Mixed or average reviews - based on 36 Critics What's this?

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Mixed or average reviews- based on 483 Ratings

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  • Summary: The year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as the civilian resistance fights for freedom. Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they assume an infantry role or take command of a wide variety of aerial and ground vehicles. In a land stripped of freedom, the brave will fight for their home. [THQ] Expand
Score distribution:
  1. Positive: 13 out of 36
  2. Negative: 3 out of 36
  1. Mar 23, 2011
    I love this game, and despite a few forgivable flaws Homefront is easily one of the most immersive and emotional campaigns that come to mind in my 30 years of gaming. Sure, the campaign is short. Deal with it. With that ending there is either going to be a sequel or some killer DLC. Meanwhile, you can reap the rewards and satisfaction of some of the best multiplayer combat we've seen so far in 2011.
  2. Mar 16, 2011
    Taken by itself, Homefront's campaign is just plain disappointing. A promising concept ultimately falls flat in the fast-paced, "I don't have time for reading" first-person shooter genre. Once you've accomplished all of the objectives in single-player, the game just "ends". Someone obviously wanted to leave room for a sequel. That person is saved by Homefront's well-designed multiplayer.
  3. Mar 15, 2011
    Homefront never quite captures the feel of guerilla warfare, but its multiplayer mode is a warzone worth fighting in.
  4. Mar 15, 2011
    Incredibly rough around the edges, wasteful of unique opportunities, and light on content, we quite frankly question the longevity of this title. But you know what? There are worse games you could spend your money on.
  5. Mar 31, 2011
    If you're going to buy Homefront, do so for the multiplayer. The campaign is six hours you'll never get back. [Apr 2011, p.52]
  6. Apr 23, 2011
    A damp squib, really. The single player is far too short and the multiplayer only occasionally rises above the average. [May 2011, p.90]
  7. Mar 16, 2011
    Scenario and atmosphere are here. The rest is just missing or undermined by flaws, from its dramatically brief campaign to the numerous technical limitations. What came as a challenger for Call of Duty doesn't even end up close to a good FPS. So much for the promises, Kaos Studios.

See all 36 Critic Reviews

Score distribution:
  1. Positive: 75 out of 198
  2. Negative: 80 out of 198
  1. Mar 15, 2011
    So much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. Battle Commander and battle-points are really unique and give some rejuvenation to an old FPS formula. I will definitely be playing this for a while, and this game will be up there with Battlefield 3 and Red Orchestra 2 as the best FPS PC releases for this year. Expand
  2. Aug 9, 2014
    A great game, the story isn't that good but the PvP is awsome. It has a completely new reward-system for things like calling in tanks or helicopers. Not like in many other games with kills in a row, you get points for everything you do for the team, such as conquering a point or killing enemies. And also a very good price, but sadly this game is pretty much dead. Expand
  3. Mar 17, 2011
    Awesome game, I like it alot, its fresh and new. Single player is a bit short and could have been longer, however the multiplayer makes up for it. If you are not a multiplayer user then you might be a bit disappointed in the length of singleplayer so a 50$ price tag isn't a good deal by any means. Wait for the games price to drop then pick it up. But if you will use both game modes then the asking price is reasonable. Expand
  4. Mar 18, 2011
    I looked forward to this game for quite some time; I don't play multi-player but the single player looked incredible, well written and captivating. Unfortunately that single player campaign was only 4 hours long - and that's with my collecting 43 of the 61 collectibles. It lived up to what I thought it could and would be - but why so short? There are so many more opportunities for tales to tell!

    I did try to jump into multi-player and, as usual (this is why I don't play mind you) I found myself dying before I could even get my bearings. It did seem like the game favored the winning team - once you lost the first map the winning team had more points to buy vehicles which they then used to roll over you. And if I survived the air strikes and tanks I usually ended up being sniped. *shrug* Not my thing, for sure.

    It's another game using multi-player as an excuse to skimp on single player content. Which is too bad because what little single player content was there was really interesting.
  5. Mar 18, 2011
    I feel like I'm playing a really poorly animated movie where every now and then I get to, for a few minutes, do something before the main characters, who I am not one of, then stand around and talk to each other for 5 minutes.

    In Homefront half the objects in the game appear to have a forcefield extending a metre or two beyond them. Sometimes it even makes it impossible to shoot the enemy!

    On top of that, when NPCs walk in front of objects they get fuzzy lines around them. Not to mention that you can't push past NPCs meaning that they, at times, trap you, or annoy you as you have to wait while 2, 3, 4 or 5 of them take their time to walk through a doorway, etc as you stand there and wait 60 seconds to pass so you can then walk through last, and if you somehow manage to get in front of one of the NPCs half the time the game won't even let you walk through the doorway, etc as if the script of the game requires you to go last.

    Plus it doesn't feel like I'm part of some resistance group who is having to survive this evil occupation considering that 3 of us can take out 500 Korean troops, 5 APCs, 2 helicopters and a tank without breaking a sweat with our superior weapons. How did the US lose in the first place?

    I feel like I paid for the game and then paid again by playing it. At the moment I'm only playing it through because I paid for it. It'd feel like a waste of money if I didn't.
  6. Apr 17, 2011
    A complete waste of money, I became so bored and annoyed that I never even finished the single player and found the multi-player to be pretty lame. I thought the premise might be interesting, but it turned out to be totally ridiculous. The game is totally scripted, you cant even open a door on your own. The dialogue is terrible, I found myself constantly yelling at the characters to shut up. If i ever get stuck in behind enemy lines with these Conner and the rest I will be turning myself in. The game looks good at times, but that is little consolation. This game feels like it is ten years old and it plays like it too. Expand
  7. May 13, 2011
    There are no redeeming features to this game. DO NOT BUY IT.

    Homefront was the worst FPS I have ever played, you'd have to go back to golden
    eye before you saw gameplay mechanics so slipshod. Aiming a weapon in this game is like trying to pick up a nickle with the claw machine. The plot was hackneyed and utterly stupid. I've played FPS's for 12 years and this was the worst experience I've ever had with them. Expand

See all 198 User Reviews


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