Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 19 out of 32
  2. Negative: 1 out of 32
  1. One of the coolest and most absorbing games we've played all year.
  2. The physics model in Hitman is a definite milestone in computer gaming. No other computer game to date has been able to achieve the realistic effects you’ll find here.
  3. If not for the lack of a save game feature and the incredibly high difficulty factor, this game might be the best shooter ever made. Even despite these defects, it comes damn close.
  4. Since the first day I received it I've loved every minute of it. The wonderful, colourful graphics, the realistic and well-suited sounds, and the game's challenging difficulty make it great.
  5. 90
    The combination of "Thief"-style sneaking with smart enemy A.I. and the use of realistic weapons-piano wire, silenced pistols, sniper rifles, and even M-60s-creates an intense experience, though many gamers will be frustrated by the lack of in-game saving.
  6. Hitman suffers from horrendous pop-in with the scenery. You can’t see a tree or building in full until it is a good 50 feet in front of you. This can create a problem when there are snipers on the roofs waiting to light you up with their rifles.
  7. This game has so many good things going for it that it hurts to rant about the shortcomings. To start, the controls are severely jacked.
  8. I love it - the challenge, the atmosphere, the blood.
  9. The translation from idea to reality was apparently too much for the poor thing, and it falls far short of expectations.
  10. Though far from an instant classic, Hitman is a decent (and bloody gruesome) game, that makes the most of graphical quality while not being tremendously complex, story-wise.
  11. Great story, missions lack direction, but once you get used to the feel of Hitman it is really a great game.
  12. 80
    If you are used to "running around and blowing everything up," Hitman will give you some problems. You can't play the game as though it were a fast and furious game of "Quake."
  13. The worst thing about this game, I thought, was that it was so difficult.
  14. I would not hesitate to recommend it to other gamers, but with the caution that you should be prepared for a game that probably won't fit neatly into any mental box you might have prepared for it.
  15. It was the iron-like grip of the plot Gestapo forcing me down the script line that griped my cookies. Still, you have to give them some credit just for attempting to make a game that breaks out of the mold.
  16. 77
    I really had been looking forward to this one and it let me down in so many ways. If only it had been longer... If only the camera had been different... If only it had been a bit more mentally challenging.
  17. A fun game that gets fatally sidetracked. I coulda been a contender. [Mar 2001, p.96]
  18. Looks good, plays great, drives you mad but keeps you playing. Not quite an essential purchase, but up there with fags and beer.
  19. A relatively fresh, stylish new variation on the sneaking man's shooter, and goodness, is it fun.
  20. 70
    It does a lot of things very well and were it not for a few mistakes it would be a classic.
  21. The visuals sound effects and gameplay concepts are great, yet the length of the game will surely make this product less popular than other FPS sneaker games like "NOLF" and the "Thief" series.
  22. The violence is a little excessive.
  23. Probably the best game-play design that I've seen in years; the game play is twitchy - if you're a purist you're going to have a conniption playing this.
  24. Hitman: Codename 47 does deliver a fair deal of excitement and suspense. The mysterious assassin, the stress on stealth, and a decent narrative make it well worth playing.
  25. If you are looking for an action title, but are getting tired of playing rehashes on the "Quake" formula, look no further than the generic assassin wearing a barcode on his head.
  26. The problems with the framerate and inability to save my game made me want to break the CD into tiny pieces.
  27. Relies heavily on stealth tactics and interesting scenarios, but often finds itself without a clear course for entertaining and compelling gameplay.
  28. Good ideas clash with rigid mission architecture and fruity design work. This is the same game in which you can authentically throttle a foe to death, but half a dozen body shots won't ice an opponent.
  29. Even if you like the basic premise and action of the game, a number of very serious flaws quickly sap its entertainment value.
  30. An exercise in taking a shrewd idea, giving you an idea of how great it could be, and then making it frustrating beyond belief. There is a sad reverse alchemy the longer you play, in which gold is turned into dross.
  31. While it did have its good qualities, the lack of any real replay value makes Hitman one of those games that just isn't quite worth the price tag.
  32. Styled to appeal to the shooter crowd. Unfortunately, it feels as if the developer lavished too much attention on making the violence stylized and realistic, and then just threw a game around it. Great concept, extremely sloppy execution.
User Score

Generally favorable reviews- based on 116 Ratings

User score distribution:
  1. Positive: 22 out of 29
  2. Negative: 5 out of 29
  1. Mar 8, 2011
    This, plainly put, is the worst game I've ever played. Hmm... where to start? Story: I am currently on mission 3 and I have no idea what the plot is supposed to be and I have read all of the intro text. As far as I can tell, the only plot is to kill Asian mafia members...

    Controls: This game has some of the most broken controls I've ever seen in a video game. When I went to the control customization screen, I thought it was a joke that the default was the numpad. When I switched it to standard WASD controls, W was run, S was walk, X was back, and C and Z were strafe... WTF I've never heard of any game in existence using that control scheme. The use button requires (sometimes) pressing the right mouse button to bring up an options menu to choose what action to perform via mouse scroll. This makes sense except that it gives you no information on how to do this in the tutorial. I walked up to the first elevator, pressed E, and nothing happened. I then spent 5 minutes attempting to figure out how to use an object. Gameplay: I don't know what everyone is talking about with this gameplay being the best thing since "GTA4" (even though GTA4 came out 2008 and this came out in 2000) and not knowing "what happened to gameplay these days". While the gameplay concept is a great idea, it is probably the sloppiest execution for any "sneaking game". The AI is terrible, as the police don't notice you when they should, and notice you when they shouldn't. Graphics: Being on the third level, and especially given how small the levels are, I've encountered probably around 20 graphics errors, and they're obvious. If a game makes all entities disappear when you look at a certain part of the wall, you just don't release it.

    Ambiance: While the music in the background is very soothing and cool, it's the ONLY THING THAT HAS PLAYED SO FAR IN THE GAME! It gets annoying as hell to hear the same damn melody over and over again.

    Well, that sums up pretty much all of the categories. With broken AI, no good tutorial, and throwing you out in the middle of the city with no instructions besides "Hey, you, kill these guys.", this game is amazingly bad. I got the Hitman Collection during the Steam Christmas sale for $7.50. That makes H:C47 worth $2.50. If it goes on sale for 50 cents, don't get it. If it goes on sale for free, don't get it. It's not worth nothing. That's how bad it is.
    Full Review »
  2. Jul 24, 2014
    If I had actually payed for this game instead of getting it in a bundle, I'd be insulted.

    Here's how the first and only 25 minutes of my
    experience with Hitman: Codename 47.

    Oh, hey, this game's by Eidos! I wonder if this will be as good as Deus Ex... Hmm, that's odd. The resolution is screwed up. The menu screen doesn't scale with the resolution. Oh well, it's not a problem. Let's get started! Oh, a tutorial in which a strange voice literally congratulates me for stepping my low-poly body through a low-poly door and managing to dress myself in some low-poly clothes while explaining that I'm the best of the best? This must be a world where everyone is literally retarded, because I'm pretty sure walking and dressing oneself are wholly unimpressive qualities.

    Oh well, so the tutorial's a bit crappy. I'm sure it gets better... what the hell? What's wrong with this control scheme? Numpad to walk? X to step backwards? Who designed this? Whatever, that's annoying but I can change most of it. Now... Okay what? Why can't I press this button? I need to press this button to continue but I can't!

    Okay, after a minute of experiment with different angles of approach, I managed to press the down button on the elevator. Now I'm being congratualted for my ability to pick up a knife off the table, and...

    Okay. What the hell. I'm locked in a tiny room with a practice dummy while the tutorial helpfully informs me that I can continue on my way through the door that is TOTALLY NOT LOCKED. I can't.... *Tries to open the door for five minutes.*

    Well, I guess I'm restarting the tutorial. *Spends another five minutes trying to use the elevator again.* Okay, after twenty minutes of playing, I've finally managed to pick up a gun and successfully shoot it. Is it time to start now? **** Another elevator. I think I'm getting the hang of this; it's only taking thirty seconds of dicking around o call the elevator.

    Hey look, a random dude. Should I talk to him? Wait, he just pulled out something that looks like a weapon. Crap, I should probably kill him. Annndd He just one-shot killed me. I guess that was supposed to happen, like maybe it's a cutscene?

    Wait, this room looks familiar. What? WHAT THE F***? Why did it just start the game all over? Are you serious?! It took me twenty minutes to get past your damn tutorial, and with no explanation, you just sent an enemy at me who can kill me in one shot and instantly send me back to the start of the game?

    Fine. Fine, I'll play through this. I'll get back to my area, and...


    The elevator closed without me in it. It won't open back up. I'm locked out.

    **** this game.
    Full Review »
  3. May 20, 2014
    Did not expect much from the sound and graphics of that era so this game gets a pass in that department. As for the controls and the gameplay they are both are frustrating and annoying. Being a Hitman figuring out how to assassinate a target sounds an interesting concept but Codename 47 fails abysmally in every department to generate any fun. Compared to Tenchu Stealth Assassins was an older and far superior game for planing, tactics, combat well Hitman 47 is a joke and a bad one at that. Full Review »