Mar 18, 2011This game had no beta and has no demo, but I took a chance and bought the game anyway. Big mistake. This is a console game, not meant to be played on the PC. Basic features like aiming with the mouse have bugs. You'll get low FPS in even the lowest visual setting and all eye candy off. There are invisible walls that you can't shoot through. No bullet penetration through any material. Broken spawn points. Game modes with pointless objectives. Last but not least, the first hour I played I ran into a autoaim cheater, and just about everyone who's played MP has as well. If you want a good overview of the problems people are having, take a look at the homefront forums. If you want a better game similar to this one, go with a Battlefield game.… Expand
Mar 15, 2011So I DL'd it on steam, 9GB and it took around 2 hours. Within minutes I was playing. I played about 5 MP matches first, then the entire first SP level.
In MP I went 34-16 in those matches and ranked up to lvl. 6.
SP was engaging and fun.
MP was a blast. Played 4 on 4 for a bit then 16 on 16. Only tried assault kit. But used perks like BMP, HUMVEE and my favorite, Hellfire missiles. Once you save up 1100 Battle points you get 2 shots with the Hellfire. I only missed twice and say I'm about 8/10 with it.
There is a comma rose for spotting and stuff, there are squads but I couldn't see how to spawn on the squad. Maps are a mix of big and small, most cool thing about them is tons of cover, in and outside of buildings and tons of ladders to climb and get elevated positions.
Graphics look great, I'm running all on medium at 1440x900 10:9 aspect.
Set up my controls exactly like BC2. Prone and crouch sprint and knife are all the same.
I was typically in the top 2-5 on the server. I saw many clans already turning up their servers. But most were like KAOS #101 etc.
What else? There's no destruction, but considering how softly and thoughtfully you want to move around in this game, that is cool. Most of my kills came from finding a good cover spot with my back protected and just killing idiots who ran runnin' and gunnin' like they were playing COD.
I really liked the fact that in TDM and BattleGround you never had to worry about a guy spawning behind you, it kept the maps separated by troop concentration for safe spawning.
I never got spawn camped, and almost always knew what and who killed me and why.
First 3 hours impression.... I want to play more, but gotta get to work soon.
I found nothing too odd or glitchey. At one point in MP my controls went screwy, like my crosshairs kept wanting to point in the air on their own, so I restarted the game and it was fine. At another point in one map i couldn't jump up a little one foot step like it was a map error or something.
Overall I'd find it hard to comparing it to BC2, BF2 or COD. It's kinda it's own thing, a little bit of all of them. Collecting those points and spending them on cool **** is easy, just watch the little meter on the right and when you get 1100 press 4 for Hellfire, or if you want to spend 250 you get 3 AT rockets. They suck vs. infantry though, or I don't know how to shoot them. Of course all that is cutomizable, I unlocked other things like flack jackets and UAV drones that I didn't even load out with yet. I'd say at 4am there was about 600 to 1000 people playing online. I am ranked 1256th on the leader board.
Anyway ramble complete. If U get the game, you'll likely enjoy it. At least the first 3 hours. Who knows where it goes from here.… Expand
Mar 15, 2011So much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. Battle Commander and battle-points are really unique and give some rejuvenation to an old FPS formula. I will definitely be playing this for a while, and this game will be up there with Battlefield 3 and Red Orchestra 2 as the best FPS PC releases for this year.
Mar 15, 2011I've been excited about this game for quite a while, I found the premise to be interesting and the game play looked like a decent cross between the Call of Duty franchise and the Battlefield franchise. Unfortunately what I got was a mediocre game at absolute best.
The single player puts you in the roles of an American citizen during the Korean occupation of America. The opening scene was actually fairly well done. However, everything after that was nothing more than random gun battles with no real storyline. You meet characters and they die before you even get a chance to start to bond with them. There was no emotional attachment to the story whatsoever. Everything they did has been done before in books, films, and even video games but Homefront lacks all sense of pacing and storytelling making these elements pointless. If there is a silver lining to the storyline it's that it's painfully short. I completed it in just over three and a half hours. There's honestly not much else I can say about this because it was so short.
The multiplayer is rough around the edges to put it lightly. Again they borrowed a lot of unnecessary things from other games even though there was no compelling reason to do so. I had hoped that this was a good cross between the face paced action of Call of Duty and the slower, vehicular team based combat of Battlefield. Well it is to an extent. This game leans more heavily towards the Call of Duty style of FPS games. It even has a similar oblivious spawning system and poor map design which will get you spawn killed time after time.
Most of the maps are quite open which is actually a problem. Most people will opt to use the sniper class killing people on the other side of the map as they spawn. I'm not sure whether or not this was ever play tested, and I'm leaning towards no, but some of the mechanics make absolutely no sense. For instance the AQ-11 Buzzard is a drone which fires two rockets before having to reload. Inexplicably if you directly hit a person with both of these they will not die. Further their blast radius is somewhere in the range of 10cm. However, a person will usually die in one hit from a sniper rifle making the AQ-11 Buzzard seem like a terrible thing to buy. Similarly the Humvee can take a direct hit from an RPG without being destroyed. In fact if a Humvee takes a hit from an RPG the driver will likely switch to the gunner position and kill you before you even have a chance to fire a second rocket. So apparently bullets are better than explosives in this game.
Balancing in multiplayer seems to be non-existent as alluded before. However, what's even worse than the atrocious balancing are the bugs. I've come onto the battlefield with a helicopter only to be permanently marked out of bounds and destroyed. I've even accidentally clipped the out of bounds area and returned only to find that I was still somehow out of bounds when clearly I was not. Server disconnects are also quite frequently, and of course whatever XP you've earned is lost when this happens. One more point of contention is the sheer size of the hit boxes for objects in the world. I know hit boxes can't be exact, but there are plenty of instances where it's amazing just how large the hit boxes are relative to the actual object, generally with trees, rocks, and vehicles. Prepare for an invisible hit box to take the bullet rather than your opponent many times.
Their much touted Ground Control game type is a cross between the Rush, Domination/Conquest/Sector Control, and push-pull. I was hoping this would lead to large, epic battles. Unfortunately it's incredibly limited. Whereas in Bad Company 2 you have multiple stages within each Rush map, in Homefront you have two stages. Coupled with the bugs and balancing issues this makes the game type fairly uninteresting. The only other real game type is team deathmatch, which is just what you'd expect. There are a total of six maps, so prepare to get bored quickly.
In summary I think this game could have been much better. I won't say this game is horrible since it's at least playable, but I won't say it's good either. It's wholly mediocre. If you're only interesting in the single player then I suggest renting it. If you're more interested in the multiplayer then I'd advise you wait until there's been a good deal of post launch support, or until it's in the bargain bin. Whichever comes first. Kaos Studios should have spent more time working on the game than promoting it.… Expand
Mar 24, 20119.o This game is too good for an 8, but slightly missing the mark for a 9. 1st.)This is a solid FPS, and was worth buying. 2.)My friends and I did not have any technical problems downloading or playing this game on our gaming PC's. 3.)the single player mode is driven by an interesting and captivating story, but was unfortunately in my opinion too short, which seems to be the trend in FPS. The graphics are good (nothing new or earth shattering), but good. I did notice differences in graphics when I used different computers. So, if you want it to look good, you'll need an updated graphic card, and a good Flat screen HD monitor/TV. You'll also want to customize your settings. That's what I did anyway, and finally the MP mode is addictive and different. Sometimes you feel rewarded and sometimes frustrated. It will depend on how adaptable you are to different playing styles. You will still find some campers here and there, but at least you have a good shot at squashing them. The game is mostly balanced. It feels good to be able to knife a sniper, who just shot up your team mates, and not see hackers jumping 2-3 stories high in one jump onto a place that no one else can climb up to like in COD. I'm enjoying the MP. So, I really can't complain.… Expand
Mar 15, 2011I must applaud to THQ for creating a game that's risky yet touches emotions. Never thought anyone would recreate the classic gameplay of Half-Life and give it a new twist. Despite the graphics not being competitive with Battlefield and COD, it was the least of my concerns since the campaign was so unique and inspiring with multiplayer features topping recent FPS games.
Mar 19, 2011Let me begin by saying I was a big fan of Frontlines Fuel of War both single player and multiplayer. When I heard THQ was developing another game I was hoping for a sequel without the glitches, lag, etc. Like many of you I was checking the status of this greatly anticipated game on youtube and various other websites for all the information I could get. When the release date was set I began counting down the days only to have it pushed back again and again. "Okay" I thought, I'd rather see a delay then for them to release a game of poor quality. I was wrong, regrettably very wrong! Homefront could have been great; Homefront could have been ground breaking both in premise and game play. Like I said earlier; Frontlines was fantastic, so good in fact the "Big Guys"copied ideas from it such as drones etc. The battle point system was a welcome addition instead of kill streaks which more than likely will and should be copied by other developers. The single player is way to short, the graphics are average to say the least while the movement of your character is like he has a twenty pound dump in his pants! His movements are slow, methodical not at all crisp or sharp like other FPS games. Multiplayer is a joke, that's if you can get in a game at all, joining friends is virtually impossible. It went from dedicated servers to P2P because they underestimated the online attraction; they're in the gaming industry right? MP is what many people play day in and day out and these guys are not prepared? All 16 player games will now be hosted on P2P not dedicated. Make no mistake; multiplayer is a camper / sniper haven which kills it right off the bat, the weapon selection is poor and the fact you can't add more than one attachment to your weapon is a joke. No sight and silencer combo WTF? Why Not? All the while your character is still running around with that dump in his pants! Overall this game is a failure in every way possible, with such high hopes it pales in comparison to other FPS games past or present. I mean really THQ what were you thinking? To add insult to injury if you buy used or rent you have to pay 10 bucks to play online past level 5! This was done of course to prevent people from just renting the game and also brings in a few extra bucks to boot. Like paying 60 dollars for this crap wasn't enough THQ. Put your greedy little hands back in your pockets and try developing a game we were all hoping you would! Save your money and rent if you must. Don't spend 60.00 or even 20.00 for this game, soon enough it will be in the bargain bin or on ebay for 8.00 to 10.00 dollars. Complete and utter fail THQ you should be embarrassed and ashamed! The gamers have spoken and we're not going to take this anymore it's unacceptable, a patch for this, a download for that, a quick fix for the other thing. When are you developers going to get it right? Its no wonder your stock dropped 25 percent the day of release! Thats our way of saying "Congratulations on a job well done"… Expand
Mar 15, 2011Great game, very moody atmospheric single player, and I'm loving the multiplayer. The multiplayer is fast paced, and the developers have clearly payed a lot of attention to making this game feel like a PC game, and not just another console knock off. One rather unique thing that this game does very well is how it makes the battlefield feel extremely chaotic, flaming vehicle debris and explosions everywhere :)… Expand
Mar 15, 2011Play it for the setting if you like the idea of it, otherwise you probably won't enjoy it. I only got 4 hours played out of it. And that's with messing around a bit "talking" to random people and trying to find the news clipping easter eggs, not playing for speed at all.
The very best part of the game was the setting/atmosphere. Hiding in a mass grave to avoid the Koreans, abandoned suburbs with propaganda posters, labor camps, a Walmart type store turned into a ammo/fuel dump for Koreans, survivalists who have gone crazy forcing Koreans to dance with bullets and dig their own graves and hanging their heads on sticks as a warning.
Was mediocre, multiplayer is unnecessary and probably tacked on. Not worth 50 dollars - maybe 20. Also, the amount of people who only have 1 rating and 1 review reviewing this game makes me suspicious of astroturfing fake high scores from the publisher/developer.… Expand
Mar 15, 2011Wow! This game is brilliant! I love the graphics eventhough they are not the best I have seen, they are definitly atmospheric and also the story is very exciting. The characters are very well chosen and they make this game feel "real" and dramatic. It's like a movie you cannout stop to watch. It reminds me a bit of the TV series Jericho.
For me one of the best singleplayergames since Half-Life. Or even better, due to the characters.… Expand
Aug 15, 2011The game had an interesting (if nonsensical) premise and had some pretty neat stuff around that; I liked their attempts at building the atmosphere of a threat from the greater Korean republic, even if the basic premises involved were silly.
This was, unfortunately, the only really good thing about the game. Its single player is very short - even on the highest difficulty on you first playthrough, it will likely take you only six hours to beat, and that's if you look for the collectibles - and the gameplay is cookie cutter, taken from every other FPS ever. Health regeneration is ridiculously fast and really makes it difficult to feel threatened by anything other than rocket launchers and one really neat sequence where you only start out with a pistol to fight back with (which was easily the best part of the game). The plot itself does little to help you feel complete - it felt a bit trite, and I would have liked to have actually done more to liberate America in that world rather than it simply ending with a single battle.
If it was cheaper, say, $20, it would be an okay buy (I picked it up as part of the THQ collector's pack; I didn't even buy it for the game, but I figured, why not play it?) but for $50 you're setting your money on fire. Even so, though, the price isn't all that relevant; the gameplay experience isn't all that enthralling, so basically the only reason to play the game is if you find the premise interesting - there isn't anything else to it which will interest you.
Perhaps the most offensive thing about the single player campaign is how you are led by your nose throughout the game - you basically have someone yell at you what to do, and there is only one way to do it, and only one path forward for a great deal of the game. The most decision making you make is whether to take cover on the left side of the street or the right side of the street - and at many points in the game you do not even have THAT much choice.
It did well on establishing atmosphere, but there is nothing else to recommend it and a great deal to say that you should pass this by and purchase a better title. If you want an interesting FPS, I'd recommend Crysis 2, which has some neat stuff in it and is a lot more fun to play.… Expand
Nov 7, 2011Predictable - Nothing imaginative went into this game.
Old - A 2011 game that uses game mechanics that feel years old... example no free roaming through the levels to get to the other end... there's 1 path & 1 path alone. You might as well be on rails.
Story - The story is so bad it makes my me want to go play a casual game like peggle for the simple pleasure of having NO story. Using a very linear story with no surprises this also pushes how "great" americans are. Very tiresome.
I bought this game based on magazine reviews that seemed quit glowing. It's sad to see how far "professional" critics have fallen on the standards of goods out now days. Not only was my pre-order of the game a large waste of money but I think Chaos Studios deserved to be liquidated for their failure on producing something this bad. If it was a lawn mower it would have had a sized engine in the 1st hour... AFTER throwing part of the blade at your dog.
Skip it... go play Duke Nukem Forever instead. Yes it's about the same but at least you go in expecting it & there's humor, bad humor, some advanced mechanics (unlike Homefront) & nudity.… Expand
Mar 18, 2011This is a quick review of the game Homefront for the Xbox 360. I bought this game anticipating a short, but epic single player game, which would inspire me to try the multiplayer afterwards. The single player game is so bad that after the 4th chapter I had to put the game back in the box and got it ready to trade-in. The frames per second are terrible, choppy graphics that look like they were done in the previous decade. I don't understand how anybody would like this game, even with the theme being "original" - it's completely ridiculous, outlandish, and shows how the developers were trying to evoke patriotic feelings. Game sucks, dudes. Buy a different one, trust me!… Expand
Mar 16, 2011Homefront brought a great fresh look to the FPS genre that is being run into the ground by COD with yearly game releases with the same bland story and generic setting. Homefront took the time to make an incredibly immersive, powerful story that, while being much too short, brought emotions out that no game has before. The entire time playing the game, I felt like I really was the character, while dashing between cover when facing that first sentry, while assisting your team in the raids, while fighting every last KOR soldier, I felt immersed in the game. The graphics and AI are a little dated, with other minor issues, but overall the singleplayer was very well done. The multiplayer added a few fresh things to the genre as well. The "killstreak" system of high priority targets in Commander mode was a nice twist, and generally gameplay was crisp and rewarding. Overall, despite a few flaws in the design and engine, the stylistic environment of the game, great story, and fresh gameplay make Homefront worth checking out if you appreciate good story and atmosphere over "prestige."… Expand
Mar 15, 2011Its single player tells a story in this 'what if' scenario in a very cinematic way, but that has something to do with it being written by John Milius. But the story and the actual single player gameplay are completely different. Although the story is very good, the actual action sequences seemed to try too hard to mimic what was already accomplished in the Call of Duty Franchise.
Its multi player is definitely the pull factor to buy it. The multiple gamplay innovations featured in the game as well as many of the best innovations featured in both the Call of Duty and Battlefield franchises. I wouldn't necessarily name this a "Clone" of those two franchises, but it definitely gets some inspiration from the two.… Expand
Mar 15, 2011Loved this game, apart from the single player story, which doesn't look as nice as BFBC2 and COD. However this isn't really where Homefront really shines.
Multiplayer was best describe by my friends and I as BF2 and COD4 had merged together. The sound effects are very well done and they help the overall feel of the weapons. The controls are very tight, and this is where THQ and Choas really had me convinced.
The controls actually feel as if they were tweaked for the PC. You can literally grab a SMG and do short burst and hit someone's head meters away with only a few pixels to target.
Overall this has long been overdue for the FPS PC gamers, I normally never right reviews and this is in fact my first one.
bottom line, If you like BF2, COD4, there's a good chance you'll cherish the fine work the CHAOS team did.… Expand
Mar 16, 2011What a waste of money. Total disappointment. Mediocre graphics, low poly models, TERRIBLE animations, gun sounds all the same, plays just like a 5 year old console game. Cmon, we're in 2011 now folks get with the times.
I will never, ever pre-order a game again.
Mar 17, 2011I wasn't intending to buy this game until I read a preview about it where the writer said it had the suburban look of MW2 and the feel of Half Life 2. It does feel a bit like HL2 but not as much as I was hoping for. MW2 obvious. I'm a bit over 3 hours into the story line and an hour into MP. The single player is fun! It looks great and the best modded Unreal 3 Engine I've seen so far. The physics in the game are very nice and entertaining. Explosions look great and if timed well will send bodies flying a good distance. The level design is done well. Subtle hints here and there to guide you and to catch your attention. The atmosphere is pretty creepy and embodies what an occupation may be like. You can see LOTS of time was put into the environments. Good attention to detail which most games out at the moment don't seem to be doing. The weapons sound punchy and satisfying. The same with ambient sounds. Nice looking blood splatter and animation. No dismemberment though... Why can't more games have this? It made Soldier of Fortune and COD World at War much more entertaining right?! The dialogue has given me a laugh here and there so far, but over all OK. On the other hand though 95% of all First Person Shooter game dialogue is garbage. When will decent writers start on video games? MP is a nice cross between Battle Field and COD World At War (ever notice how much more open the maps in World At War were?) And maybe a nod to counter-strike when purchasing a flak jacket after a re-spawn? The re-spawning is much better than COD, where as it makes sense and not just a blind spot. Not as much running and gunning compared to cod. Group re-spawn like BF a nice thing. Nothing groundbreaking but they have a decent mix of features from other popular MP games. it would be nice to see some more game modes though. The Game for me so far (3 1/4 hours in) is pretty sweet! It's not genre changing but delivers on everything it should just fine and is quite entertaining. I don't understand most of the negative things i read about it. What games are those guys playing that make them feel the need to condescend to most other games? Over all, the game for me is a solid B when most shooters I've played lately are a C+ at best. Thank God it's not like there PR red balloon stunt. LOL
If the game keeps going like this, it's worth the $50 and you get to help support new games on PC at $50 and not starting at $60.… Expand
Mar 18, 2011wow....where do i start. First off just to let you know, I am going out of my way, MADE AN ACCOUNT ON HERE just to warn you how horrible and just down right poor this game is. it has no demo or beta (i can see why now) so it kinda forces you to put your hard earned $60 on that game and pray to god that its worth it. The beginning is uncreative, just casually showing you what happened in the last 30 years as if your watching the history channel. the game does a poor job introducing the main character of the story, and quickly nudges you through until out of no where some unknown rebels help you, and drag you to a secret base, so basically the game doesnt give any detail or background to any of the characters. the game is also extremely predictable. Its pretty bad when your 5 year old cousin knows whats coming up next. rpg explodes here, trigger happy guy goes crazy there, grenade flies in and kills half your guys here...very little creativity went into this game, period. also did i mention that it looks like a 8 year old made the graphics of this thing? seriously, the graphics in mario are better. And finally, IT ONLY HAS ABOUT 3 HOURS OF GAMEPLAY....WHAT!! i feel like i was playing the demo instead of playing the game. overall, homefront is one of the worst games ive played in awhile, possibly that i have ever played. the only reason i am even giving it a point is i like the concept, too bad it was horribly executed..… Expand
Mar 20, 2011Terrible disappointment. Extremely linear. Sub par graphics (and I'm running on maximum). Terrible sound design. Want to jump into the back of a pick up truck? Climb over a 2 foot fence? Nope... invisible walls everywhere. Scripted sequences abound, absurdly stupid AI. Boring NPCs. Multiplayer is even worse... again, invisible walls everywhere so it's almost impossible to intuitively navigate your way through a map. I played for 90 minutes and uninstalled it. If you are looking for Battlefield Bad Company 2, or even Black Ops with a twist, forget it. This doesn't even come close.. not remotely. More fun to be had playing Tetris.… Expand
Mar 17, 2011This game is fantastic. I've been playing it on Onlive and it is running flawlessly. I got to play it right at midnight. Multiplayer is a blast. This game takes the best of Call of Duty and Battlefield and tweaks it enough to differentiate itself from them, but at the same time is familiar enough for fans of those series to immediately enjoy. Battlepoints are an amazing feature of the game and are way better than the kill streaks in Call of Duty. They are much more fair for all players and are balanced very well. In fact, just about everything about the multiplayer game is balanced.That's quite a feat. Vehicle control is very well done and can be customized to your liking. None of the vehicles are overpowered, but they still contribute to the battlefield and should be feared. The guns are all unique and can be customized with a ton of different scopes, etc. A lot of the multiplayer has your typical fanfare like experience, challenges, etc. The maps are fantastic. There is a ton of "stuff" to hide in and take cover with. One thing that I think this game doesn't get enough credit for is the sound. This game sounds like war! Everything from the muffling when a grenade goes off near by to the distant sounds of gunfire are done very well.
The atmosphere in this game is top notch. I've only gotten about 30 minutes into the singleplayer, but so far that is very engaging and I can see myself being driven through it because of the backstory even though I usually enjoy multiplayer more.… Expand
Mar 20, 2011I looked forward to this game, a lot. I was let down.
The single player is moderately engaging with a decent plot, but ultimately is short and unremarkable.
This games bread and butter was to be the multiplayer aspect. However, the game falls short in this category as well. Let me start with the fact that KAOS felt it necessary to not put on any anti-cheat systems, so every game has at least one blatantly obvious hacker. The official Homefront forum moderators delete any posts regarding this topic. So, basically, that makes the multiplayer absolutely unplayable, and there are no repercussions for cheaters at all.
There are problems with invisible barriers, basically you can see someone, and more than once we would fire at each other, and our bullets would hit this invisible barrier and do nothing.
Bullets do not go through thin walls or fences. Hell, even some weeds are bulletproof in this game.
Vehicles are hard to kill and overly dominate a game.
The sound effects are ABSOLUTELY TERRIBLE. Will the people that make these FPS games PLEASE get real sound effects? I feel like I am playing a paintball match, not fighting a war.
There are no absolutely major flaws in the gameplay itself. It's just all the little annoyances and the lack of an anti-cheat system compounds into an unplayable game.… Expand
Mar 18, 2011f you love bugs, lags, low fps. Stupid scripts, 2006 year's graphic. Parodies on Call of duty. it is game for you! One plus! PR was good./
This game has 7 Levels in campaign. i completed this game for 2 hours. Multiplayer is not bad but not very good. This game not worth ur money. Save your money for anything else
Mar 15, 2011This review contains spoilers, click expand to view. At first, I was really excited about this game. It appeared to have an amazing plotline, and interesting multiplayer. The idea of "war isn't fun or pretty" was what really hooked me on it. I downloaded it from Steam and at once had an issue: no sound. I eventually found a fix that required editing a game .ini file. Games should not be released with these types of bugs... Anyways, after fixing the sound, I started the campaign. It looked interesting at first. At the beginning, a kid watches his parents die by firing squad right in front of his eyes. I thought the game was going to be filled with these gut-wrenching, emotional moments... I was wrong. The game is almost an exact clone of Call Of Duty. The game is constant action with things exploding all around you and countless numbers of enemies coming at you from all directions. The so-called "emotional" aspect is either totally screwed up at times, or non-existent at others. The only reason I give this game a 5 is because of the multiplayer. I'd give it a six if the multiplayer wasn't EXACTLY like CoD. A note to developers out there: STOP MAKING CALL OF DUTY GAMES AND CALL OF DUTY CLONES. After you make the exact same game SEVEN times it's not fun anymore, I promise.… Expand
Mar 19, 2011I'll admit that they had me going with their storyline in the previews and the early trailers. io thought i was going to get a 40hr. multipath singleplayer but i was very wrong. just over 3 hrs of singleplayer and that's all you get. do yourself a favor and play a game with a longer, harder singleplayer like BLACK
Mar 25, 2011I got completely fed up with Black Ops and Bad Company and needed a change of pace. I really like this game, I'm kind of surprised that it got such low scores. I should point out that I bought it for the multiplayer, I don't really care how long or good the campaign is. I only play objective mode and I like how they spiced up the multiplayer with little purchases and marking priority targets. Also the hit detection seems much better to me than in Black Ops for some reason.
I do have one complaint. The game is quite the hardware hog compared to how it looks. I have a i7 2600k running at 4.4GHz, 16GB ram and an ATI HD6950. It's not enough to run the game at 1920x1200 with antialiasing smoothly. To me anything below 50 FPS in unacceptable and I don't like playing without AA (yeck!) so I kept textures at maximum and turned shadows and special effects down a bit and that helped enough.… Expand
Mar 15, 2011It's a typical first-person shooter with outdated graphics especially since that Unreal Engine 3 is showing it's age. The game play is pretty standard...won't complain about how accurate the guns feel. I just think that they could have done better on using better character models and weapon textures. I feel like I'm playing a game in 2004, yet we have arrived at a quantum leap for graphics. Save your money for next week when Crysis 2 comes out. I knew I have should have done the same.… Expand
Mar 15, 2011The concept behind the game is really good and the execution was nearly perfect. The feel that your fighting for the freedom of America is there. The only problem i had with the game was that the single player campaign was ridiculously short. I finished the campaign on normal in 2 hours to put it in perspective. I haven't gotten around to playing multi-player yet so my review is kind of skewed. There better be a squeal to the campaign or a lot of DLC. Though the graphics aren't the best you can find today, the story behind it all really puts this game above most other FPS.… Expand
Mar 15, 2011Got it off steam, no complaints there.
Graphics/Performance: Let me begin by saying that I feel that the graphical scaling on this game is a bit off. I don't have the best computer, but I can run Crysis Warhead on medium/high settings at my native resolution of 1900 x 1080 with 30 - 40 fps, but in Homefront anything but 800 x 600 and bare minimum settings was horribly choppy and unplayable. With the worst settings I got 60 fps most of the time, but had a few large drops. TLDR: Worse graphics than Crysis with worse performance.
Single player: Story started out boring but was strangely reminiscent of Half Life 2. Playing through on normal only took four hours. I'm sure it will take longer on harder difficulties, but it's still a very short single player. When the game ended I was like, "whoo let's do this!! Oh, that was the last mission? Okay..." Just when things were really picking up emotionally and gameplay wise the game just ends. They obviously did this so they can make a sequel, but I felt that single player could have benefited from another segment or two. The story was decent but nothing amazing. Newspaper articles laying on the ground and radio transmissions between missions were a nice touch, though. It was nice to not be in the middle east or Eurasia. They made the story believable.
TLDR: Decent story, reminiscent of Half-Life 2, but too short.
Gameplay: Almost the exact same as Modern Warfare; everything from the feel of weapons, HUD, melee animations, and cross-hairs. The only difference is vehicles are a lot more prevalent than in COD which I feel is a plus.
TLDR: Modern Warfare with vehicles.
Multiplayer: I haven't touched it and don't really plan to. I'm not terribly into COD style shooters' multiplayers, although player controlled vehicles could mix things up.
Overall: If you like Call of Duty you should like this game. If you don't like Call of Duty very much, wait until it's on sale. If it was long I would have given it a better score.… Expand
Mar 16, 2011This game is in my opinion the best game so far this year and generally extremely fun. I enjoy the new setting and the presentation is simply mind blowing. The story is extremely well made and intense, but can be a little bit predictable some times. Im pretty sure this game will be on my top 3 for 2011.
Aug 23, 2011A huge disappointment. Homefront main selling point was supposedly the campaign being written by the great John Milius (Red dawn, Apocalypse now), but it seriously falls short both in content and overall feel. You're supposed to be a guerrilla fighter against insurmountable odds, but often you mow down loads of enemy forces with ease and we reach the common place CoD style objectives and run through of the campaign saturating the market. If you can appreciate what they try to do both story and game wise, you'll enjoy the campaign. Multiplayer is where the title shines boasting both common and new ways to dominate online. Think Battlefield feeling like Call of Duty and that's what you get with the multiplayer component. Expect a balanced and great multiplayer that draws a lot from modern shooters, while taking out the negative aspects. It's worth picking up based on the multiplayer alone if you're that kind of customer, but if you plan on picking it up for the singleplayer expect to be disappointed by its length and depth.… Expand
Mar 16, 2011Homefront is a game that pretty much lived up to the limited marketing hype it got. When the developers were talking about creating an experience where you feel that war is horrible they do just that. The musical score adds to that and gets you in the mood. For example, in situations in the campaign that demand you to be on top of your gain, the music follows suit. Multiplayer takes aspects from the CoD series and BF series and melds them together to get a fast-placed unlaggy experience in which the field changes dynamically. The game itself is not a AAA game, but an AA game. Hopefully DLC for it comes to expand the campaign.… Expand
Mar 16, 20112 hours and you are done with the whole single player experience. The single player story if indeed was written by the guy who did the screenplay for Apo Now probably wrote it on a napkin in a coffee shop simply to get the devs off his back. Maybe I have to be American to get all tear eyed about seeing suburbia in ruins, and feel some how like its close to home because of all the brand names used. I didnt feel a thing. This is not a review of the MP experience, maybe it more fun, but dont waste your money anyway, wait until its in the bargain bin.… Expand
Mar 16, 2011I can't say I was anything but disappointed with the Single-player campaign. With the amount of apparent bugs, technical problems, and that obnoxious, drowning sound, I was struggling to keep myself playing through it. And when I did, it was already over. Within a few hours, the single-player campaign was over. The game did have the sort of atmosphere I was expecting, but the overall feel of it just felt like a typical, generic FPS game.… Expand
Mar 18, 2011I feel like I'm playing a really poorly animated movie where every now and then I get to, for a few minutes, do something before the main characters, who I am not one of, then stand around and talk to each other for 5 minutes.
In Homefront half the objects in the game appear to have a forcefield extending a metre or two beyond them. Sometimes it even makes it impossible to shoot the enemy!
On top of that, when NPCs walk in front of objects they get fuzzy lines around them. Not to mention that you can't push past NPCs meaning that they, at times, trap you, or annoy you as you have to wait while 2, 3, 4 or 5 of them take their time to walk through a doorway, etc as you stand there and wait 60 seconds to pass so you can then walk through last, and if you somehow manage to get in front of one of the NPCs half the time the game won't even let you walk through the doorway, etc as if the script of the game requires you to go last.
Plus it doesn't feel like I'm part of some resistance group who is having to survive this evil occupation considering that 3 of us can take out 500 Korean troops, 5 APCs, 2 helicopters and a tank without breaking a sweat with our superior weapons. How did the US lose in the first place?
I feel like I paid for the game and then paid again by playing it. At the moment I'm only playing it through because I paid for it. It'd feel like a waste of money if I didn't.… Expand
Mar 20, 2011First 50% installed from disc, last 50% installed from Steam. That's poor.
Only played SP, didn't buy it for multiplayer. Started of very good, if linear. Atmosphere was good, and the mass grave scene was excellent. Went downhill rapidly from there. Ended up in a game that I barely ever felt in control of. And it was over way WAY too soon.
And the kick in the nuts is this: After 4 hours I'd finished it, didn't want to play it again, and can't even give it to my nephew to play it because it's tied to my Steam account.
It's this kind of experience that makes me consider piracy over legit games.… Expand
Mar 20, 2011Only tried the single player for 1 level, then decided to give the multiplayer ago. OMG how much fun is this game online, reminds me a little of RTCW fairly fast and frantic could do with a few more game types but i am sure that will come. Its another port (like most titles) but considering its only been out 2 days in europe its running really really well, a few memory leaks here and there but i am sure it will get fixed.
I think the critics have been overally harsh, maybe THQ doesn't have the cash to sweeten them up as much as EA & Activision for there so called triple A titles.
The new battle commander and vehicle system is a nice twist as well. It was Â£22 this weekend on D2D ok graphically its ok, nothing ground breaking but it fits the game. Sounds are fun. This is how a PC port should be done. A great little underestimated title.… Expand
Mar 23, 2011If you thought that homefront was going to be a deep, narrative filled, political drama with touches of bioshock styled storytelling influence and mind blowing graphics that did something interesting with it's narrative and structure. Then that picture in your mind is of more value than the actual game. The graphics are quite nice, although somehow disjointing. The sound is messy and taxing on the ears. The controls are finkey, lax, and don't feel that great, and the engine is unoptimized. Something I have rarely seen on ue3. There is a big idea and political undertones in the game, but it's about 15 minutes worth of content. You get about 10 minutes of well made scripted content. The rest is just action pop-out-and-shoot gameplay, with a few variety sections. One slightly good thing is that some of the areas are a little more open than the cod series, but not open enough to take note as a bold move. The multiplayer is mostly pretty good. I will rank this on a "us dollar scale" although I live in Australia. And I hope you found this helpful. ((How much would I pay for homefront = $10, go for a steam sale, and only if you are a ---strait---line---fps fan)… Expand
Jul 12, 2011This review contains spoilers, click expand to view. I was really excited about this game when I first heard of it. The story is completely different than that of Call of Duty or Medal of Honor and it was believable (though improbable). I immediately got sucked into the story and connected with the characters and what they were trying to do. I ran through the suburb blasting badguys and trying to escape through the wall. The most awe inspiring part of the game was when we discovered the mass grave, and then had to hide in it. It was shocking. When we finally made it to San Francisco we helped our military take back the Golden Gate bridge and I watched my friend make the ultimate sacrifice so that we could succeed. And then... the game ended. The credits rolled and I was left with a look on my face that I've only had once before; at the ending of Borderlands. I don't play multiplayer fps games, so this game had to stand on singleplayer alone. This game was sprinting for a 10 but tripped and fell flat on its face at a 6.… Expand
Mar 17, 2011I think the single player is really holding this game back, it could have amazing if they developed it more and didn't simply copy paste missions from other fps. The multiplayer is very well made and should not be missed by battlefield and cod fans. The multiplayer is the reason for purchasing the game, do not get if you are only interested in the single player aspect.
Mar 28, 2011This review contains spoilers, click expand to view. Like many others, I was a fan of Frontlines and expected a new game witht the qualities of Frontlines and less weaknesses, updated to today's technology level. I really wanted to like this one, so I preordered 2 copies for my 2 gaming PC, thinking they did something good before, they'll do it again, and I think they deserve my money right off the bat, a show of trust. I am disappointed.
MULTIPLAYER: I was expecting the battle points system to fix the "ME" player that wrecks teamwork in so many other games. Well, the BP system does more than that, it also ensures that actual coordination between teammates becomes unnecessary and useless. That's right, instead of making the game MORE team-based, they turned it into a solo player's dream by giving the team coordination over to the Battle Commander when there is one, and nonexistent when there isn't. So if you are a fan of strong team coordination, there is nothing for you here.
The game is a huge snipefest, but that is to be expected given the utter lack of ballistics. Every weapon seems to fire the same as any other, negating the need for weapon variety - and there is very little - and of course snipers have a field day with instant hit right in the middle of the crosshairs no matter what, where, when, or how. Of course, every other gun behaves nearly identical. Again I fondly remember Frontlines where you had to compensate for recoil yourself. They took that OUT, what a shame, probably to please the console kiddos. Also, the maps are too small for vehicle combat.
GRAPHICS: They are OK, no complaints from me.
SINGLE-PLAYER: I enjoyed it, but it was ridiculously short.
PRODUCT QUALITY: MP bugs abound, making it an iffy proposition at best.
OVERALL SCORE 4/10 - IT IS FAIL. DO NOT BUY.… Expand
Mar 18, 2011This game is a mix, a mix between the drones of Frontlines fuel of War, the vehicular warfare of Battlefield and the intense infantry fights of Call of duty, this game does this with great success, its not fully perfect, it campaign is short, and multiplayer may take some getting used too. But overall this game is well worth your money, time and effort. A larger multiplayer communtiy, good optimization, gameplay and sheer fun make this game well worth your time, do not be thrown off by poor reviews and such, as this game does a fantastic job of making you feel like you are your character, your killing humans not just bots, and it really brings in the intensity of fighting in a resistance for you freedom.… Expand
Mar 15, 2011This review contains spoilers, click expand to view. I bought this game on impulse...on Monday evening. I had been toying with the idea of purchasing Homefront since I first learned of it in December. On Monday night, the game finally had a few reviews on Metacritic and some other sites, all indicating how amazing Homefront was, and how it was better than Black Ops and Bad Company 2. Plus preordering came bundled with Metro 2033, which is the only reason I could justify dropping $50 on this game.
It does absolutely nothing unique. The plot, the gameplay, the characters...nothing feels original. It is not a bad game, per se, but there was so much that could be improved upon. The graphics were pretty subpar for a PC game of 2011. I ran everything at maximum settings, and was unimpressed by the lack of detail in most of the game, and the random white lines surrounding some objects. I recall being promised a DirectX11 experience, and that was NOT a DX11 experience. The only graphics I could praise, was the skyline in the final mission, which was actually rather stunning and beautiful.
On a comical note, whomever designed the skybox for Homefront must have failed astronomy. The sun was setting to South by west. The moon rose from the North.
The characters were all caricatures of the usual low-rated soldier films - the tough chick with a soft interior, the clumsy techie with an unintentional comical streak, the commando with the "kill them all" attitude.
The most common plot element: Something explodes in your face and you fall from your sniper perch. Or off a bridge. It happens so frequently that one of the characters makes a joke about it late in the game.
And it was short.
When I completed the campaign, Steam had recorded me playing a total of 3.4 hours. That included the stretch of time in which I tried out multiplayer, and when I left the game running to make a tuna fish sandwich.
On the plus side, the AI is at least solid, or competent, except for the VIP syndrome. Four resistance fighters and I Jacobs is the only character taking fire. The US Army is between me and the enemy, and the entire KPA is focusing its fire on the chopper pilot hiding behind a truck in the far back. But that occurs in almost every game. The only issue I had with AI is, nobody ran from grenades.
Overall, what really killed Homefront for me is how short it was. There was so much potential. There was so much story to be told. Iâ… Expand
Mar 15, 2011I'm not sure what a lot of these people are complaining about. Not going to do a huge review, but this game is great. I feel like the reason this game has gotten pushed aside by reviewers is because the FPS genre is now just dominated by Call of Duty. Everything gets compared to it as a standard, nothing can be it's own separate entity nowadays.
HOMEFRONT is a great MP game. I have yet to try the SP, but if you're looking for a good MP, this is a good place to look.… Expand
Mar 17, 2011Awesome game, I like it alot, its fresh and new. Single player is a bit short and could have been longer, however the multiplayer makes up for it. If you are not a multiplayer user then you might be a bit disappointed in the length of singleplayer so a 50$ price tag isn't a good deal by any means. Wait for the games price to drop then pick it up. But if you will use both game modes then the asking price is reasonable.… Expand
Mar 16, 2011Simply put: Cool story, plays like every other FPS on the market, single-player not very long, multiplayer is take-it-or-leave-it, extremely demanding (graphically) especially if you're used to playing on 1080p, quad-core, with fairly high settings. Not worth $50.
Mar 18, 2011I looked forward to this game for quite some time; I don't play multi-player but the single player looked incredible, well written and captivating. Unfortunately that single player campaign was only 4 hours long - and that's with my collecting 43 of the 61 collectibles. It lived up to what I thought it could and would be - but why so short? There are so many more opportunities for tales to tell!
I did try to jump into multi-player and, as usual (this is why I don't play mind you) I found myself dying before I could even get my bearings. It did seem like the game favored the winning team - once you lost the first map the winning team had more points to buy vehicles which they then used to roll over you. And if I survived the air strikes and tanks I usually ended up being sniped. *shrug* Not my thing, for sure.
It's another game using multi-player as an excuse to skimp on single player content. Which is too bad because what little single player content was there was really interesting.… Expand
Mar 16, 2011I buy games for the story, and boy did this game claim to have a story. As a huge fan of Apocalypse Now, I had high hopes for this new title from Kaos (whose Modern Combat mod I enjoyed for months when I was taking my first steps into the still-new world of FPS). I read and watched everything I could find on this game in the days before it's release with great anticipation, assuming that a game built on such a strong story foundation was destined for greatness. However, my assumptions quickly proved to be false.
Really, really quickly, to be honest. It only took me a just shy of four hours to beat the single player on regular. Apocalypse Now: Redux clocks in at 3:14:59. It actually took longer to download it than it did to complete. Needless to say I was very disappointed. The characters are shallow and a lot of the heart wrenching drama we were supposed to see ended up just being shock value. Outside of a few other gameplay annoyances, though, I did find the game to be pretty fun, with enjoyable missions and some very cool sets. I'm just hoping they don't expect me to actually pay for DLCs with more single player content, they've already ripped me off enough.
A lot of reviews praise the multiplayer as this game's savior. This is what's wrong with the FPS genre in general, but I won't go into it here. The online experience is good, dedicated servers are a definite plus. There are a few nice innovations, but overall it feels like a scaled-down Battlefield game (which makes sense, considering the developer), and looks like any of the recent CODs. Though it quickly gets old if you've played much of either. Honestly the only thing that saved it for me was the Steam version came with Metro 2033.
Save yourself 50 bucks and just borrow the game from a friend (you'll only need it for a day).… Expand
Mar 17, 2011The single player has an interesting story, but terrible execution. It isn't bad that it is so short. The graphics are not great, and the single player is full of frustrating invisible walls and "Ramirez! Shoot those guys!" moments.
The multiplayer is okay, but not enough to pull me away from Bad Company 2. Weapons are very powerful, with 2-3 shots enough to kill with a rifle. The sniper rifle is a semi-automatic lazer beam, so you'll get sniped ALL THE TIME. Battle points are an interesting idea, but I wish there was more incentive to play as a team. Right now it encourages Rambo-style play, and though there is a squad feature, it seems to be of absolutely no use in the game. The Battle commander is actually very well done, where killstreaks mean more people are gunning for you to get extra points and experience. Mediocre at full price, but the multiplayer is interesting enough if you can pick it up on sale… Expand
Mar 17, 2011Sadly another "Over-Hyped Sub-Par Generic Shooter". Had lot of expectations for this one ... and another disappointment on the score board. Nowadays there's a new phenomenon call 'publicity hype' which let you mirror the game on its best angle and let you want for more, which in turn is not always all bad but lately there's been loads of bad games getting 'BIG' loads of resources on publicity/Public Relations to compensate for its knowingly shortcoming. If those 'hype/PR' would be cut in half and let the other half goes into production and programing maybe this game would've get a more favorable treatment. Homefront is one of those over-hyped game where they've put way too much resources on 'hyping' the game and not enough on production values. I've been playing computer game since the Tandy 1000 back in the 80's and believe me I know what im talking about: I've bought my share of bad games over the years and Homefront is not all that bad but certainly not a good investment.
- Single player: Colorful, Some of the scenes are down right good but most are just ok, Incredibly short. Generic, Nothing stands out from other shooters. I've been in the army and full-auto firing is just way too accurate. Offense-Defense-Sniping scenarios and put it on repeat cycle... get boring after a while.
- Multiplayer: Complex maps; sneakers and snipers can get away with it, which is good. Map scenes diversity, has lot of it. Numbers of maps, is not enough ...Epic FAIL. Camping; too many snipers camping around, either that and the scouts camping in some bushes to wipe 3-4 players in less than a second with no effort on targeting. Weapons; again way too accurate, no ballistics involved whatsoever, Servers are mostly empty (maybe its the 3rd day after launch effect), No Real sense of achieving anything other than seeing the capture points moving around (maybe im being harsh about it but i like seeing/interacting with objectives by blowing/building/hacking objectives and that would've been a good thing to add on this game even in SP.) Vehicles downright SUCKS (clunky turrets, obstructive terrain and too many ways to bring them down easily) Like I said, i have played loads and loads of games in the past, maybe that makes me less of a 'common' player but yet again i can tell when companies tend to 'butch' things up (*cough* EA *cough*) rather than 'trying and failing' like Homefront. By the way, Homefront has alot in common (other than being the sames two companies Kaos Studios and THQ) with the disappointment going by the name Frontline: Fuel of War which share many similarities: guided mini-tanks/helicopter, way the game feel, objectives type, clunky turrets ... etc, etc, etc ... Total letdown is all im feeling right now ... Not worth 50$.… Expand
Mar 17, 2011With several titles within FPS military genre HomeFront sets itself apart from the rest. It does some things on the multiplayer side other games have done but in its own way and delivers a different experience in comparison to Call of Duty or Battlefield despite sharing similarities.
Having vehicles that spawn whenever you have enough battle points to do so thus preventing the typical "x amount of vehicles" per map which most MP games have which ends up with one team dominating a match by controlling all of the vehicles, with Homefront this isn't the case.
You pick your default class and as you "rank up" you will be able to configure classes as you see fit with perks for your play style and for your vehicles too... weapon unlocks, weapon camo and special gadgets like RC Drones and Flak Jacket makes the game appeal to your " battle taste".
The Single player campaign has a interesting story and plays more like an interactive "book", it is heavily scripted with moments of intense combat in the mix albeit very short it sets the "lore" for the game scenery very well.
In my book its a fun game, I'm loving the PC version.… Expand
Mar 17, 2011I had been waiting for HOMEFRONT for years. I was so excited to finally play it after years of delays. The game had a lot of potential. It had a good story, and good characters. The problem is the game was annoyingly short! I beat the game in one sitting. The Multiplayer isnt bad, but it feels like a mix of Battlefield and CoD... nothing really original going on. My main complaint is that the game was just too damn short. After all the hype, the game was a major disappointment. Worth playing I guess, but wait until it goes on sale. I wouldnt suggest paying over $30 for it.… Expand
Mar 17, 2011This review contains spoilers, click expand to view. So i found out about this game a couple weeks ago. and i got around to try it and even tho the single player campaign is a bit short. it is very good and the multiplayer is a great mixture of call of duty battlefield but in it's very own way. Thanks for a kick ass game Kaos studios :D… Expand
Mar 17, 2011I REALLY dont understand why so much fuss about this game... The game certainly has its flaws, but bottom line: I had a blast playing it and I will likely continue to do so for a long time... that to me is well worth the $60 I paid for it. The multiplayer is as good if not better than any of its competitors, and the story was (short but) brilliant.
Mar 17, 2011This game has a new point of view that takes on realistic politic genre, the ideal of working through a linear story line, and the classic novella in gaming. These ideals are no longer popular among many gamers who are used to "sandbox" elements that allow to make "interactive" and potentially unique decisions in games that they are playing. In comparison to other FPS games, I would more closely compare this game to Half Life 2 than Modern Warefare series games. There is a distinct storyline that is potently available to players who take the time to collect and read the newpapers laying around in the single player. If you only want to play Multiplayer, then it is a best case marriagse between the Modern Warfare genres and Battlefield 2. The decisions to build your character make sense, they are balanced, and they are FUN. My only warning to anyone who is considering buying this game is that this game is mean to be enjoyed like a good meal- you dont wolf it down. Peers of mine have blown through the single player only to realize that they missed critical ambiance that lies in the smaller details. To tell you what that would be in this thread would be akin to a spoiler, so I will avoid describing it and just say- take your time, there is no hurry. In regards to getting to "know " your character, this is a new concept in gaming that has only become relevant in recent years, but being that I dont like to "play house" and "dress my paper dolls" in the game, it has been a very pleasing experience so far. I'm half way through the game and I cant wait to see what happens next. The cities I have fought in are realistically detailed, and being from one locale in the game, I was shocked and excited when I realized that I understood the EXACT location I was in. This game is a buy and only recieves a 9 because the linear model could be a smidge wider to allow for exploration and fun.… Expand
Mar 19, 2011People are bashing this game way too hard, i was sceptic from the moment i watched screenshots and videos but still decided to buy it on Steam just before launch.
I thought i would be regretting it but boy was i wrong, sure the Single player was short with a weird sudden ending but what makes this game is Multiplayer.
Online the game has its own identity and it feels like its own game, it is NOT like Call of Duty and people need to wake up and stop comparing games to Call of Duty as that series has only gone downhill.
The lack of killstreaks is just a positive thing, i do not miss it and i praise the new system they have, choosing two items per class that you buy with Battle Points makes things much more interesting, you can choose what to use depending on your situation and really promotes teamplay.
I had no idea that the Battle Commander would be optional but after experiencing both sides i think its a really good idea, playing a game with BC really puts pressure on people doing well (as I've reached a 3 star threat so far i know how it feels).
All in all, it's a breath of fresh air on a genre with way too many cloned games (CoD, BF etc) and brings its own formula, proving it can challenge the other popular online fps games.
Being able to play the game from the launch is a big plus, no problem with lag or fps like Black Ops had and even still have, Unreal 3 engine not only makes it look good but provides a solid online platform.
Mar 20, 2011I was drawn in by the many trailers and the buzz around the game, thinking the single player would be a huge success; maybe a 20 hour campaign with a good storyline, but I was wrong about the single player campaign. It took only 3 and a half hours to complete, the story was very linear, and the AI was flawed. But what they did do well with the SP, was to make the player feel something and not just be killing the enemies because you were told to, but because you were fighting for your land, and defending American citizens. There was one scene where a young child's parents are shot to death in front of him, and another where you have to hide in a mass grave, it's scenes like that that can make the campaign feel worth-while. On to the multi-player. I gave the game an 8/10 because of the multi-player, it could 've gotten a 9/10 if the campaign were better. The multi-player is REALLY addicting and plenty fast-paced. The huge maps and vehicles and upgrades all come together perfectly. It isn't an easy game to master, but its impossible to be really bad at. The multi-player is very solid and i really cant think of anything negative to say about it. It is definitely better than call of duty multiplayer and possibly better than bc2. Overall, its a game worth buying if just for the multi-player, but could have been much better if the campaign were longer and less linear.… Expand
Mar 26, 2011If you started FPS on the Call Of Duty Series this game is not for you. The problem on why it's getting bad reviews is becuase Call of Duty of Duty players simply can't play this game becuase they are not skilled enough to play on bigger maps and not use lag to move around. Homefront has no lag you shoot the guy and he's DEAD! Where as call of duty it takes you a whole clip to kill someone. COD players can't play on anything bigger then a sardine can for a map Homefronts maps are a perfect size not to big and nto to small! I have been playing FPS since the days of Novalogics Delta Force and watched the FPS games dwindle down to small map games and bunny hopping losers playing on small maps. If you are a COD players who likes to run around like a fool and use lag to win this game is not for you. This game is for the skilled FPS who knows their awereness on the battlefield and knows how to shoot and survive. Thank you Homefront for finally making a great game. I for one am dead tired of the crap COD series and it's community and the sardine size maps! Don't get this game if you can't stay alive without lag. Do get this game if you want great size maps, no lag and a TON OF FUN! People need to learn that the COD series is dead and the reason you buy it is because of the marketing, adds, and the name brand! Think outside the box, just because you didn't see Homefront on TV or you didn't see alot of adds doesn't mean it's bad. COD has all of you sucked in with their makreting skills and puts out a worse and worse product every time cuz they already have you!… Expand
Mar 26, 2011When I was in college I bought my 1st computer to play Delta Force 2. This was in 1999. Since 1999 I have evolved as a online gammer play the Delta Force Series / COD series / etc.. you get my point. This game is ABSOLUTLY AWSOME if you are a true old'skool gamer!!! I have been waiting for a game like this for over 6 years. This game takes skill, actually all the skills that were needed for OLD-SKool games like DeltaFocre. I assume that non-skilled gammers that compare a game to Blackops etc will not like this game cause they are n00bs and do not have the gamming skills that old-skool gamers have. They need lag and tin can maps to try to win. This game is OLD-SKOOL BABY!!!! IF you have no skill don't bother getting it. Granted it is a bit buggy it is 100% better that Blackops and battlefield bad company 2. The people that give this game a bad review are children that base there gamming experience on the call of duty franchise. This game will go far..… Expand
Mar 29, 2011I got it off Steam when I saw Metro 2033 was bundled in as well. I'll be honest, I enjoyed Metro 2033 a lot more. One thing to note: my computer is a bit dated but it still runs decently enough. Though, I'm not holding the limitations of my computer against the game.
- I loathe the health approach of hiding to restore it. It reeks of lazy console FPS design. I know this is becoming a common theme in the FPS genre but I think it sucks.
- In every area of the game you are provided with allies but their effectiveness is debatable.
- Enemies can manage to hit you through the smallest holes in cover. I find it aggravating since you really can't figure out what's screwed you before you're dead.
- Pretty simple pathfinding. Go from point A to point B. Constantly. No real clever means for sniping.
- To move forward in the game, you often have to kill X number of enemies to advance. That isnâ… Expand
Mar 30, 2011Homefront is a great game. It is a bit on the short side, but the engrossment of the story is top notch. Having a firefight in a TigerDirect store while it's burning down is quite exhilarating. I disliked multiplayer for Call of Duty: MW2 but actually enjoy the combat system in Homefront's multiplayer.
Jun 29, 2011Homefront is a decent game. I'm mostly a PC gamer when it comes to shooters, and I'm not all that hardcore. This review is only about the single player campaign because I really care little for modern FPS multiplayer games.
Homefront feels like another COD clone, because nowadays everything is a "COD clone", as if COD was the first ever FPS. However the singleplayer campaign is much more exciting and appealing than any crappy iteration of the aforementioned franchise. There are some awkward lines of dialogue, especially when the line is spoken out of cue. For instance, at one point the leader tells the girl to kill a guy, and she heads over to the person to be killed and halfway there she yells that she "didn't sign up for this **** This is followed by the leader telling her to grow a pair and the almost immediate execution of the guy. Mind you, this was in the middle of a "stealth" segment. Because apparently deranged American killers with trigger happy fingers don't see or hear you (or your squad) in broad daylight as you prance around their base and scream at each other. Then there's the matter that the leader himself is a weird obstinate guy that is not very likeable. Your squad also has a Korean tech geek that no one really likes. And then there's the chick, who has amazing hips. There was also a previous leader, but he was black and was therefore shot and hanged early on in the game. Oh, and there's this super awesome cannon on wheels thing that you can use to blow **** up by pointing at your target with a monocle.
The gameplay itself is lots of fun, though. Guns feel amazing, and some of the scopes are super epic. There's not that much variety of weaponry in the game, mostly the same 6 or so guns with different attachments. I didn't find a way to decide what attachments I wanted and I feel that this was absolutely lame. Sure, you're a freedom fighter and have to use what you can grab, but what would stop me from taking a scope from X gun and putting it on X other one? Regardless, it's not that hard to find a nice suitable setup. Now, something that is really awkward is equipment usage. To swap between your two guns, you press 1. To throw a grenade you press G. Then I can't remember how the **** to throw C4, nor how to use a grenade launcher attachment, because it just wasn't intuitive.
Enough about combat, what about pacing and missions? Missions are paced well. There are times when a tank will appear after obliterating a house next to you and you run away screaming like a little girl (I know I did) and then there's times when you're "sneaking" around. There's also lots of chest high walls, but there's no way to stick to them, which I like. Then there's also a segment where you fly a chopper and have to get your team to highjack some trucks. This part is very easy, slightly very unrealistic, but very fun nonetheless. It is worthy to note that this segment, which is, by the way, over way too soon, is the reason why these freedom fighters wanted you: you're a pilot. And you're really only useful those 5-10 minutes.
Actually, that's an understatement, because as in many other shooters, your squad is a bunch of brain-dead morons. Upon occasion I would get shot from behind, only to turn around and see "nice hips" chick standing there staring at the guy.
There's also an issue with the AI always wanting to kill YOU. For instance, an RPG dude on a tower: you haven't messed with him and for all intents and purposes he is blissfully ignorant of your existence; until you pop your head out of a window (a window on his blind side) and aim at him, then he figures out your location, intent, name, date of birth, sexual inclinations, how hot your sister is, etc., and lands a rocket straight down your throat. I guess some Koreans just have a bit of a David Copperfield thing going on.
As far as rewards go, there are very little. Remember, you're struggling to fight some crazy asian people, seeing another day is your reward. Also, forget about saving Americans, because you pretty much doomed every single civilian you met.
There is one really big problem I have with this game, and it's the fact that the ending was rushed and uninspired. Almost as if the devs thought: "hmmmm, I don't feel like writing more story, let's just have the leader kill-errrmm sacrifice himself and end it there."
In conclusion, Homefront is a solid gameplay experience that will keep you on your toes. And, even though I find it to be better than COD, it just isn't too high a praise, it's just an alright game. In fact, I don't think I'll ever touch it again. So, if you'd like something tastier than COD, and happen to see Homefront on a Steam sale, by all means go ahead and grab it.… Expand
Mar 3, 2012One of the good game related with WAR with good tailored story. Do not go with critics over here, they are mostly Americans who don't want to see America losing in any war it's typical with them. Give this game a good try and you will really enjoy it. It's better than what Activision Call of duty offers now years.
Mar 17, 2011Bought off steam. Good game but the campaign was over in 4 hours, and since for a shooter that is competing in the same narrative as CoD and MoH, even if they don't want that comparison, it's painfully short.
I note that I'm not normally a FPS player, but overall the story was great, very crisp, but again, too short. Hopefully the campaign will be extended via cheap DLC since right now it seems that we're missing half a game. Haven't tried multiplayer yet, but I will later.
Pros: Great story, if you pre-ordered on Steam you get another game to play when you're done with this one.
Cons: Too short, price is high for a 4 hour game.… Expand
Mar 26, 2011This might not be the best game ever or surpass any expectations, but surely, it is not that bad, it got average score of 68 (as current), it totally deserves more, comparing to 2010's Medal of Honor which got 75, This game is a whole lot better. The story present cruelty of war, many aspects that have not been depicted in many, or even most of the game in this field, also with backstories establishing pretty secure universe of the game. While some are unmoved by it, I am carried away, I shocked at the one of the scene suddenly feel and said exactly the same thing as my fellow AI did, This is unprecedented to me while playing game or even while watching movies, I am impressed., for MP it is like some sort of experimental , just like a mod we see everyday, but unlike mod, it is finished and polished as it is actually funded, though after sometime I felt like it is just one of the kind of variation of gameplay, I'm going back to BF's classical anyway. This is good game though not good enough for 60USD, better wait for price drop.… Expand
Mar 19, 2011The singleplayer is short but has memorable moments, I think it was great. By the end it got a little uninteresting, but enough to keep me finishing it. Then I went on to the multiplayer, which I had heard was better; I wasn't pleased for awhile, it was fun but not what I was expecting. I tweaked around with my settings a bit, and got 30+fps boost from turning off Ambient Occlusion! This game is truly awesome when its running well, I hope people who aren't running it good aren't giving it a bad review because of just that.… Expand
Mar 22, 2011I can not begin to describe how disappointed I am in this game. I chose to get this over Shogun 2:Total War, to try something new, and I completely regret it. The premise is very good and has lots of potential, but honestly the game is just too boring, no matter how many huge explosions and civilian murders I see. The trailer was better done than this console-port of a game.
Mar 28, 2011What a low quality FPS. First, the shooting mechanics are stiff and unresponsive. Second, the scripted sequences force you down one path only, so you will die a LOT until you do things exactly as the game wants you to. Third, the ridiculous premise. The game never explains how America could be taken over by the Koreans. Fourth, the environment: they do create a fairly oppressive mood but I found it too unbelievable and too serious given the low quality nature of the game-play. They want me to care about the characters, but I can't feel much for stupid, wooden, NPCs who get stuck on walls and constantly walk into me. Overall, this is one of the worst FPS games I've played in recent memory.… Expand
Jun 11, 2011I actually really love this game. I am not really into single player campaigns but I thoroughly enjoyed homefronts, although I would say it seems to just end. Multiplayer on other hand is awesome, like a less hardcore arma 2, fast paced, shoot someone they die fast, and vehicles for those that like that sort of thing, I just stick to my drones :)
All in all I would say if you like military shooters but do not like how easy games like cod and bc2 are then get homefront, if you think cod is the best thing ever then you will probs not like how fast you can die in this game.… Expand
Mar 29, 2011Very buggy game, runs really poorly for some reason despite being an Unreal Engine 3 game (it looks really bad, and every other UE3 game runs at 100+ fps for me while usually looking a lot nicer).
They still haven't patched it and there is nothing about fixing the performance issues that the majority of players are having in the future patch notes.
Single player is extremely bad but I guess no one would buy this for the sp anyhow.
The multiplayer is just a poor man's COD, with worse performance, bad controls : mouse input has acceleration and mouse smoothing as well as input lag.
Vehicle physics are non existent, there are only a few maps, no mod tools, no dedicated server files for adminned to host and moderate their own servers, nothing.
I very much regret purchasing this game, and would not recommend it to anyone.
Kaos should have kept working under DICE as trauma studios and do the only thing they are any good at : using someone else's base game and physics engine and code and make a mod with it.… Expand
A great game marred by performance and optimization issues since release. Hold off until a couple of patches iron things out is my advice unless you're willing to do a lot of .ini editing and searching around online for various solutions/tweaks. As others have said the multiplayer is a very nice mix of battlefield and call of duty, and really brings some great new concepts to the table. Personally I love just flying around in the UAV over a match and marking targets for my team =). If you're up to the challenge, go for it and pick the game up now. Once you get it running, it really is a great title that deserves a higher score than those it has been given so far.… Collapse
Nov 24, 2011This game has so much potential, it was a COD Killer the hype building up was massive and i was deterred by the Graphics the campaign looked long like a movie, but then the game came out boom washed down the water you've got possibly one of the shortest campaigns in FPS it just ends abruptly and multiplayer is balanced it's great, big maps but the thing that lacked was variety that was the downside, Homefront 2 here we come.… Expand
Mar 15, 2011This review contains spoilers, click expand to view. Honestly, I wanted to like Homefront, I truly did. When I saw that this was a game about what would happen to America, if we were occupied, it caught my imagination immediately. Unfortunately, the game itself failed to live up to its expected expectation. First, the character dialogue is pretty crappy, and the characters themselves are not really believable. You have Rianna, who for some reason is caring a gun and is in the resistance in a major war, but yet complains every other minute about what were "doing." (Killing Americans, fighting soldiers, etc) Well, then there is Connor, the complete opposite of Rihanna. He's the type of guy who is all about the bloodshed of the enemy, he's a true patriot in the sense that he's a complete psycho and truly unbelievable. His viewpoint is that no matter the cost or sacrifice, the end justifies the means. Next, we have the tech. guy, who is unmemorable, as he barely talks the entire game and Connor treats him like his personal punching bag. All three characters are way too polar-opposite in their own personalities, that makes the Spartans in Halo: Fall of Reach, seem more "realistic."
Next, I absolutely hated the fact that the U.S. army was maimed, killed, and for all intents and purpose, raped by the N.K. army. U.S. helicopters blown out of the sky, soldiers blown to hell, and the sense that the U.S. army was ran by some inexperienced general made for a lower opinion of this game. To me, it seemed like the only way the the U.S. army won back San Fransico was by Jacob's hand alone. Jacob, a helicopter pilot by nature, somehow manages to always be put on the spot to act like James Bond. Taking on many soldiers by himself, destroying key targets, and being that silent figure of "mystery." I truly wanted to like this game, and I bought it way in advance because the game was so hyped, and the story just seemed so intriguing. I beat the game in four and a half hours flat, and I truly feel like it was not worth the money nor time. I didn't learn anything new about America's struggle against the N.K. empire. Before you cry "what??," it was simply do to the fact that I already knew America was fighting N.K., I knew that Americans were divided, and I knew that the N.K. army was brutal to the civilian population. What I wanted to learn more about was what the world was thinking, what else was happening outside of just the four man mismatched squad of saviors. In the end, when Homefront 2 comes out, I will wait until after its release for the reviews on it before making a call as to rather or not to buy it. I don't think this game was half-***ed, but I do think that the creators totally f*cked it up.… Expand
Mar 16, 2011I'll keep this short since many others have voiced similar thoughts about this game. So far it has been a real let down for me. A buddy of mine says the gameplay feels quote "it feels like some clunky, free-to-play, and pay-to-perform Korean FPS." - Irony (?) I won't compare it to BC2 or COD because I didn't want to be unfair. At this point all I can say is I'm glad I didn't pick up an additional copy for my son(s) to play...I always get extra copies as I am a gaming dad, but not going to waste my money on this one. Final thoughts are...I really hope they can polish/tweak things a little better or they won't be seeing any more cashflow from this particular gaming consumer. Please, Homefront devs...read these reviews and fix things. Better still...maybe play some BC2 and COD games and get a feel for what works in them and maybe repeat it...yeah you might not want to copy them but they did something RIGHT that us gamers keep going back to.… Expand
Mar 17, 2011I feel bad for those of you who were horn-swaggled with this game. If you happen to like it, great. I purchased this game, paid 50 bucks, and before I cracked open the seal, I used what was left of my brain cells and started reading the user reviews, from this site and others.
Thank God and Greyhound, I took this stinker back to the store and got my hard earned money back. What a dissapointment! I was so looking forward to a long, interesting, challenging story from this game, only to hear of a 3-5 hour demo. What a bunch of crap.
NO THQ.....you WILL NOT get my $50.00 this time.… Expand
Mar 18, 2011Single player is okay just to kill time. I like single player games and this didn't do it for me. Way to linear and way to scripted. If you don't follow the scripted path they AI will not open doors etc. for you. They friendly AI and enemy AI can be right next to each other and they don't fire at each other in other words all AI focus on you. Also "enemies" appear out of thin air. I'm giving single player a 5 out of 10.
Multiplayer - At first I wasn't happy with it. I kept on playing , learning the maps, and game itself, not comparing it to COD or BF games. The game is actually a good multiplayer game. I find myself playing it more than COD:BLOPS / MOH / BFBC2. The few issue that I find that rub me the wrong way is some of the game physics. For example a sniper has a "rock" in his way, they can see over the rock but are able to snipe you through the rock. Since it uses a modified UT3 you can tweak it so you don't have all the brush and it gives an unfair advantage for those who don't remove the brush. You could be hiding in a cluster of brushes and still get picked off from across the map. AA3 has the same issue. Overall MP is a good game.… Expand
Mar 18, 2011Generaly, a very good game. I was really wanting this game to replace BF, my usual FPS choice. But it wont, maybe when HF2 comes, but not this time. Instead it will be a filler till BF3, and a good one at that. I loaded up on the second day of release, got a BIG patch DL, so not to many bugs when I played MP. Every now and then I get the "stuck drone" bug when on sharp edges. Thats it. However, cheaters are pretty rampent, hopefully VAC will catch them soon. SP, short and heavily scripted. Kaos promised a good mix of RPG in it, nope. A lot of "follow the leader". Still the story is good and enlightening. Very well told. MP - Not my cup of tea. Very CoDish. Its challenging, and therefore Im still entertained, when not frustrated by the ease of my death. 1-2 bullet hits and your gone. Plus the maps are a campers paradise. But they are very detailed and elaborate. They also make good use of all levels of elevation. Plenty of things to climb. Too bad there isnt any bullet drop. The "unique" features that Kaos talked about, Battlepoints and Battle Commander, very well planned and implemented, making the game interesting and more fun. Also the in game chat box is obscure, so chat flammers are barely noticed. Squads formation is available, but its an aferthought. There is no squad spawning, everyone just spawns randomly around the map.
Graphics - Just a little better then PS2 lvl. I was hoping for better w/ PC copy since it was codeveloped instead of a full console port. Nope. Still very dated. Too bad, b/c this game has a lot going for it. Its not bad, it just doesent make the bar, thats all.
Sound - This pertains mostly to PC users. Sound is as basic as it gets. Like a lot of new titles, your soundboard is barely utilized. Also, no multi channel speakers used, just basic stereo. No EAX, 3D sound positioning or anything, same with headphones. VOiP - doesent work.… Expand
Mar 19, 2011I must preface this review by saying that I am not much of a single player gamer, I much prefer to face and best a foe with a brain, rather than pwning a bunch of ones and zeros. Having only played the multiplayer, I can tell you that that alone is enough to warrant Homefront receiving a 8/10 rating. Sure there is a discernible lack of polish, but that isn't necessarily a bad thing. Itâ
Mar 20, 2011Yet another installment of an FPS game that slaps it together quickly, promises the world, and delivers a bill. Alot like the latest MoH and I expect its support will be dropped just as fast. A four hour single player???Really?? All this talk of a great storyline and it being penned by John Milius, what a gimmick seems more likely that he wrote a paragraph on a napkin and these monkeys tried to turn it into a game. There was also alot of talk about how the vehicle controls are going to be with beginner, intermediate, and ace settings. Novel idea except when you can somehow throw away all decent helicopter physics, last time I checked choppers didn't have a forward and reverse gear as well as an up and down. Not to mention the rudder and strafe are mixed up and the tilt of the helicopter has literally nothing to do with movement. Gotta love it when they can take a vehicle that operates off a stick, and consolize so much that its completely useless to use a stick. Seems as if Kaos failed physics class as there is no decent physics work to be seen. Multiplayer is pretty generic nothing groundbreaking except the amount of invisible walls or the fact the server browser is one of the worst I've ever had the displeasure to use. Nothing like joining a server with 24 people only to find out the server is actually empty. These high reviews seem to come from the ones who will buy whatever comes out next because its put in-front of them, with no real expectations of improvement. I wanted this game to be great but sad to say it wasn't even close to what was hyped. Maybe buy it if its under $5 buy it, but then again you'd get more out of the dollar menu.… Expand
Mar 21, 2011The game was OK, nothing ground breaking. What killed it for me was technical issues. Excessive screen tearing and artifacting at high resolutions and max settings, even with the latest drivers and every known fix, still made the game almost unplayable. I've never had technical issues this bad with a game before. I am an A+ certified technician so I do know what I'm doing technical wise.
Mar 21, 2011This game is not recommended. Ms. part is short lots of gfx errors, sound does not match the environment you are in. The human voice is very bad made
Then you will spend money on a very bad game you should buy this.
Kingston HyperX DDR3 1600MHz 6GB
OCZ Vertex 2 Series 120gb x 2
GeForce GTX 580
Samsung SyncMaster 2433BW
Mar 23, 2011Talking about Singleplayer only.
Homefront is a total disappointment. At the beginning, the Singleplayer is very exciting, the main plot is so thrilling, but after the first hour of playing, the story have to go because of the action. The scenes in the game are very intense, it's the first game i can call an anti-war game, but as I just said, the action in the mid-lategame ruins the plot. The graphics are quite nice, but not for a game in 2011. The A.I. is just silly, just like targets in a shooting range. The scripted events like in the Call of Duty series are too sloppy. After five hours, the game ends ... very disappointing. I think, they just cut the whole story. Result: 5.3 points… Expand
Mar 23, 2011This review contains spoilers, click expand to view. I was looking forwards to this game for a couple reasons just as so many of you, first was the singleplayer since that was one of the things they kept promoting with. Before the release they said that they looked at games such as Half-Life this is notable in the game and I like that.
Sadly but true there are a lot cinematic movies in each single mission there are even so many of them that they get bored and after a while it got so bored that I preferred to hit my space bar button and just jumped around.I also could not get any feelings for the characters (NPC's) since their responses aren't even looking natural neither feeling that way and they have so many emotions it's just hard to get a emotional attached to them while that was one of the stronger points of Half-Life.
My second problem with the singleplayer was that it was buggy and predictable since every time one of your buddy's tells you to do something they tell it as a reason for example: Normally they always go first trough the doorway running faster then you but then this one time they will not go before you're trough one of my buddy's even told me to go trough the door, guess what? A Korean surprise party was waiting for me.
As for the bugs let me put it like this: Walls are supposed to block you from going somewhere not air, there are a lot blocking spots where you would expect to be able to walk trough.
My third and final problem was it's length it took me for about 4 - 5 hours to play and finish the game this where (after seeing all the trailers) I expected at least 8 hours of gameplay, the only mission which was fun to repeat was a mission in a certain helicopter.
So far the singleplayer, the multiplayer on the other hand is good and far from bad also on the PC.
These are the points you collect see it as "Money" however this money will disappear on the end of the round so you only have a limited time to use them, you can earn battlepoints by killing people however when you spawn-kill somebody you won't earn any points at all same counts for when you bought a vehicle and get to many kills, you will only receive about 10% of what you otherwise would have.
The more kills you make without dying the more points you will get to so getting a "Killstreak" will definitely reward you.
At the begin of each round you can choose your class with your "Personal killstreaks" this can be for example a Personal UAV scan, a Rocket launcher or a drone.
Once you died you get the ability (when you have enough points) to choose one of the 5 vehicles (10 different in total, but 5 for each side) first you have a Humvee, second a Light Armored Vehicle, third is a Heavy tank, fourth a Scout helicopter and last a heavy armed helicopter.
The between these rewards are good since players on the ground will be able to get a rocket launcher whenever they need (when set) also the game gives you from the start the ability to use a Proximity launcher which is useful against air targets (to use this for other classes you need to be a higher level).
Perks: Unlike Call of Duty where you can select 3 perks with a limited combination, this game did it different you get an amount of "Points" which you can use starting with 4 points but each 25 level's you go up you get 1 extra for example:
Steady aim costs you 2 points leaving you (at level 10) with the ability to either: go for two 1-point perks or one more 2-point perk.
Level's of the perks go from level 1 till 3 but none of them are "Overpowered", not even the "Commando-look-alike" one.
There aren't so many maps however each of them has their own unique design, you have as well close quarter urban environments as well as long distance maps.
Last thing to talk about will be the weapons and their realistic feelings:
The weapons actually do damage in this game, and you will only need 3 - 4 bullets to kill somebody and the weapons are pretty balanced I have not (yet) met a weapon which is in my eye's either in-effective or overpowered. the only bad thing this game does have are the snipers, sometimes you just can't walk trough the city without being sniper by some guy hiding in the bushes 300 meters away but the game also has the solution for that: You get less battlepoints and the kill-cam gives your position away. Bad thing I found was that there is only 1 shotgun in the game and that is the one coming with the resist edition (or DLC code), you do have an under-barrel shotgun but that one isn't as effective as the one you get with the code. Weapons have attachments and camouflage unlocked by kills and killstreaks.
The multiplayer is balanced.
Good feeling weapons.
No over-powered rewards.
Team-based objectives and a smooth gameplay.
Short and buggy singleplayer.
No replay value in the singleplayer.
A couple hackers in the multiplayer but not to many of them.… Expand
Mar 23, 2011Honefront, it has an excellent idea and something fresh from the other FPS titles out there. It was anticipated and people wanted it. This offered so much and really has some great ideas, but it was executed poorly in some areas. Let us discuss the Single Player first: It has a great story idea and something that not many games have: The reality of what war REALLY looks like. Its brutal, dark, and heartbreaking and it just states facts. Some titles like the recent 'Call of Duty' shows war like if it was a action packed movie where the good guy always wins. While the story was good and the idea was excellent, it was excited poorly. This game is very VERY scripted. You cant do anything unless the game tells lets you, so it limits the player very much on what they want to do. The game is basically fool proof, which is boring. They do show the brutality of war in this game, but the game shoves it in your face. They show it like "LOOK AT THIS, LOOK HOW BAD WAR IS, LOOK AT THOSE CIVILIANS DYING" which you do want to feel bad, but you cant cause you really cant take it seriously. There are parts where the game makes you gasp, but very few scenes do that. The guns are limited. The game does not give you a whole not of choices which disappoints me, I like variety and so do many other players. The Recoil in the guns is limited, which takes off the realism in the game. The Single Player promised alot, but didnt excite it properly. The NPCs are almost useless, but The story is also very VERY VERY short, expect it to finish it in about 4-6 hours, depends on what difficulty. Now the Multiplayer is where the game shows itself fully. The multiplayer is alot of fun and has a combination of Battlefield games and CoD4. It has something for everyone who enjoys killing players or vehicles. The implementation of BP (Battle Points) was a unite idea, rewarding players who capture points, killing high value targets, destroying tanks, and just killing players. With those Battle Points, you can purchase tanks, helicopters, drones, or other perks that can benefit the player on the battlefield. Parks are in this game, but the perks you get are worth Points. Every player starts with 4 points and are offered a number of perks that are worth different number of points. For example, The Quick reload only costs one point, and the "From the Hip" perk costs 3 points, after that you cannot select anymore perks for that loadout. Progressively, you will get more points for each loadout the player has later in levels. The Gametypes are "Ground Control" which is like Bad Company 2's Rush and Conquest combined together. Theres also Team Deathmatch and in TDM and GC there is another gametype that is allowed in same games: Battle Commander. BC is basically a lone wolf type of gameplay. Should you go out and go on a killing spree, you are awarded BC. You gain perks the more you kill, but then sends a signal to the opposing team that you are a threat and must be eliminated. The more players you kill, the more are notified and the higher your rank becomes. If a player kills the BC, then he is awarded BP, depending how many stars the BC had. The only complaint I have for the multiplayer, is the recoil on guns and snipers, which is not a problem, but again sniper rifles DO NOT have recoil so they can recover much faster. The multiplayer is alot of fun and is definately worth it.
In Summary: The SP story is good, but was executed poorly. The Multiplayer is alot of fun and will keep you playing for hours. This is a definite buy for the Multiplayer and a bit for the SP.… Expand
Mar 27, 2011Singleplayer: on rails, cannot get immersed because they exagerate it, they overdo it. They don't let you do anything, you feel unwanted. 2/10
Multiplayer: performance problems, framerate drops, nice graphics and concept but i don't like the combination of long range fight with very high bullet damage. Weapons are unbalanced (sniper!!) 4/10
Mar 28, 2011Homefront's Multiplayer is by far the best and most fun out right now. The amount of weapons and combinations that are possible are limitless. I prefer servers of 20 players or less, the maps feel better with less players. Im runing this game at 1680x1050 very high-motion blur-vsync with an AMD X3 720 8GB of ram and an Nvidia gts460. I dont plan to go back to COD.
Mar 28, 2011This is the worst game ive ever bought, theres so many glitch about this game. Sniper rifles are over powered, hackers aimbots on the first day of release. Very bad map design theres few maps you can pretty much snipe from your spawn point to the other teams spawn point. only one spawn location for the team = spawn rape. Bought the hard copy installed it & still requires me to install another 2Gb of crap, Finished the campaign mode in less than 2 hours. its so short that it took me longer to download the patch than to finish the story mode. I am so mad about this game, i even registered an account just to rant about this game. Never BUY IT!… Expand
Mar 31, 2011I am not sure what's up with all the bad reviews, but I really like it. It almost seems as if the reviewers don't see anything beyond CoD at times... Anyhow, the campaign could be longer, but we hear that a lot lately (e.g. CoD). Unlike CoD - Black Ops, Homefront is fun to play and the story line is engaging. It's almost feels like a successor for Frontlines: Fuel of War which is one of my favorite shooters. I just love the gadgets (e.g. RC helicopter) and it keeps the game play fresh while allowing different strategies to get through a mission. Can we please have a Frontlines 2 now?… Expand
Apr 4, 2011It isn't unusual for PC games to have a Â£25 price tag, or at least it wasn't a few years ago, so taking the fall and purchasing Homefront from Amazon didn't seem like such a bad idea. With the expectation of little more than a highly linear campaign which most would attribute to Call of Duty, and a multiplayer which is much the same I wasn't hoping for a modern masterpiece, nor was I expecting what I would find. The easiest way to break this down would be to follow a chronological order. Firstly, the game isn't all on the DVD. You'll find only one DVD in the case and several GB will need to be downloaded from Steam. Secondly, the game is artistically bland, graphically poor, and performs equally horribly. With screen tear, stuttering frame rates and some atrocious textures the game runs inexcusably poorly on an HD6950, i5 2500k and 4gig of RAM. As poor as the graphics in general may be, they're not nearly as bad as the effects used - gunfire is weak and bullets will totally disappear if shot at allies or nearby walls or doors and as far as hits on soldiers go, they're alike to being hit with an exploding jar of jam. With the likes of Crysis running at a steady 60FPS it's safe to assume something went horribly wrong during development and optimization. The gameplay itself has horrible and unexplainable imbalances, two shots from any gun seems to kill an enemy on the default difficulty if you shoot them in the chest, that means two single bullets kills an enemy, but it takes two bursts from rifles which have burst fire 90% of the time. Meanwhile, looking down whatever site every weapon has attached grants 100% accuracy, while hip firing means only one in 10 shots will hit an enemy. The game also has a totally linear path which is set up by invisible walls, I'm the last person to complain about linearity but then the invisible walls are on top of a tomato plant or absolutely nothing at all blocking your path, as if often the case, then I have cause to complain. As for the story and writing, "from the writer of Apocalypse Now", I would have hoped for something more engaging. I very quickly grew to dislike the main cast (Connor particularly, who is a typical brutish hothead marine type) who stumbled along from checkpoint to checkpoint causing the slaughter of dozens upon dozens of people. Pacing was also a big issue, as there was nothing at all to develop. The KPA were immediately set up as a 2D enemy who were there as fodder and not to develop, as in the first 2 minutes they manage to commit every war crime known to man. A lackluster singleplayer (and incredibly short, at… Expand
Apr 5, 2011This game has been in the media quite a bit, firstly THQ's stock plummeted because of it, then there was how insanely short the sp campaign was and again when it sold 1 million units.
First lets deal with the campaign, its **** there really is no argument here. Its buggy, incredibly short, full of plot holes and has some pretty bad AI. But I was never buying it for the campaign, I always thought of it as a mp game with some sp tacked which it was. So now, the Multiplayer!
This is where the game claims everything back. The graphics are fantastic, which meant nothing to the campaign but makes the mp alot more enjoyable. The game had a pretty trouble free release, when compared with Crytek and Crysis 2, Homefronts release was very good for a new non AAA IP. The multiplayer is very fun, it is very much a cross between COD and Battlefield drawing inspiration from both but really making it its own game. The maps vary in size, some feel very COD like and others are more Battlefield size, the bigger ones allow you to purchase vehicles whereas the smaller ones don't. There aren't many game modes just Team Deathmatch and one akin to Domination in COD. But Domination retains the fun with an advance retreat system whereby the starting 3 control points are in the middle of the map. The team who reaches the intial score limit first advances and the others retreat you then play another round in the losing teams area with 3 new control points, then if the same team wins its over, if the other team wins you then advance back to the centre, its a very nice system and keeps the games fun. The game skeep going if its a close battle and end quickly if its an annihilation.
It also means that maps stay interesting, I have been playing for many hours and around my 20th hour still advanced to an area I had never seen before. The weapons handle nicely, the upgarde system is very good, similar to cod but your money isn't permanent and you have to buy uavs/armor/rpgs/airstrikes with money earnt on a game by game basis. There are many other unique homefront features to this game all add a little bit more to it then either COD or Battlefield.
Overall this game is a great mp game and I am enjoying it alot, its a reliable game that seems to have good connectivity. The icing on the cake would be dlc that adds some more maps and maybe more game modes! But for now its still loads of fun.… Expand
Dec 1, 2012This buggy piece of junk is only pretending to be a game. And to be honest, i didn't see so many bugs in one game in my entire life. While single player is very dynamic and can be kinda addictive, multi player is masterpiece of lazyness and ignorance. Only 1 good thing is, i have paid for it 5 $
Apr 17, 2011So I bought Homefront on Steam for 49.99. I played through the campaign with a steady 35 fps with decent graphics settings, though I could have gotten better if Direct X 11 would go away, but w/e. The campaign was satisfying to say the least which earned this review the 3 score. Then I hit multiplayer... I don't know what happened to my computer to make it chug away at 10 fps, even on the lowest settings possible, but I sincerely wish I could get my money back. This is precisely why Console gaming will never die.… Expand
Apr 17, 2011This game is awesome. Snipers spreading like a disease and RUINING all other FPS's are the source of the bad reviews in my opinion. Not since BF2 have I been addicted to a game like this. Each kit can be as effective as a squad, countering campers and allowing the player to ground pound with impunity. In this game it all comes down to who is working harder and your KDR does not take the hit it did in BF2 for doing so. It rewards in battle heroics with points used to buy assets (GENIUS!) in a more team oriented fashion than CoD and let's not even get started with hacks and hit detection. This game beats the other titles HANDS DOWN! I've seen little hacker and even then, they were not the god's the hacks allow in other games. Singleplayer sucks but if you are buying a FPS for single, you're either 9 or incredibly stupid.
Remember, BF2 was the greatest of all time and they had NO single. Just bots that did nothing to prepare you for what was coming. BC2, MoH, CoD do not hold a candle to this game.… Expand
A great game marred by performance and optimization issues since release. Hold off until a couple of patches iron things out is my advice unless you're willing to do a lot of .ini editing and searching around online for various solutions/tweaks. As others have said the multiplayer is a very nice mix of battlefield and call of duty, and really brings some great new concepts to the table. Personally I love just flying around in the UAV over a match and marking targets for my team =). If you're up to the challenge, go for it and pick the game up now. Once you get it running, it really is a great title that deserves a higher score than those it has been given so far.… Collapse
Mar 12, 2012I have a hard time recommending the PC version of Homefront. It's a decent game with a unique take on world events, and its fresh and fun new ideas for two-mode, bot-less, online only multiplayer kept me coming back long after I'd waved adieu to the single-player portion, but the performance and playability on this platform is far eclipsed by the stability found on consoles.
May 22, 2011Very short but intense firefight shows not a very cheerful vision of the near future for North America. Game story is excellent but playability loses because of over-scripting. [Issue#203]