Metascore
65

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 2 out of 10
  2. Negative: 1 out of 10
  1. Hinterland's cheap; but that's not excuse for a game this poor. [Dec 2008, p.73]
User Score
6.8

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 9 out of 13
  2. Negative: 3 out of 13
  1. JS
    Oct 14, 2008
    6
    This game was disappointing. The gameplay is like a greatly simplified version of Diablo, with a little city building tacked on. I was This game was disappointing. The gameplay is like a greatly simplified version of Diablo, with a little city building tacked on. I was expecting something like Majesty, where your townspeople interact with the world, but in this game they don't really do much aside from generate income, resources or bonuses (and they don't leave their buildings unless you bring them along to fight), leaving your character to fight extremely repetitive battles, even if you choose a town administrator sort of career. The graphics are ok, but the inability to zoom out is frustrating - even at 1920x1200 you can't really see very far from where your character is standing. Tilted Mill is great, but the game just isn't worth $20. Full Review »
  2. Jun 20, 2011
    1
    probobly the single worst game i have ever played; this game was released in 2008 yet it plays like a game that came out in 1998; not in aprobobly the single worst game i have ever played; this game was released in 2008 yet it plays like a game that came out in 1998; not in a nostalgic or good way mind you; the resolution is horrible, the game itself is buggy; the combat is terrible; the AI non-exsistant;

    it trys to add a base building side to the game but fails at that too.

    honestly this game has no redeeming qualities
    Full Review »
  3. Nov 8, 2013
    1
    Put simply, this game is Diablo if it were dumbed down to the simplest form you could possibly still call a game.

    The game promises to be a
    Put simply, this game is Diablo if it were dumbed down to the simplest form you could possibly still call a game.

    The game promises to be a combination of city-builder, tower-defense, and Diablo-style real-time-roguelike. It only vaguely manages to get the last of those three down.

    The game works like this: You start off with a deceptively interesting-looking and wide array of character choices to pick from. This is the only interesting choice you ever get to make. After that, you get plopped down in a town square and have to start building.

    City-building is THERE, technically, but not particularly worth playing for. Building the town is a pretty trivial affair you pretty much have to make a fairly balanced town, and except for the guard towers, it doesn't much matter where anything is, so there's little difference between one town and another.

    Then, you have to pay for your town, which essentially means running around killing random things in the wide open field with a few sparse props that they call the world in this game. Each "dungeon" is nothing but a prop in the field, and there's nothing to really explore.

    Oh, and remember that thing about character selection? They're all basically the same in a fight, give or take some stat bonuses. There are no special powers. No spells. No super moves. You just click on an enemy and watch both sides subtract HPs from the other until one number becomes less than one. Rinse and repeat until the "remaining enemy" counter reaches a number less than one. Then get declared winner. Yay.

    Then it tells you to play again.

    The recurring problem of games that try to blend many different genres is that they often tend to lack the content to really make a deep, enjoyable game of any one genre because they try to spread themselves so thin. This game didn't even have enough content to make it part of one genre, even before they spread it thinner. It feels like it was some indie developer's first project, where it was kept shoestring budget and just ran on the desire to create "my first game", even if the feature list was sparse. I can only assume Tilted Mill just plain ran out of money before building the game they were TRYING to make, because I cannot believe this game was in any way what was intended to go to market., and what we're seeing is some stripped-down premature birth game that was only half-formed, and not yet ready for alpha when it was shipped.

    It's a hollow, barren land, these Hinterlands.
    Full Review »