get exp boosts with them but there isn't an exchange for gold using gems! You would have to trade it to another player for gold. It has a good plot and a better combat system than the old guild wars. Although the customization for skills isn't the same it's still there the focus has been shifted from what you play with such as builds anyone can use to how you play. Expand
  6. Aug 29, 2012
    10
    Simply an amazing game. I've played many of the major MMOs (EQ, WoW, GW1, Tera, +many more), and this game (thus far) contains more depth and breath taking artwork than the rest combined. While more work needs to be done, this is the most complete MMO at launch I've ever played. It takes all the lessons that have been learned from other MMOs and solves them in a great way. From DynamicSimply an amazing game. I've played many of the major MMOs (EQ, WoW, GW1, Tera, +many more), and this game (thus far) contains more depth and breath taking artwork than the rest combined. While more work needs to be done, this is the most complete MMO at launch I've ever played. It takes all the lessons that have been learned from other MMOs and solves them in a great way. From Dynamic quests to the crafting system, this game makes me feel like its my first MMO all over again. The combat system is simple yet full of depth and the talent/skill system allows for more personalization than you first realize. Just exploring the world and doing whatever you want always has rewards ready for you. From xp, to armor, to power ups - the game makes you want to continue playing at every turn. The personal story is very well done - though I have to admit the Asura and Sylvari (for me) have been strikingly great. It makes it very rare that any two people will choose the same choices and the dye system/personal character customization makes sure that no two characters look exactly the same. I highly recommend this game to anyone starting in the MMO genre or anyone that knows MMOs and wants to feel renewed. The game will only get better as Anet solves the small problems that any game with this hype/size will suffer. Expand
  7. Aug 29, 2012
    10
    "Guild Wars 2 is fun" is an extreme understatement. There is always something to do, something to see, something to discover. Moving away from linear, grindy gameplay found in some MMORPG's, ArenaNet moves away from the pack and immerses us in a world that is truly amazing and begs to be explored. sPvP is excellent, the maps are great, and class balance is definitely there. No one class"Guild Wars 2 is fun" is an extreme understatement. There is always something to do, something to see, something to discover. Moving away from linear, grindy gameplay found in some MMORPG's, ArenaNet moves away from the pack and immerses us in a world that is truly amazing and begs to be explored. sPvP is excellent, the maps are great, and class balance is definitely there. No one class has the edge over another, and each class has many ways they can be played. You know what else is amazing? No subscription fee. You pay $60 and get your hands on a milestone of the MMORPG's. For all you MMORPG lurkers out there looking for a gamechanger, this one is sure to deliver. Expand
  8. Aug 29, 2012
    9
    This game is one of the best mmo's I've played. Smoothest release compared to any other and the gameplay is just fun. Most MMO's require a holy trinity(tanks, healers, dps) but not this game. It's been erased and for the better. Now there's never a reason to sit around waiting for a group. The scenery is breath taking. Community in this game is amazing and everyone is friendly. CraftingThis game is one of the best mmo's I've played. Smoothest release compared to any other and the gameplay is just fun. Most MMO's require a holy trinity(tanks, healers, dps) but not this game. It's been erased and for the better. Now there's never a reason to sit around waiting for a group. The scenery is breath taking. Community in this game is amazing and everyone is friendly. Crafting and farming is very easy. Minimal bugs get worked out quickly. The only cost for Guilds Wars 2 is $60.00 with no reoccuring monthly charges and it's a steal. There is no pay to win in this game, which makes everything balanced. There honestly isn't any better way to make a mmo. GW2 is a great mmo and is not going away anytime soon! Expand
  9. Aug 29, 2012
    10
    For what the game is worth I can say it is far better than most of the MMO's released on market. I played it days before it was even launched and I have encountered absolutely no bugs with any function except for the trade market, which I honestly could care less about. Seriously, if you feel in any way let down by this game then you are just being a brat. I love the atmosphere of thisFor what the game is worth I can say it is far better than most of the MMO's released on market. I played it days before it was even launched and I have encountered absolutely no bugs with any function except for the trade market, which I honestly could care less about. Seriously, if you feel in any way let down by this game then you are just being a brat. I love the atmosphere of this game, it truly breathes with the help of dynamic events making you feel actually involved in the new lands you discover. The fact that the game gives you an incentive to explore and reach unexplored points for XP is a fantastic feature. It gives you reason to reach the corners of the world and not just grind monsters. Enjoy it for what it's worth, nobody's asking you to pay 10-15 bucks a month for this polished and well thought game. Expand
  10. Aug 29, 2012
    9
    You know it's funny. Between 2005 and 2012 the reviews haven't changed much. I still remember these tears:

    - waaaaa, GW1 is just instanced so it's no MMORPG! - waaaaa, i can't use all my skills at the same time, so it's **** - waaaaa, you can't jump or swim, so banal! Doesn't change the fact that I have logged several thousand hours into GW1 (the only other game I have that many
    You know it's funny. Between 2005 and 2012 the reviews haven't changed much. I still remember these tears:

    - waaaaa, GW1 is just instanced so it's no MMORPG!
    - waaaaa, i can't use all my skills at the same time, so it's ****
    - waaaaa, you can't jump or swim, so banal!

    Doesn't change the fact that I have logged several thousand hours into GW1 (the only other game I have that many hours is Starcraft) and had one of the best internet-times of my life with my Guild. Rock on, A.Net!
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  11. Aug 29, 2012
    10
    This has been a great game so far and I predict hours of fun from it to come. It's a nice change from the blandness of other MMO's like WoW and the recent flop of ToR. No subscription fee is of course, always a bonus.
    Recommended to my friends? Yes!
  12. Aug 29, 2012
    10
    Love the game. Best of all, no monthly fee. We'll see how things are 6 months from now content-wise. One small downside is the way you pick servers and how all your toons are solely on that server.
  13. Aug 29, 2012
    9
    So much content and so much to look at, the combat is fun and fluid, there are a few minor bugs atm but they will be ironed out.
    Overall it's money well spent and there is plenty more I haven't seen
  14. Aug 29, 2012
    9
    If you're truly not a friend of mmo's this game is for you. The reason? It's the only game i played yet wich deserves the title "massive" multiplayer online - rpg. No matter what people will play actually together instead of worrying to steal eachothers xp or loot. While it's not the revolution everybody was hyping for, it definately makes things better in many ways. Also, without aIf you're truly not a friend of mmo's this game is for you. The reason? It's the only game i played yet wich deserves the title "massive" multiplayer online - rpg. No matter what people will play actually together instead of worrying to steal eachothers xp or loot. While it's not the revolution everybody was hyping for, it definately makes things better in many ways. Also, without a monthly subscription fee you're not forced to play as much as possible for not loosing gametime. Perfect for a casual player like me. Only downside for many mmo players is probably the lack of classic questing and the so called endgame for the timegobbling hunt for being the most op geared player on the whole server (and in pvp). Only gear you can archive later on are pure cosmetic. Expand
  15. Aug 29, 2012
    9
    I've been playing MMORPGs since the days of Asheron's Call. Rarely now do I find a new title as engaging as Guild Wars 2. Everywhere I go in the game I stumble into fun, the hours roll by and never do I feel like I am grinding. The dynamic events have been a joy and the combat refreshing. The trinity is gone and I could not be happier. On top of all of that no subscription fee. My one andI've been playing MMORPGs since the days of Asheron's Call. Rarely now do I find a new title as engaging as Guild Wars 2. Everywhere I go in the game I stumble into fun, the hours roll by and never do I feel like I am grinding. The dynamic events have been a joy and the combat refreshing. The trinity is gone and I could not be happier. On top of all of that no subscription fee. My one and only complaint at this time is WVW drags down the FPS a bit, but never to unplayable levels. If you like MMOs, buy this game... Expand
  16. Aug 29, 2012
    9
    I've been playing this since the early days of beta, and I'm happy to have played the Head Start for the last few days. There have been a few launch issues (downed trading post, unevenly matched WvW, etc.), but I'm not going to factor any of those minor quibbles into my review since they are easily fixed.

    As an grown-up gamer with a 7:00 AM - 5:00 PM job and a wife, it's been harder and
    I've been playing this since the early days of beta, and I'm happy to have played the Head Start for the last few days. There have been a few launch issues (downed trading post, unevenly matched WvW, etc.), but I'm not going to factor any of those minor quibbles into my review since they are easily fixed.

    As an grown-up gamer with a 7:00 AM - 5:00 PM job and a wife, it's been harder and harder to justify and maintain my love of MMOs. I cancelled my World of Warcraft account in 2010 because I didn't have time (and quite frankly got bored of the constant raiding, grinding, repeating process). Since then I've tried Rift, Tera, Lord of the Rings Online, D&D Online, and numerous other MMOs, hoping to recapture the magic I had lost with WoW, and hoping they had systems to cater to the less-than-consistent player that I am. Unfortunately, none offered what I wanted.

    Then along comes Guild Wars 2. Not only does the gameplay lend well to jumping in for an hour at a time (dynamic events, quests, etc.), but the game also provides good incentive to explore and enjoy the world (Vistas, POIs, etc.). Not feeling like grinding out a level? That's fine; try and see all the locations on the map. You get achievements, EXP, and items for exploring 100%. I've seen some reviews that indicate that the actual combat is "nothing revolutionary", but I'm not sure if they actually PLAYED the game or just wanted to complain. The dodge mechanic (which WORKS, contrary to several reviews on here) is an integral part of the experience. As an Engineer I use is constantly to avoid damage and gain distance between enemies and myself. It's not on the level of TERA in terms of active combat, but it's still a leap ahead.

    The hotbar (a staple of most MMOs) is still present and changes skills depending on the weapon you're using. For an engineer I have different abilities for pistols (dual and single wielding with shield), rifles, and any kits I might be using (flamethrower, tool kit, etc.). It's an amazing breath of fresh air to have your skills be determined by whatever weapon you're holding in your hand. That said, there are only 5 major skills (beyond utility, healing, etc.) for each weapon. You'll learn those skills VERY well over the course of 80 levels, which might irk some people.

    My only minor complaint with the game (and why I gave it a 9) is that while they minimized the grinding within the game, it's still present. It's a different form, but still there. In order to keep up with the zones and story quests I needed to do all the dynamic events I possibly could, explore 100% of the map, craft, and clear every "heart" (essentially quest hubs) for all the zones I've been through so far. Some may dismiss that as "part of MMOs", but does it need to be? There have been numerous forums conversations (even with the developers) to address this, and I appreciate their willingness to accept positive criticism to make the game better.

    All-in-all, I look forward to playing it for years to come. It's a solid buy for anyone who wants something new in their MMOs.
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  17. Aug 29, 2012
    6
    Very unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only theVery unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only the flavor of the month. As soon as people reach max level there isn't much replayability left because dynamic events are boring, easy and too repetitive. Expand
  18. Aug 29, 2012
    10
    Epic game, character conversation that I would normally pass by, living world, amazing art, combat system, using your brain, discovery, mechanic, sound, challenge, puzzles, community, magnificent launch, personal story, different starting zones for all races, choices, questing, exploring, crafting, free to play with no pay to win items from cashshop, endless endgame-game in lower zonesEpic game, character conversation that I would normally pass by, living world, amazing art, combat system, using your brain, discovery, mechanic, sound, challenge, puzzles, community, magnificent launch, personal story, different starting zones for all races, choices, questing, exploring, crafting, free to play with no pay to win items from cashshop, endless endgame-game in lower zones downgrade you to appropriate level so there is ALWAYS a challenge, AMAZING, guild management, guild upgrading, PvP, world PvP.

    Now, if you have WoW Syndrome, you will be in trouble, because this game force you to use your brain.
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  19. Aug 29, 2012
    7
    Well, the game itself has more hype than I've seen out of any MMORPG, which is saying something, but its a good game. Will I be playing it months from now? probably not. Is it worth the price of admission? yes. A couple issues I have with the game, its pretty simplified, which is a good and bad thing. The login issues are a HUGE problem. I can't verify my email and my home PC can't loginWell, the game itself has more hype than I've seen out of any MMORPG, which is saying something, but its a good game. Will I be playing it months from now? probably not. Is it worth the price of admission? yes. A couple issues I have with the game, its pretty simplified, which is a good and bad thing. The login issues are a HUGE problem. I can't verify my email and my home PC can't login to GW2 at all. These are all initial problems with any MMO, but the login issues can be pretty severe. I figure it might be as late as next week before this gets worked out (Error 42, firewall issue. Even though my PC is a DMZ, UAC off, Run as Admin, with no firewalls.) Funny enough my work pc logins in just fine LOL. Other than the above issues, GW2 seems to have taken the best of all MMOs, and I really like how they have redone the typical quest leveling. No more Quest hubs with ! above peoples heads, its still kinda there, but is dressed up and forces you to engage in the quest story and only do 1 at a time. Don't expect the hype you are seeing from the reviews, but expect a good MMO, with some growing pains. If MMOs aren't your thing, stay away from this game, but if you are a WoW player looking for something different, go buy it NOW! Me, I'm an old school EQ player that will probably play it for a couple months as a casual. Now if your from ArenaNet reading this review, fix your LOGIN Issues! Expand
  20. Aug 29, 2012
    10
    They really hit the mark with this one. From the masterpiece artwork, to the intense pvp. The world versus world battles are of epic scale. Just strolling through the world Immerses you in so many ways. Plus to top it off, no subs. Things will never be the same in mmos.
  21. Aug 29, 2012
    10
    This game is fantastic. I created an account on here just to write this review because ArenaNet deserves all the praise they get. I thought I would never play an MMO as I always liked FPS and every time I tried to get into them I always felt like it was grinding and boring and that really had little appeal. Every time I play this game there is an event going on in every part of the map.This game is fantastic. I created an account on here just to write this review because ArenaNet deserves all the praise they get. I thought I would never play an MMO as I always liked FPS and every time I tried to get into them I always felt like it was grinding and boring and that really had little appeal. Every time I play this game there is an event going on in every part of the map. The amount of focus the creators put on players helping out other players makes this game something truly special. You want to help a downed friend, not just because of the XP but because you've been there too and you know once you get that player up you can kill more together. The worlds are amazingly beautiful works of art as well. My first few days I just spent exploring because the thought put into designing the maps is just astounding. This game is hands down the best $60 I've ever spent. If you're a FPS only kind of guy and never thought you could play an MMO I highly recommend giving this one a try, you'll be glad you did. I sure am. Expand
  22. Aug 29, 2012
    10
    I followed the development of this game for years.
    I played all betas and I can say that the game delivers what it promises.
    Some problems occurred at launch, worse than in betas, but this is normal in any launch of a massive online game. Even with these problems the servers are full and yet I had no trouble logging in, the game has no queue, when an area is full you is sent to
    I followed the development of this game for years.
    I played all betas and I can say that the game delivers what it promises.

    Some problems occurred at launch, worse than in betas, but this is normal in any launch of a massive online game. Even with these problems the servers are full and yet I had no trouble logging in, the game has no queue, when an area is full you is sent to overflow server to play the game while waiting for a vacancy on the real server, all what you do in the overflow is kept on your character, that's wonderful! The dynamic event system is also wonderful but not when you have over 100 people on it, when people spread the maps we can see how the events are fun with a reasonable amount of people, and how the events change the world! Many people make the events and leave the place without waiting a few minutes to see the change happening! The world seems Alive! NPCs have their tasks, they do not stand around waiting for the player, they do things without players!

    ArenaNet made no changes to spoil the game. If someone bought the game thinking that something is wrong then it should not have bought! They will not make drastic changes in their combat, PVP and quest systems to please the haters, just some tweaks that all MMOs have.

    The game delivers what it promises, then people should read up on the features before buying.
    One thing that you will only find with it on hands is that it is fun, but you need to learn how to play, do not play it thinking you know everything because you're a veteran of other MMOs
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  23. Aug 29, 2012
    10
    Overwhelming! I've already logged over ten hours and feel like I've just scratched the surface. Gorgeous artwork - I feel like I'm actually playing a cut-scene. Character creation on all five species is amazing. And unlike the first Guild Wars, the writing here is really clever. Take time to stop and talk to the NPC's. Especially the Asura, who are downright hilarious. Even if youOverwhelming! I've already logged over ten hours and feel like I've just scratched the surface. Gorgeous artwork - I feel like I'm actually playing a cut-scene. Character creation on all five species is amazing. And unlike the first Guild Wars, the writing here is really clever. Take time to stop and talk to the NPC's. Especially the Asura, who are downright hilarious. Even if you don't do any missions, just loiter and eavesdrop. Soak up the local color, and THEN go off questing. Expand
  24. Aug 29, 2012
    10
    Finally a game where the focus is in the adventure itself, not in the item level of the gear you wear!
    Guild Wars 2 gives the players a beautiful, lovingly crafted world to be explored. The graphics are gorgeous and the game's unique art style is brought to life in amazing detail. The combat is fluid and skill based and in SPvP you'll win because you're a better player than the other, not
    Finally a game where the focus is in the adventure itself, not in the item level of the gear you wear!
    Guild Wars 2 gives the players a beautiful, lovingly crafted world to be explored. The graphics are gorgeous and the game's unique art style is brought to life in amazing detail. The combat is fluid and skill based and in SPvP you'll win because you're a better player than the other, not because your gear has more stats in it. The world is vast and there is always something to do, actually the best way to level is to just wander around and explore the world as you gain experience from gathering, events, crafting and finding locations.

    Of course every game has its flaws as no game is perfect, but for me the recipe of Guild Wars 2 is spot on. The combat is challenging but still very enjoyable once you get the hang of it, you'll need to think of it more akin to Dark Souls instead of typical MMOs, you can't just stand there and take those hits after the first zone. Dynamic Events are basically randomly occurring chain quests that have different branches on success and failure, but they've been so well made that it's hard to complain. Jumping Puzzles may be insanely hard for some (I love them though), but they're completely optional, you're not forced to do them if you don't want to. Actually the great thing about this game is that almost everything is optional, you can do what you enjoy instead of being forced to do something else. You like PvP? You'll have lvl 80 character and equal gear with everyone else from lvl 1. Enjoy WvW? You can level there, everything you need from experience to gear can be gained in the eternal battlegrounds. You happen to be a pacifist? Crafting, gathering and exploration both give loads of experience.

    tl;dr: Guild Wars 2 is a beautiful game which has something for everyone, it may not re-invent the whole MMO-genre completely but it does everything so perfectly that it's hard to not enjoy it. Of course some may dislike certain aspects of the game but for me this is the game I've been waiting for years, the game of adventure and...fun! When my biggest personal complaints about the game are the lack of first person camera and the difficulty of choosing the profession to play as they're all equally fantastic, you know I'm forced to give it a 10.
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  25. Aug 29, 2012
    10
    A lot of effort went into every detail. You can tell this game was made with love and patience. The art is outstanding, the gameplay hard and innovative, and there is so much to do. As a completionist i cant leave an area without checking it all and its so worth it. Even the crafting is fun.
  26. Aug 30, 2012
    10
    It's rare to have my expectations for a game met. While the launch hasn't been without it's problems, this is the best game I have played in the last decade. I love doing everything in it so far. Played all 3 beta weekends and bought the collector's edition. It's refreshing to have a gaming company that's willing to put user experience before profits. A company of gamers for gamers :D
  27. Sep 12, 2012
    10
    Hands down the greatest game I've ever played, and I have close to a thousand titles under my belt. Not sure why, but the critic score is lower than I expected...
  28. Aug 29, 2012
    10
    THIS GAME IS THE NEXT STEP IN THE MMO GENRE, being a experience MMO player and played wow for more than 5 years with other mmos in between, I can tell this is the only game that can provide the same amount of fun I had as the first mmo ever played. The world is alive, you'll never get bored and there's always something to do!
  29. Aug 29, 2012
    10
    In a genre dominated by World of Warcraft and other similar games Guild Wars 2 is refreshingly different. It ditches static tank and heal group gameplay for action based gameplay. No subscription fee means the game does not have to introduce tedious but psychologically addictive gameplay to keep its player base. Instead I'm playing simply because it's engaging and above all embodies what aIn a genre dominated by World of Warcraft and other similar games Guild Wars 2 is refreshingly different. It ditches static tank and heal group gameplay for action based gameplay. No subscription fee means the game does not have to introduce tedious but psychologically addictive gameplay to keep its player base. Instead I'm playing simply because it's engaging and above all embodies what a game should be and what the rest of the MMO genre is lacking: FUN! Expand
  30. Aug 29, 2012
    10
    I don't understand the nitpicking from the reviews previously posted. This game is phenomenal. First off: this game looks amazing. Not amazing because it looks incredibly realistic, but because of the art style that the developers chose to pursue. I'm not entirely sure what some of these other authors were looking for in terms of graphics but quite honestly, either they're playing aI don't understand the nitpicking from the reviews previously posted. This game is phenomenal. First off: this game looks amazing. Not amazing because it looks incredibly realistic, but because of the art style that the developers chose to pursue. I'm not entirely sure what some of these other authors were looking for in terms of graphics but quite honestly, either they're playing a different game or are playing on a very outdated rig. From distance, structures and landscapes look like concept art. The idea is amazing. When's the last time you played an MMO with the graphics of Crysis? I'm not trying to say that Guild Wars 2 is a leader in the category, but it certainly does NOT fall short.

    As far as connectivity issues goes, I played all throughout the three day head start on a mediocre internet connection and had very few problems. Even such, this was the smoothest launch that I've been apart of (Cataclysm, Diablo 3, Tera, Rift). Giving this game a 1 rating because the pre-launch head start was a little rocky? That's a bit critical. You're not even paying a monthly fee to play the game and you're still complaining. I absolutely hate the idea of rating a game based off of other reviews, but unfortunately I feel the need to counter out the unneeded negative reviews given by authors who obviously have other problems with the game. I would otherwise give the game a 9.
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  31. Aug 29, 2012
    10
    This is the best mmo ive ever played, nothing can beat the awesomeness level of guild wars 2. If you're not playing this game you are missing on your mmo life. Anyway, buy it now and i need to go back to guild wars 2 because im wasting my in game time.
  32. Aug 29, 2012
    10
    - No subscription fee -
    - An ever changing PvE world -True action combat - Your level scale to zone - No more tank-healer-dps role system
    - No more grinding to level before I can start PvP - Skill based pvp where no more grinding for PvP gears so I can steam roll others or others can steam roll me because they have higher PvP rank and playing longer than me (sPvP) - Huge PvPvE world
    - No subscription fee -
    - An ever changing PvE world -True action combat - Your level scale to zone - No more tank-healer-dps role system
    - No more grinding to level before I can start PvP - Skill based pvp where no more grinding for PvP gears so I can steam roll others or others can steam roll me because they have higher PvP rank and playing longer than me (sPvP)
    - Huge PvPvE world with myriad of different objectives (W v W v W)
    - Huge PvE maps and a lot of zones to explore

    What else can you asked? This game worth every penny of your dollar spent to purchase the box.
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  33. Aug 30, 2012
    8
    DE's arently really innovative. They are basically the exact same questing system as any other MMO except ANET does a decent job of hiding it. Instead of having to accept quests you just do them. It's streamlined but still incredibly repetitive. You either kill things, collect things, or protect things. Sometimes raising the heart bar requires you to just click on an object and that's it.DE's arently really innovative. They are basically the exact same questing system as any other MMO except ANET does a decent job of hiding it. Instead of having to accept quests you just do them. It's streamlined but still incredibly repetitive. You either kill things, collect things, or protect things. Sometimes raising the heart bar requires you to just click on an object and that's it. Which feels kind of lazy. "Light this torch." (Click) Done. It's not all that fun after awhile and it's not very interesting except when you have some sort of story line tied into it that affects the environment. And that's another problem I have.

    I wouldn't have a problem with the repetitiveness of the game if the whole "Persistent" world thing were more persistent to begin with. I wanted to affect the world and feel like I'm doing things important. But most of the time I revive or free a prisoner just to have them end up in a freaking cell after 30 minutes. What the heck is up with that? Repel the damn wave just to have them come back an hour later? I felt like a hero when I revived the dead quaggan in the water but felt like a chump when I realized they just die again. I know ANET resets these things so that everybody could participate but they shouldn't have made it seem like things would persist for a long time when it really doesn't. One of the biggest reasons why I play video games is for the cinematic story experience. Games like Mass Effect 2 and Metal Gear Solid 4 are the types of cinematic quality I
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  34. Aug 30, 2012
    9
    Great game. Some launch issues, but a better launch than many other recent games. If you want to rush through the level treadmill and do large-scale end-game raiding, this isn't your game. If you're about the journey, you'll like this game.
  35. Aug 30, 2012
    9
    I'll admit, at first I was skeptical about Guild Wars 2. My overall impression of the gameplay and information collected by internet sources made me think this game had a lot of promise. Problem is, I felt that way about a lot of MMO's that also emanated "Promise". Turns out this is actually quite a fantastic game. Not to mention F2P? I mean come on. The concern people express in theirI'll admit, at first I was skeptical about Guild Wars 2. My overall impression of the gameplay and information collected by internet sources made me think this game had a lot of promise. Problem is, I felt that way about a lot of MMO's that also emanated "Promise". Turns out this is actually quite a fantastic game. Not to mention F2P? I mean come on. The concern people express in their negative views is quite minimal. Okay, lets get this straight, this isn't going to be some ground breaking "New Age" of MMO where everyone is going to go ape sh*t over it. If you've never played an MMO you might not like it...on the other hand you might fall in love with it. Its a quality game, combats fun, visuals are good, voice acting is okay, but most of all the community is awesome! 9/10. Finally an MMO WORTH my time. Expand
  36. Aug 31, 2012
    9
    GW2 is an excellent mix of some of the best features of many predecessor MMOs, combined with a frenetic combat style that is more about using the right ability at the right time than watching your cooldowns. It's hard to describe the experience of playing this game, except to say that once you start, you're so pulled along by the temptations of one more dynamic event popping up, or oneGW2 is an excellent mix of some of the best features of many predecessor MMOs, combined with a frenetic combat style that is more about using the right ability at the right time than watching your cooldowns. It's hard to describe the experience of playing this game, except to say that once you start, you're so pulled along by the temptations of one more dynamic event popping up, or one more vista to try to find, or one more skill challenge nearby, that you find yourself not noticing that you've levelled, or what time it is. It's the first mmo I've played that has been so perfectly, intuitively designed in such a way to encourage and reward cooperation - no stealing each other's loot or nodes, no being on different stages of quests; if you're in the area you're assisting other people in what they're doing by default, and you even get XP for rezzing downed players.

    The game has some technical flaws right now, with outages of the auction house and mail system, and some issues with getting together on the same shard as your groupmates - but these are visibly clearing up as the launch frenzy goes on. I can't honestly base my review on these temporary factors. The only real criticisms I can make is that sometimes, tuning can seem off - the scaling of some dynamic events, in particular, can go from too easy to rediculous hard, and some areas of the world have respawn rates that are so rediculous you can find yourself backing up into monsters you just looted.

    All in all? Buy. The game world is lusciously detailed, the sound is lovely, and the cash shop contains little more than fluff. I can see so many of the interface and user-experience features that GW2 comes with becoming absolute must-have standards for future releases.
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  37. Aug 30, 2012
    10
    Sequel to the first and it keeps the great formula going. No subscription fee, cash shop that allows you to buy boosts for PvE and cosmetic stuff. The shop works in a way that you exchange game currency for store currency thus you can buy everything you'd want by just playing the game, no need for cash (though it is faster to do so ofcourse).
    And naturally you could also spend the money
    Sequel to the first and it keeps the great formula going. No subscription fee, cash shop that allows you to buy boosts for PvE and cosmetic stuff. The shop works in a way that you exchange game currency for store currency thus you can buy everything you'd want by just playing the game, no need for cash (though it is faster to do so ofcourse).
    And naturally you could also spend the money you would normally spend on a subscription fee and get some goodies for it instead!

    The main gripes I keep hearing about are no endgame PvE. Thus you get bored.
    I personally have been max level for some days now and I'm simply enjoying the crafting, getting achievements, PVP'ing and I started another class as an alt.
    The PvE is also quite good with the 5 man instances. Exploration mode is fantastic and a good challenge!

    Plus with the no subscription fee you can put it aside and resume any time you want.

    So far so good!
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  38. Aug 30, 2012
    1
    I would love to be able to review the game. However I find myself in impossible situation to do it although I pre-purchased it. I was able to play for two days during the Headstart during which I have encountered all possible errors and aberrant behavior. The client kept telling me it can't log-in in my account because of my firewall while my friend's account worked just fine on the sameI would love to be able to review the game. However I find myself in impossible situation to do it although I pre-purchased it. I was able to play for two days during the Headstart during which I have encountered all possible errors and aberrant behavior. The client kept telling me it can't log-in in my account because of my firewall while my friend's account worked just fine on the same machine. Nothing unexpected till third day when I am informed by the log-in error that my account has been banned. I did not receive any kind of notification from NCSoft/ArenaNet or any other kind of messages but welcoming emails. I filed a support ticket, I got an automated copy-paste of the Support FAQ. I wait three days without knowing what is going on. After that my temporary ban is turned into a permanent ban and it seems GW2 staff does this when it believes an account has been compromised. I update my support ticket, the only reaction is that the log-in screen is now telling me the account is permanently terminated for selling gold and in-game items for real-world money. Apparently I did all that during the ban.

    Even during the short game time I had, a poor experience doesn't even begin to cover it. The all so praised dynamic events are nothing more then scripted events that trigger themselves over and over again. You end up performing the same invasion 10 times in a row if you don't like wandering around. There is no world reacting to what you do, quests are as tedious and boring as in other MMOS, they just don't show you the numbers any more: you don't even know when you will be done with killing X number of critters. The combat system is nothing they advertised, it's a combat system very similar to all other MMOs where you need to select a target and perform an ability.
    The only good and innovative part, for which I give it a 1, is that groups are not needed to share the progress of a quest or the kill of a mob and all resources and loot is client-side so you don't need to fight with other players for a resource node.
    They've spent 5 years working on this game: It's design is 5 years old with a quick patch of recent ideas and the worst customer support and automated hacking detection system yet.
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  39. Aug 30, 2012
    10
    Deserves a 9.5. Ive played almost every MMO since UO in 97. Each game had its perks:
    Shadowbane: city building and ruthless pvp
    Horizons: best player housing ever made (own premade plots of land, not like UO where it was citysprawl) Warcraft: pve gods. look back at 2004 reviews. they made the MMO accessible to 'nongamers'. Just to name a few that left a good impression. For
    Deserves a 9.5. Ive played almost every MMO since UO in 97. Each game had its perks:
    Shadowbane: city building and ruthless pvp
    Horizons: best player housing ever made (own premade plots of land, not like UO where it was citysprawl)
    Warcraft: pve gods. look back at 2004 reviews. they made the MMO accessible to 'nongamers'.

    Just to name a few that left a good impression.

    For GW2, this game gave everything I was getting bored with in an MMO a new look. Grouping, no more node stealing, COMMUNITY! (server pride), discoveries in crafting, and PVP... crazy pvp goodness.

    I cant tell you how great it is to be able to dodge and use position, to fight an elite that will 2 shot you and, with proper skill use and dodging, be able to bring it down. Very satisfying. (I went back to other MMO's after the guildwars2 beta ended so I could kill the MMO itch i had until GW2 was released. It suddenly felt strange to not be able to get out of the way of an incoming attack, couldn't actively block an attack i knew that was on its way to hit me. Basically i wasn't rewarded for being aware of the next move)

    And teamwork: everyone can rez (get exp for helping), everyone gets credit for helping bring down a mob, etc. You get rewarded for helping each other. but never forced to.

    TLDR: Overall the game feels like the next step in MMO's. I believe future MMOs will continue with dynamic events/questing. combat will be more involved and personal stories will be the norm. Not saying these are revolutionary and all new ideas, but much like warcraft did in 2004, gw2 brings in the best ideas into 1 game and adds to it. 2 thumbs up! see you in game
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  40. Aug 30, 2012
    5
    soo, for starters i pre-ordered the game waiting to see something awsome...

    this is not the case on this game, feels kinda like when i bought Diablo 3. It has the nice name GW2 and really nice artwork and music is stunning, even that´s huge part of the game it cant hide the fact that the gameplay is inferior and feels like im playing free and unfinished MMO. control feels sluggish
    soo, for starters i pre-ordered the game waiting to see something awsome...

    this is not the case on this game, feels kinda like when i bought Diablo 3. It has the nice name GW2 and really nice artwork and music is stunning, even that´s huge part of the game it cant hide the fact that the gameplay is inferior and feels like im playing free and unfinished MMO. control feels sluggish and akward. another thing i dont like is that if you aggro more than 2 enemies alone you can only run away or fight and hope you survive. im not lying when i say that i feel like scammed when i payed 60bucks from this

    its really sad that this gem is covered with turd
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  41. Aug 30, 2012
    9
    Yes, the game has problems on release, which will like most mmos, be fixed in due time. If there was a less flawed release, then the review would me a 10. This game encompasses such fine attention to detail, from the way a character stands on uneven ground whilst fighting, to the branching (and I'm not talking single figures here) story-lines. I will be playing this game for years toYes, the game has problems on release, which will like most mmos, be fixed in due time. If there was a less flawed release, then the review would me a 10. This game encompasses such fine attention to detail, from the way a character stands on uneven ground whilst fighting, to the branching (and I'm not talking single figures here) story-lines. I will be playing this game for years to come, and it's by far superior to any competitors, subscription based or not. Expand
  42. Aug 30, 2012
    10
    I signed up for an account here specifically to review this game. This is the best MMO I
  43. Aug 30, 2012
    10
    GW2 will win GOTY 2012. Basically aside from the launch issues... when it works it's fun as hell! Very addicting gameplay. Anything you do in the game is interesting and engaging. ANet will constantly be improving the game so it's just going to get better and better! Worth every penny and I am already thinking about what new content and expansions will come out in the future. Goodbye realGW2 will win GOTY 2012. Basically aside from the launch issues... when it works it's fun as hell! Very addicting gameplay. Anything you do in the game is interesting and engaging. ANet will constantly be improving the game so it's just going to get better and better! Worth every penny and I am already thinking about what new content and expansions will come out in the future. Goodbye real life. Hello GW2! Expand
  44. Sep 2, 2012
    10
    Guild Wars 2 is the most fun I've ever had playing an MMO, and I may end up deciding it's the most fun I've ever had with any video game.

    To provide some context, I've played Ultima Online, Wow, the original Guild Wars, and SWTOR. For a variety of reasons, none of them kept my interest for too long. GW1 showed promise but didn't feel like the full-fledged MMO I was looking for. Then
    Guild Wars 2 is the most fun I've ever had playing an MMO, and I may end up deciding it's the most fun I've ever had with any video game.

    To provide some context, I've played Ultima Online, Wow, the original Guild Wars, and SWTOR. For a variety of reasons, none of them kept my interest for too long. GW1 showed promise but didn't feel like the full-fledged MMO I was looking for.

    Then GW2 came along. It retains all of the best parts of GW1 (the environments, emphasis on skills, etc.) and improves on everything the original got wrong. GW2 is fully persistent, has improved crafting, improved presentation, improved questing (i.e. "dynamic events"), open-world PvP ("WvW"), and still doesn't have a subscription fee. This is a big point for someone like me with a job that demands long hours and a six-month-old. I play when I have time, and if I don't have time, I don't have to worry about "wasting" $15 per month. Also, the level of polish is extraordinary. You may say that many of the features listed above aren't new, and that's true. But they all work so well that they still feel refreshing.

    There are other little things that really increase my enjoyment in game. These include being able to deposit collectibles into the bank from anywhere in the world, fast travel, and getting experience rewards for just about everything. It's hard to imagine playing an MMO without these features after having experienced them.

    Perhaps my favorite improvement is the combat. Gone are the days of staring at my skill bar and going through rotations. Just as ArenaNet intended, I find myself actually watching the fight, using skills on the fly as appropriate, dodging, and focusing on positioning. It may not seem like much, but considering that a big part of any MMO is combat, these improvements make the game much more fun than the other MMOs I've played.

    Is there any room for improvement? Of course, The trading post was down for a while (but is up now), and there have been a few bugs to work out, but: (a) that's to be expected with any MMO launch; and (b) it hasn't detracted from my enjoyment of the game. Simply put, I've had an absolute blast every second I've spent in GW2.

    One final thing I want to say is about the reviewers who are complaining about bans and giving the game a zero. THIS IS A GOOD THING. 99.9% of people who play the game will never have to worry about being banned because they won't pick racist character names or intentionally exploit bugs, thereby ruining the economy for others. And make no mistake, the people who were banned were intentionally exploiting things. ArenaNet stated that the only people who were permanently banned were exploiting the same bug hundreds of times, and the bug itself was that rare gear was priced at 1/1000th of its normal price. If you bought something hundreds of times at 1/1000th of its normal price, you knew what you were doing and have no excuse. For the rest of us, we should be thrilled that ArenaNet is sticking to their guns and preserving the integrity of the game for the non-exploiters at the expense of a few 0's on Metacritic.

    Bottom line: if you have even a passing interest in MMOs, get this game. And if you don't, watch a couple videos and read some more reviews, and if you're at all interested, get the game. Without a subscription fee, GW2 is a relatively low-risk purchase with a ton of upside.
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  45. Aug 31, 2012
    10
    This game is everything it was hyped up to be. It is a gorgeous and lush fantasy world, with tons of exploration to be had. Dynamic events/heart events allow for a very smooth and unique grind (it doesnt seem like a grind, because what you do changes the world around you). This is not a game that you want to rush to max level in. Take your time, explore, have fun.

    You know what's great?
    This game is everything it was hyped up to be. It is a gorgeous and lush fantasy world, with tons of exploration to be had. Dynamic events/heart events allow for a very smooth and unique grind (it doesnt seem like a grind, because what you do changes the world around you). This is not a game that you want to rush to max level in. Take your time, explore, have fun.

    You know what's great? You dont have to level if you dont want to!! You can head straight to max level pvp if that is what you enjoy! Or, you could do WvWvW and level while doing pvp. This is what you are headed for if you buy this game (personal experience):
    I was looking for a Point of Interest on the map which was located behind a waterfall in an underground cavern. I ended up traveling to the wrong of the creek by accident and went into a different cavern. While there i met a random person on an overflow server, and we found ourselves scaling and platforming down about 300 feet. We kill the misc. monsters and continued another 200 yards through the cavern and popped out at the other end of the map. There, we snagged some strawberries from the pasture and nabbed a view point that had us looking out over the vast ocean.

    My favorite thing however about this game is the Mass Effect style personal story.

    Pros:
    Gorgeous looking game in every aspect.
    Script writing is bar none in any MMO and rivals that of strict RPG's
    Combat is 60% skill based, 40% gear (good balance) in pve, and 100% skill based in pvp
    15 hour long WvWvW battles
    Dynamic events
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  46. Nov 29, 2012
    8
    8/10 from me. I'll start with the good. The content is overwhelming. You may say there isn't content, then I don't know what game you have been playing. Everything from WvW, to PvE, to sPvP is simply fun. I even enjoy crafting, something I never really enjoyed doing in a game. The graphics are phenomenal. I'm playing on a low spec computer and still enjoy the beauty. That is another point,8/10 from me. I'll start with the good. The content is overwhelming. You may say there isn't content, then I don't know what game you have been playing. Everything from WvW, to PvE, to sPvP is simply fun. I even enjoy crafting, something I never really enjoyed doing in a game. The graphics are phenomenal. I'm playing on a low spec computer and still enjoy the beauty. That is another point, I'm on a low end computer. The game plays decent on it, I'm happy about that. I really enjoy the big "group dynamic events" where 100+ people show up to take down a baddie. That is always a blast to enjoy. I'm also a World versus World versus World (WvW) nut. I enjoy fighting alongside 100+ people taking a keep or a castle while getting barraged with arrows and oil. That is fun. I enjoy it. The classes are all fun to play. And the races are equally amazing. The personal story is very well done as well. Granted, I think after a certain point it starts coming together at the end so it is the same, but that makes sense. The story of an MMO has to have the same ending point. It is very well done. My only concerns are the following. The Culling issue in WvW and the PvE side are just bad. If I am fighting people, how come I can't see them, but they can see me while I'm getting hit? This is especially bad in WvW where you do find quite a few people at the same time. Another are the bugs. The bugs are endless. Just when one gets fixed, another one pops up. It took me a month to get one map completed because of a bug where the skill point didn't show up. Kind of hard to complete content that way. Another is the "endgame". The whole game was supposed to be end game. But instead we have people "farming and grinding" gear which is the total opposite of what the game was marketed to be. There isn't any reward for going back and assisting new characters or doing lower level content. If there was some sort of reward for going back to a different map, even it is was farming, perhaps the population would spread out again. Kind of pointless to see a 30 man zerg just farming events in the end game areas. If that was what the PvE ends up being, I'll stick to my WvW. The Class balance is out of whack. Seems to be that if you want to dominate, go Mesmer or Thief. The other classes don't even matter is seems like. Re-balancing needs to be done for the classes.

    All in all, the game is very well done. The best part, if you get frustrated or bored, you can always come back when new content comes out. That's always the best part, no worries about a subscription fee. If those small issues get fixed, and slightly more content for the little guy in WvW, it'll be a 10. Till then, a 8/10 it is.
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  47. Aug 31, 2012
    10
    An excellent breath of fresh air in the field of MMO's: While not ground breakingly different from the standard formula it does more than enough to keep both MMO veterans, and new comers alike entertained for hours on end.
  48. Aug 31, 2012
    9
    Too many people giving this game an undeserved zero. While the worse elements of this game could be rated as low as a 7.5, the best elements could easily be given a perfect 10. Having scrutinized this game over anything and everything, my rating would range from 8.5 to 9.5, with my consistent rating at 9.25. My advice for anyone reading user reviews, ignore anyone who put down a zero. ReadToo many people giving this game an undeserved zero. While the worse elements of this game could be rated as low as a 7.5, the best elements could easily be given a perfect 10. Having scrutinized this game over anything and everything, my rating would range from 8.5 to 9.5, with my consistent rating at 9.25. My advice for anyone reading user reviews, ignore anyone who put down a zero. Read what people wrote who gave this game anywhere from a 6 to a 9, as their reviews aren't driven off some immature emotional outcry. Also, if you are still unsure about this game, wait a while. Watch videos, read reviews, read about the classes and gameplay. If you are still on the fence, don't buy it, or play it at a friends house. Just don't buy it and rate it a zero for no real reason, as no game really deserves a 0 unless it flat out does not work. Expand
  49. Aug 31, 2012
    10
    I'm choosing to rate this game a 10 not because I think it is a perfect game, but rather because it is the most fun playing an MMORPG I have ever had. The game does a good job of retaining what makes MMO's great while innovating and finding new and creative ways to deliver content to players. Rather than the standard actionbar keypressing combat, we instead have a system that allows forI'm choosing to rate this game a 10 not because I think it is a perfect game, but rather because it is the most fun playing an MMORPG I have ever had. The game does a good job of retaining what makes MMO's great while innovating and finding new and creative ways to deliver content to players. Rather than the standard actionbar keypressing combat, we instead have a system that allows for dodging and one can use all of their abilities while moving. Instead of a traditional party system with tank, healer, and DPS (where really most people only want to do damage) we have abolished the trinity system and have replaced it with damage dealing classes and support classes, all fun player options that makes grouping up for dungeons easy and fun. Instead of the traditional questing structure of heading to a hub, picking up a huge bundle of quests, completing them all, and returning them, progressing through an environment in this game involves doing a combination of different events including exploration and platforming challenges as well as dynamic events and Guild Wars 2's answer to quests, reknown hearts. The game also takes a unique approach to PVE with the absolutely massive boss battles and invasions one can take up arms against as they wander throughout the world in the form of dynamic events. The game's PvP content is also innovative, including an awesome server-vs-server-vs-server option where three servers duke it out. These battles can get absolutely massive - even classic "Huge" battlefields in MMOs like old school Alterac Valley from WoW or Warhammer's massive battlegrounds don't compare. Then there are the small details - the little things that improve the game even more. The personal story is a nice touch to add some context to the game, the graphics and sound design are beautiful, being de-leveled upon entering lower level zones to be able to complete the content without feeling too powerful makes group play easy and allows you to play whatever you want whenever you want, having the ability to immediately deposit the items you collect for crafting into a tab of the bank from anywhere in the world is genius, and having an overflow server that prevents players from having to sit in a que just to play the game are all little strokes of awesome that make this game great.

    To top it all off, unlike other MMO's once one purchases this game there are no subscription fees whatsoever, and the cash shop in no way is pay for power. It's an incredible value that I would be willing to pay 15 dollars a month for if it were subscription-based.

    This is the most fun I've had playing an MMO in ages, and I think a lot of people share my opinion as I can see by the high user score (especially for an MMO, SWTOR and WoW expansions usually get yellow and red user scores) not to mention a really nice critic score thus far. I can't wait to see what will be happening to this wonderful game in the future.
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  50. Aug 31, 2012
    6
    why some many 10 ?i got screwed buying that game for the wrong review.....i stoped playing wow 2 years ago and wow is still way better than gw2......the pve questing is soo boring ,i tried wvw my server is dominating like 80%.... the only thing i did in wvw is exploring ,isn't supose to be pvp ?
  51. Aug 31, 2012
    10
    I started Guild Wars 2 a skeptic. It looked like WoW, controlled like WoW, and follows the same basic structure that revolutionized the genre, but grew stale (for me) over the years. Comparisons to WoW are definitely fair, but somehow Guild Wars 2 makes everything fresh and fun again. The ability to instantly teleport to any waypoint you have visited is incredible. The action packedI started Guild Wars 2 a skeptic. It looked like WoW, controlled like WoW, and follows the same basic structure that revolutionized the genre, but grew stale (for me) over the years. Comparisons to WoW are definitely fair, but somehow Guild Wars 2 makes everything fresh and fun again. The ability to instantly teleport to any waypoint you have visited is incredible. The action packed combat feels like more then a numbers game. You don't just stand next to your foe exchanging blows and cycling skills. Rather, you jump and dodge, switching weapons on the fly. Colossal world bosses inhabit even the starting zones, and I love the jumping puzzles (essentially platforming segments) that inhabit hidden caves and lead to treasure. The way that higher level characters get downleveled in lower zones in brilliant. It makes it fun to run around with friends that are higher/lower level then you. When you face a boss, you both get to contribute (instead of a max level character one shotting it for you). So yes, I give this a 10. I wanted to be disappointed by this one, but I'm having a blast so far. Expand
  52. Oct 9, 2013
    6
    A year ago i rated it 9.
    It was willing to bring some fresh air in the mmorpg panorama, no trinity, no gear grind, do whatever you like and obtain whatever you want.
    Well now this is only a fable that someone used to tell. They took their own manifesto and how-different-is-our-mmorpg-from-the-others and flush it into the wc. The ascended tier and living story brought more and more farm
    A year ago i rated it 9.
    It was willing to bring some fresh air in the mmorpg panorama, no trinity, no gear grind, do whatever you like and obtain whatever you want.
    Well now this is only a fable that someone used to tell. They took their own manifesto and how-different-is-our-mmorpg-from-the-others and flush it into the wc.
    The ascended tier and living story brought more and more farm and grind every 2 weeks. This is not the game it was supposed to be.
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  53. Sep 1, 2012
    10
    It is questionable as to whether GW2 got rid of the dreadful grinding concept of the MMOs. ( I find myself repeating the same things over and over to fill up a heart) What isn't doubtful though is the brilliant and exciting cover-up of such mundane norm of the mmo convention. I may have been repeating the same things, but was NEVER bored. The more-realistic combat system, gorgeousIt is questionable as to whether GW2 got rid of the dreadful grinding concept of the MMOs. ( I find myself repeating the same things over and over to fill up a heart) What isn't doubtful though is the brilliant and exciting cover-up of such mundane norm of the mmo convention. I may have been repeating the same things, but was NEVER bored. The more-realistic combat system, gorgeous atmosphere, uniquely orchestrated sounds, never-the-same dynamic events were all happening simultaneously while I was satisfyingly watching my quest bar go up. (interesting note, they don't just say kill 10 bazingas and the numbers show up, but an abstract progress to how far you have "assisted" the frog people) So in a sense, they did kill the grinding system because players won't notice it that well, and even if they do, they won't care because the experience was so good. All in all, Guild Wars 2 is a fantastic of its genre, very innovative, and has taken a first big step to a mmo revolution. In the future, people will ask you, " do you WoW, or GW2?" Expand
  54. Oct 29, 2012
    6
    I reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I referI reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I refer to as the Naked Ranger Conga Line. All nodes can be harvested by each player or bot with impunity. A line of 5 ormore bots hits all the best areas before legit players can have a shot. They tag mobs and take drops and then all these basic mats glut the Trading Post. You would think this would bottom the price to nothing, but the forums cried for and got a barrier keeping the price from dropping below a sell price to an NPC vendor. They said that would keep new players from getting cheated on the Post. Instead it allows a set ROI for all the goldsellers and the armchair Economy experts in the forums never noticed. They are more bent on calling anyone expressing the desire for a free market chance a power mad moneygrubber. So this version of Trading post keeps the goldsellers in business while choking the playablity out of the TP. After spending time trying to handle this within the forums and being accused of
    trying to gain an unfair advantage by players and having mods and John Smith "you guys got this thread handled" of ANET shout me down as trying to make a ton of money i give up handling this on the inside. The top tier items cost 400g .... who is trying to make a ton of money? almost RMAH-like. The goldsellers illegal influx of money generated from a stable ROI on basic mats has sent gems values up and gold from gems down. Example - I bought one character slot with in-game gold for under 3g shortly after the game got the TP up. Fair and nice...... that same slot would take over 8g now. Crafting is worhtless and a money sink ... like its needed.. with only xp having any value. I can farm mats and gain equal exp and more money. anyone who is looking for an enjoyable market experience with free enterprise and the ability to succeed or fail on your own... run fast and far the other direction. This is not your game. The game environment is good. The dyanmic events, POI, heart quests etc ... are wonderful. thats the 6 ... the rest is a zero. sorry to say any who thought GUILD WARS 2 was the no sub solution and successorto WoW will be disappointed. It's only slightly better in the quest and loses by a landslide in the rest... damn shame too. I had high hopes.
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  55. Sep 1, 2012
    8
    GW2 is not a "WoW" killer because "WoW" is already been killed by blizzard maybe 3-4 years ago. First thing i experienced was that you don't spend time talking to NPC in order to receive a quest which i believe is a great way of making mmo-rpg fun because you already consume time walking around the world clueless. However i'm gonna make it easy for those that are debating to try a new MMOGW2 is not a "WoW" killer because "WoW" is already been killed by blizzard maybe 3-4 years ago. First thing i experienced was that you don't spend time talking to NPC in order to receive a quest which i believe is a great way of making mmo-rpg fun because you already consume time walking around the world clueless. However i'm gonna make it easy for those that are debating to try a new MMO by stating few key points on why you should get GW2. Of course i might have missed few things but i only wrote on what interested the most. Everyone is different and experience differently (not everyone is gonna like GW2).

    Positives
    +If you are sick of WoW, then you should try GW2. +If you don't like talking to NPC's then you should get GW2. +If you love "zergfest questing," then you should get GW2 (i actually like zergfest, not sure what people are complaining about).
    +Better graphics than WoW (anything is)?
    +No rush on leveling
    +Free to play
    +No more debating on healers/dps/tanks
    +Easy questing overall
    Negatives
    -Getting use to a new MMO (especially after playing WoW for 4 years).
    -Walking/moving dynamics feels a little weird and camera view (maybe it's just me).
    -Not user-friendly for those that are new to GW2.
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  56. Sep 1, 2012
    10
    Many of tje negative reviews here are personal issues, rather than true reviews of the game. Sad really. If you review at least say you do not like the graphics or mechanics, something objective. Anyhow, Guild Wars 2 in my humble opinion is simply awesome. Easily worth $60 investment and perhaps even some cash shop appearance items. Who can resist a few cool or cute minis following youMany of tje negative reviews here are personal issues, rather than true reviews of the game. Sad really. If you review at least say you do not like the graphics or mechanics, something objective. Anyhow, Guild Wars 2 in my humble opinion is simply awesome. Easily worth $60 investment and perhaps even some cash shop appearance items. Who can resist a few cool or cute minis following you around. The best part of the cash shop is that there are no items in it that are needed t play play the game to its fullest. Its simply cosmetic or convenient. I think the look in the world is awesome. I've caught myself just looking around in awe more than once. Coming out of one particular shore town I walked out on to the beachand rounding rock cropping there on the water line, I looked up to see in the distances across the water a huge floating rock island with a castle on it. Mega awesome moment. The graphics are not state of the art, using older tech, but the way Anet uses that tech is stunning. And optimized for even slightly older machines. I use 5i intel with Nvidia 460GTX average fps is in the 60s. Do not listen to the griefers or the haters. Buy this game and enjoy the sovial aspect of the game. Play at your own speed. A++ Expand
  57. Sep 12, 2012
    10
    Guild Wars 2 is fun. However...
    If you rush to max level (PvE only) thinking that's where the "fun" starts, then you may hate this game.
    There is no rush, there is no endgame. There is no monthly fee. The game is like Skyrim, by that I mean the journey is the fun, not the ending. Or it's like a good book. What? I will try to explain. The best books can't be opened to the last chapter
    Guild Wars 2 is fun. However...
    If you rush to max level (PvE only) thinking that's where the "fun" starts, then you may hate this game.
    There is no rush, there is no endgame. There is no monthly fee.
    The game is like Skyrim, by that I mean the journey is the fun, not the ending.
    Or it's like a good book. What? I will try to explain. The best books can't be opened to the last chapter and enjoyed. It's the journey and the experience to get to the end that is entertaining. Same with GW2.

    Play it, don't rush and enjoy the journey, not the ending.

    Don't like to read? OK
    Do you like to have sex? It's not the squirt at the end that makes it fun, it's getting there and everything in between that's the fun. The squirt is just the ending.
    PvP is flat out fun. No uber gear to pwn nubs. All are equal. It's all how you play.

    There are issues but what massive mmo does not have those.
    Anet is working to fix the issues and doing a fine job so far (15 days from launch and there is a patch every day)

    For a flat fee and a game that can entertain for years, this is one bad ass game!
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  58. Sep 1, 2012
    8
    Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour. Each area seems to feel alive and full of character. If you have the PC to handle it, max out those settings, this is an exceptionally good looking game. 8/10

    Sound: The music is engaging, and really fits the world. It never feels annoying or gets
    Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour. Each area seems to feel alive and full of character. If you have the PC to handle it, max out those settings, this is an exceptionally good looking game. 8/10

    Sound: The music is engaging, and really fits the world. It never feels annoying or gets in the way, it just quietly hums along in the background, and adds character to the areas. Spells sound powerful, and swords sound sharp. It works very nicely. 9/10.

    Story: The voice acting is touch and go. Some of the voices are brilliant, making the character feel like it has personality, however most of the time, it is poorly delivered. The personal story is a nice touch, and it does feel like this is my characters story, however I never get a sense of weight on the enemies. Some of the characters make me truly hate them for all the right reasons, others make me hate them because they are bland and annoying, or just poorly fleshed out. I have yet to feel that the world is truly in peril from the dragons, hopefully that will change further in the game, for now though, story is meh. 5/10

    Combat: The combat system is fast and active. It is fun and works well. Each class only has access to 10 skills at any one time, and while this allows for a lot of variety in builds, however as you're only using a few skills at any one time with the remainder being situational, it ends up feeling repetitive, I guess it is meant to fit in with the fast paced nature combat that they were going for, but it falls kind of flat. No skills require you to remain static while casting them, and keeping on the move is important to stay alive. Targeting can be a pain as the game seems to want you to focus on the nearest enemy, even if you have locked on to someone, it will sometimes switch. 7/10.

    Crafting: I love crafting in games, it's one of my favorite things to do. The crafting system in Guild Wars 2 is excellent! You have to gather raw materials such as wood and scraps of cloth, refine them into usable items, like wooden planks and spools of string, then use the refined ingredients to make items. It makes sense, and it's fun. You also get experience from it! I cannot fault the crafting, so 10/10.

    Bugs: During my time with the game, I personally have not experienced any issues, however this is not the case for all. My Girlfriend gets random crashes with no real indication as to why. It appears that the game is not as optimized as it should be, as we both run fairly spec heavy machines, hers being more powerful than mine, which makes even less sense as to why she is having problems and I am not. Nothing that has happened was game breaking though. 8/10.

    Questing: The game really shines here. It feels like you are in control of where you want your adventure to take you, not the game holding your hand. It is fun to just say "Hey, what's over there?" and go. There is always something happening, and something to discover. Exploration is rewarding, and events are placed perfectly. The game guides you through interesting terrain and landmarks, rather than just saying "Go here, do this".

    The events that happen do get repetitive after a while, so it looses marks here, but otherwise it is a brilliant system. 9/10

    Multiplayer: I really hope this is just new game blues but MAN is it hard to group up with your friends. If one of you is in an overflow server, it can be near impossible to join together. That aside, the rest of it is fine. Players come together naturally due to the design of quests. You're rarely playing alone, and it is nice. 7/10 (Only due to the friends issue)

    So, all up, this is a wonderful game. It's beautiful, gives a sense of adventure, and is all around fun. It's really let down by the story and voice acting, though neither of those are necessary for enjoying the game. Overall score: 8/10
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  59. Sep 2, 2012
    10
    A game based completely on having FUN. FUN! Dynamic PvE events, an awesome exploration system, incredible artwork that saturates the game and a great dev/community relationship. Guild Wars 2 is an awesome MMO for those who hate grinding and just want to have fun.
  60. Sep 2, 2012
    0
    -Combat in general is slow and there's even input delay. This is a big issue when this is pretty much what you'd be doing most of the time.

    -Server load issues. Overflow is a big one when trying to party.

    -Bad voice overs and dialogue lines.

    -PvE questing areas, open quests, dungeons, finding vistas and whatnot are just in extreme boring.

    Not my game at least.
  61. Sep 2, 2012
    6
    Dynamic events
    Dynamic events are an in game realization of In Media Res (see Wikipedia). They are events (tied to a local) whose initiation and progression triggers automatically. The player can shape the outcome, but the event will progress whether players participate or not. This helps establishes the context of what you are doing through action rather than cut scenes or quest text.
    Dynamic events
    Dynamic events are an in game realization of In Media Res (see Wikipedia). They are events (tied to a local) whose initiation and progression triggers automatically. The player can shape the outcome, but the event will progress whether players participate or not. This helps establishes the context of what you are doing through action rather than cut scenes or quest text. I say helps because you still get quest text telling you what the objectives are and there is still a progress bar that advances as you complete quest objectives.
    This has some plusses and minuses. On the plus side the world feels more alive and active, there are several possible outcomes for each stage of an event, and at least until the event recycles (anywhere from 10 min to perhaps a couple of weeks for rare triggers), it gives a sense of having impacted the world (although this feeling is pretty dang ephemeral for the events with short re-trigger timers (which understandably is most of them). On the negative, until you acclimate to the system, players used to quest hub mechanics are going to feel a bit lost. You also lose a sense of connection to the characters in the world. Yes they send you a happy e-mail and you can buy karma gear from them, but the mechanic honestly doesn
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  62. ZDB
    Sep 2, 2012
    10
    Despite a few flaws at launch, this game is the new gold standard for MMORPGs. I've been playing MMORPGs since Ultima Online and no game has provided the amount of entertainment that Guild Wars 2 has in the brief time that I've played it. Some games might have done certain elements better; WoW has better dungeons, SWToR had a better story, but those games were seriously lacking outside ofDespite a few flaws at launch, this game is the new gold standard for MMORPGs. I've been playing MMORPGs since Ultima Online and no game has provided the amount of entertainment that Guild Wars 2 has in the brief time that I've played it. Some games might have done certain elements better; WoW has better dungeons, SWToR had a better story, but those games were seriously lacking outside of their strengths. Guild Wars 2 has the total package: fun PvE with epic world bosses, PvP that is well balanced and addicting, and a story that draws you in and immerses you in the lore of the world. Oh and did I mention it looks fantastic? Expand
  63. Sep 2, 2012
    10
    The game is amazing. One of my biggest concern with most games is combat. I've played ToR, Aion, and Rift. One of the things i hated about most of those games was the combat. especially ToR. Some abilities would have the animation take priority over the effect, so you would basically use and "instant cast" stun but it's animation would take 2 seconds! To some this isn't really a big dealThe game is amazing. One of my biggest concern with most games is combat. I've played ToR, Aion, and Rift. One of the things i hated about most of those games was the combat. especially ToR. Some abilities would have the animation take priority over the effect, so you would basically use and "instant cast" stun but it's animation would take 2 seconds! To some this isn't really a big deal but to me it's pretty game breaking especially in PvP. One of the major reasons I kept going back to WoW was because of the combat, it just flows way better than any of those games. Guild Wars 2 combat isn't as great in terms of flow but the way its structured is really good. You run around with 2 weapon sets (1 for elementalists but you get 4 elements to swap through instead) and you swap them around during combat. You can really customize your play style by having a burst combination in set and a tanky combo in the other or w/e you like. The pvp in this game is also amazing. The sPvP is really putting an emphasis on skill rather than gear as everyone has equivalent gear. World vs. World vs. World pvp is HUUUUUUUUUUUGE think of like 4 or 5 Tol' Borads put together. Although you can only zone into one of the four areas it is still pretty big area. Combat and more specifically PvP are an important part for me playing an MMO and this game has great combat and great PvP. If you're like me and enjoy these aspects of the game I really do recommend this game. I mean even Arena Net are hosting their own tournaments for this game and have high hopes of it becoming an eSport. Expand
  64. Sep 2, 2012
    10
    First MMORPG I've truly enjoyed since oldschool Star Wars Galaxies. Tyria is utterly gorgeous, and yet it's not the kind of resource hog you find in games like Age of Conan - the setpieces are absolute art, and everything is very efficiently rendered. The gameplay itself is a breath of fresh air. Everything feels fluid and natural - for once I can explore areas at my leisure, go follow myFirst MMORPG I've truly enjoyed since oldschool Star Wars Galaxies. Tyria is utterly gorgeous, and yet it's not the kind of resource hog you find in games like Age of Conan - the setpieces are absolute art, and everything is very efficiently rendered. The gameplay itself is a breath of fresh air. Everything feels fluid and natural - for once I can explore areas at my leisure, go follow my friends around and just enjoy the game world without worrying about quest "chore" lists. I'm just getting into pvp, but so far it seems like it'll be fun and challenging, and not entirely dependant on gear. Another amazing aspect of this game is that it's free to play after purchasing the box. You're probably thinking, "Oh, well that means it'll be full of flashy, obnoxious cash shop buttons and pay-to-win gear." I'm extremely pleased to inform you of the contrary. The in-game gem store is not only subtle and polite, but it is filled with legitimately interesting cosmetic and convenience-providing items that in no-way harm the balance of the game.

    The only downsides I can think of so far are related to the growing pains that any newly-released MMORPG is guaranteed to experience, but even those aren't that bad compared to other launches in my recent memory. Almost every "issue" GW2 is currently facing is related to the extreme burden placed on their network by the million + people enjoying the game. Over the week, secondary game features such as the trade post and mail system have been sporadically unavailable, but it's clear that they are making great progress in getting those services back up. If you're burnt out from the tedium and grind of linear themepark MMOs, take it from me: you should definitely check out Guild Wars 2.
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  65. Dec 6, 2012
    10
    This game just suits me perfectly, being an MMO with a beautiful, hand-crafted world containing enjoyable PvE for smaller groups and the lack of a gear treadmill. SPvP is easy to jump into having all the necessary equipment at one's disposal, and WvWvW always interests me.
  66. Sep 3, 2012
    3
    So when I started the game, I was impressed by the voice acting and the polish of the graphics. I was also impressed with the amount of character classes i could choose between. I was also impressed with the idea of being able to customize my character's story line by choices made before the game began. Once the first 5 hours of game play was completed I was then let down by a tediousSo when I started the game, I was impressed by the voice acting and the polish of the graphics. I was also impressed with the amount of character classes i could choose between. I was also impressed with the idea of being able to customize my character's story line by choices made before the game began. Once the first 5 hours of game play was completed I was then let down by a tedious quest sytem, repetitive random events and ptiful PVP system. Im just going to get this out of the way right away, I come from the old school of everquest, Asheron's call, Ultima online ect... and am really only interested in pvp but i can apreciate a deep story driven PVE system like The Old Republic Online. In the old days you had an active choice to make at the beginning. Do I join a PVP server or a PVE server, This game gives you no option witch worried me right away. As I am going through playing multiple classes and multiple levels feeling real lonely because the quest system does not encourage teaming up, instead if you happen to be in the same area as another player,guess what, you are a team, and once the event is over you all disperse, never exchanging names or talking at all because well, what the point? Ok so I kept on going, deciding to join the pvp system at lvl 20 just so I knew what I was doing with the character before I joined. I expected a dynamic PVP experience. Instead all i got was a chaotic combat system and yet another linear experience. Go here to defend this, Run here to defend that, with no clear and defined rolls to play in the battle.The PVP was just like the rest of the game, Linear and lonely. Overall i cannot give the game the lowest score because it has pretty looking skills and spells with clean graphics that cover up a hollow role playing experience. in short, good graphics, linear and repetitive PVE experience, and pathetic and totaly seperate from the game PVP sytem. Not exactly what i was expecting, but when its free to play, how good can it be? as a side note, what the hell happened to open world PVP servers where anything goes? I miss those days. Expand
  67. Sep 3, 2012
    10
    I think we already know a lot about GW2 so I'm only going to focus on somethings that might be confusing for people. [--A--] Game launches are unusually the peak performance you expect for a game (Take this into account for many negative reviews). [--B--] The combat system is neither stale nor overly hard. You can't expect to play this like other MMOs (I know some have said it's overlyI think we already know a lot about GW2 so I'm only going to focus on somethings that might be confusing for people. [--A--] Game launches are unusually the peak performance you expect for a game (Take this into account for many negative reviews). [--B--] The combat system is neither stale nor overly hard. You can't expect to play this like other MMOs (I know some have said it's overly complicated, and others have said it's a re-hash of other games, but in all honesty I have not seen this kind of flexibility in other MMOs. You can kite and hide and sliver your opponent down. Or you can play smart and blind your opponent, interrupt major attacks and not even move. I've done it both ways. People just aren't giving this game a unique opportunity like they should.) [--C--] ANet is awesome. Somehow I think too many people have left out the love and care that this company has for their game. At one point during the launch week, they shut down their store. Now before you consider this a flaw, think about it this way: They said it was to stop current customers from experiencing lag. This store is also their (so to speak) business model. They don't have a subscription, they try to make money off the initial purchase but also from their in-game store. And they shut it down. For customers to experience less lag from the few customers who were buying too much from them. And the content isn't hard for them to add. In one Beta Weekend Event they created something solely for that weekend that took up many players the whole weekend and it only took ANet 3 hours to install it. From "idea" to "working game copy". It just can't be stressed that ANet wants you to play a game and enjoy the art that they've worked very hard on. I find it hard to critique them when what they aimed to do.... they did very well. Expand
  68. Sep 4, 2012
    5
    The low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost ofThe low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost of about 30-50 silver makes them not worth your time at the moment. And not fun at all! For 5 tokens a boss towards gear that is under level. Arenanet what are you thinking here? I realize there are pressing issues Ie. trading post and hacking. You better rethink balance in this game fairly soon. Especially for those of us that want to pve as well as wvw. Overall the potential for a fantastic game remains high. I am skeptical that it will be addressed in a timely manner though. Apparently Arenanet does not want much feedback either. No forums. Posting daily updates to the wiki.? No in game option for feedback.
    Now crafting: What a joke! (not a funny joke) This is one of the worst crafting systems I have seen in an mmo. It's so convoluted. I typically enjoy crafting too. So between the lack of balance for pve a poor crafting system and Arenanets total lack of Input/feedback the best I can do is a 5, and I think thats optimistic at the moment. I'm also tired of seeing you fanboys fawning over clearly broken un-balanced systems. Have you kids made it out of the starter zones yet?
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  69. Sep 4, 2012
    0
    Do not buy this game if you are looking for a deep MMO to play long term, that certainly is not what this game is. This game is a decent game for about a month of PvE play. The dynamic events are not dynamic at all, there is absolutely no end game content at all. You can get all the best gear in about a day or two of level 80 play, and after that there is nothing more the strive for. ThereDo not buy this game if you are looking for a deep MMO to play long term, that certainly is not what this game is. This game is a decent game for about a month of PvE play. The dynamic events are not dynamic at all, there is absolutely no end game content at all. You can get all the best gear in about a day or two of level 80 play, and after that there is nothing more the strive for. There is no carrot and nothing to progress. The game play is shallow at best. In PvP all your abilities feel like they are lagged, however this is by design as Arenanet wants you to be able to Dodge roll away from attacks so they put a delay on nearly every ability, which ends up making the combat feel slow and laggy. If you are looking for a quality long term MMO, then definitely stick with World of Warcraft, your money is far better spent there. Expand
  70. Sep 4, 2012
    10
    I have to say, it's been a very long time since I've found so much enjoyment in a game. A long time since I got so much for my money. A long time since I can say I've truly enjoyed almost every aspect of a game. And that game is GW2. The game does have its flaws, but they're nothing major.

    The combat is a little less 'actiony' than TERA but I welcome the change as I felt TERA was a
    I have to say, it's been a very long time since I've found so much enjoyment in a game. A long time since I got so much for my money. A long time since I can say I've truly enjoyed almost every aspect of a game. And that game is GW2. The game does have its flaws, but they're nothing major.

    The combat is a little less 'actiony' than TERA but I welcome the change as I felt TERA was a little too 'all over the place' and chaotic. GW2 finds a nice balance between TERAs combat and WoWs combat. All classes heal themselves, can survive if you play them well and can be good at dealing damage. I have yet to see a situation where I went 'damn, I need an _____'. If I die, it's cause I failed to dodge, stood in AoE or ignored my heal.

    Questing is a combination of Dynamic Events (events which happen in the world around you and often tell the story of a zone (centaur attacks, portals to the netherworld, ongoing struggle against dragon minions etc)) and Renown Hearts ('standard quests' marked by large hearts where you have several ways to help out locals, Renown Hearts generally tell the story of the people who live in their zone/their daily lives). Together, these make the game unique and interesting. I also have to say that it really rewards exploration and getting lost in the world.

    Each race feels truly unique (and in 4/5 cases, unique to the genre itself) and classes all feel different (I love how a Warrior uses a Longbow differently than a Ranger). Some people are complaining that your first 5 skills are determined by your weapon, but I rather enjoy the concept of having a certain fighting style with a weapon versus it simply being a stat stick. I do however wish there were slightly more options within a weapon, just incase I didn;t like 1 out of 5 greatsword skills or wanted to change things up.

    Perhaps the biggest current complaint is the supposed 'lack of endgame' but that's, in truth, almost a non-issue. If you take your time enjoying the game as you go, taking time to explore and craft and perhaps even jump into some World vs World vs World or structured PvP, you won't have to worry about any sort of grind and the game will feel plenty full. Pair that with 12 dungeons JUST for level 80 and a total of 32 dungeons in the game AS WELL AS continuing support from ANet in the way of added Dynamic Events and possibly even more dungeons or regions ASIDE from planned Expansions, and the game has a ton of stuff to do now, with more on the way.
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  71. Rok
    Sep 5, 2012
    10
    Others have already said it, even officially on reviewing websites, and I was one of the first to say it: yes, the long-awaited "WoW killer" is here! This doesn't mean that Blizzard will pack up and leave, but it means that WoW's near-monopoly, after 8 long years, is long gone now, thanks to Guild Wars 2.

    This does [not] come from a Guild Wars or ArenaNet fanboy; on the contrary, I'm a
    Others have already said it, even officially on reviewing websites, and I was one of the first to say it: yes, the long-awaited "WoW killer" is here! This doesn't mean that Blizzard will pack up and leave, but it means that WoW's near-monopoly, after 8 long years, is long gone now, thanks to Guild Wars 2.

    This does [not] come from a Guild Wars or ArenaNet fanboy; on the contrary, I'm a WoW veteran who played WoW from day 1 EU release, and fell in love with WoW about 7 or 8 years ago, almost as much as I fell in love with Guild Wars 2 today! Believe me...if anyone can remember their excitement and love for WoW during the first week of release, hold that feeling and thought, and do know that GW2 can give you the same feeling [today]! If you let it.

    Guild Wars 2 puts all the sins of WoW through the years in the trash can of gaming history: all the fighting, spite, ill-will, frustration, anger and hatred among players, fighting over the most trivial of things, like a metal ore node, or an epic drop...all that greed and spiteful competition that Blizzard bred in our hearts, turing WoW's community into one of the worst gaming communities around, with so many jerks and anti-social people moving around...even Blizzard's guild leadership policies today breed the worst feelings and can take away years of hard work and effort from a guild master if something happens in real life and they need to spend a prolonged period of time away from the game...that guild master can return to the game to find their guild simply gone! That's how far Blizzard has gone in creating a game that just literally breeds hatred, frustration, elitism, spiteful competition, and distrust in the hearts of its community. And frankly, I've been waiting for years now for a "WoW killer", at least personal one that can help get my social fun away from all this negativity. And that personal WoW killer is here, thanks to ArenaNet with their Guild Wars 2.

    And let me tell you, I bought Guild Wars 1 at a bargain price, just to try it, and didn't like it at all. I bought Age of Conan, and it very quickly disappointed me. I never bought Rift because, although it was definitely a solid, polished, and fun game, it just felt like I'll be back to another WoW somehow. Never tried TERA because it was obviously a grind fest. Never bought The Secret World, even though I had hope in it in the very beginning; brilliant idea and nice creative new ideas, but unfortunately all gone to waste in bad graphics and uninspired or lackluster combat mechanics and feel...it's kind of like shooting a plastic gun compared to shooting the real thing at a shooting range, you know? SWTOR was lovely in many ways; I absolutely loved that each & every quest was spoken, loved the dialogue options in it, loved the romantic and partnership story twists that you can unearth while questing, but unfortunately, the graphics were uninspired and the combat, again, felt like shooting a plastic gun. After all those tries and years, finally Guild Wars 2 came along, with beautiful, awe-inspiring graphics (at least at the high settings with a gaming PC); lovely variety of world and personal quests (although they can certainly learn more from BioWare in this department and perfect the writing and storytelling further in GW2); soothing or motivating music; impressive sound effects, some of which have even already become iconic, like "Refreshing!", which is used by GuildHead as the punchline after the website name nowadays; and the icing of the cake, absolutely awesome combat mechanics [and] visuals...I'm telling you, just walking around killing stuff, without any NPC asking me, is sooo much fun in GW2! Combat is just inspiring and awesome in Guild War 2, literally! Whatever it is you choose to be, or whichever Profession (GW2's term for "class") you choose, combat just feels solid, awesome, and good, and [looks] good. If you are a Warrior wielding a two-handed hammer, it feels the whole freakin' ground is shaking once you land that final slam on the enemy; if you are a Ranger wielding a bow, everyone around you can see and hear your rain of arrows falling on groups of enemies; if you are an Engineer or Thief, dual-wielding pistols, you feel like a cowboy from the wild west just bam-bamming enemies; if you are an Elemental, you can see and hear your enemies wailing & see them flailing madly from your fire spells as they breath their last and roll on the ground then stop forever and ...all that, in any Profession, you are dodging attacks and strafing right & left (if you want) whichever spell or attack you're pulling. Combat in GW2...is...just...awesome!

    Hey, see you in Tyria!
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  72. Sep 6, 2012
    1
    And by the way, there is an end to the storyline in guild wars2, a mmorpg. It's like Arthas is the last boss in UBRS or something, thanks for playing now go pvp xD. seriously ?

    welcome to the MMOPG genre, role it out yourself kid.
  73. Sep 6, 2012
    1
    The so-called dynamic events just repeats over and over, with no real difference in winning or failing the event, usually you are surrounded by lot of other players so you can simply press auto-attack key and go afk. Perhaps the game is good in pvp, but for the pve part it's nothing a real pve fan will play.
  74. Sep 6, 2012
    10
    This game is simply amazing and deserves all the praise that it gets. It's not perfect, as I'll explain in my review, but the fact that it does everything so much better than any other MMO out there earns it a 10 in my opinion. Bugs and server issues are to be expected with a game like this, and those will get fixed. People who like to bash this game are usually people who only play MMO'sThis game is simply amazing and deserves all the praise that it gets. It's not perfect, as I'll explain in my review, but the fact that it does everything so much better than any other MMO out there earns it a 10 in my opinion. Bugs and server issues are to be expected with a game like this, and those will get fixed. People who like to bash this game are usually people who only play MMO's like WoW and aren't capable of adapting to anything different.

    A problem I see a lot of people make is they go into low level zones and do the easy events there and just button mash or try to do "rotations" and assume the combat is dull and easy because they are able to get away with that. Try some higher level dungeons or PvP against skilled players and you will see that there are no "rotations" in this game. You have to adapt to what is going on in the fight and use your abilities wisely so you don't waste them at times when they aren't as helpful. And I saw someone mention dodging doesn't work and they still get hit? This person obviously doesn't know what they are doing because dodging works 100% of the time.

    The dynamic events DO make a difference in the world. Not all of them do, and even the ones that do make a difference don't always do it in a huge way. But the fact that some can and do make a big difference in the world easily makes this system better than the standard quest system found in most MMOs. Something to keep in mind too is that these events often trigger new events when they complete. Stick around a while and pay attention to what the NPC's are saying and doing after an event, it adds a lot of immersion to the game.

    The weakest part of Guild Wars 2 is the personal storyline. I definitely has some cheesiness to it. But again, most MMO's don't even have anything like this (except for SWTOR of course). So it's better than not having it at all.

    I see a problem with people complaining about security too, and for the most part they are right. It would have been nice if ArenaNet had implemented some type of authentication system BEFORE release. However, myself and many others have been playing without these issues. Just don't be an idiot and use the same password for every game/website you go to.
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  75. Sep 16, 2012
    10
    Before I write my review, I just want to get something out there. It is really frustrating for me to see all these bad reviews based solely on account hackings, launch hiccups, or poor customer service due to the unexpected influx of new players. These issues have nothing to do with the overall quality of the game, and will have no impact on prospective buyers in a few months time. ThisBefore I write my review, I just want to get something out there. It is really frustrating for me to see all these bad reviews based solely on account hackings, launch hiccups, or poor customer service due to the unexpected influx of new players. These issues have nothing to do with the overall quality of the game, and will have no impact on prospective buyers in a few months time. This creates a severe imbalance in terms of user reviews, as those who encounter problems such as those I mentioned above come here to rage, while those who have a had a great customer service experience or no hackings just expect that from such a well polished, fantastic game and don't bother coming here to review. And don't get me started on people just flat-out lying on here. Yes, you can play with friends. Yes, you have more than 5 skills. I honestly think most of the people on here rating less than 6 are either being bought out by rival companies, or played the game for 30 minutes during the initial launch. Anyways, now that that's off my chest. This is the without a doubt the best MMO out there. The visuals are picturesque, and the stories are entertaining and even humorous. But when it comes to an MMO, the most important things (at least in my opinion) are combat and questing system. These areas in MMOS have sat relatively stagnant since basically forever. Gear based combat with little focus on player skill, and quest-hub based fetch/kill quests. Guildwars 2 takes huge steps towards remedying these awful aspects of MMOs. The questing system is incredible, with a great balance of the random dynamic events, exploration and renown hearts. And the combat is extremely skill based, with gear mostly being used to compliment your build. (I'm not going to go into a bunch of detail here, hopefully any potential players are interested enough to read some detailed reviews on these systems by people who can actually write)

    One of my favorite non gameplay related features is the complete lack of subscription fees. Becasue of this, Arenanet is not incentivized to make boring, grindy content to keep players busy while they drain 15$ a month out of them. This means that (no matter how sad this sounds) I'm actually excited to play this game because its fun, not because I'm being dragged through it by a carrot-on-a-stick leveling/gear treadmill.
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  76. Sep 6, 2012
    10
    This is exactly what I've been waiting for. After 7 years, I can finally say goodbye to Azeroth. If you're on the fence about this one, all I can say is go buy it now!
  77. Sep 9, 2012
    9
    The general consensus is that GW2 gets ridiculously many things right, so I won't reiterate its great aspects. Instead, I will put into perspective some of the most common criticisms a few people seem to think justify sub-5 scores (hint: they don't).

    Complaint: The removal of the trinity makes the game a zerg fest. Translation: I prefer a different genre of MMO. The removal of the
    The general consensus is that GW2 gets ridiculously many things right, so I won't reiterate its great aspects. Instead, I will put into perspective some of the most common criticisms a few people seem to think justify sub-5 scores (hint: they don't).

    Complaint: The removal of the trinity makes the game a zerg fest.
    Translation: I prefer a different genre of MMO.

    The removal of the trinity is a tradeoff. ANet sacrificed group structure and scalability for the ability to play with anyone, anywhere, without hassle. This is a vital point of distinction from the WoW-type games, without which the game would be doomed just like SWTOR, Rift, Aion, etc. The outcome is totally a matter of taste and people who prefer the more structured ways of the trinity should play the other excellent MMO, WoW, instead. I don't like beat 'em ups but I wouldn't give one a 0 score just because it's not my cup of tea.

    Complaint: Hearts/dynamic events are just "gather 10 boar butts" questing in disguise.
    Translation: I dislike world PvE in MMOs.

    You see, there's only so many ways a character can interact with the world that scale to a persistent MMO environment. A big chunk of that is just killing and gathering. GW2's weapon-based skill bar improves this a bit by allowing a broader range of interaction with world items in hearts/events. But at the end of the day, MMOs will always be more repetitive than single player games. Which makes GW2's achievement of making world PvE fun again for the vast majority of players even more impressive.

    Complaint: The graphics suck.
    Translation: I didn't bother cranking up the graphics from the very conservative defaults.

    There's not much to say about this one. GW2's graphics are extremely scalable. On the lowest settings the game looks like vanilla WoW, on the highest it's one of the best-looking games out there. That's not to say there shouldn't be improvements to performance on the higher quality levels so more people can enjoy the game at its shiniest.

    Complaint: The voice acting sucks.
    Translation: I am not playing the English client.

    Unless you haven't noticed, game developers stopped making quality foreign localizations some 15 years ago. While this is certainly a deficiency of the product, I'd rather ANet concentrate on improving the game as a whole than make sure the clients in the lesser languages are on par with the English one. This comes from someone who isn't a native English speaker.

    Complaint: I was suspended or banned.
    Translation A: I am a notoriously unpleasant individual and should stick to single player games.

    The more guilty they are the louder they whine when a developer exercises their zero tolerance harassment policy. Feel free to check out ANet's infamous Reddit thread "Suspensions for offensive names and inappropriate behavior" for the hilarious details.

    Translation B: I (re-)use weak passwords and/or don't know how to secure my computer.

    The issue that accounts could be hijacked without the email password is inexcusable, but that doesn't change the fact that the account would have had to be hacked in the first place. Which in most cases would have resulted in a ban even without the attacker hijacking the account. It's important to understand that whoever gets his or her account hacked is not the only one suffering the consequences, but the game as a whole. That's why ANet have to be adamant with banning compromised accounts. Hey, it's the internet. Be careful out there.
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  78. Sep 7, 2012
    10
    I have been a gamer all my life and I still remember the feeling I had the first time I picked up and played WoW, the first time I went to warsong gulch and ran screaming with a flag chased by those damnable horde, walked across the bridge in stranglethorn vale...... but as games do, it got old. Vanilla wow is a dream we all had that has long since faded from memory leaving behind theI have been a gamer all my life and I still remember the feeling I had the first time I picked up and played WoW, the first time I went to warsong gulch and ran screaming with a flag chased by those damnable horde, walked across the bridge in stranglethorn vale...... but as games do, it got old. Vanilla wow is a dream we all had that has long since faded from memory leaving behind the beastly cash cow that is wow nowadays. This brings me to GW 2. I was skeptical to say the least. Up until a week before the head start I was not even going to buy it. But I did...... and damn it I am having a blast. I have not enjoyed a game this much in years. I can't put into words everything that makes GW2 worth ppls hard earned money and time but I can guarantee no one will buy it and feel like they didn't get their moneys worth, and 9 out of 10 will feel as I do. Arena.net have brought the magic back to mmo's. This is a must buy. And free to play? Get in there my son. Today I found a hidden doorway in the side of a mountain in the middle of nowhere, made my way through a booby trapped cave with pressure plates and the ground crumbling beneath my feet only to emerge in an underground cavern to find a ghost ship and a wicked jumping puzzle that took me 15 minutes to beat.....to finally earn an achievement and a splendid chest. In WoW if u tried to go off the beaten track like that the best you can hope for is falling through the ground to your death.... And I have not even mentioned the dungeons which are hella hard but rewarding or the World vs world vs world pvp that ate up 3 hours of my life last night as I lead my server to domination..... I could go on but I think by this stage if u are still reading u are either a fan or are going to buy the game so stop wasting your time and get playing! Expand
  79. Sep 7, 2012
    2
    Guild Wars 2 looked to be a very hopeful game for me, a game I thought I would be playing for a decent 6 months or more, around the same timeframe I played WoW a few years back. The way the game was advertised was very well done, they made the game looks so clean and crisp, the graphics looked amazing. What they did was professionally iced a crummy cake. The game is very deceiving atGuild Wars 2 looked to be a very hopeful game for me, a game I thought I would be playing for a decent 6 months or more, around the same timeframe I played WoW a few years back. The way the game was advertised was very well done, they made the game looks so clean and crisp, the graphics looked amazing. What they did was professionally iced a crummy cake. The game is very deceiving at first. The diverse character creation draws you in, and you choose what your characters going to be like, before you even experience them playing the game. I played human mostly, and made a guardian and engineer. After killing a few centaurs from some random town attack, I'm called in to help fight some massive rock hand that emerged from the ground. After joining the 10 other players that are smacking the rock with their daggers and bullets, the boss dies with like 5 minutes, and then my character passed out. I'm then told to help the town out with their daily chores, watering corn, feeding cows and destroying wasp nests. Wtf? What happend to all the centaurs, why did they even attack. To be honest, I think the storyline and moral behind all this is very generic and didn't really interest me at all. The skills are very limited, and get very tedious after a while. The skill/trait system is very dry, and didn't inspire me to go further at all. The instanced city ruined the whole 'epicness' and the teleportation system isn't a very creative way of travelling. WvW consisted of attacking a gate for 15mins before it was destroyed, and showed little potential for melee clases, as they got destroyed if they ran into a 20 man pack of players, all AoEing the ground and using their root abilities to pretty much ruin melee potential. The last stand skill ruined pvp, as it always felt I had to kill the player twice, instead of a nice clean one shot. It was way too balanced as well, giving every class ability ranged and heal abilitys, there is no special "individuality" among the classes as they could all do similar things. The biggest reason I didn't continue though was the lack of potential. What was the point of hitting level 80, when you get the same benefits at any point of the game. They wanted to make the game balanced and fair, and they did. I got my money back on the game after playing the 3-day head start and a few days after that. If you've played WoW and loved it, don't play this game. This is all my opinion guys, many of you probably like the style of the game, but I guarantee you, after 6 months, this game will barely be heard of. Expand
  80. Sep 7, 2012
    9
    What makes Guild Wars 2 superior to the other MMO's past years?
    I'ts really hard to point out just one thing which makes it superior to World of Warcraft, RIFT, Secret World and all the other MMO's out there. Yes, it's generic high-fantasy world, but it feels like there's more actual interaction with the world than in other generic-high-fantasy MMO's, the world feels like it's alive, it's
    What makes Guild Wars 2 superior to the other MMO's past years?
    I'ts really hard to point out just one thing which makes it superior to World of Warcraft, RIFT, Secret World and all the other MMO's out there. Yes, it's generic high-fantasy world, but it feels like there's more actual interaction with the world than in other generic-high-fantasy MMO's, the world feels like it's alive, it's more immerse than we've seen before in any MMO.
    The leveling system is quite neat as well. Where as other MMO's aim for individualism Guild Wars 2 puts much emphasis on word TEAMWORK. There's on individual experience from mobs, they're all shared with all the other player participating in killing, sharing is caring right? The tasks are completed by a few different ways, so you feel like you can finish a quest like you want to, you don't always have to kill trillions of mobs, you can for example pick up trash or something like that, isn't quite revolutionary, but brings a great feel of freedom to it.
    The combat mechanics is actually great, not your basic-button-smashing-and-standing-still-style of combat, you actually have to move and dodge actively and use your snares and stuns in order to survive. This is very rewarding that your individual skill might help you bring down a more powerful enemy rather than your statistics.
    The PVP has that same skill mechanic implemented, since you have to dodge and move around corners to avoid damage and do that really challenging skill requiring dance that you do on PvE as well. The World vs. World vs. World is a great thing, you fight for your own realms benefits, which is quite neat and it seems balanced enough, realms who run over other realms get moved up and those who cannot cope will be placed with weaker opponents to guarantee at least some bonuses for your realm.

    Why aren't I giving a 10 to a game that is great?
    Several technical issues I might say. A-net still has to work on stability and WvW lag-issues and trading post issues of course. In pre-launch everything worked at least good but then came the launch and the lags and everything went to full **** but now a few weeks after the launch everything seems good, minor lags and bugs still exist, but nothing too bad anymore.

    In conclusion Guild Wars 2 renews the MMO-genre enough to fight against the big mighty World of Warcraft but still keeps some basics untouched which is a must if you want to attract people to play. Watch out World of Warcraft, you got a challenger....And it's gonna kick your Panda-ass all the way through Tyria.
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  81. Sep 7, 2012
    7
    I like this game. Is it perfect? No. But I dare you to name a perfect game. Sure, the dynamic events was done in Rift, and sure the combat system is similar to Tera, and the quest system is similar to Warhammer, but who really cares? IMO they were done better in GW2 and that's more important. I find the graphics to be good, not the best ever, but then again, I'm not a graphics fanaticI like this game. Is it perfect? No. But I dare you to name a perfect game. Sure, the dynamic events was done in Rift, and sure the combat system is similar to Tera, and the quest system is similar to Warhammer, but who really cares? IMO they were done better in GW2 and that's more important. I find the graphics to be good, not the best ever, but then again, I'm not a graphics fanatic and I certainly can't believe anyone finds them to be "bad." I haven't experienced any of this "floaty" or "disconnected" game play/controls, I honestly don't get it, I find the controls and the combat to be fun. And personally, I find the smaller amount of available skills to be fun, the one thing that I came to dislike about WoW (and saw that SWTOR has done) is the insane amount of skills on action bars you would have on your interface, which just caused annoying clutter to me, almost half of your screen is buttons and menus. To me that seems less like I'm playing a game, and more like I'm monitoring equipment of some kind, almost like working. One complaint that I do have is the lame selection of Elite skills, at least on my Norn. 3 of the first available 5 are shape shifting, and 1 of the 2nd tier is shape shifting, they might be fun, but that's not really my style. And whilst perusing through the numerous negatives, I see a lot of comparison to SWTOR, and that just irritates me to no end. Quit comparing games to other games. There's a reason this game is called "Guild Wars 2" and not "Star Wars: The Old Republic," they're different games made by different people with different features, the only similarity is that they're MMOs. Expand
  82. Sep 7, 2012
    10
    Absolutely astounding. There's something for everyone, even the ex-WoW veterans. PvP is truly skill-based, not about who has the better gear. World vs. Word (read: server vs. server) is a perfectly chaotic clusterf*ck, PvE is never boring with events around and dungeons on top, plus there's lots of uncharted exploration. At $60 and no monthly fee, it is a much better deal than ToR for $60Absolutely astounding. There's something for everyone, even the ex-WoW veterans. PvP is truly skill-based, not about who has the better gear. World vs. Word (read: server vs. server) is a perfectly chaotic clusterf*ck, PvE is never boring with events around and dungeons on top, plus there's lots of uncharted exploration. At $60 and no monthly fee, it is a much better deal than ToR for $60 and $15 a month. Also unlike ToR it is not a bleak, repetitive game that rewards time investment over skill.

    A piece of advice for reading reviews - if they say they quit after an hour, their review simply doesn't count. You can NOT see this game in an hour. It is most akin, like it's predecessor, to Magic: the Gathering. It is a complex, nuanced, combinatorial, tactical experience that leverages your "deck building" (read: skill selecting) skills as much as your reaction time (there's collision detection and realistic, live-action dodge-rolling) and time management skills (to rez, or not to rez?).

    No need to try before you buy - it's some grade-A stuff.
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  83. Sep 7, 2012
    0
    the game is decent but... their security and user support are HORRIBLE. my friend got hacked... they have a serious flawed system where a hacker could just simply go to your account and with your password just change the email where every notification arrives without you need to accept or confirm a notification to your email, then if u try to recovery your account u cant because everythingthe game is decent but... their security and user support are HORRIBLE. my friend got hacked... they have a serious flawed system where a hacker could just simply go to your account and with your password just change the email where every notification arrives without you need to accept or confirm a notification to your email, then if u try to recovery your account u cant because everything will go to the HACKERS EMAIL, how retarded they were to make that system, also the automatic recovery system is disabled so everyone including users who forgot their password have to summit tickets to account support... I'm really disapointed, they only hacked his GW2 account he has lots of games and other valuable accounts. Expand
  84. Sep 7, 2012
    10
    This is a very enjoyable game. I have been playing MMO's for several years and i would say this is my favourite. Nice look, sound and gameplay is very active. Some hiccups to the launch but everything seems to be settling down and from my Arenanet experience gamer support is awesome. Security was a concern but new email verification has kept me from getting hacked. Come join the fun don'tThis is a very enjoyable game. I have been playing MMO's for several years and i would say this is my favourite. Nice look, sound and gameplay is very active. Some hiccups to the launch but everything seems to be settling down and from my Arenanet experience gamer support is awesome. Security was a concern but new email verification has kept me from getting hacked. Come join the fun don't miss out on a new style MMO. Expand
  85. Sep 8, 2012
    10
    Guild Wars 2 is a revolution. The way how it all works together is amazing. You gain experience almost from everything you do, so you no longer need to play it for 20 000 hours to reach the best equip and to enjoy high level instances. I am playing a norn ranger and it is so much fun, with all the pets you can tame and all the skillsets you can use. Another thing is the enviroment, it isGuild Wars 2 is a revolution. The way how it all works together is amazing. You gain experience almost from everything you do, so you no longer need to play it for 20 000 hours to reach the best equip and to enjoy high level instances. I am playing a norn ranger and it is so much fun, with all the pets you can tame and all the skillsets you can use. Another thing is the enviroment, it is stunning. Despite the problems with the trading post I must say it is a game that really deserves the 10/10 Expand
  86. Sep 8, 2012
    10
    For the hardcore raiders, I wouldn't suggest buying this game. At least not buying it yet. For the casual gamer who normally doesn't have time for MMO's, this game is worth every penny and then some. You won't feel the need to play everyday to keep up, and you won't feel like your getting screwed for doing so. It is a very fun game to just play and enjoy, so far (2 weeks of play), it hasFor the hardcore raiders, I wouldn't suggest buying this game. At least not buying it yet. For the casual gamer who normally doesn't have time for MMO's, this game is worth every penny and then some. You won't feel the need to play everyday to keep up, and you won't feel like your getting screwed for doing so. It is a very fun game to just play and enjoy, so far (2 weeks of play), it has yet to give off the "This is becoming work" feel to me. To sum it up, when I log on to guild wars 2, I don't feel like I'm playing another mainstream MMO. This game gives off a very unique feel. I have been playing games as a hardcore gamer for over 4 years now with a friend of mine. We both bought this game being super excited about the PvP, and turned around to love just about everything there was to love about this game. Upon our first two days of playing together we kept talking to each other and asking, "Dude, what should I do?" But it wasn't a negative what should I do. This game is so overwhelming with choices when you first start off, its simply astonishing. With that in mind, me and my friend have always been in a rush to hit max level and be the first to do everything, which meant no exploring the world, and no stopping every 3 seconds to grab a crafting node. Last night we hopped on looking to progress some more and continue leveling, instead we found over selves quick traveling around the world and collecting tons of crafting nodes for xp, all the vistas, points of interest, skill challenges, and way points.

    This game has a very appealing feel to it, I highly suggest trying it out. *Note* I'd really like to give this game a 9.5 instead of a 10 since i feel it leans closer to 10. However, I choose 10 over 9,because a 9 just doesn't do this game justice.
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  87. Sep 8, 2012
    10
    This game is amazing, beautiful and so alive, compared to other MMORPGs out in the market right now. I've played World of Warcraft for 3 years now and it was fun, for those 3 whole years. But let me just say that when I played Guild Wars 2, it felt like I had more fun than in those 3 years of playing World of Warcraft. Some people might ask, what can this game offer that other gamesThis game is amazing, beautiful and so alive, compared to other MMORPGs out in the market right now. I've played World of Warcraft for 3 years now and it was fun, for those 3 whole years. But let me just say that when I played Guild Wars 2, it felt like I had more fun than in those 3 years of playing World of Warcraft. Some people might ask, what can this game offer that other games cannot? Well, my answer to that is "life". What ArenaNet did to the game was not only to make a game enjoyable by everyone, but also make a game with a world that feels so immersible and alive. Just yesterday, before I wrote this review, I was playing GW2 with my brother, finding and mining ores until suddenly an NPC just came up to us and asked us to help his village. And we just followed the NPC. And by the time we arrived at his village, it as overrun by centaurs. So me and my brother fought and won and it was a really satisfying experience. Another example was when the NPCs just go about their lives, talking about their past adventures and making moves no other NPCs from MMORPGs can do. But this is just a fraction of detail as to how the world is alive. You will find out more when you play the game itself.

    Another feature is the personal story. This is a very big rpg element which was introduced to GW2 and I have to say, ArenaNet did an amazing job. The personal story lets you choose from plenty of choices which will affect how your character interacts with other NPCs and how his story will be laid out. The personal story is not like SWTOR's character story. In SWTOR, it just like letting your character play a big script and the only choices you make will affect only how you interact with your companions but it is different in GW2 since the choices you make will actually affect your character, your home instance, your NPC friends and your story. For example, you are given two choices to either save your friend or the city, when you choose your friend, there be more branches added to the story, but if you choose the city, different branches will also be added. So in short, everything you choose in your Personal Story will affect everything about your story.

    The features that I gave above are only a tiny bit of the features Guild Wars 2 has to offer. IF you want to find out more. Buy the game and see for yourself :D I guarantee you will like it.

    For me, I feel that Guild Wars 2 really deserves the GOTY award, although I am not sure if MMORPGs can win GOTY awards at all.

    So to anyone who reads this. I gave Guild Wars 2 a perfect 10 because of my experience with the game and not how the game is presented, so our opinions may vary.

    So once again, buy the game and if you like it, then have fun :D
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  88. Sep 9, 2012
    6
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring since there wasn't any artificial intelligence with the bosses. But hey, that game was all about Pvp and yes Pvp was awsome , there were keep raids , siege situations and much more. In certain ways that game felt epic. Then wow came around and Wow was a hell of a game. Coming from a game where questing was non existant and you had to grind all your way to the max lvl and going to a game where you had a tons of quests to lvl up was a big step ahead. Yes Wow's Pvp sucked hard, Wow never delivered hero classes, siege weapons, raid honor from Thrall or other Town bosses. But it had the best Pve experience one could ever hard. Vanilla wow was an epic game and encounters like Onyxia or Ragnaros can confirm that.

    Why am i speaking of past games? Because those games were REVOLUTIONARY. One for it's pvp , the other for it's pve. Obviously both of the games after a couple of years became boring and repetitive but when they were launched they were AWESOME.

    I reached Naxxramas with my own guild on Wow and on Daoc i reached rank 6.

    Afterwards i played many mediocre games like Aion and Rift. Tbh i stopped playing Aion around 25 lvl since the game didn't have enough quests and it was all about grinding something that i actually hate nowadays. I managed to get much higher on Rift but Rift was like Wow with portals spawning everywhere, something that was also boring after a while.

    Then i tried Diablo 3 , which is not an mmorpg , but it's something time consuming much like an mmo. Diablo 3 is probably the biggest letdown in gaming history and so i was looking for something to move forward.(yes i ve played also Diablo 2 ) And then i started reading about Guild Wars 2 and how the game was unconventional and how questing was not boring and how Pvp was awsome and bla bla bla. Yes i don't expect that the producers tell me that the game sucks or that they didn't actually add anything but hey the game seemed to be something totally new and fresh. I tried to like the game but it was all in vain. Game doesn't offer anything new, graphics aren't great tbh, might be if you compare them with Wow but it's 4 years i don't play that game, Pvp seems Daoc WvW only that you have to button mash all the time useless skills that actually don't make the difference. And yes lvling up is still boring. There were a couple of quests that were kinda cool, one with the ogre transactions but the rest was always the same thing. Crafting was copy paste from all the other mmos, gathering resources same thing and the whole thing was not rewarding. The combat system is boring , it's boring since lvl 5, pressing 5 buttons without consequences is boring. Don't get me wrong running around , evading attacks is awesome but this combat system is extremely flawed. My personal opinion is that either there is a combat system like Demons/Dark Souls either the combat system has to be more elaborated. You can't have something in the middle. Either something very simple but yet difficult to master , either something very complex that needs to be executed perfectly.

    How about the world? Well since i ve not been stuck in wow for the last 4 years and since i ve tried Age of Conan, Aion and Rift i have to say that the world isn't anything fresh. It's the usual mmo world , exploring and puzzles were on Rift also but i found out that jumping games were a good idea, poorly implemented. I think that the next serious MMO in the industry will be a game which will actually allow you to move and jump in the same ways as Mario does. Otherwise it becomes boring after a while since there isn't any REAL difficult in the jumping process but the obstacles are crows or ravens or stuff like that.

    WvW pvp is bad , Zerging has ALWAYS BEEN BAD since 2003 ! And it is still bad in 2012, there is no skill in zerging and with 5 buttons and no group play Pvp is bad. Also slow movement in the pvp map is one of the worst things ever seen. 9 years ago you had Minstrels with movement buffs ...

    The worst part of the game is that thanks to their dynamic events there is no reason to socialize and meet new people through the game in order to party up and get things done. You just attack a mob with other 20 people and that's it. For all i care they can all die i ll just keep hitting.

    My conclusion is that the game is super Hyped, many people got the usual 5$ for each post and the game in a couple of months is gonna be kinda dead, not from the lack of pve but because Pvp is bad and doesn't reward players.
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  89. Sep 10, 2012
    5
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere.
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere. All that adds to the feeling that you can just go into the world and explore while your character progresses automatically.

    -Removal of alot of timesinks. Instant travel to specific points spread out around maps is a great time saver unless you actually did enjoy 15 minut flights to your destination. Also little things that really help saving time. Like "sell junk" option at vendors or automaticly sending gathered materials to bank which btw. also has special slots ther for such items. I believe they now even alowed crafting without need to manualy go to bank. All of that saves you alot of headaches.

    The bad:

    -Controls lag, delay or unresponsiveness. Whatever you want to call it. You tap a key, and there seems to be 200ms delay before your character starts moving. Either there is some crappy animation acceleration system or your character literally waits for server response when moving. Either way in 2012 something like that is absolutely ridiculous and that alone kills gameplay in this game for me.
    Sometimes stuff does not work. I press button, there are no cooldowns, yet it does not register. So you naturally end up spamming keys like crazy in order for attacks to actually work.
    Additionally tons of melee skills are really castable with short half second casts or so. Now I understand that most likely why this got implemented is so you can dodge hits. But end effect of controls lantency + randomly not working key press + castable skills that should be instant + some skills that make you stand in place before you finish animation + weapon switches = most unresponsive, laggy and frustrating control scheme I have seen in the last decade.

    -I hope you like to use 3 attacks over and over. Combat is nothing more than regular action bar skills based one + manual dodge even though screaming fanboys try to tell you otherwise. Nothing wrong with such system in itself if you get proper ammount of varried skills. Well I got bad news.
    For most classes you get 2 weapon sets. That is 2x5 buttons for weapons, 5 buttons for utility skills and 4 for class skills. First slot in weapons is autoatack (yes I am not kidding) so that leaves you at best with 17 buttons out of which you will have access only to 13 at one time without weapon switching. Utility and profession (class) skills are often on long cooldowns (30-90 seconds), some are buffs,heals or passive.No big deal right, afterall you can switch to second set of weapons anytime right? Joke, 10 second cooldown on weapon switch, have fun.
    End effect of it is that you end up spamming 3 attacks and presing few other buttons once a minute because not only second set of weapon has CD but depending on class actually might suck and not be worth using. Talk about boring. There are rare classes where you do get to use a bit more buttons but that brings into the question balance of difficulty of playing a proffesion (class) and in the end, still is not enough. Fun factor of combat varries from "id rather watch paint dry" to "meh, whats for dinner".

    Additionally because there is such small ammount of buttons available you end up with laughable buff/debuff system. You don't get skills that counter specific type of debuff out of lets say 10 types. No, instead you get skills like "remove random debuff","apply random debuff","convert random debuff into random buff". You even have passive skills removing debuffs.
    On a possitive side there is combo system where passing or shooting through various aoe speels you can get some effects, which nicely add another layer to combat. Still doesn't counter the feeling of boredom though.

    -Dungeons are just abomination. You would think that in game that has no problems dealing with dynamic event where you have 30 players vs 50 mobs, dungeons should be epic with 20 weaker mobs + several stronger at once in awesomelly design halls. Well here is epic for you. You get tiny claustrophobic corridors where camera gets constantly stucked, usually 2-4 trash mobs with obscene ammount of health and you stand there hitting them forever and ever and... I fell asleep. Then you get to boss who like to spam ability or two over and over which you have to dodge.

    -Lack of trade button. Awful auction house interface. The meh:
    Music, voice acting, goofy animations depending on race, poor choice if you like "ugly" races. Cliched story and dialog. Spell sounds are meh, I don't like casters in this game at all. I don't feel the destrucrive power behind them. Dynamic events are faceroll zerg, PvP is lame.
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  90. Sep 10, 2012
    7
    PROS: $60 flat, WvW, sPvP 5v5 Tournaments, Latter parts of PvE without Heart-Quests, Dungeons, Puzzles, Top Tier Boss fights in both instanced and open world situations, Non-invasive money shop. CONS: Weak Personal Storyline during early-mid game, Early Heart-Quests, Random 16 player sPvP, Lack of more game-modes in sPvP, OVERALL: Top quality content at $60, no monthly fee. Better thanPROS: $60 flat, WvW, sPvP 5v5 Tournaments, Latter parts of PvE without Heart-Quests, Dungeons, Puzzles, Top Tier Boss fights in both instanced and open world situations, Non-invasive money shop. CONS: Weak Personal Storyline during early-mid game, Early Heart-Quests, Random 16 player sPvP, Lack of more game-modes in sPvP, OVERALL: Top quality content at $60, no monthly fee. Better than anything else on the market at the moment. Expand
  91. Sep 10, 2012
    10
    Guild Wars 2 is a milestone in MMORPG history. With its dynamic quest content, it's giant world, it's wonderful artdesign, it's interesting classes and it's epic bossfights Guild Wars 2 is nothing like everything you have played before. Get ready to be blown away from this masterpiece. Five interesting and very different races, eight classes with multiple different approaches and a giantGuild Wars 2 is a milestone in MMORPG history. With its dynamic quest content, it's giant world, it's wonderful artdesign, it's interesting classes and it's epic bossfights Guild Wars 2 is nothing like everything you have played before. Get ready to be blown away from this masterpiece. Five interesting and very different races, eight classes with multiple different approaches and a giant battleground with 3 whole servers fighting against each other seal the deal. Expand
  92. Sep 10, 2012
    10
    I always wanted to get distracted in an MMO. To get lost in its world. In Guild Wars 2, I am so lost and always distracted by everyday surprises. It has everything I ever wanted in a modern MMO.
  93. Sep 10, 2012
    10
    Well I need to say that this is the MMO of the year, if I compare it to WoW there is almost no grinding, you can play your own story, which is great btw. When you level, you are just "falling" in to the events/quest, so no need to go to NPC take a Q and then go to location A, and so on... Not mentioning you can complete almost all events by killing mobs or you can collect something or doWell I need to say that this is the MMO of the year, if I compare it to WoW there is almost no grinding, you can play your own story, which is great btw. When you level, you are just "falling" in to the events/quest, so no need to go to NPC take a Q and then go to location A, and so on... Not mentioning you can complete almost all events by killing mobs or you can collect something or do various things, just brilliant.
    Jesus, you can even level by collecting materials for crafting and by crafting, I was cooking a sue and I gain level, WTF???
    PvP je great, pure action you need to take cover, jump, doge... it is totally different than the one in WoW.
    And so on, for now I just couldn't find a really bad thing in it, that's why I am giving it 10.
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  94. Sep 10, 2012
    3
    Someone please explain to me the purpose of this game. I have waited 4 years for this game to come out and it really might be the worst game I have ever played. I love MMOs but Guild Wars makes no sense, the combat is awful , the open world combat everyone talks about is just pure chaos, you just dont feel like yor actually doing anything, just one of the horde. I just run around andSomeone please explain to me the purpose of this game. I have waited 4 years for this game to come out and it really might be the worst game I have ever played. I love MMOs but Guild Wars makes no sense, the combat is awful , the open world combat everyone talks about is just pure chaos, you just dont feel like yor actually doing anything, just one of the horde. I just run around and really dont even want to kill any mobs as the xp is awful. I really wanted to like this game but really am so confused of how this is fun at all. Expand
  95. Sep 10, 2012
    5
    I have to say when i first downloaded this game i had such high hopes because i was a big fan of guild wars 1 but after a week of playing its let me down bad .. first i have to say i dislike the weapon skill bar it gets soooo boring fast and i feel like rerolling another class just to change the skills, you can change weapons around for different skills but god 80 levels of the same fewI have to say when i first downloaded this game i had such high hopes because i was a big fan of guild wars 1 but after a week of playing its let me down bad .. first i have to say i dislike the weapon skill bar it gets soooo boring fast and i feel like rerolling another class just to change the skills, you can change weapons around for different skills but god 80 levels of the same few weapons is just not fun.
    The pve is fun at the start but is more or less the same till end game gets a little harder but you can go from level 1 - 80 without talking to another person...
    The lac of skills is just silly you find yourself running around waiting for cd's on 5 skills while spamming the same 5 weapon skills. sorry but give me 30 keybinds any day.
    Pvp is fun and i do like the battle ground system as you can just jump on in at any level ,also the WvWvW is fun but needs work all in all pvp is whats best about GW2.
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  96. Sep 10, 2012
    10
    This game is fantastic, beautiful graphics, tons of content, and a huge, immersive world. The quality of this subscription-free game shows up how laughable the subscription model is.
  97. Sep 10, 2012
    10
    Guild wars 2 is a amazing game is it perfect? no but its close enough, yes it has bugs that need to be fixed and they are as quick as possible but coming from a former WOW player of 4 years this game feels modern it feels up to date unlike other MMO's ive played including SWTOR and rift. people worried about PVE because no raids well I can tell you take 5 people in the dungeons in EM andGuild wars 2 is a amazing game is it perfect? no but its close enough, yes it has bugs that need to be fixed and they are as quick as possible but coming from a former WOW player of 4 years this game feels modern it feels up to date unlike other MMO's ive played including SWTOR and rift. people worried about PVE because no raids well I can tell you take 5 people in the dungeons in EM and you will encounter many deaths. This game isn't easy as say WOW everything isn't handed to you on a silver platter. The basic mob in GW2 can kill you its a skill game and if you can't learn when to dodge your going to struggle. its no longer looking at a rotation like crazy or waiting for Deadly boss mods to call stuff out for you to move in GW2 its a team effort in dungeons 3 people cant carry the other 2 players if they just don't cut it like you can it most MMO's. people have been wanting a game with a challenge and is fun well here it is. and if you don't cut it like probably half of the 139 negative reviews don't go fussing on site sayings it a crap game because its far from it. GW2 is a beautiful game both in art and graphics with the talk of maybe allowing Direct X 11 in the future as a option will only make it more beautiful of a game. The combat is fun the traits and skills are fun and as a person with a lvl 80 Thief I can tell you their is plenty of endgame its actually almost overwhelming all the things to do at 80. Dungeons for awesome looking gear. WVWvW is a blast (and I'm not a big pvp person) and farming to get ready for the Legendary's. just to name a few but the list could go way on. Overall if your tired of outdated MMO's or new to MMO's I think you will engoy it. Expand
  98. Sep 10, 2012
    7
    There are too many characters in my review to post it here, so please check out my review at CURSE forums. http://www.guildwars2guru.com/topic/63286-guild-wars-1-vs-guild-wars-2/

    Thank you!
  99. Sep 10, 2012
    6
    I have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamentalI have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamental game play.

    It was a novel idea to get rid of defined roles like tanks and healers, but ultimately, I feel it was a poor decision. The professions play far too similarly to one another. The destruction of "roles" means that everyone has a heal, everyone does some damage, everyone has some debuffs. And even ignoring the similarities between professions, the skill choices WITHIN a profession are lackluster with the weapons you pick defining over half of your skills that DO NOT CHANGE THE WHOLE GAME! So most of the skills you enjoy at level 1 or 2 are probably the same 5 you'll be using up until level 80. At least in games like WoW you can look forward to gaining new cool skills all the way as you level up. Because your skills are the same, combat becomes quite repetitive VERY quickly. The talent tree is a nice addition, but it simply isn't very deep. Just very small benefits, nothing substantial that you really can't wait for.

    Also the loot drops are not as quite as enjoyable or rewarding as they are in WoW. There ARE more useable types of loot and more magic item drops; HOWEVER, they are all very, very generic. There is a Greatsword of Precision, a Greatsword of Might, a Greatsword of "such-and-such-a-stat". There are very few weapon and armor models, the weapons/armor are all generically named, and the only difference are a few points in what attribute is affected. There need to be more "boss-type" special loots. Not like dungeons, but just elite type named mobs that drop some nice named, custom, non-generic weapons and armor. These are very very few and far between in this game. Therefore getting loot is just not exciting or pleasurable.

    I have played this game quite a bit. I've really really TRIED to like it, because, after all, I spent $60 on it. But each time I play, I find myself getting bored and forcing myself to keep playing just because I don't want to feel like I wasted my money. But I can honestly say that I wish I would have had my $60 right now, and wouldn't really the miss the game.
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  100. Dec 22, 2012
    10
    Guild Wars 2 is incredible. I was a huge fan of the first Guild Wars and this game definitely lived up to the hype for me. The world is vast, beautiful, and extremely detailed. The graphics are rich and vibrant. The quests, events, and puzzles are fantastic and very unique. The branching personal story lines are all very engaging, and the PvP is addicting as crack. I love these people thatGuild Wars 2 is incredible. I was a huge fan of the first Guild Wars and this game definitely lived up to the hype for me. The world is vast, beautiful, and extremely detailed. The graphics are rich and vibrant. The quests, events, and puzzles are fantastic and very unique. The branching personal story lines are all very engaging, and the PvP is addicting as crack. I love these people that are saying that this is "just an average Rift clone." How is it in any way a Rift clone? Because it has public events? Guild Wars 2 took a successful concept and refined it, fleshed it out more, and made it their own. It's called innovation. They are not copying Rift, they are simply taking a page out of Rift's book and expanding upon it. That's how things make progress. I would also like to mention that several of the issues that people were complaining about and thus gave this game a "0" are all fixed. Guild Wars 2 is the most preeminent MMO to be released in a long time. Do yourself a favor and pick it up. Expand
Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. 90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.