Available only for Windows 8 and Windows Phone 8, "Halo: Spartan Assault" is a new top-down action shooter that brings a "Halo" video game to touch-based devices for the first time in franchise history. Developed by 343 Industries in conjunction with Vanguard Games, "Halo: Spartan Assault" provides an accessible, pick-up-and-play experience for fans and newcomers alike.
Set between the events of "Halo 3" and "Halo 4," "Halo: Spartan Assault" is a new chapter of the award-winning "Halo" universe that explores the first missions of the Spartan Ops program and dives deeper into the backstory of Human-Covenant wars. Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight never-before-seen battles against Covenant forces.
With rich storytelling, intuitive controls, and best-in-class action, audio and graphics, "Halo: Spartan Assault" brings the epic scale and action of the "Halo" universe to mobile devices through unrivaled action and intensity.… Collapse
Aug 8, 2013The emotions Halo inspires, like panic from hearing your shield beep as enemies overcome you or the explosive joy you feel from throwing a well-placed grenade, are all on display here. Spartan Assault is a true Halo game, even if the series’ signature scope and size are scaled down.
Jul 25, 2013Halo: Spartan Assault translates the Halo-franchise to a top-down mobile shooter successfully. The (touch sensitive) controls can be too complex and the game could lean less on micro transactions, but other than that Spartan Assault is the mobile game that Windows (Phone) 8 sorely missed.
Jul 30, 2013Played with a mouse and keyboard Spartan Assault becomes a much more enjoyable experience, better able to recreate classic moments of Halo brilliance, but it’s still limited by hit-and-miss mission design and fiction that takes the urgency out of this fight for survival.
Apr 9, 2014It’s almost absurdly simple. The thing I’ve always liked about twin-stick shooters is a sense of escalating chaos - the idea that you’re only just keeping a lid on waves of baddies. Spartan Assault never manages this: there just aren’t ever enough enemies on screen, nor do they ever feel particularly dangerous.
Jul 21, 2013Please note that this review is for the PC version.
The game's theme and visuals are fantastic and what you would expect out of 343 Industries. At the price of $6.99, it is a good way to waste a little time (and if you're a major Halo fan like me, yet another fix of knowledge into the Halo universe).
All things considered, I only have three minor problems with it.
1. The in-game currency to purchase weapons and upgrades is kind of sad, but I expected no less from Microsoft.
2. The game crashes from time to time. Maybe every couple of hours it will just close without saving progress. This is only a minor inconvenience because there's usually a maximum of five minutes between each save.
3. If you are someone looking for Xbox LIVE achievement points, this game will disappoint you. It has a meager 200 gamerscore, and the achievements themselves are frustrating to the point you think to yourself "to hell with it, I didn't need those damn 10 points anyway". This has a lot to do with the inability to map your own controls; which are kind of awkward.
Overall I feel a distinct lack of content, and as much as a Halo fan-boy such as myself would love to slap a 10 on it and move on, this is metacritic and people come here for real reviews. If this game would have some future DLC (preferable without additional cost) and maybe some better integration with other Halo games (Spartan Assault has an XP bonus in Halo 4, but as someone who reached max rank in just over a month, that is useless to me).
Final verdict: Worth the buy for a Halo fan, someone with $7 to dish for fun, or someone incredibly bored. Under any other circumstances, this game is probably not going to impress you.… Expand
Jun 27, 2014I was expecting this game to be nothing more than a shody mobile port and a cash-grab attempt by Microsoft using their most successful game franchise to appeal to casual gamers and nickel & dime them with microtransactions. However, it appears that this is not the case; for the Steam version of the game anyway. The game is underpriced if anything - at £3.99 it's the cheapest version fo the game, yet also the best. A good achievement list, weekly challenges, level-specific challenges and a sizeable number of levels along with leaderboards and a score system provide lots of replay value. So what about the game itself? Well, it's surprisingly solid as a stand-alone PC game. The controls work perfectly, visuals aren't far different to the mobile version but still a decent looking game, framerate is smooth and never dips, nice soundtrack too. You could never tell that the game was a "port" from touchscreen devices. The gameplay is actually very much like other Halo games. Sure, it's top down but the core elements of level design, enemies, weapons etc. are all very similar. Even the sounds and animations are directly copy-pasted. The result is a highly robust top-down shooter which appeals to almost anyone (unless you have an intense hatred for the Halo universe). The scoring system is perfectly designed; rewarding fast, skillful play. Overall, Spartan Assault faithfully replicates the Halo universe in a top-down environment and is a shining example of how to make a game which works just as well on a smartphone as it does on a mouse and keyboard or controller.… Expand
Jul 23, 2013As a fan of the Halo Universe from its inception this game gives a good insight to more back-story story to dig into. I'm a little ways in and the level designs have a "Halo Wars" feel to them, the shooter element is different form anything you've done in Halo up to this point and overall it plays great.
I don't think anyone should expect the AAA quality of Halo 4 or Reach, but for $6.99 you are getting a really great/fresh take on the Halo franchise. The only question I have is how this plays on a phone, as I have been playing on PC.
Hopefully there are some updates DLC in the future and for those of you complaining about the Gamerscore it's essentially a version of an Xbox Arcade game so 200 points is the norm.… Expand
Jul 19, 2013So far I'm not too impressed with this game.
There are some positives to this game, visually it is a good looking game and I love the "twin-stick" shooter twist on the Halo universe. Which leads me to the negatives of this game, the "twin-stick" style is on the touchscreen versions of this game. The PC version is stuck with using a mouse and keyboard. Which makes the gameplay feel clunky and disorganized, especially when gameplay gets frantic. Why 343 didn't add support for the 360 Controller I do not know, the gameplay would be be a lot more smoother and fluid if they had do this. It's something I am hoping comes in a very near update.
Visually: Thumbs Up
Controls: Thumb Down, Fart noise
Now on to gameplay:
The level design is ok, however the levels are too short and it's way to easy to clear the levels. Loadouts are a joke, you are limited to having either the Assault Rifle or Magnum. You can change either one out for a Sniper Rifle for a set amount of XP which you earn as you play. You can also have the Spartan Laser or a Rocket Launcher for 30CR which is only available through micro transactions. Something that isn't needed and feels like a way to milk money out of the players. I am only three missions into the game so I can't say if the loadouts change throughout the game as you get to new areas, so I can't say for sure. What about the Needler or Plasma Pistol? You do have the option to turn on Skulls for a XP bonus, which would be ok if the "Free" weapon was something other than the Sniper Rifle.
Gameplay: Thumb Down, Fart Noise
If 343 can put out an update and balance some things out to Loadouts and Difficulty that would be great, and add Controller support. Something that should have been there from the start.… Expand
Apr 6, 2014average at best. looks and fEEls like mobile game (is ported). no rebindable keys, clunky to play, especially when driving vehicles using keyboard.
Completed in 4-5 hours
Missions last 2-6 minutes and very little replayability or variety, . Each mission begins with a loadout screen where you can select your loadout which consists of a primary weapon, secondary weapon, armour ability and power up (not active by default), however you may only change your loadout by spending your in-game currency (XP), but there is no need to do so as the game is very easy without such purchases, as there are many other weapons, vehicles and stationary cannons scattered around each level that keep you stocked up long enough to complete the mission with very few issues.
The story is very basic, and your average Halo fare: A human planet is under attack by covenant forces, lo and behold: the forerunners seems to have had a foothold on the planet before they died out, and then the UNSC and the Covenant duke it out to try and reclaim whatever technology they left behind, and to stop the Covenant from destroying humanity etc etc. It is not going to be the most memorable story, or even memorable at all, but what makes it worse is that missions are explained with a small block of text, and cutscenes are reserved for the completion of each “Operation” (every 5 missions), these cutscenes, whilst nice to look at with their graphic novel style presentation, only last a few seconds, and do little to break up the monotony of the combat.
Graphically the game is very impressive for a mobile port. DX effects are squeezed in to make explosions look fairly impressive, as well as cramming in a large amount of particle effects such as embers and snowflakes which all make the game look alive. The lighting and background effects (post Operation C) are also very nice to look at as it obtains every bit of colour that Halo is known for, a refreshing break from the flurry of grey/ brown games that we are so very accustomed to seeing now. One huge downside however is the lack of graphics options past AA, resolution and refresh rate. Where are the texture options? V-Sync? Or even a colourblind mode?
The sound design is very good though, the weapons sounds are taken directly from the Halo console games and thus are of a high quality (although they do sound a little muffled), and whilst the original music composed by Tom Salta (Halo: CEA) is very good, the music feels like it is implemented incorrectly, as the music that often accompanies combat is very calm and whimsical, not the epic music that I would expect from such a scenario (see Halo: CEA OST's "Strung"). The game feels very Halo-y in how it sounds, but it is a shame that this feeling does not carry over to the rest of the game.
(As of the launch day) As expected, I did encounter a few bugs and issues during my time playing this game. I experienced a couple of crashes (which are inexcusable), as well as one irritating bug that causes the game to go into windowed mode when tabbed out, which makes this extra annoying because the options menu cannot be accessed whilst you are in the middle of a mission, and because there are no checkpoints, you will either have to finish the mission in windowed mode, or quit and start again. (There is no "Fullscreen" option in the menu, requiring the player to change the resolution of the game and then reverting it to your preferred resolution, or quitting the game).
Halo: Spartan Assault is the first Halo game to reach the PC platform since Halo 2 back in 2007, but it is a shame that this is the Halo game that we got. If you are a avid Halo fan like myself, you probably already have it, but if you are on the fence about it, it might be worth the try just because of it's low price, or maybe just to convince 343i and Microsoft that the PC is a viable place to put Halo games both new and old, but otherwise, nOt recommend.… Expand