- Publisher: Strategy First
- Release Date: Nov 24, 2002
- Critic Score
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90A compelling WWII grand-scale sim. When I say "grand," I'm talking about a King Kong Burrito Supreme with extra sauce and tripple toppings. [Feb 2003, p.74]
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86Had there not been a load of stability problems and random crashes, this game could have easily been of A quality. This baby is really an incredible war strategy otherwise.
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85It's highly addictive and once you get over the learning curve (which is steepest in the wacky resource management part of the game), you'll find it deep and interesting.
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It's made complex because of the user interface, which is anything but logical and intuitive. There are too many instances where doing something simple can be needlessly complicated.
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For those considering entering the world of war games, however, HoI has somewhat of a cruel learning curve that's accentuated by pockets of boredom and frustration - and not all players will enjoy the real time nature of the title.
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76Its loaded with replay value, given the enormous number of permutations involved, and for those who can deal with it, it will turn out to be massively rewarding.
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75The learning curve is a huge hump to get over.
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70Big, complex, and definitely not for a casual player seeking a little light entertainment.
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A.I. nations will usually disintegrate, and you can conquer half the world without much trouble. [Feb 2003, p.94]
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60The casual gamer should steer well clear. It just isnt very friendly and not the type of game you can drop into for a quick burn.
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All of this detail and complexity may be a dream for micromanagers, but all of the options do not seem to have much of a noticeable effect on the game.
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40A real disappointment.
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An ambitious mess, a noble mess, certainly a well-intentioned mess, but ultimately a mess nontheless. [Mar 2003, p.78]
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User score distribution:
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Positive: 9 out of 10
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Mixed: 0 out of 10
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Negative: 1 out of 10
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NicholasD.1
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BorisP.9
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BrandonR.10This game is the best!!! I made Russia own the world and you can make anything happen.