There are some good ideas in Heaven & Hell, but they rarely end up making for a fun game. Completing a mission feels more like work. Add a number of interface issues and plain old bugs, and you've got a pretty solid disappointment.
It's a cynical and soulless exercise that deliberately eschews any aspect of modern game design that might make it accessible - like complexity, stylish art direction, and mechanical variety. [Feb 2004, p.78]