Generally unfavorable reviews- based on 33 Ratings
May 7, 2012mar3usmc
Apr 7, 2012
After playing this game for a couple hours I felt compelled to write a review for this game. Originality (0/10): There is zero originality in this game. This game adds nothing knew to gaming in the slightest. If anything the maker of this game attempted to do things that were done in the early 90s, but failed miserably in the process. Graphics (0/10): 2D Highly pixelated graphics. I think one of the sprites, the archer, may have even been copied and pasted from "Realm of the Mad God" *edit* or as one poster noted is using using free sprites, and therefore reducing the games value even more. Story (N/A) Gameplay (2/10): Game play is always most important in any game. A game can be completely unoriginal, have horrid graphics, absolutely no story, and still be a very fun game. However, this game is all the former but NONE of the latter. You can start this game as one of 3 classes, all play somewhat differently from each other and have different starting stats. There is the Knight, Archer, and Mage classes; pretty generic. There are also a variety of dungeon types, all what I believe are procedurally generated within certain parameters for that dungeon type. All pretty simple and that is fine. However, you will die in this game, OFTEN! The mage is pretty much impossible to play unless you get very very lucky with drops and loot at the start. The Archer is almost in the same boat. The knight really is the best and most viable class for this game. This is a major problem. The way the game plays out the mage and rogue just get destroyed. The rules sound fine on paper but the implementation of the items and their stats sorta defeats the purpose of how damage is dealt in the game. BALANCE, in other words, is very very lacking in this game. On the note of difficulty, and you will simply have to believe this or not, I have played games since atari, I am a hardcore gamer, I have the gameplay pretty much all figured out in an hour or less, and always play all games on max difficulty. Genre is irrelevant. Unless a person just likes seeing their character/sprite/etc... die repeatedly, perhaps they find it amusing, you will loathe this game. I have died within seconds of starting a level in the game, SECONDS! (or really I should probably say 1 turn since the game is turn based, BLAH!) "Oh look, I start the level and am surrounded by 3 spawns, 1 turn, dead" I hope you get the point. The one saving grace the game play has is that the AI isn't completely retarded, not that it is all that hard to produce an AI for such a simple turned base game. The AI will most definitely do its best to kill you, guaranteed. Conclusion: Don't buy this game, and don't waste your money or time. I actually feel like I have been scammed. 5 USD isn't too much, but considering the 100s, that right, 100s of hours I got of out Binding of Isaac (GREAT SOLID GAME BTW!!!!), which was also 5 USD this game should have brought much more to the table. I like to support independent developers, but these guys, imo, give them a very very bad name. You are better off downloading an emulator for NES, SNES, SEGA, etc games and downloading roms FOR FREE than wasting your time with this pathetic excuse for a game. /end rant *edit* Soon after writing this I did beat one of the dungeons with the wizard just to make a point, and I still say this is a horrible game.… Full Review »
Apr 17, 2012This is a game that requires you to forget about your expectations. If you are an RPG fan and are expecting an RPG you will likely be disappointed. If you are a fan of roguelikes and are expecting a deep roguelike, you will also likely be disappointed.
The disappointments that RPG fans will have are the same as those they would have for any roguelike. The randomness often leads to completely unfair situations and inevitable death. This is part of the game, though, and it is something that players must get used to in roguelikes. In regard to the graphics, many roguelikes are played entirely in ascii so very basic graphics are entirely common. As far as tile set roguelikes go this isn't the prettiest I have ever seen, but this style of game isn't really about graphics. The very basic story is also common in roguelikes. The paragraph of story just exists to let the player know that they are in the dungeon for a purpose, outside of that the story is unimportant, these kinds of games are more about the gameplay.
Roguelikes are already a bit of a niche game style; and Hack, Slash, Loot fills a niche within this niche. Where some may call this a watered down roguelike, others may prefer to think of it as a streamlined roguelike. Most of the complexities of other roguelikes can be time consuming or intimidating to players new to this style of game. The lack of inventory makes this game less about planning for the future and more about responding to the current situation. It changes the momentum of the game. The lack of complexity in fighting and managing your character's inventory and equipment allows for a faster gameplay style with more action. The lack of a need to plan for the future also makes the game more accessible to anyone who isn't used to playing roguelikes.
The lack of variety in classes is a little disappointing. I haven't played a lot of different classes yet, but if it is true that they essentially boil down to different sprites for ranged and non-ranged characters, that really doesn't offer a very wide selection in the end. If that is the case my guess for why they included a lot of classes is so that stats on equipment will be more complex than simply having attack and defence ratings. Some items will clearly be for one class more than another and so you will likely want to leave behind any item that isn't for your class. Even so, it is hard to see why they would make so many classes if they all have the same gameplay.
I recommend playing this game without any preconceived notions as to what it should be. There are many different kinds of RPGs and there are many different kinds of roguelikes. There are no absolute rules about what either should be.… Full Review »
Apr 15, 2012Hack, Slash, loot is a roguelike game where you control a hero (At first a Knight, Saracen, Wizard or Ranger but more are unlocked when you finish quests) on a quest that is chosen before hand. The type of quests dictates the look (and types of enemies) of the dungeon that you will be crawling until you find the end-boss. There is no character development in Hack, Slash, Loot. All your attributes are determined by the items that you find and the potions that you drink and the weapon you have equipped. There are several types of damage and potions, items and altars offer you resistance or weaknsses to these damages. Each damage type has a unique side-effect. For example, the divine damage modifier allows bows to shoot through allies which makes having a large group of allies a huge asset to a Ranger. There are three types of attacks; melee, magic and ranged. Magic ignores target's defense and ranged reduces damage based on the distance between you and the enemy. There are NPC's but they offer very limited interaction; they will either follow you and fight for you (often getting in the way!) or you can attack them and kill them. They will also pick up items you leave behind and a limited selection will travel with you to the next level. The game is best played with the mouse although keyboard controls are available. Graphics are highly simplistic and could have used a little more work as it sometimes difficult to discern what is going on on the screen because a lot of sprites look alike. The game can not be played in full screen but you are able to zoom in and out. Hack, Slash, Loot is only for hardcore Roguelike fans as it offers no save game system other than a quit/resume and luck plays a huge element as loot is completely random. Death is permanent. There is some strategy to the game and it is up to the player to learn how to best deal with certain threats.… Full Review »