**** phenomenal game, but it's good for the same reason dark souls is good, it will chew you up and spit you out, all the complaints about the difficulty are real. There is a steep learning curve and you will want to tear your fingers off but figuring out the system and cleaving people in two with a fancy axe is incredibly rewarding.
This game is fantastic. You have to ignore the negative reviews because this is the best game I have played in a long long time. While the concept of magical steampunk helicopters slamming rocks into each other sounds like the dumbest idea ever, I was amazed at just how much fun I was having. The graphics are beautiful, especially for an indie game, with an almost fully destructible environment, surprisingly good physics, and neat music. While many criticize the plot as trying to be more than it is, I think it's perfect. It's interesting enough that I wanted to pay attention to it, but not so major that it disrupts the game. The addition of magical gems you can add to your weapons adds a fun side mission where you beat the snot out of worms and it is just wonderful.
My one and only criticism of the game is that it's not nice to new players. When I first started playing, the game's default mouse sensitivity was way too low. Then I was having trouble with the harder levels. The inventory management system is confusing if you're not used to it. But once I got the hang of the game it was unbelievably fun!
In conclusion: Best indie game I've ever played. Buy it, play it, pay close attention to the tutorial, die, pay closer attention to the tutorial, and enjoy the most entertaining physics-based combat game you will ever play.
One of the best indie games i ever seen.
Important: before checking metascore make sure u get that THIS IS NOT CASUAL GAME. Its all about TRYHARDS with strange contols and so on. Its great, but not for **** cauals. Deal with it.
Seriously underrated game. There are a fair number of negative reviews, and I imagine these are for one of two reasons: the controls are clunky at first blush, and the game has a few serious bugs.
Set your DPI lower than the game recommends, and spend a couple of minutes looking at the Steam forums for bug fixes. The gameplay is very unique, and with the proper settings destroying someone with your steampunk-flail-copter machine is intensely satisfying. Definitely worth the hiccup that you'll probably have on your first playthrough.
The game boasts considerable depth for its price, and has a variety of different modes favoring different playstyles. There's a pretty substantial campaign mode, which is all over the place in terms of difficulty and sometimes incoherent story-wise. Lots of mission variety, and the occasional nigh-unbeatable situational level. Luckily, there's a mechanic that lets you skip these.
I loved the gameplay, and that's where Hammerfight shines. Not immaculately balanced, but there are enough weapon configurations to accommodate different play styles and the act of whaling on people with your mouse is an art in itself. Knock the mallet out of your enemy's hand and listen to their cries for mercy... or not. Marvel as you land the perfect blow and everything goes all slo-mo for a second. Gain titles and epithets as your fame increases, with the gaudy back-banners to match. There's a lot of detail paid to small game elements. You can even play a polo-type game about halfway through the campaign which becomes a separate unlockable mode.
The dialogue clearly suffers from translation issues (my personal favorite is when the arena announcer simply shouts "IT HAPPENED" after a successful kill), but the sound and textures are excellent.
In short, a really fun time-killer that is almost guaranteed to be a new experience. You can usually get it for around $10, and its worth that. If you stick around long enough to get past the one or two bugs and the initial awkwardness of the controls, you'll find yourself enjoying it.
I'd personally love to give this game a 9, as it's one of my favorite indie games. However, it's just frankly not there due to some production/implementation issues that made it to the final game (i.e. translation/bugs.)
One of the most amusing games, for a buck! Coming with one of the earlier Humble Bundles, I was a little turned down at first, because the settings were quite vague. Then, after altering the mouse sensitivity to the lowest (ikr?), I was flailing spikes like a 12th century Mongol (or something like that...)!
The arena fights are amusing, really. You just have to open up to the game. If throwing rocks at people is not your cup of tea, then I guess this won't work for you.
For the money, once the settings are right, this game is great fun.
Lost my email access from my former account, so I'm reposting this review from Sep 15, 2017:
It's refreshing to see a team create a new core mechanic for a game, and this one (physics-based gameplay involving swinging a weight on a chain around a central point in order to smash that weight into enemies) is engaging enough. Unfortunately the mechanic is never given a chance to shine as the rest of the game is bogged down with annoyances.
The limited space on the screen (there is no menu option to increase resolution) is often taken up with unnecessary distractions that obscure your view. These range from small frustrations such as flames and smoke to large sections being blocked by your health meter or characters faces talking to you. With a competently coded camera focus these could possibly be overlooked, but enemies often fly off the screen, only to come screaming back into view in the middle of attacking you. This often gives you no time to avoid attacks, which is especially egregious when they use faster weapons like guns and missiles.
All of these flaws make the game an exercise in frustration more than fun. It hearkens back to the days of "Nintendo hard", where games were characterized by cheap deaths. It's unfortunate, because the if the game could have just gotten out of its own way and let its mechanic shine it could have been a lot of fun.
SummaryHammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall!
T...