Mixed or average reviews - based on 10 Critics What's this?

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Mixed or average reviews- based on 8 Ratings

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  • Summary: The Dark Continent, a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely, buy an army of ruthless mercenaries and unleash mayhem on the African countryside. Hired Guns: The Jagged Edge is a turn-based strategy that puts you in command of a squad of specialists for hire in the genre’s biggest game-world yet. Choose “jobs” from different factions and complete them for cash to upgrade weapons and hire elite mercenaries. Tons of guns will let your team destroy anything standing, but smooth talk and a wad of bills can also go a long way towards ensuring success. With multiple story lines and endings, you’re in total control of your own fate. Hey! It’s a jungle out there…on the Jagged Edge. [GFI Games] Expand
Score distribution:
  1. Positive: 0 out of 10
  2. Negative: 3 out of 10
  1. It takes quite some time to get into the game and a lot of it will be spent loading saved games, but once you're over that stage, Hired Guns offers a lot of fun. The game feels like a graphically enhanced Jagged Alliance 2, which isn't bad - quite the opposite. Hired Guns has its weaknesses, but is appealing nontheless.
  2. In equal parts frustrating and rewarding. [Aug 2009, p.97]
  3. Technically this is one noteworthy game, and it has a lot of customizing options for our troops, but the rest of the elements are not equally achieved.
  4. 59
    Overpowered enemies, underpowered weapons, breathless mercenaries and a complete lack of range and accuracy information keep the game from competing with the other titles in the genre.
  5. So tough it's nearly impossible, and so it's almost unplayable. [Sept 2009, p.72]
  6. Extreme patience and a deep seated conviction that life is cruel will dig through to layered and varied experience. [Aug 2009, p.89]
  7. Hired Guns: The Jagged Edge fails to achieve what it set out to do. It wanted to be a hugely tactical but still engaging squad-based affair, but the long-winded combat is boring and anything but tactical, while the audio is sure to drive you to turn the volume down and put some music on instead.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
  1. Aug 11, 2010
    It's not Jagged Alliance, but it is absolutely amusing and playable. Sure, it could be better: the voices are a tad dull and it is not too difficult, but while we're waiting for JA 3, it is worth to give it a look. Expand
  2. Aug 20, 2011
    This is a very obvious remake of Jagged Alliance. Internally, you will even find the mercenary names of Ivan, Fidel, Shadow, Fox...

    The depth
    of the tactical combat is somewhat reduced from even the unmodded Jagged Alliance 2. While the mercs and equipment have perks / stats for visibility and loudness, these seem to have no practical purpose in the game. The english translation of this russian game is very painful to read and worse to listen to. They did not even bother to use a grammar-capable spellchecker and boy will you wish they had.

    Often the game is terribly unfair, like when you start on a very small map and 3 enemy soldiers are in range to shower you with grenades. And they get the first turn when they see you which is almost a given on the smallest maps. Never mind that every single NPC in the game has a perfect strength score of 100 so they can throw grenades easily as far as your initial weapons will reach. In short, this is Jagged Alliance LIGHT.

    A score of 7 may sound kind but the core gameplay works. No surprise there, seeing that it's a carbon copy of Jagged Alliance. The translation of ALL written text in the game is so bad I found it funny. Substract 2 points if you have no such tolerance for that. It is that bad.

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