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Mixed or average reviews- based on 1095 Ratings

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  1. Jul 1, 2014
    It's not exactly like previous Hitman games, but it is still true enough to the series and fun in its own right to be a good game. Not great, but worth the sale price. SCORE: 80/100.

    Graphics are like most Squeenix games are now: amazing (Tomb Raider, Hitman Absolution, Deus Ex, Sleeping Dogs - they nail it HARD). Played on ULTRA at 1600p and it's a beast. It taxes the ASUS 290x even
    more than Tomb Raider, but I don't think it looks any better, so maybe not optimized as well. Regardless, stunning.

    It is a bit more closed-in and linear but not linear in the way a platformer is or anything. Still multiple ways to solve objectives.

    They have already said the next one will be true to form. Update this already beautiful engine, make it open world, and bam, perfect Hitman.
  2. Dec 1, 2012
    Overall good game. Nice graphics, nice gameplay, good storyline. However, the reason i decided to give it a 6/10 is because of the enormous potential wasted along with the decision to switch to Checkpoints instead of keeping the Save method. It is pathetic. Even the fact that the creators took this option into consideration is awful. The fun of experimenting is gone. Almost every cool move you succeed is useless because if you make a mistake afterwords it all goes to **** and you have to start over. If you want to do things stealthy you will find yourself doing the same thing over and over and over and over until the whole succession of moves is correct, which in my opinion(and apparently not just my opinion) is utter **** Expand
  3. Dec 2, 2012
    Hitman Absolution is a great game, the graphics are very good. But unfortunately they've made it more storyline based rather than like Blood Money. The disguises don't work unless you have a certain amount of instinct. But most of the time you always run out and start a huge firefight. Which completely ruins the stealth of this game. I understand that if there is no instincts bar then it'll be just like Blood Money where you can wear a disguise and go wherever you want without being caught. But they should at least make it last longer, especially in out door areas.

    The way stealth has been implemented in this game is that it's more cover based stealth. You cant be seen 99% of the time. But in a good way it makes the game a lot more harder especially in the hardest difficulty Purist. It's all about trial and error, waiting for that person to move, what you can do there and where to go etc. The weapons are ok, but there needs to be more silenced weapons, rather than un-silenced loud weapons which you pick up from the NPCs on the level. You cant choose which weapons you can have before you start a level, which is slightly annoying. You can only do that on contracts mode.

    The levels are also quite linear, but in a good way on some. There are many weapons in the environment that you can kill people with which is awesome.

    The voice acting of Bateson is also pretty good but in some cutscenes there could had been more opportunity for him to speak. You can listen to him speaking when you press F1.

    The game runs fine, but I hope in the future that Nixxies improves it because I only get around 45-60+ FPS but the game runs fine. (Intel Core 2 Quad Q9550 2.83GHz. ATI Radeon 6950)

    Overall, the game is pretty good. It's just that it could had been better if the disguise system wasn't so annoyingly broken, and getting caught ALL the time.
  4. Nov 23, 2012
    As most reviews say, this is not the Hitman you know, this is very different. The levels are not as big as some of the previous games, but if you ask me, they are way more detailed and more options than the previous Hitman games. You don't get to much of an open world anymore, but more a, get from point A to Point B style. i was skeptical about this at first, but grew to love it, even though it's a From point A to B, you still get alot of diversion and ALOT of choices on how you wanna get there. The new disguise system is 50/50, i love how it adds to the realism. The cop will know you are not one of his colleagues, but how is the civillian to know that you are not a cop? It is a bit to sensitive though, even though you are standing with your back to a guy who is 6-7 meters away he will still notice that you are not one of them, and that is a bit to much. You don't get to choose what weapons and equipment you wanna use anymore at the start of the game though, but i think this adds to the fun, and it works well with the story, this also means that you don't have a pocket filled with thousand coins anymore, instead you gotta find objects around the world, that you can use as distractions/weapons, this is also a welcome change.
    The story is also a big part of Absolution, in the previous games. You got your mission and then you executed it, however you felt like and that was that, and that was good, cause that's why you played it.
    I felt alot more motivated to keep going in this one, cause of the story and what happend in it, and even though i mostly try to do it stealth with none or a few extra casualties , there was just places where i went in guns blazing cause i didn't think the ones i was up against deserved to live. I also had some really heartpounding moments, cause i was so focused on killing my target for one reason or another and that rarely happens to me.
    On that note, it also alot funnier to do fire fights in Absolution: When you empty your 45 cal. UMP magazine into a guy and you see him spasm all over the place as he falls to the ground, feels really awesome.

    All in all I will give this game a 9/10 it is a great game, but with a few things i would like tweeked, but these things are so minor that they can be looked through pretty easly. Don't expect the next version of Blood Money, but a deeper more involved game.
  5. Dec 20, 2012
    'Hitman: Absolution' is the 'Deus Ex: Invisible War' of the Hitman series. That seems the best way to put it.

    Basically, if you like sandbox gameplay, the many, many clever/quirky ways to mangle your targets, collecting guns from missions, upgrading them.. if you liked the earlier Hitman games, then this is not one of them.

    Compared to the earlier games, it just isn't any good,
    almost something else entirely. You can pass on this one until it is going a fraction of the price in a year or two.
    Or pass on it forever.
  6. Jan 17, 2013
    This being my first Hitman game, I don't know what I am talking about. That being said, I thought this game was alright. I finished it, what more do you want? I felt like the stealth mechanics were a little broken and I found myself over-relying on the instinct vision mechanic, and the scoring system was completely useless. However, overall it looks good, plays well and was fun for a few evenings, but it's not changing the industry. Expand
  7. Jan 27, 2013
    As a game of it's own it's ok. But Hitman Blood Money is still the best in the series.

    It's clearly been aimed towards console gamers and lacks much of the depth of the previous games. Including the weapon and equipment customizations we had in blood money.
  8. Nov 24, 2012
    Hitman: Absolution fails to be a great game because of some annoying game mechanics decisions. The absence of a quick save option has been filled with a cheap checkpoint system that only saves your position and mission status. Whenever you reload a checkpoint, the whole world around you is back to its initial state: all mobs are respawned. This would not have been such a big deal if the designers implemented some
    sort of fast forward option, but since that lacking too you'll find
    yourself spending alot of time rewatching dialog events. The game is
    (in the later levels) quite unforgiven and it takes quite some skills
    to finish them as a silent ninja. If you don't time your attack
    correctly you'll be spotted in a second and set back 15 minutes for
    the zillionth time because you've got to reload a checkpoint. I do not
    know annyone in my personal life who enjoyed the previous Hitman games
    more then me and this is probably the first one I'm not going to
    finish. The game is far from a bad deal, but it probably should be
    renamed to Hitman: Absolute Frustration.
  9. Dec 31, 2012
    This is by far the best game I played this year. The major pros are: 1) The graphics are the best I've ever seen; 2) The gameplay encourages thinking before acting; it's not a shoot-them-all kind of game, which is a good thing; 3) Excellent story and presentation: I usually don't watch cut scenes, but the story is so good and the cinematic presentation is so well-executed that I could not just skip the cut scenes (yes, it's that good); 4) Superb animation and voice acting, particularly Dexter's (the main villain); 5) Great replay value: I have already played 45+ hours (the first play through took me 18 hours) but I don't feel I'm done with this game yet. I just have a few complaints about this game. They are not deal breakers, but they become really annoying at times. The major cons are: 1) Lack of enough checkpoints (i.e., save points): It's already bad enough that the game does not allow you to save the progress at any time, but in Hitman this gets exacerbated by the fact that you don't have enough checkpoints in normal difficulty. This discourages exploration because if you get killed you have to restart the level, making the gameplay more linear than it should be (.i.e., it encourages you to just complete the objectives as quietly and quickly as possible and move on to the next level); 2) The score system is unbalanced: for a game that allows you to hit people in so many ways (with bottles, bricks, syringes, knives, metal pipes, tomahawks, etc) I would expected to be encouraged to hit people; unfortunately, the score system penalizes you really hard if you hit civilians (3000+ points) and non-target bad guys (300+ points) . Overall, it Expand
  10. Nov 27, 2012
    Beautiful game destroyed by its UI/HUD. Don't get me wrong. The menu interface is one of the best interfaces I've seen; but the game UI is terrible. It removes all immersion. And I'm too bad to play purist. Why didn't they just make customizable difficulty that would suit everyone instead of making 5 different difficulties that almost doesn't suit anyone?
  11. Jan 6, 2013
    I don't understand all of the hate here for this game, go back and play contracts, then boot this up and I dare you to say this game isn't better. It's a solid game with a **** ton of single player campaign to play through. It's not perfect but **** - 0 scores? Come on now, don't be so quick to trash it because a new dev tried something different, give it the credit it's due. This is a solid game that has a lot of variety, and it's a ton of fun. Name one other game besides grand theft auto maybe where you can run around an entire map and kill every single person you see with a bong. Expand
  12. Nov 29, 2012
    I'm a die hard Hitman fan, having spent more hours than I want to remember getting silent assassin on the hardest difficulties on all previous installments. This game was a huge disappointment to me as part of the series but I can't say I didn't enjoy it once I got past the my nerd rage.

    I just accepted the new rules of the game which are obviously much different than before. You are
    free to kill almost anyone as long as you don't get caught, there are some extremely funny sequences and the entire game is just smoother and easier to play. If you looking for the hardcore Hitman experience, Absolution is inadequate. If you are looking for a fun, cinematic game where you can feel like a mastermind and a bad ass, you are going to love it.

    In any case, the game is nothing extraordinary. We've seen better stealth, better graphics, better story, better action, better cinematography and in better combinations. Surely my rating has been affected by my love of the originals but there have been some amazing games in the recent months so I can't really give Absolution anything higher than a 6.

    RAGE PART: Why are you MORONS still giving 10s and 0s. It's almost 2013, most of you are 26+ and you still don't grasp the concept of rating? A 0 would be the equivalent of a $50 pong, and a 10 would be something that propels the genre forward or gives you a incredibly polished experience. WE ALL KNOW ABSOLUTION IS NEITHER. By being desperate fanboys of marketing or the original series you are mainly hurting FELLOW CONSUMERS.
  13. CBZ
    Dec 3, 2012
    Many things have changed since Hitman: Blood Money. The graphics have improved immensely, each room is full of details that are unique to that room, not the classic standard decor that repeats in the whole game. The character moves more fluidly, and it includes features like the quicksooting (i think that's what is called). There are many more levels than in HM: BM, however, they are shorter and more linear. The door feature makes it impossible to finish the mission the way you want but rather the way they designed it to be finished. The contracts mode makes the game much more replayable by creating new objectives and the community seems very involved when it comes to create new contracts.
    As you can see, this new release is a mixed bag of new changes but I believe the pros clearly outweight the cons.
    Absolution is a title worth buying if you take it with an open mind and dont expect Blood money with better textures.
  14. Nov 20, 2012
    The early critical review of this game was right. it's "Doorman : absolution"
    This game is not the hitman. it absolutely sacrificed the free style of hitman franchise for storytelling.
    If you're fan of hitman series, you'll not like this one-way style at this time.
  15. Nov 28, 2012
    Poor design decisions makes the latest installment of the Hitman series a huge disappointment. Gameplay has been dumbed down like we have seen in countless other modern installments of popular franchises and we seldom see any improvement from the original games that made the series. The first thing I noticed is the game crashes on average about once every 5 minutes on my GTX670, which is certainly not a good introduction to a full price release. Controlling Agent 47 when locked behind cover is a chore, as you cannot move him when your camera is at a certain angle, feeling like you are snagged on something. For a stealth game such as Hitman, the checkpoint system is nothing short of disgusting. Reloading a checkpoint causes all of the enemies that you have previously dispatched, including the ones prior to the checkpoint to respawn, resulting in the need to sometimes start the level all over again. The AI is absolutely terrible, after reloading a checkpoint and everything respawning, I was caught in a gun fight with a few guys in front of me. The AI behind me, clearly hearing the gunshots, become totally confused and make no attempt to surround me whatsoever, instead just standing at their posts. Visuals are fairly nice, though commenting on graphics has no place in a review, the gameplay comes first. If you are new stealth junkie to the series, go and play dishonored, if you are a fan of the Hitman series like myself, avert your eyes and forget that this ever happened. Expand
  16. Sep 26, 2013
    Upon release, I hated this game, however after playing thorugh it again, I have reconsidered my stance from a 3 to a 6. The contracts mode is good, and as a game, it is not that bad. They made some mistakes with this game, there is no doubt about that. But on the whole, it's still a very impressive game with some improvements, like the graphics, fluid movements, realism etc. I'm mainly changing my stance on this review because it saddens me that the Hitman Dev team had cutbacks, most likely as a result of the poor reception this game recieved. I just wish IO would make another Hitman game, one that follows the formula of blood money, but has the visuals and smoothness of this game. Expand
  17. Nov 23, 2012
    Departure from the Hitman we knew in Blood Money but nonetheless a good game. My only big issue is with the disguise system and some minor interaction issues. Allows you to be creative with the kills and presents a good enough challenge that I will go through again and try and achieve perfection on all of the missions.
  18. Dec 3, 2012
    There's some to like and much to not like about Hitman: Absolution. First, I feel the Instinct mode it's a better alternative than the overview map of the older games. They put in the option to increase difficulty to shut it off, which is good. One big let down for me, is there is no save system in the game, just a stupid check point system which really awful. In reality, only your position in the area is saved, though, not who you killed or anything else it seems. I found out that if you get guns in one area and then go to the next area, you lose everything you just got. There is not selection of guns when you start a new part either, and gone is the briefcase-- the sniper rifle just appears out of the thin air-- just terrible. That other NPCs you dress like are most suspicious of you sounds like a good idea, but it completely ruins the game because you have to constantly use instinct to try to avoid being detected or sneak passed them anyway. Because of this, you will probably just end up killing a bunch of people, and find yourself not really giving much care about using disguises...I found myself staying in my suit and just sneaking around, and using cover...which really got kind of boring. The game tells you that turning your back to someone will stop them from being suspicious usually, but that rarely worked for me. You can use certain places to 'hide' when someone is getting suspicious, but these places are too few. The AI didn't seem like it was very consistent either. Sometimes I would play through an area and everyone was suspicious of me all the time, and other times I'd play through the same way, and it was like I was just blending in without effort. The storyline is pretty good, the voice acting is good, and the graphics are good. The lighting seemed a little 'off'- perhaps it was the overuse of reflective surfaces that gives the world a sort of washed-out look sometimes. Some areas didn't seem like they offered many different ways to complete them, unlike other Hitman games where it seemed like there were many ways to complete an assassination (which kept you coming back and playing it over to try to figure out all the possible ways)-- here it seems like there might be 2 to 4 ways at most, and that is about it. It feels like a very linear game, instead of the classic sandbox style game Hitman has always been. The world you play in is not very interactive at all-- most of the objects are just for decoration and 47 can't mess with much or rig things up to have 'accidents' happen-- the choices seem limited, and very shallow. Many of the areas are not very large, and most buildings can't be accessed to explore. The Contracts feature was a bit of a let down. Instead of creating some unique locations for the Contracts, they just used the same areas and same people from the storyline-- hardly any real effort was put into it. Basically, Contracts is just a a boring 'social' element they added to the game, which feels more like an after-thought rather than something planned from the beginning. I am hoping that there will be DLC that will expand this game-- not just guns, suites and disguise packs either, and some patches to fix it up. In the end Hitman: Absolution is nothing but a mediocre game, that is good for a couple of play throughs at most. Well, if you can tolerate the check point system, the poor AI performance, the lack of options and linear game play, and the disappointment of approaching your target, only to watch 47 kill them in a cut scene. I can see myself playing through it again maybe one more time, and trying a few more things out. But ultimately it will end up being deleted from my local Steam library in the very near future. Maybe some DLC will resurrect it from the Steam Cloud and I can play it once more, or perhaps the game will get the Steam Workshop on PC, and provide hours of replay with mods and user created content, and improvements. I highly doubt that will happen though...still one can dream of better days. Expand
  19. Jan 4, 2013
    Wow, amazing game. I'll get the bad THING out of the way first and that is the DISGUISE system. You are too easily recognized by people wearing the same clothes, realistic, but ridiculous.
    Second of all red reviews should be ignored because they are mainly complaining due to the game "crashing" or "bad controls" or "bad graphics". Crashing? Your computer's fault. Bad controls? Play it
    with a controller. Bad Graphics? Get a better computer. Make sure you have an ideal computer before even trying to review a game. Not their fault.
    The game itself is amazing, Good story, clear view on who's the "bad guy" and the game's audio and visual are stunning. Unlike the past Hitman games you seem to be more interactive with the environment. 9/10
  20. Nov 22, 2012
    Hitman: Absolution is one of the biggest gaming disappointments this year. All I wanted was a sequel for Blood Money and instead got a failed experiment of mixing Hitman and Splinter Cell: Conviction. The open-world choices of Hitman games going back a decade are now replaced with a mediocre story and a game on rails. I wish I didn't get this on Steam so I could return it.
  21. Oct 29, 2014
    Hitman series has taken a low blow to the lower intestinal region, this is nothing like the brilliant Blood Money game and prior games.

    If you are a classic Hitman fan, you may want to avoid this game.

    The first fish market mission was great, you have the usual hitman style gameplay in a sandboxed area, then everything goes haywire. It turns into a linear storyline, classic hitman
    elements are thrown out the window, it turns into a linear Max Payne style game.

    Not good. This is not the Hitman we know.
    Stopped playing after 3-4 missions.

    Attempting to play the game while ignoring the fact that it is a hitman game failed.
    At a basic level it simply doesn't deliver, not sure what the devs were trying to accomplish but it just doesn't work.

    For the love of Hitman... bring back the classic Hitman style sandbox gameplay, don't try to be an emotional linear action FPS... it simply doesn't work with this franchise.

  22. Nov 26, 2012
    When I saw the first trailer, and it showed the cover system, and the helicopter chase I said "Oh, well this certainly looks likes **** and isn't what Hitman is about" Then I was assured it wasn't the case, but it was, and I knew it. Let me make this clear for future purchases you might be buying: When devs show off, or implement a certain game mechanic, they intend for it to be used, and therefore the game is based around it. Gameplay is the core of any game (not that anime novel), everything else is secondary, so when you see something and go "WELL GOSH YOU DONT HAVE TO USE TO IT OMG CALM DOWN"; dont kid yourself.

    A lot of people who like this game didn't have the pleasure of playing the first ones, and I'll let that explain the ratings.
  23. Dec 27, 2012
    This is no Hitman. This is some kind of dumb stealth shooter, in levels where everybody is your ennemy, where disguises doesn't work at all, where you kill everybody and get a "specialist" title because of your headshots. This is a game emphasing on the story for no reason, killing the gameplay because you're doomed to start half of the levels with **** and noisy guns. There no poison, no explosives, no well designed open levels, it's no Hitman. If you want to buy this game, get ready to play Splinter Cell Conviction with unappropriated mechanics, with a **** and vulgar story, and with penalties for killing people when the game suggests you to. At least there's the contracts mode. But the levels are still boring and everybody is still your ennemy. Maybe I enjoyed 2 or 3 levels in the entire game. Do not buy it and reinstall Blood Money instead. Expand
  24. Nov 2, 2013
    The games gunplay was boring, and yes i like doing stealth runs and rampage runs, both were ordinary. hitman silent was the best game it combined them both so well.

    No loadout to select your weapons before a map this time either, goto use cheats just to have some fun on maps.
  25. Nov 28, 2012
    Yes this Hitman is too much corridor. Also selection of weapons (no mods) and the embarrassing fact that large sniper rifle (and any other big guns), you just hide it under a coat . But if I have to evaluate the game as a whole its great, and I still have the urge to pass it again and again. I went through it twice already and now i have started playing on the purist difficulty with any support off .. AND THIS IS WHERE THE REAL HITMAN BEGINS. At this moment, you forget all the shortcomings of this game. It is definitely not a dumb Console shooter but you will get a decent amount of paranoia, anxiety, and you will need logical and tactical thinking. If i evaluate the AI in Blood Money and Absolution (the hardest difficulty)Absolution is the winner, relates to the reality of a response and adversaries alike. A graphic is just amazing. Great gameplay, AI, reality of environments and graphics. For me it's 9/10. Expand
  26. Aug 17, 2013
    Great atmosphere, great story and great graphics, solid 8 by me, but it could be better. Game just needs more polishing. Too many bugs and lots of really irritating aspects. Since when building's security is permitted to use smg and assault rifles or even to run any investigation "We have suspect here" Those latex dominatrix nuns with guns a'la Elite Guard from RTCW are not even better. County jail in Hope bigger than Alcatraz isn't far behind... Seriously, where did you get all this sick crap IO Definitely old Hitman 2: Silent Assassin is still the best part. Expand
  27. Nov 16, 2013
    After playing Blood Money, and loving it, I was excited to hear about Absolution. Then I played it... No sniper rifle in the briefcase No custom weapons for each level Can't aim down the sight on the guns THAT HAVE OPTICS Lose points for anyone that isn't a main target, even if you just knock them out. The tutorial at the start teaches you how to sneak, use your fibre wire, point shooting, etc...but all are useless since it'll just count against you...

    I found it far too easy to just run and gun, since this game plays like a shooter, not a stalker. If I'm going to lose points, might as well go big and kill everyone...
  28. JLF
    Nov 22, 2012
    This is honestly the biggest disappointment in my entire 25 year experience of gaming. Hitman was never good because of flashy kills, big drama or fancy graphics. What made this game stand out was the sandbox-like environment where you have to use analytical thinking and make the circumstances work for you. What I had the unpleasure to experience with Absolution was quite different.
  29. Nov 25, 2012
    The series is pretty much dead at this point. The Agent 47 character has been ruined. The gameplay has been ruined. Its very daunting. They would have done perfectly only making Blood Money 2. It wasn't that hard. And they blew it.
  30. Dec 23, 2012
    A sometimes underrated game. Although changing from previous instalments, it is an enjoyable and complex game that allows you to go through levels in many different ways (if you are lucky enough to find them), often leading to me taking completely different routes after restoring checkpoints etc.

    The openness of previous games is taken from this Hitman, but it doesn't ruin the game,
    considering the story, and I'm not sure whether it's on purpose that levels get better and better on the way through, or whether it's you adjusting to each situation. Worth a thorough playthrough Expand
  31. Nov 20, 2012
    This is truly one of the most definitive Hitman experiences out there, there are so many more options compared to the previous games, what would you like to do? Subdue a target discetely then take his clothes and attempt to walk straight through? But what if they notice you, what then, shall you proceed to use instinct to blend in and move away or perhaps find an alternate route? If you're caught, what then will you do, melee quitely and hope you're note widely discovered, fake surrender and take him as a human shield and blast your way out, or perhaps you skip the fake surrender and go straight for guns blazing? That's not even half of what you could do either, there are just so many more options in this sequel than the others. Sure, it doesn't have as many "simulation" features such as the inability to hide heavy 2 handed weapons on you, or having animations manually put your guns away along with other small features, but it trades those in for smoother gun control, more gameplay options, with a more complex melee system that works out for the better. One thing I would say that detracts, which I believe was intentional, was that if you put two bodies into a locker/closet together, you can see just before the doors close that they are positioned purposely in a way so as to make it look like they are having standing "doggystyle" sex, something which I think is a small detractor because the comedy feels so out of place and random that it doesn't blend well. If it wasn't intentional, which I doubt, I would very much like it to be fixed, for atmosphere's sake in a game such as this which has such a serious tone.

    The AI has been given a major overhaul, truly reacting to each and every thing you do in the environment, reacting accordingly to it as well, although with a few minor hickups and glitches that aren't all too noticeable. It's hard to go in depth about the AI because of how diverse and complex it is, given the multitude of situations that they react differently in each and every time. One thing I do like though, is now other people in the environment may notice you or become suspicious if you're wearing a certain disguise.

    Finally, the story. The characters are all unique in their mannerisms, voices, and look, each with their own feel and flavor to them. Their voice acting is all great and manages to make them feel alive and animated.

    One flaw that was fatal in the game for me, detracting it an entire point, was the checkpoint system. This checkpoint system doesn't save your progress, it simply records your character up to that point and places you in that position, let me explain. Say you clear a room of guys, then you get a checkpoint. You die, naturally, and come back to it, and now all of the guys you just got through killing in the previous room before the checkpoint are back. This I felt detracted greatly from the sense of accomplishment if you pull off a very smooth gunfight sequence, only to find out all your efforts were in vain after dieing past the next checkpoint. A good amount of the levels are sectioned off though, so the checkpoint system seems to work in a way that doesn't hamper the player in those parts, but in the larger sandbox maps, it becomes very frustrating.

    Finally, there is contracts mode, which enables you to cutsomize and create your very own hits and share them with the community. This is something that I wouldn't of expected to come from a game such as this, and works so well in so many ways as to be entirely unique, and hopefully becomes a permanent addition to the series from now on.

    Overall this is a fantastic game with tons of content and as much polish as possible for the date they had set, very few bugs of any kind have been encountered and the everything seems to work as it should. Hats off to the developers for making such a fantastic game.
  32. Nov 20, 2012
    Q: How to get the Silent Assassin rating in this game? A: Evidently it's to jump into a wrestling ring in front of a hundred spectators, take off your mask revealing your face to everyone, and conspicuously breaking your target's neck.

    This is not a Hitman game anymore, it's rather Splitman Cell: Absoviction, full of linear sneaking levels instead of open world assasinations, quick time
    events replacing real gameplay and of course the great mechanic of killing multiple enemies with a single mouse click.

    This is not a bad game, if it weren't part of the Hitman series I would rate it much higher, but since it has to compare itself to the brilliant Hitman: Blood Money, this is only a 5/10.
  33. Mar 29, 2013
    This is NOT a Hitman game. They have butchered the disguise system so badly that I can't even stand to play the game. The classic Hitman strategy of disguising as a guard to enter the guard territory is ruined. This game has been severely dumbed down and ruined. The only great thing about it is the combat and the game engine over all. The fact that the game engine is so solid just makes me wish this game had lived up to any of its potential. Expand
  34. Mar 18, 2014
    In short: awwww man, they broke it. Frustrating game because it has so much potential. The graphics feel smooth and the mechanics are better than ever but they removed all planning, thinking and stealth (actual stealth - welcome to cover-based running). You still have different approaches but you can't plan any of them and often have to choose one at random because the consequences are unclear. In one mission you can choose to disguise yourself as an electrician or try to sneak in around the back but you have no way of knowing what the difference is so you choose randomly. You can't bring your own weapons or gear either, so the game comes up with the most stupid excuses to place sniper rifles and other useful things on site for you to find. It doesn't make sense.

    The world feels alive and each character has their own story, which is cool, but in the end your role is merely that of a spectator and not a protagonist. You're there to watch in awe how cool the world looks, not to play in it. Such a shame - great potential, awful execution.
  35. Nov 19, 2012
    The murderer becomes more detailed and exquisite, Hitman: Absolution is a big jump in the franchise of Agent 47.

    A story much deeper and more intense than in previous installments, a technical section and amazing gameplay that offers a number of options like few games can.

    Notably, the great work of optimizing the PC version.

    Definitely the best game of murder so far.
  36. Mar 28, 2013
    The graphics are awesome, the game is very ruthless, but you can manage to go through a mission without actually doing it 'the right way'. Lots of options on how to kill your targets if you are patient and spend time exploring the maps. I like the story aswell. I didn't play any of the other games though, so I have nothing to compare it to, other than the fact it is a better stealth game to me, than most. It held me entertained through the campaign the whole way and I wanted to know more of the story as it went along. I liked the gunplay and the options that I had for killing my targets.

    It isn't exactly perfect, but it was a great experience, 8/10
  37. Nov 27, 2012
    New game about Agent 47 causes only good feelings. Developers created new game engine for Hitman. Graphics in this game is nice. New elements organically was added in gameplay. Story was surprised for me. But I can't to choose best game in this year about killer/assassin? Hitman or Assassin's Creed? On my mind, today we have two perfect action games. When was the last time?
  38. Nov 20, 2012
    Too bad they have taken a different route and moved away from an open world innovative disguised 47 and moved towards a more mainstream action-stealther with flawed disguise-system and forced linearity. It isn't a bad game but don't expect a Hitman Blood Money 2.
  39. Nov 21, 2012
    The only reason why there are negative reviews for this game in the series is that it's no longer an easy game. The mechanics are much harder now, you can no longer just grab an outfit and do almost anything you want. Police also can recognize a bald man with a bar code on his head now. With that, the kills are much more rewarding. You really have to think to figure out how to assassinate your targets because the stealth aspect is a lot harder now. The real break from the previous installments is how much harder it is to figure things out when you are constantly trying to sneak pass people. A lot of people complain about being on the run all the time, that's because this game is hard and they're just stuck on the earlier missions. If you want to be a mass murder instead of a silent assassin, the game also sets it up perfectly by putting you in crowded streets and access to explosives. The shooting at this point is very similar to any modern day fps. There are story levels that's pretty linear but there's definitely a good mix of levels that's traditional Hitman. The new fun ways to take out your targets are creative and fun. Of course that also means you need enjoy solving puzzles because it's no longer as obvious. With the exception of the few plot driven levels, there's multiple entries and many different ways to kill your target. The only reason why it might seem like there's no options is if you're going for the perfection kill, no disguises, no blown covers and only kill your target. Otherwise, there's a ton of options and the only downside is that some civilians might get killed when you drop a chandelier down. The only complaint I have is that if you killed someone by making it look like an accident, it shouldn't take points off for the kill. You're still a ghost if a horrible "accident" happens to kill civilians. Expand
  40. Feb 15, 2013
    Don't uninstall Hitman Blood Money because Absolution isn't even close! It is a decent action-stealth game with some good moments and is worth playing through but as a Hitman game I mostly can't stand it. It just feels like Agent 47 got assimilated into the barely indistinguishable pool of action-stealth games. Having played and loved the Hitman series since day 1 on its original PC platform, many of the gameplay systems and input styles in Absolution have the stink of console development all over them. The usage of quick-time events and button hitting just for the sake of it made me think "this is so annoying and stupid, why the hell is is this in a Hitman game?" at least every 30 minutes. The levels are broken up into small linear sections instead of big playgrounds; there is no big inventory full of items and weapons to work with; no customized weapon lovin' for the missions; no briefcase and sniper rifle; the disguise detection system feels like a contrived third-wheel; no regard for the magical concealment of long guns; there's plenty more but no need to pile on here. There are indeed improvements to some important systems such as movement, shooting, body concealment/disposal, distraction options, and throwing things. Sound, graphics, framerate, stability and controls are all very good. It's just a Hitman game...Absolution is a huge disappointment after Blood Money which I still play 6 years and hundreds of hours later. They traded some of the deepest and most distinctive elements of being Agent 47 for console game pacing and lots of cutscenes to tell a crap story. If these tradeoffs turn out to be permanent for the series, then Agent 47 just jumped the shark. Still, even with all the Hitman-series-related disappointments, Absolution a good game on its own and you should play it and think for yourself. Expand
  41. Jan 29, 2013
    This game is GARBAGE. I played all the other Hitmans but this is junk. Anything you do gets you targeted. Even if you change disguises after you have been noticed it makes no difference they still know its you. Silent sniper rifles attract attention. This is a real let down. No matter what you do it leads to a gun fight. I like playing Hitman and being stealthy and limiting the amount of dead, but no this game MAKES you have to finish in some BS gun fight. I used C4 to kill a target and was on the other side of the map and they still pin pointed me. Expand
  42. Nov 23, 2012
    After having played the first few levels, I was very disappointed. Almost everything I loved about the previous Hitman seems to have gone. The exploration of sandbox stages and finding interesting ways to perform the kill in a world full of possibilities. Here I have to infiltrate buildings and evade stuff through segmented and pretty linear levels. I hated it at first and as a classic Hitman game this one deserves
    something around 4/10.

    But it would unfair to condemn Absolution, because as game
    it's really good. The control and gunfights have been improved
    considerably. Visually and artistically its stunning, even
    on older cards like my gtx260. All those little conversations
    among enemies create a dense atmosphere. Many claim the
    disguise system is broken. At first I thought that too, but
    its not. It just takes time (and good will) to adjust to the pretty merciless mechanic, especially on higher difficulty settings.

    Despite all the strengths this tile has, I seriously hope
    IO reconsider their design approach for future Hitman games.
  43. Nov 19, 2012
    I had my doubts before the release but now I am relieved that all the negative reviews of the game were nonsense. The game is great and if you loved the previous ones, you will probably enjoy this one too.
  44. Mar 17, 2013
    I've never played the other Hitman games, but I thoroughly enjoyed this game. I really didn't expect to, as I figured the entire franchise was slow and clunky, but this was fun and engaging.
  45. Apr 3, 2013
    It would be good game, if it have:
    - open world
    - saves
    - weapon selection
    - saves
    - map
    - SAVES!

    What's wrong with developers, which want to ruin silent killing game and make some one-error-replay-full-mission-game with QTE which you could not break?! Sorry, this game is not worth the money at all (even with 60% discount which i find).
  46. Dec 14, 2012
    Darkness, violence, freedom, diversity. More features. Great atmosphere. There is still a lot of room for improvements but would it be still enjoyable if it was more difficult and realistic ? For me it's a must have.
  47. Jan 20, 2013
    This game is simply stunning from the atmospheric graphics, to the all out action. Not to mention the the background sound that is pretty amazing too. The point shout killing feature and the slow motion effect is just amazing. Overall this is one of my favorite games, And the best one in the Hitman series I've ever played. Looking forward to the sequel of Hitman: Absolution.
  48. Dec 25, 2012
    I found this to be a challenging game with lots of action and super graphics. My only problems were: (1) each mission became somewhat repetitive (2) annoying way in which melee battles switched to slow motion (may be due to playing on the easy level). Otherwise, very entertaining, but not quite worth the new release price. I suggest waiting until it goes on sale.
  49. Nov 25, 2012
    The absence of a quick-save or even a proper working logical checkpoint system makes the game HUGELY frustrating... unplayable in my opinion, unless you like to redo LONG parts of the game over and over. Ridiculous. Such a shame.
  50. Nov 25, 2012
    I'll start off by saying up front that this is my first Hitman game. I just finished it this evening. There are so many games that I don't enjoy and struggle through to the end (like Assasins Creed 1+2, or Mass effect 3), or just abandon all together because they just aren't fun (too many to list unfortunately). I found this game a lot of fun, and I kept coming back until I had beat the SP campaign, and will keep coming back to play the contracts mode and improve my hitman skills and scores. Most of the time, my attempted hits turned into massive bloodbaths, usually because I was impatient, or because I was wearing the wrong disguise and didn't stay out of sight.

    When things turned into a massacre, I thought to myself "That's ok, I can play this level again, but differently the next time". Next time...See, most single player games I play, then forget about and generally never play again. This game, I find myself wanting to come back and play it, find new ways to play it, master etc. There is a lot of challenge there, and it's compelling.

    Disguises work fine. You just have to find a disguise that won't get you sprung as easily. I found that each level usually has at least one unique disguise that allows you free reign of a level, or at least most areas of it.
    The story was deliberately ham-fisted and tongue-in-cheek and the sections people are complaining about are either very short and inconsequential, or they can be approaching in a completely different way (the quick-time event wrestling match could be done in multiple ways).

    I will make a point of playing Blood Money now, as I have it on Steam, but as a noob to the series, I had no problems with Absolution at all. It offered many different ways to complete objectives, and the firefights were very engaging and satisfying thanks to great animations, ragdoll physics and an amazing visual engine in general. I thought it was excellent, as well as being one of the best looking games I have ever played, and very well optimized too. It ran on average at 100fps on my HD5850 and i5 2500K, at 1080p on the highest settings, bar MSAA.
  51. Nov 27, 2012
    1.This not a open ended or open world game any more.
    2.there is no map.
    3.disguise does not properly work any more without bloody instinct.
    4.You cant see through key hole.
    5. everything re spawns after loading a save point and therefore you cant experiment.
    6.And the list goes on.. Graphics alone cant save this game.They have totally destroyed a fine game.
  52. Jan 19, 2013
    An excellent game on PC if you take it on its own and quit moaning about how its not exactly like the ones from 10 years ago. Graphics are amazing on a beast machine this game is your showcase game. GORGEOUS. Story is good enough that you know why your doing what your doing and thats the key element. Your actually a sneaky assassin and its damn fun trying to figure out all the ways to kill your target! In short, this is one of the best games in 2012. Expand
  53. Sep 17, 2013
    Love Hitman Series. However, almost every CONSOLE PORT gets a minus-one from me right away, simply because it does not care about PC GAMERS. And this Hitman installation obviously does not. You cannot adjust FOV, which is limited to a box-view. I mean come on you are a silent assassin and you cannot see anything beyond what's directly in front of you (and even that is often obstructed by the bald head of the main character). Come ooooon!
    The game is also a little too hard from beginning (although i am playing on hard, and it seems that all areas are littered with people, making silent approach almost impossible), punishing you for taking out (even if you just knock someone out) all non-targets and decreasing your mission "budget".
    Aside from the bad, i still enjoy the game: hiding in the shadows, pulling gangsters out of the windows, snapping the necks of your targets, dressing as maids (alright maybe not as maids, but you'll definitely get a chance to dress as cowboy!) all of those things are present in Hitman: Absolution, and if you enjoyed previous installations, you will enjoy this one as well.
  54. Nov 20, 2012
    I'm disappointed in this. The graphics and audio are nice, however the actual gameplay is somewhat point and click...the game leads you like a carrot in front of a donkey on how to take care of your objectives. There is no save option, only occasional checkpoints. The AI is not good. There are those 'invisible walls' that I find so annoying. The bottom line is that it just isn't fun to play. Expand
  55. Nov 20, 2012
    Play Blood Money after playing Absolution, and then tell me which one is a better reflection of how games should be in 2012. Absolution is technically, amazing. ~700 NPCs on screen in China Town. Great graphics. Don't get me wrong, I loved Blood Money.. I loved Blood Money almost as much as Hitman 2 when it came out... but now? Blood Money > Hitman 2... in time, Absolution may have the same effect. Expand
  56. Nov 27, 2012
    This is the best entry in the Splinter Cell franchise to date. Wait, what do you mean Hitman? No, this isn't a Hitman game, those aren't painfully linear with silly unlock systems and scavenger hunts. No, no, I'm sure you must be wrong, this is definitely a Splinter Cell game. It's a really good Splinter Cell game too. It would make for a pretty poor Hitman game though...
  57. Nov 25, 2012
    The toughest Hitman game you will ever play if you are the stealthy guy and like to go for silent assassin. This is because the overhaul of the disguise system. Lets say you're disguised as a cook: All other cooks will see through your disguise as they know all their colleagues. This gets silly when you are wearing disguises that fully cover your face, like a special forces combat suit. There is always like one uber-disguise in the level, that will work in 90% of the areas, but it's impossible to get on purist mode. IO said that they will fix the disguise system. That's the sole reason why I will give the game an 8 for now and hopefully return giving a 10. See it for yourself. As soon as you play on hard the game will screw you over. Expand
  58. Jan 8, 2013
    It is not Hitman. It is Splinter Cell: Absolution. New developers just don't understand the idea of Hitman series. As Splinter Cell: Absolution it is not a bad game, but as Hitman: Absolution it gets 0 from me.
  59. Feb 18, 2013
    Being an avid Hitman fan, having played all the games through at least 3 times each, I can say that my initial fears of this game becoming yet another cinematic shooter and losing its unique identity amongst the vastness of mediocrity has been proven wrong. This game is drastically different from other Hitman games. Where Blood Money was more conservative in its advancements from the previous three games, Absolution is a much more radical jump from Blood Money. There are many things different. The game engine is much more modern than the dated Glacier, because it not only features DirectX11 with gorgeously lighting, but enables the developers to craft more detailed cutscenes, environmental manipulation and superb crowd simulation. Facial detail is no longer bland, but very realistic. The same goes for virtually all aspects of the game. You see, in previous games the vital factor in determining your performance was your understanding of the game's mechanics. The levels seemed to have distinct approaches and pathways which were set in stone, unless you could successfully manipulate the AI's field of view. In Absolution, IO have continued the emphasis on environmental interactions as they did in Blood Money, but to a much greater depth. They've tried to make it so that if you've never played a Hitman game, you can rely on your instinct of what you'd actually do if you were in the level in real life. Almost every aspect of the game is very realistic and your approach isn't subject to your knowledge of the game's limits. Sure, it's no longer as technical as Hitman 2 or as steep of a learning curve like in Codename 47, but I think in the current generation and context of gaming, Square Enix have been wise with their decision on the direction of this franchise. There are 20 levels (which is more than usual) but now that there is an actual story holding it all together (and not some lazy flashback storytelling like in Contracts or Blood Money), you actually get a game which flows like Hitman 2 rather than a random culmination of levels. But don't be expecting anything good; the story is just to glue together the levels rather than the main focus of the game (it's a BAD story). Gameplay is very modern, hwoever. That means there's friend leaderboards for each part level (checkpoint), an unlock system (rewards for certain actions, challenges etc.) and achievements. Everything you do in the level is assessed. The way it's done does give you a lot of scope for approach and replay value to improve your score, but requires a robust scoring system and solid game mechanics. There are a few major issues with the game though. The first is the disguise system. Whoever thought getting spotted immediately and losing points for it when you walk anywhere near someone with same costume clearly didn't understand the idea of a disguise. Sure it's realistic, but now you'll find yourself trying to do levels suit-only much more often. The second problem is how the scoring system penalises you for trespassing even if the boundaries were not immediately obvious; forcing you to restart checkpoint. My final complaint is the poor effort in the level design department. There might be 20 levels but my god they're long. And it's not the suspenseful kind of long, since there's none of Jesper Kyd's beautiful work to keep you happy while waiting. You spend most of the game sneaking from one spot to another, and the occasional parts where there is some actual target involved it's very lazily done. Often bits of level design are copied from previous Hitman games, but dumbed down to be almost trivial. There's very little thought required to silent assassin a level, but I guess that's to appeal to brainless newbies who think this game is a shooter. Aside from that, the game is definitely a great step forward for the franchise which has really moved with the times. The instinct mode instead of a map, the cover system, the point shooting, the combat mechanics etc. are all good advancements. As for controls, there's no first-person view any more and there are a few too many buttons rather than scroll menu like in Blood Money, but at least in the PC version you don't have to hold down a button to do something everything has a unique button assigned to it. To sum up, Absolution is very different from previous games and it's quite clear that Square Enix's agenda was to heavily promote it as a stand-alone game rather than trying to please hardcore fans. However, Contracts mode is the place to go for competition as it allows you to create your own missions within each level. The essence of Hitman is still here, but much less about level design and more about a game which anyone can easily pick and play to their taste. Expand
  60. Nov 7, 2013
    I have to say that I wasnt a real fan of Hitman but this part I enjoyed a lot, maybe that is the reason why I enjoyed it, cause as a game it is pretty nicely done. It is a great game and gave me a nice stealthy rush. Therefore 10 points cause quality is excellent in every aspect, too.
  61. Dec 21, 2012
    I have played and own all the Hitman games and love them all. From the go I could not wait for this game to be released, constantly excited for it! So when it did finally come out I installed it and got playing it at roughly 1am.

    First thing to hit me was the Graphics. I run a i5 2400k, 2GB 460GTX, 8GB ram PC. I can play it on High if I want some frame rate drops or on normal/med if I
    want it smooth. Either way, the game looks stunning. The environments, the setting, the atmosphere, Agent 47s barcode all done to an amazing detail. Everything looks amazing and polished. However, the bloom effect were slight over-powering, with the bloom bouncing off Agent 47s shiny head being a slight distraction, but you get used to it.

    The music is great! Fits the scenes perfectly and extremely adaptive to how the current situation plays out. Sneaking through the level? No problem, here some suspense background music, oh wait, you just strangled a guy with fibewire - here;s a sudden 5 second dramatic piece to add to that tension. Oh look, your blasting your way out of a firefight! Here is an dramatic action music piece to match the scene. So whatever your play style, the music fits with it perfectly.

    The biggie, Gameplay. What the previous Hitman games have are still here. Some parts are more up to scratch and actually improve on the originals while other are either dumbed down or actually don't seem to work. Lets start with the negatives, and the most easily look at one. The disguise system. So in past Hitman games, you could easily walk around with people like you and blend in and out of a scene. However, not so with Absolution. Now the game assumes all police officers know all police officers. If you are in a police mans outfit and another policeman spots you, you get a suspicion indicator slowly grow. This make the disguise system, especially on the difficulty Hard or above, broken. Sometimes it easier to just use cover throughout the whole level or simply kill everyone with your weapons. With such interesting disguises I was looking forward to playing about with them, but it felt more trouble than it was really worth. Now my second kind-of negative point is the instinct. Or at least it was a negative point when I first heard about it. Then I remembered that in the old Hitman games there was a thing called a map showing where everybody was. Instinct is a great feature to replace the map with as it makes the game more difficult and challenging while also being a helpful tool to predicting enemies movements and, as a last resort, run away/gun everybody down.

    Onto the more positive gameplay aspects. Its still Hitman. You still get assigned targets in most missions and still have many ways on taking that target down. And man is it fun taking down those targets, either with a sniper **** or by making it look like an accident and exploding a gas cooker. The crowds, well, this is where it aces the previous Hitman games. The crowds are amazing. Remember in Blood Money, that level with the crows? The Murder of Crows? The crowds in that was impressive. Now in Absolution they are spectacular. And they feel so alive. Most of the crowd interacts with each other, and you cxan just stand idle listening to them gossip which in actual fact can turn out to help you. One time I was in chinatown and over heard these couple of bystanders talking how the target gets his usual hit from a drug dealer who lives on the 2nd floor. So right then I had a window of opportunity, just by listening to the crowd. There were also a large number of hilarious moment I **** at while listening to people. It can be funny but it certainly makes the world feel much more alive and living.

    There are hundreds of challanges and unlockables to get. Things such as going through a level wearing just a suit, but to get another challenge called Chameleon which is to put on every suit in that level, warranting another playthrough. Then there's Contracts mode. A fantastic multilayer edition to the game. The creator of the contract has played through the level and targeted selectable people who are the contracts, the creator then kills these targets in a way he wants then makes for one of the few exits scattered across the level. This ends the contract and then it gets uploaded, allowing players to try and beat the score or the leader-boards. It is a lot of fun to play and to create contracts.

    Quickly the mention the story. Yes, there is one and play a significantly bigger role then in previous games and It actually is good. A good story with great characters and settings you can't go wrong with that, and absolution doesn't.

    Overall, Hitman is still Hitman. It may feel different in parts and with a core mechanic of the previous Hitman games broken in most places, the game does set itself apart from the previous games but only slightly. Its a welcome edition to the series and its glad to have Agent 47 and his red tie bac
  62. Xon
    Mar 17, 2013
    Hit and Miss Man. This was my first Hitman game. Positives -The graphics are amazing, with lots of config options. I turned bloom off, the flowers were blindingly bright! -The NPC are mostly detailed and unique. -Important characters are edgy and quirky -Multiple playthroughs possible. Negatives - The game can be frustrating. I played it on the easiest setting because I just couldn't be bothered with the trial and error that underlies gameplay.
    -Often stuff happens to your character during cut-scenes that "develops" thee story but which feels like a setback.
    -The campaign is quite short.

    I got it on special on Steam. I got more than my money's worth. Solid game if you can avoid the frustrations.
  63. Nov 21, 2012
    Look, i'm not going to lie, okay? this game isn't perfect but it's one of the best games this gen imo and i'm not exaggerating, it's sad that most prefer to play generic first person shooter instead of actual good games like this, this game deserves a 9 but i gave it a perfect score to counter all those 0's coming from trolls that haven't even played the game.
  64. Nov 21, 2012
    Hitman: Absolution isn't perfect but it's one of the best games to release this, it's kinda sad that most "gamers" prefer to play generic, bland and crappy military first person shooter instead of really good games like this, this game deserves a 8.5 but i gave it a perfect score to counter all those 0's coming from trolls that haven't even played the game.
  65. Nov 29, 2012
    Awesome game, finally difficulty makes a difference in a game. Beat it on easy, beat it on normal, and then DIE! And then two more difficulties after that! On easy you can certainly blast your way through anyone, on normal you can shoot your way out of a situation or two, but hard will take you back to everything that has made the hitman series great. All these people complaining about the death of the series should stop playing on easy. Playing on hard is awesome, you can't just blast your way through levels, and the hours of strategy are enthralling. Could I take this guy out before the other guard walks by? Where could I hide him though? Would they see that? Could I get a clear shot up there? So many means to the same end, perfection. And you will pay dearly for perfection. Did they just see those legs slip around the corner? Did they hear that? Will they buy your disguise? Quite often those questions are followed by a fatal barrage of bullets, or a score shattering shooting spree. Anyone can kill, but killing quietly, and with discretion, is much more meticulous and entertaining than massacres (After the first playthrough at least ;D) And contracts makes the game exponentially larger than just the campaign, which is also awesome. After all, who could come up with more twisted and greuling challenges for the players, but the players themselves. Awesome game, awesome melee and combat system, great variety, and challenging and addictive gameplay. And for all those whining about the differences between this and blood money, there is one word: CONTRACTS! Expand
  66. Jan 1, 2014
    It's not terrible, it's just not great. I can understand the disappointment of a lot of hitman fans here. Objective markers, clearly marked pathways. These things pretty much are anathema to the previous hitman titles. As others have said this feels more like a splinter cell title, which isn't a bad thing it's just not what it said on the tin.
  67. Jan 21, 2013
    all i can say is that the wait was worthed and worthed to full price. why? 30+ hours of single player and you can have 60,100 hours because theres a insane ammount of ways to do your objective you can play each level in hundred different ways and so you can replay and replay and have new experience. the downside is the disguise system isnt what i was used to be, but lets be honest here, on previous titles it almost made you like in god mode, now it works but you've limits, its meant now for last resort and sudden situations where you stumble into an enemy. you can't choose loadouts on SP but you can on contracts mode, wich is the same of SP but you've more freedom. lenghty, fun and sandbox....... you'll find yourself playing it for years!! Expand
  68. Nov 28, 2012
    Its a shame how brutally square enix murdered this once beautiful franchise and wats worse they have overhyped this trash for almost 2 years.Game is absolute trash as die hard fans have been rating on that page.The best thing i did after finishing absolution was to reinstall Blood Money and realize what die hard fans have loved about this hitman franchise for a decade now been ruined by linear gameplay n trashy broken mechanics with sandbox levels gone(i wont go in detail as u knw already i ur an old hitman fan).20th November marks the eulogy of hitman franchise.There goes another iconic character just like Sam Fisher :( Expand
  69. Nov 21, 2012
    I'm a big fan of the series. I am 5 missions in and it absolution has been a bit disappointing. I really don't care about the story, only about the hits. And the hits have been pretty bad until now. There really has been only 1 mission out of 5 that you actually get to do a hit. First mission you play for like 45 minutes so you can get to the target and a cutscene cuts in (excuse the pun) and you watch while he actually kills the target. That pretty much has been the most anti-climatic mission end in the whole series, and possibly in gaming lol.

    Since the disguise system is abysmal, the levels are pretty linear, the game feels more like a stealth puzzle rather than a sandbox hitman game. You just can't improvise and do a hit that it is your own... not that the levels are actual hits mind you. First lvl cutscene hits, second lvl is the only true hit, third level you play to get to a shaft, fourth level is about running on rails from the cops, and so on and so forth.

    Next no weapons selection before the level which makes sense since the levels are so linear it wouldn't make sense to let you bring something that will break said linearity.

    In essence, you do no true hits, highly linear, bad disguese system, bad save system. All in all it is a pretty frustrating puzzle game where you have to replay long stretches for the smallest mistake.
  70. Apr 4, 2013
    This game was fun and full of action, but it did have some problems. The worst part of this game is probably the lack of manual saving. I've had this game crash THREE times in under 30 minutes, but nothing else after that. The disguise system works, but was sometimes annoying because people would notice you anyway, but it can be saved by using the Instinct key. The points system was also very tedious, as I always wanted to do the best I could, but I'd have to start over if I made a mistake. However, it doesn't ruin this entire game full of explosions, gun kills, silent kills and more. Expand
  71. Nov 22, 2012
    As a long time fan of the hitman series, Absolution feels like a kick in the teeth. Gone are the sprawling sandbox style killing grounds of Blood Money - they have been replaced with tiny linear corridors where your goal very rarely even involves taking out a target. The story is embarrassingly bad and full of more holes than a wheel of swiss cheese, yet IO seems intent on forcing you to absorb it. Each of Absolutions mission objectives is focused on advancing to the next pre-rendered cutscene. I could also mention the **** quick time event driven combat, the broken disguise system where enemies will recognize you from 15 meters away even if you're wearing a mask and have your back turned to them, and the total lack of weapon / equipment selection prior to a mission. If you liked Blood money, stay far away from this It'll break your heart. Expand
  72. Dec 5, 2012
    im just writing this because i am enjoying the game so much , and it looks great on pc , if you have nvidia gpu just use fxaa and 2x msaa shadows on medium or high, looks like ultra but better performance ,and looks 10 times better than consoles! if you enjoyed splinter cell conviction. this is for you , great game!
  73. Nov 20, 2012
    Don't bother buying this game! You won't be able to play it!
    People (including me) can't pass the intro screen.
    It's so buggy that I'm not even able to play the game.
    Not buying another game from Square Enix anytime soon!
  74. Nov 25, 2012
    You can't save. Need I say more? If you do happen across a check point and decide to reload all the mobs respawn. Mind Blown yet at this poor example of decision making on the dev's? I mean, the most fundamental part of a game (saving) is broken. What more is there to say? Oh yea, disguises don't work. Remember those disguises that are one of the main features of Hitman? Well now they just keep you from being spotted in stealth as quickly. Yep, that's right. I mean if you can't save in sandbox style assassin game what's the point? Just like ME3 every game besides indies are getting this consolfication of our favorite pc titles. At least Deus Ex was still really good. Here's hoping Thief doesnt get butchered. Even Dishonored knew to have SAVING. Checkpoints...really? Expand
  75. Nov 30, 2012
    Since when can 47 conceal a baseball bat and a rifle in his suit at the same time? Is he a product of R* now? As someone who have been playing since Codename 47 went out, I'm totally disappointed with this. Not to mention instinct.. And the developers aren't great writer. At least let 47 go somewhere outside the US.
  76. Mar 31, 2013
    For anyone looking for creative, free, imaginative game play... steer clear of this one. All the planning and decision making that made the previous titles so immersive and stimulating are removed. There is no weapon load out choice, disguises no longer have any purpose and the levels are completely linear where the developer has chosen the course of action you must take as if you were on the rails of a very slow moving roller coaster with no ups or downs. Very disappointed as this was a real step back. We really are living in a "dumbed down" period of gaming. Like Dishonored, you are encouraged not to kill people, even though you inevitably have to... you are an assassin after all. Both those titles push you in directions to get punished for being where they push you. Some people seem to like that paradoxical nonsense, but that goes beyond hitting your head against a brick wall when you're allergic to bricks yet are the only thing you can feed on Yeah... I don't get it either. The negative reviews really do represent the game... the positive reviews are for those who enjoy a really shallow, totally directed lacking in content experience. Expand
  77. Feb 12, 2013
    Don't be fooled by shiny graphics of Hitman: Abomination (or Assassin's Conviction: Saboteur Lynch Retardation), there is nothing good besides graphics. Gameplay is totally broken dumbed down, its not even hitman anymore, everything we loved it for was removed, only some barely working rudiments was left. It is yet another Conviction, but worse, everything you hated in Conviction, Saboteur, Assassin's Creed and Kane Lynch in terms of Stealth and gunplay is here, concentrated in extreme doses that may kill you. Also lensflare madness, started by Kane Lynch 2 and continued by Syndicate is here, head of 47 shines like supernova explosion to blind you from truth THIS GAME IS UTTER TRASH. It not just abandoned old Hitman gameplay, its simply broken everywhere and doesnt work, and its so primitive and generic. Let me list you few of many game design flaws: 1) Saves doesnt work, once you restart checkpoints every NPC object will be respawned, your stats would be reset to state of beginning of level, so you better to restart level completely and dont die or exit until you finish it. 2) Disguise doesnt work, its connected to stupid INSTINCT MANA that could be gained by killing and hiding bodies, or not gained at all on professional modes. Without using instinct, which magically removes suspicion, your cover will be blown in 5-10 second from 30 meters. So you are forced to use instinct in any mode, but cant on pro modes, and without instinct there you would not be even able to blend into area. It only barely working on easiest mode. 3) Pro modes and especially PURIST broken and rushed addition, game was not designed with these modes in mind, these modes not balanced at all, they simply locking features for retards, without even thinking that game designed that way so it cant be played without INSTINCT, and without thinking to compensate somehow lack of these features. It cant be played on PRO mode if you want to use disguise, blown covers makes game really frustrating, and pushing you to reastart, which will lead you to flaw 1 broken saves. On pro mode you will have only option to use covers Conviction style. 4) 80% of game is linear stealth cover shooter, only about 20% of levels reminds old Hitman games sandbox, but they all made using generic objects and repetitive pattern, lacking about 80% features you had in previous game, so its simply boring, primitive and most likely you will screw up trying to go Silent Assassin way. 5) AI is deaf and blind, totally dumb, glitching a lot. They dont see and dont hear anything except for you in disguise or killing. 6) You cant select inventory for levels and only limited to very few objects you can find on level. Most of unlocks and tools useless and can be only used in contracts mode. 7) Due of nature of stupid prerendered cut-scenes, where 47 appears only in his suit or any pre-defined suit, once cut-scene over you will loose your disguise and default suit will magically appear on you, same happens with guns, you enter the room dressed one way, but after cut scene you dressed another way. Really stupid, even cheapest games from 90th era never had such a flaw, Hitman 1 was better than this. 8) Scoring makes no sense, its not what it used to be in previous game. You are encouraged to do not stealthy things and some stealthy things not awarded at all, other non stealthy things not punished. 9) Level design is very bad, it may look good it terms of art, but its really bad in terms of gameplay logic. Every possible guard have always dumpster nearby to hide their bodies, how handy... for retards, very few, like 3-5 objects that allows you kill somehow are available per level, generic dumpsters, fuseboxes, pits, balconies, there is no unique content that we saw in Blood Money or previous Hitman games, every gameplay object is just a copy-pasted repetitive trash. 10) Whole instinct gameplay is retarded and must be removed from game, but instead it was not even removed from purist mode. 11) UI is huge, ugly and was designed by captain obvious, why in the world you need to have giant icon of equipped weapon or disguise if you can just look at hitman's and see his weapon and suit? 12) You cant peek through keyholes (surely, u now have magic wallhack cheat to replace that) 13) You cant even close doors, they only closed automatically 14) Worst thing most of your assassination targets are killed in FREAKING CUTSCENES, or not, actually most of time you will see cutscene where BEST KILLER IN THE WORLD, FAILING TO KILL HIS TARGET 15) Story may look like good one, but in fact its typical set of hollywood cliches and yet another plagiarism with nonsense ending. 16) Realism was lost completely, no briefcase, weapons spawns of Hitman ass, ammo picked up by legs. There are more issues, i cant compact them in 5000 chars limit. This game is near 5 of 10, but since it called Hitman, and since its not Himan at all, only 0 of 10.
    P.S.-MC was bribed to remove my review from top?
  78. May 12, 2013
    For all complaints This game may not the best out-there, but is just amazing.
    We're not talking about graphics (they're pretty good), we're talking 'bout playability, and that my friends its a nice point.
    Ok play in lower levels of difficulty ...hitman sense, enemies paths, objects sub-lined, you can go on...
    WE must play on Purist!!! there's were lives and shines the real game.
    map, no sense, no nothing...only you and your brain. Extremely hard tough guys, no place to run, no time to disguise...think before u shoot. I've spent a lot of hours replaying and creating new ways to kill to get unnoticed.
    So go for it guys...this games rules.
  79. Nov 28, 2012
    I am so disapointed in this game. If it werent for the Hitman title and all the expectation i had for this game it would probally have gotten an 8 or 9. BUT it is a Hitman game and therfore i can not give it more than 5. like many other sated is does have nice graphics, sound etc but core gameplay mechanics or so wrong and just not Hitman. Cant be arsed to state all the things couse they are many and have been stated before. All in all, a BIG disapoitment and the whe wrong direction to point the Hitman in imo. Expand
  80. Dec 8, 2012
    This game is plain hard (I'm on normal). The enemy density is way too high, margin of error is very small. I'm fine with that and I don't need a quick save function if you don't give me like one check point every level, and force me to overhear conversations (and have nowhere to go until the guys split) over and over again.

    This game gives you different choices to get to a goal, which
    is good. But when a certain route is already hard as hell, it's just causing the players to focus exclusively on that route, spending all their retries tackling the small open windows, making it the same as other linear experiences. You get two player behaviors out of that, 1) doing everything painstakingly slowly, like killing every person possible and hide their bodies away, and 2) sneak through with some luck, and get to the goal without experiencing anything about how the level looked, what was the scripted cool stuff, what was the special kills, etc. Both behaviors don't make a deep impression in players.

    With the painful check point/ reload system, exploring alternative routes is like restarting a level. I'd rather spend another retry polishing my last move than to risk any more retries to do any new stuff.

    I'm not kidding, but the most effective way to reach most goals in this game is to shoot everyone, and that's what I did when I just lost it. And of course the consequence is an extremely low score that you don't feel you've actually completed the level.

    It's been very long since the last time I finishes a game just for the sake of finishing it.
  81. Nov 20, 2012
    Just for removing the briefcase and appearing of sniper rifle out of thin air, while on official forums were lots of complaints before release. And yeah, in most this is not Hitman which we enjoyed with Bloodmoney. This is "on the run" like they are calling it, and there is lack of a manual save system, which were so useful to hanging around and experimentation that made the previous Hitman so enjoyable Expand
  82. Nov 26, 2012
    Just not that good. I wish it'd be better cause I love the franchise but it's just not what it could have been or what was promised. It shines when it comes to graphics (especially 47s 'glowing like a deathstar' dome), audio and depiction of huge crowds. They even managed to improve certain aspects like melee fighting. But the games core mechanics feel odd. It would make a fine 3rd person shooter but that's not what I'm looking for in a Hitman title. You'll find too many things that'll make you go: "Wait a minute, this is ridiculous and even I could have come up with a smarter, better solution to that problem than the one I'm presented with." Maybe (hopefully) future patches will adjust at least some of the big issues. Untill then it's nighty night for H:A. Expand
  83. Hob
    Nov 21, 2012
    Like Kane & Lynch without Lynch. Pretty as hell and that's about it for the upsides. I'd rather watch a good movie. This has too much filler, the game mechanics (especially disguises!) are rather unsatisfying, it's very linear and difficulty levels above hard are essentially broken due to the new gimmick not working anymore.
  84. May 12, 2013
    I did not play the older Hitman series, but decided to give this one a go when it was on sale. My very first impression was a very nicely rendered playable cut scene. The levels are very linear, and was hoping for a more sandbox style of game play. All the same, the levels are challenging, and allows for several ways to take targets out. The storyline is fun, predictable, and cheesy at times, but is still fun to watch it unfold. If this is on sale, give it a try too, you will have a good time. tldr: Great graphics, average and linear game play. Expand
  85. Jun 21, 2014
    I've loved all of the Hitman games, and I just don't see why people are so critical about this. The *character* of 47, the feel of the game, and everything story was there in spades. The gameplay was awesome. Just because they made the game itself fairly different is nothing in comparison to how incredibly *cinematic* they made everything. This game is an absolute must play. Don't believe the doubters! Expand
  86. Nov 21, 2012
    I find it pathetic that some folks still can't take off thier nostalgia goggles for seconds to review this game fairly instead of hating on it and giving it a low score because certain moment in the story that i won't spoil here annoyed them, it's sad to see games like this, Darksider 2 and Assassin's Creed III get bashed while generic military first person shooters get praised by the same people, this game isn't perfect but it's one of the best games to release this gen imo, great story, great graphics and gameplay, absolutely no bugs/glitches, just perfect. Expand
  87. Feb 13, 2014
    What a horrible waste of time and disk space.

    Horrible game mechanics, horribly linear, horrible story that is boring and makes no sense, every single boss kill is incredibly anticlimactic, this game is absolutely horrible, from beginning to end.

    Not to mention misleading the consumer by releasing trailers and demos that have almost nothing to do with the actual game.
  88. Aug 11, 2014
    Really boring and disappointing after two years of pubs and all these stuff and no matter how years of work. Very unpleasant and doesn't worth even to talk about. There's no fun in playing this, it can only gives headaches. When I watched gameplay videos I thought: Wow, really impressive. Hitman 2 is miles better than this crap. Even though this game worth a 7 on score, but I won't give it after all this long expectation. Expand
  89. Dec 27, 2013
    I was looking forward soo much for this game. Huge disappointment. I expected fun and nonlinear game like Blood Money was. What I got is next gen hide and seek simulator. Game has good potential bud it is killed by numerous ill-considered game-breaking changes to game mechanics. Using up instinct when in costume is the worst one. You can't go trough the level and plan your strategy because you have to be hidden nearly all the time. Need to recharge instinct forces you to kill non-targets which is huge downer for us clean killer folks. It is also very stupid and unrealistic. Same goes for need to knock out every other guy so you can move around freely at least a little bit. I seriously doubt that worker in the huge factory can instantly recognize all of his 500 colleagues at glance. I also really miss customizing your weapons. Nothing compares to smuggling your lightweight heavily customized w2000 through security. That was big part of fun for me and it's sad to watch it being dumped out of the game. All in all every single change of game mechanics from BM is game-breaking. There may be many hidden ways to kill your target or get upper hand but game actively forces you to take the most boring and most obvious road. Expand
  90. Dec 19, 2012
    I dont have no idia why people are arguing. THIS GAME IS AWESOME! Beutiful gameplaygraphics and good storyline. Contracts is **** boss. Probably because they are cod fanboys.Dont listen to them....
  91. Dec 20, 2012
    Way too linear. Half of the game's missions are "Go from point A to B", you cant choose your equipment at the start, meaning you'll have to play with the weapons the designers chose to give you, which are pretty much always the same. The disguises are useless unless you use something called instict, which is some sort of mana bar that depletes each time you walk by somebody wearing the same outfit you do. While it does make sense that a waitress in a restaurant knows you dont work there even if you have their outfit, it makes no sense that every single cop can tell you are not one of them unless you use your instinct bar and watch 47 cover his face with his hand while he walks by, then its cool. Instinct also lets you see through walls. I dont know why they had to remove pretty much everything fans liked about Hitman and add stuff that doesnt belong in a Hitman title. Expand
  92. Dec 2, 2012
    Severely lacking imagination when compared to the sandbox classics before it, the atmospheric, fun and challenging gameplay of Hitman 2 is long gone. Hitman sits at the top of the pile of this year's poor selection of games, nothing more than a PC gamer alternative to Metal Gear Solid 4.
  93. Jul 22, 2013
    Just a horrible Hitman game and a horrible stealth action.
    This is what happens when out of the game about making killer "modern" console stealth action game.
  94. Nov 20, 2012
    Whilst the transition to more modern gameplay elements does skew the Hitman formula to a degree, it still all works quite nicely. Disregard what others say about the game being "Agent 47 on the run", that's literally exclusive to the first chapter of the game and even then it's broken up between standard missions that you'd expect to see in Hitman.

    Sure, the developers made it feel
    rather different by having the plot progressed by 47, but I personally feel this engages the player more, not just practically random missions connected by news reports and briefings. It's still Hitman, but the developers wanted to try something new.

    As for the people complaining about frame rates, I've had zero issues with an AMD phenom ii x4 995 BE, AMD Radeon HD 6970 and 4GB RAM (on high settings). Computer optimization people!
  95. Nov 26, 2012
    This review contains spoilers, click expand to view. If you are a CoD fan then you should give this game a try - because it is designed for you. The game will hold your hands through from the beginning to the end and it is designed for a literally dumb audience. With the press of a button you can use wallhack and see where all the gaurds are about to go, and you instantly have hints within the corridoor shooter levels where literally everything is scripted. If you expect a true Hitman title then you will most likely be dissapointed, though.

    Absolution shines in graphics, improved stealth system, animations, lightning sound, and a few other features. But it falls short in many other areas and it literally throws much of what makes a hitman game a hitman game - out of the window - while it embrace and directly copy and paste features and even partly formulas from batman AA, splinter cell conviction, and even Red Dead Redemption
    with its 'draw gun' minigame and other games. The storyline is uninteresting, uninspired, contains a lot of childish and rather idiotic characters telling a lot of cliché lines. (exmple: Dexter Blake, the great villian, had a masterplan to sell genetically superior kid assasins for 10m bucks each.)
    The levels in the game is often very small and streamlined and you often have to sneak in pre-defined, corridoor-like paths. Weapon, dumpsters, gaurds, cover - all of it is place at convinient places. More focus on stealth and kills, and almost no focus on strategy and creativity. The type of gameplay has more in common with Splinter Cell Conviction than Hitman. Disguise system is broken. Gaurds can see through walls at times. Your cover gets blown all the time because everyone - and I mean everyone - for some reason raises suspicion against you. You can't choose what type of equipment and weapons you want to use. You can't pick locks anymore. You can't look through keyholes. You can't open or close doors. You can't save the game manually. Sniper rifles and other weapons are magically drawn out from thin air. Weapons and dumpsters are placed at very obvious places. Gameplay is extremely linear and offers almost no challange. In terms of innovation this game does not impress me. They've copied and pasted features from other games, such as xrayvision (Batman Arkham Asylum), draw-grun function (RDR) and many aspects from Splinter Cell. They abandone the unique hitman formula and made it to another generic game. This game shines in the visuals, but lacks in many other ways, and its pathetic to see how much it lacks in innovation compared to previous titles.
  96. Jan 8, 2013
    It's about time Agent 47 took a new direction. Admit it, after four games of stealth it gets boring fast. Much like Sam Fisher on Splinter Cell: Conviction. Fast paced, action and a good shoot-em-up time. Disgusting that the brain raped Crap of Duty console gamers have a say in this. If people don't like it, the go shoot everyone in Blood Money's painfully short levels.
  97. Dec 6, 2012
    This review contains spoilers, click expand to view. I have plenty of things to say about this game as I do many games, so first off I'll talk about the story. You are the hitmeehn, agent 47, a genetically engineered superhuman meant for stealth and assassination, taking your target out without anyone noticing. Your former handler in the agency of assassins, Diana Burnwood has gone rogue, so your sent to kill her, as her final request, she asks you to keep a girl safe from the agency so she doesn't "Become like you." As the game and story progresses, you meet very strange and weird characters along the way, like a guy with a fetish for pigeons, crazed redneck who owns a weapons factory where they explode pigs with landmines, the crazed rednecks 10 foot tall behemoth Mexican wrestler bodyguard, and nuns with guns. Yeah. Now the hitmeehn franchise has never been very serious with its targets, locations, or characters, but seriously? On top of that, if your new to the franchise, if you see that cover, do you expect **** NUNS WITH GUNS? Let alone all the other crazy **** this game has, its very over the top in the story department. The graphics are beautiful and very dark, not really set well with the over the top story, but it still is pretty to look at. The gameplay is much more linear than in previous games, where you have a big place to roam and explore, here, your set on a basic straight path. You also have something called instinct which comes in handy for removing suspicion from being next to someone of the same clothing, BECAUSE ALL COPS KNOW EACH OTHER BY **** HEART. It also lets you see people through walls and their predetermined paths, depending on the difficulty. Then there's the contracts multiplayer mode, where one person sets up how and what to do in a specific part of a mission and you have to replicate what they do to obtain money, to upgrade your weapons. They also added a cover mechanic which is really what this game needed. The problem with this game is that I don't feel like im playing hitman, I feel like im playing splinter cell, its too linear and it needs to be much more open-ended. Also, the "perks" you get for completing a set score in a mission are barely noticeable, I didn't even notice any change with Agent 47 which was pretty stupid. Overall, die hard hitmeehn fans may not like it, but anyone who is a fan of stealth games should go out and get this game, despite the flaws. Expand
  98. Dec 19, 2012
    A disaster... if you are a fan of the previous games, this is completely different.. like a completely different title; this is NOT the Hitman we knew. The Single Player is very short, something obvious as the team spent time creating a multiplayer option - a HUGE fail - neglecting the SP mode actually. I finished the game in about 8 hours and 1/4 of them was loading previous saves to get a better score. You are not even allowed to hit someone unconscious without losing points - the only thing you are allowed to do is sneak, anything else ruins your score... you are an ASSASSIN FFS! Yes, you must be able to kill, hide bodies, and use disguises without this ruining your score completely... YOU ARE an A-S-S-A-S-S-I-N! Guns are useless (I swear I didn't even fire 1 single bullet in the whole game - oh and you can't even customize your guns!) I used the fiberwire (my most used and favorite in previous Hitmans) like 3 times maximum in the whole story, as if you kill someone, you lose... great job (The Fiber Wire is Agent47's trademark tool FFS!) Additionally, the game fails on options such as sneaking - it is really frustrating to be able for someone to see you through walls (major bugs.) Not what i expected, I do NOT recommend it - DONT LET its fancy graphics fool you! Expand
  99. Dec 1, 2012
    i think everyone who played the old hitman games could tell very fast that hitman absolution was a new direction. this is bad because i wanted sandbox levels where i have to kill my target anyway possible. i got maybe several parts or sub levels that were sandbox old school hitman style. the rest of the game was mainly get from point A to B. this made me very sad i wanted to open levels not small segments of evading cops or going from one place to another. the old hitman games had way better story and they did not even go into the detail or base every mission around that story. also the new disguise system as everyone is saying should be, in my opinion, removed. it was implemented poorly and i do not get how the game testers were like i am getting spoted while in disguise, while in a crowd, from about 30 feet away... i mean its cool idea but terrible handicap for this game. the worst part is the lack of open hitman style levels, too much broken up levels where your doing nothing. i got bored really fast and did not bother to try to continue throught the game to try to reach that next sandbox level. Expand
  100. Jul 24, 2013
    Blood Money is the best Hitman game to date, no doubt about it. The thing people fail to realize is that Absolution isn't entirely a Hitman game. The story is not about 47 being a hitman, it's about Agent 47 as a human being, fending for himself and being the hunted instead of the hunter. I think a lot of the design choices reflect this, and it only enhances the realism and immersion. Sure, some of the levels are linear and others are ridiculously short, but there are some pretty sweet set-pieces in this game that are both original and creative, albeit repetitive and less-enjoyable, gameplay wise, when compared to Blood Money's levels. Even if the gameplay falls short in places diehard Hitman fans would consider crucial to the series, the level of immersion and storytelling is leagues above any previous Hitman game. NPCs feel alive, environments have ridiculous amounts of detail and the game is rocking a sweet sound-track to boot. Of course, the absolute best aspect of this game is the voice acting. This game should win awards for its voice acting, it's THAT good. Almost every character in each level has something to say as you walk by them. You'll want to stop and hear what they say, too, because they usually have some interesting things to say, like how there's a toxic barrel of waste on the balcony, or that they get a serious allergic reaction when they eat peanuts. You know, just gossip. Expand
  101. Nov 26, 2012
    When I saw the first trailer, and it showed the cover system, and the helicopter chase I said "Oh, well this certainly looks likes **** and isn't what Hitman is about" Then I was assured it wasn't the case, but it was, and I knew it. Let me make this clear for future purchases you might be buying: When devs show off, or implement a certain game mechanic, they intend for it to be used, and therefore the game is based around it. Gameplay is the core of any game (not that anime novel), everything else is secondary, so when you see something and go "WELL GOSH YOU DONT HAVE TO USE TO IT OMG CALM DOWN"; dont kid yourself.

    A lot of people who like this game didn't have the pleasure of playing the first ones, and I'll let that explain the ratings.

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 18 out of 26
  2. Negative: 0 out of 26
  1. 80
    Despite the deviations and minor shortcomings, it remains true to its roots. It just brushes them aside for a while, just long enough for it to tell its story- a story where the traditional contracts and other usual components just wouldn’t fit. [January 2013]
  2. Jan 8, 2013
    Hitman: Absolution does stand out from the ocean of gray and brown shooters that populate the market, but not in enough good ways to warrant a recommendation.
  3. Dec 26, 2012
    It's not a bad game by any means, and it does fix some problems with the controls that plagued previous games, but having the story that essentially makes Agent 47 less of a hitman and more of an espionage hero, makes Absolution a decent stealth game but not a fantastic Hitman game.