Nov 16, 2013After playing Blood Money, and loving it, I was excited to hear about Absolution. Then I played it... No sniper rifle in the briefcase No custom weapons for each level Can't aim down the sight on the guns THAT HAVE OPTICS Lose points for anyone that isn't a main target, even if you just knock them out. The tutorial at the start teaches you how to sneak, use your fibre wire, point shooting, etc...but all are useless since it'll just count against you...
I found it far too easy to just run and gun, since this game plays like a shooter, not a stalker. If I'm going to lose points, might as well go big and kill everyone...… Expand
Nov 14, 2013Graphics: Amazing, some of the best. Character models look fantastic, 47’s bald head never looked better. 10.
Sound: Great voice acting, amazing soundtrack, realistic environmental sounds. 10.
Gameplay: The gameplay has been refined to modern day controls with a cover system that works the best that I’ve seen so far, but still retains the old Hitman formula. Each mission is tackleckled in various ways all up to the player to decide. Stealth plays a major role in this game, making run and gunning an option but very difficult. This isn’t the best Hitman game I’ve played but it is one hell of an amazing game, gametrailers for their false review. 9.5.
Story: Your back in business and your first task is to assassinate Diana, but she leaves you a request to take care of a girl, and you go through all you can to meet her request. Along the way you run into some hilarious characters, and other interesting villains which make assassinating them a joy. While the story isn’t the greatest, it still keeps an interested vibe to keep pushing the game forward. 9.0.
Lasting Appeal: Worth it, buy this ****ing game, the gametrailers reviewer, he is no stealth fan, he can’t appreciate a good game, but you can, buy this game! 10.
Overall Score: 9.7 out of 10.… Expand
Nov 7, 2013I have to say that I wasnt a real fan of Hitman but this part I enjoyed a lot, maybe that is the reason why I enjoyed it, cause as a game it is pretty nicely done. It is a great game and gave me a nice stealthy rush. Therefore 10 points cause quality is excellent in every aspect, too.
Nov 5, 2013I'm a long-time Hitman player and in short, It lacks words to express my deep disappointment for this game.
Think about everything that made the series so epic erstwhile They screwed every little bit of those things.
No more world-wide contracts no more assassinations and briefing. Instead, we were "gifted" with an uninspiring and boring story filled with a low quality drama, and with a cartoonish cowboy as an antagonist.
I'm holding myself not to rate this failure in shape of game a ZERO and i won't do so just because of the engine, the well-polished graphics, the killing and shooting system and last but not least, the game's length.
All those factors make the game enjoyable for the newcomers to the series; all of whom, comprehensibly, doesn't give a if the devs KILLED the Hitman Series or not.… Expand
Nov 2, 2013The games gunplay was boring, and yes i like doing stealth runs and rampage runs, both were ordinary. hitman silent was the best game it combined them both so well.
No loadout to select your weapons before a map this time either, goto use cheats just to have some fun on maps.
Nov 2, 2013This is one of the most hallow games I've ever played. I literally felt empty upon completion. The story is a mess, the gameplay and level design is inconsistent, the implementation of a "Instinct" feature, and also voice acting that is laughably bad. I'd say it's not as bad Splinter Cell: Conviction, but the problem being that this game is worse. There is no reason to play this game at all. It is the most vapid and empty game I've ever played in my life.… Expand
Oct 26, 2013With this game needing to keep up with previous releases of the game, plenty of players aren't totally happy with it, yet, the game has crafted an amazing story, which gets you trapped on it, making the whole experience quite enjoyable.
The best of the Hitman series is here, stealth mode. You don't need to go against all of your opponents when you can simply trick them and do your job as cleanly as possible; get in, take your target down and get out. It doesn't get any easier than this.
The new "Instinct" system is quite useful, and if you're looking for a challenge, you can simply not use this feature, and beat the game without using it, even though there are some quite nice tricks that come in the package.
All in all, the game is enjoyable, the storyline is amazing, and playability is decent. You should play this game.… Expand
Oct 26, 2013The game gets merit, but the vast majority of it comes from the credit of its predecessors. It has amazing graphics, and the create your own contracts feature just blows your mind away. With more accidents, excellent and vast pathways to kill your target, the game does deserve some credit.
However, the storyline was a bit too greasy, that is, it didn't "feel" like the hitman storyline. The gameplay also was a bit linear. Some missions in the game felt completely pointless, and were there just for the sake of it. Having said that, it did feature some of the best missions in the series so far, like blackwater park and king of chinatown. But the game did seem to loose its true identity. Killing a wrestler publicly did make me feel like "what the hell am I doing?" Some features did show 47 going soft, which, according to me, was kind of pathetic.
The only reason for the game to get an 8, is that it does bring out a few fragments of the classic features of the series, the awesome "create your own contracts" feature, and a variety of accidental kills. Nothing more.… Expand
Oct 18, 2013new generation of graphics better looking characters more graphics and a total and unnecessary revamp of a perfectly fine system. The new disguise system is almost a joke and pointless, the episodic missions just ruin the fun of having a big map to roam around in as it essentially cuts it up into 3-6 different sequences where even if you screw up in a previous one it has 0 impact on the next at least we got our fan service… Expand
Sep 26, 2013Upon release, I hated this game, however after playing thorugh it again, I have reconsidered my stance from a 3 to a 6. The contracts mode is good, and as a game, it is not that bad. They made some mistakes with this game, there is no doubt about that. But on the whole, it's still a very impressive game with some improvements, like the graphics, fluid movements, realism etc. I'm mainly changing my stance on this review because it saddens me that the Hitman Dev team had cutbacks, most likely as a result of the poor reception this game recieved. I just wish IO would make another Hitman game, one that follows the formula of blood money, but has the visuals and smoothness of this game.… Expand
Sep 17, 2013Love Hitman Series. However, almost every CONSOLE PORT gets a minus-one from me right away, simply because it does not care about PC GAMERS. And this Hitman installation obviously does not. You cannot adjust FOV, which is limited to a box-view. I mean come on you are a silent assassin and you cannot see anything beyond what's directly in front of you (and even that is often obstructed by the bald head of the main character). Come ooooon!
The game is also a little too hard from beginning (although i am playing on hard, and it seems that all areas are littered with people, making silent approach almost impossible), punishing you for taking out (even if you just knock someone out) all non-targets and decreasing your mission "budget".
Aside from the bad, i still enjoy the game: hiding in the shadows, pulling gangsters out of the windows, snapping the necks of your targets, dressing as maids (alright maybe not as maids, but you'll definitely get a chance to dress as cowboy!) all of those things are present in Hitman: Absolution, and if you enjoyed previous installations, you will enjoy this one as well.… Expand
Sep 11, 2013Great AAA game. The stealth mechanics are pretty good, the action gameplay has been improved, the difficulty is high, and the graphic and sounds are very polished.
The instinct mode has been well implemented, without ruining the gameplay. I don't know if this one is actually better than the Blood Money.
Honestly i didn't like this "new" character of 47 as in the past. But the story it's still quite good, and the longevity is around the 25 hours.
I suggest this new Hitman game to all the fans of the series, and to those who love stealth games.… Expand
Sep 1, 2013When I first saw the unveiling of Hitman: Absolution, I was optimistic to see our favorite nefarious assassin make it to the current generation of gaming. What I was not optimistic for was the Hollywood cast, or the introduction of “magic pockets” (that is, the ability to carry a sniper rifle in your coat pocket). In the faux pas words of Max Scoville, who interviewed IO Interactive staff aff after a preview of the game, my worries were “assured”.
It is true that Absolution retains its stealth ethic (and arguably with as much rigor as Silent Assassin), but it is greatly downplayed by an obnoxious point system ever present in the upper left corner. Every misstep you perform is noted here, and it cannot be disabled unless you play on purist. I assume that this is the IO’s snide reply to those who complained about mystery witnesses at the end of the level in previous games.
Speaking of AI; it has definitely improved to some extent, there are no longer telepathic NPCs who know who you are just by hearing a guard lift up a radio without saying any words in it. At one point, I was amazed how the AI suspected I was behind them when I reloaded my gun, or when I knocked out a guard and his radio made some kind of interference. But it is still not perfect. Unless you yourself make noise, guards never look behind themselves, even when you throw something right in front of them from 5 feet away. I found this AI was most comparable to Silent Assassin, since I still remember being shot in St. Petersburg for running.
The story in itself is one of question. Although it lines together with the conclusion of Blood Money rather well, it goes into a whole other direction with the inclusion of a plot device, a 14 year old genetically modified girl given superhuman abilities with an isotope in her necklace. A dying request by one of 47′s former employers is to protect her prized innocence, and seek out and kill those who wish to do her harm. The initial casting of William Mapother and recasting of David Bateson has 47 speak more lines in this game than arguably any of his previous titles. Yet 47 doesn’t babble, his newly founded areas of dialogue include briefing the player, found on by pressing the F1 key when on a level.
Regarding level design, the developers have largely abandoned that open world feel in favor of a more linear theme. The open world concept is still alive in some levels such as the Chinese New Year and Hope missions, but is by no means to the same extent as Blood Money was, which was way more consistent. I do admit, though, that they were far more generous in sheer number with 20 levels.
Graphically speaking, the visuals are stylistic, but too many filters and post-processing are applied in the name of artistic direction. It was almost reminiscent of Battlefield 3 in a way, knowing that the visuals already looked just fine 5 filters ago. Luckily, you can turn off the bloom in the settings.
The depth of field is incredibly flawed, however. Even at the highest setting, you have a severely myopic camera that will unexpectly blur out even the most important things in your field of view. It is especially bad when 47 is coming out of a dark tunnel in a mission to enter Dexter’s Industries, but perhaps it is intentional. If so, it was not a good decision to include it within the game.
With the absence of Jesper Kyd, the sound design is left extremely sporadic and often random. The music will often cease or begin without any cue, and the action music, when 47 is discovered and NPCs turn hostile, is uninteresting and bland compared to the orchestral/electronica mix we’ve come to know and love.
In conclusion, Absolution is probably one of the most polarizing titles in the Hitman series since its conception in 2000. Now approaching its adolescence, it has lost most of its innocence and changed its state of mind in order to fit in with the in crowd. That means no more map, no more first person point of view, and no more “stop and smell the roses” missions. Is it a good thing? I’m not so sure at the moment. Usually, when a game gets a mixed rating the critic suggests that only true fans pick up this title, but I suggest the exact opposite. If you’re new to this series, playing this first can give you a taste of the gameplay so you can work backwards to the core of the series and see what was the true aim of the series was all about. That is what I believe Absolution, after 6 years in development, seems to be lacking.… Expand
Aug 24, 2013Hitman Absolution is a mixed bag. While basically an OK game and worth buying on sale (for under $10) it suffers from a few tragic weaknesses, which are unfortunate, because it had the potential to be a classic: THE GOOD. This game boasts great cinematics and cut-scenes. The story is interesting and the graphic fidelity in the game levels is solid. The UI and the unlockables are also solid. As a console port it is one of the better ones. Replayability is there because of how easy it is to mess up stealth. THE BAD: The levels are too small and too linear. Controls. While we understand that this is supposed to be a 'stealth game', why does agent 47 walk so damned SLOW? Sticky cover is problematic. A lack of jumping and environment destructibility are both fails in a game based around mastering an environment. In short, the controls feel sticky and clumsy. Since veteran gamers have played dozens of these games, we quickly get a feel for the level of nuance in the controls and hear they fall short of what they should be for an 'assassin' game. Despite my qualms, buy it and try it yourself. There are things like, if you can master the controls and the levels.
THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: email@example.com… Expand
Aug 19, 2013This is a good game. It is completely different (but good different) to the previous installments yet that shouldn't put you off giving it a try. There are times when proceedings move in the on-rails direction though this is generally handled with finesse. The quick-time melee system is kind of cool in my opinion, it makes you a bit more vulnerable and forces you to plan your sneak attacks precisely. Guards are overly alert and if you hang around too long or move too quickly past other guards then you will be outed in a flash. Absolution is a lot more challenging than Blood Money. What is completely retarded however is when you take a disguise that has a mask and 47 opts to not wear it....?! Somewhat reminiscent of Hitman 2 where dressing up in full firefighter gear (complete with gas mask) did nothing to avail suspicion.
Many have said that Absolution has done for Hitman what Conviction did for Splinter Cell... This isn't true since Absolution is undoubtedly a well-crafted (albeit different) gaming experience whereas Conviction was a total disaster.
- Checkpoint system is clumsy
- The various uses for Instinct are rendered worthless since you will use up most of the ability getting past other guards
- Performance issues (e.g. the infamous Absolution appcrash error, it took me 2 hours to fix it before I could even begin playing the game)
- Straight to DVD plot… Expand
Aug 17, 2013Greatly improved from former series, less realistic though. But does it really matter? As far as it is a game, user-friendliness and immersion are much more important than any other things. Anyway, this game was intriguing at all. That's enough for it.
Aug 17, 2013Ha-ha,very funny you can hide your sniper rifle or AR into your pocket.Yep,it's called "Realism" and "Hardcore", stupid and uninteresting storyline, all gameplay consists of a idiotic tricks,like Throw that bottle,knife or another %itemname% in dark corner.
Aug 17, 2013Great atmosphere, great story and great graphics, solid 8 by me, but it could be better. Game just needs more polishing. Too many bugs and lots of really irritating aspects. Since when building's security is permitted to use smg and assault rifles or even to run any investigation "We have suspect here" Those latex dominatrix nuns with guns a'la Elite Guard from RTCW are not even better. County jail in Hope bigger than Alcatraz isn't far behind... Seriously, where did you get all this sick crap IO Definitely old Hitman 2: Silent Assassin is still the best part.… Expand
Aug 10, 2013As a Hitman fan it was literally painful to play through this game. I followed the buildup of this game from the very start. As soon as IO Interactive muttered the words "Agent 47 is now on the run" something inside me said that Absolution was going to be bad. It turns out my inner feeling wasn't wrong. It's not that it's a 'bad' game, it's an 'ok-ish' Splintercell Conviction clone with some bugs and stupid broken A.I. But as a Hitman game it is very bad, the worst in the series in fact. They have taken everything that made Hitman so fun and special, threw it in the bin, then replaced it with a linear story driven action game. Playing through it was like watching a terrible B Movie, it was so bad i just had to keep watching/playing through.… Expand
Aug 9, 2013Much smaller levels, very few paths to your target, very linear level design, no black market, no syringes or other interesting assassin tools, not many interesting ways to kill your targets, little and more often than not zero history behind your targets or any motivation to kill them besides them wanting to kill you.
Environments and targets have very little variation, most of the environments are in the US, the vast majority of which are in North Dakota and New York. Has an odd underlying crude sexual theme which simply doesn't fit very well with this game. The game's story focus essentially throws out the premise of being a hitman until its very end.
You can still be spotted by people wearing the same outfit as you as though every gardener on the planet knows one another, and being spotted in any difficulty besides easy is almost always certain death.
Contracts mode puts you in the same levels obviously designed with a linear story in mind. The only freedom it allows in the game's constrictive levels here is the contract's name/description, who you're killing, what single weapon you can choose to start with, and what you are wearing.
All in all, a serious disappointment and downgrade from Blood Money.… Expand
Aug 9, 2013Really boring and disappointing after two years of pubs and all these stuff and no matter how years of work. Very unpleasant and doesn't worth even to talk about, there's no fun in playing this, it can only gives you headaches. When I watched gameplay videos I thought: wow, really impressive. Hitman 2 is miles better than this crap. Even though this game worth a 7 on score, but I won't give it after all this long expectation… Expand
Aug 6, 2013After playing the Hitman HD Collection i have to say that this game is a major step down in almost every way. It looks much prettier, but the levels are far far smaller than previous games, this one is much more about the story than it is about the gameplay. I loved how previous Hitmans allowed you to select your weapons before dropping you off in a huge sandbox of fun that allowed you to explore and do as you wish. With Hitman Absolution the story forces you down narrow paths and small linear levels full of cutsences, hell even some of the hits turn into cutscenes which takes away the point and a huge part of the fun. I don't want a cutscene to take over and kill a target for me i want to do it myself. Not being able to select your own weapons before each level also takes a lot of the fun away. After play Hitman Contracts and Hitman Blood Money i was super excited for Hitman Absolution, but sadly it just didn't feel anything like a Hitman game.… Expand
Aug 3, 2013This review contains spoilers, click expand to view. Just finished the singleplayer campaign, and I have to admit: I'm glad the game is over. Hitman Absolution in my opinion is not a good game. The storyline if you can call it that is absurd and poorly written, the dialogues are ridiculously cheesy. Every single character in the game is one-dimensional and so exaggerated it's laughable. Also, I despise the depiction of women in this game, they are either the videogame standard "damsel in distress", pure sex objects, or the leather latex ninja killer nuns trying to murder you... seriously?
The design of most missions is boring, linear, predictable, especially of the short missions. It seems the designers tried to make this a pseudo hollywood-like experience, but they fail miserably, especially due to the bad story and characters as mentioned above. Controls are okay, except for button mashing when performing certain actions what for, what's the point in this? And of course the game contains several quicktime events worst mechanics in modern videogames, which does not at all fit into this game. The checkpoint based gamesave system is unfair and broken, very annoying, as is the mission evaluation system which often does not give correct score when finishing mission.
I loved the previous Hitman games, but this one is not a good sequel. Why didn't they make more missions like the "King of Chinatown"? That was the only part in the game I liked. Their "story" unfolding afterwards no thank you.… Expand
Jul 30, 2013Indeed this is now more like Splinter Cell with its linear corridor-type levels. No real disguises (the thing which really made Hitman so fun!). Sometimes I expected to come up with hands up (X button) but the guard was already shooting at me. This all just feels too inconsistent. Cmon devs haven't you ever worked as janitors or similar in your life, perhaps as students? Those guys never fully know everyone else working with them, new people come, also there are these temp work firms who lease personel in that respect disguises would work in real life almost like in previous Hitman games. And you just took away the whole experience. You see, Hitman was not a Deus Ex Human Revolution style game where you play hide and seek and shoot tranqualizer darts, it was a game about dressing as servants, guards and janitors.. Absolution is probably not a bad a game by itself, it's just that I don't wish to play it because I like Hitman and not Splinter Cell.… Expand
Jul 27, 2013This review contains spoilers, click expand to view. Hitman absulution is the newest game in the series, albeit not the best. The game itself was fun, but had very low replayability due to the fact that they redid everything.
What i really liked about this game was the fact that you could go sneaking about and strangle people. Its brilliant. Thats like all the other games though, so ill skip that. The graphics are amazing, and when you finish the game, you can play other user-made "Contracts" that make you kill certain people with certain weapons, and costumes, etc. There is a vast majority of melee weapons and guns, and the story is somewhat fascinating. (Not really, but who listens to the story anyway?) Throughout the game, they really emphasize that the bad guys ARE the bad guys, and i liked that. It keeps you going.
In my opinion, Blood-Money was better. They really took a linear approach this time. Sure, you can choose if you want to kill your target in the left hall or the right one, but in blood money, you could choose the left, the right, the roof, the kitchen, in public, with a gun, a knife, in the bathroom, with a plunger, etc. They really took out the sandbox feel that most of the series has. The replayability is low due to this fact, so once you beat the game, its pretty much done. Also, they penalize you for killing civilians with score. I didnt like that, especially since in BM i would have "Kill everyone" missions, just for fun. They also REALLY butchered the disguises. If you wear a disguise, and a police officer sees you (Lets say you were wearing a PoPo uniform) He would get gradually more suspicious until you were "arrested", in which case you would take his gun and get into a hostage situation. THAT'S NOT STEALTHY. I like stealth, but Hitman: Absolution butchered that.… Expand
Jul 27, 2013Its not the Hitman you remember from Blood Money. Very linear, less creativity needed, achieving high score is easy. On the other hand graphics are great, story is good. Its like old Hitman mixed with Call Of Duty. They tried to make it more for the big crowd of players at the cost of the Hitmans soul. Its still a Hitman, but not like you remember him.
Jul 24, 2013Blood Money is the best Hitman game to date, no doubt about it. The thing people fail to realize is that Absolution isn't entirely a Hitman game. The story is not about 47 being a hitman, it's about Agent 47 as a human being, fending for himself and being the hunted instead of the hunter. I think a lot of the design choices reflect this, and it only enhances the realism and immersion. Sure, some of the levels are linear and others are ridiculously short, but there are some pretty sweet set-pieces in this game that are both original and creative, albeit repetitive and less-enjoyable, gameplay wise, when compared to Blood Money's levels. Even if the gameplay falls short in places diehard Hitman fans would consider crucial to the series, the level of immersion and storytelling is leagues above any previous Hitman game. NPCs feel alive, environments have ridiculous amounts of detail and the game is rocking a sweet sound-track to boot. Of course, the absolute best aspect of this game is the voice acting. This game should win awards for its voice acting, it's THAT good. Almost every character in each level has something to say as you walk by them. You'll want to stop and hear what they say, too, because they usually have some interesting things to say, like how there's a toxic barrel of waste on the balcony, or that they get a serious allergic reaction when they eat peanuts. You know, just gossip.… Expand
Apr 15, 2013I'm still playing Hitman Blood Money 7yrs on, every level is such a joy to replay through again and again. Unfortunately the same can't be said about Hitman Absolution. It's not like a Hitman game and the levels are very linear story driven trash that aren't even worth a second play through. AVOID this game, rent it or buy it second hand, don't waste your money. Hitman Blood Money is a masterpiece, Absolution is a total disaster that has killed a once great franchise.… Collapse
Feb 6, 2013Despite the deviations and minor shortcomings, it remains true to its roots. It just brushes them aside for a while, just long enough for it to tell its story- a story where the traditional contracts and other usual components just wouldn’t fit. [January 2013]
Dec 26, 2012It's not a bad game by any means, and it does fix some problems with the controls that plagued previous games, but having the story that essentially makes Agent 47 less of a hitman and more of an espionage hero, makes Absolution a decent stealth game but not a fantastic Hitman game.