Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swingsHammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.… Expand
Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Sep 9, 2013One of the best indie games i ever seen.
Important: before checking metascore make sure u get that THIS IS NOT CASUAL GAME. Its all aboutOne of the best indie games i ever seen.
Important: before checking metascore make sure u get that THIS IS NOT CASUAL GAME. Its all about TRYHARDS with strange contols and so on. Its great, but not for retard cauals. Deal with it.… Expand
May 10, 2014Fun once you get the hang of it!
I think this game suffers from bad reviews because it is hard. Admittedly I had an advantage, I rememberFun once you get the hang of it!
I think this game suffers from bad reviews because it is hard. Admittedly I had an advantage, I remember this game being up as a flash game a very, very long time ago and so had an idea of how to play already, but once you learn how to play and accept that it's challenging - not all games are hilariously easy - it is a very entertaining, unique, game.… Expand
Feb 28, 2013Once you get used to the controls, it gives incomparable experience; difficulty becomes not as insane as seemed on the first sight.
It's aOnce you get used to the controls, it gives incomparable experience; difficulty becomes not as insane as seemed on the first sight.
It's a unique game, even with it's own flaws. There's nothing else that will give you same experience, that will make you keep moving the mouse in circular motion even after you exit the game.… Expand
Jul 27, 2011I picked up Hammerfight as part of Humble Indie Bundle 3, having never heard of it before, and my reaction to it is bittersweet, but sadly aI picked up Hammerfight as part of Humble Indie Bundle 3, having never heard of it before, and my reaction to it is bittersweet, but sadly a little more on the bitter side. The game deserves points for inventing a simple but interesting gameplay mechanic that's extremely satisfying when it works. (Emphasis: when it works.) The idea is that your mouse controls a robot with a weapon hanging from the bottom. By sweeping your mouse in circular motions, you simulate centripetal force, which causes the weapon to whirl around your little robot. Once you get the weapon in motion, you need to bring it crashing into an enemy to deal damage. I can honestly say that it is extremely satisfying to get your weapon whirling at an incredible speed and slam it into an enemy with such force that it sends them crashing into the wall or floor, damaging the environment and leaving the enemy stunned.
So what's the problem? There are actually several. The first is that the game tries too hard to be more than what it is. It tries to have characters, an epic story spanning across multiple chapters (which are really just encounters), and challenges. In some games, this isn't a bad idea, but when the core mechanic of your game boils down to sweeping your mouse to smash stuff with a hammer and not much else, the "epic" characters and story feel like they're trying too hard and just end up frustrating you as you click like crazy to skip through them in order to smash more things with a hammer. Honestly, this game would have been one hundred times greater if it was nothing more than you and a friend or AI-opponent trying to smash each other with hammers in stand-alone versus matches or in multi-robot elimination matches. But that's not what happens here. The "challenges" are another issue...
Generally, putting challenges in a game is a great idea. But the idea of a challenge is that it is a CHALLENGE that you give the player once they have either mastered or grasped the general principles of your game. Hammerfight gives you one tutorial match (one enemy), then a real match (one enemy), then a battle (multiple enemies plus allies), and then it immediately starts giving you challenges. For example, you are chained to the center of the screen without a weapon and must dodge an enemy with an incredibly powerful weapon for a set period of time. Why am I doing stuff like this already? I barely have the hammer-swinging principles down, and now I'm doing frustrating challenges that have nothing to do with fighting things with hammers. In short, these "challenges" come annoyingly, frustratingly early and make you feel like the real game is lying forgotten in a previous chapter somewhere.
Lastly, sadly, the hammer-swinging mechanic, which is such a fun idea and has such potential, just ends up not being used very well. When you start the game, immediately all you want to do is swing heavy objects around and smash things with them. But your enemies spend---literally---half of any battle flying off the screen where you can't reach them. When they are on screen, they move with incredible finesse and maneuver their weapons with precision. Or it at least seems that way, since your robot controls like a brick with a drinking problem. I discovered that controlling the robot is slightly less annoying if you don't let the game automatically calibrate your mouse and instead manually set the mouse sensitivity extremely high, but that unfortunately doesn't fix all the problems. (e.g., the game not informing you that you're not allowed to even *graze* walls or floors without taking damage or that you will still take damage from an enemy's hammer, even if--realistically--it's not moving fast enough to hurt a giant steel robot. But whatever.)
So, in short, it's a really brilliant idea, and you're sure to enjoy the game you will no doubt *think* it is going to be, but like me, you'll probably end up disappointed in what the game actually is: a great idea for a mechanic put to poor use, and a casual smash-fest trying too hard to sell itself as an adventure game.
For the curious, I would recommend trying it if it's on sale for cheap, but definitely don't pay $10 for it.… Expand
May 24, 2012Hammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, butHammerfight's setting seems to be a variation of cyberpunk with a hint of light fantasy. The music is fitting, and somewhat interesting, but quite repetitive. The graphical presentation is reminiscent of PC games from the 1990s, even though the ship animations could be considered fluid. What is most unique (and incredibly problematic) about the game is the attack mechanic. This involves using the mouse to create inertia and physics based weighted action, which is more complicated than it sounds. There isn't much of a tutorial, nor any kind of instruction for the player besides minimal between mission briefings, and much of the game play is discovered by plenty of trial and error. Meaning that you will have to repeat the majority of the levels a multitude of times until victory is achieved. Upgrades to your ship are obtained as you earn money and purchase items from the shop. The plot appears to be involved, but ends up being a disorganized and fuddled mess, leaving the player with not much care as to what is actually happening. Hammerfight also seems to be prone to crashing at random times, for no apparent reason whatsoever; with an emphasis on when you quit to the desktop. Even though the idea for the game is unique, the implementation for its most important mechanic is a complete and utter failure. Hammerfight has the absolute worst controls and mechanics since Gish. Controlling your ship is the most imprecise experience I can think of, and manages to be generally worse than Gish in all comparable ways. There are various gauges and panels that mysteriously appear and disappear on the screen during battles, and there is never anything explained as to what they mean, what they do, or what they are supposed to be. The mechanic of circling your mouse around continuously and inconsequentially gets boring and tiring extremely fast, as your arm, wrist, and hand will feel like quitting minutes into the game, besides feeling like an idiot for performing such a task. Then, when you realize that your attempts at attacking your enemies are mostly frivolous and ineffective, you will have even less reasons to continue. Hammerfight is yet another good example of a good premise going to waste due to achingly poor and limited design and execution. It has some of the worst controls and mechanics I have ever experienced.… Expand
Jul 22, 2012I tried to like this game, I really did. I liked the story; it was fairly engaging (if a bit confused) and the game world was somewhatI tried to like this game, I really did. I liked the story; it was fairly engaging (if a bit confused) and the game world was somewhat intriguing. However, the gameplay was just overly frustrating and tedious. The mouse controls never seem to work like they should and just feel clumsy. The AI doesn't help as they frequently seem too perfect, making the game feel completely unfair. Its a shame because the concept was impressive.… Expand
Nov 9, 2015A game about flailing your mouse around until a rock at the end of a chain hits something. Wonky physics air combat thing. It sucks. All of itA game about flailing your mouse around until a rock at the end of a chain hits something. Wonky physics air combat thing. It sucks. All of it sucks. You suck. I suck. This review sucks. Life sucks. I hate everything that ever was a thing or ever will be.… Expand