Mixed or average reviews - based on 19 Critics What's this?

User Score

Mixed or average reviews- based on 234 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Featuring a robust crafting system, unique survival guide and a host of playable characters, How to Survive strands players on a remote archipelago off the coast of Colombia in the aftermath of an unexplained accident...but you're not alone. In order to survive, you must fulfill the most basic of needs - seeking out food, water and shelter, as well as crafting dozens of tools and weapons from fishing rods to Molotov cocktails. Players can also team up with other survivors in local and online multiplayer story and challenge modes to take on a growing array of the infected. Expand
Score distribution:
  1. Positive: 2 out of 19
  2. Negative: 2 out of 19
  1. Nov 20, 2013
    There are no areas where How to Survive really stumbles, and there are plenty of areas where it shines. The combat flows well, though ranged seems to be a better idea than melee, and the enemy variety keeps things from becoming stale.
  2. Nov 6, 2013
    My initially negative impression started to melt away when I reached the second island. I don’t blame myself too much for that, as the game’s presentation at that stage is kind of bland and uninviting and especially its God-awful music needed switching off immediately. But sticking around a little longer, I started to appreciate what the game was trying to achieve; combining the therapeutic fun of slaying zombies with requiring players to apply their brain and look for ways to survive tomorrow as well as today.
  3. Oct 30, 2013
    How to Survive's story can be played quickly, so the two-player co-op and the Challenges are a buyer's best option to extend the play time. That's the only way the average player will be able to explore all the seemingly inconsequential upgrade options and power-ups and not feel bored.
  4. Dec 30, 2013
    Other rickety spots aside, How To Survive’s biggest issue is that it doesn’t do enough to keep you engaged across its short, repetitive campaign.
  5. Nov 21, 2013
    How to Survive is more or less a minimalistic RPG bringing nothing new to the table. Fans of the zombie theme will like it as long as they are not bored by the game's repetitive setting, limited combat system and wasted potential of crafting.
  6. Oct 23, 2013
    It's an adequate twin-stick shooter, and a few years ago that might have been enough. With so many zombie games out there now though, one this uncommitted to its own ideas can never hope to be more than just part of the horde.
  7. Oct 22, 2013
    Attractive in its original idea, How To Survive could have been more fun if it was not as lopsided: the gameplay is cagey and the game is quite repetitive. There is still a multiplayer mode, and battles are sometimes letting off steam.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 31 out of 49
  2. Negative: 8 out of 49
  1. Oct 23, 2013
    Disclaimer: after 4 hours of playing! Amazing survival game with a lot of amusing moments and more than a decent crafting system!! Some animations could use a bit of a work, but everything else is just there! I haven't had such fun for quite a while!! Expand
  2. Nov 25, 2013
    Whilst not perfect this game is wonderfully entertaining, first play of this game was 2 hours of immersion into the Dev's world of Zombie survival and I only stopped then for something to eat IRL. I am enjoying this game so much I am almost tempted to install it at work and try to snatch a game whilst here. Expand
  3. Oct 23, 2013
    Great game. There is some space to make it better,but is very good,fun.
    Playing for some time now and everything works just fine.
    If you
    like it,buy it!

  4. Oct 28, 2013
    It has its moments. It is very linear though. You will have to be a big fan of the zombie genre to really enjoy this game. Still, not bad for a 10 dollar game. Expand
  5. Oct 25, 2013
    I can understand the criticisms of the game, but to me it represents less a "missed opportunity" than a fun, well-realized game on its own merits. It's got more freedom than the PSN's "Dead Nation" or the lacking "Zombies Must Die," and while it definitely borrows elements from other games (crafting is basically Dead Island style, as is weapon durability, etc.) it nonetheless presents a fun, if somewhat casual, survival game in a zombie setting. Yes, it is easy and gets easier to survive; yes, playing to min/max means you'll probably end up just using some super-weapon that kills everything easily instead of experimenting with the broad variety of craftable weapons. The difficulty curve is much less steep than the rate at which you learn the mechanics of the game. It isn't hard, but it is, and this is why I believe it deserves a rating "in the green," quite fun. It's clearly an independently developed title, there's no mistaking that, and perhaps it's moderately overpriced for the level of content it will offer most players, but it's still a fun experience in that sort of smashing-bubble-wrap kind of way (to borrow a term from IGN's review). It won't change your life or ask much of you; and some will be put off by the very idea of a casual survival game. But if you have half an hour to kill, you can spend it killing zombies in a sandboxy world with a lot of variety in ways to inflict final death onto those temporarily only mostly dead; and that's enough to make it worth the price of entry for me. Expand
  6. Oct 23, 2013
    Disclaimer: I've played this for 2 hours as of writing this. I will continue to play it and will adjust the review/score accordingly if something major changes. This games premise is pretty good. The execution leaves something to be desired, however. The controls on PC are just weird at the start; although aiming is easy the movement feels more like you are controlling and old nes game with a dpad. Movement is much more fluid with a controller as you don't "steer" with the mouse unless you are aiming so it gets some getting used to. It's quite linear so far with a bit of sandbox. You move from island to island (as of writing this I'm on the 3rd island) and do (sort of) what you want on each island. The downside is you really don't have much time with the respawning enemies and how obnoxious it is to explore at night. I applaud the premise of this but the execution just makes exploration very menial and more high risk low reward. Resources seem to respawn every once in a while meaning it's basically impossible to run out of ammo. Fatigue is particularly annoying because you can only rest in designated areas and sometimes that means going back from where you came and the enemies respawn and now it's night so you have more annoying enemies after you too. They needed to either implement more rest areas or allow you to construct your own rest areas. The crafting system is decent but it only allows you to combine when there is something to combine so there isn't any experimentation. If it says combine when you select something then you can combine. I have been playing on ironman and the difficulty is lacking but the tediousness is quite high, so maybe if you play on a lower difficulty it would be more enjoyable. Overall it's an extremely mediocre title so far with nothing exceptional. It's repetitive and tedious at times and the best it has to offer is the feeling of getting some parts and making a cool new weapon. I'm glad I bought the game at a heavy discount with store credit rather than paying money. Could be worth a few hours romp but lower your expectations coming in and you might enjoy it more. Expand
  7. Sep 16, 2014
    Do not buy this game on Steam... Crashes after 5-10 minutes of game play. Check Steam reviews and you will see this is widespread. If the Steam version gets fixed I will update this review. Expand

See all 49 User Reviews