It’s not a ground-breaking title, and those last few levels almost had me rage-quitting, but the traits allow for some fun strategies and if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).
Great game with lots of modding potential. I enjoyed playing straight through the story line over the course of a couple days and look forward to making some more content myself. I wish it had more music and perhaps a little more variety in content such as weapons and items, but it's certainly worth its asking price and a no-brain-er if purchased on sale or as part of a bundle.
If you like turnbased games and you are interested in scifi, you will love this game. The developer still provides updates, e.g. the "New Game Plus", so I will soon play this game again :)
A good game to play between your XCOM or Xenonauts sessions, with interesting characters, a great setting and a simple but efficient gameplay. RPG mechanisms don't prevail on tactical choices, as the game make you face a growing threat. A pretty good job from Robotality. Not perfect, but worth the price.
It's an attractive game, then, and easy to pick up, but also a tad too static and shallow in its tactics. You're not making the biggest mistake of your life if you give this a chance. But at the same time, you could just as well finally try and finish XCOM in 'Ironman' mode.
What is good here is really good, but what is bad detracts enough that the entire package is a bit of a disappointment. A great piece of science fiction may ask a lot of hard questions and make the audience think. Halfway is not a great piece of science fiction, but it is a good strategy game for those willing to put some effort into it.
First:The game is repetetive, **** visuals are ok, but not great.Sound is ok.I like the backroundmusic, but there is just 1 **** gameplay is simpel.Youve got 2 skills(3 with **** can pimp these skills with stimpacks, i think 5 stimpacks per character(after the 5. a message pops up that warns you about using more stims).Every character caries 1 weapon and 1 **** characters have up to 2 **** example one is very got with the assault rifle, others got a special shot or can heal more thanks to a **** not much diversity, but its **** story is interesting enough if you talk to everyone in you **** enjoyed the game, but the 12,99€ right know?Thats too expensive for that amount of gameplay.Wait for a discount.
An OK TBS which is probably worth $2 or so but not more really. It's like XCOM Enemy Unknown, yet with smaller maps, simpler combat, some looting, and simple graphics. It could work as a mobile or Flash game.
The good:
- nice music (though not very varied)
- some sense of immersion and atmosphere
- the combat works, more or less
The mixed:
- a simple combat system overall, it's much like XCOM Enemy Unknown, with 2 action points per turn, but you can also make an aimed shot (~simplified JA2)
- the graphics of the soldiers and objects are pixelated and would look fine if not the highly-detailed GUI elements which use crisp native-size pixels
The bad:
- can't save in the middle of a mission
- ranged weapons have too low accuracy even at 1 tile range, so in the first missions you may end up using mostly melee attacks which feels strange
- camera attempts to follow the selected character all the time which doesn't feel right; also giving orders is not allowed until movement has finished - feels clumsy
- missions are linear and small, enemies appear when you pass trigger tiles - and after you've killed that first wave, the level is done (or there are more scripted waves); the missions feel even more scripted than they are in XCOM EU
- I never understood what "retaliate" does. They should have just kept "overwatch" like in XCom or a turn interrupt like in JA2.
I was thinking for a long time before posting this review.
The game seems fine: the story, the weapons, the pace. However, there is one significant disadvantage that kills all the interest in the game - balance and battles.
Your guys after all buffs and stimpacks may have 80-90% hit chance without double aiming, but... they will miss. And they will miss again and again. The opponents, on the contrary, will hit you even from the much farther positions, when YOUR buffed character has 40-50% hit chance max.
After multiple painful battles I realized it's not the bug, it's done intentionally: for lengthening the game or just to force players to suffer, replay over and over again. It's something of Mafia racing mission kind - stupid, idiotic, without making any sense. To re-balance this outrageous monstrosity is simple: check the buffs of the characters and improve the accuracy settings, if their parameters are high enough. At least it will make sense and you have some obligatory teammates that will debuff the whole team.
This game is not like Darkest Dungeon, when you may **** fast or really rule, when you have the strategy. Here is no strategy, the battles are the same, there is no way to exterminate high armor guys quick until you get better weapons (and still you may hit... 3-4 damage...).
So, guys, consider really carefully, do you want to go through this suffer or not. There is no Howard P. Lovecraft atmosphere to worship. There is no System Shock atmosphere either (even though they tried).
This game is a disappointment. The idea is nice, the setting is nice, but it is just sooo repetitive. Select another mission, kill all that moves, scavenge the map, move to next mission. That would be ok if there was a story to tell. Sadly & despite commercials, the story almost doesn't exist. The music is all the time the same & simply boring. Another problem is AI - enemies are simply dumb. The only tactic they know is: get in shooting range & shoot till death. That's pretty bad for a game, where 99% content is shooting enemies. Did I mention there is no possibility to set difficulty level?
tl;dr: non existent story, repetitiveness, extremely dumb AI (in a tactic game!!). Not even worth your time.
SummaryHalfway is a turn-based strategy RPG which takes place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone… In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the d...