- Summary: The year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as theThe year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as the civilian resistance fights for freedom. Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they assume an infantry role or take command of a wide variety of aerial and ground vehicles. In a land stripped of freedom, the brave will fight for their home. [THQ]… Expand
Mar 23, 2011I love this game, and despite a few forgivable flaws Homefront is easily one of the most immersive and emotional campaigns that come to mind in my 30 years of gaming. Sure, the campaign is short. Deal with it. With that ending there is either going to be a sequel or some killer DLC. Meanwhile, you can reap the rewards and satisfaction of some of the best multiplayer combat we've seen so far in 2011.
Mar 16, 2011Taken by itself, Homefront's campaign is just plain disappointing. A promising concept ultimately falls flat in the fast-paced, "I don't have time for reading" first-person shooter genre. Once you've accomplished all of the objectives in single-player, the game just "ends". Someone obviously wanted to leave room for a sequel. That person is saved by Homefront's well-designed multiplayer.
PC PowerPlayMar 31, 2011If you're going to buy Homefront, do so for the multiplayer. The campaign is six hours you'll never get back. [Apr 2011, p.52]
PC FormatApr 23, 2011A damp squib, really. The single player is far too short and the multiplayer only occasionally rises above the average. [May 2011, p.90]
Mar 16, 2011Scenario and atmosphere are here. The rest is just missing or undermined by flaws, from its dramatically brief campaign to the numerous technical limitations. What came as a challenger for Call of Duty doesn't even end up close to a good FPS. So much for the promises, Kaos Studios.
Mar 15, 2011So much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. BattleSo much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. Battle Commander and battle-points are really unique and give some rejuvenation to an old FPS formula. I will definitely be playing this for a while, and this game will be up there with Battlefield 3 and Red Orchestra 2 as the best FPS PC releases for this year.… Expand
Mar 15, 2011So I DL'd it on steam, 9GB and it took around 2 hours. Within minutes I was playing. I played about 5 MP matches first, then the entire firstSo I DL'd it on steam, 9GB and it took around 2 hours. Within minutes I was playing. I played about 5 MP matches first, then the entire first SP level.
In MP I went 34-16 in those matches and ranked up to lvl. 6.
SP was engaging and fun.
MP was a blast. Played 4 on 4 for a bit then 16 on 16. Only tried assault kit. But used perks like BMP, HUMVEE and my favorite, Hellfire missiles. Once you save up 1100 Battle points you get 2 shots with the Hellfire. I only missed twice and say I'm about 8/10 with it.
There is a comma rose for spotting and stuff, there are squads but I couldn't see how to spawn on the squad. Maps are a mix of big and small, most cool thing about them is tons of cover, in and outside of buildings and tons of ladders to climb and get elevated positions.
Graphics look great, I'm running all on medium at 1440x900 10:9 aspect.
Set up my controls exactly like BC2. Prone and crouch sprint and knife are all the same.
I was typically in the top 2-5 on the server. I saw many clans already turning up their servers. But most were like KAOS #101 etc.
What else? There's no destruction, but considering how softly and thoughtfully you want to move around in this game, that is cool. Most of my kills came from finding a good cover spot with my back protected and just killing idiots who ran runnin' and gunnin' like they were playing COD.
I really liked the fact that in TDM and BattleGround you never had to worry about a guy spawning behind you, it kept the maps separated by troop concentration for safe spawning.
I never got spawn camped, and almost always knew what and who killed me and why.
First 3 hours impression.... I want to play more, but gotta get to work soon.
I found nothing too odd or glitchey. At one point in MP my controls went screwy, like my crosshairs kept wanting to point in the air on their own, so I restarted the game and it was fine. At another point in one map i couldn't jump up a little one foot step like it was a map error or something.
Overall I'd find it hard to comparing it to BC2, BF2 or COD. It's kinda it's own thing, a little bit of all of them. Collecting those points and spending them on cool **** is easy, just watch the little meter on the right and when you get 1100 press 4 for Hellfire, or if you want to spend 250 you get 3 AT rockets. They suck vs. infantry though, or I don't know how to shoot them. Of course all that is cutomizable, I unlocked other things like flack jackets and UAV drones that I didn't even load out with yet. I'd say at 4am there was about 600 to 1000 people playing online. I am ranked 1256th on the leader board.
Anyway ramble complete. If U get the game, you'll likely enjoy it. At least the first 3 hours. Who knows where it goes from here.… Expand
Mar 23, 2011This review contains spoilers, click expand to view. I was looking forwards to this game for a couple reasons just as so many of you, first was the singleplayer since that was one of the things they kept promoting with. Before the release they said that they looked at games such as Half-Life this is notable in the game and I like that.
Sadly but true there are a lot cinematic movies in each single mission there are even so many of them that they get bored and after a while it got so bored that I preferred to hit my space bar button and just jumped around.I also could not get any feelings for the characters (NPC's) since their responses aren't even looking natural neither feeling that way and they have so many emotions it's just hard to get a emotional attached to them while that was one of the stronger points of Half-Life.
My second problem with the singleplayer was that it was buggy and predictable since every time one of your buddy's tells you to do something they tell it as a reason for example: Normally they always go first trough the doorway running faster then you but then this one time they will not go before you're trough one of my buddy's even told me to go trough the door, guess what? A Korean surprise party was waiting for me.
As for the bugs let me put it like this: Walls are supposed to block you from going somewhere not air, there are a lot blocking spots where you would expect to be able to walk trough.
My third and final problem was it's length it took me for about 4 - 5 hours to play and finish the game this where (after seeing all the trailers) I expected at least 8 hours of gameplay, the only mission which was fun to repeat was a mission in a certain helicopter.
So far the singleplayer, the multiplayer on the other hand is good and far from bad also on the PC.
These are the points you collect see it as "Money" however this money will disappear on the end of the round so you only have a limited time to use them, you can earn battlepoints by killing people however when you spawn-kill somebody you won't earn any points at all same counts for when you bought a vehicle and get to many kills, you will only receive about 10% of what you otherwise would have.
The more kills you make without dying the more points you will get to so getting a "Killstreak" will definitely reward you.
At the begin of each round you can choose your class with your "Personal killstreaks" this can be for example a Personal UAV scan, a Rocket launcher or a drone.
Once you died you get the ability (when you have enough points) to choose one of the 5 vehicles (10 different in total, but 5 for each side) first you have a Humvee, second a Light Armored Vehicle, third is a Heavy tank, fourth a Scout helicopter and last a heavy armed helicopter.
The between these rewards are good since players on the ground will be able to get a rocket launcher whenever they need (when set) also the game gives you from the start the ability to use a Proximity launcher which is useful against air targets (to use this for other classes you need to be a higher level).
Perks: Unlike Call of Duty where you can select 3 perks with a limited combination, this game did it different you get an amount of "Points" which you can use starting with 4 points but each 25 level's you go up you get 1 extra for example:
Steady aim costs you 2 points leaving you (at level 10) with the ability to either: go for two 1-point perks or one more 2-point perk.
Level's of the perks go from level 1 till 3 but none of them are "Overpowered", not even the "Commando-look-alike" one.
There aren't so many maps however each of them has their own unique design, you have as well close quarter urban environments as well as long distance maps.
Last thing to talk about will be the weapons and their realistic feelings:
The weapons actually do damage in this game, and you will only need 3 - 4 bullets to kill somebody and the weapons are pretty balanced I have not (yet) met a weapon which is in my eye's either in-effective or overpowered. the only bad thing this game does have are the snipers, sometimes you just can't walk trough the city without being sniper by some guy hiding in the bushes 300 meters away but the game also has the solution for that: You get less battlepoints and the kill-cam gives your position away. Bad thing I found was that there is only 1 shotgun in the game and that is the one coming with the resist edition (or DLC code), you do have an under-barrel shotgun but that one isn't as effective as the one you get with the code. Weapons have attachments and camouflage unlocked by kills and killstreaks.
The multiplayer is balanced.
Good feeling weapons.
No over-powered rewards.
Team-based objectives and a smooth gameplay.
Short and buggy singleplayer.
No replay value in the singleplayer.
A couple hackers in the multiplayer but not to many of them.… Expand
Mar 23, 2011If you thought that homefront was going to be a deep, narrative filled, political drama with touches of bioshock styled storytelling influenceIf you thought that homefront was going to be a deep, narrative filled, political drama with touches of bioshock styled storytelling influence and mind blowing graphics that did something interesting with it's narrative and structure. Then that picture in your mind is of more value than the actual game. The graphics are quite nice, although somehow disjointing. The sound is messy and taxing on the ears. The controls are finkey, lax, and don't feel that great, and the engine is unoptimized. Something I have rarely seen on ue3. There is a big idea and political undertones in the game, but it's about 15 minutes worth of content. You get about 10 minutes of well made scripted content. The rest is just action pop-out-and-shoot gameplay, with a few variety sections. One slightly good thing is that some of the areas are a little more open than the cod series, but not open enough to take note as a bold move. The multiplayer is mostly pretty good. I will rank this on a "us dollar scale" although I live in Australia. And I hope you found this helpful. ((How much would I pay for homefront = $10, go for a steam sale, and only if you are a ---strait---line---fps fan)… Expand
Mar 18, 2011I feel like I'm playing a really poorly animated movie where every now and then I get to, for a few minutes, do something before the mainI feel like I'm playing a really poorly animated movie where every now and then I get to, for a few minutes, do something before the main characters, who I am not one of, then stand around and talk to each other for 5 minutes.
In Homefront half the objects in the game appear to have a forcefield extending a metre or two beyond them. Sometimes it even makes it impossible to shoot the enemy!
On top of that, when NPCs walk in front of objects they get fuzzy lines around them. Not to mention that you can't push past NPCs meaning that they, at times, trap you, or annoy you as you have to wait while 2, 3, 4 or 5 of them take their time to walk through a doorway, etc as you stand there and wait 60 seconds to pass so you can then walk through last, and if you somehow manage to get in front of one of the NPCs half the time the game won't even let you walk through the doorway, etc as if the script of the game requires you to go last.
Plus it doesn't feel like I'm part of some resistance group who is having to survive this evil occupation considering that 3 of us can take out 500 Korean troops, 5 APCs, 2 helicopters and a tank without breaking a sweat with our superior weapons. How did the US lose in the first place?
I feel like I paid for the game and then paid again by playing it. At the moment I'm only playing it through because I paid for it. It'd feel like a waste of money if I didn't.… Expand
Apr 17, 2011So I bought Homefront on Steam for 49.99. I played through the campaign with a steady 35 fps with decent graphics settings, though I couldSo I bought Homefront on Steam for 49.99. I played through the campaign with a steady 35 fps with decent graphics settings, though I could have gotten better if Direct X 11 would go away, but w/e. The campaign was satisfying to say the least which earned this review the 3 score. Then I hit multiplayer... I don't know what happened to my computer to make it chug away at 10 fps, even on the lowest settings possible, but I sincerely wish I could get my money back. This is precisely why Console gaming will never die.… Expand
May 13, 2011There are no redeeming features to this game. DO NOT BUY IT.
Homefront was the worst FPS I have ever played, you'd have to go back to goldenThere are no redeeming features to this game. DO NOT BUY IT.
Homefront was the worst FPS I have ever played, you'd have to go back to golden eye before you saw gameplay mechanics so slipshod. Aiming a weapon in this game is like trying to pick up a nickle with the claw machine. The plot was hackneyed and utterly stupid. I've played FPS's for 12 years and this was the worst experience I've ever had with them.… Expand
Published: October 4, 2012Mediocre reviews for a high-profile videogame? It does happen from time to time, as the new release "Resident Evil 6" demonstrates. Inside, we look at 40 games from the past decade that earned disappointing reviews despite major anticipation.