Mixed or average reviews - based on 40 Critics What's this?

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Mixed or average reviews- based on 357 Ratings

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  • Summary: Set twenty-five years in the future, Hellgate: London introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive. Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago. Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor. The mystic sanctuary of the Underground system provides players safe conduct throughout the sprawling metropolis of London as they seek to preserve the bloodline of man and gain a foothold against the minions of darkness. Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero. [Namco] Expand
Score distribution:
  1. Positive: 11 out of 40
  2. Negative: 2 out of 40
  1. It doesn't redefine the action RPG, but in a genre laden with derivative games, Hellgate is a refreshing concoction that's likely to have enduring appeal. [Dec 2007, p.48]
  2. Hellgate: London arrives as an addictive and highly replayable action RPG. [Dec 2007, p.96]
  3. Sure Hellgate: London has many features that are found in the Diablo series but they have not made a Diablo clone. The games could be called kissing cousins but for all its downsides, HG:L can be an addicting experience.
  4. Hellgate: London does have potential though but it's just not there yet. There's a lot of fixing the needs to be done and a lot of bugs to hammer out.
  5. 70
    Flagship, despite whatever mistakes it's made with Hellgate, still taps into that addicted-to-loot gland in my cranium, and I am willing to put up with its flaws. It's now a matter of whether you want to put up with its somewhat unpolished nature at the moment, or wait until Flagship possibly smoothes out the warts that its little demon is showing.
  6. How do you score something that is so hellish (in more than one way) one second and so awesome the next? Hellgate: London probably just needed some extra time in Beta. Maybe pushing for Halloween was too much. I'm in the camp that would rather have a game delayed than have it get over-looked due to technical issues that could've been worked out beforehand.
  7. 40
    Online, however, is a broken mess as of launch. In time, you’ll probably be able to add at least a point to our score, but as of right now, you’re better off waiting to jump into this demon-infested version of London.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 86 out of 180
  2. Negative: 63 out of 180
  1. BobbyJ.
    Jan 9, 2008
    The most fun I have had in a long time. A game that I can just load up and make some progress, without devoting hours a day.
  2. RobertB.
    Oct 31, 2007
    All its minor flaws aside, Hellgate: London is still the action RPG I've been waiting for all my life. FINALLY, exciting, fast paced, twitch-based gameplay WITH character development and a good storyline. Very few games have all these things. The people that complain about the graphics are people who base graphics entirely on bloom and polygon-count. The graphics are still beautiful (especially with DirectX10), but what really shines is the art direction. The monsters and landscapes are original and gorgeous, and that's what I look for when I'm rating the graphics of a game. Hellgate could replace any MMORPG out there in a heartbeat for me. I'm sick of targeting, hitting one or two buttons, and waiting. I'm going to London. =P Expand
  3. M.C.
    Nov 4, 2007
    The game lacks any semblance of polish; the second difficulty level is a total grindfest due to lack of testing. As of now, there are some game-stopping bugs, from bugged quests that leave you stuck to the infamous memory leak. If you do not patch the game, you basically get the beta client. I'm not a graphics whore, but DX10 mode is hardly an improvement and runs very slowly because it defaults to 16x AA due to a bug. There are far too few environments, making things look very repetitive. The 'random' levels fail to impress; mazelike dungeons worked well in D2, but London isn't laid out along grid lines. Multiplayer is a ghost town because almost everyone has the clunky chat interface turned off, autoparty doesn't work and grouping scales up the monsters to such a degree that you are better off going solo. And the subscription service is a scam; thank god Elite difficulty will soon be available to all, because the game isn't worth playing without Elite difficulty, which would have made this a forced subscription game. Yet, for all its flaws, this is the first and only game so far that captures the spirit of Diablo 2, unlike other technically much better but uninteresting games like Titan Quest. The important thing is that it is FUN. Expand
  4. WalkerP.
    Nov 5, 2007
    In all honesty, even as a Diablo 2 fan, there is nothing this game is other than average - and possibly not even that. It is ultra-repetitive, the random level designs are a joke, the classes are terribly unbalanced (some allowing you to go through the game without getting hit), the graphics feel unpolished and weak considering it's the year 2007, and the story? What story? There is none. $10 a month is a complete sham. I don't understand why people keep comparing this game to WoW or any other MMORPG - it's not that type of game. It's a poor-man's Diablo 2 (which was released many years ago) and a mix of FPS, RPG, Hack N' Slash which fails to capture any of the genres it mixes well. The only reason I say it's not a 5 is because some Diablo 2 dreamers may like this game. I don't. Expand
  5. JohnS.
    Nov 2, 2007
    Very poor quality control (buggy) for a major title from well-known developers. Boring, pointless quests. Many levels/locations look alike - randomization is not a substitute for good level design. Subscriptions still not working three days after launch, but this is no great loss since my interest in subscribing has dropped to nil. Expand
  6. DougS.
    Nov 14, 2007
    A couple of good ideas, well implemented. A lot of good ideas, very poorly implemented. A few really bad ideas. And a crapload of bugs and coding issues. Send this one back to beta, fix the bugs, and playtest it properly so it's fun. Expand
  7. DeckardC.
    Oct 31, 2007
    This game was a major disappointment to me. The randomized maps are a good idea, but for some reason seem repetative after a short while. The interface is not very good compared to most other games of this type, including WoW, Guild Wars, Titan Quest, and even Diablo 2. The game is trying to be an action RPG, instance-based non-MMO mutiplayer game, and an FPS all at the same time, and the combination just does not work very well. Instead of this mish-mash, I would rather play a real MMO like WoW, a real action RPG like Titan Quest, Sacred, or Diablo 2, or a real FPS like Unreal Tournament 3 or Battlefield 2 / 2142. The subscription fee for the "elite" content is also a major rip-off. Guild Wars contains everything that HGL does, and there is no subscription fee. Expand

See all 180 User Reviews