• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2740 Ratings

User score distribution:

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  1. Sep 28, 2012
    9
    This game is simply incredible. It excels in just about every aspect. I have some problems, which I will explain near the end, but for now, the PROS:
    Game Play: The game play is very unique and in depth. Each weapon has different abilities for each class. A warrior with a sword will have different abilities than a ranger with a sword. One is able to use two different weapons, which allow
    This game is simply incredible. It excels in just about every aspect. I have some problems, which I will explain near the end, but for now, the PROS:
    Game Play: The game play is very unique and in depth. Each weapon has different abilities for each class. A warrior with a sword will have different abilities than a ranger with a sword. One is able to use two different weapons, which allow one to pull of interesting and in depth combos. You could use an axe and horn on the ranger, allowing you to buff yourself and debuff then enemy, then switch to something like a great sword so you can charge into battle to clean up. Each race also has different racial abilities which provide a unique experience between them. As for the actual game play, it is very fast paced and exciting. For an MMO, there is plenty of action while fighting. Moving and using spells is enabled (for most spells), giving you a more exciting experience. All and all, game play is great.
    Story: Story is good. Each race has a different story and each story is unique and interesting. There really isn't much to say about this. It's a legitimate story where the feeling of urgency is imposed on you, making you aware of how important the events unraveling are.
    Art: Quite possibly the BEST looking MMO I have ever seen. The art is fantastic. Each area reflects the race said province belongs to. It could look at war-ridden and damaged, like the Charr's area, or all technical and advanced, like the Asura's area (both of which reflect the personalities and history of the races). The environments look great, the models look great, and all around everything just looks great. This game is eye-candy to its truest form.
    End Game and Loot: The end game is kind of in a weird spot, as is the loot. While there is end game and a great loot system, it doesn't really keep you as interested as does in World of Warcraft. If you are a grinding machine and just love to farm, there is a great end game for you (unlocking and creating legendary weapons). Otherwise, you might being to feel bored with what is provided. I am not considering this a con, however, because there are ways to keep yourself entertained in the end game. One could do events, earn money, engage with a guild, and much more. People tend to think that end game simply means raiding big bosses and getting the loot. In my opinion, that is not it. A good end game is an end game that keeps you entertained and happy, not one that just throws bosses and items at you until your gear lust is satisfied. CONS:
    Music: Don't get me wrong; I LOVE the new music in the game. But there's an issue. There is new music and there is reused music from the last Guild Wars games. The new music is good, but as someone who is a Guild Wars veteran, it kind of made me feel a bit sour about what was provided to me as a fan of the old game. The music is fantastic, it really is, but I've already heard it... hundreds of times... Something that is already old to me gets older. To me, it just seems lazy. PvP: Can you believe it? Guild Wars PvP is a con! But, alas, it is true. What Guild Wars 1 and it's expansions prided itself in was the PvP. That is what the game was, and still is, known for: it's incredible, in depth, and skillful PvP. However, in Guild Wars 2 the whole aspect of PvP is just lazily done and feels rather boring and unrewarding. World v World v World is fun, but it really devolves into a zerg fest as to who can get the most territory the quickest. Sure, guilds can cooperate in order to control the points, but that merely is just a more organized zerg fest that tries to get the most territory the quickest. WvWvW is fun if it's small skirmishes, but that is usually rare and generally those fights end before you even realize it. The 5v5 PvP matches aren't really zerg fests. They require more strategy and tactics. That being said, there are only four maps, all of which have the same basic principle: reach 500 points first. Each map is "kinda-sorta" different, but the general idea is still there: hold more points and get more kills, as well as attack or defend any critical events that map may have. I found myself becoming legitimately bored with the PvP very quickly.
    OVERALL: 9/10
    Fantastic game which will be sure to keep most gamers entertained. It's fun, fast paced, and enjoyable. Most people wonder this: is this game a WoW killer? Maybe not, but it's a start. I haven't had this much fun with an MMO since vanilla WoW, and that's saying a lot. This game truly stands out above all other MMOs that are out there.
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  2. Aug 31, 2012
    9
    Too many people giving this game an undeserved zero. While the worse elements of this game could be rated as low as a 7.5, the best elements could easily be given a perfect 10. Having scrutinized this game over anything and everything, my rating would range from 8.5 to 9.5, with my consistent rating at 9.25. My advice for anyone reading user reviews, ignore anyone who put down a zero. ReadToo many people giving this game an undeserved zero. While the worse elements of this game could be rated as low as a 7.5, the best elements could easily be given a perfect 10. Having scrutinized this game over anything and everything, my rating would range from 8.5 to 9.5, with my consistent rating at 9.25. My advice for anyone reading user reviews, ignore anyone who put down a zero. Read what people wrote who gave this game anywhere from a 6 to a 9, as their reviews aren't driven off some immature emotional outcry. Also, if you are still unsure about this game, wait a while. Watch videos, read reviews, read about the classes and gameplay. If you are still on the fence, don't buy it, or play it at a friends house. Just don't buy it and rate it a zero for no real reason, as no game really deserves a 0 unless it flat out does not work. Expand
  3. Sep 2, 2012
    9
    I think the average user score is quite fair. There are obviously some people who may not like the game, Blizzard fanboi's aside. The days of tough, complex MMO's are long gone to make way for the 10 year old gamer generation. The lack of End Game will probably affect this game sooner or later, while PvP is fun the imbalance really affects it and constant battles just outside our world'sI think the average user score is quite fair. There are obviously some people who may not like the game, Blizzard fanboi's aside. The days of tough, complex MMO's are long gone to make way for the 10 year old gamer generation. The lack of End Game will probably affect this game sooner or later, while PvP is fun the imbalance really affects it and constant battles just outside our world's spawn area have really ruined the experience for me. After a few hours of WvW I really haven't seen any of the mechanics apart from spamming each other in the middle of nowhere. Unless there is some balance in place PvP at the moment really minds me of the old Tarren Mill vs Southshore days of WoW.

    PvE is fun but getting locked in to 4 skills per weapon is starting to become old already and I'm not even very high level. Traits etc might break this up but it doesn't really seem to be enough. Instead of swapping weapons it would be good if you could just use both weapon skill sets on the fly to make it a little less monotonous.

    F2P is a good feature especially on a high a end title but I'm sure content will be released quite quickly that we will need to fork out cash for and buying gems etc is already looking quite tempting.

    Will it stand up against Mists of Pandaria or the test of time? We will see.
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  4. Sep 3, 2012
    9
    This Is The Best MMO So Far ! I usually never write reviews but this game deserves it. I played WOW from the beginning and this game actually made me stop playing WOW. SWTOR failed to do that and I thought I would never see a MMO that would change that, but it did. I know it has some problems but I'm sure they will get them fixed in the coming updates. The one thing I really don't like isThis Is The Best MMO So Far ! I usually never write reviews but this game deserves it. I played WOW from the beginning and this game actually made me stop playing WOW. SWTOR failed to do that and I thought I would never see a MMO that would change that, but it did. I know it has some problems but I'm sure they will get them fixed in the coming updates. The one thing I really don't like is the ingame store and the biggest grip I have with that is the extra bag slots you have to purchase and crafting bag slots for every new character I'm really against that or they should change it so karma points will buy bag slots. As for the rest of the items in the store there no big deal since leveling in this game is best so far it doesn't feel like it drags so you don't feel the need to purchase store XP boosts. And I like how it slows down gold farmers since you can use your gems to buy gold. I Like that idea. That would be my biggest grip with the game. But the this game has awesome gameplay you really have to try it to see how it puts to shame all the other MMOs. And one guy who reviewed this game said that he doesn't like the way you have to unlock skills. He is wrong WOW does that this too once you get to a certain level you have to buy more skills with gold. But this game uses skill points to buy more skills and it seems you can buy more skills even after you level capped but don't worry there is a limit to the skills you can get. But once you get them all it's like getting more ways to play the game. I Have to say this even with the store flaw this game. This is the Best MMO to date ! The reason I didn't give it a 10 is because nothing is perfect. Sorry for the spelling mistakes and grammar issues But I'm Limited on time I have to leave Town on a trip. All the users reviews that are low are most likely WOW fan boys and you tell by they way they compare this game to WOW. Expand
  5. Sep 5, 2012
    9
    First off, I haven't played every MMO out there, but I have been playing MMOs since 1999 starting with UO. The next game I spent a ton of time on was WoW since launch. I have tried many other 'next big things' that turned out to be failures within the first couple months. They either faltered due to poor launch, inexperience, or just lack of content. With Guild Wars 2, those are notFirst off, I haven't played every MMO out there, but I have been playing MMOs since 1999 starting with UO. The next game I spent a ton of time on was WoW since launch. I have tried many other 'next big things' that turned out to be failures within the first couple months. They either faltered due to poor launch, inexperience, or just lack of content. With Guild Wars 2, those are not concerns. ArenaNet is experienced and has plenty of content here at launch. I firmly believe this is 'the next big thing' since the juggernaut known as WoW has been around, I shall explain why. This list is in no particular order...

    1- This game is polished for release. There may be minor bugs here and there, but the game as a whole just works. I'm sure there will be more polish put on this with time. It can't compare to WoW here, but then again WoW has like an 8 year head start. Give it time. 2 - Depth of character: Open race and profession combinations. Anybody can be anything. The depth of how you can pick your utility skills and traits and have a real good chance of not running into anyone else with a cookie cutter build is very nice, especially since Blizzard killed off hybrids with Cataclysm and more so with Pandaria. 3 - Combat! Skills are determined by what you have in your hand more so than your profession. All buffs (boons) and debuffs (conditions) are of simple design. There is no dedicated Tank-Healer-DPS although there are some classes that excel at certain things more than others. Combat animations are done well and it seems to flow very smoothly. I am very critical on this as this is the exact thing that put me off of wanting in on The Secret World. There haven't been many MMOs to give you such an active mode of combat. Age of Conan tried and was very unbalanced between ranged and melee. Guild Wars 2 gets it right. You are able to fully Line of Sight some ones attacks or even actively dodge them!

    4- PvP at launch! This is a direct stab at Blizzard. They still haven't added it to Diablo 3 (still wouldn't make me want to play it again, heh) and WoW was going for months before it got it's first battleground. I give major props for Dynamic Level Adjustments up to level 80. There are no such things as lowbie twinks or leveling zone camping and gankfests. Racial abilities can't be used in Structured PvP also (no Human double trinket domination!)

    5- Robust crafting. This game has one of the most interesting crafting setups I've ever seen. It could use a bit more polish such as maybe showing you what you could make based upon components that you could make based upon your materials. I think there should be an option to consider your bank materials as well. I have only scratched the tip of this and am anxious to get more materials to craft more. Also, experience is gained for crafting and gathering!

    6- Dynamic questing system. You do have a main story line that gives you a clear direction on how to progress through the game, but a big chunk of your leveling will be done through dynamic quests kind of similar to Rift's rift system and Instant Adventures, but more dynamic. No forced grouping during leveling as the content adjusts to how many players are active and you automatically get heals or assists off whoever is killing the same target as you. The Dynamic Level Adjustment works opposite in PvE than PvP, if you go into a lower level zone, you get reduced to an appropriate level and rewarded as if you were higher level. It is impossible to out level the content and you also can't get a high level guy to just run you through something! Also, no looking for yellow ?s or !s on the map!!!

    7- The graphics are 2nd to none in MMOs. This is not a factor for many, but after spending thousands on PC hardware over the years, I appreciate being able to fully use it. This is the first game in years to have me taking screenshots because I am in awe of the design. A lot of MMOs don't put as much thought into design of the whole game as ArenaNet has done with just a single zone.

    8- I don't know what else to keep on about... You can join multiple guilds. You get nice rewards for 100% exploration of zones. You can 'fight for your life' instead of dying when you get downed. You can transmute gear for different looks. You can freely dye armor different colors. .... and quite a bit more than I have space or time to describe.

    Bottom line: Go get the game if you haven't already!!
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  6. Sep 5, 2012
    9
    This game restored my faith in MMOs. It's the best thing since Ultima Online.
    Not only the best theme park ever made, but one of the greatest games ever.
  7. Sep 9, 2012
    9
    The general consensus is that GW2 gets ridiculously many things right, so I won't reiterate its great aspects. Instead, I will put into perspective some of the most common criticisms a few people seem to think justify sub-5 scores (hint: they don't).

    Complaint: The removal of the trinity makes the game a zerg fest. Translation: I prefer a different genre of MMO. The removal of the
    The general consensus is that GW2 gets ridiculously many things right, so I won't reiterate its great aspects. Instead, I will put into perspective some of the most common criticisms a few people seem to think justify sub-5 scores (hint: they don't).

    Complaint: The removal of the trinity makes the game a zerg fest.
    Translation: I prefer a different genre of MMO.

    The removal of the trinity is a tradeoff. ANet sacrificed group structure and scalability for the ability to play with anyone, anywhere, without hassle. This is a vital point of distinction from the WoW-type games, without which the game would be doomed just like SWTOR, Rift, Aion, etc. The outcome is totally a matter of taste and people who prefer the more structured ways of the trinity should play the other excellent MMO, WoW, instead. I don't like beat 'em ups but I wouldn't give one a 0 score just because it's not my cup of tea.

    Complaint: Hearts/dynamic events are just "gather 10 boar butts" questing in disguise.
    Translation: I dislike world PvE in MMOs.

    You see, there's only so many ways a character can interact with the world that scale to a persistent MMO environment. A big chunk of that is just killing and gathering. GW2's weapon-based skill bar improves this a bit by allowing a broader range of interaction with world items in hearts/events. But at the end of the day, MMOs will always be more repetitive than single player games. Which makes GW2's achievement of making world PvE fun again for the vast majority of players even more impressive.

    Complaint: The graphics suck.
    Translation: I didn't bother cranking up the graphics from the very conservative defaults.

    There's not much to say about this one. GW2's graphics are extremely scalable. On the lowest settings the game looks like vanilla WoW, on the highest it's one of the best-looking games out there. That's not to say there shouldn't be improvements to performance on the higher quality levels so more people can enjoy the game at its shiniest.

    Complaint: The voice acting sucks.
    Translation: I am not playing the English client.

    Unless you haven't noticed, game developers stopped making quality foreign localizations some 15 years ago. While this is certainly a deficiency of the product, I'd rather ANet concentrate on improving the game as a whole than make sure the clients in the lesser languages are on par with the English one. This comes from someone who isn't a native English speaker.

    Complaint: I was suspended or banned.
    Translation A: I am a notoriously unpleasant individual and should stick to single player games.

    The more guilty they are the louder they whine when a developer exercises their zero tolerance harassment policy. Feel free to check out ANet's infamous Reddit thread "Suspensions for offensive names and inappropriate behavior" for the hilarious details.

    Translation B: I (re-)use weak passwords and/or don't know how to secure my computer.

    The issue that accounts could be hijacked without the email password is inexcusable, but that doesn't change the fact that the account would have had to be hacked in the first place. Which in most cases would have resulted in a ban even without the attacker hijacking the account. It's important to understand that whoever gets his or her account hacked is not the only one suffering the consequences, but the game as a whole. That's why ANet have to be adamant with banning compromised accounts. Hey, it's the internet. Be careful out there.
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  8. Sep 7, 2012
    9
    What makes Guild Wars 2 superior to the other MMO's past years?
    I'ts really hard to point out just one thing which makes it superior to World of Warcraft, RIFT, Secret World and all the other MMO's out there. Yes, it's generic high-fantasy world, but it feels like there's more actual interaction with the world than in other generic-high-fantasy MMO's, the world feels like it's alive, it's
    What makes Guild Wars 2 superior to the other MMO's past years?
    I'ts really hard to point out just one thing which makes it superior to World of Warcraft, RIFT, Secret World and all the other MMO's out there. Yes, it's generic high-fantasy world, but it feels like there's more actual interaction with the world than in other generic-high-fantasy MMO's, the world feels like it's alive, it's more immerse than we've seen before in any MMO.
    The leveling system is quite neat as well. Where as other MMO's aim for individualism Guild Wars 2 puts much emphasis on word TEAMWORK. There's on individual experience from mobs, they're all shared with all the other player participating in killing, sharing is caring right? The tasks are completed by a few different ways, so you feel like you can finish a quest like you want to, you don't always have to kill trillions of mobs, you can for example pick up trash or something like that, isn't quite revolutionary, but brings a great feel of freedom to it.
    The combat mechanics is actually great, not your basic-button-smashing-and-standing-still-style of combat, you actually have to move and dodge actively and use your snares and stuns in order to survive. This is very rewarding that your individual skill might help you bring down a more powerful enemy rather than your statistics.
    The PVP has that same skill mechanic implemented, since you have to dodge and move around corners to avoid damage and do that really challenging skill requiring dance that you do on PvE as well. The World vs. World vs. World is a great thing, you fight for your own realms benefits, which is quite neat and it seems balanced enough, realms who run over other realms get moved up and those who cannot cope will be placed with weaker opponents to guarantee at least some bonuses for your realm.

    Why aren't I giving a 10 to a game that is great?
    Several technical issues I might say. A-net still has to work on stability and WvW lag-issues and trading post issues of course. In pre-launch everything worked at least good but then came the launch and the lags and everything went to full **** but now a few weeks after the launch everything seems good, minor lags and bugs still exist, but nothing too bad anymore.

    In conclusion Guild Wars 2 renews the MMO-genre enough to fight against the big mighty World of Warcraft but still keeps some basics untouched which is a must if you want to attract people to play. Watch out World of Warcraft, you got a challenger....And it's gonna kick your Panda-ass all the way through Tyria.
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  9. Sep 7, 2012
    9
    I have tried most MMOs out there over the years ever since the original Everquest. WoW, EQ2, AoC, Star Wars (both), Rift, Secret World, etc., and I always get bored before too long. For some reason when a new one comes out I think, "This will be the one!" Well it seems I have finally found the right MMO for me in Guild Wars 2. I really think this MMO fixes many of the issues thatI have tried most MMOs out there over the years ever since the original Everquest. WoW, EQ2, AoC, Star Wars (both), Rift, Secret World, etc., and I always get bored before too long. For some reason when a new one comes out I think, "This will be the one!" Well it seems I have finally found the right MMO for me in Guild Wars 2. I really think this MMO fixes many of the issues that put-off newcomers to the genre. This is a very accessible, very entertaining game. The manner in which they have made grouping up seem almost effortless and completely organic, should be a future standard IMHO. There are numerous other positives I could mention, and very few negatives. Suffice it to say that if you just haven't been able to find an MMO that you can really get into, this is the right one for you. Expand
  10. Sep 12, 2012
    9
    Overall a great game! I made a YouTube video on it's gameplay and what's so great about it. Make sure to check it out.
    http://www.youtube.com/watch?v=XT8HAYUz74g
  11. Sep 12, 2012
    9
    This is the first game ever, in which I genuinely have had a great, fun time playing. I am not forced to grind or to do anything that makes the game feel like a chore. Playing with friends who've just got the game is not a burden (content scales!) and best of all, there's no subscription fee.
  12. Sep 20, 2012
    9
    I am thoroughly enjoying GW2. I can jump in and play for an hour or so, or I can play for 6, it's all easy and fun. I never feel the grind, and the world is stunning. Overall, it's just a really good game.
  13. Sep 23, 2012
    9
    Really funny game! I already spend 300 hs on it and don't regret buying it. Some times the non-story-quest get really boring(but it always happen in all MMOs). For me this game has four strong points: -It encourages you to explore the world
    -If people help you in a quest is really helpful and not annoying like in others MMO
    -No monthly fee, Play whenever you want without guiltiness
    Really funny game! I already spend 300 hs on it and don't regret buying it. Some times the non-story-quest get really boring(but it always happen in all MMOs). For me this game has four strong points: -It encourages you to explore the world
    -If people help you in a quest is really helpful and not annoying like in others MMO
    -No monthly fee, Play whenever you want without guiltiness
    -And the best it's the WvWvW and PvP, really really addictive
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  14. Sep 20, 2012
    9
    The only problems I have with this title are the dungeons are a annoying, everything is a boss it seems and there are a lot of them. The rewards are, generally speaking useless and when they are good, it's not for your class. But I don't dungeon much. The other is that rewards seems to be on the weak side of things, specifically the loot. WvW - it's a blast, I love it! Overall, outstandingThe only problems I have with this title are the dungeons are a annoying, everything is a boss it seems and there are a lot of them. The rewards are, generally speaking useless and when they are good, it's not for your class. But I don't dungeon much. The other is that rewards seems to be on the weak side of things, specifically the loot. WvW - it's a blast, I love it! Overall, outstanding title I intend on playing for years to come. Expand
  15. Nov 21, 2012
    9
    edit 70 hours of gameplay one warrior lvl 48 and map completed to 25%; after the first two weeks of intense play I found myself playing GW2 really casual and even if i stop tomorrow, the price of the game is money well spent. Advice do not expect to find a WoW clone because the two games are very different in everything from PvE to PvP.
  16. Sep 26, 2012
    9
    I am really enjoying Guild Wars 2. I gave the game a 9 because there are some areas that the game still needs improvement. Overall though, the game is well worth the $60 price tag. Plenty of character customization, interesting races, beautiful landscapes and a surprisingly fun leveling process. For a buy to play game, this game definitely has plenty of content to keep you busy. One wordI am really enjoying Guild Wars 2. I gave the game a 9 because there are some areas that the game still needs improvement. Overall though, the game is well worth the $60 price tag. Plenty of character customization, interesting races, beautiful landscapes and a surprisingly fun leveling process. For a buy to play game, this game definitely has plenty of content to keep you busy. One word of advice, do not rush your way through to 80 but take your time going through the zones. No need to worry about out leveling the area you are in because you will be down leveled so the game is challenging regardless of where you are playing. The Dynamic Events are fun and they do scale depending on how many others are participating them. The reason I didn't give the game a perfect score is because there are some problems with rewards and a little thing called Diminishing Returns. Some of personal stories could use some work as well. But for a brand new game that has just come out, these flaws can be mostly overlooked. ArenaNet is constantly working on improving the game and communicate with players on their forums.

    I am greatly looking forward to seeing how this game develops in the future.
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  17. Sep 27, 2012
    9
    So far I'm really enjoying GW 2. I do wish that my character's movement was a little more fluid. Sometimes it's feels like I'm moving a tank around the screen, but nevertheless, GW 2 is a move in the right direction for an otherwise tired genre, and the fact that's it's f2p makes me question how much money another major mmo has been taking from me in the form of sub fees, but thanks toSo far I'm really enjoying GW 2. I do wish that my character's movement was a little more fluid. Sometimes it's feels like I'm moving a tank around the screen, but nevertheless, GW 2 is a move in the right direction for an otherwise tired genre, and the fact that's it's f2p makes me question how much money another major mmo has been taking from me in the form of sub fees, but thanks to GW2, I have cancelled that subscription for good! Visuals: 10
    Gameplay: 8
    Lasting Appeal: 10
    Overall Value: 10
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  18. Sep 29, 2012
    9
    This game is genre defining. It really sets the bar for everything coming up next. The quest system is fantastic, unlike any other mmorpg on the market, the classes are filled with possibilities and you never feel trapped into a system or "cookie cutter builds" that degrade the experience. Not to mention the great graphics, incredible soundtrack, colourful characters filled withThis game is genre defining. It really sets the bar for everything coming up next. The quest system is fantastic, unlike any other mmorpg on the market, the classes are filled with possibilities and you never feel trapped into a system or "cookie cutter builds" that degrade the experience. Not to mention the great graphics, incredible soundtrack, colourful characters filled with personality, giant dragons to lay down... I know it may sound childish, but this game is full of win. This was the MMO we've all been waiting for. If you haven't played it yet, just go and get it. Expand
  19. Oct 6, 2012
    9
    It's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for freeIt's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for free participation and rewarding all who do participate.

    When you find a new area, rather than looking for a quest hub, you just explore and things will pop up on the side of the screen letting you know what's happening and how you can help. There are still quests out there that aren't like this, but for the most part you are adventuring to adventure.

    Loot is useful in some way, either by salvaging or actually using for long spreads of game play making any reward at least partially valuable.

    Even if you don't like the game play, or if you are a dedicated adherent to some other MMO, I recommend looking at GW2 and checking out the various tools for making playing with alts and crafting much less cumbersome. Crafting materials all go in to a shared character inventory with a limit I have yet to reach on how many of what can be stored. Banking is also shared. This allows a player to back up their main with crafting alts, allowing them to never leave the field, putting materials into their crafting inventory and then accessing their crafted goods from the bank later. This also gives your alts a way to levelup from crafting xp to help them along their way.

    Equipment looks amazing also. While some items do suffer from the floating pauldrons effect seen in other titles, you can turn these items off visually. The armor slots are also far more interesting than the skin tight armor textured pajamas from DDO, WoW and others. A coat looks like a coat, skirts can go anywhere from just covering your bum to knee length or the floor. Using the whole body to add multiple shapes makes the world look a lot more reasonable than most other item designs we see in MMOs.
    Without getting to endgame, I'm already very satisfied with this purchase. The only major short comings are the pay walls around keys to randomly dropped chests, you get way more chests than keys. and the pay wall around the amount of alts you can have (5 for free) and inventory space.
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  20. Oct 5, 2012
    9
    Guild Wars 2 is a wonderful game as it incorporates an innovative and completely new style to MMORPGs. The game has beautifully crafted environments and characters, an easy to pick up insanely hard to master combat style, fascinating lore with an intriguing storyline and an immersive, constantly changing world, there is never a time when you have nothing to do in Tyria. The community alsoGuild Wars 2 is a wonderful game as it incorporates an innovative and completely new style to MMORPGs. The game has beautifully crafted environments and characters, an easy to pick up insanely hard to master combat style, fascinating lore with an intriguing storyline and an immersive, constantly changing world, there is never a time when you have nothing to do in Tyria. The community also feels generally friendly, there aren't as many trolls and flamers compared to many other MMORPGs, although the massive number of gold sellers spamming chat is quite irritating. That being said Arenanet has taken a rather anti-gold-seller approach to Guild Wars 2 by making it so that in-game currency can be traded for paid currency. In Guild Wars 2 finding groups for dungeons is fairly quick even without a feature similar to WoW's dungeon finder because there is no 'holy trinity' in the game, most combinations of any 5 professions will work, I've even once run a hard mode dungeon as 5 necromancers. There have been a lot of worries about the lack of an endgame in Guild Wars 2 but many of these worries are unfounded, there is PLENTY of endgame content and it's pretty fun as well. In every boss fight it's never the lack of gear that kills you, it's the incredibly difficult mechanics or lack of a player's skill that kills you. Guild Wars 2 PvE endgame consists mostly of explorable mode or hard mode dungeons. The bosses in the dungeons themselves tend to drop pretty crappy gear, but when a player finishes a dungeon they are rewarded with tokens which are specific to that dungeon, these tokens are used to buy better gear that has looks that are based on the dungeon which the tokens were acquired from. Most explorable mode dungeons have 1 very challenging boss and the rest aren't too bad, but the challenging boss has the tendency to be REALLY DAMN CHALLENGING. That being said, all of these bosses can be overcome without too much difficulty as long as everyone in the team contributes and covers each others mistakes. It's not about being perfect so much as it is about minimizing the number of mistakes you make and helping teammates out when they screw up. Getting enough tokens to complete a full set of gear is quite a grind as each piece of gear requires quite a lot of tokens, some may argue that it's a bit too much of a grind, I'm inclined to agree especially since it can take up to 2 hours to complete an explorable mode dungeon on a PUG and you don't get an awful lot of tokens per run. Overall Guild Wars 2 may not be a perfect game but it is certainly an amazing game and it is the next step in the evolution of MMORPGs. Expand
  21. Oct 5, 2012
    9
    Apart from a few niggly details mentioned by many others before me and none of which are showstoppers, the game is almost perfect. The combat system is actually quite a bit deeper than the amount of abilities, and some of the game's detractors suggest due to the dynamic weapon set swapping. As a thief sporting a sword/pistol and pistol/pistol I can shadowstep to my target, apply a venomApart from a few niggly details mentioned by many others before me and none of which are showstoppers, the game is almost perfect. The combat system is actually quite a bit deeper than the amount of abilities, and some of the game's detractors suggest due to the dynamic weapon set swapping. As a thief sporting a sword/pistol and pistol/pistol I can shadowstep to my target, apply a venom and a high damage pistol whip attack, shadowstep back to my starting location, swap to dual pistols and strafe around the target to finish it off at range. The possible variations coupled with actively dodging incoming attacks are more than enough to keep things interesting.

    The dynamic events system is fun too although the numbers of people joining in can make things seem a bit 'zergy'. The 'heart' quests aren't that much different from MMO quests you've seen before with the main difference being that you usually get a selection of activities to do in order to complete the quest of which you can do any combination you like. I haven't yet made it in to my first instanced dungeon yet but I'm looking forward to seeing how it plays out with no dedicated tank or healer classes.

    PVP and WvWvW is a hoot! Especially if you are running with a group of friends in WvWvW. No gear grinding in order to be competitive in the Battlegrounds either, everyone is given the same quality gear so it's down to individual skill and even more so team play and tactics.

    Visually and aesthetically the game is unmatched in this genre. It just looks fantastic and the soundtrack is suitably epic, written by Jeremy Soule of Elder Scrolls fame.

    There is so much more I could discuss about other aspects of the game such as crafting, personal story line quests, character customisation options etc. etc. but in all honesty I don't want to spend any more time writing about the game when I could be playing it.

    Cya ;)
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  22. May 9, 2013
    9
    I started playing GW2 end september and I'm still playing it. I have over 1000 hours of gameplay already and I keep coming back. GW2 enjoyed me every moment: When I was leveling, I loved exploring the maps, on my way to a Point of Interest A thing you need to 'complete' you map I encountered countless Dynamic Events. Some of them were boring, others were fun and interesting, sometimesI started playing GW2 end september and I'm still playing it. I have over 1000 hours of gameplay already and I keep coming back. GW2 enjoyed me every moment: When I was leveling, I loved exploring the maps, on my way to a Point of Interest A thing you need to 'complete' you map I encountered countless Dynamic Events. Some of them were boring, others were fun and interesting, sometimes even a small story that is told with Dynamic events. This form of PvE is only one of the few amazing things in GW2. Honestly, I love every aspect of the game.
    When I hitted Lvl 80 (Max level), I started playing WvW more often, first it seemed a bit confusing, but I learnt fast, there are awesome, large scale battles. Many people think that WvW is just running around mindless on the map... It really is not, you need a sense for tactics. You need to place siege on the best locations possible and you need to learn to use your supplies when the time is right. The two other forms of PvP are sPvP and tPvP. Both focus on smaller scale battles, on smaller maps. Not many tactics are involved, just kill and take areas for points that will contribute to your victory. There also are alternate objectives that differ for any map, these give extra points or bonus stats that makes you more powerful. Both sPvP and tPvP are part of a different leveling system called glory, though this rank really doesn't matter, unless you want good looking armor and weaponskins.
    Back to PvE now, apart from Open World PvE and Dynamic Events, there also are dungeons. Dungeons for me are not that exciting. Dungeon mobs are very strong, and regular mobs can kill you in a few hits. Because of those reasons, I don't run Dungeons that much.
    Then you also have your "Personal Story", not that amazing, unlike you are like me and be a lover of the GW lore and story and you just want to know what happens.

    Come with that ANet rolls out a major content update every month, useally with both permament and temporary content. All this awesomeness packed in a game that you only have to pay once, because there is no monthly fee. It was absolutly worth my 55 bucks.
    Why not a 10? There are still annoying bugs ingame that need a fix.
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  23. Nov 19, 2012
    9
    This game has EVERYTHING for be, in 1 year, in the MMORPG most played in the world. More played than World of Warcraft also. You only have to pay the two discs, and then you can forget the money and enjoy this huge world of Tyria. A world bigger than Azeroth, I think. So much hours of playing, but not as "drug" as is World of Warcraft I think. I don´t play this game a lot, because ofThis game has EVERYTHING for be, in 1 year, in the MMORPG most played in the world. More played than World of Warcraft also. You only have to pay the two discs, and then you can forget the money and enjoy this huge world of Tyria. A world bigger than Azeroth, I think. So much hours of playing, but not as "drug" as is World of Warcraft I think. I don´t play this game a lot, because of the class, because of the new PS3 games... But when I get bored, I know I have an amazing game in my computer which enjoys me for hours!
    The best in this game, in my opinion, are the graphics ( Best visual desings in the MMORPG history), an amazing Soundtrack, the huge PvP *World vs World, thousands of players against thousands of players), and the different localitations of Tyria, like beaches, forrests or freezing mountains.
    The worst for me is the small characters you can have, only 5. Sometimes, the dungeons gets too long and too difficult. The level decreasing in some areas is absurd.
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  24. Nov 26, 2012
    9
    this is a great game the world events are great , the world vs world pvp is amazing and the crafting is probably the best in any mmo right now. But the questing is essentially the same thing as any other mmo whether its collecting things or killing things to complete a quest.
  25. Jan 10, 2013
    9
    The game doesn't have that good graphics. But I'm not playing games because of graphics. When I first tried the game in it's beta state I was like a "donut" simply, is this real? Am I playing this MMO? Simply the best MMO to date. Age of Conan still has better graphics, but hey. They just took normal quests were you read paragraphs of paragraphs of text and just go over there talk to thatThe game doesn't have that good graphics. But I'm not playing games because of graphics. When I first tried the game in it's beta state I was like a "donut" simply, is this real? Am I playing this MMO? Simply the best MMO to date. Age of Conan still has better graphics, but hey. They just took normal quests were you read paragraphs of paragraphs of text and just go over there talk to that guy and go all the way back by putting in hearts where you put out fires, kill monsters, gather this and that. It's variety! And not to forget the event system, event chains like something happens, and you fail to stop it and now you have to take it back.
    The personal story is also amazing except the last quest. You simply spam one button. You have so many different choices which means you can play it again and have a different experience. And with this personal story you can actually tell your friends and people you met online who your character is and what they've done in order to "save" the world. The gear system is just amazing. Every peace of gear in heavy-, light- and medium armor is equally good. Nothing is better than other gear just different stats. And the fact that you can change the looks of gear to what you like it to be is great. Now let's move over to the dungeon system. first of all it's ONLY 5-man. because the classes do everything like tank, heal and dps. The class is not what you are and what you do but how you do it. If it's mor than 5-man you need a specific tank class etc. More about classes later. But the dungeons consist of one story mode and explorable one. Story mode: Well it's story based, and actually not a bad one either! It's a extra story for your personal story. It's hard if no one in the group knows the tactics but when you learn them they are fairly easy, and you get good exp if you're leveling (lvling) up. Before I start on explorable I'm just telling you that they said they will remake everything we know of the dungeons to this day :) Explorable: Consists of 3 or more paths, much harder but still not that hard, more teamwork, more skill ofc. When you finish you get emblems to use for gear/legendary(ies). Classes/Races: 5 races and 10 classes. Each race can be every class, each races has they're own story. The customization is slick and has much to it. The fact that you can get dyes and color your armor the way you want is amuses me every day and every time I do it. I've tried every race and the only races I don't like that much is Azura just because they don't have as much detail to the armor as the others. But the classes. 2 soldier classes (heavy armor) which is Warrior and Guardian. 3 adventure classes (medium armor, which is ranger, thief and egnineer. 3 scholar classes (light armor) which is elementalist, necromancer and mesmer. Read more about the classes on http://www.guildwars2.com Fun stuff to do: Jumping puzzles. I've got to say, these are fantastic! It's ridicolus how much fun it's to see how much people can fail at these. Do them with your guild or friends. It's fun!

    One shout out to ArenaNet for this amazing MMORPG. They have invented the best MMORPG to date.
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  26. Dec 15, 2012
    9
    ArenaNet gave us the game I had been waiting a long time, without a healers, tanks and stereotype invented centuries ago. Game worth playing, some will love it others postpone the ledge.
  27. Dec 2, 2014
    9
    After about 2 years, this is my second review of this game, since I stopped playing GW2 for over a year and have started playing again recently. My score remains the same though, and here is why.

    First off, regarding the negative reviews here - people are entitled to their opinion, and I would never criticize anyone for not liking this MMO because this game does not cater to everyone's
    After about 2 years, this is my second review of this game, since I stopped playing GW2 for over a year and have started playing again recently. My score remains the same though, and here is why.

    First off, regarding the negative reviews here - people are entitled to their opinion, and I would never criticize anyone for not liking this MMO because this game does not cater to everyone's tastes (but what game does, anyway...). But I would like to address a few points that were made:

    - Not enough content: This often comes from players who have spent many hundred hours, some even over 1000 hours in the game. I would challenge anyone playing any game for such an extended period and still find it challenging, interesting, refreshing... there comes a point at which you will be finished with a game, and clearly some people have reached that point. I doubt they would have kept playing for this long if they hated it so much?

    I'm maybe not your typical MMO player as I do tend to take things slowly, but just for comparison, I've played GW2 in total for around 450 hours now. I have 2 characters on lvl 80 plus some alts around lvl 55, and my main has just around 58% map completion. My other characters are hovering around the 25% mark. I know for myself that I will be striving for map completion on my main, but it's gonna take me a long time, and the one thing I can never complain about is lack of content. I do have a RL and I play a lot of other games, and if anything GW2 has too much content for me! I feel I'll never be able to see it all.

    - Poor customer support: Some complaints were made about the lack of a phone number. Most gaming companies don't provide phone support, and for good reason, as it's often much easier to get customers to provide proper details in a written support ticket. ArenaNet do provide individual customer support, it's right there in their support section with an online ticket submit form. Their replies are prompt, professional and reasonable - we have had a support request which was dealt with in a more than satisfactory manner. I'm sure this was not just a lucky exception.

    - GemStore: Yes ArenaNet promote spending money on the game. And yes, I have done so - I've bought bank slots, a character slot and a few other things I did not REALLY need. But, and it's a HUGE but - there is no subscription charge. Compared to other MMOs of equal quality, GW2 still works out much cheaper for me, without the choke of a subscription around my neck. Anyone expecting free content updates forever either doesn't respect the right of developers to gain an income for their hard work, or has no idea about financial realities in the business world.

    I won't repeat what I wrote in my first review, because none of my old opinions have changed much. But I have to say that if anything, the game has become even better and richer since back then. The new meta-servers did introduce some lag issues but more recently, I have not encountered any lag any more. Whatever the cause was, it has been worked on. The meta-servers did enrich gameplay though, as you always will find people playing near you, and the game mechanics are such that this enhances your experience massively. You are encouraged to help each other all the time, and this leads to a very pleasant user community with practically zero toxicity - compare that to LoL if you wish!

    TL;DR: After over 2 years and a long break, I'm still having a ton of fun in GW2 and I know I will enjoy this game for a long time to come. It's a cracker, and quite unique in the MMO market due to some revolutionary gameplay concepts. It may not appeal to everybody, but its production values and gorgeous scenery and art direction are undeniably there and speak for themselves.
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  28. Dec 18, 2012
    9
    GW2 is awesome ! It has a great new skill system that works really well and is enjoyable. The map is huge with tons of places to visit. And the events they have. So much fun in so many different ways. I will be playing GW2 for years to come.
    The only downside in my mind is I preferred the skill system in GW1 a little more, as the system in GW2 doesn't leave much room for expansion /
    GW2 is awesome ! It has a great new skill system that works really well and is enjoyable. The map is huge with tons of places to visit. And the events they have. So much fun in so many different ways. I will be playing GW2 for years to come.
    The only downside in my mind is I preferred the skill system in GW1 a little more, as the system in GW2 doesn't leave much room for expansion / differences at the higher levels.
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  29. Jan 6, 2013
    9
    Being a long time mmo player i knew i needed to try Guild Wars 2 has they add promised to deliver a dynamic world where questing didin't felt like a shore and your actions changed the world, but did they achieve it?
    Well after playing it for hours i can safely say yes, yes they did.
    Gameplay: This is not you typical mmo combat system, in Guild Wars 2 you get a new set of 5 skills in
    Being a long time mmo player i knew i needed to try Guild Wars 2 has they add promised to deliver a dynamic world where questing didin't felt like a shore and your actions changed the world, but did they achieve it?
    Well after playing it for hours i can safely say yes, yes they did.

    Gameplay:
    This is not you typical mmo combat system, in Guild Wars 2 you get a new set of 5 skills in each different type of weapon and an additional 5 skills (one of which is an elite skill) which you can customize depending on you class.
    The combat itself is a mix between action oriented(Tera Online/Raiderz) and a typical mmo (WoW/SWTOR). If you use an ability that swings your sword and you have more then one enemy around the game will recognize and you will damage all the enemies, however you dont have to aim the abilities like in Tera.
    The problem i have with most mmo's gameplay is the combat not feeling fluid and the animations of said abilities lagging behind, this however doesn't effect Guild Wars 2, all the abilities have different animation and they all sync perfectly.

    Graphics:
    The graphics of Guild Wars 2 didin't impress me all that much but they have to take into account that the game must perform well with hundreds of players on screen like WvWvW. While the graphics aren't the strongest point the game compensates with a beautiful artstyle across all zones.

    What to do?
    Like the ordinary MMO you have PvP and PvE. As for PvP there are two types, WvWvW(World vs World vs World) and sPvP (Structured PvP). You can do both of this at level 1, WvWvW is a massive battle between 3 servers with points to capture across a huge map divided into 3 zones and sPvP is the typical Battlegrounds that we are used too from others MMO which can be played competitively.
    The PvE of Guild Wars 2 consists of 5 Man Dungeons, Dynamic Events and the personal storyline.
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  30. Jan 15, 2013
    9
    Perfect game for casual players. That doesn't mean hardcore players can't play it. But it's fun, it's not hard to lv up (everything u do, EVERYTHING gives you exp), many people complain it's hard to lv up yet they haven't played the game for more than a couple of days. You'll reach 80 even before you know it, and you'll feel like there's still so much left to do.
    Yes, some people may not
    Perfect game for casual players. That doesn't mean hardcore players can't play it. But it's fun, it's not hard to lv up (everything u do, EVERYTHING gives you exp), many people complain it's hard to lv up yet they haven't played the game for more than a couple of days. You'll reach 80 even before you know it, and you'll feel like there's still so much left to do.
    Yes, some people may not agree or like the game, but people that give this game a 0 are just haters... Only thing that I feel it's missing is a normal pvp or duel mode on the pve environment, or even a pk mode, as the pve world is just too nice and peaceful, sometimes you feel like you need some "bad guys" that are not just npcs. But even then, the WvWvW is really fun, you don't even need to join the zergs... sometimes you can just wander around the maps and you may even find a chance to 1 on 1 or at least fight with smaller groups of people.
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  31. Feb 14, 2013
    9
    Simply put, I like Guild Wars 2. I think GW2's graphics are impressive, the sound and music top notch, the environments are interesting, monster variety plentiful, crafting is useful, and the combat is fluid. At first I failed to make it past level 15 and quit for a bit (my initial excitement faded fast). I then decided to come back around Christmas and did the themed quest and various PvESimply put, I like Guild Wars 2. I think GW2's graphics are impressive, the sound and music top notch, the environments are interesting, monster variety plentiful, crafting is useful, and the combat is fluid. At first I failed to make it past level 15 and quit for a bit (my initial excitement faded fast). I then decided to come back around Christmas and did the themed quest and various PvE content. After a few days I became more interested in playing, but I could feel the old complaints creeping back in (lack of desire to invest time). Then I was invited into a active PvP World vs World based guild and that has made all the difference for me. I'm amazed at how being a member in an active and friendly guild can make normally mundane things fun. We've done class quest, fractals, normal content, and world vs world on a regular basis. Of course, there are flaws and some of the reviews express them well. However, I have come to appreciate GW2 regardless of my initially disinterest (perhaps more for the community rather than for the game itself). Expand
  32. Feb 2, 2013
    9
    Im a fan of this title. After 5 years, they ve done an amazing work. The world is wonderfull and artistic. The gameplay is regular but still dynamic. You will take more than a month to do everything around. A great title so don't hesitate on it
  33. Jaz
    Feb 23, 2013
    9
    GW2 is a buy only MMO with no subscription .Pros: Graphics and animations-by far the best, sound, interesting classes, pvp- both the tournament and the world vs world, good crafting, discrete store for fluff and not pay to win, attention to small details that make you feel like the world is "real". Minus: since they dont use the classic tank-healer-dps system, group combat becomesGW2 is a buy only MMO with no subscription .Pros: Graphics and animations-by far the best, sound, interesting classes, pvp- both the tournament and the world vs world, good crafting, discrete store for fluff and not pay to win, attention to small details that make you feel like the world is "real". Minus: since they dont use the classic tank-healer-dps system, group combat becomes confusing, especially with pick up groups. I like the soloability of GW2 classes and their pvp performance but in dungeons, group pve is not fun-for me at least. It doesnt have raids but i m not so fond of them anyway. Some people love to grind for the uber weapon/armor. Not so here and i personally like it. Also it has frequent events, improvements etc. Overal: best MMO today. Expand
  34. Mar 19, 2013
    9
    Really well made game! The graphics, the story, the small details, the combat system. Everything is really well done! Leveling is really fun thanks to the new "questing" system, that really eliminates the boring things of questing. Things feel more genuine, varied and not at all grindy. Exploring is really fun and rewarding, both thanks to the graphics and the excellent "level design" withReally well made game! The graphics, the story, the small details, the combat system. Everything is really well done! Leveling is really fun thanks to the new "questing" system, that really eliminates the boring things of questing. Things feel more genuine, varied and not at all grindy. Exploring is really fun and rewarding, both thanks to the graphics and the excellent "level design" with jumping puzzles and just the overall epicness of all terrain.

    And contrary to what some people claim, the game has a good chunk of endgame, both in the more "casual" way and the old grindy (wow-like) endgame. This will surely expand, Guild Wars 2 hasn't been out a year yet!

    There are some bad things too obviously, most of them compensated by the rest of the game.
    To mention the biggest weaknesses the game lacks some features you would expect from an MMO, such as being able to inspect other peoples gear, to direct trade with someone (without using the auction house). Also when fighting physically smaller bosses in a group the spell and particle effects becomes too overwhelming and you are sometimes unable to even see what you are fighting. You are also unable to simply duel against a friend in the game.
    This are the things that prevent the last point out of 10.

    And too all folks that have been playing and loving WoW, I just wanna give you the advice to not give up to early as I almost did. It takes a while to get into because its in some ways so different from WoW.

    Lastly i want to say that I'm an PvE player and haven't tried much PvP at all so this review is from a PvE point of view.
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  35. Mar 11, 2015
    9
    + Graphics are some of the best of any MMO, even with it being almost 3 years old now.
    + Combat and mechanics are very friendly towards new players and not overly complex (a personal preference)
    + There is a lot of diversity in the world, exploring new locations is a genuine pleasure. + World events are a huge amount of fun. Teaming up with 50+ other players to battle a boss is
    + Graphics are some of the best of any MMO, even with it being almost 3 years old now.
    + Combat and mechanics are very friendly towards new players and not overly complex (a personal preference)
    + There is a lot of diversity in the world, exploring new locations is a genuine pleasure.
    + World events are a huge amount of fun. Teaming up with 50+ other players to battle a boss is extremely satisfying, and worth the rewards.
    + WvW is a lot of fun and works very well, once you get the hang of it you can waste away many hours fighting other servers. I have not played PvP yet so I cannot comment for this right now.
    + The user interface is very intuitive and easy to navigate, much like the combat it's not overly complex, which is something I prefer over MMO's that have so many items on screen you feel lost.

    - The optimisation isn't very good. With SLI I get 40% usage for each GPU. When entering city zones and large events with lots of players the frame rate drops massively. Even with a top of the range PC like mine I get 30fps in world events and areas of WvW. The game is extremely CPU intensive. However, in 'calmer' areas of the world you can easily get 60+fps the majority of the time.
    - The main story quests can seem a little bit childish. They're not particularly geared towards adults and seem a bit silly and pathetic at times, but this is only a minor complaint.
    - Whilst I like the easy to learn combat, it can result in the game becoming a little too easy as you progress into the later stages of the game. Rarely have I really felt challenged in PvE.
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  36. Mar 31, 2013
    9
    Being new to the Guild Wars franchise I find myself playing it almost every spare minute I have. Guild Wars 2 is certainly an attracting game from its good graphics to its fun and intense massive multiplayer boss battles. I have enjoyed every hour of this game and the reason I enjoyed it so much is because it brings something new to the table in the genre of MMO's. Combat is the best iv'eBeing new to the Guild Wars franchise I find myself playing it almost every spare minute I have. Guild Wars 2 is certainly an attracting game from its good graphics to its fun and intense massive multiplayer boss battles. I have enjoyed every hour of this game and the reason I enjoyed it so much is because it brings something new to the table in the genre of MMO's. Combat is the best iv'e seen in an MMO ever, graphics aren't the best I have ever seen but are certainly up there among of titles in different genres. What put the cherry on the cake for me was the epic world versus world action it is a new battle every time but one complaint i have about the world versus world is the queue times can be up to 3 hours long which is too long. The soundtrack of this game is jaw-dropping. I never normally compliment a game on its soundtrack but by God was this a good one. The music mixed with the landscape and actual gameplay works so well together. I loved it. Expand
  37. Sep 18, 2013
    9
    An amazing MMO especially for buy to play. I still play WvWvW occasionally and the ability to level via pvp was a godsend. The gem store is kind of annoying but tastefully done and you can easily get gold from 3rd party sites cheaper than you can by converting from gems if you want it but you don't NEED it. 10 times better than the original GW which I hated.
  38. Apr 13, 2013
    9
    A fantastic game worth every penny. A game everyone should try playing. Fabulous graphics along with great original new ideas in game play make this game great. Story of Guild Wars 2 is decent, but having tons of variations in a story depending on ones selections is very cool and adds a whole another layer to this great game. I have to admit that not everything is perfect about this game,A fantastic game worth every penny. A game everyone should try playing. Fabulous graphics along with great original new ideas in game play make this game great. Story of Guild Wars 2 is decent, but having tons of variations in a story depending on ones selections is very cool and adds a whole another layer to this great game. I have to admit that not everything is perfect about this game, thats why I gave it a 9. Unfortunately the end game of the game is underwhelming. Your character doesn't feel that strong and generally game becomes boring by the end. Hopefully Arenanet will be able to improve on their shortcomings in the addon for Guild Wars 2. Expand
  39. Apr 29, 2013
    9
    One of the most fun games I have ever played. I greatly disliked WoW and am very happy with how this game has turned out. The storyline is amazing and you definitely feel for the NPCs involved. The writing is fantastic and the replayability is great.
  40. Apr 27, 2013
    9
    Guild Wars 2 is by far the best MMO on the market, it is a revolution in the payment methods done for MMO's. With solid and realistic gameplay, awesome concept art on loading screens, a massive amount of customization and new events that Arena net make showing the fans that they actually care what we think! As much as I don't think the endgame is done very well it would be unfair to say asGuild Wars 2 is by far the best MMO on the market, it is a revolution in the payment methods done for MMO's. With solid and realistic gameplay, awesome concept art on loading screens, a massive amount of customization and new events that Arena net make showing the fans that they actually care what we think! As much as I don't think the endgame is done very well it would be unfair to say as I always find myself coming back to this game. Expand
  41. Sep 10, 2013
    9
    I don't like MMORPG's. But I do like RPG's. And I see Guild Wars 2 more as a RPG than a MMORPG. The gameplay is perfect. No Quests that go like this: "Kill X and bring Y to Z". They all just Pop up and if you dont do them, some other guys do.
    The graphics are awesome, too. The music is made by Jeremy Soule, who also made the music for Skyrim. The sound-effects are really good, too!
    I
    I don't like MMORPG's. But I do like RPG's. And I see Guild Wars 2 more as a RPG than a MMORPG. The gameplay is perfect. No Quests that go like this: "Kill X and bring Y to Z". They all just Pop up and if you dont do them, some other guys do.
    The graphics are awesome, too. The music is made by Jeremy Soule, who also made the music for Skyrim. The sound-effects are really good, too!
    I highly recommend this game! Buy it!
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  42. Nov 2, 2013
    9
    Fantastic game with heaps of things to do with NO SUBSCRIPTION FEES!! The game is still regularly being updated and more things are always being added. I must say I don't generally play MMOs but this game has me hooked!
  43. Jun 16, 2013
    9
    Let me begin with saying I played the original Guild Wars since launch(off and on anyway) along with all the expansions. I loved the game and 2000+ hours should sadly speak for itself. Guild wars 2 was no different for me in terms of that I got the digital copy on launch day and played the heck out of it within a week.

    I found myself max level and no one to play with, which was my own
    Let me begin with saying I played the original Guild Wars since launch(off and on anyway) along with all the expansions. I loved the game and 2000+ hours should sadly speak for itself. Guild wars 2 was no different for me in terms of that I got the digital copy on launch day and played the heck out of it within a week.

    I found myself max level and no one to play with, which was my own problem because no one had gotten level 80 yet. I found guild wars 2 very fun although I played through the majority of the game solo and will probably never play it again. I applaud anet for doing something different with an MMO and although i only put 100-150 hours into gw2, it was still worth my money and I would do it again if I had a choice.
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  44. Aug 2, 2013
    9
    This is a great game, I was a little overhyped at first but this a quality MMORPG with a really unique way to play it, it isn't for people who want to farm 24/7, it's more for the people who want to explore and get lost in various of activities in the world, I didn't play it much at launch, but 1 year after the release I can say that this feels like a great game and it has very solidThis is a great game, I was a little overhyped at first but this a quality MMORPG with a really unique way to play it, it isn't for people who want to farm 24/7, it's more for the people who want to explore and get lost in various of activities in the world, I didn't play it much at launch, but 1 year after the release I can say that this feels like a great game and it has very solid ground to grow on. I'm looking forward to how this game is gonna grow in the future. Expand
  45. Sep 27, 2014
    9
    Probably the most creative mmorpg at the moment.It's obvious that GW2 is tried to make a different mmorpg than the others.Combat system ,levelling system(you can level up by just crafting),events,story,graphics,exploring,PVE,dynamic content and No subscribtion everything is just great and well prepared.
  46. Oct 21, 2013
    9
    This is a refreshing additon to the MMORPG genre. The devlopers have chaned almost everything since GW1 and have changed several of their design goals since launch, however, it is still a wonderful game. It has its goods and bads just like any other.
    Grinding for basic end game gear is minimal, but the option is there for a small bonus if you are addicted tot he farming aspect of MMOs.
    This is a refreshing additon to the MMORPG genre. The devlopers have chaned almost everything since GW1 and have changed several of their design goals since launch, however, it is still a wonderful game. It has its goods and bads just like any other.
    Grinding for basic end game gear is minimal, but the option is there for a small bonus if you are addicted tot he farming aspect of MMOs. The WvW is fun and a unique experience, I would recommend finding a guild or leveling in PvE before trying it though, that way you don't die due to being outgeared.
    The combat is fun and dodging is refreshing. It is something you wish you could do in every other MMO but usually can't. The right click camera is a little weird, but there is an overlay that can change that if you are into Tera-like targeting. All in all, this game is fun, not perfect, but definitely not as terrible as some people say. Best MMO in a while,
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  47. Nov 14, 2013
    9
    Sound: Great voice acting, nice memorable theme soundtrack. 10.

    Graphics: Probably the best MMORPG graphics I have seen to date, alongside Rift. 10. Gameplay: This game is much different than your typical MMO. Its quests are all based on areas you walk into. So for example you walk to a farm, you get an objective list that pops up and as you work towards completion it fills a
    Sound: Great voice acting, nice memorable theme soundtrack. 10.

    Graphics: Probably the best MMORPG graphics I have seen to date, alongside Rift. 10.

    Gameplay: This game is much different than your typical MMO. Its quests are all based on areas you walk into. So for example you walk to a farm, you get an objective list that pops up and as you work towards completion it fills a heart on the map. There are map completions which require you to get certain things such as vistas, viewpoints, and etc., from each continent (which is how you level up). The game also lowers your level if you enter a zone lower than your achieved level. Which balances it out if you want to quest with a lower level friend. Dungeons do the same. The annoying aspect is that you may be a high level and still not be strong enough to finish that dungeon, plus it lowers your level. So it’s an interesting take, but at the same time a con. Samething with questing, after a while it gets way to repetitive but sure it’s like any MMO, but the thing is this games questing grows old on you much quicker. The game updates with special events like Super Adventure Box which pays a homage to classic Nintendo games, and is actually really fun. So overall it’s a great MMO but at the same time there are features you wish were in this game. The whole fact of having no support class really hurts the game (no healers for dungeons). Also, the dungeons are scattered all over the place, and the game could use a tune up for easier access to dungeons (such as ques). Also, there are no mounts what so ever but that’s because you can teleport to areas, but still that’s no excuse. Still a fun game, still worth picking up. 9.

    Story: There’s heavy focus on story, it has some interest but that quickly fades away. The way the story is presented could be better. It’s mostly presented in dialog with only a few cutscenes. 7.

    Replay Value: Definitely has replay value, it’s got PVP, world VS world (servers on servers), you will still get your money’s worth. 10.

    Overall Score: 9.2 out of 10.
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  48. Dec 8, 2013
    9
    Fantastic visual look and music. A great atmosphere and feel as you are introduced to the game. Quests well done. The overall setup with the pvp and public events add a level of dynamics that are missing from some other MMOs today. I've been in the midst of trying many different games the past 6 months and this one was one of the best.
  49. Jan 17, 2014
    9
    Guild Wars 2 is the MMO that has been awaited for years. With an enormous amount of content, diverse quests, and an overall enhancing experience, Guild Wars 2 is a spectacle. The personal story is only average, but it isn't what the game is about. This MMO is a milestone for the genre; an achievement for the year, if not the decade.
  50. Mar 16, 2014
    9
    I will start off by saying that I have put in well over 500 hours of game play in Guild Wars 2!
    This is overall an excellent game!
    The combat system in the game is excellent with the combat dodges, weapon based abilities and combo abilities! The first time going through the game and leveling up is the most fun you will ever have in an MMO, there is 0 grind involved in leveling up in
    I will start off by saying that I have put in well over 500 hours of game play in Guild Wars 2!
    This is overall an excellent game!
    The combat system in the game is excellent with the combat dodges, weapon based abilities and combo abilities!
    The first time going through the game and leveling up is the most fun you will ever have in an MMO, there is 0 grind involved in leveling up in fact, if you choose not to do the quests in the mainland you can choose to level up by playing the world Vs word if it more suits your style.
    Each dungeon in the game is very fun and different from one another with multiple paths, a story mode and unique boss fights!
    Also, there is a PvP arena which uses seperate gear from the mainand. You unlock new weapon skins and finishers by leveling up here, which gives a great incentive for many players to participate.

    However, I do remove 1 point from a perfect 10/10 score for three reasons.

    1. There is not much to do in the "endgame" once you have acquired the best gear in the game
    2. The content added to the game does not interest me much. A good majority of the content is called "living story" which is basically just a one time boss fight, which usually has it's bugs on release and generally ruins the overall experience of the content.
    3. The World vs World PvP in this game, despite being an amazing experience for the first few weeks you play the game, can get boring rather quickly because of the concept. This is largely due to the way that it is played, which is zerg vs zerg combat and the bigger zerg wins.
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  51. Feb 23, 2014
    9
    This game is as a welcomed change from all the other MMORPGs on the market. It's not like LOTRO where you have to pay for any kind of additional content (you can buy cosmetics as stuff like that, but that won't give you an advantage over other players). It will completely change your view on all MMORPGS and they bring out new content every two weeks which is amazing since you don't pay aThis game is as a welcomed change from all the other MMORPGs on the market. It's not like LOTRO where you have to pay for any kind of additional content (you can buy cosmetics as stuff like that, but that won't give you an advantage over other players). It will completely change your view on all MMORPGS and they bring out new content every two weeks which is amazing since you don't pay a monthly subscription.
    Overall it's a great game where you get an unbelievable amount of content for your money.
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  52. Feb 24, 2014
    9
    Even though I no longer play Guild Wars 2, I still think it probably is the best MMORPG currently on the market. The developers got many things very much right and some of the mechanics are spot on. I spent very long time in this game, levelled one character to the max. level and explored a significant part of the world. The graphics look very nice, the combat system is extraordinarilyEven though I no longer play Guild Wars 2, I still think it probably is the best MMORPG currently on the market. The developers got many things very much right and some of the mechanics are spot on. I spent very long time in this game, levelled one character to the max. level and explored a significant part of the world. The graphics look very nice, the combat system is extraordinarily good for an MMO, crafting works pretty well, exploration is by far the best in the MMO genre and there is even a decent story telling. There is no monthly fee, yet the game is updated quite often. The atmosphere is mostly fine. If you play as a human that is. The other races have far less immersive setting in the starting areas. Some of the class quest suffered of bugs after release. Overall however, this game is outstandingly good. Expand
  53. Feb 24, 2014
    9
    Очень хорошая игра, если вам надоели бесконечные квесты варкрафта, незаурядное вырезание пяти тысяч монстров в л2 - это ира для вас. Отличная графика, хорошая физика, интересная история у каждой расы, осады в режиме пвп, открытые ворлд боссы, тысячи рандомных событий в мире и многое другое. 9 из 10. Поставил бы десятку, но для меня шалит пинг на Eu регионе, ну и нет ру-локалицазии :)Очень хорошая игра, если вам надоели бесконечные квесты варкрафта, незаурядное вырезание пяти тысяч монстров в л2 - это ира для вас. Отличная графика, хорошая физика, интересная история у каждой расы, осады в режиме пвп, открытые ворлд боссы, тысячи рандомных событий в мире и многое другое. 9 из 10. Поставил бы десятку, но для меня шалит пинг на Eu регионе, ну и нет ру-локалицазии :)
  54. Jun 4, 2014
    9
    The game is amazingly beautiful and HUGE. There is so much to explore and play through. Well worth the money, especially when you find it on sale. There is stuff for both the hardcore and casual gamers.
  55. Aug 5, 2014
    9
    Awesome game, everything is great until you will do everything. Endgame almost isn't existing. Stopped playing this regularly year ago after 1500 hours and completing all my tasks - get nice looking armor, legendary weapon and all achievements from pve. PvP as for me is boring, only edge of the mists give some fun but how long you can do one and the same thing over and over. There was noAwesome game, everything is great until you will do everything. Endgame almost isn't existing. Stopped playing this regularly year ago after 1500 hours and completing all my tasks - get nice looking armor, legendary weapon and all achievements from pve. PvP as for me is boring, only edge of the mists give some fun but how long you can do one and the same thing over and over. There was no new content, maps and all that could force me to play more this game for long time. Lately Arena Net started to release updates regularly with more interesting story and permanent content to pve what brought me back to game. To play this you only need to pay for game and believe me, this is worth it. No subscription, not using gem shop will not make you looser. Just some skins and other things that no one really needs. There is a lot of content to do. If you care about content to price value go ahead and play this. As new player you will be overwhelmed by content Expand
  56. Sep 17, 2014
    9
    Probably the best fantasy MMORPG at the moment. Very robust, well designed and bug free. Full of events and dynamic content. Frequent free content expansions. Great community. Lots and lots of end game content.

    I miss being able to select skills freely. The system where you have a fixed set of skills depending on what weapon you wield is boring imho. But you have other ways to create a
    Probably the best fantasy MMORPG at the moment. Very robust, well designed and bug free. Full of events and dynamic content. Frequent free content expansions. Great community. Lots and lots of end game content.

    I miss being able to select skills freely. The system where you have a fixed set of skills depending on what weapon you wield is boring imho. But you have other ways to create a "build", and even if the game is designed to suit casual players, it is also possible to spend a lot of time perfecting your gear, skills and strategy if you want.

    The economy is just like any standard MMO. It is mostly NPC based, and crafting is pretty useless. All good gear comes from grinding boss mobs, dungeons, events or the mystic forge.

    A really good feature for casual players is the level equalization. The level difference between you and your friends does not matter very much. You can still play together and get roughly the same challenge and rewards fitting your respective levels.
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  57. Feb 9, 2015
    9
    A Completionists' and Adventurers' paradise. It's not only the best MMO per dollar, but the most detailed and magnificent world I have ever been a part of. It's a go anywhere, do anything type of game. Level up's don't really constrict you as you can gain experience from everything and anywhere. People are friendly and it's open party system keeps people interested in helping orA Completionists' and Adventurers' paradise. It's not only the best MMO per dollar, but the most detailed and magnificent world I have ever been a part of. It's a go anywhere, do anything type of game. Level up's don't really constrict you as you can gain experience from everything and anywhere. People are friendly and it's open party system keeps people interested in helping or resurrecting strangers.

    Every time I put down this game and pick it up again, I find myself asking the same question. Why the hell did I stop playing this?

    Down side? People don't like weapon skills. It has a long range of character customization but it mostly always boils down to what weapon you want to use. I personally can't stand using anything but dual daggers/pistols on my rogue.

    9.5/10
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  58. Nov 24, 2014
    9
    Overall one of the more solid MMO's i have played.

    positives: 1) good graphics 2) fluid combat. 3) events are fun 4) plenty of end game content 5) up front cost then f2p...and f2p to the extent that all the people who poor massive amounts of money into the game don't have a massive advantage over those that don't. 6) free update content. i don't have to pay for my
    Overall one of the more solid MMO's i have played.

    positives:

    1) good graphics

    2) fluid combat.

    3) events are fun

    4) plenty of end game content

    5) up front cost then f2p...and f2p to the extent that all the people who poor massive amounts of money into the game don't have a massive advantage over those that don't.

    6) free update content. i don't have to pay for my expansions they are just provided (though the expansions should not be compared to WoW).

    negatives:

    1) it is an MMO and it doesn't shy away from grinding, but in ways this is inherent to all MMO's

    2) the story is blah. though i should say the personal story/main story in blah. the living/seasons story is much better though still not extraordinary, i have to remind myself though that this is an MMO.
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  59. Mar 9, 2015
    9
    Love it or hate it, Guild Wars 2 is a new force to be reckoned with. Arguably, there hasn't been a more successful or popular game since World of Warcraft. It launched on the decision to halt development of Guild Wars and redirect that energy and resources to a new game. For me, Guild Wars was the most iconic game of my youth. I met friends that I still game with, concepts from that gameLove it or hate it, Guild Wars 2 is a new force to be reckoned with. Arguably, there hasn't been a more successful or popular game since World of Warcraft. It launched on the decision to halt development of Guild Wars and redirect that energy and resources to a new game. For me, Guild Wars was the most iconic game of my youth. I met friends that I still game with, concepts from that game color how I see other games. In short it was titanic.

    So is Guild Wars 2 the same? No. But it's damn close.

    Guild Wars 2 has so much going for it - the UI is relatively respectful of the real estate it occupies, the character system is acceptable, and there are amazing quality of life features that not even WoW can boast. The games combat has changed the genre for me, and I find it hard to play anything but an action combat MMO. It rendered tab targeting inert. Yet with each of these, there's an Achilles heel. Sometimes that chink in the armor is minute, other times it's problematically annoying.

    Combat
    It's fluid, it's responsive but it's hindered by an annoying camera. I can't tell you how many times that camera has blinded me while i'm jumping in a puzzle or attack an enemy from a non-obvious angle. The skill system is incredibily rewarding and keeps you engaged in the fight. As with many RPG system, some classes start out better than others. I've mained a guardian since beta and it's easily my favorite character class in any RP game. Each weapon offers a different flavor, but keeps the theme of the profession consistent.

    Story
    Storywriting in Guild Was has never been novel worthy. It has never been their strong suit but this game is borderline on fan fiction. The base campaign while leveling is acceptable and there are many local quests that are fun. I get this nagging feeling that many of the writers are trying to write stories for alternative lifestyles and it's just coming out really cheesy. There are some convincing characters, and there are some quite cardboard. I find the sylvari to be particularly annoying. All in all, it's acceptable writing with the occasional "WTF" moments. It gets the point across, even if it feels largely departed from the first game.

    Artstyle
    This is a pretty game. The world design is world class (seriously, these people are artists) and the UI is one of the best in the genre. My only gripe is the painted style of the game can make it a bit hazy for me, particularly in the UI. However, this game really has its own unique character and is a nice departure from both hyperrealistic and stylized cartoon graphics.

    Character advancement
    I love that the game is not about raiding. I really do. Yet still, I feel this game needs a more permanent character advancement system. The trait system has so much potential, but it's too divorced from the flexibility of the first game's system. They finally added the ability to move traits down and up at will, which is awesome. I'm mixed on the ability to earn traits. On one hand, it's like skill quests of old. On the other hand, it's hard work for some. Nonetheless, the upcoming progression system is going to be interesting. I enjoy having a flexible system and I hope that will continue the Guild Wars 2 spirit.

    Content
    This is not a raider's paradise. That's hard for people to understand and accept at times, even myself. There are 8 dungeons, dozens of story missions, and now the instanced living world content. The game really comes alive when you have others in the open world, hacking away at a boss or something. The game is really fun and focuses on that. Yet, it can be zergy at times and the lack of standard trinity classes lends itself to group disorganization.
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  60. Jul 7, 2015
    9
    This game is 'respectful' instead of 'demanding' of your time.

    Guild Wars 2 is the casual gamer's MMO of choice, and in my opinion, this is not a bad thing at all. There is no real "gear treadmill" in this game, and you never get the "carrot-on-a-stick-second-job" feeling either while playing. It is very easy to pick up, play, and get right into the action of doing "hearts"
    This game is 'respectful' instead of 'demanding' of your time.

    Guild Wars 2 is the casual gamer's MMO of choice, and in my opinion, this is not a bad thing at all. There is no real "gear treadmill" in this game, and you never get the "carrot-on-a-stick-second-job" feeling either while playing. It is very easy to pick up, play, and get right into the action of doing "hearts" ("living"quests that can be completed in multiple ways) or just exploring the world in general looking for jumping puzzles, world events, etc. I can honestly say I never feel like I am grinding when I am playing this game. I would however recommend playing with a friend, a group of friends, or someone you know, as that makes a lot of difference in the "fun factor" when leveling up and exploring. My girlfriend and I have a ton of time into our Norn characters, and we love every minute of it. I play a warrior and she plays a ranger, and that combo compliments each other perfectly. Its just plain fun.

    The game world honestly looks like a water color painting. Its beautiful, and really does make you feel like you are living in a fantasy world. Many MMOs just take place in a very dead/static feeling world, but in GW2 this isn't the case. The scenery changes drastically as you enter different zones, and even within zones themselves it changes as you walk down a road or a path.

    The combat in this game is very fluid. You are almost always on the move while fighting, which is a very refreshing and nice change of pace compared to other MMO's. The "holy trinity" of role playing games (Tank/DPS/Healer) isn't really present in this game though, which takes some getting used to. When I first started I thought this was odd, however you learn to like it once you realize that no matter what class you are you can heal yourself. This opens up the ability to go explore places without "needing a healer" if something is tough. You feel a lot more self-sufficient/self-reliant when you take down an enemy on your own knowing that the right combination of skills/weapons you picked are what defeated it. The ability to actively dodge enemy attacks is also a huge pro to the fluid combat, as skillful timing of dodging (that uses a little limited pool of "dodge energy") can mean the difference between beating a tough enemy at the last second or not.

    That brings me to my next point, skills and weapons. A majority of the skills you use in this game depend on which weapon you have equipped at the time. There are also profession (class) specific skills in a different skill bar as well that you unlock with skill points, but early on you will primarily find yourself experimenting with different weapon sets in order to try different types of attacks/buffs/etc. This is also aided by the fact that most professions can switch between two weapon sets at a time on the fly. So, you can go from sword and shield to bow and arrow in a button press, and your skill bar switches instantaneously. This is awesome when the situation changes during combat and you can adapt to it without missing a beat.

    The sub model in this game is non-existent, as it is B2P (buy you play). You can buy gems with real life $ to spend at the "gem store" which includes things like booster packs for XP, as well as vanity skins to apply to your weapons and armor.

    In the end, I highly recommend this game if you are looking for a refreshing MMORPG that doesn't feel like a job, and is a lot more "relaxing" to play. You don't feel like you "have to" log in to get your money's worth since its B2P, and since there is no treadmill or grinding feeling, you can enjoy while you play instead of constantly feeling like you need to rush to "get to the good stuff" or "get to the end game". It is very much a journey and not a destination game, as the whole game is pretty much the "end game" due to the way its structured.

    Like I said, its just plain fun.
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  61. Aug 28, 2012
    8
    This review contains spoilers, click expand to view. Pros:
    Beautiful scenery
    Detailed character models
    Intuitive and addicting crafting system
    Smooth combat once adjusted to integrating dodging/weapon swapping into your combos

    Cons:
    Skill selection is highly limited to certain dedicated slots
    Overflow (hopefully temporary) is highly irritating, especially when trying to coop with friends
    There can be some level gaps when advancing through the story that force you to grind out a level or two
    Clunky inventory/banking system
    High repair and fast travel costs (compared to the rate at which money is earned)

    First off, this isn't a bad game; not by a long shot. When Guild Wars 2 was first announced, I was ecstatic. I was looking forward to even deeper build customization and even deeper PvP. The original Guild Wars did so well what many MMO's failed to do on a massive level; and that was create a balanced and completely skill based PvP community. However, on being introduced to the beta and playing for a few days now on the headstart I realized the build customization and PvP took a small step back.

    Gone are the days of tinkering with 1,000's of different skill combinations, putting any skill in any slot. No matter if it was a boon, a shout, an adrenaline attack, spell, etc. Now you have dedicated skill slots with considerably fewer choices. You are given a weapon with a minimal amount of skills to use, in fact you don't even get to pick the skills for whatever weapon you are using; they are predetermined and unlocked within five minutes of killing a few devourers. This can be problematic to players looking to say, build a straight up tank when many of the skills and abilities you can choose from wouldn't benefit your desired build. Slot skills, or utility skills, are the biggest selection but for many classes, a good majority of them are either no used to do to just being useless or, just aren't powerful enough to say, take the spot of something that would just give a large damage increase.

    Secondly, the PvP has been largely turned into a massive zerg fest; and it has been directly affected by the changes to the skill slotting system I mentioned. Now that you are forced to only take a certain amount of each type of skill it cuts down the amount of possibilities considerably, and also lowers the usefulness of some classes to a degree; if a class cannot, say, choose to grab a bunch of cc or something like that they might be passed up entirely in favor of someone who provides raw damage; instead of 50% damage and 50% soft cc.

    Third and last, and definitely least, the map/ui needs a lot of work. It is hard to tell where one zone ends and another begins. Which can become problematic when trying to clear out a zone or search vistas, points of interest or anything else regarding map exploration. While the absence of traditional quests is a fresh change of pace but it also presents a very big problem. Many world events take way too much time to not be considered a waste of time. especially when you could walk twenty feet in the other direction and complete a heart assist; not too mention you're not even guaranteed to get a gold contribution level or decent loot on completely what can sometimes be a 30-45 min world event. For example in Diessa Plateau, you help some townsfolk fend off a giant who is attacking their town. I spent 30 min helping roughly 20 people kill this sucker; guess what? I got a bronze contribution level even though I'd be willing to bet I did probably 10% of the damage and revived people over 50 times.

    All in all, for an MMO of this size to be running so smoothly (compared to other launches), I am highly impressed. NCSoft has released a game that is subscription fee free, but has the content of other premium MMOs, and then some. What usually breaks a game at launch (massive server load without proper planning) has been alleviated somewhat buy the overflow system. It can be highly annoying but at least it has made the game playable and enjoyable. Hopefully it's only temporary as this game has massive potential with everything that has been implemented. Long story short, NCSoft has crafted a fantastic game that might not succeed in being better than it's predecessor, but, it succeeds in being a rich and engaging MMO with rich combat and a great story.
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  62. gas
    Sep 5, 2012
    8
    After playin wow more or less 7 years i think tht GW2 is very very promising, i tried some others mmos in those years but didnt like any, except EVE online which is very good but another setting and kind of mmo.
    GW2 in my opinion is mostly based on PVP, the world vs world is very fun and the structured pvp is imo a lot better then wow, especially the fact its not gear based, its a lot
    After playin wow more or less 7 years i think tht GW2 is very very promising, i tried some others mmos in those years but didnt like any, except EVE online which is very good but another setting and kind of mmo.
    GW2 in my opinion is mostly based on PVP, the world vs world is very fun and the structured pvp is imo a lot better then wow, especially the fact its not gear based, its a lot more skill based.
    The PVE is a lot less structured then wow, there are no raids, and instances are more about kiting / controlling.
    Its needed to understand how to play it, positioning, pulling, and the weapons used are key factor to beat the instance in the right manner in exploration mode.
    There is no more tank/healer/dps trinity which is imo really a great idea, ofc it leads to a PVE totally different from wow based games.
    If you like to pass the time stayin back of a boss pulling out max dps this is not the mmo for you, you will die every 2 seconds doing that, ive seen in those starting days a lot of ppl used to other mmos not understanding that the game here is different, its needed to be on the move, use the right weapons, hide when needed, use los and help the team with traits/utility skills.
    The quest system is great, very fun and well made, compared to wow its a blast.
    In many occasions its possible to complete events with follow ups that carry you around a lot before finishing.
    Every zone have a world boss event and at least a hidden puzzle zone to be discovered.
    Most of the new ideas are lightyears further compared to wow, the AH is the best one ive seen in any mmo, and overall i think this game will be a winning one.
    Anyway its not the mmo for anyone, ppl who are interested in raiding or really like tanking/healing system will not find those activities and mechanics in GW2.
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  63. Sep 17, 2013
    8
    I like Guild Wars 2 a lot, but feel the MMO genre as a whole is losing touch with the world. There will always be a fan base and this is clear by the number of reviews. However, having played through the MMO's of years gone by I'm finding it a struggle to get through GW2. Maybe I'm just getting older and the patience reqired to climb the level ladder eludes me. It's a beautiful game and II like Guild Wars 2 a lot, but feel the MMO genre as a whole is losing touch with the world. There will always be a fan base and this is clear by the number of reviews. However, having played through the MMO's of years gone by I'm finding it a struggle to get through GW2. Maybe I'm just getting older and the patience reqired to climb the level ladder eludes me. It's a beautiful game and I applaud the creators. The combat is solid, graphics are very good, the score top draw and gameplay as near to perfection (in an MMO) as I've experienced. It is missing some basic tutorials (crafting in particular). There's logic to it but for the novice MMO player some hand holding would have been nice. GW2 is a stellar release and if MMO's are your thing it's worth you money. Having now monthly sub fees alone makes this an essential buy. Enjoy. Expand
  64. Dec 5, 2012
    8
    A fantastic and fresh take on MMO's, most notably due to the unique combat system and PVP activities. The game, however, lacks engaging end-game content. Musically and graphically the game is fantastic. The story is generic though, and not very memorable. I had a blast playing this game for about a month, well worth the price, and hey, ITS FREE TO PLAY!
  65. Sep 6, 2012
    8
    I like how all the troll posts are spouting lies that are so obvious you can see them a mile away and a quick search on youtube will prove them to be false. Of the negative reviews that are not troll posts, I'd like to point out a couple of things: 1. People complaining about there being no Raids, no Holy Trinity etc and how they bought into the hype and was disappointed are stupid. ThatI like how all the troll posts are spouting lies that are so obvious you can see them a mile away and a quick search on youtube will prove them to be false. Of the negative reviews that are not troll posts, I'd like to point out a couple of things: 1. People complaining about there being no Raids, no Holy Trinity etc and how they bought into the hype and was disappointed are stupid. That stuff has been public knowledge for more than a year and in fact some of those things were actually used by the developers themselves to promote the game. If you know the game won't have those things, why buy it and then complain that they don't have those things? If you didn't know about those things, then why say that the game is different from the hype? Whether you like it or not is subjective of course, but it is exactly as promised. 2. Account Security. First and foremost, the large majority of people who lost their accounts to hackers only have themselves to blame for not keeping their details secure. That being said, ANet does need to improve certain parts of their security features, such as adding a 3 failed tries = timeout on their website (I have not checked recently, so they may have already added this). So ANet has to take partial responsibility for the accounts that were hacked through brute force methods, but the majority? It was their own fault. 3. Banned accounts. Anybody saying "I'm innocent why was I banned?" is likely lying. Go do a search for the Reddit thread with all the ban information. The large majority of those who complained were actually banned for perfectly acceptable, valid reasons. Some of them were so ashamed that ANet knows exactly what they did they actually deleted their original complaint. The minuscule few that were actually innocent were given apologies and un-banned quickly after a review. CS staff are humans too, sometimes they makes mistakes, but looking at the evidence the majority of bans were well deserved. What ANet can actually improve in this area though is to modify their "You we're banned" message to include the reason why. Now for actual comments about the game. This game plays like a TES game in that you are dropped in a world, with a little bit of direction and then you are mostly left to your own devices. People who like exploring and goofing around experimenting with stuff will love it. There are so many little nooks and crannies everywhere, it's insane. People who prefer a more linear, hand-holded/guided style of game likely will not. The combat plays in some ways like an FPS, but from third person view. In a traditional MMO, if you see a mob your own level attacking you, you eat the damage and stand still and attack while consuming stuff like potions when necessary. In this game, you need to actually dodge out of the way, either by moving sideways, hiding behind terrain objects etc (a la FPS games) or using the "temporary invincibility" dodge button that you can only use twice in quick succession and other damage mitigation skills. It's not quite "action-combat" but I would say is a hybrid between traditional MMO combat and actiony FPS style combat. Anybody who says that the Holy Trinity still exists is lying. You CAN get through certain situations using a Holy Trinity type setup (early game), but you will find that it is a lot harder and more inefficient than playing the game the way it's meant to be played, by watching the screen, not the hotbar. And being aware of your surroundings instead of focusing on hp bars. The Dynamic Events system is great, it makes the world feel alive. Everybody who says "it's just WoW questing" are slow people who are either blind or unable to read instructions, they mistake Renown Hearts for Dynamic Events, ignore the real Dynamic Events when they see one and then complain about it. Renown Hearts are static events that the game uses to draw you to Dynamic Event hot spots. They are two different things and serve different purposes, the majority of the PvE content are the Dynamic Events, Hearts are only there as a guide and was only added because initial play testers felt they needed more direction.The only real problem that the game has is that they underestimated the demand for their game and so had some infrastructure teething issues (which has already seen some marked improvements over the past 2 weeks). In fact, other than the usual small to medium bugs here and there that you expect from a software this size and scope, all of the other issues are infrastructure/capacity related. TLDR: The game is well designed with some excellent systems in place. They need to improve some of their backend infrastructure, which they have publicly acknowledged and are addressing. If you don Expand
  66. Nov 6, 2012
    8
    Certainly the best MMO launch of 2012. While I had a blast playing TERA and The Secret World, they can't compete with the fun I'm having with Guild Wars 2. While I must admit that the so-called PvE in the game is more or less just an "alibi" feature of the game it is still fun. It's really stimulating to finish the small tasks ("Hearts") for different people and stumble from event toCertainly the best MMO launch of 2012. While I had a blast playing TERA and The Secret World, they can't compete with the fun I'm having with Guild Wars 2. While I must admit that the so-called PvE in the game is more or less just an "alibi" feature of the game it is still fun. It's really stimulating to finish the small tasks ("Hearts") for different people and stumble from event to event. There are many things to collect that add up to daily and monthly tasks which, in the end, reward you with even more XP, Karma and other things.
    The only thing I'm missing is more PvE content (yes, I know, GW is supposed to be about PvP ;) )...but it's okay so far.
    Up until this, I would've given 10/10 nonetheless, but...here comes the stuff that I actually really don't like about GW2: The PvP. So far (11/06/12) the PvP is pretty much broken. Balancing is basically non-existent (Thieves and Mesmer kill everything using just two to three skills. One-hit-kills happen as well.) and there are certain class builds that are so ridiculously powerful that you barely see anything different. Plus, certain character combinations are more or less "indestructible" so if you're not playing one of the two "awesome" classes, you're gonna have a bad time.
    I hope they'll fix this soon. 8/10
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  67. Jul 13, 2014
    8
    Not the groundbreaking, revolutionary game we were promised, but great nonetheless. This game combines the best features from other games, and adds its own flavour, making it even better. It's not as good as its claiming to be, but one of the best choices right now anyway. It does at times tend to feel like a singleplayer RPG though, so find a group to play with and you should be fine.
  68. Oct 8, 2013
    8
    From this game, you can tell GW2 is trying to evolve the standard MMO genre to be somewhat more engaging. So I'll try to cover the things it tries to add, that are a bit different from other games. Before I start, let me say that on a base level, GW2 does it well: balance, graphics, sounds, story, character creation, replay-ability.

    Pros: - Somewhat customizable story line based on
    From this game, you can tell GW2 is trying to evolve the standard MMO genre to be somewhat more engaging. So I'll try to cover the things it tries to add, that are a bit different from other games. Before I start, let me say that on a base level, GW2 does it well: balance, graphics, sounds, story, character creation, replay-ability.

    Pros:
    - Somewhat customizable story line based on answers to different questions during character creation (leads to replayability among same classes/races)
    - Random large events that happen which everyone is free to join in (if you're passing by that area)
    - EXP for exploring, logging, mining, gathering and pretty much everything you do asides from walking
    - No subscription based billing, Buy to play (B2P) system no penalizing players that don't pay like F2P model often does
    - Continuously added content
    - Grouping for team quests is quite good and significantly improved
    - Dying and getting downed, doesn't necessarily mean you're down and out if you can kill an enemy and get back up
    - items do not give you so much of an advantage in playing, more rewarded for good play style and personal skill
    - ability to dodge attacks (sort of doesn't really always work)

    Cons:
    - It would have been nice if you got to choose the first 5 skills related to each weapon/secondary weapon instead of being only able to choose the latter 5 skills (this was actually what made gameplay a bit too repetitive for me) yes you can swap weapons sets and this gets you more variety, but thinking high level, if I'm using a bow shouldn't I have more than 5 ways of shooting it...and be able to choose how to shoot it?
    - crafting was a bit tedious and difficult to figure out without an actual tutorial (I might have missed the tutorial somewhere in the game) downplayed by the fact that items didn't make or break your character really
    - the game tries to vary the quest a bit so that it's not just Kill X number of Y monster, but in the end was still quite repetitive (i.e. Kill X number of Y monster OR pick up X item and bring to Y location). If the individual quests were more like events, it would be much more fun as you'd have a sense of urgency to kill Y monster instead of counting each one and hoping you reach the amount required to end the quest
    - I'd probably would have like advanced classes to be included in the game as well (for variety), but I guess that's personal preference

    Still a great game, with room for improvement. World is engaging, story keeps you entertained and is still a great MMO to explore.
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  69. Aug 28, 2012
    8
    A very fine crafted sequel of GW1. It surely is a game that can live up to the hype. The game play is amazing and dynamic. Some people complain about having only 10 skills is not enough but that's because they haven't played the game at all. Actively swapping weapons for different skill sets was hard to get used to at first but now it works like chime. PvP and WvWvW are both exciting andA very fine crafted sequel of GW1. It surely is a game that can live up to the hype. The game play is amazing and dynamic. Some people complain about having only 10 skills is not enough but that's because they haven't played the game at all. Actively swapping weapons for different skill sets was hard to get used to at first but now it works like chime. PvP and WvWvW are both exciting and worth trying out for better experience. However ArenaNet made the same mistake Blizzard did - not being able to manage the opening day horde. Also the trading post (GW2 version of AH of D3) is not working yet. The graphics also look a little bit outdated - even with the highest settings. There are several more minor bugs, glitches to be fixed. Expand
  70. Aug 30, 2012
    8
    This is an -initial- review, as the game just came out and my guess is as I become more familiar with it, the score will go up. But from a die-hard Guild Wars fan who has been sitting on the edge of his chair waiting YEARS (and then years on top of years) for this sequel - some of the air has been let out of my balloon. I'll just say what every other poster has said, because it's true inThis is an -initial- review, as the game just came out and my guess is as I become more familiar with it, the score will go up. But from a die-hard Guild Wars fan who has been sitting on the edge of his chair waiting YEARS (and then years on top of years) for this sequel - some of the air has been let out of my balloon. I'll just say what every other poster has said, because it's true in my case, too - I'm a die-hard MMORPG and RPG fan in general - have played every single major MMORPG release (and many minor ones) over the years since 1997 when I was addicted, truly addicted, to the original EverQuest. I'm much more a single-player RPG'er and will build an entirely new computer just for new releases like The Elder Scrolls: Skyrim (which lived up to the hype and was worth the PC construction). But EverQuest hooked me, DAoC hooked me, WoW hooked me, Conan hooked me, and, most recently, Star Wars hooked me. But none of those experience even barely hold a candle to the good times I had in the surprise hit of (2005 was it? 2004?) - Guild Wars. GW was so completely different. Absolutely re-wrote the book for MMORPGs and was underappreciated in this regard by both critics and players alike. Not just because it didn't cost a monthly fee, but because the game was more a hybrid between a collectible game like Magic: The Gathering, and a standard grinder like WoW. It was the collectible skill system that was the most innovative feature, and the endless hours of PvP trying out different combinations of found skills that kept me coming back.

    So I'll begin by saying that the move by Guild Wars 2 away from the collectible skill set system of the original game to a hybrid of very typical WoW grinding, Warhammer Online/RIFT area event quest generation, and so forth - was the first thing that let air out of my balloon. This line sums it up for me - GW2 is not the innovative MMORPG that GW was. It's not that it's a -different- game, like GW was, it's that it is a combination of many very -typical- games. Happily, the combination does work on many levels, and it is generally fun, albeit quite confusing at first. And VERY confusing if you're a diehard Guild Wars fan who expected this to be a sequel of some sort. Aside from the lore, there's not a lot of similarity between the first GW and this one. As with so many games nowadays in which critics praise the graphics as the "BEST IN ANY MMORPG TO DATE" - the graphics are actually just nice. They're not ground-shakingly good or making use of anything new in the genre, necessarily, but there are some nice vistas and good looking character models and animations. Still, I find myself saying that with almost every release nowadays. Finding one's way around massive cities is one of the more aggravating experiences in a new MMORPG, and GW2 is no exception, compounding this problem with multi-level cities in which you must hop into portals to get to some upper levels (took me quite a while to figure that one out). Slightly goofy camera controls add to this frustration a bit. But overall, the world is fun to explore and the new ability to JUMP in a GW game is nice. (Although again, this doesn't really feel like a sequel to me at all, but an entirely new game, more a spiritual successor to Aion or RIFT than to the original Guild Wars). There is indeed a TON to do in this game and you will never, ever be bored. Collect stuff and craft, dye armors, hop into a big local event that just sprung up, PvP in a smaller setting or PvP in a World-vs-World setting, follow the main quest, or just explore (you are rewarded for just exploring, which is awesome) ... there's never a dull moment. I guess so far for me this is the big selling point. But at this writing, I just can't get past the fact that I am still heartbroken that this isn't a sequel to the Guild Wars system of collecting, mixing and matching "skill cards". Oh well, over time, this may make me a whole new fan in a whole new way. For now though, I give this game a solid 8, because it stands strongly on its own. Can it pull me out of Skyrim (as I originally thought would be a no-brainer)? That's a tough question. When I get home from work and log into my computer my finger first hovers over the Skyrim icon and then hesitantly heads over to GW2. So, yeah, so far it's working. But only barely. This isn't the innovative ALL NEW game I thought it might be - we've seen all these elements in other games before (unlike in the original GW) - but they've been put together in a new way, and I think it might just stand a chance of being the trendy game to play for a few months before everyone either sinks back into their WoW comatose or goes back to the game they're truly in love with. Then again, maybe this will become the go-to game. Too early to tell.

    I'll update in a few months.
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  71. Sep 11, 2012
    8
    This is a near perfect MMO. Incredibly well polished and rich in content. All systems, combat, crafting etc. are all well thought through and beats every competitor out there. The PvP, WvWvW etc. is awesome. Excellent sound (Soule score!) and graphics top it all off. So, why an 8/10? Guild Wars 2 lacks something the original game had in spades, an exciting storyline. The first Guild WarsThis is a near perfect MMO. Incredibly well polished and rich in content. All systems, combat, crafting etc. are all well thought through and beats every competitor out there. The PvP, WvWvW etc. is awesome. Excellent sound (Soule score!) and graphics top it all off. So, why an 8/10? Guild Wars 2 lacks something the original game had in spades, an exciting storyline. The first Guild Wars pulled me into the world of Tyria and refused to let go. I'll never forget fleeing across the Shiverpeaks with the survivors of Ascalon exploring the world as we went. Guild Wars 2 has none of the excitement that went with the original game storywise. The first 20 levels are about hunting random bandits and centaurs! No sense of urgency, excitement or scale at all, despite the stunning environments and vistas. The game would have benefited greatly from a much stronger story hook from the start. Expand
  72. Aug 29, 2012
    8
    A solid and innovative piece of work, in a genre where it's rare and pleasing to see a game that is either of those two things, let alone both.

    I admire the fact that there is a real focus on encouraging players to enjoy the game together, rather than via a carrot & stick approach of forced grouping. Game mechanics appear to have been designed by a genuine design effort, it's hard to
    A solid and innovative piece of work, in a genre where it's rare and pleasing to see a game that is either of those two things, let alone both.

    I admire the fact that there is a real focus on encouraging players to enjoy the game together, rather than via a carrot & stick approach of forced grouping. Game mechanics appear to have been designed by a genuine design effort, it's hard to point a finger at any mechanics which simply ape what has been seem frequently before. Art direction is excellent. Gameplay is free-flowing and has a definite ability to make you lose track of time.

    My main negative is the poor writing and voice-acting on the personal stories. It's easily the weakest aspect of the game, and really unnecessary in an MMORPG - save the single-player stories for single-player games. Additionally, while I don't want to be one of the raging ranters that give a game 0/10 due to server problems, there HAVE been plenty of them. We still don't have a functioning trading post five days after launch, and guilds have been plagued with errors inviting players and with players trying to use guild functionality.
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  73. Sep 5, 2012
    8
    Not the revolutionary genre changing game many of GW2's more zealous fans tried to tout pre-release, but a very solid, very good MMO with plenty to do and best of all no subscription fee.
  74. Oct 2, 2012
    8
    Good game, good graphics, but nothing too amazing. After about 15 levels of leveling it starts to feel very much like WaR. Very boring after level 15 or so.. I'm still playing to try to keep a feel for the game and hopefully something will peak my interest.

    Experience: I've been playing MMOs ever since Meridian 59.
  75. Nov 10, 2012
    8
    I personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. NotI personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. Not worth that price. Maybe for $40. Expand
  76. Sep 13, 2012
    8
    GW2 did what the last 7 years (and 100+) of mmos haven't really successfully, and thats innovate over WoW. The question is does it matter? The game is much better than other mmos gameplay-wise, and has "some skill", it's terrain complexity is a 10 of 10 also. The questing isn't rat race driven ect. I gave GW2 an 8 and that is rated on a curve, the amount of sheer creative input in thisGW2 did what the last 7 years (and 100+) of mmos haven't really successfully, and thats innovate over WoW. The question is does it matter? The game is much better than other mmos gameplay-wise, and has "some skill", it's terrain complexity is a 10 of 10 also. The questing isn't rat race driven ect. I gave GW2 an 8 and that is rated on a curve, the amount of sheer creative input in this game is impressive. GW2 is also the best MMOPVP I have played except maybe Champions online Zombie apocolypse, it's tailored largely like Lotro. But still, is this what weve been waiting for? It still has most of the immersion breaking mmo qualities, it gives you ability to "do your own thing" but the carrot on the stick has simply been switched from quest completion to "map completion". Is that better? A little, but I think only because it's newer. Also the dynamic events and pulling the social "level" walls enhances the game greatly. but again does that make mmos worth your time? I think it is finally with GW2 that we can see MMOs are deeply and fundamentally flawed, and it isn't just the trinity, it isn't just a lack of story of combat immersion. It's a lack of everything else, environments that are intelligent, personal social roleplay, all this replaced with cartoony mass media appetite filler, ect. online games need to be brougt back to the drawing board .. back down to why nerds actually played social games in groups 30+ years ago (and no they weren't addiction based every-night-entertain-me games). Because even 13 years after EQ began the first farm questing, we have still been seeking some actually engaging "imagination play". And it is simply not possible under mmo business as usual gameplay function. We need to start understanding what makes a game a game roleplay ~ roleplay~ and simple online interactive media .. just media and not a game~ After having said all that I can still say I "enjoy" the game and wish Arenanet even more success.. they did themselves proud ~ for a mmo. (and PS innovated many more things beyond whic a single post can hold) Expand
  77. Jan 18, 2013
    8
    While ArenaNet has definitely succeeded in making Guild Wars 2 different to anything else out there, it has taken away some of the endearing qualities of the original Guild Wars such as a greater variety of skills and placing a greater focus on storyline missions. For newcomers, the game will keep you entertained for awhile but long-term enjoyment boils down to PvP, WvW and popular dungeons.
  78. Sep 21, 2012
    8
    After some time with Guild Wars 2, I can safely say that we're not looking at anything new here. Although, there -is- an absence of annoying quest-givers, questing is still essentially a hub-to-hub grindfest of tedious errands made occasionally interesting with zerg-dependent events and world raid bosses. PvP has about the same level of depth, lots of zerging involved with WvWvW with aAfter some time with Guild Wars 2, I can safely say that we're not looking at anything new here. Although, there -is- an absence of annoying quest-givers, questing is still essentially a hub-to-hub grindfest of tedious errands made occasionally interesting with zerg-dependent events and world raid bosses. PvP has about the same level of depth, lots of zerging involved with WvWvW with a handful of amusing tournament-based ordeals involving fewer players. I won't lie that I keep hoping for something revolutionary and GW2 doesn't necessarily exceed (or even meet) those lofty expectations. HOWEVER, for all its shortcomings, Guild Wars 2 does set the bar a little higher in a few ways, the foremost being is that it is executed very well. Shaky start notwithstanding, great depth is incorporated into the interface mechanics. In fact, I would argue that GW2 has taken from mainstream MMO's that which we love and trimmed the fat in an effort to minimize tedium. The result is quick and easy auctioneering, fun and rewarding crafting, and great variety in terms of sorting and customization. It is very clean, easy to manage, and altogether fulfilling. Sadly, while all the streamlining may appeal to the majority, the handful of dungeons and short list of pvp options will not be adequate fodder for the hardcore audience. Flaws aside, the sheer vastness and relative splendor of Guild Wars 2 is well worth $60, and that's really all you have to pay to keep playing; the game is easily playable without having to spend a dime on the micro-transactions, which are essentially non-vital extravagances you can purchase with in-game money given a little time and effort. All things considered, this is a good start, and the fact that Arena.net has promised more and more free features as time goes by makes the one-time payment for GW2 all the more worthwhile. 8/10. Expand
  79. Nov 5, 2012
    8
    Good game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.netGood game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.net should think about that, otherwise they will start loosing players. Expand
  80. Jan 15, 2013
    8
    GW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and theGW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and the community is so-so. But for a one time purchase fee, you will get far more content than any single player rpg out there, so you can't really complain. It seems real tactical teamwork, and cohesive communities (FFXI and EQ for example) are a thing of the past in the MMO world, which begs the question, why are we playing these games online. Sometimes i think games like this (GW2, WoW, SWTOR etc) could be easily be single player games with instanced co-op, like Demon's/Dark Souls. Like i said, at least this one is free. I give it an 8/10 Expand
  81. Sep 8, 2012
    8
    If I want to describe GW2 with one sentence, I would say: "an MMO that gets most of what it intends to do right." There are three separate worlds of the game, sPvP, WvW and PvE. sPvP features flat progression: there's build differences, but there is no vertical gear difference (you can choose different gear but it's always about trade-offs). This is imo the most important feature of GWIf I want to describe GW2 with one sentence, I would say: "an MMO that gets most of what it intends to do right." There are three separate worlds of the game, sPvP, WvW and PvE. sPvP features flat progression: there's build differences, but there is no vertical gear difference (you can choose different gear but it's always about trade-offs). This is imo the most important feature of GW style PvP. Newcomers shouldn't have an unfair disadvantage of having worse gear than old players. Also good players shouldn't need an artificial faceroll advantage over lesser players. sPvP should be skill based instead of gear based. Classes can build into different roles and adds more variety to PvP. WvW may seem like a zergfest, but mindless zerg will seldomly win you games. Supply control, being responsive to opponent movements and strategies are all important. Three faction is also a good thing to bring back from DAoC. While two factions can't artificially ally, when your server claims more land, there is indeed a higher chance of being attacked from both sides. The only problem I have with WvW is that some servers have heavy Asian/Russian/Oceanic population and they have different time schedule, and their rating often under/over estimate their strength. Hopefully Anet can release an Asian server to alleviate this problem. I also wish there would be more focus on open field battle rather than base offense/defense. The PvE world is, unfortunately, not that awesome, and quite a few issues needs to be fixed. Exploration reminds me of Skyrim and is a pretty good part of the PvE world; The reward system is quite nice, coin/karma segregation design is elegant: it discourages annoyances such as gold farmers (they'll have to farm a lot harder than usual), but is not so frustrating to normal players. However, a few problems: dynamic events could be a little more friendly towards solo players; right now some events take too long for solos or 2-3 players and may become an issue once the heat from release is over and newbie zones become less populated. The PvE world, especially the personal storyline, is also quite buggy unfortunately. Some dungeons are also too hard, especially Ascalonian Catacombs; it seems to have an unreasonable difficulty. Trade post was not so good for the first week. Though I heard it's a conspiracy theory to discourage gold farmers, and in that case it's not good but understandable. Overall the PvE world isn't on a smooth release. I also happen to not like the dungeon reward system that rewards you more for going to a same dungeon over and over again than going to all dungeons. Overall it is a good MMO and a pretty smooth launch, and since it doesn't have a subscription fee, I can play at any time I want and don't feel "I have to play tonight, or it's not worth my subscription". Cash shop items are also not unfair towards free players. Problems of the PvE world needs to be patched, and hope Anet adds some more varieties to PvP. Other than that, the game is pretty damn good and I have been playing it almost non-stop. Expand
  82. Sep 19, 2012
    8
    In the longer portion of this review I'll try to address some of the common complaints I see leveled against the game, but, in short, my opinion thus far is that It is an enjoyable improvement over every other MMO I've ever played, though it has some weak points and takes some getting used to. The most common complaint I see is that the graphics aren't that great. I haven't played TheIn the longer portion of this review I'll try to address some of the common complaints I see leveled against the game, but, in short, my opinion thus far is that It is an enjoyable improvement over every other MMO I've ever played, though it has some weak points and takes some getting used to. The most common complaint I see is that the graphics aren't that great. I haven't played The Secret World or Tera so I can't make a real comparison, but I can say the graphics don't look bad and I'm even impressed every once in a while when I turn around or look up to see a view like a landscape painting and realize I just travelled over that. Besides that, I've been playing games since the SNES and Genesis and I have to say, I haven't seen any major graphical improvements in the past 5 or 6 years, so saying it looks like a game from 2006 really doesn't strike me as a big insult. Guild Wars: EotN came out about then though, and GW2 does look significantly better than that. Secondly, there is the zerg-rush style combat people have complained of. To be absolutely honest, yeah, combat in big groups does feel pretty disorganized and I haven't been in a party since I started the damn game. Despite never joining a party though, I have to say that I've fought alongside other players multiple times every single time I logged on to GW2, unlike the solo grindathons I encountered in other MMOs, and if most of that group combat was a glorified zerg-fest, I don't really see too much wrong with that. It's a side-efect of making each player able to fight independently because you are never able to count on having a group in any MMO without AI partners. In other MMO's I've played, I can't remember being in a party most of the time anyway. In Phantasy Star Universe, I believe I partied up with someone else exactly once in the 6 or 7 months I played. This is the first MMO I've played that really felt like a multi-player experience through and through, and if we had to turn it into a glorified zerg-fest to do it, it doesn't take away too much from the enjoyment. As to the content of the events, it is basically the same as quests in other MMOs. Renown Heart quests are generally a little more complex but most of the dynamic events either involve killing bosses, escorting NPCs, or defending locations. All I can say is that, while you're basically doing the same sot of things you might have done in other MMOs, at least dynamic events generally bring players together so you won't be working alone. If you're in a big group and you don't know how to fight in a group, your role can feel insignificant. You fight differently in a group, shifting between support capabilities and ranged attacks and if you try the same tactics as when you fight alone you'll be ineffective. I haven't played WvW yet so I can't say anything to defend it. My own criticism of GW2 would be that it does a horrendous job of explaining itself. It is very easy to start thinking of it in terms of other MMOs and get frustrated. It's not a revolution, but neither is it quite cookie-cutter enough that you can't just pick it up and play like any other MMO. The professions work differently, the events work differently, even the way you acquire items works differently. Not a ninety-degree turn, but still, enough to through you off, even if you come to the table expecting something different. Also, I think I liked GW1's solo-oriented play-style better, but that's only after having played it for like six or seven years before putting it down. I also have several other minor complaints like the insane respawn rate and that the settlements on the map generally are not labelled, the early human storyline was so boring I just decided to forget about it for a while and enjoy leveling my character and exploring foreign lands. Events tend to cycle in rapid succession meaning that the effects of your actions last about 20 seconds, but that's mostly due to the massive number of players constantly triggering new events. It would be unfair to them to make your achievements last twenty minutes and force them to wait around that long to play the event themselves. This will probable change over time as concurrency rates go down. There are also several bugs, but that's what it means to be an MMO at launch. I give it a 9/10 because so far I haven't found any glaring issues I can identify and I've really started enjoying the game now that I realized there's a lot more depth to the professions than I'd previously thought. There are, however, several improvements I see they could make in the future updates, and if they don't address these issues my opinion will likely drop to a 7or 8. Expand
  83. Sep 12, 2014
    8
    Awesome MMO with Gorgeous art work worth every cent, the only thing that bother's me about the game is lack of pvp content and laggy World vs World. The content they add is always just dungeons which is a bore for me i'm a PvP fan all the way. They mix up the way you quest which is nice instead of pick up here return here its just go to area kill and completed.The fighting mechanics areAwesome MMO with Gorgeous art work worth every cent, the only thing that bother's me about the game is lack of pvp content and laggy World vs World. The content they add is always just dungeons which is a bore for me i'm a PvP fan all the way. They mix up the way you quest which is nice instead of pick up here return here its just go to area kill and completed.The fighting mechanics are the best of any MMO I have played and I have played a lot unlike wow you don't fall asleep doing low lvl dungeons. The cash shop is also pretty sweet you can buy everything with in game gold so you dont half to waste a penny if you love the game and play enough.

    Worth $50
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  84. May 21, 2013
    8
    Though i did not play Guild Wars 1, i was excited about Guild Wars 2 when i saw it, there are ups and downs in this game but you can overcome it if you are willing to go the length, you can't just expect everything to be falling out from the sky, and for those who got banned for exploiting in the game i am sorry for your loss, good luck to those still playing!
  85. Aug 28, 2012
    8
    The game is good, world vs world is a lot of fun, structured pvp is also just as fun, questing is not as tedious as in most mmo's and has dynamic events which are fun to take part in, some of which can end up being tonnes of people taking part in. It is not without its flawes, overflow servers which you get put in when your server is full can become a pain as it makes it hard to groupThe game is good, world vs world is a lot of fun, structured pvp is also just as fun, questing is not as tedious as in most mmo's and has dynamic events which are fun to take part in, some of which can end up being tonnes of people taking part in. It is not without its flawes, overflow servers which you get put in when your server is full can become a pain as it makes it hard to group with friends. There is however a couple ways to join the same overflow server as your friends, like right clicking their portrait and clicking join them.. This sometimes does not work at this time in which case what u can do is exit the area and enter again until you join the same overflow, this method does NOT taking very long. The "auction house" has been down for 4 days now which is a big pain considering the small bank sizes.
    Although i mentioned the structured pvp is fun, it is rather limited at this time with only 1 type of match (base control) with 2 maps. More variety in this area would be a great improvement. Customization is also sub par as from what ive seen so far all gear obtained while leveling is very similar, basically my character has barely changed aspect since i began, at least i can change the colour on the items when i get bored of the look.

    Getting to some of the points of interest, vista points can be a challenge, and some of the jump puzzles are also a good challenge, nice way to pass some time when u get tired of the pvp or the pve and need a break.

    Ive read some of the negative reviews, and most seem to be angry because they either didnt know how things worked or are not aware of the fact that ALL newly released games have bugs..
    Others simply expected to gain an advantage over other players in pvp by spending more hours and getting better gear like usually happens in other MMO's. They dont seem to enjoy a level playing field.

    All in all a very good MMORPG which has no monthly subscription, equal playing field for everyone in pvp and dynamic questing. The game does have its flaws, however the official release date is today, meaning there is plenty of room for it to improve in the future.
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  86. Aug 28, 2012
    8
    Beautiful game. Shows off a great art style. Quests are fun and not a grind. The only problem that I have is that the skills are quite unresponsive so it drags down the pvp a bit. But overall a very fun game. I would recommend it to anyone that was thinking about joining some kind of mmo.
  87. Aug 28, 2012
    8
    I didn't give this game a perfect ten because it's in no way perfect. What is? I've seen lots of little bugs, lots of stuff that is dynamic, but not really that different from other MMOs. The "Go here, kill 10_ to progress" is still present, but it's done in an engaging way. The events around the world you can pick up on and take part in on the fly are extremely fun. There is someI didn't give this game a perfect ten because it's in no way perfect. What is? I've seen lots of little bugs, lots of stuff that is dynamic, but not really that different from other MMOs. The "Go here, kill 10_ to progress" is still present, but it's done in an engaging way. The events around the world you can pick up on and take part in on the fly are extremely fun. There is some "zerging" that happens in the more populated areas. (I just learned that term.) Honestly, more often than not your glad to have the help. The jumping puzzles are fun too. I will also be spending the next few days crafting. I'm...oddly attached to the gathering/crafting process. The 8 is a high mark from me for an MMO. I played World of Warcraft for 34 levels, (over maybe 3 months) on one character before I got bored altogether. I'm no expert on MMOs. I actually bought the game because a friend told me it would be a bit different. He was right. It's a bit different than what I'm used to. I really like it a lot. It's free to play so you really have nothing to lose. I highly recommend this game to anyone. Expand
  88. Apr 14, 2013
    8
    A few weeks into Guild Wars 2's launch, I wrote a review and gave the game 9 stars for it's leveling experience. A few months later and I haven't touched the game in weeks. Once you hit max level, complete the entire world, run every instance, jump every puzzle, score big trading deals and attempt to make a legendary, you will have no urge to play the game. Zero. Yet, I have put 400 hoursA few weeks into Guild Wars 2's launch, I wrote a review and gave the game 9 stars for it's leveling experience. A few months later and I haven't touched the game in weeks. Once you hit max level, complete the entire world, run every instance, jump every puzzle, score big trading deals and attempt to make a legendary, you will have no urge to play the game. Zero. Yet, I have put 400 hours into the game and loved every second of it. Enjoy the time you have with it, it doesn't last forever. Expand
  89. Aug 28, 2012
    8
    As excited as I was, disappointment soon set in. No tanks, no aggro, that is disappointing. But the most disappointing aspect of the game is the broken trading post whit is basically missing since pre-purchase. That is what MMO is all about. Overall, the game is not bad, but it is certainly missing a few things to make the game more exciting. Is it PvP factions, is it the characterAs excited as I was, disappointment soon set in. No tanks, no aggro, that is disappointing. But the most disappointing aspect of the game is the broken trading post whit is basically missing since pre-purchase. That is what MMO is all about. Overall, the game is not bad, but it is certainly missing a few things to make the game more exciting. Is it PvP factions, is it the character simplicity, is it missing true MMO soul? I don't know, as I progress, I hope to find something making the game more entertaining. Expand
  90. Aug 28, 2012
    8
    As I've been toying around with the pre-purchased head start, I've been enjoying myself in the universe of Guild Wars 2. Let me be fair by saying that I'm not a big MMO player (Tried several, and tend to get bored easily), and that I did play the original Guild Wars for a bit...

    The quick n dirty: B. World feels alive. Fresh take on standard MMO quests. Fun classes. Excellent PvP.
    As I've been toying around with the pre-purchased head start, I've been enjoying myself in the universe of Guild Wars 2. Let me be fair by saying that I'm not a big MMO player (Tried several, and tend to get bored easily), and that I did play the original Guild Wars for a bit...

    The quick n dirty: B. World feels alive. Fresh take on standard MMO quests. Fun classes. Excellent PvP. No monthly subscription - lots of content.

    I think the game is pretty. It doesn't quite have the WoW cartoon style, but still sticks itself in a fantasy look. Easily scale-able to fit different machine configurations. Sure, if you've got a solid gaming PC - you'll not have any problem and you've probably seen tons better in different games before. But I feel that they work and fit the environment / atmosphere ArenaNet wants.

    You do get 5 character slots (additional cost real world money). There are 5 different races and 8 classes. The races each have a fair amount of customization (some prebuild heads, hair, sliders to then adjust) to tweak your looks. Character classes, so far, all have a fairly unique design behind them. They feel fresh when you decide to branch out and try something else.

    The environment is littered with random things to do. Dynamic Events replace the exclamation points. Sometimes they take a little while, as you could be one of three people doing a group collection quest. Other times, a whole raid worth of people will be there to utterly destroy whatever is happening. Random "boss style" encounters, defend X position, and other events appear as well just while you're out exploring. I prefer this to randomly running to a town, loading up on quests and setting out. Just feels like I'm out in the world and things are happening around me.

    PvP and their W v W v W are pretty solid. Interesting. Dynamic. Definite team oriented combat slug fests. PvP you're boosted to max level, given appropiate leveled gear, and access to skills / talents for your level. Creates a fairly even playing field for you to go toe to toe against others in. Realm Fighting I haven't dove into much yet - but ganking is going to happen. Once again, Boosted to max level, but not with the gear (I think..) and skills I'm unsure of. With a team / guild, however, it'll be lots of fun.

    I have yet to really get involved in crafting. Its more complex than other MMOs I've seen. Something that you could really loose yourself in for awhile. And it gives experience.... so those super crafty people may just harvest and build for their levels.

    Lastly, price point. This is what sells it for me. The game costs as much as most new boxed games (and same price when MMOs first come out too). There isn't any monthly cost afterword. Sure, there are some item shop things (costumes, particular looks, extra character slots, boost potions), but I can go at my pace and leisure. I'm not a big fan of paying per month. And there is quite a bit of content.
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  91. Sep 25, 2012
    8
    I have strong mixed feelings about this game. TL;DR, this game isn't as good of a story-driven single player game as The Witcher, and it's not as good of a MMO as WoW. Whether taking great elements from both of these games made something better than either is up to you. If you're worried about spending money on this game, I'd say definitely buy it... fantastic entertainment per dollar.I have strong mixed feelings about this game. TL;DR, this game isn't as good of a story-driven single player game as The Witcher, and it's not as good of a MMO as WoW. Whether taking great elements from both of these games made something better than either is up to you. If you're worried about spending money on this game, I'd say definitely buy it... fantastic entertainment per dollar. If you're worried about spending time on this game, I'd say perhaps skip this one... doesn't have *great* story progression like Witcher and Bioware's games and doesn't build toward any coherent complex endgame like other MMOs.

    Good things include: 1. A bunch of changes combine to make it so that you spend much less time staring at things that are not the main game (such as item inventory and quest text windows). 2. The game is the perfect mix of high fantasy and realism in enemies and scenery (for me). 3. The story and world is internally consistent and engrossing. 4. Music wasn't annoying if that's your thing (yes, I think this is unusual). 5. Dynamic events exists in many games like this, but GWII uses them extensively and to great effect.

    Bad things include: 1. Dynamic events are very buggy and poorly tuned (for now)... 30% will be nonfunctional, 20% will be over by the time you find them, and the remaining ones are either impossible to solo or just a mind-numbingly easy group spam (tested it, and yes, most times you can switch to rdps, hit auto-attack, afk, and get a gold rating)... still more fun than traditional questing for now though. 2. There are cripplingly-few powers available at a given time. I appreciate their bold move in making so many powers linked to weapons (and all of the good things this does for balance), but right now my warrior has five powers that are just a consequence of using the best weapon for me, four powers that are passive buffs that are greatly incentivized, and only one power that I chose because I LIKE it (I'd swap out passive buffs for other powers I enjoy if there were any). 3. With the removal of the holy trinity, the only group synergy is spammed aoe buffs/debuffs... combo fields are cute (but silly) and not really engaging since you're using all of your powers on cooldown anyway, and chances are your combo field will just override someone else's... even in a small group. 4. for all of their effort to make a compelling underwater combat, they've failed to fix the fact that humans are bad at seeing things on a z-axis... their failure to recognize this as the MAIN problem for underwater combat has lead them to put much too much of it into their game.

    For all of my criticisms, I'm giving this game a high rating. I've been entertained enough to keep going for awhile now, and the passion and vision of the developers for the game is clearly evident. I'd like to see more power options (both slots and possibilities for those slots) and less bugs, and then I'd really fall in love with the game.
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  92. Aug 28, 2012
    8
    This has to be the most fun I have had since my first experience with WOW when that was released. Maybe because just about every game that followed WOW for the last decade have basically duplicated those elements with minor variations. GW2 just feels fresh. I don't feel as if I've played this game before. There really are some idiotic comments in these threads, especially about Graphics.This has to be the most fun I have had since my first experience with WOW when that was released. Maybe because just about every game that followed WOW for the last decade have basically duplicated those elements with minor variations. GW2 just feels fresh. I don't feel as if I've played this game before. There really are some idiotic comments in these threads, especially about Graphics. Most of the first impressions from professional outlets state that the graphics are superb. For me, the awe I had in Divinity Reach and some of these Vistas was above what I was expecting. Also, the game has soul. It feels MUCH more alive then other games such as SWTOR, AION, Rift, etc. The NPCs seem to be doing more and the world in general just feels as if it has a lot going on. Also, the sound effects of the environment are well above average. The only negative I had was some lag with World versus World and Im not a fan of the Overflow system when grouping with friends, but I realize this is launch and these things will be ironed out. Anyone who thinks that there won't be issues at the release of an MMO are smokin something or this is there first MMO. Expand
  93. Aug 28, 2012
    8
    This game is without a doubt the best MMORPG to date if it comes to leveling. Guild Wars 2 definitely raised the bar on this point with their excellent dynamic events and presenting 'quests' in a way that doesn't make it feel tedious. The graphics are great, the character customization is superb and the atmosphere is also phenomenal. It did basically everything right that SW:TOR did wrong.This game is without a doubt the best MMORPG to date if it comes to leveling. Guild Wars 2 definitely raised the bar on this point with their excellent dynamic events and presenting 'quests' in a way that doesn't make it feel tedious. The graphics are great, the character customization is superb and the atmosphere is also phenomenal. It did basically everything right that SW:TOR did wrong. However, for the lack of a PVE end-game (yes I know its a PVP based game but still) and the technical difficulties it experienced at launch I have to subtract 2 points. Therefor in my opinion GW2 is a solid 8 which is great for a new game in a market saturated with garbage. Expand
  94. Aug 30, 2012
    8
    DE's arently really innovative. They are basically the exact same questing system as any other MMO except ANET does a decent job of hiding it. Instead of having to accept quests you just do them. It's streamlined but still incredibly repetitive. You either kill things, collect things, or protect things. Sometimes raising the heart bar requires you to just click on an object and that's it.DE's arently really innovative. They are basically the exact same questing system as any other MMO except ANET does a decent job of hiding it. Instead of having to accept quests you just do them. It's streamlined but still incredibly repetitive. You either kill things, collect things, or protect things. Sometimes raising the heart bar requires you to just click on an object and that's it. Which feels kind of lazy. "Light this torch." (Click) Done. It's not all that fun after awhile and it's not very interesting except when you have some sort of story line tied into it that affects the environment. And that's another problem I have.

    I wouldn't have a problem with the repetitiveness of the game if the whole "Persistent" world thing were more persistent to begin with. I wanted to affect the world and feel like I'm doing things important. But most of the time I revive or free a prisoner just to have them end up in a freaking cell after 30 minutes. What the heck is up with that? Repel the damn wave just to have them come back an hour later? I felt like a hero when I revived the dead quaggan in the water but felt like a chump when I realized they just die again. I know ANET resets these things so that everybody could participate but they shouldn't have made it seem like things would persist for a long time when it really doesn't. One of the biggest reasons why I play video games is for the cinematic story experience. Games like Mass Effect 2 and Metal Gear Solid 4 are the types of cinematic quality I
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  95. Aug 30, 2012
    8
    Crafting still useless like another games, does not really help progression, Dynamic Event's rewards are much better than crafting stuffs. Sidekick feature is not enough, only base lvl is reduced to be matched with area level, but equipments and skills are not, still a 30 lvl character would one hit kill lvl 5 monsters. It would be better if equipments and skills are matched too, as theCrafting still useless like another games, does not really help progression, Dynamic Event's rewards are much better than crafting stuffs. Sidekick feature is not enough, only base lvl is reduced to be matched with area level, but equipments and skills are not, still a 30 lvl character would one hit kill lvl 5 monsters. It would be better if equipments and skills are matched too, as the result that would be lot of things to do because low lvl events would not be fun with overpower/lvl character. Events are good (marked with hearth icons on the map), it actually same with quest in another games, but most of them could be completed without talking to npc first. Dynamic events are great, but most of them are too difficult to be completed with public people, it need a deeper organization to finish the dynamic event successfully. Personal story is good, but nothing special. sPVP like other games. WvW is great, but the matchmaking is still bad, a server could own two servers with more than double scores. Combat is good with little actions, but still click to attack view mostly. I have not tried dungeons, but as I see on serveral videos and heard from friends same as another games dungeons (WOW, Rift, etc.). Expand
  96. Nov 29, 2012
    8
    8/10 from me. I'll start with the good. The content is overwhelming. You may say there isn't content, then I don't know what game you have been playing. Everything from WvW, to PvE, to sPvP is simply fun. I even enjoy crafting, something I never really enjoyed doing in a game. The graphics are phenomenal. I'm playing on a low spec computer and still enjoy the beauty. That is another point,8/10 from me. I'll start with the good. The content is overwhelming. You may say there isn't content, then I don't know what game you have been playing. Everything from WvW, to PvE, to sPvP is simply fun. I even enjoy crafting, something I never really enjoyed doing in a game. The graphics are phenomenal. I'm playing on a low spec computer and still enjoy the beauty. That is another point, I'm on a low end computer. The game plays decent on it, I'm happy about that. I really enjoy the big "group dynamic events" where 100+ people show up to take down a baddie. That is always a blast to enjoy. I'm also a World versus World versus World (WvW) nut. I enjoy fighting alongside 100+ people taking a keep or a castle while getting barraged with arrows and oil. That is fun. I enjoy it. The classes are all fun to play. And the races are equally amazing. The personal story is very well done as well. Granted, I think after a certain point it starts coming together at the end so it is the same, but that makes sense. The story of an MMO has to have the same ending point. It is very well done. My only concerns are the following. The Culling issue in WvW and the PvE side are just bad. If I am fighting people, how come I can't see them, but they can see me while I'm getting hit? This is especially bad in WvW where you do find quite a few people at the same time. Another are the bugs. The bugs are endless. Just when one gets fixed, another one pops up. It took me a month to get one map completed because of a bug where the skill point didn't show up. Kind of hard to complete content that way. Another is the "endgame". The whole game was supposed to be end game. But instead we have people "farming and grinding" gear which is the total opposite of what the game was marketed to be. There isn't any reward for going back and assisting new characters or doing lower level content. If there was some sort of reward for going back to a different map, even it is was farming, perhaps the population would spread out again. Kind of pointless to see a 30 man zerg just farming events in the end game areas. If that was what the PvE ends up being, I'll stick to my WvW. The Class balance is out of whack. Seems to be that if you want to dominate, go Mesmer or Thief. The other classes don't even matter is seems like. Re-balancing needs to be done for the classes.

    All in all, the game is very well done. The best part, if you get frustrated or bored, you can always come back when new content comes out. That's always the best part, no worries about a subscription fee. If those small issues get fixed, and slightly more content for the little guy in WvW, it'll be a 10. Till then, a 8/10 it is.
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  97. Sep 1, 2012
    8
    GW2 is not a "WoW" killer because "WoW" is already been killed by blizzard maybe 3-4 years ago. First thing i experienced was that you don't spend time talking to NPC in order to receive a quest which i believe is a great way of making mmo-rpg fun because you already consume time walking around the world clueless. However i'm gonna make it easy for those that are debating to try a new MMOGW2 is not a "WoW" killer because "WoW" is already been killed by blizzard maybe 3-4 years ago. First thing i experienced was that you don't spend time talking to NPC in order to receive a quest which i believe is a great way of making mmo-rpg fun because you already consume time walking around the world clueless. However i'm gonna make it easy for those that are debating to try a new MMO by stating few key points on why you should get GW2. Of course i might have missed few things but i only wrote on what interested the most. Everyone is different and experience differently (not everyone is gonna like GW2).

    Positives
    +If you are sick of WoW, then you should try GW2. +If you don't like talking to NPC's then you should get GW2. +If you love "zergfest questing," then you should get GW2 (i actually like zergfest, not sure what people are complaining about).
    +Better graphics than WoW (anything is)?
    +No rush on leveling
    +Free to play
    +No more debating on healers/dps/tanks
    +Easy questing overall
    Negatives
    -Getting use to a new MMO (especially after playing WoW for 4 years).
    -Walking/moving dynamics feels a little weird and camera view (maybe it's just me).
    -Not user-friendly for those that are new to GW2.
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  98. Sep 1, 2012
    8
    Starting with the good, this is a fantastic MMO. The combat is a big improvement on the standard button mash and stand still that a lot of MMOs have established. The world is gorgeous, you actually have lots of motivation to explore instead of grinding the same spot. Leveling is easy, so if you want to hit end-game you can do so. Even then, you don't need to hit end-game to enjoy the PvPStarting with the good, this is a fantastic MMO. The combat is a big improvement on the standard button mash and stand still that a lot of MMOs have established. The world is gorgeous, you actually have lots of motivation to explore instead of grinding the same spot. Leveling is easy, so if you want to hit end-game you can do so. Even then, you don't need to hit end-game to enjoy the PvP and WvW because you are scaled up. Overall, awesome experience for the first few days playing with friends. Also, the launch was great. I logged in the second servers became available at 9 pm PST and enjoyed hours of play. A few things were down, like trading and mail, but compared to some other big launches (Diablo 3) at least I could play immediately.

    The bad - I haven't been able to play for three days. Won't get into details but in short I changed my password because of recent hacks and now I can't log in. Support is being swarmed with users having similar login issues, so as a relatively young company not used to dealing with this much traffic don't expect much help beyond a confirmation for a while. Not saying they are a trash company - I'm saying that if you haven't bought this game yet, do yourself a favour and wait a few weeks. By then support will be working, there won't be in-game problems like mail system and trading being down, and you can fully enjoy the game from day 1 of purchase.
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  99. Sep 1, 2012
    8
    Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour. Each area seems to feel alive and full of character. If you have the PC to handle it, max out those settings, this is an exceptionally good looking game. 8/10

    Sound: The music is engaging, and really fits the world. It never feels annoying or gets
    Graphics: The game is beautiful. The art design is somewhere between stylized and realistic. The worlds are rich, vibrant and full of colour. Each area seems to feel alive and full of character. If you have the PC to handle it, max out those settings, this is an exceptionally good looking game. 8/10

    Sound: The music is engaging, and really fits the world. It never feels annoying or gets in the way, it just quietly hums along in the background, and adds character to the areas. Spells sound powerful, and swords sound sharp. It works very nicely. 9/10.

    Story: The voice acting is touch and go. Some of the voices are brilliant, making the character feel like it has personality, however most of the time, it is poorly delivered. The personal story is a nice touch, and it does feel like this is my characters story, however I never get a sense of weight on the enemies. Some of the characters make me truly hate them for all the right reasons, others make me hate them because they are bland and annoying, or just poorly fleshed out. I have yet to feel that the world is truly in peril from the dragons, hopefully that will change further in the game, for now though, story is meh. 5/10

    Combat: The combat system is fast and active. It is fun and works well. Each class only has access to 10 skills at any one time, and while this allows for a lot of variety in builds, however as you're only using a few skills at any one time with the remainder being situational, it ends up feeling repetitive, I guess it is meant to fit in with the fast paced nature combat that they were going for, but it falls kind of flat. No skills require you to remain static while casting them, and keeping on the move is important to stay alive. Targeting can be a pain as the game seems to want you to focus on the nearest enemy, even if you have locked on to someone, it will sometimes switch. 7/10.

    Crafting: I love crafting in games, it's one of my favorite things to do. The crafting system in Guild Wars 2 is excellent! You have to gather raw materials such as wood and scraps of cloth, refine them into usable items, like wooden planks and spools of string, then use the refined ingredients to make items. It makes sense, and it's fun. You also get experience from it! I cannot fault the crafting, so 10/10.

    Bugs: During my time with the game, I personally have not experienced any issues, however this is not the case for all. My Girlfriend gets random crashes with no real indication as to why. It appears that the game is not as optimized as it should be, as we both run fairly spec heavy machines, hers being more powerful than mine, which makes even less sense as to why she is having problems and I am not. Nothing that has happened was game breaking though. 8/10.

    Questing: The game really shines here. It feels like you are in control of where you want your adventure to take you, not the game holding your hand. It is fun to just say "Hey, what's over there?" and go. There is always something happening, and something to discover. Exploration is rewarding, and events are placed perfectly. The game guides you through interesting terrain and landmarks, rather than just saying "Go here, do this".

    The events that happen do get repetitive after a while, so it looses marks here, but otherwise it is a brilliant system. 9/10

    Multiplayer: I really hope this is just new game blues but MAN is it hard to group up with your friends. If one of you is in an overflow server, it can be near impossible to join together. That aside, the rest of it is fine. Players come together naturally due to the design of quests. You're rarely playing alone, and it is nice. 7/10 (Only due to the friends issue)

    So, all up, this is a wonderful game. It's beautiful, gives a sense of adventure, and is all around fun. It's really let down by the story and voice acting, though neither of those are necessary for enjoying the game. Overall score: 8/10
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  100. Sep 6, 2012
    8
    Guild Wars 2 does it different but in the same skin as its competitors. In terms of setting it evolves upon GW-1, still having a storyline focused upon you the player as several political factions try to oppose the dragons and other powers that threaten the civilized races that form the loose alliance set around Lions Arch. The combat at first glance seems the same as WoW (hit button 1 toGuild Wars 2 does it different but in the same skin as its competitors. In terms of setting it evolves upon GW-1, still having a storyline focused upon you the player as several political factions try to oppose the dragons and other powers that threaten the civilized races that form the loose alliance set around Lions Arch. The combat at first glance seems the same as WoW (hit button 1 to use skill 1) but once you delve into it, it is nowhere close. Each class has skills tied to weapons (skills 1-5) and then 5 that are unlocked as you earn skillpoints to unlock them, beyond this each class has unique mechanics which further sets it apart Expand
  101. Jan 6, 2013
    0
    Being a long time mmo player i knew i needed to try Guild Wars 2 has they add promised to deliver a dynamic world where questing didin't felt like a shore and your actions changed the world, but did they achieve it?
    Well after playing it for hours i can safely say yes, yes they did.
    Gameplay: This is not you typical mmo combat system, in Guild Wars 2 you get a new set of 5 skills in
    Being a long time mmo player i knew i needed to try Guild Wars 2 has they add promised to deliver a dynamic world where questing didin't felt like a shore and your actions changed the world, but did they achieve it?
    Well after playing it for hours i can safely say yes, yes they did.

    Gameplay:
    This is not you typical mmo combat system, in Guild Wars 2 you get a new set of 5 skills in each different type of weapon and an additional 5 skills (one of which is an elite skill) which you can customize depending on you class.
    The combat itself is a mix between action oriented(Tera Online/Raiderz) and a typical mmo (WoW/SWTOR). If you use an ability that swings your sword and you have more then one enemy around the game will recognize and you will damage all the enemies, however you dont have to aim the abilities like in Tera.
    The problem i have with most mmo's gameplay is the combat not feeling fluid and the animations of said abilities lagging behind, this however doesn't effect Guild Wars 2, all the abilities have different animation and they all sync perfectly.

    Graphics:
    The graphics of Guild Wars 2 didin't impress me all that much but they have to take into account that the game must perform well with hundreds of players on screen like WvWvW. While the graphics aren't the strongest point the game compensates with a beautiful artstyle across all zones.

    What to do?
    Like the ordinary MMO you have PvP and PvE. As for PvP there are two types, WvWvW(World vs World vs World) and sPvP (Structured PvP). You can do both of this at level 1, WvWvW is a massive battle between 3 servers with points to capture across a huge map divided into 3 zones and sPvP is the typical Battlegrounds that we are used too from others MMO which can be played competitively.
    The PvE of Guild Wars 2 consists of 5 Man Dungeons, Dynamic Events and the personal storyline.
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Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. 90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.