Guild Wars 2 PC

  • Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2918 Ratings

User score distribution:
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  1. Sep 22, 2012
    5
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the lacklustre crafting mechanism, the stupid "personnal story" system that for some quests is just so close to impossible that it is frustrating beyond relief (with no hope of overpowering the quest... my engineer has been stuck on a lvl 28 quest since the beginning...)

    It could have been fantastic but it is barely passable due to these limitations. It is not a hazard if blizzard has simplified the silly things in wow... guild wars should have thought about it too...

    WvW is very well thought but individual contributions are pretty much close to zero so the strategy is either zerg grouping or smaller "pro" groups which is boring after a while

    I see this game performing very well over time but will require a LOT of refining to keep players in. NC Soft does not care because there are no subscription.

    In some respect this game gave me the same feeling as TOR: an initial "Waouw" and then "but..... why did they... why didn't they....?"

    Sad...
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  2. Aug 29, 2012
    6
    maybe my expectations were just too high. It isn't a bad game, nice graphics and smooth gameplay, but everything in the game is just a rehash of every other MMO, nothing innovative, nothing to really get you excited that this is something new and different, also nothing really to get you hooked early on.
  3. Dec 2, 2012
    5
    This is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I haveThis is never going to be your primary MMO unless your a student maybe. The lack of a subscription is nice meaning that you can keep it on a back burner just in case you want to play it one day. The launch went well with less bugs than normal and the graphics are pretty enough. However, boy does this get tedious fast. For once, its not the quests that make it dull but the combat. I have tried a couple of different classes so far but they share one thing. Click target hit attack then repetetively hit one button (maybe 2 if you can be arsed) over and over. So many characters all the same as you wander around that it should be renamed clone world. This really kills the game for me. The skill tree just doesn't have diversity and the drip feeding of rewards is not satisfying enough. Compare this a game with much more diverse character development like Rift for an example of what is better. This is a new MMO. Massive Mediocrity Online. Nothing to detest here, but may as well move along because there is nothing to see here either. Expand
  4. Mar 31, 2013
    7
    As a great fan of Guild Wars i set myself to purchase this game as soon as it was released. I was not (too much) disappointed, its a great game, and a must have in for any MMO players. Go ahead, buy it, its worth it.

    Why an 7 then? Well, despite being a great game, its not perfect. And its definitely not the experience i was expecting since i played for like almost 7 year of Guild Wars.
    As a great fan of Guild Wars i set myself to purchase this game as soon as it was released. I was not (too much) disappointed, its a great game, and a must have in for any MMO players. Go ahead, buy it, its worth it.

    Why an 7 then? Well, despite being a great game, its not perfect. And its definitely not the experience i was expecting since i played for like almost 7 year of Guild Wars. Let me do this in topics of Pos and Cons.

    Pos:
    - Gorgeous Graphics. Certainly a very good upgrade.
    - Free group questing, If you are in the are with more random players, everyone contributes for that same quest.
    - 5 distinct and interesting races. (personally i never had any issue of having a full human race on GW)
    - Weapon and skills mechanic. Each weapon gives you a set of skill based on which hand its equipped. 3 skills for main hand, 2 for off hand. All 5 for a 2H weapon.
    - Dedicated skill slots. 1 for healing skill, 3 for support skills, 1 for an elite skill.
    - The removal of the "healer stress". Since everyone must have a healing skill, its up to you to make your own survival.
    - The last stand mechanic. Which allow you to get back into the battle after you have been defeated if you kill 1 enemy before the timer goes down.
    - The still rich lore.

    Cons:
    - Lost its originality, compared to the original GW. Its just your regular MMO now.
    - Old mechanics. Dungeons. Elite Mobs. Auction House. Regular "collect X", "kill Y" and such quests.
    - Instant travel now costs gold, compared to the free travel of the original GW.
    - Skill limitation. I loved to mess around with the enormous quantity of skills of GW, now classes like Engineer are limited to like 3-4 weapon sets.
    - Dual class system was removed.
    - Special class traits where removed. No more get energy with each dead enemy for necromancer, and such.
    - Some classes where removed. Hope they get back on an expansion or so.
    - Loss of tactical action. Since Monk was removed and everyone can heal themselves, you consider each class as a DPS. Just spam attack skills.

    There are some other things that where added that in my opinion bring nothing to the game:
    - Pseudo durability system. Pointless
    - Jumping key. Sorry, i think this was a huge fan service, i think its pointless to have it compared to GW, i liked the fact i could use the space bar to do focused actions and not jump.
    - The complete loss of character customization, where you had a complete different set of faces and hairs for each class (and campaign) in GW, now its just same sets for each race, leaving you probably recycling the same face/hair for many characters.
    - No more skill hunting. You get a weapon, you use it to train the skills, that's done.
    - Amped up level cap. Why? I loved the fact level cap was only 20 in GW, and the real game started from there on, where enemies got stronger and above that level cap. (lvl 31 Dragon Glint anyone?)

    Bottom line, Guild Wars 2 is a great game, but lost the Guild Wars originality and became mainstream. If you like WoW or SW TOR you will like this game, if you loved Guild Wars, you might get a bit disappointed with this new installment. Let's hope new expansion will make things different.
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  5. Sep 9, 2012
    7
    Its a good Casual Game, with great PvP. But it is NOT the best MMORP of the last Years. The story is lame and presents acts thrown together, Events seem to have nothing like quests ( kill XY 90% of the Events) still to often as a Hack & Slay ( more then 3 Players at a Event)
    There are many other examples where you realize that it's just standard, only the PvP is great! But it is Guild
    Its a good Casual Game, with great PvP. But it is NOT the best MMORP of the last Years. The story is lame and presents acts thrown together, Events seem to have nothing like quests ( kill XY 90% of the Events) still to often as a Hack & Slay ( more then 3 Players at a Event)
    There are many other examples where you realize that it's just standard, only the PvP is great! But it is Guild Wars, I expected this.
    My Score ist 8.5 /10
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  6. Oct 3, 2012
    6
    Pre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There isPre-ordered months in advance in anticipation, but sadly the game just does not live up to expectations. For the first few days I'd have gladly given the game a 10/10 however, when you make it into the 70-80 range the PVE content immediately falls off and becomes boring due to poorly tuned events and somehow even more repetitive combat than the "Cookie cutter" MMOs such as WoW. There is no true difficulty in the game since you will almost never really die and fighting PVE bosses is as simple as learning their one threatening move that is hidden in around 4-5 weak but flashy hits and then using your invulnerability dodge to get through it. A.Net had such potential with the open world bosses and they really could have made some interesting open raids such as they did with the earlier bosses, but the late game ones really don't even come close to that quality. Most will say the focus on GW has always been PVP, which is true so let's go to that. Currently PVP is entirely imbalanced which is alright I suppose due to it being new, but even then the PVP is for the most part slow and repetitive with very little reaction based combat for most of the classes and is in many ways worse than GW1 and honestly right now not even WvWvW is fun enough to make up for the core gameplay mistakes. Overall it's fun enough that I got my moneys worth and will still make alts for the fun low level content, but most players will want to look elsewhere for a good MMO. Both PVE and PVP players have much better options to choose from. Expand
  7. Feb 20, 2013
    6
    Guild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long fewGuild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long few months so i soak up what this game is all about from the gameplay and 'is it fun?' perspective. But, after the things I have encountered... though high quality, the game seems to be unfinished. I will explain. CONs First thing that annoyed me unlike other MMOs, is there are certain things that must come as standard in every MMO. By these I mean, trading with other players, mounts and a well designed and easy to use Auction House. This game lacks all of those. No trading option still puzzles me, but the auction house feels unpolished since it was first created, the text is choppy and the filters are terrible, ontop of that, the way the auction house is set up makes is EASY for other players and gold farmers/seller to exploit and drive up the currency market. Mounts, I understand Arenanets solution to no mount is to create instant teleport points. Yea, that is convenient, but personally I like buying/earning mounts in a game. I also love galloping through the environments. But, (I may be speculating) That taking the mounts out of the game frees up time and money creating the animations, skins, programming ect, making this a cooperate decision and not a game one. Next is the combat system and skill system. No trainers, no weapon learning, no nothing. Around level 30 you will unlock all you skill slots and spell you will use for the rest of the game exspereince. You will only have 5 weapon spells (5 more for underwater) and 6 buffs/cooldowns. That is it. i personally could not bare with using the same 5 or so spells over and over till lvl 80. The combat is just not fun. The weapon skills and spells are so limited. I feel brain dead though right now. This maybe the worst review I have written, but I feel I touched on the things that greatly disappointed me about this game. So to sum things up. PROS: No monthly fee, Excellent Character creator, Amazing world and environments, refreshing questing and story concept, good graphics and animations, and finally fun exploration and puzzle mechanics. CONS: NO mounts, NO player to player trading, Poor (But tolerable) Auction House and currency system, Limited spells and abilities, no tank/dps/healer concept (Which makes boss fights nothing but freelancing spell spamming chaos with no team work.), and a boring and repetitive combat system. Expand
  8. Nov 25, 2012
    7
    I am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to playI am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to play though I found the story a bit weak. Collapse
  9. Oct 20, 2012
    7
    I failed to see what all the hype was about. This game is by no means special.
    HOWEVER: having said that, it is a very good Online RPG. Many characters to play, tons of items, skills, spells, etc. But for me - what's important in an online RPG is to play with someone i know. Otherwise - it's just no fun - even less fun if there was a single player campaign.
  10. Dec 3, 2012
    6
    Guild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I seeGuild Wars 2 was my last MMORPG. The meaning of a MMORPG is progession, progression gets you too keep playing. I can now say, as I've had a lvl 80 for just about as long as the game has been released that progressions ends when you reach lvl 80. The Graphics: They are decent for an MMORPG, but it's very bad optimized. I've changed my old gaming desktop out for a completly new one and I see no increase of FPS. The gameplay: I love how you actually need some skill to be good in this game, it's not just about the gear, but about your skill of playing. This falls apart though, because the PVP system is not very good I'd say. SPVP is a nice addition for those WHO wants completely fairplay, but where does that leave the progression? You can't get stronger, faster or better by this. In WvWvW all your progression Means nothing, because 1 man can't make any difference. The Dungeons: Not rewarding at all, I hate how it's all bout those emblems and not about what bosses actually could be dropping. I loved in WOW how I always was so excited when we were in raids. Oh yeah, raids those doesn't exist in GW2. There is also a lack of dungeons. It's all just the same, there really isn't such big difference about them. I'm giving this a 6 because of the great idea and there is no monthly subscription. It lacks of content though. As said before, reach lvl 80 and feel the pain of nothing to do. Expand
  11. Apr 13, 2015
    5
    Yet another overhyped MMO that turned out mediocre. Basic gameplay feels really clunky here, perhaps even worse than Warhammer Online. It's missing that MMO feel of games like World of WarCraft and EvE and feels more like a kindergarden. Somewhere in the construction of this game ArenaNet missed many of the important things of the genre. Building your character, the feel of being in aYet another overhyped MMO that turned out mediocre. Basic gameplay feels really clunky here, perhaps even worse than Warhammer Online. It's missing that MMO feel of games like World of WarCraft and EvE and feels more like a kindergarden. Somewhere in the construction of this game ArenaNet missed many of the important things of the genre. Building your character, the feel of being in a world, and perhaps most importantly, HAVING FUN. Expand
  12. Dec 2, 2012
    6
    I played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-monthsI played Guild Wars 1 for 5 years. I was a huge fan and some of the memories I made there will stay with me for a long time. Conversely, Guild Wars 2 is not a game that I can really recommend. I hate to say that, but it's true. The good aspects of the game include the no-monthly-fee system Arena Net has continued, and some genuinely ambitious game-play changes. Unfortunately, even 3-months into launch, the game is incredibly buggy, the market sell/purchase system makes productive enterprise almost impossible (you're taxed 20% just to sell an item), and the controls are disappointingly clunky. On top of that, game-play gets incredibly repetitive and boring. Also, GW2 is a grind-heavy game. I appreciate the extension of the level-cap, however you spend the first 60 levels looking stupid aesthetically, with rewards in the form of items and gold only really coming from intense dungeon runs. There are ups and downs to the game, but in my opinion, and only comparing it to GW1, this game has taken a lot of the fun and a lot of the magic right out of the series. GW2 might compare more favorably to other contemporary MMO's, but I feel that Arena Net took a big step backwards in some critical areas with disappointingly executed new-content that generally detracts from the single most important question of any game: is it fun? Expand
  13. Feb 3, 2013
    7
    I bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in andI bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in and play with my level 80 character, I started to feel the impact of the design decisions Anet continues to make that are aimed at herding players toward the TP/ Gem Store. In spite of the famous "no grind" manifesto policy, each of the areas of the game presented me with some sort of time/ gold sink, including the infamous "DR" that prompts so much conspiracy discussion. For every inconvenience the game presents, there is a solution that can be purchased in the gem store. It is a delicate balancing act, and GW2 will continue to run the risk of losing players when the obvious F2P greed drives away customers- like myself. I decided I got my money's worth out of my one play through. The fun of playing the game was not worth the time and effort for me, and I personally will not start buying gems/ gold in order to enjoy the game. I would rather pay a sub or full price for expansions than get continually nickel and dimed to ride all the rides. Still a good game, but I am not going to keep throwing money at it. Expand
  14. Sep 8, 2012
    5
    Gameplay: 4/10 Why so? Because It's always fun to do some stuff with people around. But harvesting eggs and washing cows is no fun after 80+ hours of playing is no fun at all. Maybe some people enjoy it. Not me. And I also take X and bring it to Y kind of stuff is annoying (90% of quests I've done). There are many games around which makes you to do so.

    Graphics: 5/10. (Textures) Well
    Gameplay: 4/10 Why so? Because It's always fun to do some stuff with people around. But harvesting eggs and washing cows is no fun after 80+ hours of playing is no fun at all. Maybe some people enjoy it. Not me. And I also take X and bring it to Y kind of stuff is annoying (90% of quests I've done). There are many games around which makes you to do so.

    Graphics: 5/10. (Textures) Well it's 2012. And if you ask full price for a game, you must at least try to be good at everything.

    Locations: 9/10 Fact is a fact. Locations are beautiful. They did a good job on this one.

    PvP/PvE: 3/10
    PvP require skill. Because in MOST cases you will be able to take down 1 or 2 enemies and die immediately after. Because of skill system, which is terrible. It just forces you to spam everything what's out of cooldown. If you are not doing so, you're doing it wrong.
    PvE is another weak point of this game. Let's start with "events". In most cases you see a mob, random spells flying everywhere. You don't even feel like you're doing everything. Not a challenge at all. Just be there, make sure to press 1, 2, 1, 3, 1 ,4. And your work is done.

    Audio: 4/10
    Well I don't feel the music. Voice actors are TERRIBLE(!). Spell sounds are fine.

    Also ingame shop? Really? After paying 60
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  15. Oct 20, 2012
    7
    Haven't played the game in a little while, but will write a few thoughts about it anyways.

    First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making
    Haven't played the game in a little while, but will write a few thoughts about it anyways.

    First of all it has a gigantic, beautiful world to explore, something I appreciate a lot. Exploring the world in full is rewarded in forms of xp and gear. The quest system is great, as well as the occasional event system. The trading system is very good, although getting materials for making something can take some grinding. The combat system is good, and I like how they implement a few action elements to it, so you don't feel like you're just clicking on something, and engaging you more into the fight. That if you participate in killing something, all the loot and experience is shared, so there isn't some manical battle for the item drops like in for example Runescape. The only PvP mode I played reminded me a bit of League of Legends, something that I find good. Overall - the game is very good. I liked it a lot the first three weeks I played it. Then...

    I realized how redundant and repetitive the game became. While you get different areas to explore, you're just doing the same quests over and over and over again. Either it's kill this, or fetch a lot of this, and this goes on for EVERY area in the game. I've never really been a gigantic fan of MMORPG's, and this shows why. After a while you'll just get so bored with the game that you won't play it again for a long time. Maybe after a while I'll go back to playing it, but after a while I'll grow bored of doing the same things over and over. This pulls down my score of the game a lot, something that could've been a perfect ten. When I play games I need a bit of variety, and Guild Wars 2 sadly doesn't provide that.
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  16. Jan 11, 2013
    6
    I cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet II cant get into it. I really have tried and like the first Guild wars I've only got a character to around lvl 25 and have completely lost interest. I find it a very unsocial game, still to much of a rush to get to the end game or lvl 80. Which is my first big gripe - it takes to damn long to finish the game or reach maximum level. True it's not about the end game, it's the journey. yet I should not have to spend 100 hours or so to bloody well get there, it's ridiculous! Around 30 or so hours is more than enough time to dedicate to one character and a player should be rewarded more appropriately for their time invested.

    As for being in a guild - it's a sense of belonging to something, yet it aside from that, the game does indeed feel like a single player game with other people jumping in and out of it at times. As an older gamer (37) I play for perhaps different reasons than others. One of my main reason for playing while I'm distanced from more interesting things to do (my girlfriend for one), is the social aspect of a multiplayer game. And for me this game has very little meaningful interaction. People jump in, kill, jump out of your area. For all it was promised to be, guild wars is STILL and end level game. That for me makes it rather disappointing as I'll most likely never get there.

    Another BIG mistake they did was make the level's to high - to big of a spread. 40 levels would have been more than sufficient and make it take longer to achieve them. That way more people could have played together, with there being more characters of a similar level. Instead you have a situation where you are pretty well ALWAYS playing without your fellow guild members and by yourself to level. Hence little reason to be a part of a guild until you reach end game... my opinion. :-)

    It was fresh in many ways and combat is fun. Looks pretty and great with no monthly subscription, yet it's far from enough to get me to give in any more of my time until MAJOR changes take place... which they shall not.
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  17. Oct 7, 2012
    6
    This game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC andThis game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC and Warhammer Online had a better PvP system. If you enjoy a VERY casual game then this is your pick. I was hoping for a REVOLUTION in MMO gaming, but sadly this is more of a "been there done that" experience. Expand
  18. Jun 22, 2013
    5
    This review contains spoilers, click expand to view. Graphics are pretty, but that's all. Combat is rubbish, especially for classes that require close combat. Enemy targeting and camera positioning is such an excruciating pain to manage, and often gets your character killed, because you are either targeting the wrong NPC and aggroing something you didn't intend to, or because the NPCs kill you faster than you can turn your camera around to target them. Preset skills based on the weapon of choice really doesn't work at all. It limits your choices and force you to stick with skills you don't enjoy using and/or don't fit in with your playstyle. I like to pick up my own skills, than you very much. Scaling your character down to enemy/area level is also a very bad idea, because when you go to a lower level area you'll always have your posterior kicked hard, no matter what your level is. Now crafting is a chapter apart: unless you are multi-billionaire and can afford spending large amounts of in-game cash only in materials, then you better forget it. Why do MMO developers have to make crafting so difficult and unrewarding is beyond my comprehension. Overall, for nerds who just want something difficult for the sake of difficulty, either because they are bored with life and have got nothing else better to do with their time, this game is a feast. For people like me, who want to enjoy something challenging but at the same time rewarding, we are better off playing something else. After all, I play games to relieve stress, not to increase it. Expand
  19. Oct 3, 2012
    7
    This isn't an mmo. It's smash brothers with a F2P "world explore" mode tacked on. You can level straight to 80 and play the real game at any time. Items and "builds" (they're a joke) don't really effect much. Pve is a gank-fest, pvp is a gank-fest. You just find a group of madness to join and blaze through. Don't go here looking for strategy, community or depth. You'd be surprised howThis isn't an mmo. It's smash brothers with a F2P "world explore" mode tacked on. You can level straight to 80 and play the real game at any time. Items and "builds" (they're a joke) don't really effect much. Pve is a gank-fest, pvp is a gank-fest. You just find a group of madness to join and blaze through. Don't go here looking for strategy, community or depth. You'd be surprised how quickly it gets old (for god sake their are jumping puzzles). It's completely different than the original Guild Wars. I give six months. Expand
  20. Sep 2, 2015
    6
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the
    Definitely a game for younger gamers. From cartoony Pokemon type graphics, to childish voice emotes when leveling up or performing certain skills, this is a large departure from the original guild wars games.

    That said, the game is extremely polished, and very well made. As an adult, I can't possibly become interested in this type of game. However, I absolutely appreciate the excellent job they did in creating a fast paced, all encompassing game for younger and casual players. Would not recommend it as a serious game however for veterans of mmorpgs, or those seeking a mature game.
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  21. Sep 12, 2012
    6
    After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing.After about level 15 you will have every weapon skill learned, and after a few levels the rest of the 4 offensive skills you can use, at which point is when the weapon/skill system starts showing its limiting and suffocating side - play like the game tells you or GTFO. The game is great for the first week, and after that you start noticing that it really has nothing to keep you playing. Structured PvP part of the game is disconnected from the rest, and really feels and plays like a separate game with the same engine - it sports its separate level treadmill, items and crafting. The only redeeming quality this game brings to the table is - no subscription. Expand
  22. Sep 2, 2012
    5
    Im sorry, i really reallt tried to like this game, but i just cant bring myself around to like this "revolutionary" mmo. The combat is stale at its best, the term "Dynamic combat" may be something cool for a WoW player, but if you have played a game with a true dynamic combat system (TERA) you will find the fighting in GW2 just as autonomous as in for exampe Warhammer online.

    Speaking
    Im sorry, i really reallt tried to like this game, but i just cant bring myself around to like this "revolutionary" mmo. The combat is stale at its best, the term "Dynamic combat" may be something cool for a WoW player, but if you have played a game with a true dynamic combat system (TERA) you will find the fighting in GW2 just as autonomous as in for exampe Warhammer online.

    Speaking of Warhammer online, this game has to be compared to that game, leave out games like WoW. GW2 has taken alot of the things from the Warhammer game and tried to make it better, the result is a lukewarm mix where nothing really feels thought thru. The exploration part is uninspired and offers little to the game, im Warhammer Online, you were also encouraged to explore and more then often you were rewarded with some unique cloack, title or decoration for your armor. In GW2 all i get is a xp boost and a camerashot of something the devs are perticulary proud of. Shure, you get a chest when you complete all the different Heart quests, points of interest and vistas in an area, but the journey to that reward is long and tedious. Another feature lifted from the Warhammer game is these "Dynamic events". You get to an area where an event is happening, you participate in this event and get a reward upon completion. On some events there are maybe two three stages, with new rewards for each stage completed. Warhammer did this to, but had a problem with scaling depending on the amount of ppl there. Most of the time you would get nowhere since the event dident scale down and the world was fairly empty. GW2 sees to fix this issue and does it pretty good, most events are managable no matter how many are participating, but the reward system is a joke. I once came to an event, shot one spell towards one mob and got a Gold Medal for my role in the event. One time six out of eight cubs i was set to protect died, still got a gold medal. In Warhammer, the event would count the acctual amount of work i did (dmg, tanking, healing, mobs killed) and add that amount to a random dice roll, the higher the score the better the loot. This was a system that encouraged people to do their role and do it well for the phattest loot. In GW2 i can just afk thru the whole event and still get a great reward.

    The mentioned combat is very chaotic. In events with more then five people attending im having a heard time figuring out who does what, what spells are hostile towards me and what my character actually is doing. This is part to this "role-less class system" where there are no clear "Tank" or "Healer", everyone can do everything and they all do it equally bad. Insead of having clear class-roles that you need to protect (help the tank, heal the tank, make shure healer is not getting killed) the GW2 approach seems to be to "zerg" everything. Shure, it looks pretty awesome when 20+ people cather at one spot to do an event, but in the end it feels like none of us have a real identity. I cast some spells, i gave some buffs and debuffs, but so did everyone else. Playing GW2 feels to me like beeing an ant. Im a small insignificant person with generic abilities and skills. Im in a huge world with tons of stuff to see but when i do get to that ellusive mountain top, all i get is a nice view and then have to face the long walk back down again. The world keeps on going without me, events will keep on happening and quests will be solved. I dont feel like a hero, i feel like me, an ant in a big world that manages to go on just fine without me, and thats not what i want.
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  23. Nov 30, 2012
    7
    I'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quiteI'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quite possibly the best job at bringing them together. - Graphics/Level design. you can tell they didn't intend the look of realism. Its more artsy. And they nailed it. Attention to detail is superb and the environments are captivating. CONS - There are very very few armor sets through 90% of your leveling up. You will literally wear the same thing for most if not all of those levels(appearance wise i mean of course). - The world feels like just 1 big single area because you can teleport to within 100 feet of anywhere. Because of this there is no mounts and that's why its a con. - Dungeons. There's about 8 in total. Sure you can repeat them in exploration mode for a bit more challenge. However you get caped down to the level of the dungeon and you need more then 3 people to even consider them making this part of the game useless if your a solo body or just wanna play with your game buddy. The scaling the designers talked about should have been put into dungeons. -Trinity system.. For the love of god this doesn't work at all. Certain jobs take naturally way less damage then other and other jobs deal brokenly high damage compared to others. it really needs an enmity system because of this. Most people enjoy certain job roles in a game -End game is really only World vs World and PvP. Too many games do this for all their end game now. The world vs world is great but the PvP is done better in other games. MMO's started out as PVE content rich games with very little in the way of PvP. You need a good mix of both don't just focus on one.- oh and mesmer is hyperly weak in PvE but way OP in PvP. A single Mesmer with just decent skill will wreck a entire group of 8-10 people of any other class. Doing that yourself is fun but its very unbalanced - LFG it needs a LFG system. You can go a few days (real life days) before you get a group to do a Story dungeon. Problem is mostly solved joining a large guild However you must remember that this game was advertised to cater to solo players alike.
    Conclusion - This really is a must play game. A single player or duo will get bored of this nearing level 80 probably in a few weeks for the average player. The real fun is had in a large group working together at everything and you can get months and months. Overall you getting a ton of quality game play here however you look at it only for 59.99
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  24. Sep 10, 2012
    5
    Game play is enjoyable, security isn't up to par though which can ruin any good game... numerous people getting hacked and account name can be changed is easier than password changes makes one question why release a game with such a huge flaw...
  25. Apr 7, 2013
    6
    While the visuals are beautiful and the world is big the forcibly attempt of trying to revolutionize the RPG genre is not fun. Taking away the holy trinity is a good idea but brings other problems. The most important issue however is the enforced auto-scaling of your level depending on the area you are. The game takes away any sense of power in the bigger style and the dungeons feel illWhile the visuals are beautiful and the world is big the forcibly attempt of trying to revolutionize the RPG genre is not fun. Taking away the holy trinity is a good idea but brings other problems. The most important issue however is the enforced auto-scaling of your level depending on the area you are. The game takes away any sense of power in the bigger style and the dungeons feel ill balanced until you are maximum level. before that they are a stressful annoying chore. Expand
  26. Nov 13, 2012
    6
    I used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but stillI used to love this game, I was in all the public betas. But after a while, this game gets really boring. There's not enough content for sure. There are things I like and things I don't. I really like some of the innovative things with this game. I liked how crafting system worked and lvling up. And some of the dungeons werereally good since you had to do teamwork to do them, (but still most of the dungeons were bad). Didn't Arenanet say that there wasn't much grind in this game? The end game is actually all about grind. It's too damn repetitive and boring. Also GW2 has problem with bots. The personal story is loads of crap too, your choices doesn't really affect to the story AT ALL. All and all, it's a good game, since there isn't subscription fee. I wouldn't really recommend to buy it if you're planning to rush to max lvl. Expand
  27. Sep 20, 2012
    5
    Like many others - Ive now played alot more and Ive got abit of diffrent opinions about few things. The big bad thing about the game is the dungeons. They are just bad in so many ways. The settings are underwhelming. The encounters are just boring most of the time, unbalance and now ANet devs have changed alot of things and broken ALOT and created alot of new bugs that make them evenLike many others - Ive now played alot more and Ive got abit of diffrent opinions about few things. The big bad thing about the game is the dungeons. They are just bad in so many ways. The settings are underwhelming. The encounters are just boring most of the time, unbalance and now ANet devs have changed alot of things and broken ALOT and created alot of new bugs that make them even worse. FOr example - ppl are not getting rewards cause of a bug that penalies ppl that run the dungeons to quickly. THe thing is - some ppl that are not doing speed runs are still getting low or no rewards.

    SO stay away from the dungeons if you want to enjoy the game abit longer. If your like me - you would probably quit when you see how badly they are designed and implemented.
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  28. Aug 28, 2012
    5
    Game is fantastic, support is an unholy abomination. On top of taking days to get a response, all bans are treated the same as the system and accuse you of wrongdoing. If say someone from china tries to access your account, you immediately boot them off and change your password. A few hours later they'll helpfully ban you and a message accusing you of "unacceptable behavior" pops upGame is fantastic, support is an unholy abomination. On top of taking days to get a response, all bans are treated the same as the system and accuse you of wrongdoing. If say someone from china tries to access your account, you immediately boot them off and change your password. A few hours later they'll helpfully ban you and a message accusing you of "unacceptable behavior" pops up when you log in, but they won't even email you to let you know the real reason so you need to wait a day to get an automated response and it's probably going to be a few more days to get it fixed. Additionally you can't party up with your friends because the overflow system is broken. Gameplay is enjoyable however, and very beautiful scenery. Expand
  29. Sep 10, 2012
    7
    I agree with alot of the mid-range user reviews posted so far. After purchasing the game, i can see where all the hard work and development time went, the game looks great stylistically, and i like how they have attempted at every turn to make the game different from the mass produced MMORPG norm. Breaking the holy trintiy of Tank Heals and DPS and making it work is no easy feat in anI agree with alot of the mid-range user reviews posted so far. After purchasing the game, i can see where all the hard work and development time went, the game looks great stylistically, and i like how they have attempted at every turn to make the game different from the mass produced MMORPG norm. Breaking the holy trintiy of Tank Heals and DPS and making it work is no easy feat in an MMORPG. but for me it doesnt work. im enjoying the game immensely dont get me wrong, and can see why people will love it. but for me its a filler game i will play out untill i get bored, it hasnt quite grabbed my attention in the same way other games in the genre have. which is no fault of the game itself, maybe thats me as a player?. in summary, the game is excellent for what it is. worth the purchase. but for me personally, i will probably put it aside when the WoW expac or similar comes out. Expand
  30. Jun 9, 2014
    5
    This game should have two reviews, one pre-megaserver and one post it.
    The pre-megaserver game was great. It had servers with their own communities and faces that you will most likely recognize. It also bolster the World V World population by how easy it is for guilds to recruit.
    Each server/world has their own pride, much like a nation. And it was very easy to organize guild events.
    This game should have two reviews, one pre-megaserver and one post it.
    The pre-megaserver game was great. It had servers with their own communities and faces that you will most likely recognize. It also bolster the World V World population by how easy it is for guilds to recruit.
    Each server/world has their own pride, much like a nation. And it was very easy to organize guild events.
    ---------------------------------
    With the advent of the megaserver, everything I mentioned above were destroyed.
    Everyone now pve in one server which feels very bad to me because it's like helping your enemies in WvW get items/gold which they will use against you in WvW. What a stupid concept. Before this patch you know at least that most of the people you're helping on events were your own server pop with a few guests, now it's just mostly strangers. It's like taking a road trip, but instead of going with friends you pickup unknown peeps.------------------------------

    Now, the only people that would like gw2 is newbies who didn't know about the pre-patch gw2. It's like Anet deliberately culled the veteran population of gw2 so they could appease the casual newbie players(newbies who will realize later on that there is now no meaningful endgame content). ------------------------

    I don't know what anet is thinking. Besides, vets are the ones most likely to spend real money in the gem store. The only money they'll get from casual/newbie players are the game initial purchase. If it is their plan to gain short term money instead of guaranteed long term then it's probably an indicator that gw2 won't last much longer, and they're trying to get as much money before bailing out.---------------------------

    This is why I'm leary of Wildstar too. The same publisher(NCSoft) in gw2 manages wildstar. It's easy for me to think that what changed the gw2 into a megaserver is a financial decision(so they would incur less bandwidth). And I have a nagging suspicion that NCsoft has a hand in that. If that's the case then what would NCsoft do in wildstar that changes game mechanics so much like the gw2 megablunder.
    ---------------------------------------
    I gave a 5(average) for the review because it is now just one of the one world generic mmo out there.
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  31. Jun 3, 2016
    7
    Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add anPlease add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Please add an edit/delete review button. Thank you. Expand
  32. Oct 14, 2012
    7
    This game is well worth the box price, I've put about 60 hours into GW2 and while they have been enjoyable; I will not likely be going back to it any time soon. Although it is a fantastically crafted world with wonderful new perks to the tried any trusted MMO formula; this game still has the basic hot-key combat and repetitive actions. While giving lots of different tasks to try such asThis game is well worth the box price, I've put about 60 hours into GW2 and while they have been enjoyable; I will not likely be going back to it any time soon. Although it is a fantastically crafted world with wonderful new perks to the tried any trusted MMO formula; this game still has the basic hot-key combat and repetitive actions. While giving lots of different tasks to try such as exploring for Vistas, taking part in dynamic events and more formulaic 'heart' quests; after the 50th time of doing a slight variation it does, unfortunately; get boring (at least for me). As a great piece of escapism and for those happy with the existing MMO foundations; buy it without hesitation. If you've grown bored of the likes of WoW, ToR, Rift, Tera et al. this will provide a welcome refresh but will eventually get stale. Expand
  33. Oct 26, 2012
    6
    Mmmm game are beautiful, but need to refix and expand more.. i cant play more than 2hours, it come boring anywhere,,, pve: it have a very nice place, but have to do always the same think, annoying a lot... and havent the desert place!!!! ... pvp are Very annoying, well its good to play but... 30 minuts its my best before CLOSE computer... WvW it mu prefer but... need more interaction,Mmmm game are beautiful, but need to refix and expand more.. i cant play more than 2hours, it come boring anywhere,,, pve: it have a very nice place, but have to do always the same think, annoying a lot... and havent the desert place!!!! ... pvp are Very annoying, well its good to play but... 30 minuts its my best before CLOSE computer... WvW it mu prefer but... need more interaction, more think, mount... need more object usable, more place, some WvW dungeon.. ecc... Game need to expand more and more and insert more and more feature for come to a best game ever, now.. it just a Beautifull Work in progress Expand
  34. Aug 28, 2012
    5
    Fisrt, i am no fanboy and no hater, i am here to give my honest opinion, hope to help you design if this is your game or not.

    gameplay~ i was told by a friend this is an action based mmo, but it is not. it is another wow kind of point and clikcer. you hold your left mouse button to perform autoattack. the action feels very limited when i am spoiled by true action mmo like DCUO and Tera,
    Fisrt, i am no fanboy and no hater, i am here to give my honest opinion, hope to help you design if this is your game or not.

    gameplay~ i was told by a friend this is an action based mmo, but it is not. it is another wow kind of point and clikcer. you hold your left mouse button to perform autoattack. the action feels very limited when i am spoiled by true action mmo like DCUO and Tera, it makes me feel going back in time, playing wow holding my right mouse button to get a better angle,so i can stand there and hold tight to my left mouse button. plus, i cant even lock my camera to make the game feels better.
    QUESTING~ questing is a big plus for me, it is not like other mmo that u pick up a quest from npc then returning. they have pop up live event, so suddenly everyone on the map goes to the area and do quest togethor, which is interesting as i remember when i was playing other mmo i always feel like a lone wolf when my friend is not online questing by myself.
    pvp~ still didnt get to that part but i seriously doubt it when i dont like the combat system at all.
    graphic ~ not the best but surely live upto todays standard. and detail of the world is very rich, which creates an enjoyable enviorment. sound ~ wonderful
    charactor customization~ very very limited for mmo released in 2012
    other thoughts, this game is hyped up too much and i just make another other mistake buying a game before doing enough research. and my friend has never played either dcuo or tera so he doesnt know what action mmo means. i wont play alot of it until they improve the gameply. one more thing, this game has the worst community i have ever seen. i was just asking in the map chat that if there is a way i can lock my camera. response are " omg another console gamer" " go back to your xbox" "the camera is design for having better position yourselve, u should play that way...... i am like wtf...... i was expect answer like "yes you can, go to...... or "no you can not" , but hue hue .. guess too many fanboy in game u shouldnt even ask question
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  35. Feb 23, 2013
    6
    The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough).The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough). There's no reason to really care about that. Wander around the map hoping for events to pop up until you have gained enough experience to progress to the next map. Sure, there are VISTAS! Which serve no purpose, as they did in Assassin's Creed. Geez, there's a whole world around this point! Nope, no reason to care. There are a lot of fun things too, like the whole cattle launcher affair, but they're fun once only. Otherwise it's a grind and then some more grind. And tedious exploration for the sake of map completion achievements. As for the Multiplayer and Role-Playing parts... This is pretty much an anti-social MMORPG. You can resurrect others and you can work for a common goal if you are at the same event, but you don't even remotely care about others' classes or builds or whatever. This is especially bad in dungeons. You literally have no reason to bother with tactics just mash everything you have and maybe some combos will happen maybe, or maybe not, or whatever and you know, being a tank is not a good thing it's actually not a thing at all and rogues make the best tanks due to jumping around and I'm not even motivated to find flaws in this because it's BORING AND STUPID. Also you have 30-40 skills to unlock, out of which a whopping 5 (yes, FIVE) are available for use at any time and you pretty much don't even need anything beyond the five you actually like because if you want situational skill A you can't just use it anytime unless you unequip the always useful skill B beforehand. The personal story is good, somewhat personal and influenced by your character creation choices, but... After you're done with the first arc of it you are forcefully sent on an amazingly stupid and overwhelmingly boring and hugely pointless task of getting to know more of one of the lesser races of the world. WHY? WHY ON EARTH WOULD THE DESIGNERS THINK YOU WOULD EVER WANT TO DO THAT?! Oh, and as for the 8.0 user score can't help but notice the amazing amount of 10 points reviews published on 28/8/12 (the day after launch, no less). Expand
  36. Nov 13, 2013
    5
    I really liked Guild Wars (1). It wasn't the best of games but it had something in it.
    GW2 while improved and looking nice (not great, it could have been better) is missing that something that GW had.

    I like what they did with skills and how they change according to what weapon type character is wealding but in a longer run the game was just boring.
  37. Sep 30, 2012
    6
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore.
    Well I've been playing Guild Wars 2 since release,
    It just wasn't the game they made it out to be, and it quickly loses it's magic after a month. First it's just another game that has no real social value. Can't say i didn't love the challenge of the puzzles and the events, it's just the game hasn't captured my attention like it should have I don't feel anything when playing it anymore. It's just another of those games run to this spot and do this, run to the next spot and do it over again. Then after hit 80 should I expect to do grinds for gear or what is there for me to do other then go and gather all the map locations and point of interests that I haven't found yet? Just another leveling game that slows down to a crawl once you hit 80 with no hope other then doing PvP if you're a person that likes that sort of thing.
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  38. May 18, 2013
    5
    3rd review all in all this game was meh and i wish I hadn't wasted my money on it tbh. the first few months of when it came out was good because you had people all over the starting zones etc. they're now dead graveyards with noone in them. all the casual gamers have left the game and u hv a load of people at end game wondering what to do. its lost its edge for me as a casual gamer. i3rd review all in all this game was meh and i wish I hadn't wasted my money on it tbh. the first few months of when it came out was good because you had people all over the starting zones etc. they're now dead graveyards with noone in them. all the casual gamers have left the game and u hv a load of people at end game wondering what to do. its lost its edge for me as a casual gamer. i think the thing is mmorpgs get good when u devote a lot of time to them. i hate running around a map getting somewhere for ages, and u hv to do that quite a bit in gw2 but if ur willing to put the time in the game is hella awesome and im sure ull hv a blast. i just find the events hv dried up now, noone does them in the starting zones. Expand
  39. Oct 15, 2015
    6
    Okay decent mmorpg but nothing in the game that keep me interested for long. The weapon and spell mechanic combination were a very nice touch. Great graphics but beyond those two things nothing else felt interesting.
  40. Nov 7, 2014
    6
    Stealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever youStealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever you do.
    Can someone who uses stealth be killed, defeated? Sure. You need to learn what to do and what not, but that’s true always.
    Can any class and build defeat any class and build? Certainly will be more difficult to do it on some or next to impossible on other (even if network latency, lag, player skill and so on is ignored).
    Then what’s wrong with stealth? “Learn and adapt, and stop crying” – true… just do that, but some will end with a bitter taste after these fights, and no fun at all. That’s the problem – games meant to be fun. For some, it is, no matter what, they like it. Let those who don’t like to tell you why we lose players…
    I despise stealth and I feel shame, guilt and I know I almost cheated, whenever on my thief I decide to use stealth, to get away from a fight that vent badly, or just recover and try again. Since that can be done endlessly, most of the time, unless you are not skilled enough. I know that rarely, if ever, my opponent enjoyed that fight. It all comes down to your personality: if you can be proud and taunt after such fights, then stealth is for you. That’s you, have fun. Play with those who feel like this.
    The others will post things like the OP, will play other games, or like me, will prefer to play on other class, and ignore thieves – I fight back if attacked, but don’t care to chase them and don’t care to kill them – they are just like other negatives in this game, such as lag when occurs – you have to endure these and find something else to do. Can stealth be changed, so it’s use or playing against won’t “kill” the fun in some of us? Can everything be improved? Can we listen to each other and try to find solutions together? I hope so. Very much.
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  41. Oct 9, 2012
    7
    Great artwork, clean combat, and a VERY nice PvP system. However, the game simply couldn't hold my attention for more than a month. Definitely worth trying out though.
  42. Nov 19, 2012
    7
    Why Hello thar,

    first of all Guild Wars 2 isnt a bad Game at all, the Leveling is quite nice but htere could be more Models for the NPC enemies. The Problem with the Game is the Endgame once u hit Max Level the Game just falls a bit off, due to lack of Content. The PvP is a split Thing the WvW-PvP is quite nice and offers you options on how to play, for example you dont need to zerg
    Why Hello thar,

    first of all Guild Wars 2 isnt a bad Game at all, the Leveling is quite nice but htere could be more Models for the NPC enemies.
    The Problem with the Game is the Endgame once u hit Max Level the Game just falls a bit off, due to lack of Content.

    The PvP is a split Thing the WvW-PvP is quite nice and offers you options on how to play, for example you dont need to zerg around you can push the Logistics and make your team win.

    All in all the Game is solid but the Motivation after you hit Max Level is just fallin off a bit too quickly.
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  43. Aug 28, 2012
    6
    Is it a good game? Well, it's not a bad one... however you should know that the hype has painted an unrealistic picture of how good the game really is. On the surface its a solid, well crafted game with few technical flaws and a good eye for details that shines through in things like the crafting. It's certainly among the better MMO's to have been released in recent years. But... at theIs it a good game? Well, it's not a bad one... however you should know that the hype has painted an unrealistic picture of how good the game really is. On the surface its a solid, well crafted game with few technical flaws and a good eye for details that shines through in things like the crafting. It's certainly among the better MMO's to have been released in recent years. But... at the end of the day it's really not much more fun than it's fantasy MMO contemporaries. At least where PvE is concerned.

    Sure it mixes things up somewhat, and the dynamic events that temporarily changes the "lay of the land" are interesting. However it is still very much like the questing in all the other MMO's you have played. Same old, different wrapping. Grind X or collect Y, often longer and with less variety than other games due to the open nature of the events. I guess my main gripe is that GW2 is almost to streamlined, most of the time there is little challenge to be had, all while moving at a really fast pace. And that may be one reason why I found it difficult to get attached to several aspects of the game. While the graphical design is good and certainly doesn't bother me, it does however look dated in places if that should be a concern.

    Many will find pleasure in GW2, but I'm afraid I'm not one of them. GW2 simply doesn't bring anything profound to the table. So if like me, you are tired of the same old easy cookie cutter fantasy MMO's, chances are your time in Tyria would be short lived as well.

    It's simple, mindless fun, no more, no less.
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  44. Aug 28, 2012
    7
    This game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that wayThis game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that way it is truly innovative as it is its own game in its own right. Now, I do think this game is NOT the second coming of Jesus, nor does it live up to all the hype. Why? First of all, I think one of the most hyped up aspects of the game, World vs World (realm vs realm) is probably one of the more boring aspects of the game. You'll spend at least 5 minutes simply running around trying to find the action and when you die, and you will, you'll spend another 5-10 minutes running around looking for action. It's almost as if Anet designed it to be a time sink, but why they would I don't know, again there's no monthly fee. If you don't mind it the fights are really fun (always make sure to carry supplies around with you!!!) and the charm of it all is simply inescapable. My biggest pet peeve of the game, which is a good game mind you, is leveling in PvE. I'm a level 14 elementalist as I write this and I've had to grind on dynamic events several times just to catch up to my story quest, which can jump from level 10 to 15 easily. There aren't enough heart missions (area quests) and unique dynamic events to get you through, so you either have to repeat dynamic events or gain levels through World vs World. Not a favourable aspect of the game for me. I will end this review on one note though...the exploration in this game is simply amazing, fantastic, wonderful. If you like to explore you'll love this game. I didn't like exploring before but now I'm getting addicted to it. Anyways, it's a 7.5 to 8 game out of 10 in my humble opinion, I don't think this game deserves a 10 or anything less than 6. Expand
  45. Aug 29, 2012
    7
    The problem with metacrtic... well there are many... but one big thing is the inflation/deflation by all the fanboys and haters. Not to mention that the critic reviews are almost always worthless, critics pretty much love any AAA or AA title. Ok this is not a 10/10 game... and it is not a 0/10 game either. If you are thinking about buying this game, the most honest thing I can say isThe problem with metacrtic... well there are many... but one big thing is the inflation/deflation by all the fanboys and haters. Not to mention that the critic reviews are almost always worthless, critics pretty much love any AAA or AA title. Ok this is not a 10/10 game... and it is not a 0/10 game either. If you are thinking about buying this game, the most honest thing I can say is WAIT. Wait till the dust has settled, remember SWTOR, started out with a metacritic score of around 8.5... its now in the 5.6 - 5.8 range. This game is still an mmo, it does a few thing different, but if you've played mmo's, it will still feel like an mmo. Questing does feel a little less grindy and seems to be an improvement from the standard quest chain; its implemented differently in GW2 so it is more fluid, but essentially the same. The world/graphics are well made, however there are limited FOV options and camera pull in and pull back it too limited atm. They say its by design, but in the end limited FOV makes certain dungeons and small area fights more annoying than fun. The lack of a true trinity system makes 1 v 1 skirmishes feel more dependent on skill... however most pvp encounters will not be 1 v 1. The lack of a trinity is an interesting and bold attempt to do something different... I found however, that it creates more of a zerg mentality, whether in pve or pvp. Attacks are well coordinated with a tank or dps initiating, and a healer for support. People don't seem to target assist during multiple mob encouters in GW2. In the end World Events and PvP feels a bit zergy and more chaotic than truly requiring skill and strategy. But this is a new system, so it could be that in a month people will find ways to be strategic without a trinity system. However, I'm not that optimistic, I do like the dodge mechanic, but still feel that battlegrounds or large scale pvp in other mmo that employed the trinity resulted in more tactical thinking and more natural coordination. Also there is no dueling system atm, which is sort of a pity, especially when there is no open world pvp. You have to zone into a pvp area in order to pvp.

    Limited options in some of the keybindings... for instance now the "F" seems to do everything, from interact with objects/players to looting/ to rezzing other players... this gets really annoying at times when you are trying to loot but can't since there is an npc or other items there. Trading post is still not in, but probably will be soon; Also, there is no system for personal trading or C.O.D. in the game, which seems bizarre, particularly for a modern mmo with a large crafting system. The crafting system seems good, although I didn't really get into it; There is an annoying thing about not being able to auto use crafting items stored in your bank. In the end it makes crafting a bit annoying at times. The Game still has psuedo-ques to get into your server, you log in right away but into an overflow server, probably in a few weeks or less this will remedied as server populations and login times stabilize. That said, zoning while in group can sometimes still be problematic and annoying, sometimes you will go to a new area, but members of you party will be in another instance of that area.

    The questing and story telling are a step up from WoW for sure, not as immersive as SWTOR with everything fully voiced, but an improvement from the standard mmo fare, albeit a small one. There are definitely plenty of moments of weak voice acting or just poor writing that snap your immersion. If you are an mmo player used to complete free speech in your game, also be warned. GW2 devs are not shy about using the ban hammer if you choose an inappropriate name or choose to say something offensive to another player. In some ways this does sort of force a respectful environment, but it does treat you like a kid. I don't know, if people want to curse and insult each other in pvp or pve I doesn't bother me. In some ways it adds a little flavor to the community... yes it can get excessive. But it does seem they've drawn the line a bit too close; although I wasn't banned... the internet seems rife with the complaints of several banned players (note banns are usually only for a day or 2). If people are offended with another player, they should just add them to the ignore list. It also seems at the moment that there are security issues with accounts getting hacked/stolen etc. I'm sure that this a high, maybe the highest priority issue for Arenanet atm. But it is a little disconcerting that they really seemed to have missed the boat here on account security. Pick a strong password if you play and make sure it is different from the email password for your email account tied to the game. In this day and age I think a AAA/AA mmo should probably always ship with an authenticator or have authentication software available.
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  46. Feb 2, 2013
    7
    Guildwars 2 is a decent game, is supported well but the game is pretty overhyped. The game is also arguable "pay2win"(Even though people might disagree with it).
  47. Oct 1, 2012
    7
    Arenanet made a number of improvements to MMO design with Guild Wars 2, but also made a significant number of questionable design decisions, effectively repeating the mistakes of the products they should have learned from. Positives: mob tapping is gone, grouping works automatically in the open world, the trinity is gone, graphics are very good, events help the world seem not-so-static.Arenanet made a number of improvements to MMO design with Guild Wars 2, but also made a significant number of questionable design decisions, effectively repeating the mistakes of the products they should have learned from. Positives: mob tapping is gone, grouping works automatically in the open world, the trinity is gone, graphics are very good, events help the world seem not-so-static.

    There are some heavy negatives to consider though. The boosting system in WvW doesn't do much as level 80 characters can drop lower level players in literally 1 second flat. Crafting is yet again something of an afterthought, but does bring significant XP gains, without many sellable products. Some drops required to craft seem broken, as the rarity makes them non-viable for production. Not much of an endgame is available. The game still has significant bugs as of 10/1/2012, such as trait point NPCs disappearing. Character classes are wildly unbalanced, with some being orders of magnitude more powerful than others. Personal story quest difficulty is largely broken, with mobs wiping out players pretty quickly, leading to repair bills.

    One last item to consider is the combat design. It is a bit..odd. Players have an active dodge, which can be used twice and then wait for recharge. Mobs tend to hit extremely hard, even on their plain vanilla attacks, and even from trash mobs. Mobs also are spawned on top of players already in combat quite frequently. Overall, the combat seems somewhat clunky. Defensive abilities tend to be weak, healing abilities almost not worth using, and both are usually on very long cooldowns. There are a number of other abilities than don't seem to have much to offer, and yet again, on long cooldowns. Range attacks are usually more advantageous then melee, mostly due to the damage mobs toss out to melee characters.
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  48. Feb 12, 2013
    7
    Sure, GW2 was a fun game for a while, I enjoyed it, but after playing World of Warcraft for years before this, despite wanting to, I couldn't quite get into it and I stopped playing after reaching only level 16.
  49. Sep 1, 2012
    7
    Short version: Nice, but nothing(literally nothing) special. Sound fx are hit and miss, at the worst annoying as hell. Some of them forced me to turn off sound. Too much particle effects kill any enjoyment from combat. Graphics go from good characters to bad textures. World is pleasant too look at only from a distance. Did I mention overblown particle effects? The world is big but theShort version: Nice, but nothing(literally nothing) special. Sound fx are hit and miss, at the worst annoying as hell. Some of them forced me to turn off sound. Too much particle effects kill any enjoyment from combat. Graphics go from good characters to bad textures. World is pleasant too look at only from a distance. Did I mention overblown particle effects? The world is big but the size feels like forced. Story can described in one word: filler. It has good parts, mind you. But too far apart to call it good as a whole. Whole dynamic event thing is glorified filler. Only thing that makes this game is combat. It is too "spam the same button" for my taste but still good. In summary: It is worth the box price but doesn't ask for a sub fee because it isn't worth a sub fee. Expand
  50. Sep 17, 2012
    7
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you can't face roll content lower than you) and the dynamic events that alter the world - but what really shines is the PvP, both structured and WvWvW - Especially the WvWvW. I can lose days in that setting.

    The instances are decent and the lack of a trinity is AWESOME. However there are things that drive me nuts:

    - the game gets repetitious and leveling an alt is tedious at best
    - the dynamic events follow about 3 or maybe 4 templates and get old
    - there are some unresolved bugs that seem to continue to evade the devs
    - Its another -ANOTHER - fantasy game
    - Asura are annoyingly cutesy and should be exterminated like the rats that they are
    - The setup for the cash shop makes it seem like ArenaNet constantly has its hand out
    - There are parts of the game that should just be totally reworked (the abysmal writing and voice acting in places - especially the Norn area)

    So its a decent game and for $60, assuming you don't go CE or use the cash shop, is better than most single player games - and it has no sub fee so you can come and go guilt free.

    So its a decent game - but is it revolutionary? Not really. Its a very VERY safe game compared to other recent games and in the end will be a nice diversion from things that are truly revolutionary that I consume like a rabid animal.
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  51. Aug 30, 2012
    5
    There is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fear that is not to be the case. My review is of the game AS IT IS NOW, not of some 'future' GW2 after it has had months and months of refinement. That sort of refinement should have been done before launching. *Player Market is broken. * WvWvW is broken.There is much to like in GW2, and much to dislike as well. I had high hopes for great gameplay and a long lasting home in GW2, but I fear that is not to be the case. My review is of the game AS IT IS NOW, not of some 'future' GW2 after it has had months and months of refinement. That sort of refinement should have been done before launching. *Player Market is broken. * WvWvW is broken. * Cross-Server Guesting is Broken. * Dungeon group management is broken. * Many World Bosses are broken. * Game Stability (crashes & lockups) is broken. * Game Balance scaling is broken (Solo challenges are to hard, and Group challenges are to easy). * Overflow Server mechanics are broken. * Crafting scaling and balance is broken. **** Overall, GW2 needed another 6 months to 12 months 'in the oven', so to speak. I do not know why it was rushed out in this condition, but there were indications of known issues at the Beta Weekend Event 2. At that time, they had 100 servers online. That must have led to empty worlds, as they very quickly cut that down to 15ish for the next beta. That led to a host of stability and overflow issues that persist to this day; not fun. GW2 is worth a look, but one needs to play a character to Lvl 30ish or so to get a real feal as to how the game plays, and what to look forward to. Or not, as the case may be. Expand
  52. Aug 30, 2012
    6
    I did not attend any beta events for Guild Wars 2, but after all the hype surrounding this game I took the chance and purchased it. I was really disappointed I did. The animations are horrible, and the controls/combat feel very clunky. As do quest mechanics, and interface. I am not too keen on the character models either. Performance wise, I have an Intel i5 3570k and nVidia GTX 680 butI did not attend any beta events for Guild Wars 2, but after all the hype surrounding this game I took the chance and purchased it. I was really disappointed I did. The animations are horrible, and the controls/combat feel very clunky. As do quest mechanics, and interface. I am not too keen on the character models either. Performance wise, I have an Intel i5 3570k and nVidia GTX 680 but my FPS still dips to 30 FPS regularly. The environments and ambient music are both nice, but that is about all. I paid 75 Euro for this and I expected much more from ArenaNET. Expand
  53. Aug 28, 2012
    7
    Being a fan of the original Guild Wars I decided to buy the second one. I was very pleased, the gameplay is smooth, has a lot of customization and the story (in my experience) was entertaining. Also the graphical quality is very nice for an MMO. The game was however streamlined to be more like other MMO's which might turn off a few of the original Guild Wars fans. However it is wellBeing a fan of the original Guild Wars I decided to buy the second one. I was very pleased, the gameplay is smooth, has a lot of customization and the story (in my experience) was entertaining. Also the graphical quality is very nice for an MMO. The game was however streamlined to be more like other MMO's which might turn off a few of the original Guild Wars fans. However it is well executed and well done. Expand
  54. Aug 28, 2012
    6
    I'm quite unsure with my feelings on Guildwars 2. First of graphically it's not a terrible game, how ever it feels a bit dated in terms of it. Textures for anything other than armour and weapons is rather "meh" nothing special about them, they all appear somewhat blurry and lacking in detail. Water reflections are beautiful as well as shadows, but the water does lack allot of tessellation.I'm quite unsure with my feelings on Guildwars 2. First of graphically it's not a terrible game, how ever it feels a bit dated in terms of it. Textures for anything other than armour and weapons is rather "meh" nothing special about them, they all appear somewhat blurry and lacking in detail. Water reflections are beautiful as well as shadows, but the water does lack allot of tessellation. Its just seems to be an animated texture. They need more options for those with higher end systems, I understand this is an MMO and they target a broad market of people and systems, but it's quite disappointing to have system that could do so much more.

    In terms of gameplay, it feels lackluster. Yes it's a completely new system to Guildwars 1, but I feel the new improvements have no place. Even though you can roll to try get away from opponents, it does nothing they still with out fail deal damage to you. So the rolling system is just pointless to have. When It comes to questing its all the things we are familiar to. They do throw in a few quests where you get to control a giant cannon etc etc they still feeling kinda boring.

    The way point and point of interests are just repetitive and will drain hours of time trying to reach all of them in areas. You will find the majority of the game is just doing these anyway, they "Help quests" (The gold heart ones) Are pretty much all the same "Clear an area of X monster and fix X or collect X"

    PVP is a large chunk of the game (as was Guildwars 1) But Guildwars 2 pvp is pretty much the same as Guildwars 2 except Guildwars 2 introduces the concept of World vs World. Which is quite addictive, but the large amount of players on causes a fair amount of lag. If you loved PVP in the first you will love it in the second.

    I personally am not attached to the game as I was with the first. The first Guildwars I could play for 6 hours+ straight easily. Everything I did had a charm to it, which made the game more enjoyable. I fail to have this connection with Guildwars 2, It's NOT a bad game by all means. I'm sure there are plenty who will love it. I just believe it lacks something to it, I can't play for more than 2 hours with being bored or over it, everything I do seems all the same and quite bland.

    How ever this is all JUST my opinion. Which I am sharing to you all.
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  55. Aug 28, 2012
    5
    NOTE: Take reviews both bad and good with a pinch of salt for they are only opinions and not gospel. Fanboys and Haters would have scored the game 0 or 10 before it was even released. By all means read, but check out vid's as well and make an informed decision.

    MY OPINION: Another fantasy MMORPG *sighs* , So much hype, so much potential wasted. One thing this game isn't and that is a
    NOTE: Take reviews both bad and good with a pinch of salt for they are only opinions and not gospel. Fanboys and Haters would have scored the game 0 or 10 before it was even released. By all means read, but check out vid's as well and make an informed decision.

    MY OPINION: Another fantasy MMORPG *sighs* , So much hype, so much potential wasted. One thing this game isn't and that is a revolution of the MMO genre. It's more of and evolution making the game more accessible for the casual market. It does nothing new just adds it's only twist to systems seen before and sometimes better in other games. But that evolution comes at a price, the game has a very Xbox feel, offering little challenge. GRAPHICS: Are good, a bit to cartoony for my taste but they do the job but are not groundbreaking in anyway. PVE: GW1 was a mainly PvP game and it shows, GW2's PvE is the standard mix of kill x quests and Dynamic Events set on a repeat cycle , quickly becoming boring and degenerating into a zerg train.
    PVP: So much potential with the WvW but not fully realised yet by Anet, when the player strategies come to the for it wil be much better but at the moment is just another zerg. The long queues are to be expected but adding PvE elements to the maps has only added to the problem. To many slots are filled by those just doing the said PvE and not PvP .
    COMBAT: Is very limited and brings nothing new to the standard key sequence button mash of other games. Hit 1, Hit 1 again, Hit 2 then Hit 1 again . Same old same old system thats seen before. Active dodge and LoS mechanics add a small tactical element but don't save it from being mundane
    GENERAL: Badly voiced and scripted NPC's that drifts from mediorce > to cheesey > to downright bad.
    Certain bugs and Missing features such as the Trading house are to be expected for a new launch and will be addressed in due time and do not effect my score.
    SUMMARY: GW2 is marmite, it will be loved or loathed based on your own personal taste, but any potential buyer should inform themselves fully before a purchase and do not just follow the hype generated by the fans
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  56. Aug 28, 2012
    7
    Without the game's problems, it would be a 10/10. Anyone that has rated this game as a 10 is a **** brand loyal marketing drone who can't see past his own hype and post purchase rationalization that they are unable to think for themselves. Here lies the problem, Guild Wars 2 starts out with a 10/10 but then loses points for various things. The major problem with GW2 is its community. NotWithout the game's problems, it would be a 10/10. Anyone that has rated this game as a 10 is a **** brand loyal marketing drone who can't see past his own hype and post purchase rationalization that they are unable to think for themselves. Here lies the problem, Guild Wars 2 starts out with a 10/10 but then loses points for various things. The major problem with GW2 is its community. Not only is it the worse community online that you will ever find, including Biodrones and Furries and Bronies, but they are unable to actually comprehend any form of criticism against GW2. For example, if you say how there is no such feature in the design of GW2 such as dueling (which lets be honest, people expect in a 2012 AAA MMO), they don't actually read your criticism properly, they skip read it and assume that you're "a troll". Or if you mention how you'd like something to be different you are met with a torrent of filth, logical fallacies and attacks on your character from people that want you to stop "saying bad things" about GW2. As for the actual features that are missing from GW2, they include; dueling, gear inspection, capes (they are too lazy to fix armor clipping), guild halls, skill customization (you are limited to 2 weapon sets and skills that you can't choose simply because they are too lazy to implement class balance or dual professions), interesting achievements and skill hunting like GW1, larger amounts of skills available for support slots, no account tied dye system (it was removed thanks to the Nexon employee removing them and making you more likely to use the Korean F2P cash shop). It also has 8 professions and only 5 character slots. The cash shop is strange, like they didn't think it through properly - i.e. there are craftable boosts that do the same things as the cash shop boosts except cost 10 copper coins where as the cash shop ones cost like $1.50. Why? Oh and there is too much grind required (if I'm not mistaken) for cosmetic sets of dungeon gear, requiring around 60 runs to collect a full set - which is clearly stupid. If these features were patched in, it would be an 9/10 game. It's brought down 1 point so far by the stupidity of its community who would be happy enough to send you death threats for negative reviews of their christ savior MMO. But to end on a happy note, this game is so much better than World of Warcraft or its clones, and is very beautiful to look at. It's just missing some of the things that made GW1 beautiful, which they dumped. Expand
  57. Sep 4, 2012
    6
    This game is by far the one of the most boring MMO's I have ever played. It is a over-hyped game with loads of people riding the bandwagon claiming it is awesome and cool with an ingenious quest system and dynamic off the **** events. Some will even say that the next big MMO's to come out will take pointers from GW2.

    Let me just say I hope not, 'cus I have never been more disappointed
    This game is by far the one of the most boring MMO's I have ever played. It is a over-hyped game with loads of people riding the bandwagon claiming it is awesome and cool with an ingenious quest system and dynamic off the **** events. Some will even say that the next big MMO's to come out will take pointers from GW2.

    Let me just say I hope not, 'cus I have never been more disappointed and bored playing an MMO. I liked SWTOR, TSW, TERA much more than this drivel. The combat is boring and repetitive, you have an extremely limited number of skills that you can have active. It is said that they designed the combat to be more action-oriented and more skill-oriented. Well that is nonsense. There is nothing that is more skill-oriented about gw2's combat and it doesn't really feel action-oriented (I can recommend TERA for action oriented/skill combat tho'). It falls flat along with it's questing which boasts itself on a boring story quest set in an uninteresting world with lore you don't give a halflings hat about, and with a multitude of sidequests (Heart icon-shaped NPCs that will appear on your map) that are triggered by being near the NPC's, then you will have multiple objectives in the area close to the NPC, which are all, "click some stuff on the ground and such" or "kill some mobs". It is not very exciting. Yes you don't have to click the NPC to get the quest, yes you don't have to use your brain to go somewhere and do something for him. No no. You just trigger the quest by being in his general area and then you click things on the ground and kill mobs to complete the quest. Yay.. fun? no. No not really.
    Questing for kids with no attention span sry. Surely a step back in making questing engaging and exciting, instead it is just a nonsense uninteresting grind.

    I have said enough about this game. I bought it thinking it would be good, everyone seems excited about it and praising it. All the articles I read pre release was positive and happy about the game.

    Mega Huge Disappointment. Everyone are mass delusional thinking this is the best thing since sliced bread. *facepalm*
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  58. Aug 29, 2012
    7
    The character model is too 2d sprite-like and does not have a feeling of solidness. The graphic engine of DAOC which released so many years ago feel more right than this game. Otherwise I would give it a higher score.
  59. Aug 29, 2012
    6
    Very unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only theVery unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only the flavor of the month. As soon as people reach max level there isn't much replayability left because dynamic events are boring, easy and too repetitive. Expand
  60. Aug 29, 2012
    7
    Well, the game itself has more hype than I've seen out of any MMORPG, which is saying something, but its a good game. Will I be playing it months from now? probably not. Is it worth the price of admission? yes. A couple issues I have with the game, its pretty simplified, which is a good and bad thing. The login issues are a HUGE problem. I can't verify my email and my home PC can't loginWell, the game itself has more hype than I've seen out of any MMORPG, which is saying something, but its a good game. Will I be playing it months from now? probably not. Is it worth the price of admission? yes. A couple issues I have with the game, its pretty simplified, which is a good and bad thing. The login issues are a HUGE problem. I can't verify my email and my home PC can't login to GW2 at all. These are all initial problems with any MMO, but the login issues can be pretty severe. I figure it might be as late as next week before this gets worked out (Error 42, firewall issue. Even though my PC is a DMZ, UAC off, Run as Admin, with no firewalls.) Funny enough my work pc logins in just fine LOL. Other than the above issues, GW2 seems to have taken the best of all MMOs, and I really like how they have redone the typical quest leveling. No more Quest hubs with ! above peoples heads, its still kinda there, but is dressed up and forces you to engage in the quest story and only do 1 at a time. Don't expect the hype you are seeing from the reviews, but expect a good MMO, with some growing pains. If MMOs aren't your thing, stay away from this game, but if you are a WoW player looking for something different, go buy it NOW! Me, I'm an old school EQ player that will probably play it for a couple months as a casual. Now if your from ArenaNet reading this review, fix your LOGIN Issues! Expand
  61. Aug 30, 2012
    5
    soo, for starters i pre-ordered the game waiting to see something awsome...

    this is not the case on this game, feels kinda like when i bought Diablo 3. It has the nice name GW2 and really nice artwork and music is stunning, even that´s huge part of the game it cant hide the fact that the gameplay is inferior and feels like im playing free and unfinished MMO. control feels sluggish
    soo, for starters i pre-ordered the game waiting to see something awsome...

    this is not the case on this game, feels kinda like when i bought Diablo 3. It has the nice name GW2 and really nice artwork and music is stunning, even that´s huge part of the game it cant hide the fact that the gameplay is inferior and feels like im playing free and unfinished MMO. control feels sluggish and akward. another thing i dont like is that if you aggro more than 2 enemies alone you can only run away or fight and hope you survive. im not lying when i say that i feel like scammed when i payed 60bucks from this

    its really sad that this gem is covered with turd
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  62. Aug 30, 2012
    5
    1..Creating character:
    At start you chose your Home -server.
    There is a decent amount of options for character customization. You can chose from 5 races and 8 professions. That's all nice but you can create only 5 characters in game (not on server, but in whole game). You can unlock more slots buying it for real money. So you can't even try all professions. 2.PvE Personal story- you
    1..Creating character:
    At start you chose your Home -server.
    There is a decent amount of options for character customization. You can chose from 5 races and 8 professions. That's all nice but you can create only 5 characters in game (not on server, but in whole game). You can unlock more slots buying it for real money. So you can't even try all professions. 2.PvE
    Personal story- you have this personal story which are linear story's in instanced part 's of world. Story is in my opinion generic fantasy and not so good and it's badly voice over-ed and narrated. It can+t go even in same sentence with SWOTOR story's and story quests.
    Questing- there is no actual questing but you still go to NPC with black heart mark over head and take quest. Than everybody doing that quest (event) until it's over. There is also those "you entered this area help legion and kill 10 ghosts" quests (but hey game don't have quests!). It's so sad because they said there will never be those "mobs just standing near road and you have to kill 10 or 5 of them" quests but there are. Other event-ing (questing) is basically you have this text what to do and a progress bar. Everybody is killing something or collecting something and when bar is full you get your XP, karma and money based on your contribution. Nice idea. You also have this big event's who are basically escort this guy, than kill those, than fight boss or defend/attack outpost. Problem is when there is not enough players events are smaller, often not doable or even frustrating. The same is for those heart/quests where you see like 50 enemies spawning and just standing or fighting. If you don't engage them you don't care what is happening. They just keep standing still or fighting. If you engage you can change that part of world (for example black polluted lake becomes clean blue). But we saw all that in wow. In Litch King you take quest, game fazes, enemies are rushing on the hill, you kill them all and you get new flight point and new base. So it's all old news but now on every step. And that is the main concerns for PvE . When you clean one area it all starts again in other so it's quickly becomes all seen - all boring but with less seans of progression because there is not that i compleated quests feeling. The second concern is that if you only do hearts and some events you can't level fast enough to follow zone difficulty. You need to explore,do story quest and go in pvp or do vistas to keep your level high enough to continue. The final concern for me is that there is no reason to level to level 80 or even do those few dungeons while questing. You got nothing at that level. There are no raids and all equipment have the same stats but just looks different.

    3.Combat
    What weapon you equip that 5 skills you get. Why is only one unlocked at start and 4 you need to unlock i don't know when unlocking those is 5 minute job. Combat is mouse clicking like in wow but here you can move all the time and you can manually dodge. Rest 5 skills are basically your class buffs, heals, and one epic ability. That and traits are only things you unlock. So sad for RPG.

    4. PvP
    You have WvWvW which is nice in idea but it's almost unplayable and not so fun, at least for me. You have this ever ongoing 3 server battles on special map(4 big maps). Playing is now really lagy, unplayable when there is like 30 players on same place and half a day i spent destroying doors spamming my ability's. And you have classic PvP in which you can enter from start and play like a level 80 character. That's why i say there is no sens to do PvE leveling because it quickly get boring and it don't have any sense or reward. So this is basically a game for PvP-ers which will enjoy WvWvW and same gear pvp maps all over again... 5. Graphics:
    Graphic is a little out of my taste but very pretty on max settings. Problem is that on average PC you will look at very ugly textures and you will have a real hassle with a FPS which gave me a headache. 6. Social
    Current problems are -you can't play with your friends. Finding in world your 4 friends in 5 man group is a 30 minute job. You are on same server in same area but who knows in what instance. Constant overflowing and phasing get you lost. Guild's are very buggy and often GM can't see any players. Auction house is down. Adding friends had some issues but now is ok. 7. Conclusion
    A nice game especially for PvP players. It's trying to be different and in some way it succeeds. It don't have subscription because it couldn't sustain it, it miss so much (raids, PvE daily's, heroics, mounts, flying...) and imo it don't have really long - life time. It put some nice things from other MMO's and try to sell it for revolutionary. It's not but it's nice done. It's ok game but missing so much to compete with other AAA MMO's and lacks optimization
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  63. Aug 31, 2012
    6
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it should. And all you hear is "We are working on it".
    Dynamic events aren't as dynamic, as they seem to be. They are more like static-events-that-appear-at-random-times.
    XP balancing is not working right now.
    All the lore, that can be found in the wiki and the books is not really in the game. Even TOR had better a story. They could have put lore in the vistas, some text with information about the place. Something. But no, there's nothing.
    Over all, the game is nice. I play it, I will go on playing, but only because it is F2P. Otherwise, I wouldn't.
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  64. Aug 31, 2012
    6
    why some many 10 ?i got screwed buying that game for the wrong review.....i stoped playing wow 2 years ago and wow is still way better than gw2......the pve questing is soo boring ,i tried wvw my server is dominating like 80%.... the only thing i did in wvw is exploring ,isn't supose to be pvp ?
  65. Oct 9, 2013
    6
    A year ago i rated it 9.
    It was willing to bring some fresh air in the mmorpg panorama, no trinity, no gear grind, do whatever you like and obtain whatever you want.
    Well now this is only a fable that someone used to tell. They took their own manifesto and how-different-is-our-mmorpg-from-the-others and flush it into the wc. The ascended tier and living story brought more and more farm
    A year ago i rated it 9.
    It was willing to bring some fresh air in the mmorpg panorama, no trinity, no gear grind, do whatever you like and obtain whatever you want.
    Well now this is only a fable that someone used to tell. They took their own manifesto and how-different-is-our-mmorpg-from-the-others and flush it into the wc.
    The ascended tier and living story brought more and more farm and grind every 2 weeks. This is not the game it was supposed to be.
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  66. Oct 29, 2012
    6
    I reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I referI reviewed this game previously a 10 after playing since headstart. After this time I am rereviewing and have come to the conclusion this prince of a game has more warts than a frog in a swamp. The main game is fine except for 2 core mechanics that have been exploited. Instanced nodes and a game wide Trading Post. Goldsellers have hacked into the game and botted in the form of what I refer to as the Naked Ranger Conga Line. All nodes can be harvested by each player or bot with impunity. A line of 5 ormore bots hits all the best areas before legit players can have a shot. They tag mobs and take drops and then all these basic mats glut the Trading Post. You would think this would bottom the price to nothing, but the forums cried for and got a barrier keeping the price from dropping below a sell price to an NPC vendor. They said that would keep new players from getting cheated on the Post. Instead it allows a set ROI for all the goldsellers and the armchair Economy experts in the forums never noticed. They are more bent on calling anyone expressing the desire for a free market chance a power mad moneygrubber. So this version of Trading post keeps the goldsellers in business while choking the playablity out of the TP. After spending time trying to handle this within the forums and being accused of
    trying to gain an unfair advantage by players and having mods and John Smith "you guys got this thread handled" of ANET shout me down as trying to make a ton of money i give up handling this on the inside. The top tier items cost 400g .... who is trying to make a ton of money? almost RMAH-like. The goldsellers illegal influx of money generated from a stable ROI on basic mats has sent gems values up and gold from gems down. Example - I bought one character slot with in-game gold for under 3g shortly after the game got the TP up. Fair and nice...... that same slot would take over 8g now. Crafting is worhtless and a money sink ... like its needed.. with only xp having any value. I can farm mats and gain equal exp and more money. anyone who is looking for an enjoyable market experience with free enterprise and the ability to succeed or fail on your own... run fast and far the other direction. This is not your game. The game environment is good. The dyanmic events, POI, heart quests etc ... are wonderful. thats the 6 ... the rest is a zero. sorry to say any who thought GUILD WARS 2 was the no sub solution and successorto WoW will be disappointed. It's only slightly better in the quest and loses by a landslide in the rest... damn shame too. I had high hopes.
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  67. Sep 1, 2012
    6
    Game feels fairly uninspired. Not the revaluation in gameplay I was lead to believe from vocal fans and game promotions. Controls feel sluggish and you're still pressing your number keys on cool down. Just like World of Warcraft and Everquest did before it. Astheticly pleasing, but dialogue feels clunky and the voice acting can be cringe inducing. Lastly, lots of trouble even logging inGame feels fairly uninspired. Not the revaluation in gameplay I was lead to believe from vocal fans and game promotions. Controls feel sluggish and you're still pressing your number keys on cool down. Just like World of Warcraft and Everquest did before it. Astheticly pleasing, but dialogue feels clunky and the voice acting can be cringe inducing. Lastly, lots of trouble even logging in also. 4 days out from release as well. That's something that I think even the maligned Diablo 3 launch fixed fairly quickly by comparison. Expand
  68. Apr 5, 2014
    6
    When I initially played Guild Wars 2 I enjoyed the graphics and game play because it was something new. Sadly though I quickly got bored and stopped playing when I hit level 50. The world itself is massive and there are many quests, but it gets repetitive after a while and kind of stale in general. I know though that opinions on MMO's don't mean much because some people like them and someWhen I initially played Guild Wars 2 I enjoyed the graphics and game play because it was something new. Sadly though I quickly got bored and stopped playing when I hit level 50. The world itself is massive and there are many quests, but it gets repetitive after a while and kind of stale in general. I know though that opinions on MMO's don't mean much because some people like them and some people don't. I am starting to get the feeling that MMO's aren't for me, or maybe they need to release something innovative instead of the same thing over and over. Expand
  69. Sep 2, 2012
    6
    Dynamic events
    Dynamic events are an in game realization of In Media Res (see Wikipedia). They are events (tied to a local) whose initiation and progression triggers automatically. The player can shape the outcome, but the event will progress whether players participate or not. This helps establishes the context of what you are doing through action rather than cut scenes or quest text.
    Dynamic events
    Dynamic events are an in game realization of In Media Res (see Wikipedia). They are events (tied to a local) whose initiation and progression triggers automatically. The player can shape the outcome, but the event will progress whether players participate or not. This helps establishes the context of what you are doing through action rather than cut scenes or quest text. I say helps because you still get quest text telling you what the objectives are and there is still a progress bar that advances as you complete quest objectives.
    This has some plusses and minuses. On the plus side the world feels more alive and active, there are several possible outcomes for each stage of an event, and at least until the event recycles (anywhere from 10 min to perhaps a couple of weeks for rare triggers), it gives a sense of having impacted the world (although this feeling is pretty dang ephemeral for the events with short re-trigger timers (which understandably is most of them). On the negative, until you acclimate to the system, players used to quest hub mechanics are going to feel a bit lost. You also lose a sense of connection to the characters in the world. Yes they send you a happy e-mail and you can buy karma gear from them, but the mechanic honestly doesn
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  70. Sep 4, 2012
    5
    The low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost ofThe low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost of about 30-50 silver makes them not worth your time at the moment. And not fun at all! For 5 tokens a boss towards gear that is under level. Arenanet what are you thinking here? I realize there are pressing issues Ie. trading post and hacking. You better rethink balance in this game fairly soon. Especially for those of us that want to pve as well as wvw. Overall the potential for a fantastic game remains high. I am skeptical that it will be addressed in a timely manner though. Apparently Arenanet does not want much feedback either. No forums. Posting daily updates to the wiki.? No in game option for feedback.
    Now crafting: What a joke! (not a funny joke) This is one of the worst crafting systems I have seen in an mmo. It's so convoluted. I typically enjoy crafting too. So between the lack of balance for pve a poor crafting system and Arenanets total lack of Input/feedback the best I can do is a 5, and I think thats optimistic at the moment. I'm also tired of seeing you fanboys fawning over clearly broken un-balanced systems. Have you kids made it out of the starter zones yet?
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  71. Sep 5, 2012
    6
    Hi all. I'm writing this review because i feel like there are too many "personal" reviews (you know, the 10 or 0 score ones...) and i'd like to write the most objectively i can. I also know that one should play for some months before talking about a game, but i feel like this review can help those wondering whether to buy the game or not. There have been a lot of hype (not from me) aroundHi all. I'm writing this review because i feel like there are too many "personal" reviews (you know, the 10 or 0 score ones...) and i'd like to write the most objectively i can. I also know that one should play for some months before talking about a game, but i feel like this review can help those wondering whether to buy the game or not. There have been a lot of hype (not from me) around this game, mainly because of its "revolutionary" features. I honestly admit that there are some innovations, but the question is: are those innovations good? Let's talk about the combat system. You have 5 attack skills based on your equipped weapon/s, 1 healing skill chosen from a pool of 3, 3 so called "utility" skills and an elite one. You just can't customize your weapon skills: this means that every ranger wielding a greatsword will have the same 5 skills. Quite a constrain, in my opinion. The fact that almost no skill uses a resource (i.e. mana) makes the fights usually boring, since you will spam your skills when off from cooldown. The roll lets you evade an attack, but it is rare that a couple of rolls actually make the difference between a won and a lost fight; moreover, rolling is pretty much useless against both weaker enemies (you can take all of their hits) and champion-like foes (evade a couple of attacks, but when out endurance bar you're doomed). The "dynamic events" are just server-open quests, spawning every now and then and always requesting you to collect stuff - kill things. When a lot of fighting is involved it is common to have swarms of players overwhelming enemies just by numbers, not by skill. Even boss fights may become pretty boring, and you may feel useless since your efforts can be like a drop of water in an ocean. It should be mentioned that you will likely be unable to challenge yourself by trying and completing an event with only your 4 or 5 friends because everyone in the area will come and fight. Environments are well made and fascinating, with highly different locations and architectures. The graphics are acceptable although character customization is not so high (i.e. male human faces look pretty much the same). I was expecting a highly addictive and well made pve, but i'm sorry to say that my expectations were a little too high. If you don't play your personal story, the pve gets boring really fast. I'm sure that the devs expected this to happen, in fact they have added the gathering system, the point of interest / vistas "completion run", the daily / monthly achievements, etc. to break from the fight-move on-fight-move on-event-move on scheme. I'm not talking about pvp since i think it is too early on and still there are people not actually knowing what to do to play at a good level. All in all, pve wise (and please note that this is not like gw1, where pvp was predominant), Guild Wars 2 should be given a 7 or 7.5 but i'm lowering my score to 6 - 6.5 because i feel that all the innovations we should have seen in the game were either fake or simply unnecessary. Too much hype for a game that is actually good, but absolutely not a revolutionary one nor a mmorpg champion like WoW is. Expand
  72. Sep 7, 2012
    7
    I like this game. Is it perfect? No. But I dare you to name a perfect game. Sure, the dynamic events was done in Rift, and sure the combat system is similar to Tera, and the quest system is similar to Warhammer, but who really cares? IMO they were done better in GW2 and that's more important. I find the graphics to be good, not the best ever, but then again, I'm not a graphics fanaticI like this game. Is it perfect? No. But I dare you to name a perfect game. Sure, the dynamic events was done in Rift, and sure the combat system is similar to Tera, and the quest system is similar to Warhammer, but who really cares? IMO they were done better in GW2 and that's more important. I find the graphics to be good, not the best ever, but then again, I'm not a graphics fanatic and I certainly can't believe anyone finds them to be "bad." I haven't experienced any of this "floaty" or "disconnected" game play/controls, I honestly don't get it, I find the controls and the combat to be fun. And personally, I find the smaller amount of available skills to be fun, the one thing that I came to dislike about WoW (and saw that SWTOR has done) is the insane amount of skills on action bars you would have on your interface, which just caused annoying clutter to me, almost half of your screen is buttons and menus. To me that seems less like I'm playing a game, and more like I'm monitoring equipment of some kind, almost like working. One complaint that I do have is the lame selection of Elite skills, at least on my Norn. 3 of the first available 5 are shape shifting, and 1 of the 2nd tier is shape shifting, they might be fun, but that's not really my style. And whilst perusing through the numerous negatives, I see a lot of comparison to SWTOR, and that just irritates me to no end. Quit comparing games to other games. There's a reason this game is called "Guild Wars 2" and not "Star Wars: The Old Republic," they're different games made by different people with different features, the only similarity is that they're MMOs. Expand
  73. Dec 2, 2013
    5
    I really don't know about this game. It is not bad MMO, but it have some really weird parts like: skill system classes could be more interesting (esp. necromancer) underwater combat is total trash, when you wonder in world you complete events you don't even participate and so on.
  74. Sep 9, 2012
    6
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring since there wasn't any artificial intelligence with the bosses. But hey, that game was all about Pvp and yes Pvp was awsome , there were keep raids , siege situations and much more. In certain ways that game felt epic. Then wow came around and Wow was a hell of a game. Coming from a game where questing was non existant and you had to grind all your way to the max lvl and going to a game where you had a tons of quests to lvl up was a big step ahead. Yes Wow's Pvp sucked hard, Wow never delivered hero classes, siege weapons, raid honor from Thrall or other Town bosses. But it had the best Pve experience one could ever hard. Vanilla wow was an epic game and encounters like Onyxia or Ragnaros can confirm that.

    Why am i speaking of past games? Because those games were REVOLUTIONARY. One for it's pvp , the other for it's pve. Obviously both of the games after a couple of years became boring and repetitive but when they were launched they were AWESOME.

    I reached Naxxramas with my own guild on Wow and on Daoc i reached rank 6.

    Afterwards i played many mediocre games like Aion and Rift. Tbh i stopped playing Aion around 25 lvl since the game didn't have enough quests and it was all about grinding something that i actually hate nowadays. I managed to get much higher on Rift but Rift was like Wow with portals spawning everywhere, something that was also boring after a while.

    Then i tried Diablo 3 , which is not an mmorpg , but it's something time consuming much like an mmo. Diablo 3 is probably the biggest letdown in gaming history and so i was looking for something to move forward.(yes i ve played also Diablo 2 ) And then i started reading about Guild Wars 2 and how the game was unconventional and how questing was not boring and how Pvp was awsome and bla bla bla. Yes i don't expect that the producers tell me that the game sucks or that they didn't actually add anything but hey the game seemed to be something totally new and fresh. I tried to like the game but it was all in vain. Game doesn't offer anything new, graphics aren't great tbh, might be if you compare them with Wow but it's 4 years i don't play that game, Pvp seems Daoc WvW only that you have to button mash all the time useless skills that actually don't make the difference. And yes lvling up is still boring. There were a couple of quests that were kinda cool, one with the ogre transactions but the rest was always the same thing. Crafting was copy paste from all the other mmos, gathering resources same thing and the whole thing was not rewarding. The combat system is boring , it's boring since lvl 5, pressing 5 buttons without consequences is boring. Don't get me wrong running around , evading attacks is awesome but this combat system is extremely flawed. My personal opinion is that either there is a combat system like Demons/Dark Souls either the combat system has to be more elaborated. You can't have something in the middle. Either something very simple but yet difficult to master , either something very complex that needs to be executed perfectly.

    How about the world? Well since i ve not been stuck in wow for the last 4 years and since i ve tried Age of Conan, Aion and Rift i have to say that the world isn't anything fresh. It's the usual mmo world , exploring and puzzles were on Rift also but i found out that jumping games were a good idea, poorly implemented. I think that the next serious MMO in the industry will be a game which will actually allow you to move and jump in the same ways as Mario does. Otherwise it becomes boring after a while since there isn't any REAL difficult in the jumping process but the obstacles are crows or ravens or stuff like that.

    WvW pvp is bad , Zerging has ALWAYS BEEN BAD since 2003 ! And it is still bad in 2012, there is no skill in zerging and with 5 buttons and no group play Pvp is bad. Also slow movement in the pvp map is one of the worst things ever seen. 9 years ago you had Minstrels with movement buffs ...

    The worst part of the game is that thanks to their dynamic events there is no reason to socialize and meet new people through the game in order to party up and get things done. You just attack a mob with other 20 people and that's it. For all i care they can all die i ll just keep hitting.

    My conclusion is that the game is super Hyped, many people got the usual 5$ for each post and the game in a couple of months is gonna be kinda dead, not from the lack of pve but because Pvp is bad and doesn't reward players.
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  75. Sep 10, 2012
    5
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere.
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere. All that adds to the feeling that you can just go into the world and explore while your character progresses automatically.

    -Removal of alot of timesinks. Instant travel to specific points spread out around maps is a great time saver unless you actually did enjoy 15 minut flights to your destination. Also little things that really help saving time. Like "sell junk" option at vendors or automaticly sending gathered materials to bank which btw. also has special slots ther for such items. I believe they now even alowed crafting without need to manualy go to bank. All of that saves you alot of headaches.

    The bad:

    -Controls lag, delay or unresponsiveness. Whatever you want to call it. You tap a key, and there seems to be 200ms delay before your character starts moving. Either there is some crappy animation acceleration system or your character literally waits for server response when moving. Either way in 2012 something like that is absolutely ridiculous and that alone kills gameplay in this game for me.
    Sometimes stuff does not work. I press button, there are no cooldowns, yet it does not register. So you naturally end up spamming keys like crazy in order for attacks to actually work.
    Additionally tons of melee skills are really castable with short half second casts or so. Now I understand that most likely why this got implemented is so you can dodge hits. But end effect of controls lantency + randomly not working key press + castable skills that should be instant + some skills that make you stand in place before you finish animation + weapon switches = most unresponsive, laggy and frustrating control scheme I have seen in the last decade.

    -I hope you like to use 3 attacks over and over. Combat is nothing more than regular action bar skills based one + manual dodge even though screaming fanboys try to tell you otherwise. Nothing wrong with such system in itself if you get proper ammount of varried skills. Well I got bad news.
    For most classes you get 2 weapon sets. That is 2x5 buttons for weapons, 5 buttons for utility skills and 4 for class skills. First slot in weapons is autoatack (yes I am not kidding) so that leaves you at best with 17 buttons out of which you will have access only to 13 at one time without weapon switching. Utility and profession (class) skills are often on long cooldowns (30-90 seconds), some are buffs,heals or passive.No big deal right, afterall you can switch to second set of weapons anytime right? Joke, 10 second cooldown on weapon switch, have fun.
    End effect of it is that you end up spamming 3 attacks and presing few other buttons once a minute because not only second set of weapon has CD but depending on class actually might suck and not be worth using. Talk about boring. There are rare classes where you do get to use a bit more buttons but that brings into the question balance of difficulty of playing a proffesion (class) and in the end, still is not enough. Fun factor of combat varries from "id rather watch paint dry" to "meh, whats for dinner".

    Additionally because there is such small ammount of buttons available you end up with laughable buff/debuff system. You don't get skills that counter specific type of debuff out of lets say 10 types. No, instead you get skills like "remove random debuff","apply random debuff","convert random debuff into random buff". You even have passive skills removing debuffs.
    On a possitive side there is combo system where passing or shooting through various aoe speels you can get some effects, which nicely add another layer to combat. Still doesn't counter the feeling of boredom though.

    -Dungeons are just abomination. You would think that in game that has no problems dealing with dynamic event where you have 30 players vs 50 mobs, dungeons should be epic with 20 weaker mobs + several stronger at once in awesomelly design halls. Well here is epic for you. You get tiny claustrophobic corridors where camera gets constantly stucked, usually 2-4 trash mobs with obscene ammount of health and you stand there hitting them forever and ever and... I fell asleep. Then you get to boss who like to spam ability or two over and over which you have to dodge.

    -Lack of trade button. Awful auction house interface. The meh:
    Music, voice acting, goofy animations depending on race, poor choice if you like "ugly" races. Cliched story and dialog. Spell sounds are meh, I don't like casters in this game at all. I don't feel the destrucrive power behind them. Dynamic events are faceroll zerg, PvP is lame.
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  76. Sep 10, 2012
    7
    PROS: $60 flat, WvW, sPvP 5v5 Tournaments, Latter parts of PvE without Heart-Quests, Dungeons, Puzzles, Top Tier Boss fights in both instanced and open world situations, Non-invasive money shop. CONS: Weak Personal Storyline during early-mid game, Early Heart-Quests, Random 16 player sPvP, Lack of more game-modes in sPvP, OVERALL: Top quality content at $60, no monthly fee. Better thanPROS: $60 flat, WvW, sPvP 5v5 Tournaments, Latter parts of PvE without Heart-Quests, Dungeons, Puzzles, Top Tier Boss fights in both instanced and open world situations, Non-invasive money shop. CONS: Weak Personal Storyline during early-mid game, Early Heart-Quests, Random 16 player sPvP, Lack of more game-modes in sPvP, OVERALL: Top quality content at $60, no monthly fee. Better than anything else on the market at the moment. Expand
  77. Sep 10, 2012
    5
    The game has very little variety. There's nothing about the PvE system that is different than any other MMO, except maybe GW2's system is rather bland. I have yet to try PvP, but from what I am hearing from others who have, it's just as boring as PvE. Anyone who gives this game a 10 or even a 9 hasn't played the game enough to discover the monotony in store for them.
  78. Sep 10, 2012
    5
    I have to say when i first downloaded this game i had such high hopes because i was a big fan of guild wars 1 but after a week of playing its let me down bad .. first i have to say i dislike the weapon skill bar it gets soooo boring fast and i feel like rerolling another class just to change the skills, you can change weapons around for different skills but god 80 levels of the same fewI have to say when i first downloaded this game i had such high hopes because i was a big fan of guild wars 1 but after a week of playing its let me down bad .. first i have to say i dislike the weapon skill bar it gets soooo boring fast and i feel like rerolling another class just to change the skills, you can change weapons around for different skills but god 80 levels of the same few weapons is just not fun.
    The pve is fun at the start but is more or less the same till end game gets a little harder but you can go from level 1 - 80 without talking to another person...
    The lac of skills is just silly you find yourself running around waiting for cd's on 5 skills while spamming the same 5 weapon skills. sorry but give me 30 keybinds any day.
    Pvp is fun and i do like the battle ground system as you can just jump on in at any level ,also the WvWvW is fun but needs work all in all pvp is whats best about GW2.
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  79. Sep 10, 2012
    7
    There are too many characters in my review to post it here, so please check out my review at CURSE forums. http://www.guildwars2guru.com/topic/63286-guild-wars-1-vs-guild-wars-2/

    Thank you!
  80. Sep 10, 2012
    6
    I have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamentalI have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamental game play.

    It was a novel idea to get rid of defined roles like tanks and healers, but ultimately, I feel it was a poor decision. The professions play far too similarly to one another. The destruction of "roles" means that everyone has a heal, everyone does some damage, everyone has some debuffs. And even ignoring the similarities between professions, the skill choices WITHIN a profession are lackluster with the weapons you pick defining over half of your skills that DO NOT CHANGE THE WHOLE GAME! So most of the skills you enjoy at level 1 or 2 are probably the same 5 you'll be using up until level 80. At least in games like WoW you can look forward to gaining new cool skills all the way as you level up. Because your skills are the same, combat becomes quite repetitive VERY quickly. The talent tree is a nice addition, but it simply isn't very deep. Just very small benefits, nothing substantial that you really can't wait for.

    Also the loot drops are not as quite as enjoyable or rewarding as they are in WoW. There ARE more useable types of loot and more magic item drops; HOWEVER, they are all very, very generic. There is a Greatsword of Precision, a Greatsword of Might, a Greatsword of "such-and-such-a-stat". There are very few weapon and armor models, the weapons/armor are all generically named, and the only difference are a few points in what attribute is affected. There need to be more "boss-type" special loots. Not like dungeons, but just elite type named mobs that drop some nice named, custom, non-generic weapons and armor. These are very very few and far between in this game. Therefore getting loot is just not exciting or pleasurable.

    I have played this game quite a bit. I've really really TRIED to like it, because, after all, I spent $60 on it. But each time I play, I find myself getting bored and forcing myself to keep playing just because I don't want to feel like I wasted my money. But I can honestly say that I wish I would have had my $60 right now, and wouldn't really the miss the game.
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  81. Sep 11, 2012
    5
    Guild Wars 2 was hyped as a revolutionary breath of fresh air in the MMO genre, so what did we get? Let's take a look.

    Gameplay mechanics: combat was a big disappointment, with fixed weapon skills creating some of the most shallow combat mechanics I've ever seen. My Guardian deals with every enemy in the game in the same way: 4, 2, 3, 1-1-1. It gets dull after 3,000th enemy. Events and
    Guild Wars 2 was hyped as a revolutionary breath of fresh air in the MMO genre, so what did we get? Let's take a look.

    Gameplay mechanics: combat was a big disappointment, with fixed weapon skills creating some of the most shallow combat mechanics I've ever seen. My Guardian deals with every enemy in the game in the same way: 4, 2, 3, 1-1-1. It gets dull after 3,000th enemy. Events and champion fights turn into a huge zergfest where the much-vaunted inter-player combo system gets lost amidst a hail of skill FX and isn't required anyway. +Power/+Precision/+Critical Damage (PPCD) items are the only thing of any importance, since you take so much damage from enemies (sometimes up to 75% of your max HP in a single hit from some standard enemies) that any pretense of boosting your defence is a joke. As a result, PPCD equipment costs 10x as much as other equipment on the trading system (which is thankfully now up). However, balance issues are to be expected on a new MMO release and so I'll give ArenaNet some leeway on this.

    Crafting is done better than in most MMOs, with little things like speeding up crafting of large numbers of items and the deposit all collectibles being welcome additions to a feature that can be a painful experience in other MMOs. The amount of EXP that can be gleaned from crafting, however, is in my opinion far too high and I reckon I got at least 1/3 of my levels from crafting (Lv.80 max, so 25-ish levels).

    Story: since this game is a true persistent-world MMO, the story takes a back seat, unlike the original Guild Wars where instancing (whatever you thought about it) did allow for an unusually good story-driven experience in PvE. Guild Wars 2 lacks the suspense and intrigue of the original story, since you know who the big bad is right from the start, and plays out largely forgettably and predictably. Discussion and cutscenes have been relegated to little conversations on a background, which is disappointing, lacking the cinematic story-driven experience of Guild Wars. My advice: do not play GW2 for the story.

    World PvE: The Renown Heart system and Dynamic Events were pedalled as the best thing since sliced bread by both ArenaNet's marketing division and various professional reviewers. Obviously these people had not done their research, as Warhammer Online had done this sort of public quest system back in 2008, to quite considerable success. GW2 lifted it, divided it, and gave us Renown Hearts, which are fetch/kill quests under any other name, but they work okay; and dynamic events, which can be fun but often suffer through having either too many players (zerg) or too few (impossible to complete). The Vistas and Skill Point Challenges are a nice touch, but the whole game feels very meta as a result and it ruins immersion somewhat.

    PvP: I have personally found PvP to be a mixed bag in this game. sPvP with teams of randomly assigned players going up against each other is quite fun and requires some degree of tactical skill. Lobbing trebuchets at your guildmates (who happened to be assigned to other team) is great fun. The WvW unfortunately is not so good at the moment as, like the major PvE events, it degenerates into a monstrous zergfest where the server with the most players (usually the French in my case) online always controls everything and everyone else gets diddly-squat. ANet needs to balance this, perhaps by limiting the number of players on each battlefield to an amount equal to that of the smallest actively represented server, but we shall see.

    Graphics: this game is beautiful, boasting the highest graphical fidelity I have ever seen in an MMO, and it is impressive. On the other hand, the game's engine optimisation and netcode are poor at the moment to say the least, but hopefully there will be some patches that address my 3 frames per second in a zerg against a champion boss. With regards to the art style, some people will like the new, more vibrant art style, while others (especially some fans of the original Guild Wars) will lament the move to a world that is more like WoW in both colour and feel, including the cheesiness of the NPCs.

    Music/SFX: The music is almost entirely ripped from the first Guild Wars, so it's a bit of a cop-out frankly. Otherwise sound effects are solid, but unspectacular. There really is not much more to say about it.

    Verdict: ArenaNet took everything that was great about Guild Wars...and threw it into a fire. Instead, they made a WoW clone and stole WAR's public quest/event system as its driver. In fairness, the aspects that have been borrowed are well implemented. But there is nothing innovative about Guild Wars 2. Shallow combat and lack of high-end content mean you will probably drop this game after a couple of months. If ANet can get balance updates and new content in my opinion may improve, but right now this game is a rough diamond at best.
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  82. Sep 12, 2012
    5
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills? Was disappointed in that.
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills?

    Was disappointed in that. Otherwise its good solid game, Just skills on engineer sucks, thats why im not playing it.
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  83. Sep 14, 2012
    7
    This game is better than the other moderately entertaining games out there, such as TERA and some of the other F2P games out there, but while the graphics are stunning and the story play is stellar, there are some flaws that this game acquired. I am not at all saying that this game is bad, but has a lot of potential, and has a long way to go to fix itself up to from that cracked crystalThis game is better than the other moderately entertaining games out there, such as TERA and some of the other F2P games out there, but while the graphics are stunning and the story play is stellar, there are some flaws that this game acquired. I am not at all saying that this game is bad, but has a lot of potential, and has a long way to go to fix itself up to from that cracked crystal gem to a flawless diamond gem.

    Pros: Great Graphics - It is rare to find awesome, cutting edge graphics in any other game. This one in particular, takes the cake in being unique and note-worthy.

    Excellent Story - The fact you can pick your own background and progress through the story on a global scale, yet blend together with other players in the world around you, is a very rare thing to find in an MMORPG. This is what makes the game in itself unique and fun to play.

    Cons: Buggy and Unfulfilling Events - The events themselves are quite buggy and they leave a feeling of unfulfillment. You could litrally kill 3 things, and go take a dump while they event wears out, and you will get a gold medal and max rewards. This is something in my opinion should get fixed right away.

    Unbalanced Classes - Some of the classes are boring and unpolished, and as NCsoft stated 'unfinished', except for warrior of course. Some of the classes are useless in PvP and in some cases, nearly useless when soloing.. or at least makes it extremely difficult.

    Summary - In general, this game is not too bad at all.. in fact, it is great and holds a lot of potential, but it needs some sprucing up and fixes here and there, and a bit of changes before it can really be worth its money. I'd honestly say let the game mature a bit, then maybe NCsoft can clean it up.
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  84. Jun 3, 2013
    6
    Played the game for about 2 months. The graphics are good but cared little for the gameplay. Did not like any of the races and the lore was meh. The one time purchase fee is a plus. Not much PvE and I am not a pvp oriented person.
  85. Sep 21, 2012
    6
    Guild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are noGuild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are no interactions between players, the event starts, they come, the event ends, they disappear, there is no talking, no grouping, you really think that you're just playing a single player RPG with a ridiculous story line and a bunch of NPCs.

    The SPvP is good, thanks to the simplified gameplay, the problem is the lack of many support systems like "Look for group", more statistics and a better glory distribution, today playing on pubs is really annoying because most players just want to duel and farm glory, playing on tournaments solve this problem but is too hard to find a group.

    So i do not recommend this game, the PVE is not a MMO and paying 60 dollars for a PVP is not worth, there are better options.
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  86. Sep 25, 2012
    7
    Overall not too bad of a game. The best thing about this game is still the PvP. The pvp became better with the WvWvW system implanted that could affect your PvE. Many times people resort to just clicking everything they can when it is off cd. Not a particular effective way of going about PvP. Theres a certain element of anticipation and knowing your enemy before engaging recklessly.Overall not too bad of a game. The best thing about this game is still the PvP. The pvp became better with the WvWvW system implanted that could affect your PvE. Many times people resort to just clicking everything they can when it is off cd. Not a particular effective way of going about PvP. Theres a certain element of anticipation and knowing your enemy before engaging recklessly. Everyone will start off reckless, myself included, but as you play your character class more, you realize theres more than just spam can save your tail. Perhaps waiting for them to start channeling then stun them would be wiser than just stunning them upon seeing them. dodge roll back as you see them charging toward you. Stealth the moment you enter a fray (people don't even know you are there) and start reviving downed allies. Many more possibilities can be explored. Unfortunately PvE of this game is kind of lack luster. Daily achievements helps you level up your character, but always the smae thing. Dynamics events attracts your attention for the early game, then after a while it all became the same. Defend spot/character/building for x waves of enemies, kill the leader of y group to disband, collect z items and deliver. However theres a few very interesting dynamic events. Early dynamic events has almost no consequence for failing. However some would actually have a town wiped out and events will follow to try and restore the town back to normal. Other really interesting events includes bosses that rarely spawns, like a dragon that will be almost 100x bigger than you. These although fun to try and kill, there will be too many people around, it lags the crap out of you. Story for the characters seems rather generic. Each choices in the character creation affects your story line for like the first 30 levels. After that all the stories are just the same. There are some choices in paths of the story like using brute force, sneak and assassinate, or like gather info. Ultimately it just makes you fight in a different setting and still merge back to main story afterwards. Fighting in PvE is purely spamming. auto set your first skill to auto cast. This just means that is your normal attack. everything else have a cool down you will probably use the moment it is off cd. PvE has auto adjust to level of surrounding if surrounding is weaker than your total level. This way you will still feel like doing something in the beginning areas (esp areas of other races) don't feel like you were simply overpowered. There are some rather intricate mazes/jump quests layed out in just about every map. Can try to find the secluded entrence by your self and everything afterwards is pretty straight forward with the jump quest. Each level up is not too difficult. It feels nearly the same as going from lvl 8 to 9 as lvl 79 to 80, there really isn't your typical grind fest of like 10 days to get 1 level. Aside from the few set backs, I think this is a game that deserves and good look at Expand
  87. Sep 24, 2012
    5
    i bought this game because of the great review it had gotten, but i found the gameplay to be so slow and sluggish. I didn't feel compelled at all to play it, so now it is just collecting dust on my harddrive (so to speak). I regret buying it, since i feel Star Wars TOR is a better overall experience.
  88. Oct 28, 2012
    5
    The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!

    Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works
    The lack of clear character roles such as a clear tank, healer, damagers, crowd controllers and so on unfortunately reduces the teamwork in the game to beating up monsters and dodging their attacks... in group! As opposed to beating up monsters and dodging their attack alone!

    Unfortunately everyone basically just runs their own race, and aside of "combo fields" it typically works better that way. Working together alongside strangers is obviously even more devoid of sophisticated teamwork.

    Next problem is the attack numbers, and this is something almost every bad review mentions. There are only 5 attacks per weapon and a few support abilities used more rarely. This in turn means that you'll be using the same tricks again and again and again until you start getting bored.

    The World versus World is very well done though, and some features such as jumping puzzles can be a fun diversion.

    Overall this is not a bad game, but the non-dedicated character classes don't quite work out, and it drags down the entire game.
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  89. Dec 25, 2012
    6
    This game may have a lot of positive things, but for people adicted to MMORPG. My experience from this game it´s just fight the same enemys in the same place, in the same way, over and over again until I level up to go to a new place and repeat it all.
    Think before buy this game, it´s not for everyone.
  90. Jan 31, 2014
    5
    Don't get me wrong, the game is good, but the way people were speaking and writing about it you would expect it to be the next huge evolution in the MMORPG genre. It is not.
    There are a few great improvements, such as "dynamic events" which let you join in on any world event regardless of your level (won't scale you up though). But if I am being honest this is more of a convenience than
    Don't get me wrong, the game is good, but the way people were speaking and writing about it you would expect it to be the next huge evolution in the MMORPG genre. It is not.
    There are a few great improvements, such as "dynamic events" which let you join in on any world event regardless of your level (won't scale you up though). But if I am being honest this is more of a convenience than a major game changer, it simply makes it faster to run around and engage in the world rather than having to find a party/guild, etc.
    The gameplay/battle is standard cookie-cutter MMORPG fare from 2006. If you enjoy pressing tab to target, then your character auto attacks or you use a few skills till its dead, then this game will live up to your expectations. I will say the dodge system is a nice small change, but it only goes so far.
    sPvP is your standard capture points, etc. While the game brings a few new welcome changes to the genre, it in no way redefines MMOs. Dull target/autoattack engine from WoW 2006.

    I spent about a month thinking over whether to buy this game, looking at gameplay, reviews, etc. I finally bought it on sale for $40. I was sorely mistaken. I had more fun with Terraria and I bought it for $2.50.
    Simply put, do NOT buy into the hyped up reviews from 2012 who reviewed it the day after it was released and use all sorts of nice words like "fantastic, amazing, beautiful, game-changer".
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  91. Sep 27, 2012
    7
    I Loved the game, excellent quests, unique combat and even has a separate story quest line. However, the love for this game quickly died when i started doing dungeons. The fun, reward, and sense of purpose for GW2's dungeons is one of the biggest fails I've experienced in any MMO and by far the worst mechanics. However due to not having a holy trinity i don't think they would be able toI Loved the game, excellent quests, unique combat and even has a separate story quest line. However, the love for this game quickly died when i started doing dungeons. The fun, reward, and sense of purpose for GW2's dungeons is one of the biggest fails I've experienced in any MMO and by far the worst mechanics. However due to not having a holy trinity i don't think they would be able to properly recover from this fiasco, so i got a refund. If you want this game i would avoid dungeons till they are patched. Expand
  92. Dec 6, 2014
    5
    GW2 is an acceptable MMO with innovative features, including auto quest pop-ups, a dynamic world, and world vs world pvp. Also, there is no subscription fee. However, this game suffers from a few unfortunate problems. My breakdown is as follows:

    1. Graphics: 8/10 - detailed with great art style 2. Gameplay: 3/10 - large world to explore, but after a couple of hours of play, game
    GW2 is an acceptable MMO with innovative features, including auto quest pop-ups, a dynamic world, and world vs world pvp. Also, there is no subscription fee. However, this game suffers from a few unfortunate problems. My breakdown is as follows:

    1. Graphics: 8/10 - detailed with great art style
    2. Gameplay: 3/10 - large world to explore, but after a couple of hours of play, game becomes stale - new skills aren't innovative or satisfying, and becomes a grind
    3. Progression: 2/10 - not challenging at all, gear is also unappealing
    4. Story: 5/10 - average story

    Overall, average game.
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  93. Sep 29, 2012
    7
    I played GW1 it was a decent game not great but decent. I played WOW it was a very poor game graphically and had the worst player base in any game I played but it had something that drew you back to it (gameplay). I now play GW2 (and others) graphically very nice not as spectacular as Tera but nice. Like Tera does not offer much at end game level. If you want to experience some differentI played GW1 it was a decent game not great but decent. I played WOW it was a very poor game graphically and had the worst player base in any game I played but it had something that drew you back to it (gameplay). I now play GW2 (and others) graphically very nice not as spectacular as Tera but nice. Like Tera does not offer much at end game level. If you want to experience some different aspects of MMO I would suggest GW2 is a good place to start. Be aware though (WOW rips a monthy sub from your hands) GW2 is one off payment for game though the aggressive shop influence make it less attractive from a costing level. Its a mix mash of different good things taken mostly from Korean MMO's nothing particularly new but all in one game rather than spread over many MMO's. If you play MMO's it will be interesting for about a month then probably you will move on to next one (like me). The game plays like a cash shop mico payment game which is very sad but people seem to like this genre at the moment. People thinking free to play is actually that which in fact it is much more expensive than a sub game IMO and IME. The famous problem of bagsize is here in all its glory. Lastly the game whats new hmmmm well I have seen everything in this game in other MMO's I have played so nothing I could say the events as in other games they tend to be GM initiated but happen on a timer in this game so that :) Enough to keep me playing ? Not at the moment. I will give it an 7/10. I can return to the game at any time for no fee so that is a big plus but the rabid cash shop element makes it in the minus for me. On the whole the community is very nice so that is a big bonus. Expand
  94. Oct 2, 2012
    5
    This game has its great and its not so great I loved the pvp it was great I love every second when i play, yet the questing and zones for me do not feel right, the quests feel like a grind always killing and collecting which for me is very annoying and quite tiresome the zones although beautiful do not feel like they apart of a world but more of a playground of stuff for you to kill. ForThis game has its great and its not so great I loved the pvp it was great I love every second when i play, yet the questing and zones for me do not feel right, the quests feel like a grind always killing and collecting which for me is very annoying and quite tiresome the zones although beautiful do not feel like they apart of a world but more of a playground of stuff for you to kill. For me this game was also hyped up too much, I felt that when everytime i saw a trailer that i needed this game, well i do not believe it lived up to this hype. Expand
  95. Oct 3, 2012
    6
    First of all: Sorry about my english

    Deception. That's how I define this game. I simply can't understand why big-official-reviews could give this a 10 out of 10. I loved Guild Wars. I have all 4 games and had a great time. So... If the production team is the same (which I don't think so) how could they turn a wonderful game franchise into this? Graphics and environements are fancy,
    First of all: Sorry about my english

    Deception. That's how I define this game. I simply can't understand why big-official-reviews could give this a 10 out of 10. I loved Guild Wars. I have all 4 games and had a great time. So... If the production team is the same (which I don't think so) how could they turn a wonderful game franchise into this?

    Graphics and environements are fancy, beautiful and epic. You really feel like you're in Tyria. Guild and crafting systems are the best I've ever seen in all MMO's or RPG's. Character customization, existent items and dungeons are cool too.

    But that's it. Questing system is incredibly boring.. And not only the secondary quests are repetitive and boring. Primary quests too. Dialogues are sooo simple... They doesn't give you any explanations. It's just: 'This happened. Do this' You can easlily predict what they're going to say. Feels like NPC's were put for stetic and environement purposes only. That's what the game feels like: 60% stetic, 40% game. The game doesn't care if you played GW or not: No explanations about history or environement are given. Combat system might be cool at first, but then gets repetitive and boring. Mobs are few. You can walk from side to side without engaging a single foe. And if you engage anything, it should be a 1v1 fight. Even if there are a lot of types of weapons, the weapon-attached skill system it's a joke. You just spam what it's not cooldown. You don't need to think, just act. And that premise works for everything. You don't need to think about the stuff in your inventory, since you have a button that, no matter where you are, makes that you can put your crafting items in storage. Also, there are a lot of merchants en each map. And speaking about maps... Exploration is a joke too. Death doesn't feel like a burden. You can die over and over and you feel like: "Whatever man. I'll just keep going." Death penalty is almost non-existent and broken armors doesn't suppose much trouble, since there are a TON of waypoints. You don't even need to walk in this game. Looks like they made it for lazy players. Every single map consists in doing the same thing over and over. Around 11 quests per map (auto asigned. You don't even need to talk to a NPC to activate or finish it). Those 11 quest are exactly the same: Go to an area, interact with 3 or 4 things and kill some foes. Even if the purpose is different, it is exactly the same. After that, there are 6 or 7 challenges, wich consist on pressing F on a place and waiting 4 or 5 seconds or killing a strong foe. Then you got the views (get to a point, press F and admire the views) and the exploration thing (discover waypoints and places). And that's all you'll do from map to map. Doesn't matter if it's a 1-17 lvl map or a 50-60 lvl map) The only thing worth to enjoy on each map are those dynamic events. You can win them or lose them. But... Almost always victory is guaranteed because there are like 10 or 15 other players completing it. So you just need to watch.

    Underwater playthrough feels like stated above but worse. That part it's boring, anoying, with awful control... I'll just state 'Oh my god'.

    I could go on, and on, and on but I don't have more time and my english is not that great.

    Conclusion: Comparing MMO's, this doesn't even get the 6 out of 10 I gave it... But... It depends on what kind of gamer you are. If you're a casual gamer, you might enjoy Guild Wars 2 and think about this as a 8 out of 10. You might enjoy it. If you're an experienced MMO player, I don't recommend this to you FOR NOW. (It might get better in the future). If you're an average gamer, I don't recommend this to you either.
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  96. Oct 12, 2012
    7
    I liked GW2 but i was disappointed that I did not LOVE GW2. While not a huge fan of MMO's i thought this would be the game that brought me into this genre. However, i was bored by the time i reached level 60 with my necromancer and i couldn't take how slow my character moved and how the camera had a little sway to it.. I alo hated how immersion breaking the story was. As a necromancer II liked GW2 but i was disappointed that I did not LOVE GW2. While not a huge fan of MMO's i thought this would be the game that brought me into this genre. However, i was bored by the time i reached level 60 with my necromancer and i couldn't take how slow my character moved and how the camera had a little sway to it.. I alo hated how immersion breaking the story was. As a necromancer I would have not made the decisions my character was making. I wish there were more voice choices and speech options. Overall well polished game with fun PVP.....but just not for me. Expand
  97. Oct 14, 2012
    5
    Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.

    All the
    Pretty fun, but the story is pathetic, the characters all horribly uninteresting, and the endgame nonexistent. It was fun getting to 80, but everything gets boring after a few hours there. WvW is just a Numbers battle, Structured PVP isn't doable without a team, and all that's left from that is farming dungeons for cool looking armor, or farming mats for legendary e-peen weps.

    All the classes blend in with eachother, making every class try to do a bit of everything, and making pvp boring as all hell. There are really no counters to classes. Every class has their heal, their escape, etc. so PVP can last 4-5 minutes 1-on-1, until someone gets bored, misses a cooldown, or someone else comes along.

    To reiterate, the main story is atrocious. You're thrown onto characters who are supposed to be interesting and dynamic, but end up being annoying cardboard cutouts. The worst part is the game acts like you feel deep compassion for them, with horribly played-up dialogue and dramatic cutscenes. There were points where I would rather kill the character myself just to save the time in saving them when something bad inevitably happened to them.

    Overall fun, but not lasting more than a few weeks.
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  98. Jul 29, 2013
    5
    My story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-dependingMy story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-depending abilities system. Etc etc. Until I went into the first instance. It was like a bad Dead Mines run in WoW (i mean, during the vanilla WoW). The boss kept running at me (I was the mage and surely specced as a glass cannon, WoW-style). Everyone was dying. The tank couldn't keep the aggro. Some guys were telling me there is no aggro. I have to kite the boss. Ok, I went to the forums and found out, that the PvE is different here. Namely, it's like a bad noobish run in WoW. I was so frustrated I quit that very day. 4 months later I came back for 2 days to give this game another chance (since I paid for the CD anyway and there is no subscribtion) but alas, the fun was gone. I just didn't remember the spells anymore and didn't care about the zone progression etc. So, I still have it on my laptop, installed, with a shortcut on the desktop, but i never play it. I suppose, just like everybody else.
    A few other things I didn't like from the start were: the Asura characters (which I naturally took as a mage) are so ugly that I forced myself into playing them, yet there was emotional detachment compared to what I had to the gnome mage in WoW. Artists, you did really a bad job there! Whoever drew those Asura models deserves to be fired. Also, the storyline of the game was not fun. Was your goal to annoy all the mage players? What's the point of introducing an ugly class (but not a funny ugly, like undead in WoW)? In WoW, I had this immersion, the attachment to the world. Even though I didn't read every quest, it still was a very personal world to me. In GW 2 the world is very mechanical. I only read the quests in the first 1-2 zones, but after that it was just grinding.
    Since I don't play this game, I regret buying it. Also, a good lesson to NEVER buy a game without trying a demo (but those guys didn't offer a demo, how clever of them). They give a refund now, but just too much time has passed and I don't qualify.
    All in all, I feel like I was cheated by their marketing campaign. 2 weeks of playing are not worth 60 dollars. And surely I won't every buy anything from this developer.
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  99. Nov 1, 2012
    5
    The game, doesn't hold up to what I thought it would be from GW1. It annoys me how many bugs there are in the game, one of the level 45 story mode quests has been broken, since the game was released it is the second quest for Order of the whispers for the Skritt. I bought it while knowing there wouldn't be any tank or healer in the game, even through you can be semi, it is still not theThe game, doesn't hold up to what I thought it would be from GW1. It annoys me how many bugs there are in the game, one of the level 45 story mode quests has been broken, since the game was released it is the second quest for Order of the whispers for the Skritt. I bought it while knowing there wouldn't be any tank or healer in the game, even through you can be semi, it is still not the same. My biggest complaint is how useless it makes you feel with crafting. On other MMOs, you could at least sell what you made through the leveling up of it, even if you don't break even you can still sell it, while GW2 everything you make until max level is practically trash. I witnessed so many times I tried to do a skill quest and there was no npc there or the same with a event, that they are gone because of a bug. Only reason I didn't give it a 0, but a 5 because it at least does show me a little bit of joy trying to reach max level. The dodge feature is another thing, that shouldn't of been introduced to mmos, at least it should of been, where you don't dodge everything, it makes why should I do a aoe, when people can just dodge out of it. I am still going give the game a chance to max level, but after I reach it not sure, if I want to continue due to no end game content other then dungeons that i have to sometimes wait 1 hour to find something or WVW where unless you are on a good server you can actually have fun, while it doesn't matter what server you are on, because eventually it will drop and another server will be better and make WVW suck for your server. I have played around 14 mmos and I plan to jump ship to FFXIV Realm reborn, as soon as it comes out it will give me more of a mmo experience and not a single player one, with multi-player. Expand
  100. Nov 2, 2012
    7
    I'm an avid fan of MMORPG and this game fall short of my expectations and many others by the looks of it. Yet I still recommend fans of this genre pick up this game as unlike most, it's none subscription based and will be a game I will come back to every now and again for years to come.
    The games PvP, from what I've seen is pretty unbalanced but it's not a game breaker. The PvE is very
    I'm an avid fan of MMORPG and this game fall short of my expectations and many others by the looks of it. Yet I still recommend fans of this genre pick up this game as unlike most, it's none subscription based and will be a game I will come back to every now and again for years to come.
    The games PvP, from what I've seen is pretty unbalanced but it's not a game breaker. The PvE is very different to any other MMORPG I've played. Each instance has a limit of 5 players which I found slightly disappointing yet they are very challenging and requires a lot more cooperation than any other multi player PvE experience, like World Of Warcraft for instance. What I found very interesting is the fact ArenaNet based the game on giving the player a choice of how to level. For example, one could level to 80 with just World PvP (A new feature which involves a server VS server VS server system. Which takes place in a huge battleground). Or Structured PvP (A smaller PVP environment). Or even just questing. The game hasn't got a compelling storyline but this can easily be avoided.
    The game play varies greatly from profession to profession, depending on what type of profession you're playing. The thief and most melee classes consist of more button mashing then skillful play with ranged classes mostly bound to a powerful rotation.
    Personally I recommend picking this up even if you don't plan on playing for a considerable amount of time. The soul fact that this game isn't a subscription is a must buy for me.
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  101. Nov 25, 2012
    0
    I am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to playI am downgrading my score from when it first came out because of some annoying bugs. On two occasions I suffered a rollback which meant I went back to an earlier version of my character, losing all progress. Each time it cost me a day's play. I believe they are aware of the problem but chose to do nothing about it. The rest of my review still stands - the game is fantastic fun to play though I found the story a bit weak. Collapse
Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. PC Master (Greece)
    Feb 6, 2013
    90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.