Dec 8, 2013Fantastic visual look and music. A great atmosphere and feel as you are introduced to the game. Quests well done. The overall setup with the pvp and public events add a level of dynamics that are missing from some other MMOs today. I've been in the midst of trying many different games the past 6 months and this one was one of the best.
Dec 5, 2013This is by far the most fun MMORPG I've played to date. I kept myself busy and entertained for months, and since there is no subscription fee, I'll be back to play again when I get the MMO bug again. Dungeon Crawlers are my favorite genre, so maybe I'm just expecting too much out of an item system and the overall story presentation, but I feel like there was more to be expected from the game on these aspects. Don't get me wrong, the lore for the world and the various weapon and armor skins were amazing, but the voice acting counterbalanced the interesting lore, and the lack of interesting items left the item hunt feeling a bit lackluster. Those problems being taken into consideration, and I still give it a 7/10.… Expand
Dec 18, 2013Guild Wars 2 is gorgeous, very fun to play and definitely very different to the plethora of other MMO's out there. It is undoubtedly among the best. You are able to jump as well as swim, leading to very interesting ideas such as jumping puzzles and huge explorable underwater areas.
Skill simplicity and lack of customisation. This is especially apparent after having played the original guild wars. Having your skillset predetermined by what weapon you are holding feels very restrictive, and ultimately you tire of always using the same skills. I understand that this was done to reduce complexity, but instead there should be a larger set of skills predetermined by your weapon, from within which you select what skills you would like to use. There doesn't have to be many, just enough to give you the freedom to choose your own play style.
Players who play more have access to better gear. This was not the case in the original guild wars, which rewarded extensive gameplay instead with better looking gear, rather than with superior stats.
The lack of skill customisation leads to PvP feeling somewhat restricted. You will immediately know most of the skills that your enemy is about to use against you based on their profession and weapon chioce.… Expand
Jan 9, 2014This game is still awesome with great graphics and great game play. The intuitive interface is still one of the best. The constant expansions, upgrades, updates etc... keep this game interesting. The satisfying feeling of discovering new areas and new things keeps coming all the time. After one year one notices the growth of the game to maturity. So with the rate te growth is going now, imagine what the game will be offering next year. Awesomeness I think all over again. The style of the graphics is catching and sucks one into the world of Guild Wars 2.… Expand
Jan 17, 2014Guild Wars 2 is the MMO that has been awaited for years. With an enormous amount of content, diverse quests, and an overall enhancing experience, Guild Wars 2 is a spectacle. The personal story is only average, but it isn't what the game is about. This MMO is a milestone for the genre; an achievement for the year, if not the decade.
Jan 21, 2014Absolutely incredible. I'm not an MMO guy at all, really. I played WoW, Aion, ERA, The Secret World, SWTOR, all of the cheesy stuff put out by the P2W item mall companies, and this game had something the others did not. It was different. Very different in its presentation. It was gorgeous like TERA, but the
combat was a little more challenging because you couldn't dodge as much as you wanted. It finally did away with standards set by WoW. There were more options in ways to level, it let newbies PvP as soon as they wanted, and best of all every class could play any role in their own unique ways. That sort of This game is the only reason I do not hate every MMO. Literally, this degree of flexibility is unprecedented in the genre, except maybe by SWG, though I never got to play it.
Being a relatively shy player, getting into a party was a pain in the average MMO, and it was a requirement to progress most of the time since dungeons/raiding is a staple in many if not all MMOs. Which is sad, because the alternative staple is to grind away at generic quests. TERA said its quests would be different, the devs lied. GW2 said it'd be different and they delivered. Sure you could kill stuff most of the time to do quests, but you had other avenues to progress through your quests. The alternate ways to complete quests were often reasonable and creative. Anyway, I digressed, but the dynamic party system is fantastic and puts an end to the kill-stealing of mobs by other players in some of the genre's other games.
The game may be a little P2W, but it is only technically so. You can convert the item mall and in-game currency between each other, allowing paying players to buy in-game items with essentially purchase gold. It's likely a glaring issue to many players, but it doesn't affect PvP or World vs World vs World in meaningful ways, and it doesn't affect the small-scale PvP at all as it uses its own special set of gear in place of your normal gear. In World vs World vs World stats aren't as noticeable because everyone is level 80 while there. Bought gear gives an advantage, but in the midst of 50+ vs 50+ battle, these advantages play a negligible role, which shows when you look at the WvWvW leaderboards. They are usually very close.
I think sour players dislike the game for the wrong reasons. Maybe it's because it isn't a clone of GW? Or WoW? I think they are a minority. I think most people dislike this game because they saw currency conversion and looked no further before quitting/brushing the game off. Maybe they didn't like how they didn't have 100+ skills littering their screen to distract them from the game's beauty. Or how you could join as many guilds as you wanted, but could only represent one at a time. There's also the 'level grind' that doesn't exist. I level fast. I went up twenty levels in a day with WvWvW. The XP rewards scale.
The only downside to this game is the currency conversion. Yes I know I shrugged at it earlier, but for people who gauge success by level(which hardly applies to GW2 outside of gear aesthetic), it can be lame. You can use gems to get gold to get crafting materials, and use the crafting system to max a character and a buy a set of max gear. As far as player interaction goes, this matters very little, as explained earlier.
Kudos to Arena Net/NCSoft for having the courage to take risks and execute them well. May they carry this innovative philosophy on to other games they produce.… Expand
Mar 4, 2014Best MMORPG so far. The best things in the game that count in score : graphics, background, personal story, living story and dynamic events. Teleportation points, vista, skill points, most jumping puzzles are good choices. We have 8 different class with some special bar per class Dungeons in scenario mode are relatively nice but need a certain level (80) and looking for group interface which existed lately. Dungeons in explorer mode is mush difficult and buggy. We can't do all 33 paths. We have also fractals with different levels. More accessible then dungeons at low level between 1 and 10. But after a certain level around 15 it is very difficult.
Pve is far better then pvp. pvp is unbalanced in general, maps smaller then pve and often the same and mush more lag. Their is 2 kinds of pvp : WvW and structured. WvW and structured pvp contributes like pve to the duration of the games. They are complementary. WvW is nice because you have to take castle, garrison, tour, camp in a raid group using siege weapons. Structured pvp is nice because we need to take control of places and need some group tactic. Structured pvp is disappointing because we don't have nice skins affordable for characters.
We have also a lot of activities for players how are bored from fighting.
We can have up to 5 guilds per account. Not limited members. 10 levels of responsibility. Guild craft and missions. Need to represents a guild to chat with every member
Game play : 8/10, graphics : 8/10, back ground : 8/10, lifetime : 8/10, sound : 8/10, community : 7/10, world : 8/10,
personal story : 8/10, dynamic events : 8/10, living story : 7/10, normal pve : 8/10, jumping puzzles : 7/10,
vistas : 7/10, teleportation points : 7/10, remarkable sites : 7/10, skill points : 6,5/10,
yellow hearts : 5/10, achievements : 7/10
fractals : 6/10, mini-dungeons (Vexa Lab, etc...) : 6/10, dungeons in scenario mode : 6/10, dungeons in exploration mode : 5/10,
edge of the mists (WvW) : 7/10, wars of the mists (WvW) : 6/10, heart of the mists (structured pvp) : 6/10, activities : 5-6/10
craft : 7/10, trade (auction house) : 7/10, character customization : 6/10,
races : 7/10, classes : 7/10, mini-pets : 7/10, pets (ranger) : 7/10
skills : 6/10, attributes : 6/10, fights : 5/10,
titles : 5/10, guilds : 5/10,
swim : 7/10, jump : 6/10, dive : 6/10, climb : 6/10, dodge : 6/10… Expand
Mar 16, 2014I will start off by saying that I have put in well over 500 hours of game play in Guild Wars 2!
This is overall an excellent game!
The combat system in the game is excellent with the combat dodges, weapon based abilities and combo abilities!
The first time going through the game and leveling up is the most fun you will ever have in an MMO, there is 0 grind involved in leveling up in fact, if you choose not to do the quests in the mainland you can choose to level up by playing the world Vs word if it more suits your style.
Each dungeon in the game is very fun and different from one another with multiple paths, a story mode and unique boss fights!
Also, there is a PvP arena which uses seperate gear from the mainand. You unlock new weapon skins and finishers by leveling up here, which gives a great incentive for many players to participate.
However, I do remove 1 point from a perfect 10/10 score for three reasons.
1. There is not much to do in the "endgame" once you have acquired the best gear in the game
2. The content added to the game does not interest me much. A good majority of the content is called "living story" which is basically just a one time boss fight, which usually has it's bugs on release and generally ruins the overall experience of the content.
3. The World vs World PvP in this game, despite being an amazing experience for the first few weeks you play the game, can get boring rather quickly because of the concept. This is largely due to the way that it is played, which is zerg vs zerg combat and the bigger zerg wins.… Expand
Feb 21, 2014This review contains spoilers, click expand to view. Better than TOR, The Secret World, and TERA, all things considered.
I've been purchasing every major MMO release this year and have left extremely disappointed each time. I would log in, see "kill X and Y", do the standard number mashing combat that you find in every MMO, and end up unsubscribing. I did try to give these games my all and see if I could break past the tedium, but I could not.… Expand
Feb 23, 2014This game is as a welcomed change from all the other MMORPGs on the market. It's not like LOTRO where you have to pay for any kind of additional content (you can buy cosmetics as stuff like that, but that won't give you an advantage over other players). It will completely change your view on all MMORPGS and they bring out new content every two weeks which is amazing since you don't pay a monthly subscription.
Overall it's a great game where you get an unbelievable amount of content for your money.… Expand
Feb 24, 2014Even though I no longer play Guild Wars 2, I still think it probably is the best MMORPG currently on the market. The developers got many things very much right and some of the mechanics are spot on. I spent very long time in this game, levelled one character to the max. level and explored a significant part of the world. The graphics look very nice, the combat system is extraordinarily good for an MMO, crafting works pretty well, exploration is by far the best in the MMO genre and there is even a decent story telling. There is no monthly fee, yet the game is updated quite often. The atmosphere is mostly fine. If you play as a human that is. The other races have far less immersive setting in the starting areas. Some of the class quest suffered of bugs after release. Overall however, this game is outstandingly good.… Expand
Feb 24, 2014Очень хорошая игра, если вам надоели бесконечные квесты варкрафта, незаурядное вырезание пяти тысяч монстров в л2 - это ира для вас. Отличная графика, хорошая физика, интересная история у каждой расы, осады в режиме пвп, открытые ворлд боссы, тысячи рандомных событий в мире и многое другое. 9 из 10. Поставил бы десятку, но для меня шалит пинг на Eu регионе, ну и нет ру-локалицазии :)
Feb 25, 2014By far the best MMO I have ever have the joy of playing, Guild Wars 2 never fails to impress whether your fighting a world boss, going on a raid with 50 or so other players, exploring the vast detailed polished world of Tyria or even the very well made and addicting WVW/PVP game play which adds the competitive play to GW2. All in all the game feels smooth and easy to get used to while also taking skill and patience in other areas of the game at later levels. The constant monthly living world updates also leave more to do after the end game or reaching the final level. 10/10… Expand
Apr 15, 2014While many praise the "buy to play" and no subscription fee system (and perhaps rightly so), that has little if anything to do with whether or not Guild Wars 2 is a good game. Putting aside the advantages of a non-subscription MMO, I found Guild Wars 2 a bit tired and lacking in inspiration. There was much to like about the technical aspects of the game, but the questing and gameplay did not hang together in an engaging way, leaving me wondering why I would want to log-in. While Guild Wars 2 is not a bad game, it is a thoroughly bland one. It's questing and story are unappealing compared to games like Star Wars: The Old Republic or Elder Scrolls Online, and for me, the combat game play did not hold up favorably to ESO either. The game may not require a subscription fee, but I did find myself regretting the purchase price of the game. I simply can't recommend Guild Wars 2.… Expand
Feb 20, 2013Guild Wars 2... I have such mixed feelings about his game. I will start with the PROs I will say it is a good game. It is high quality and it very detailed and adventurous. I love the world, the artwork and most of all the character creator. The character creator is possibly one of the best I have used and I had a lot of fun (In the beginning) playing this game. I waited a good long few months so i soak up what this game is all about from the gameplay and 'is it fun?' perspective. But, after the things I have encountered... though high quality, the game seems to be unfinished. I will explain. CONs First thing that annoyed me unlike other MMOs, is there are certain things that must come as standard in every MMO. By these I mean, trading with other players, mounts and a well designed and easy to use Auction House. This game lacks all of those. No trading option still puzzles me, but the auction house feels unpolished since it was first created, the text is choppy and the filters are terrible, ontop of that, the way the auction house is set up makes is EASY for other players and gold farmers/seller to exploit and drive up the currency market. Mounts, I understand Arenanets solution to no mount is to create instant teleport points. Yea, that is convenient, but personally I like buying/earning mounts in a game. I also love galloping through the environments. But, (I may be speculating) That taking the mounts out of the game frees up time and money creating the animations, skins, programming ect, making this a cooperate decision and not a game one. Next is the combat system and skill system. No trainers, no weapon learning, no nothing. Around level 30 you will unlock all you skill slots and spell you will use for the rest of the game exspereince. You will only have 5 weapon spells (5 more for underwater) and 6 buffs/cooldowns. That is it. i personally could not bare with using the same 5 or so spells over and over till lvl 80. The combat is just not fun. The weapon skills and spells are so limited. I feel brain dead though right now. This maybe the worst review I have written, but I feel I touched on the things that greatly disappointed me about this game. So to sum things up. PROS: No monthly fee, Excellent Character creator, Amazing world and environments, refreshing questing and story concept, good graphics and animations, and finally fun exploration and puzzle mechanics. CONS: NO mounts, NO player to player trading, Poor (But tolerable) Auction House and currency system, Limited spells and abilities, no tank/dps/healer concept (Which makes boss fights nothing but freelancing spell spamming chaos with no team work.), and a boring and repetitive combat system.… Expand
Jan 15, 2013GW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and the community is so-so. But for a one time purchase fee, you will get far more content than any single player rpg out there, so you can't really complain. It seems real tactical teamwork, and cohesive communities (FFXI and EQ for example) are a thing of the past in the MMO world, which begs the question, why are we playing these games online. Sometimes i think games like this (GW2, WoW, SWTOR etc) could be easily be single player games with instanced co-op, like Demon's/Dark Souls. Like i said, at least this one is free. I give it an 8/10… Expand
Apr 7, 2013While the visuals are beautiful and the world is big the forcibly attempt of trying to revolutionize the RPG genre is not fun. Taking away the holy trinity is a good idea but brings other problems. The most important issue however is the enforced auto-scaling of your level depending on the area you are. The game takes away any sense of power in the bigger style and the dungeons feel ill balanced until you are maximum level. before that they are a stressful annoying chore.… Expand
Apr 19, 2014Unbalanced (and can not be fixed, they have to change the whole mechanics of the game, conditions, aoe damage, etc), buggy (exploiting bugs is a main tactics to win easy on this game), greedy (nerfed loot, you need real money for most of the uplevel gear), repetitive (farming and farming and farming over and over again).
Feb 23, 2013The game tries hard and gets a lot right. And it gets a lot wrong. On the bright side there's the distinct lack of quest NPCs, but rather quest areas marked on the map that you just need to reach in order to be on the quest. Then again all these are the same. Kill waves of attackers, gather stuff off the ground, maybe even... do something else (no, not even remotely often enough). There's no reason to really care about that. Wander around the map hoping for events to pop up until you have gained enough experience to progress to the next map. Sure, there are VISTAS! Which serve no purpose, as they did in Assassin's Creed. Geez, there's a whole world around this point! Nope, no reason to care. There are a lot of fun things too, like the whole cattle launcher affair, but they're fun once only. Otherwise it's a grind and then some more grind. And tedious exploration for the sake of map completion achievements. As for the Multiplayer and Role-Playing parts... This is pretty much an anti-social MMORPG. You can resurrect others and you can work for a common goal if you are at the same event, but you don't even remotely care about others' classes or builds or whatever. This is especially bad in dungeons. You literally have no reason to bother with tactics just mash everything you have and maybe some combos will happen maybe, or maybe not, or whatever and you know, being a tank is not a good thing it's actually not a thing at all and rogues make the best tanks due to jumping around and I'm not even motivated to find flaws in this because it's BORING AND STUPID. Also you have 30-40 skills to unlock, out of which a whopping 5 (yes, FIVE) are available for use at any time and you pretty much don't even need anything beyond the five you actually like because if you want situational skill A you can't just use it anytime unless you unequip the always useful skill B beforehand. The personal story is good, somewhat personal and influenced by your character creation choices, but... After you're done with the first arc of it you are forcefully sent on an amazingly stupid and overwhelmingly boring and hugely pointless task of getting to know more of one of the lesser races of the world. WHY? WHY ON EARTH WOULD THE DESIGNERS THINK YOU WOULD EVER WANT TO DO THAT?! Oh, and as for the 8.0 user score can't help but notice the amazing amount of 10 points reviews published on 28/8/12 (the day after launch, no less).… Expand
May 21, 2013Though i did not play Guild Wars 1, i was excited about Guild Wars 2 when i saw it, there are ups and downs in this game but you can overcome it if you are willing to go the length, you can't just expect everything to be falling out from the sky, and for those who got banned for exploiting in the game i am sorry for your loss, good luck to those still playing!
Jul 29, 2013My story with this game was probably typical. I gave into the marketing hype and bought it as soon as the Mac version came out. Then 2 weeks of fun. I loved this game. It was just better than WoW in many respects. So many nice features which fixed mistakes in WoW. This "constant end-game" mode is great. And you don't have to run to the auction house. And the interesting weapons-depending abilities system. Etc etc. Until I went into the first instance. It was like a bad Dead Mines run in WoW (i mean, during the vanilla WoW). The boss kept running at me (I was the mage and surely specced as a glass cannon, WoW-style). Everyone was dying. The tank couldn't keep the aggro. Some guys were telling me there is no aggro. I have to kite the boss. Ok, I went to the forums and found out, that the PvE is different here. Namely, it's like a bad noobish run in WoW. I was so frustrated I quit that very day. 4 months later I came back for 2 days to give this game another chance (since I paid for the CD anyway and there is no subscribtion) but alas, the fun was gone. I just didn't remember the spells anymore and didn't care about the zone progression etc. So, I still have it on my laptop, installed, with a shortcut on the desktop, but i never play it. I suppose, just like everybody else.
A few other things I didn't like from the start were: the Asura characters (which I naturally took as a mage) are so ugly that I forced myself into playing them, yet there was emotional detachment compared to what I had to the gnome mage in WoW. Artists, you did really a bad job there! Whoever drew those Asura models deserves to be fired. Also, the storyline of the game was not fun. Was your goal to annoy all the mage players? What's the point of introducing an ugly class (but not a funny ugly, like undead in WoW)? In WoW, I had this immersion, the attachment to the world. Even though I didn't read every quest, it still was a very personal world to me. In GW 2 the world is very mechanical. I only read the quests in the first 1-2 zones, but after that it was just grinding.
Since I don't play this game, I regret buying it. Also, a good lesson to NEVER buy a game without trying a demo (but those guys didn't offer a demo, how clever of them). They give a refund now, but just too much time has passed and I don't qualify.
All in all, I feel like I was cheated by their marketing campaign. 2 weeks of playing are not worth 60 dollars. And surely I won't every buy anything from this developer.… Expand
Jan 21, 2013I find it hard to review GW2 since the only other mmo's i've played are aq worlds(aka the worst mmo there is) and runescape which has graphic worse than an n64. That being said, i coudnt find a ton of enjoyment in guild wars 2. The classes were interesting and alot of the game is simply beautiful, but rip it down to its core its still an MMo. I found the system of just telling you everything u need to do at the beggining of the area nice, but still i've never like fetch quests as doing the same thing 200000 times has never interested me. I cant recomend the PVP though. Dear god i played it for 10 mins where we wated and decided to breach a walll. we finaly do and what happens? ANOTHER WALL. Ugh it got so boring i just decided to stay on the PVE and work with that. After a week i was about to log on and i ask myself am i have fun? the answer was no. No, this is not fun and there are better games to play, even if there off line. In conclusion if u like mmo's you will enjoy this, but if not it most likly wont be the big converter or "wow killer" people thought it could be… Expand
Feb 17, 2013Overall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to to activate the tasks and what not. Some people really hate the new weapon skill system, but I'm fine with it. I understand that balancing all those skills in GW1 must of been a nightmare but one part of me still misses all those build possibilities... ESPECIALLY with Mesmers. I feel the game kind of favors soloing a bit too much, but its not entirely a bad thing either.
My main concern is with NCSoft however. I feel like its been rushed out by them, and apparently they have been involved in nearly eradicating all Asian related things (Tengus not included... kinda). Rumors about how they wanted Anet to remove the Canthan District and a possibility of never having a return trip to Cantha is... odd. I really hope NCSoft does not block Anet from doing this as a possible expansion set, and that Anet can start pumping more life into this game. It's not bad really, but it feels... Well, incomplete. My hope is that this goes the way of the old GW and that an expansion will breathe more life into it.… Expand
Feb 19, 2013As a long time disillusioned WoW player I was looking forward to Guild Wars 2 as a new MMO to play. I prepurchased the game and began playing immediately in August. I enjoyed the game at first and liked that it tried to do a lot of things differently, although my friends didn't share my opinion. However I quickly became bored and within a month I was no longer logging on at all. The game is not terrible by any means, but I can now safely say it is a rather lackluster MMO:
- Everything is rewarded with experience really simple and great idea to reduce the grind and give people motivation to try everything
- Very nice sense of exploration with beautiful Zones and vistas
- A social approach to quests dynamic events leveling in GW2 is not nearly as boring as standard MMOs and it can be fun to group up with other people constantly Skills being tied to weapons is an interesting and innovative idea
- Gorgeous Graphics Poor Mechanics:
- PvP is a horribly-designed, horribly balanced zerg fast. This is by far my biggest gripe with the game, as I was a hardcore PvP/arena player in WoW. WvW is just a huge zerg fest with little to no strategy, and the "battlegrounds" are boring and stale.
- The combat and controls in the game just don't feel smooth. WoW players will know what I mean.
- The "downed" mechanic is silly in PvP and adds a tedious element to killing enemies.
- Every class has basically the same set of skills with slight differences (for example, damage, heal, escape, CC, etc). At first the classes look different but really the differences are quite small as everyone can do a little bit of everything and you can see how similar a 99% of the skills are. The story side of the game is very cheesy and boring… Expand
Apr 30, 2013I will keep this short and snappy for you guys. This game is good fast paced, beautiful environment, characters look amazing and so do weapons and armor, Dungeons amazing, PVP & PVE are my fav in a game absolutely amazing. However there is a couple of things for me which are important in a game which for me guild wars 2 ruined for me. First and most important the skills system is awful basically when you get a weapon you level it up and only 5 skills are available thats it thats your skill system right there basically kill 4 monsters and you hit max level for your weapon which for me sucks what happend to choosing skills. This is extremely important in this type of game and if it aint right it ruins gameplay. Also lastly the crafting system is not very good in my opinion but thats just me others do enjoy the crafting and others do enjoy the gameplay however the end game content sucks at the moment which I know everybody gets pissed off about so because of the skill system and crafting and end game only a 6 for me as they are really important in a MMO… Expand
Feb 6, 2013GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
Nov 28, 2012After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.