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Mixed or average reviews - based on 10 Critics What's this?

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Mixed or average reviews- based on 56 Ratings

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  • Summary: Home is a unique horror adventure set in a beautifully-realized pixel world. It's a murder mystery with a twist - because you decide what ultimately happens.
Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 1 out of 10
  1. Sep 11, 2012
    Do you feel like a helping of Edgar Allan Poe? Do you feel like experiencing a quiet, but complex storytelling? A creative developer demonstrates how much atmospheric force can be put into one pixel.
  2. Sep 10, 2012
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
  3. Sep 14, 2012
    Home is an unmissable journey into the deepest human fears, a crude painting of the most gloomy corners of the human psyche. An experience that can not be missed, especially at the price proposed.
  4. Jun 13, 2012
    If you think all good mysteries should offer their own solutions, Home may feel like hollow entertainment. But by allowing you room to interpret, Home keeps you intellectually engaged even when you aren't playing it, and that's a triumph worth celebrating.
  5. Jun 16, 2012
    As a horror game, Home doesn't succeed fully, but the dark retro style is worth a compliment. Thanks to the fun design, potential freedom of choice but also the limited execution of it leaves players with an unsatisfied feeling.
  6. Sep 11, 2012
    The game invites you to think about the story and to take care of every weak sound but then, when the story comes to an end, it leaves you with more questions than answer. Anyway, for lovers of the horror atmosphere, it's worth the price.
  7. Sep 16, 2012
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 11 out of 24
  2. Negative: 10 out of 24
  1. Sep 4, 2012
    I've been a gamer since the early days when we were programming them out of magazines and saving them to audio tape. This game obviously has a positive nostalgic factor to me being from the "old school" days of PC gaming but that's not what I appreciate the most. The fact is this game is what you make of it, in some ways it's a very organic collision of literature and video games, which is something that I've never seen quite captured they way Home does. What stands out to me is this game respects the person playing it. We've all played games that have multiple endings, evolving story-lines, whatever you care to call it however this, IMHO, is different in the fact part of the game plays out partially in your mind, not in the games code. While playing "through" this a couple times I never once felt like I was being pandered to or sold short. In the end, this game represents what I consider positive about PC gaming: An independent creator giving gamers something that respects their intellect and is fun and honestly a bit weird and creepy. I'm giving this 10/10 based on creativity, atmosphere, the fact I'm willing to pay attention and even play it multiple times and finally gratitude for not creating just another game that assumes we're all drooling idiots. Expand
  2. Mar 24, 2013
    Before I begin, let me say to SgtWeetabix that the game saves itself you moron. Back to the review. This game has so many possible endings that i have tried to uncover and yet, i still get more. It has a great plotline that anyone can interpret. there are conspiracies behind everything. It has unlimited replay value and i highly recommend it. Expand
  3. Sep 2, 2012
    Home is a difficult beast to review, in that it is not necessarily a game. There is no ultimate objective, no invulnerable horror chasing you down, no health or numbers to gauge your success or failure. Instead, Home offers a plodding journey for answers in a dank world of numerous questions. Who did what? Am I the evil or the oppressed? Is everything as straightforward as it seems or convoluted as I fear? If these questions intrigue you, and if the opportunity to shape their answers by your choices is an equally appealing concept, I wholeheartedly recommend this short but fascinating adventure. Just don't expect your trip home to leave you entirely fulfilled; not all questions have answers. Expand
  4. Dec 3, 2012
    Home is an interesting diversion for 1 hour and a $2 price tag. Play it the same way you would watch a pilot TV show for one hour, hopefully it'll keep you interested to the end. It lacks a high score because: * The storyline really isn't that deep, requiring your imagination to make it so and fill the gaps. * I'm not a huge fan of these retro basic graphics that are going around. * If you take the recommendation of playing in the dark, reduce screen gamma, it is not so easy on the eye. * And finally, the storyline simply isn't strange enough to really ignite your imagination (e.g. as in The Path). It gets the 6/10 for the hour of entertainment it was, for $2, with nice sound effects, a nice concept that could be built upon, and you mildly wonder what it was all about. I like games that try new things. This one is in the right direction, but needs more strangeness, real interaction with consequences, scary moments, and a decent voiceover might be good.

    If you're looking for a game with a big story (e.g. Gemini Rue), you will be disappointed.
  5. Dec 25, 2012
    This game is a huge delusion. I was expecting a horror game... but this is not horror at all. The game starts well, but then... Yaaawn. After 10 minutes the fear goes to zero. The story is also bad, it's just a contest to make you read some boring text screens. After finshing it, you can go on the site to discuss your story ('cause there are some invisible choices) with other players... but you won't feel to need to do it. Bad. Expand
  6. Nov 3, 2013
    The principle "hook" of Home is the theoretical amount of responsiveness the game has to what you do/learn. Unfortunately, this aspect is seriously buggy and ultimately amounts to little more than your character offering tiny little blurbs that affirm "Yes, I did that/saw that." The game is basically set up as a mystery, presented in a side-scrolling perspective with a few agonizingly simple puzzles (one "puzzle" essentially being realizing that your character is too dumb to complete a task in one attempt without goading from the player). The mystery itself, however, is the biggest disappointment. It's one of those stories that uses the "open to interpretation" cop-out to get by with presenting questions and never having to come up with answers what I call the "Lost" school of writing. There's some okay brooding atmosphere at first, but it becomes obvious very, very quickly that your character is in absolutely no danger, so the only tension you're left with is the fear that you might hear a creak or footstep or ambient noise somewhere. It's a single novel concept (of very flawed execution), namely the adaptive narrative, buried in nonexistent gameplay and a completely absent plot. Expand
  7. Aug 9, 2013
    Home Is it a game or is it a book. It can't decide and that's where you run into the mess that it is.
    I like the stylized graphics but that
    is about it. SpaceBar Down Arrow key is pretty much all you need to remember when playing the game. Because there is no danger of dying in this game, the horror element pretty much disappears. At that point you say, why am I playing it? The story of course right? Well, the story is a bit of a mess. I won't mention anything but lets just say it tries to make connections to stuff that really just doesn't mesh together. The game goes pretty much something like this, Pick up a Note Read, Pick up another note Read. Look at a monitor Read. At this point I should really just ask for a book because the designer apparently wrote one and could have saved me the motions of using action keys SpaceBar+Down Arrow Key. "You see a dead body" appears on the screen but instead of seeing a Dead body you are reading it. I want to see a Dead Body!
    I gave this game a 1 due to its interesting graphics that reminded me of older Sierra Online games like Kings Quest or Space Quest. However those games were much better than this by a long shot.

See all 24 User Reviews