- Publisher: Tilted Mill
- Release Date: Sep 30, 2008
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90The greatest pleasure of Hinterland lies in its combination of simple mechanics to form an engaging and brisk gameplay experience.
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75Whether it's finding new types of resources to enhance your town or waiting to see what types of new visitors might turn up, a lot of the fun factor derives from finding out what’s in the game for you to discover.
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A surprisingly complex and entertaining mixture of Diablo and Sim City. Although the presentation is typical for a budget title which contents will keep you for a long time. [Nov 2008]
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70Tilted Mill created one of my all time favorite titles with Children of the Nile and the creative game design has continued with their second game. It is initially worth the $20.00 price tag but in the end it has very little overall replay value. Hinterland is worth buying if you like some strategy mixed in with some Role Playing Game elements.
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70In the end, the best thing about Hinterland is the price tag. The game is designed to be quite short. An average difficulty game should last between six and eight hours. It's also quite replayable, as every new game offers a new randomized world to conquer.
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And so, Hinterland remains a nice little game, with a low price, relaxing gameplay, dusty graphics, and a questionable replay value.
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65Hinterland is a very nice little game for now and then. It's exciting, how much fun you can have in a little village. If you like Diablo-esque hack and slay-gameplay mixed with simulation, Hinterland is worth a look.
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61With this game, your milage will vary. [Christmas 2008, p.94]
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Hinterland boasts some neat ideas, but the execution doesn't quite come off. [Issue#15, p.69]
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45Hinterland's cheap; but that's not excuse for a game this poor. [Dec 2008, p.73]